xray16 1.6.0 → 1.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/package.json +12 -6
  2. package/xray16.d.ts +30852 -0
  3. package/types/index.d.ts +0 -55
  4. package/types/internal.d.ts +0 -6
  5. package/types/xr_ai/xr_action.d.ts +0 -1803
  6. package/types/xr_ai/xr_alife.d.ts +0 -1872
  7. package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
  8. package/types/xr_ai/xr_goap.d.ts +0 -1118
  9. package/types/xr_ai/xr_graph.d.ts +0 -135
  10. package/types/xr_ai/xr_memory.d.ts +0 -384
  11. package/types/xr_lib/xr_animation.d.ts +0 -252
  12. package/types/xr_lib/xr_bitwise.d.ts +0 -44
  13. package/types/xr_lib/xr_color.d.ts +0 -142
  14. package/types/xr_lib/xr_debug.d.ts +0 -183
  15. package/types/xr_lib/xr_dialog.d.ts +0 -132
  16. package/types/xr_lib/xr_flags.d.ts +0 -592
  17. package/types/xr_lib/xr_fs.d.ts +0 -617
  18. package/types/xr_lib/xr_game.d.ts +0 -362
  19. package/types/xr_lib/xr_hit.d.ts +0 -127
  20. package/types/xr_lib/xr_ini.d.ts +0 -475
  21. package/types/xr_lib/xr_level.d.ts +0 -797
  22. package/types/xr_lib/xr_luabind.d.ts +0 -90
  23. package/types/xr_lib/xr_map.d.ts +0 -194
  24. package/types/xr_lib/xr_math.d.ts +0 -871
  25. package/types/xr_lib/xr_multiplayer.d.ts +0 -1081
  26. package/types/xr_lib/xr_profile.d.ts +0 -272
  27. package/types/xr_lib/xr_properties.d.ts +0 -612
  28. package/types/xr_lib/xr_relation.d.ts +0 -231
  29. package/types/xr_lib/xr_render.d.ts +0 -167
  30. package/types/xr_lib/xr_save.d.ts +0 -835
  31. package/types/xr_lib/xr_sound.d.ts +0 -517
  32. package/types/xr_lib/xr_stats.ts +0 -51
  33. package/types/xr_lib/xr_task.d.ts +0 -390
  34. package/types/xr_lib/xr_time.d.ts +0 -177
  35. package/types/xr_lib/xr_type.d.ts +0 -70
  36. package/types/xr_object/client/xr_anomaly.d.ts +0 -70
  37. package/types/xr_object/client/xr_artefact.d.ts +0 -153
  38. package/types/xr_object/client/xr_client_object.d.ts +0 -207
  39. package/types/xr_object/client/xr_creature.d.ts +0 -243
  40. package/types/xr_object/client/xr_item.d.ts +0 -370
  41. package/types/xr_object/client/xr_level.d.ts +0 -755
  42. package/types/xr_object/client/xr_physic.d.ts +0 -644
  43. package/types/xr_object/client/xr_zone.d.ts +0 -85
  44. package/types/xr_object/script/xr_script_interface.d.ts +0 -1142
  45. package/types/xr_object/script/xr_script_object.d.ts +0 -5702
  46. package/types/xr_object/script/xr_script_trade.d.ts +0 -51
  47. package/types/xr_object/server/xr_server_object.d.ts +0 -1488
  48. package/types/xr_ui/xr_ui_asset.d.ts +0 -364
  49. package/types/xr_ui/xr_ui_core.d.ts +0 -426
  50. package/types/xr_ui/xr_ui_event.d.ts +0 -1449
  51. package/types/xr_ui/xr_ui_interface.d.ts +0 -2449
  52. package/types/xr_ui/xr_ui_menu.d.ts +0 -401
  53. package/types/xrf_plugin.d.ts +0 -111
@@ -1,612 +0,0 @@
1
- import type { Nullable } from "../internal";
2
-
3
- declare module "xray16" {
4
- /**
5
- * Named integer token used by editor property lists.
