xray16 1.6.0 → 1.6.2

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Files changed (53) hide show
  1. package/package.json +12 -6
  2. package/xray16.d.ts +30852 -0
  3. package/types/index.d.ts +0 -55
  4. package/types/internal.d.ts +0 -6
  5. package/types/xr_ai/xr_action.d.ts +0 -1803
  6. package/types/xr_ai/xr_alife.d.ts +0 -1872
  7. package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
  8. package/types/xr_ai/xr_goap.d.ts +0 -1118
  9. package/types/xr_ai/xr_graph.d.ts +0 -135
  10. package/types/xr_ai/xr_memory.d.ts +0 -384
  11. package/types/xr_lib/xr_animation.d.ts +0 -252
  12. package/types/xr_lib/xr_bitwise.d.ts +0 -44
  13. package/types/xr_lib/xr_color.d.ts +0 -142
  14. package/types/xr_lib/xr_debug.d.ts +0 -183
  15. package/types/xr_lib/xr_dialog.d.ts +0 -132
  16. package/types/xr_lib/xr_flags.d.ts +0 -592
  17. package/types/xr_lib/xr_fs.d.ts +0 -617
  18. package/types/xr_lib/xr_game.d.ts +0 -362
  19. package/types/xr_lib/xr_hit.d.ts +0 -127
  20. package/types/xr_lib/xr_ini.d.ts +0 -475
  21. package/types/xr_lib/xr_level.d.ts +0 -797
  22. package/types/xr_lib/xr_luabind.d.ts +0 -90
  23. package/types/xr_lib/xr_map.d.ts +0 -194
  24. package/types/xr_lib/xr_math.d.ts +0 -871
  25. package/types/xr_lib/xr_multiplayer.d.ts +0 -1081
  26. package/types/xr_lib/xr_profile.d.ts +0 -272
  27. package/types/xr_lib/xr_properties.d.ts +0 -612
  28. package/types/xr_lib/xr_relation.d.ts +0 -231
  29. package/types/xr_lib/xr_render.d.ts +0 -167
  30. package/types/xr_lib/xr_save.d.ts +0 -835
  31. package/types/xr_lib/xr_sound.d.ts +0 -517
  32. package/types/xr_lib/xr_stats.ts +0 -51
  33. package/types/xr_lib/xr_task.d.ts +0 -390
  34. package/types/xr_lib/xr_time.d.ts +0 -177
  35. package/types/xr_lib/xr_type.d.ts +0 -70
  36. package/types/xr_object/client/xr_anomaly.d.ts +0 -70
  37. package/types/xr_object/client/xr_artefact.d.ts +0 -153
  38. package/types/xr_object/client/xr_client_object.d.ts +0 -207
  39. package/types/xr_object/client/xr_creature.d.ts +0 -243
  40. package/types/xr_object/client/xr_item.d.ts +0 -370
  41. package/types/xr_object/client/xr_level.d.ts +0 -755
  42. package/types/xr_object/client/xr_physic.d.ts +0 -644
  43. package/types/xr_object/client/xr_zone.d.ts +0 -85
  44. package/types/xr_object/script/xr_script_interface.d.ts +0 -1142
  45. package/types/xr_object/script/xr_script_object.d.ts +0 -5702
  46. package/types/xr_object/script/xr_script_trade.d.ts +0 -51
  47. package/types/xr_object/server/xr_server_object.d.ts +0 -1488
  48. package/types/xr_ui/xr_ui_asset.d.ts +0 -364
  49. package/types/xr_ui/xr_ui_core.d.ts +0 -426
  50. package/types/xr_ui/xr_ui_event.d.ts +0 -1449
  51. package/types/xr_ui/xr_ui_interface.d.ts +0 -2449
  52. package/types/xr_ui/xr_ui_menu.d.ts +0 -401
  53. package/types/xrf_plugin.d.ts +0 -111
@@ -1,390 +0,0 @@
1
- import type { Nullable } from "../internal";
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-
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- declare module "xray16" {
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- /**
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- * Task state and task type constants.
