zakeke-configurator-react 0.1.370 → 0.1.372

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/README.md +283 -283
  2. package/dist/declarations/3D/src/Components/AR/AndroidAR.d.ts +7 -7
  3. package/dist/declarations/3D/src/Components/ActionExecutor/SceneActionExecutor.d.ts +87 -87
  4. package/dist/declarations/3D/src/Components/CollapseExplode/MeshLocationsManager.d.ts +44 -44
  5. package/dist/declarations/3D/src/Components/DesignManagers/MeshDesignManager.d.ts +166 -166
  6. package/dist/declarations/3D/src/Components/DesignManagers/SceneDesignManager.d.ts +63 -63
  7. package/dist/declarations/3D/src/Components/Draco/DracoCompression.d.ts +106 -106
  8. package/dist/declarations/3D/src/Components/Environment/EnvironmentManager.d.ts +43 -43
  9. package/dist/declarations/3D/src/Components/Glow/GlowManager.d.ts +26 -26
  10. package/dist/declarations/3D/src/Components/IncrementalFiles/IncrementalFiles.d.ts +26 -26
  11. package/dist/declarations/3D/src/Components/IncrementalFiles/MakeIncremental.d.ts +11 -11
  12. package/dist/declarations/3D/src/Components/InfoPointsManager/InfoPointsManager.d.ts +122 -122
  13. package/dist/declarations/3D/src/Components/MaterialsPreview/MaterialsPreview.d.ts +16 -16
  14. package/dist/declarations/3D/src/Components/MeshExpander/MeshExpander.d.ts +24 -24
  15. package/dist/declarations/3D/src/Components/NormalMap/ProceduralNormalMap.d.ts +30 -30
  16. package/dist/declarations/3D/src/Components/Preview3D/Preview3DConfigurationManager.d.ts +51 -51
  17. package/dist/declarations/3D/src/Components/ProceduralTextures/BaseProceduralTexture.d.ts +16 -16
  18. package/dist/declarations/3D/src/Components/ProceduralTextures/BlendProceduralTexture.d.ts +31 -31
  19. package/dist/declarations/3D/src/Components/ProceduralTextures/BlurXProceduralTexture.d.ts +23 -23
  20. package/dist/declarations/3D/src/Components/ProceduralTextures/BlurYProceduralTexture.d.ts +23 -23
  21. package/dist/declarations/3D/src/Components/ProceduralTextures/ForegroundBackgroundProceduralTexture.d.ts +26 -26
  22. package/dist/declarations/3D/src/Components/ProceduralTextures/MoveProceduralTexture.d.ts +23 -23
  23. package/dist/declarations/3D/src/Components/ProceduralTextures/MultiplyProceduralTexture.d.ts +23 -23
  24. package/dist/declarations/3D/src/Components/ProceduralTextures/NormalMapProceduralTexture.d.ts +35 -35
  25. package/dist/declarations/3D/src/Components/ProceduralTextures/OpacityProceduralTexture.d.ts +23 -23
  26. package/dist/declarations/3D/src/Components/ProceduralTextures/OverlayProceduralTexture.d.ts +23 -23
  27. package/dist/declarations/3D/src/Components/SceneHelper.d.ts +352 -352
  28. package/dist/declarations/3D/src/Components/ScenePreview/ScenePreview.d.ts +19 -19
  29. package/dist/declarations/3D/src/Components/SceneToBlobs/SceneToBlobs.d.ts +31 -31
  30. package/dist/declarations/3D/src/Components/Selector/ElementSelector.d.ts +42 -42
  31. package/dist/declarations/3D/src/Components/Shadows/InnerShadow.d.ts +18 -18
  32. package/dist/declarations/3D/src/Components/Shadows/OuterShadow.d.ts +16 -16
  33. package/dist/declarations/3D/src/Components/USDZ/UsdzHelper.d.ts +4 -4
  34. package/dist/declarations/3D/src/Enumerations.d.ts +15 -15
  35. package/dist/declarations/3D/src/Helpers/debounce.d.ts +8 -8
  36. package/dist/declarations/3D/src/Helpers/utils.d.ts +40 -40
  37. package/dist/declarations/3D/src/Interfaces/IDisposable.d.ts +9 -9
  38. package/dist/declarations/3D/src/Interfaces/ISceneEditor.d.ts +11 -11
  39. package/dist/declarations/3D/src/Interfaces/ISupportInitialize.d.ts +13 -13
  40. package/dist/declarations/3D/src/Interfaces/ITryOn.d.ts +76 -76
  41. package/dist/declarations/3D/src/Layers/AxesLayer.d.ts +17 -17
  42. package/dist/declarations/3D/src/Layers/LightsLayer.d.ts +31 -31