6
- *
7
- * @source C++ class token
8
- * @customConstructor token
9
- * @group xr_properties
10
- */
11
- export class token {
12
- /**
13
- * Numeric value stored for this token.
14
- */
15
- public id: i32;
16
-
17
- /**
18
- * Display name used in editor lists.
19
- */
20
- public name: string;
21
-
22
- /**
23
- * Engine-created token.
24
- */
25
- private constructor();
26
- }
27
-
28
- /**
29
- * Ordered list of string tokens for runtime-selectable editor values.
30
- *
31
- * @source C++ class rtoken_list
32
- * @customConstructor rtoken_list
33
- * @group xr_properties
34
- *
35
- * @remarks
36
- * Used by editor property rows that need a list of strings computed at runtime.
37
- */
38
- export class rtoken_list {
39
- /**
40
- * Create an empty token list.
41
- */
42
- public constructor();
43
-
44
- /**
45
- * Remove token by zero-based index.
46
- *
47
- * @remarks
48
- * Out-of-range indexes are ignored.
49
- *
50
- * @param index - Token index.
51
- */
52
- public remove(index: u32): void;
53
-
54
- /**
55
- * Get token text by zero-based index.
56
- *
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- * @param index - Token index.
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- * @returns Token text, or `null` from native code when index is out of range.
59
- */
60
- public get(index: u32): Nullable<string>;
61
-
62
- /**
63
- * Get number of tokens in the list.
64
- *
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- * @returns Token count.
66
- */
67
- public count(): u32;
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-
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- /**
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- * Append a token.
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- *
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- * @param token - Token text.
73
- */
74
- public add(token: string): void;
75
-
76
- /**
77
- * Remove all tokens.
78
- */
79
- public clear(): void;
80
- }
81
-
82
- /**
83
- * Name-to-id token list for editor dropdown values.
84
- *
85
- * @source C++ class token_list
86
- * @customConstructor token_list
87
- * @group xr_properties
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- *
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- * @remarks
90
- * The native list keeps a trailing sentinel entry for editor APIs; script code only works with named entries.
91
- */
92
- export class token_list {
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- /**
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- * Create an empty token list.
95
- */
96
- public constructor();
97
-
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- /**
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- * Remove token by text.
100
- *
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- * @remarks
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- * Missing tokens are logged and otherwise ignored.
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- *
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- * @param token - Token text.
105
- */
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- public remove(token: string): void;
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-
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- /**
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- * Find numeric id for a token.
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- *
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- * @remarks
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- * The token must exist. Native code verifies the lookup result.
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- *
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- * @param token - Token text.
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- * @returns Token id.
116
- */
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- public id(token: string): i32;
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-
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- /**
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- * Find token text by numeric id.
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- *
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- * @remarks
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- * The id must exist. Native code verifies the lookup result.
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- *
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- * @param id - Token id.
126
- * @returns Token text.
127
- */
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- public name(id: i32): string;
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-
130
- /**
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- * Add a token/id pair.
132
- *
133
- * @remarks
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- * Both token text and id must be unique in the list.
135
- *
136
- * @param token - Token text.
137
- * @param id - Numeric token id.
138
- */
139
- public add(token: string, id: i32): void;
140
-
141
- /**
142
- * Remove all tokens.
143
- */
144
- public clear(): void;
145
- }
146
-
147
- /**
148
- * Helper for building editor property rows for spawned objects.
149
- *
150
- * @source C++ class properties_list_helper
151
- * @customConstructor properties_list_helper
152
- * @group xr_properties
153
- *
154
- * @remarks
155
- * This is an editor bridge. Most methods require a real editor property item list and a server object that owns
156
- * the wrapped field; they are not useful in ordinary gameplay scripts.
157
- */
158
- export class properties_list_helper extends EngineBinding {
159
- /**
160
- * Create a 3-axis angle property.
161
- *
162
- * @remarks
163
- * Bound object field must be an `Fvector`.
164
- *
165
- * @returns Engine property value handle.
166
- */
167
- public create_vangle(): unknown;
168
-
169
- /**
170
- * Create an angle property.
171
- *
172
- * @remarks
173
- * Bound object field must be a float.