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- *
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- * @source C++ class task
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- * @customConstructor task
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- * @group xr_task
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- *
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- * @remarks
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- * State and type constants share one native export. Use the matching subset for each API.
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- */
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- export class task {
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- /**
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- * Engine enum value for `task.additional`.
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- */
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- public static readonly additional: 1;
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- /**
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- * Engine enum value for `task.completed`.
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- */
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- public static readonly completed: 2;
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- /**
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- * Engine enum value for `task.fail`.
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- */
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- public static readonly fail: 0;
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- /**
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- * Engine enum value for `task.in_progress`.
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- */
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- public static readonly in_progress: 1;
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- /**
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- * Engine enum value for `task.insignificant`.
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- */
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- public static readonly insignificant: 2;
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- /**
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- * Engine enum value for `task.storyline`.
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- */
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- public static readonly storyline: 0;
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- /**
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- * Engine enum value for `task.task_dummy`.
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- */
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- public static readonly task_dummy: 65535;
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-
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- /**
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- * Engine-owned task constants.
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- */
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- private constructor();
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- }
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-
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- /**
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- * @group xr_task
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- */
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- export type TXR_TaskStateName = EnumeratedStaticsKeys<typeof task>;
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-
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- /**
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- * ETaskState.
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- *
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- * @group xr_task
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- */
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- export type TXR_TaskState = EnumeratedStaticsValues<typeof task>;
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-
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- /**
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- * One objective inside a game task.
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- *
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- * @source C++ class SGameTaskObjective
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- * @customConstructor SGameTaskObjective
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- * @group xr_task
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- *
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- * @remarks
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- * Objective `0` is the task root objective. Additional objectives start at `1`.
71
- */
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- export class SGameTaskObjective {
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- /**
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- * Whether the default map location should be visible for this objective.
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- *
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- * @remarks
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- * This mirrors the native `def_ml_enabled` field used by loaded task objectives.
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- */
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- public def_ml_enabled: boolean;
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-
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- /**
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- * @remarks
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- * The objective stores a pointer to `task`; keep the parent task alive while using this objective.
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- *
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- * @param task - Parent task.
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- * @param id - Objective index.
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- */
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- public constructor(task: CGameTask, id: i32);
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-
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- /**
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- * Get objective index inside the parent task.
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- *
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- * @returns Objective index.
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- */
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- public get_idx(): u16;
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-
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- /**
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- * Set objective icon texture.
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- *
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- * @param icon_name - Icon texture or string table id.
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- */
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- public set_icon_name(icon_name: string): void;
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-
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- /**
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- * @returns Objective icon name, or null when none is set.
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- */
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- public get_icon_name<T extends string = string>(): Nullable<T>;
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-
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- /**
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- * Set objective description text.
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- *
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- * @param description - Description text or string table id.
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- */
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- public set_description(description: string): void;
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-
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- /**
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- * @returns Objective description text or string table id.
118
- */
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- public get_description(): string;
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-
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- /**
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- * Set objective title.
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- *
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- * @param title - Title text or string table id.
125
- */
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- public set_title(title: string): void;
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-
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- /**
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- * @returns Objective title.
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- */
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- public get_title(): string;
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-
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- /**
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- * Set encyclopedia article id unlocked with this objective.
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- *
136
- * @param id - Encyclopedia article id.
137
- */
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- public set_article_id(id: string): void;
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-
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- /**
141
- * Set encyclopedia article key for this objective.
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- *
143
- * @param key - Article key.
144
- */
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- public set_article_key(key: string): void;
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-
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- /**
148
- * Set map spot type used by this objective.
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- *
150
- * @param location - Map location type.
151
- */
152
- public set_map_location(location: string): void;
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-
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- /**
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- * Add a script function called after objective completion.