  43. package/dist/declarations/3D/src/Misc/Database.d.ts +20 -20
  44. package/dist/declarations/3D/src/Misc/DefaultAssetUrls.d.ts +51 -51
  45. package/dist/declarations/3D/src/Misc/Observable.d.ts +220 -220
  46. package/dist/declarations/3D/src/Misc/StringTools.d.ts +31 -31
  47. package/dist/declarations/3D/src/Misc/WorkerPool.d.ts +24 -24
  48. package/dist/declarations/3D/src/Viewers/MaterialEditor.d.ts +57 -57
  49. package/dist/declarations/3D/src/Viewers/SceneEditor.d.ts +676 -676
  50. package/dist/declarations/3D/src/Viewers/SceneViewer.d.ts +411 -411
  51. package/dist/declarations/3D/src/index.d.ts +61 -61
  52. package/dist/declarations/3D/src/types.d.ts +2 -2
  53. package/dist/declarations/composer/Admin/src/Pages/ParametricMeshesBuilder/uvHelpers.d.ts +1 -1
  54. package/dist/declarations/composer/Components/ChunkedTask.d.ts +16 -16
  55. package/dist/declarations/composer/Module/src/api.d.ts +3 -3
  56. package/dist/declarations/composer/Module/src/components/debug/debugPanel.d.ts +6 -6
  57. package/dist/declarations/composer/Module/src/components/debugs/debugPanel.d.ts +2 -2
  58. package/dist/declarations/composer/Module/src/components/sceneViewer.d.ts +5 -5
  59. package/dist/declarations/composer/Module/src/components/tryOnViewer.d.ts +109 -109
  60. package/dist/declarations/composer/Module/src/components/tryon/deepARQrCode.d.ts +6 -6
  61. package/dist/declarations/composer/Module/src/components/tryon/tryOnProviders/tryOnBanuba.d.ts +22 -22
  62. package/dist/declarations/composer/Module/src/components/tryon/tryOnProviders/tryOnDeepAR.d.ts +22 -22
  63. package/dist/declarations/composer/Module/src/environment.d.ts +443 -447
  64. package/dist/declarations/composer/Module/src/fontsManager.d.ts +75 -75
  65. package/dist/declarations/composer/Module/src/generated/feature-flags.d.ts +83 -83
  66. package/dist/declarations/composer/Module/src/helpers.d.ts +49 -49
  67. package/dist/declarations/composer/Module/src/hooks/tryonContext.d.ts +11 -11
  68. package/dist/declarations/composer/Module/src/imageUploadTask.d.ts +20 -20
  69. package/dist/declarations/composer/Module/src/index.d.ts +11 -11
  70. package/dist/declarations/composer/Module/src/integrations/Integration.d.ts +24 -24
  71. package/dist/declarations/composer/Module/src/integrations/generic.d.ts +16 -16
  72. package/dist/declarations/composer/Module/src/models.d.ts +1203 -1212
  73. package/dist/declarations/composer/Module/src/state/createProviderValue.d.ts +3 -3
  74. package/dist/declarations/composer/Module/src/state/provider.d.ts +18 -18
  75. package/dist/declarations/composer/Module/src/state/providerValue.d.ts +278 -281
  76. package/dist/declarations/composer/Module/src/state/state.d.ts +11 -11
  77. package/dist/declarations/libs/pricingRuleBase/DesignPriceCalculatorRuleBased.d.ts +83 -83
  78. package/dist/globals0.js +1 -1
  79. package/dist/globals1.js +1 -1
  80. package/dist/index.js +11917 -11739
  81. package/dist/index.js.map +1 -1
  82. package/package.json +43 -43
  83. /package/dist/declarations/composer/Module/src/integrations/{helpers.d.ts → Helpers.d.ts} +0 -0
@@ -1,63 +1,63 @@
1
- import { IDisposable } from "../../Interfaces/IDisposable";
2
- import { Nullable } from "../../types";
3
- import { MeshDesignManager } from "./MeshDesignManager";
4
- export declare class SceneDesignManager implements IDisposable {
5
- private _scene;
6
- private _zkScene;
7
- private _zkModel;
8
- private _zkDesign;
9
- private _rotation;
10
- private _showDesign;
11
- private _grids;
12
- private _meshDesignManagers;
13
- private _renderingNeededListeners;
14
- private _designNotifyMessageListeners;
15
- private _designRemoveMessageListeners;
16
- private _designEventMessages;
17