174
- *
175
- * @returns Engine property value handle.
176
- */
177
- public create_angle(): unknown;
178
-
179
- /**
180
- * Create a time property.
181
- *
182
- * @remarks
183
- * Bound object field must be a float.
184
- *
185
- * @returns Engine property value handle.
186
- */
187
- public create_time(): unknown;
188
-
189
- /**
190
- * Create a color property.
191
- *
192
- * @remarks
193
- * Bound object field must be a 32-bit color value.
194
- *
195
- * @returns Engine property value handle.
196
- */
197
- public create_color(): unknown;
198
-
199
- /**
200
- * Create a vector color property.
201
- *
202
- * @remarks
203
- * Bound object field must be an `Fvector`.
204
- *
205
- * @returns Engine property value handle.
206
- */
207
- public create_vcolor(): unknown;
208
-
209
- /**
210
- * Create a float color property.
211
- *
212
- * @remarks
213
- * Bound object field must be an `Fcolor`.
214
- *
215
- * @returns Engine property value handle.
216
- */
217
- public create_fcolor(): unknown;
218
-
219
- /**
220
- * Create a runtime token list property.
221
- *
222
- * @remarks
223
- * Requires an `rtoken_list`; keep it alive while the editor property uses it.
224
- *
225
- * @returns Engine property value handle.
226
- */
227
- public create_list(): unknown;
228
-
229
- /**
230
- * Create an 8-bit token property.
231
- *
232
- * @remarks
233
- * Requires a `token_list`; ids must fit into an unsigned 8-bit value.
234
- *
235
- * @returns Engine property value handle.
236
- */
237
- public create_token8(): unknown;
238
-
239
- /**
240
- * Create a 16-bit token property.
241
- *
242
- * @remarks
243
- * Requires a `token_list`; ids must fit into an unsigned 16-bit value.
244
- *
245
- * @returns Engine property value handle.
246
- */
247
- public create_token16(): unknown;
248
-
249
- /**
250
- * Create a 32-bit token property.
251
- *
252
- * @remarks
253
- * Requires a `token_list`; ids are stored as unsigned 32-bit values.
254
- *
255
- * @returns Engine property value handle.
256
- */
257
- public create_token32(): unknown;
258
-
259
- /**
260
- * Create an 8-bit flag property.
261
- *
262
- * @remarks
263
- * Binds individual bit toggles to an unsigned 8-bit integer field.
264
- *
265
- * @returns Engine property value handle.
266
- */
267
- public create_flag8(): unknown;
268
-
269
- /**
270
- * Create a 16-bit flag property.
271
- *
272
- * @remarks
273
- * Binds individual bit toggles to an unsigned 16-bit integer field.
274
- *
275
- * @returns Engine property value handle.
276
- */
277
- public create_flag16(): unknown;
278
-
279
- /**
280
- * Create a 32-bit flag property.
281
- *
282
- * @remarks
283
- * Binds individual bit toggles to an unsigned 32-bit integer field.
284
- *
285
- * @returns Engine property value handle.
286
- */
287
- public create_flag32(): unknown;
288
-
289
- /**
290
- * Create a vector property.
291
- *
292
- * @remarks
293
- * Bound object field must be an `Fvector`.
294
- *
295
- * @returns Engine property value handle.
296
- */
297
- public create_vector(): unknown;
298
-
299
- /**
300
- * Create a boolean property bound to an object field.
301
- *
302
- * @remarks
303
- * The native helper wraps `value[id]` and attaches the wrapper to `object`, so `object` must be a server object.
304
- *
305
- * @param items - Property item list to append to.
306
- * @param path - Property path or caption.
307
- * @param object - Spawn object owning the property.
308
- * @param value - Property storage descriptor.
309
- * @param id - Field identifier used by the editor bridge.
310
- * @returns Whether the property was created.
311
- */
312
- public create_bool(
313
- items: LuaTable<number>,
314
- path: string,
315
- object: cse_abstract,
316
- value: unknown,
317
- id: number | string
318
- ): boolean;
319
-
320
- /**
321
- * Create a float property.