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- *
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- * @remarks
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- * Function names are resolved when a script-created objective is added to a task. Missing functions are logged and
159
- * then skipped by the engine.
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- *
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- * @param function_name - Script function name.
162
- */
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- public add_on_complete_func(function_name: string): void;
164
-
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- /**
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- * Require an info portion for objective completion.
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- *
168
- * @param value - Info portion id.
169
- */
170
- public add_complete_info(value: string): void;
171
-
172
- /**
173
- * Give an info portion when objective fails.
174
- *
175
- * @param value - Info portion id.
176
- */
177
- public add_on_fail_info(value: string): void;
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-
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- /**
180
- * Add a script function called after objective failure.
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- *
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- * @remarks
183
- * Function names are resolved when a script-created objective is added to a task. Missing functions are logged and
184
- * then skipped by the engine.
185
- *
186
- * @param function_name - Script function name.
187
- */
188
- public add_on_fail_func(function_name: string): void;
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-
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- /**
191
- * Give an info portion when objective completes.
192
- *
193
- * @param value - Info portion id.
194
- */
195
- public add_on_complete_info(value: string): void;
196
-
197
- /**
198
- * Add a script predicate used to decide objective completion.
199
- *
200
- * @remarks
201
- * Function names are resolved when a script-created objective is added to a task. Missing functions are logged and
202
- * then skipped by the engine.
203
- *
204
- * @param function_name - Script function name.
205
- */
206
- public add_complete_func(function_name: string): void;
207
-
208
- /**
209
- * Add a script predicate used to decide objective failure.
210
- *
211
- * @remarks
212
- * Function names are resolved when a script-created objective is added to a task. Missing functions are logged and
213
- * then skipped by the engine.
214
- *
215
- * @param function_name - Script function name.
216
- */
217
- public add_fail_func(function_name: string): void;
218
-
219
- /**
220
- * Require an info portion for objective failure.
221
- *
222
- * @param value - Info portion id.
223
- */
224
- public add_fail_info(value: string): void;
225
-
226
- /**
227
- * @returns Current objective state.
228
- */
229
- public get_state(): TXR_TaskState;
230
-
231
- /**
232
- * @returns Task type, such as `task.storyline` or `task.additional`.
233
- */
234
- public get_type(): number; /* ETaskType */
235
-
236
- /**
237
- * Set task type.
238
- *
239
- * @param type - Task type, such as `task.storyline` or `task.additional`.
240
- */
241
- public set_type(type: i32 /* ETaskType */): void;
242
-
243
- /**
244
- * Set hint text for the linked map location.
245
- *
246
- * @param hint - Hint text or string table id.
247
- */
248
- public set_map_hint(hint: string): void;
249
-
250
- /**
251
- * @returns Target map location of task object.
252
- */
253
- public get_map_location(): string;
254
-
255
- /**
256
- * @returns Target map object ID of task object.
257
- */
258
- public get_map_object_id(): u16;
259
-
260
- /**
261
- * Replace linked map location data and recreate the spot.
262
- *
263
- * @remarks
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- * Removes the current linked spot, sets the objective back to `task.in_progress`, then creates a new map spot.
265
- *
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- * @param new_map_location - New map location type.
267
- * @param new_map_object_id - New target object id.
268
- */
269
- public change_map_location(new_map_location: string, new_map_object_id: u16): void;
270
-
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- /**
272
- * Remove linked map locations.
273
- *
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- * @remarks
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- * When `notify` is `false`, the linked map location is removed from the level map manager. The objective then clears
276
- * its stored location type and object id.
277
- *
278
- * @param notify - Whether to notify task manager that the location was released.
279
- */
280
- public remove_map_locations(notify: boolean): void;
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-
282
- /**
283
- * Create the linked map location if the objective has a spot type and object id.
