xray16 1.6.0 → 1.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/package.json +12 -6
  2. package/xray16.d.ts +30852 -0
  3. package/types/index.d.ts +0 -55
  4. package/types/internal.d.ts +0 -6
  5. package/types/xr_ai/xr_action.d.ts +0 -1803
  6. package/types/xr_ai/xr_alife.d.ts +0 -1872
  7. package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
  8. package/types/xr_ai/xr_goap.d.ts +0 -1118
  9. package/types/xr_ai/xr_graph.d.ts +0 -135
  10. package/types/xr_ai/xr_memory.d.ts +0 -384
  11. package/types/xr_lib/xr_animation.d.ts +0 -252
  12. package/types/xr_lib/xr_bitwise.d.ts +0 -44
  13. package/types/xr_lib/xr_color.d.ts +0 -142
  14. package/types/xr_lib/xr_debug.d.ts +0 -183
  15. package/types/xr_lib/xr_dialog.d.ts +0 -132
  16. package/types/xr_lib/xr_flags.d.ts +0 -592
  17. package/types/xr_lib/xr_fs.d.ts +0 -617
  18. package/types/xr_lib/xr_game.d.ts +0 -362
  19. package/types/xr_lib/xr_hit.d.ts +0 -127
  20. package/types/xr_lib/xr_ini.d.ts +0 -475
  21. package/types/xr_lib/xr_level.d.ts +0 -797
  22. package/types/xr_lib/xr_luabind.d.ts +0 -90
  23. package/types/xr_lib/xr_map.d.ts +0 -194
  24. package/types/xr_lib/xr_math.d.ts +0 -871
  25. package/types/xr_lib/xr_multiplayer.d.ts +0 -1081
  26. package/types/xr_lib/xr_profile.d.ts +0 -272
  27. package/types/xr_lib/xr_properties.d.ts +0 -612
  28. package/types/xr_lib/xr_relation.d.ts +0 -231
  29. package/types/xr_lib/xr_render.d.ts +0 -167
  30. package/types/xr_lib/xr_save.d.ts +0 -835
  31. package/types/xr_lib/xr_sound.d.ts +0 -517
  32. package/types/xr_lib/xr_stats.ts +0 -51
  33. package/types/xr_lib/xr_task.d.ts +0 -390
  34. package/types/xr_lib/xr_time.d.ts +0 -177
  35. package/types/xr_lib/xr_type.d.ts +0 -70
  36. package/types/xr_object/client/xr_anomaly.d.ts +0 -70
  37. package/types/xr_object/client/xr_artefact.d.ts +0 -153
  38. package/types/xr_object/client/xr_client_object.d.ts +0 -207
  39. package/types/xr_object/client/xr_creature.d.ts +0 -243
  40. package/types/xr_object/client/xr_item.d.ts +0 -370
  41. package/types/xr_object/client/xr_level.d.ts +0 -755
  42. package/types/xr_object/client/xr_physic.d.ts +0 -644
  43. package/types/xr_object/client/xr_zone.d.ts +0 -85
  44. package/types/xr_object/script/xr_script_interface.d.ts +0 -1142
  45. package/types/xr_object/script/xr_script_object.d.ts +0 -5702
  46. package/types/xr_object/script/xr_script_trade.d.ts +0 -51
  47. package/types/xr_object/server/xr_server_object.d.ts +0 -1488
  48. package/types/xr_ui/xr_ui_asset.d.ts +0 -364
  49. package/types/xr_ui/xr_ui_core.d.ts +0 -426
  50. package/types/xr_ui/xr_ui_event.d.ts +0 -1449
  51. package/types/xr_ui/xr_ui_interface.d.ts +0 -2449
  52. package/types/xr_ui/xr_ui_menu.d.ts +0 -401
  53. package/types/xrf_plugin.d.ts +0 -111
@@ -1,134 +0,0 @@
1
- declare module "xray16" {
2
- /**
3
- * Enemy evaluation storage binding.
4
- *
5
- * @source C++ class cef_storage
6
- * @customConstructor cef_storage
7
- * @group xr_enemy_evaluation
8
- */
9
- export class cef_storage extends EngineBinding {
10
- /**
11
- * Engine-owned evaluation function storage.
12
- */
13
- private constructor();
14
-
15
- /**
16
- * Run an evaluation function for a live game object.