322
- *
323
- * @remarks
324
- * Bound object field must be a float. Native overloads may also carry min/max/default editor values.
325
- *
326
- * @returns Engine property value handle.
327
- */
328
- public create_float(): unknown;
329
-
330
- /**
331
- * Create an unsigned 8-bit integer property.
332
- *
333
- * @remarks
334
- * Bound object field must fit into an unsigned 8-bit value.
335
- *
336
- * @returns Engine property value handle.
337
- */
338
- public create_u8(): unknown;
339
-
340
- /**
341
- * Create an unsigned 16-bit integer property.
342
- *
343
- * @remarks
344
- * Bound object field must fit into an unsigned 16-bit value.
345
- *
346
- * @returns Engine property value handle.
347
- */
348
- public create_u16(): unknown;
349
-
350
- /**
351
- * Create an unsigned 32-bit integer property.
352
- *
353
- * @remarks
354
- * Bound object field must fit into an unsigned 32-bit value.
355
- *
356
- * @returns Engine property value handle.
357
- */
358
- public create_u32(): unknown;
359
-
360
- /**
361
- * Create a signed 32-bit integer property.
362
- *
363
- * @remarks
364
- * Bound object field must fit into a signed 32-bit value.
365
- *
366
- * @returns Engine property value handle.
367
- */
368
- public create_s32(): unknown;
369
-
370
- /**
371
- * Create a signed 16-bit integer property.
372
- *
373
- * @remarks
374
- * Bound object field must fit into a signed 16-bit value.
375
- *
376
- * @returns Engine property value handle.
377
- */
378
- public create_s16(): unknown;
379
-
380
- /**
381
- * Create an asset/object chooser property.
382
- *
383
- * @remarks
384
- * Requires a chooser mode and a string-like field that receives the selected section, asset, or path.
385
- *
386
- * @returns Engine property value handle.
387
- */
388
- public create_choose(): unknown;
389
-
390
- /**
391
- * Create a button property.
392
- *
393
- * @remarks
394
- * Editor-only command row. Use it to expose an action callback, not persistent object data.
395
- *
396
- * @returns Engine property value handle.
397
- */
398
- public create_button(): unknown;
399
-
400
- /**
401
- * Create a custom canvas property.
402
- *
403
- * @remarks
404
- * Editor-only drawing surface for custom property UI.
405
- *
406
- * @returns Engine property value handle.
407
- */
408
- public create_canvas(): unknown;
409
-
410
- /**
411
- * Create a read-only caption row.
412
- *
413
- * @remarks
414
- * Editor-only label row used to group or explain nearby properties.
415
- *
416
- * @returns Engine property value handle.
417
- */
418
- public create_caption(): unknown;
419
-
420
- /**
421
- * Callback used after editing a float property.
422
- *
423
- * @remarks
424
- * Editor bridge callback. Native code passes the edited value through an output argument.
425
- *
426
- * @returns Engine callback result.
427
- */
428
- public float_on_after_edit(): unknown;
429
-
430
- /**
431
- * Callback used before editing a float property.
432
- *
433
- * @remarks
434
- * Editor bridge callback. Native code passes the current value through an output argument.
435
- *
436
- * @returns Engine callback result.
437
- */
438
- public float_on_before_edit(): unknown;
439
-
440
- /**
441
- * Callback used after editing an object name.
442
- *
443
- * @remarks
444
- * Editor bridge callback. Native code passes the edited name through an output argument.
445
- *
446
- * @returns Engine callback result.
447
- */
448
- public name_after_edit(): unknown;
449
-
450
- /**
451
- * Callback used before editing an object name.
452
- *
453
- * @remarks
454
- * Editor bridge callback. Native code passes the current name through an output argument.
455
- *
456
- * @returns Engine callback result.
457
- */
458
- public name_before_edit(): unknown;
459
-
460
- /**
461
- * Callback used before editing a vector property.
462
- *
463
- * @remarks
464
- * Editor bridge callback for vector rows, usually used to prepare a value before the editor opens.
465
- *
466
- * @returns Engine callback result.