284
- *
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- * @remarks
286
- * During load, the objective tries to reattach to an existing serializable spot owned by the task. During normal
287
- * creation, it creates a new serializable spot and disables its pointer. The objective must already have a map
288
- * location type and a valid game object id.
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- *
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- * @param on_load - Whether creation happens during save loading.
291
- */
292
- public create_map_location(on_load: boolean): void;
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-
294
- /**
295
- * Set object id tracked by the objective map spot.
296
- *
297
- * @param id - Game object id.
298
- */
299
- public set_map_object_id(id: i32): void;
300
-
301
- /**
302
- * Shadow of Chernobyl alias for `set_map_object_id`.
303
- *
304
- * @param id - Game object id.
305
- */
306
- public set_object_id(id: i32): void;
307
- }
308
-
309
- /**
310
- * Game task with one or more objectives.
311
- *
312
- * @source C++ class CGameTask : SGameTaskObjective
313
- * @customConstructor CGameTask
314
- * @group xr_task
315
- *
316
- * @remarks
317
- * A task is also its root objective. Methods inherited from `SGameTaskObjective` operate on that root objective.
318
- */
319
- export class CGameTask extends SGameTaskObjective {
320
- /**
321
- * Create an empty game task.
322
- */
323
- public constructor();
324
-
325
- /**
326
- * Load task data from configs.
327
- *
328
- * @remarks
329
- * Reads from `gameplay/game_tasks.xml`. Task XML function names are resolved immediately.
330
- *
331
- * @throws If the task id is missing from `game_tasks.xml` or a referenced task function cannot be resolved.
332
- *
333
- * @param id - Task id.
334
- */
335
- public load(id: string): void;
336
-
337
- /**
338
- * @returns Task id.
339
- */
340
- public get_id(): string;
341
-
342
- /**
343
- * Set task priority used by task UI ordering.
344
- *
345
- * @param priority - New priority.
346
- */
347
- public set_priority(priority: i32): void;
348
-
349
- /**
350
- * Set task id.
351
- *
352
- * @param id - Task id.
353
- */
354
- public set_id(id: string): void;
355
-
356
- /**
357
- * @returns Task priority.
358
- */
359
- public get_priority(): u32;
360
-
361
- /**
362
- * Add an objective to this task.
363
- *
364
- * @remarks
365
- * The native binding adopts the objective and copies its current data into the task objective list. Mutating the
366
- * original objective after this call does not update the stored copy.
367
- *
368
- * @param objective - Objective to adopt into the task.
369
- */
370
- public add_objective(objective: SGameTaskObjective): void;
371
-
372
- /**
373
- * Get objective by index.
374
- *
375
- * @remarks
376
- * Index `0` returns the root objective. Other indices access native storage without a bounds check.
377
- *
378
- * @param objective_id - Objective index.
379
- * @returns Objective instance.
380
- */
381
- public get_objective(objective_id: i32): SGameTaskObjective;
382
-
383
- /**
384
- * Count task objectives including the root objective.
385
- *
386
- * @returns Objective count.
387
- */
388
- public get_objectives_cnt(): u32;
389
- }
390
- }
@@ -1,177 +0,0 @@
1
- declare module "xray16" {
2
- /**
3
- * Mutable game calendar/time value.
4
- *
5
- * Use `game.get_game_time()` for the current in-game time and `time_global()` for real elapsed milliseconds.
6
- *
7
- * @source C++ class CTime
8
- * @customConstructor CTime
9
- * @group xr_time
10
- * @remarks
11
- * Methods such as `add`, `sub`, `set`, and `setHMS` mutate the current instance.
12
- */
13
- export class CTime extends EngineBinding {
14
- /**
15
- * Date formatting mode: day.
16
- */
17
- public static DateToDay: 0;
18
-
19
- /**
20
- * Date formatting mode: month.
21
- */
22
- public static DateToMonth: 1;
23
-
24
- /**
25
- * Date formatting mode: year.