- private _meshDesignManagersRefreshing;
18
- get showDesign(): boolean;
19
- set showDesign(value: boolean);
20
- get rotation(): number;
21
- set rotation(value: number);
22
- constructor(scene: BABYLON.Scene, zkScene: Zakeke.Scene, zkModel: MPlaza.Model, zkDesign: MPlaza.Design, showDesign?: boolean);
23
- dispose(): void;
24
- private init;
25
- isForModels(scene: BABYLON.Scene, zkModel: MPlaza.Model, zkDesign: MPlaza.Design): boolean;
26
- private getDefaultModelScene;
27
- private getModelSceneMeshSide;
28
- refreshAsync(): Promise<void>;
29
- private isValidEffectForMesh;
30
- refreshMeshDesignAsync(meshID: string, submeshID?: number, effect?: MPlaza.ModelSceneMeshDesignEffect): Promise<void>;
31
- getMeshDesignMananger(mesh: BABYLON.AbstractMesh, subMesh: Nullable<BABYLON.SubMesh>): Nullable<MeshDesignManager>;
32
- clearMeshDesignManagers(): void;
33
- setCustomizerGrids(grids: MPlaza.Grid[]): void;
34
- getItemsInfo(): MPlaza.ItemInfo[];
35
- execOnMeshManagersContainingItem(guid: string, func: (manager: MeshDesignManager) => Promise<void>): Promise<void>;
36
- removeItem(guid: string): void;
37
- addItemText(settings: any, sideID: number): void;
38
- addItemImage(imageID: number, sideID: number): Promise<void>;
39
- setItemText(guid: string, text: string): void;
40
- setItemItalic(guid: string, italic: boolean): void;
41
- setItemBold(guid: string, bold: boolean): void;
42
- setItemColor(guid: string, color: string): void;
43
- setItemFontFamily(guid: string, fontFamily: string): void;
44
- setItemImage(guid: string, image: any): Promise<void>;
45
- setItemTextOnPath(guid: string, areaId: number, value: boolean): void;
46
- removeItemImage(guid: string): void;
47
- setDesignVisibility(meshId: string, visibile: boolean): void;
48
- getDesignItemsJson(): string;
49
- getDesignID(): number;
50
- private fireRenderingNeededEvent;
51
- addRenderingNeededListener(listenerFunction: () => void): void;
52
- addNotifyMessageListener(listener: (sideID: number, itemGuid: string, type: number, title: string, message: string, closable: boolean, requiredWidth: number, requiredHeight: number, addToCartDisabledIfVisible: boolean) => void): void;
53
- addRemoveMessageListener(listener: (sideID: number, itemGuid: string) => void): void;
54
- setEventMessages(eventMessages: any): void;
55
- translateDesignView(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, dx: number, dy: number): void;
56
- rotateDesignView(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, angle: number, centerX: number, centerY: number): void;
57
- scaleDesignView(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, hor: number, ver: number, centerX: number, centerY: number): void;
58
- setDesignViewTextureUVChannelAsync(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, uvChannel: number): Promise<void>;
59
- setDesignViewFormFactorAsync(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, percWidth: number, percHeight: number): Promise<void>;
60
- connectMeshToModelSideAsync(meshID: string, submeshID: number, sideID: number): Promise<void>;
61
- expandCanvasMeshes(): void;
62
- contractCanvasMeshes(): void;
63
- }
1
+ import { IDisposable } from "../../Interfaces/IDisposable";
2
+ import { Nullable } from "../../types";
3
+ import { MeshDesignManager } from "./MeshDesignManager";
4
+ export declare class SceneDesignManager implements IDisposable {
5
+ private _scene;
6
+ private _zkScene;
7
+ private _zkModel;
8
+ private _zkDesign;
9
+ private _rotation;
10
+ private _showDesign;
11
+ private _grids;
12
+ private _meshDesignManagers;
13
+ private _renderingNeededListeners;
14
+ private _designNotifyMessageListeners;
15
+ private _designRemoveMessageListeners;
16
+ private _designEventMessages;
17
+ private _meshDesignManagersRefreshing;