467
- */
468
- public vector_on_before_edit(): unknown;
469
-
470
- /**
471
- * Callback used after editing a vector property.
472
- *
473
- * @remarks
474
- * Editor bridge callback for vector rows, usually used to accept or normalize the edited value.
475
- *
476
- * @returns Engine callback result.
477
- */
478
- public vector_on_after_edit(): unknown;
479
- }
480
-
481
- /**
482
- * Global editor properties helper.
483
- *
484
- * @source C++ class properties_helper
485
- * @customConstructor properties_helper
486
- * @group xr_properties
487
- *
488
- * @remarks
489
- * Only available when the editor property helper library is loaded. Outside that context the native accessor logs
490
- * an error and returns no usable helper.
491
- */
492
- export class properties_helper extends properties_list_helper {}
493
-
494
- /**
495
- * Base editor property value wrapper.
496
- *
497
- * @source C++ class prop_value
498
- * @customConstructor prop_value
499
- * @group xr_properties
500
- *
501
- * @remarks
502
- * These helpers are downcasts to concrete editor property value types. Use only when the property was created as
503
- * that matching kind.
504
- */
505
- export class prop_value {
506
- /**
507
- * Treat this property value as a 16-bit token value.
508
- *
509
- * @remarks
510
- * Use only for properties originally created as 16-bit token values.
511
- *
512
- * @returns Engine property value handle.
513
- */
514
- public token16_value(): unknown;
515
-
516
- /**
517
- * Treat this property value as a 32-bit flag value.
518
- *
519
- * @remarks
520
- * Use only for properties originally created as 32-bit flag values.
521
- *
522
- * @returns Engine property value handle.
523
- */
524
- public flag32_value(): unknown;
525
-
526
- /**
527
- * Treat this property value as text.
528
- *
529
- * @remarks
530
- * Use only for properties originally created as text values.
531
- *
532
- * @returns Engine property value handle.
533
- */
534
- public text_value(): unknown;
535
-
536
- /**
537
- * Treat this property value as a boolean.
538
- *
539
- * @remarks
540
- * Use only for properties originally created as boolean values.
541
- *
542
- * @returns Engine property value handle.
543
- */
544
- public bool_value(): unknown;
545
-
546
- /**
547
- * Treat this property value as an unsigned 16-bit integer.
548
- *
549
- * @remarks
550
- * Use only for properties originally created as unsigned 16-bit values.
551
- *
552
- * @returns Engine property value handle.
553
- */
554
- public u16_value(): unknown;
555
-
556
- /**
557
- * Treat this property value as a signed 16-bit integer.
558
- *
559
- * @remarks
560
- * Use only for properties originally created as signed 16-bit values.
561
- *
562
- * @returns Engine property value handle.
563
- */
564
- public s16_value(): unknown;
565
-
566
- /**
567
- * Treat this property value as a button.
568
- *
569
- * @remarks
570
- * Use only for properties originally created as button rows.
571
- *
572
- * @returns Engine property value handle.
573
- */
574
- public button_value(): unknown;
575
-
576
- /**
577
- * Treat this property value as a caption.
578
- *
579
- * @remarks
580
- * Use only for properties originally created as caption rows.
581
- *
582
- * @returns Engine property value handle.
583
- */
584
- public caption_value(): unknown;
585
- }
586
-
587
- /**
588
- * Texture atlas entry exposed by UI texture metadata.
589
- *
590
- * @source C++ class TEX_INFO
591
- * @customConstructor TEX_INFO
592
- * @group xr_properties
593
- *
594
- * @remarks
595
- * Metadata is borrowed from the engine UI texture atlas; use it for inspection, not ownership.
596
- */
597
- export class TEX_INFO {
598
- /**
599
- * Get rectangle occupied by this texture in the atlas.
600
- *
601
- * @returns Texture rectangle.
602
- */
603
- public get_rect(): Frect;
604
-
605
- /**
606
- * Get source texture file name.
607
- *
608
- * @returns Texture file name.
609
- */
610
- public get_file_name(): string;
611
- }
612
- }