26
- */
27
- public static DateToYear: 2;
28
-
29
- /**
30
- * Time formatting mode: hours.
31
- */
32
- public static TimeToHours: 0;
33
-
34
- /**
35
- * Time formatting mode: milliseconds.
36
- */
37
- public static TimeToMilisecs: 3;
38
-
39
- /**
40
- * Time formatting mode: minutes.
41
- */
42
- public static TimeToMinutes: 1;
43
-
44
- /**
45
- * Time formatting mode: seconds.
46
- */
47
- public static TimeToSeconds: 2;
48
-
49
- /**
50
- * Create an empty time value.
51
- */
52
- public constructor();
53
-
54
- /**
55
- * Copy another time value.
56
- *
57
- * @param time - Time value to copy.
58
- */
59
- public constructor(time: CTime);
60
-
61
- /**
62
- * Add another time value to this one.
63
- *
64
- * @param time - Time span to add.
65
- */
66
- public add(time: CTime): void;
67
-
68
- /**
69
- * Format one date component as text.
70
- *
71
- * @param mode - One of `CTime.DateTo*` formatting constants.
72
- * @returns Requested date component.
73
- */
74
- public dateToString(mode: i32): string;
75
-
76
- /**
77
- * Get difference from another game time in seconds.
78
- *
79
- * @param time - Time to compare with.
80
- * @returns Difference in seconds.
81
- */
82
- public diffSec(time: CTime): f32;
83
-
84
- /**
85
- * Read all date and time components.
86
- *
87
- * The input values are placeholders for Lua out parameters.
88
- *
89
- * @returns Year, month, day, hour, minute, second, and millisecond.
90
- */
91
- public get(
92
- y: u32,
93
- m: u32,
94
- d: u32,
95
- h: u32,
96
- min: u32,
97
- sec: u32,
98
- ms: u32
99
- ): LuaMultiReturn<[u32, u32, u32, u32, u32, u32, u32]>;
100
-
101
- /**
102
- * Replace all date and time components.
103
- *
104
- * @param y - Year.
105
- * @param m - Month.
106
- * @param d - Day.
107
- * @param h - Hour.
108
- * @param min - Minute.
109
- * @param sec - Second.
110
- * @param ms - Millisecond.
111
- */
112
- public set(y: i32, m: i32, d: i32, h: i32, min: i32, sec: i32, ms: i32): void;
113
-
114
- /**
115
- * Replace time of day.
116
- *
117
- * @param h - Hour.
118
- * @param m - Minute.
119
- * @param s - Second.
120
- */
121
- public setHMS(h: i32, m: i32, s: i32): void;
122
-
123
- /**
124
- * Replace time of day including milliseconds.
125
- *
126
- * @param h - Hour.
127
- * @param m - Minute.
128
- * @param s - Second.
129
- * @param ms - Millisecond.
130
- */
131
- public setHMSms(h: i32, m: i32, s: i32, ms: i32): void;
132
-
133
- /**
134
- * Subtract another time value from this one.
135
- *
136
- * @remarks
137
- * The result is clamped at zero when `time` is greater than the current value.
138
- *
139
- * @param time - Time span to subtract.
140
- */
141
- public sub(time: CTime): void;
142
-
143
- /**
144
- * Format one time component as text.
145
- *
146
- * @param mode - One of `CTime.TimeTo*` formatting constants.
147
- * @returns Requested time component.
148
- */
149
- public timeToString(mode: i32): string;
150
- }
151
-
152
- /**
153
- * Get main-thread engine time in milliseconds since executable start.
154
- *
155
- * @group xr_time
156
- *
157
- * @remarks
158
- * Reads `Device.dwTimeGlobal`, the frame-updated engine clock.
159
- *
160
- * @example 0, 1000, 60000
161
- *
162
- * @returns Milliseconds from game executable start.
163
- */
164
- export function time_global(this: void): u32;
165
-
166
- /**
167
- * Get asynchronous engine time in milliseconds since executable start.