18
+ get showDesign(): boolean;
19
+ set showDesign(value: boolean);
20
+ get rotation(): number;
21
+ set rotation(value: number);
22
+ constructor(scene: BABYLON.Scene, zkScene: Zakeke.Scene, zkModel: MPlaza.Model, zkDesign: MPlaza.Design, showDesign?: boolean);
23
+ dispose(): void;
24
+ private init;
25
+ isForModels(scene: BABYLON.Scene, zkModel: MPlaza.Model, zkDesign: MPlaza.Design): boolean;
26
+ private getDefaultModelScene;
27
+ private getModelSceneMeshSide;
28
+ refreshAsync(): Promise<void>;
29
+ private isValidEffectForMesh;
30
+ refreshMeshDesignAsync(meshID: string, submeshID?: number, effect?: MPlaza.ModelSceneMeshDesignEffect): Promise<void>;
31
+ getMeshDesignMananger(mesh: BABYLON.AbstractMesh, subMesh: Nullable<BABYLON.SubMesh>): Nullable<MeshDesignManager>;
32
+ clearMeshDesignManagers(): void;
33
+ setCustomizerGrids(grids: MPlaza.Grid[]): void;
34
+ getItemsInfo(): MPlaza.ItemInfo[];
35
+ execOnMeshManagersContainingItem(guid: string, func: (manager: MeshDesignManager) => Promise<void>): Promise<void>;
36
+ removeItem(guid: string): void;
37
+ addItemText(settings: any, sideID: number): void;
38
+ addItemImage(imageID: number, sideID: number): Promise<void>;
39
+ setItemText(guid: string, text: string): void;
40
+ setItemItalic(guid: string, italic: boolean): void;
41
+ setItemBold(guid: string, bold: boolean): void;
42
+ setItemColor(guid: string, color: string): void;
43
+ setItemFontFamily(guid: string, fontFamily: string): void;
44
+ setItemImage(guid: string, image: any): Promise<void>;
45
+ setItemTextOnPath(guid: string, areaId: number, value: boolean): void;
46
+ removeItemImage(guid: string): void;
47
+ setDesignVisibility(meshId: string, visibile: boolean): void;
48
+ getDesignItemsJson(): string;
49
+ getDesignID(): number;
50
+ private fireRenderingNeededEvent;
51
+ addRenderingNeededListener(listenerFunction: () => void): void;
52
+ addNotifyMessageListener(listener: (sideID: number, itemGuid: string, type: number, title: string, message: string, closable: boolean, requiredWidth: number, requiredHeight: number, addToCartDisabledIfVisible: boolean) => void): void;
53
+ addRemoveMessageListener(listener: (sideID: number, itemGuid: string) => void): void;
54
+ setEventMessages(eventMessages: any): void;
55
+ translateDesignView(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, dx: number, dy: number): void;
56
+ rotateDesignView(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, angle: number, centerX: number, centerY: number): void;
57
+ scaleDesignView(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, hor: number, ver: number, centerX: number, centerY: number): void;
58
+ setDesignViewTextureUVChannelAsync(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, uvChannel: number): Promise<void>;
59
+ setDesignViewFormFactorAsync(mesh: BABYLON.AbstractMesh, submesh: Nullable<BABYLON.SubMesh>, percWidth: number, percHeight: number): Promise<void>;
60
+ connectMeshToModelSideAsync(meshID: string, submeshID: number, sideID: number): Promise<void>;
61
+ expandCanvasMeshes(): void;
62
+ contractCanvasMeshes(): void;
63
+ }
@@ -1,106 +1,106 @@
1
- import { IDisposable } from "../../Interfaces/IDisposable";
2
- /**
3
- * Configuration for Draco compression
4
- */
5
- export interface IDracoCompressionConfiguration {
6
- /**
7
- * Configuration for the decoder.
8
- */
9
- decoder: {
10
- /**
11
- * The url to the WebAssembly module.
12
- */
13
- wasmUrl?: string;
14
- /**
15
- * The url to the WebAssembly binary.
16
- */
17
- wasmBinaryUrl?: string;
18
- /**
19
- * The url to the fallback JavaScript module.
20
- */
21
- fallbackUrl?: string;
22
- };
23
- }
24
- /**
25
- * Draco compression (https://google.github.io/draco/)
26
- *
27
- * This class wraps the Draco module.