17
- *
18
- * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
19
- * item slots.
20
- *
21
- * @param functionName - Registered evaluation function name.
22
- * @param member - Object used as the evaluating actor.
23
- * @returns Function score, or `0` when the function or object role is invalid.
24
- */
25
- public evaluate(functionName: string, member: game_object): f32;
26
-
27
- /**
28
- * Run an evaluation function for a live actor and enemy pair.
29
- *
30
- * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
31
- * item slots.
32
- *
33
- * @param functionName - Registered evaluation function name.
34
- * @param member - Object used as the evaluating actor.
35
- * @param enemy - Object used as the target.
36
- * @returns Function score, or `0` when the function or object role is invalid.
37
- */
38
- public evaluate(functionName: string, member: game_object, enemy: game_object): f32;
39
-
40
- /**
41
- * Run an evaluation function for a live actor, target, and actor item.
42
- *
43
- * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
44
- * item slots.
45
- *
46
- * @param functionName - Registered evaluation function name.
47
- * @param member - Object used as the evaluating actor.
48
- * @param enemy - Object used as the target.
49
- * @param memberItem - Item owned or considered by the evaluating actor.
50
- * @returns Function score, or `0` when the function or object role is invalid.
51
- */
52
- public evaluate(functionName: string, member: game_object, enemy: game_object, memberItem: game_object): f32;
53
-
54
- /**
55
- * Run an evaluation function for live actor and target context.
56
- *
57
- * @param functionName - Registered evaluation function name.
58
- * @param member - Object used as the evaluating actor.
59
- * @param enemy - Object used as the target.
60
- * @param memberItem - Item owned or considered by the evaluating actor.
61
- * @param enemyItem - Item owned or considered by the target.
62
- * @returns Function score, or `0` when the function or object role is invalid.
63
- */
64
- public evaluate(
65
- functionName: string,
66
- member: game_object,
67
- enemy: game_object,
68
- memberItem: game_object,
69
- enemyItem: game_object
70
- ): f32;
71
-
72
- /**
73
- * Run an evaluation function for an ALife object.
74
- *
75
- * @param functionName - Registered evaluation function name.
76
- * @param member - Object used as the evaluating actor.
77
- * @returns Function score, or `0` when the function or object role is invalid.
78
- */
79
- public evaluate(functionName: string, member: cse_alife_object): f32;
80
-
81
- /**
82
- * Run an evaluation function for an ALife actor and enemy pair.
83
- *
84
- * @param functionName - Registered evaluation function name.
85
- * @param member - Object used as the evaluating actor.
86
- * @param enemy - Object used as the target.
87
- * @returns Function score, or `0` when the function or object role is invalid.
88
- */
89
- public evaluate(functionName: string, member: cse_alife_object, enemy: cse_alife_object): f32;
90
-
91
- /**
92
- * Run an evaluation function for ALife actor, target, and actor item context.
93
- *
94
- * @param functionName - Registered evaluation function name.
95
- * @param member - Object used as the evaluating actor.
96
- * @param enemy - Object used as the target.
97
- * @param memberItem - Item owned or considered by the evaluating actor.
98
- * @returns Function score, or `0` when the function or object role is invalid.
99
- */
100
- public evaluate(
101
- functionName: string,
102
- member: cse_alife_object,
103
- enemy: cse_alife_object,
104
- memberItem: cse_alife_object
105
- ): f32;
106
-
107
- /**
108
- * Run an evaluation function for full ALife actor and target context.
109
- *
110
- * @param functionName - Registered evaluation function name.
111
- * @param member - Object used as the evaluating actor.
112
- * @param enemy - Object used as the target.
113
- * @param memberItem - Item owned or considered by the evaluating actor.
114
- * @param enemyItem - Item owned or considered by the target.
115
- * @returns Function score, or `0` when the function or object role is invalid.
116
- */
117
- public evaluate(
118
- functionName: string,
119
- member: cse_alife_object,
120
- enemy: cse_alife_object,
121
- memberItem: cse_alife_object,
122
- enemyItem: cse_alife_object
123
- ): f32;
124
- }
125
-
126
- /**
127
- * Get the global storage for engine evaluation functions.
128
- *
129
- * @group xr_enemy_evaluation
130
- *
131
- * @returns Evaluation function storage singleton.
132
- */
133
- export function ef_storage(this: void): cef_storage;
134
- }