28
- *
29
- * **Encoder**
30
- *
31
- * The encoder is not currently implemented.
32
- *
33
- * **Decoder**
34
- *
35
- * By default, the configuration points to a copy of the Draco decoder files for glTF from the babylon.js preview cdn https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js.
36
- *
37
- * To update the configuration, use the following code:
38
- * ```javascript
39
- * DracoCompression.Configuration = {
40
- * decoder: {
41
- * wasmUrl: "<url to the WebAssembly library>",
42
- * wasmBinaryUrl: "<url to the WebAssembly binary>",
43
- * fallbackUrl: "<url to the fallback JavaScript library>",
44
- * }
45
- * };
46
- * ```
47
- *
48
- * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support Webssembly or only support the JavaScript version.
49
- * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.
50
- * Use `DracoCompression.DecoderAvailable` to determine if the decoder configuration is available for the current context.
51
- *
52
- * To decode Draco compressed data, get the default DracoCompression object and call decodeMeshAsync:
53
- * ```javascript
54
- * var vertexData = await DracoCompression.Default.decodeMeshAsync(data);
55
- * ```
56
- *
57
- * @see https://www.babylonjs-playground.com/#N3EK4B#0
58
- */
59
- export declare class DracoCompression implements IDisposable {
60
- private _workerPoolPromise?;
61
- private _decoderModulePromise?;
62
- /**
63
- * The configuration. Defaults to the following urls:
64
- * - wasmUrl: "https://cdn.zakeke.com/cdn/Scripts/draco/1.3.4/rev.1/draco_wasm_wrapper.js"
65
- * - wasmBinaryUrl: "https://cdn.zakeke.com/cdn/Scripts/draco/1.3.4/rev.1/draco_decoder.wasm"
66
- * - fallbackUrl: "https://cdn.zakeke.com/cdn/Scripts/draco/1.3.4/rev.1/draco_decoder.js"
67
- */
68
- static Configuration: IDracoCompressionConfiguration;
69
- /**
70
- * Returns true if the decoder configuration is available.
71
- */
72
- static get DecoderAvailable(): boolean;
73
- /**
74
- * Default number of workers to create when creating the draco compression object.
75
- */
76
- static DefaultNumWorkers: number;
77
- private static GetDefaultNumWorkers;
78
- private static _Default;
79
- /**
80
- * Default instance for the draco compression object.
81
- */
82
- static get Default(): DracoCompression;
83
- /**
84
- * Constructor
85
- * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.
86
- */
87
- constructor(numWorkers?: number);
88
- /**
89
- * Stop all async operations and release resources.
90
- */
91
- dispose(): void;
92
- /**
93
- * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.
94
- * @returns a promise that resolves when ready
95
- */
96
- whenReadyAsync(): Promise<void>;
97
- /**
98
- * Decode Draco compressed mesh data to vertex data.
99
- * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data
100
- * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
101
- * @returns A promise that resolves with the decoded vertex data
102
- */
103
- decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
104
- [kind: string]: number;
105
- }): Promise<BABYLON.VertexData>;
106
- }
1
+ import { IDisposable } from "../../Interfaces/IDisposable";
2
+ /**
3
+ * Configuration for Draco compression
4
+ */
5
+ export interface IDracoCompressionConfiguration {
6
+ /**
7
+ * Configuration for the decoder.
8
+ */
9
+ decoder: {
10
+ /**
11
+ * The url to the WebAssembly module.
12
+ */
13
+ wasmUrl?: string;
14
+ /**
15
+ * The url to the WebAssembly binary.
16
+ */
17
+ wasmBinaryUrl?: string;
18
+ /**
19
+ * The url to the fallback JavaScript module.
20
+ */
21
+ fallbackUrl?: string;
22
+ };
23
+ }
24
+ /**
25
+ * Draco compression (https://google.github.io/draco/)
26
+ *
27
+ * This class wraps the Draco module.
28
+ *
29
+ * **Encoder**
30
+ *
31
+ * The encoder is not currently implemented.
32
+ *
33
+ * **Decoder**
34
+ *
35
+ * By default, the configuration points to a copy of the Draco decoder files for glTF from the babylon.js preview cdn https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js.
36
+ *
37
+ * To update the configuration, use the following code:
38
+ * ```javascript
39
+ * DracoCompression.Configuration = {
40
+ * decoder: {
41
+ * wasmUrl: "<url to the WebAssembly library>",
42
+ * wasmBinaryUrl: "<url to the WebAssembly binary>",
43
+ * fallbackUrl: "<url to the fallback JavaScript library>",
44
+ * }
45
+ * };
46
+ * ```
47
+ *
48
+ * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support Webssembly or only support the JavaScript version.
49
+ * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.
50
+ * Use `DracoCompression.DecoderAvailable` to determine if the decoder configuration is available for the current context.
51
+ *
52
+ * To decode Draco compressed data, get the default DracoCompression object and call decodeMeshAsync:
53
+ * ```javascript
54
+ * var vertexData = await DracoCompression.Default.decodeMeshAsync(data);
55
+ * ```
56
+ *
57
+ * @see https://www.babylonjs-playground.com/#N3EK4B#0
58
+ */
59
+ export declare class DracoCompression implements IDisposable {
60
+ private _workerPoolPromise?;
61
+ private _decoderModulePromise?;
62
+ /**
63
+ * The configuration. Defaults to the following urls:
64
+ * - wasmUrl: "https://cdn.zakeke.com/cdn/Scripts/draco/1.3.4/rev.1/draco_wasm_wrapper.js"
65
+ * - wasmBinaryUrl: "https://cdn.zakeke.com/cdn/Scripts/draco/1.3.4/rev.1/draco_decoder.wasm"
66
+ * - fallbackUrl: "https://cdn.zakeke.com/cdn/Scripts/draco/1.3.4/rev.1/draco_decoder.js"
67
+ */
68
+ static Configuration: IDracoCompressionConfiguration;
69
+ /**
70
+ * Returns true if the decoder configuration is available.
71
+ */
72
+ static get DecoderAvailable(): boolean;
73
+ /**
74
+ * Default number of workers to create when creating the draco compression object.
75
+ */
76
+ static DefaultNumWorkers: number;
77
+ private static GetDefaultNumWorkers;
78
+ private static _Default;
79
+ /**
80
+ * Default instance for the draco compression object.
81
+ */
82
+ static get Default(): DracoCompression;
83
+ /**
84
+ * Constructor
85
+ * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.
86
+ */
87
+ constructor(numWorkers?: number);
88
+ /**
89
+ * Stop all async operations and release resources.
90
+ */
91
+ dispose(): void;
92
+ /**
93
+ * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.
94
+ * @returns a promise that resolves when ready
95
+ */
96
+ whenReadyAsync(): Promise<void>;
97
+ /**
98
+ * Decode Draco compressed mesh data to vertex data.
99
+ * @param data The ArrayBuffer or ArrayBufferView for the Draco compression data
100
+ * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
101
+ * @returns A promise that resolves with the decoded vertex data
102
+ */
103
+ decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
104
+ [kind: string]: number;
105
+ }): Promise<BABYLON.VertexData>;
106
+ }
@@ -1,43 +1,43 @@
1
- import { IDisposable } from "../../Interfaces/IDisposable";
2
- import { Nullable } from "../../types";
3
- export type EnvironmentNode = BABYLON.AbstractMesh | BABYLON.Material | BABYLON.BaseTexture | BABYLON.Light;
4
- export declare class EnvironmentManager implements IDisposable {
5
- private _originalSceneClearColor;
6
- private _originalCameraAutoRotate;
7
- private _zkScene;
8
- private _scene;
9
- private _sceneHelper;
10
- private _environmentHelper;
11
- private _shadowLight;
12
- private _isHologram;
13
- get scene(): BABYLON.Scene;
14
- get isHologram(): boolean;
15
- set isHologram(value: boolean);
16
- constructor(zkScene: Zakeke.Scene, scene: BABYLON.Scene, isHologram?: boolean);
17
- dispose(): void;
18
- update(): void;
19
- configureSkybox(): void;
20
- private removeOldSkybox;
21
- private createSkybox;
22
- getSkyboxMesh(): Nullable<BABYLON.AbstractMesh>;
23
- getSkyboxMaterial(): Nullable<BABYLON.PBRMaterial | BABYLON.StandardMaterial>;
24
- getSkyboxTexture(): Nullable<BABYLON.BaseTexture>;
25
- update_OLD(): void;
26
- private configureScene;
27
- private configureEnvironment;
28
- private buildEnvironmentHelperOptions;
29
- private createShadowLight;
30
- private configureCamera;
31
- private sanityCheck;
32
- getSceneConfig(): Nullable<Zakeke.SceneConfig>;
33
- getGeneralConfig(): Nullable<Zakeke.SceneGeneralConfig>;
34
- getEnvironmentConfig(): Nullable<Zakeke.SceneEnvironmentConfig>;
35
- getSkyboxConfig(): Nullable<Zakeke.SceneSkyboxConfig>;
36
- getGroundConfig(): Nullable<Zakeke.SceneGroundConfig>;
37
- getCameraConfig(): Nullable<Zakeke.SceneCameraConfig>;
38
- isValidHexColor(hexColor: string): boolean;
39
- getEnvironmentSceneNodes(): EnvironmentNode[];
40
- isEnvironmentNode(node: EnvironmentNode): boolean;
41
- private setDoNotSerialize;
42
- private reset;
43
- }
1
+ import { IDisposable } from "../../Interfaces/IDisposable";
2
+ import { Nullable } from "../../types";
3
+ export type EnvironmentNode = BABYLON.AbstractMesh | BABYLON.Material | BABYLON.BaseTexture | BABYLON.Light;
4
+ export declare class EnvironmentManager implements IDisposable {
5
+ private _originalSceneClearColor;
6
+ private _originalCameraAutoRotate;
7
+ private _zkScene;
8
+ private _scene;
9
+ private _sceneHelper;
10
+ private _environmentHelper;
11
+ private _shadowLight;
12
+ private _isHologram;
13
+ get scene(): BABYLON.Scene;
14
+ get isHologram(): boolean;
15
+ set isHologram(value: boolean);
16
+ constructor(zkScene: Zakeke.Scene, scene: BABYLON.Scene, isHologram?: boolean);
17
+ dispose(): void;
18
+ update(): void;
19
+ configureSkybox(): void;
20
+ private removeOldSkybox;
21
+ private createSkybox;
22
+ getSkyboxMesh(): Nullable<BABYLON.AbstractMesh>;
23
+ getSkyboxMaterial(): Nullable<BABYLON.PBRMaterial | BABYLON.StandardMaterial>;
24
+ getSkyboxTexture(): Nullable<BABYLON.BaseTexture>;
25
+ update_OLD(): void;
26
+ private configureScene;
27
+ private configureEnvironment;
28
+ private buildEnvironmentHelperOptions;
29
+ private createShadowLight;
30
+ private configureCamera;
31
+ private sanityCheck;
32
+ getSceneConfig(): Nullable<Zakeke.SceneConfig>;
33
+ getGeneralConfig(): Nullable<Zakeke.SceneGeneralConfig>;
34
+ getEnvironmentConfig(): Nullable<Zakeke.SceneEnvironmentConfig>;
35
+ getSkyboxConfig(): Nullable<Zakeke.SceneSkyboxConfig>;
36
+ getGroundConfig(): Nullable<Zakeke.SceneGroundConfig>;
37
+ getCameraConfig(): Nullable<Zakeke.SceneCameraConfig>;
38
+ isValidHexColor(hexColor: string): boolean;
39
+ getEnvironmentSceneNodes(): EnvironmentNode[];
40
+ isEnvironmentNode(node: EnvironmentNode): boolean;
41
+ private setDoNotSerialize;
42
+ private reset;
43
+ }
@@ -1,26 +1,26 @@
1
- import { IDisposable } from "../../Interfaces/IDisposable";
2
- export declare class GlowManager implements IDisposable {
3
- private _zkScene;
4
- private _scene;
5
- private _sceneHelper;
6
- private _glowLayer;
7
- get enabled(): boolean;
8
- set enabled(value: boolean);
9
- get intensity(): number;
10
- set intensity(value: number);
11
- get blurSize(): number;
12
- set blurSize(value: number);
13
- constructor(zkScene: Zakeke.Scene, scene: BABYLON.Scene);
14
- dispose(): void;
15
- private destroyGlowLayer;
16
- private createOrUpdateGlowLayer;
17
- update(): void;
18
- turnOffGlow(): void;
19
- turnOnGlow(): void;
20
- private sanityCheck;
21
- isGlowEnabledForMesh(mesh: BABYLON.Mesh): boolean;
22
- enableGlowForMesh(mesh: BABYLON.AbstractMesh): void;
23
- disableGlowForMesh(mesh: BABYLON.AbstractMesh): void;
24
- private getGlowConfig;
25
- private getOrCreateGlowConfig;
26
- }
1
+ import { IDisposable } from "../../Interfaces/IDisposable";
2
+ export declare class GlowManager implements IDisposable {
3
+ private _zkScene;
4
+ private _scene;
5
+ private _sceneHelper;
6
+ private _glowLayer;
7
+ get enabled(): boolean;
8
+ set enabled(value: boolean);
9
+ get intensity(): number;
10
+ set intensity(value: number);
11
+ get blurSize(): number;
12
+ set blurSize(value: number);
13
+ constructor(zkScene: Zakeke.Scene, scene: BABYLON.Scene);
14
+ dispose(): void;
15
+ private destroyGlowLayer;
16
+ private createOrUpdateGlowLayer;
17
+ update(): void;
18
+ turnOffGlow(): void;
19
+ turnOnGlow(): void;
20
+ private sanityCheck;
21
+ isGlowEnabledForMesh(mesh: BABYLON.Mesh): boolean;
22
+ enableGlowForMesh(mesh: BABYLON.AbstractMesh): void;
23
+ disableGlowForMesh(mesh: BABYLON.AbstractMesh): void;
24
+ private getGlowConfig;
25
+ private getOrCreateGlowConfig;
26
+ }
@@ -1,26 +1,26 @@
1
- import { IDisposable } from "../../Interfaces/IDisposable";
2
- export declare class IncrementalFiles implements IDisposable {
3
- private _workerPoolPromise?;
4
- /**
5
- * Default number of workers to create when splitting files
6
- */
7
- static DefaultNumWorkers: number;
8
- private static GetDefaultNumWorkers;
9
- private static _Default;
10
- /**
11
- * Default instance for the incremental file maker
12
- */
13
- static get Default(): IncrementalFiles;
14
- /**
15
- * Constructor
16
- * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.
17
- */
18
- constructor(numWorkers?: number);
19
- dispose(): void;
20
- /**
21
- * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.
22
- * @returns a promise that resolves when ready
23
- */
24
- whenReadyAsync(): Promise<void>;
25
- getIncrementalFilesAsync(sceneJson: any, version: number, options: any): Promise<Zakeke.IncrementalFileInfo[]>;
26
- }
1
+ import { IDisposable } from "../../Interfaces/IDisposable";
2
+ export declare class IncrementalFiles implements IDisposable {
3
+ private _workerPoolPromise?;
4
+ /**
5
+ * Default number of workers to create when splitting files
6
+ */
7
+ static DefaultNumWorkers: number;
8
+ private static GetDefaultNumWorkers;
9
+ private static _Default;
10
+ /**
11
+ * Default instance for the incremental file maker
12
+ */
13
+ static get Default(): IncrementalFiles;
14
+ /**
15
+ * Constructor
16
+ * @param numWorkers The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.
17
+ */
18
+ constructor(numWorkers?: number);
19
+ dispose(): void;
20
+ /**
21
+ * Returns a promise that resolves when ready. Call this manually to ensure draco compression is ready before use.
22
+ * @returns a promise that resolves when ready
23
+ */
24
+ whenReadyAsync(): Promise<void>;
25
+ getIncrementalFilesAsync(sceneJson: any, version: number, options: any): Promise<Zakeke.IncrementalFileInfo[]>;
26
+ }
@@ -1,11 +1,11 @@
1
- export declare class MakeIncremental {
2
- getSceneIncrementalFiles(sceneJson: any, version: number, options: any): Zakeke.IncrementalFileInfo[];
3
- private extractIncrementalFile;
4
- private createDelayLoadingFile;
5
- private createPlainDelayLoadingFileData;
6
- private createDracoDelayLoadingFileData;
7
- private getDracoEncodedGeometry;
8
- private extractIncrementalMaterialFile;
9
- private createDelayLoadingMaterialFile;
10
- private createMaterialFileData;
11
- }
1
+ export declare class MakeIncremental {
2
+ getSceneIncrementalFiles(sceneJson: any, version: number, options: any): Zakeke.IncrementalFileInfo[];
3
+ private extractIncrementalFile;
4
+ private createDelayLoadingFile;
5
+ private createPlainDelayLoadingFileData;
6
+ private createDracoDelayLoadingFileData;
7
+ private getDracoEncodedGeometry;
8
+ private extractIncrementalMaterialFile;
9
+ private createDelayLoadingMaterialFile;
10
+ private createMaterialFileData;
11
+ }