168
- *
169
- * @group xr_time
170
- *
171
- * @remarks
172
- * Reads the asynchronous multimedia timer, so it can advance outside the frame-updated `time_global` value.
173
- *
174
- * @returns Milliseconds from game executable start.
175
- */
176
- export function time_global_async(this: void): u32;
177
- }
@@ -1,70 +0,0 @@
1
- /**
2
- * List of types that are all cast to similar number type in lua / ts.
3
- * Main purpose is to indicate what is used with C++ side for better documentation.
4
- */
5
- declare module "xray16" {
6
- /**
7
- * @group xr_type
8
- */
9
- type i8 = number;
10
-
11
- /**
12
- * @group xr_type
13
- */
14
- type u8 = number;
15
-
16
- /**
17
- * @group xr_type
18
- */
19
- type i16 = number;
20
-
21
- /**
22
- * @group xr_type
23
- */
24
- type u16 = number;
25
-
26
- /**
27
- * @group xr_type
28
- */
29
- type f32 = number;
30
-
31
- /**
32
- * @group xr_type
33
- */
34
- type i32 = number;
35
-
36
- /**
37
- * @group xr_type
38
- */
39
- type u32 = number;
40
-
41
- /**
42
- * @group xr_type
43
- */
44
- type f64 = number;
45
-
46
- /**
47
- * @group xr_type
48
- */
49
- type i64 = number;
50
-
51
- /**
52
- * @group xr_type
53
- */
54
- type u64 = number;
55
-
56
- /**
57
- * @group xr_type
58
- */
59
- type AnyObject = Record<string, any>;
60
-
61
- /**
62
- * @group xr_type
63
- */
64
- type EnumeratedStaticsKeys<T> = Exclude<keyof T, "constructor" | TEngineBindingStaticMethods>;
65
-
66
- /**
67
- * @group xr_type
68
- */
69
- type EnumeratedStaticsValues<T> = T[Exclude<keyof T, "constructor" | TEngineBindingStaticMethods>];
70
- }
@@ -1,70 +0,0 @@
1
- declare module "xray16" {
2
- /**
3
- * Client object binding for `CMosquitoBald` anomaly objects.
4
- *
5
- * @source C++ class CMosquitoBald : CGameObject
6
- * @customConstructor CMosquitoBald
7
- * @group xr_anomaly
8
- *
9
- * @remarks
10
- * Concrete anomaly wrapper. Generic anomaly helpers are usually available through `CCustomZone`/`game_object`.
11
- */
12
- export class CMosquitoBald extends CGameObject {}
13
-
14
- /**
15
- * Client object binding for torch items.
16
- *
17
- * @source C++ class CTorch : CGameObject
18
- * @customConstructor CTorch
19
- * @group xr_anomaly
20
- *
21
- * @remarks
22
- * Torch-specific night-vision helpers on `game_object` require this runtime object.
23
- */
24
- export class CTorch extends CGameObject {}
25
-
26
- /**
27
- * Client object binding for `CTorridZone` anomaly objects.
28
- *
29
- * @source C++ class CTorridZone : CGameObject
30
- * @customConstructor CTorridZone
31
- * @group xr_anomaly
32
- */
33
- export class CTorridZone extends CGameObject {}
34
-
35
- /**
36
- * Client object binding for `CRadioactiveZone` anomaly objects.
37
- *
38
- * @source C++ class CRadioactiveZone : CGameObject
39
- * @customConstructor CRadioactiveZone
40
- * @group xr_anomaly
41
- */
42
- export class CRadioactiveZone extends CGameObject {}
43
-
44
- /**
45
- * Client object binding for `CMincer` anomaly objects.
46
- *
47
- * @source C++ class CMincer : CGameObject
48
- * @customConstructor CMincer
49
- * @group xr_anomaly
50
- */
51
- export class CMincer extends CGameObject {}
52
-
53
- /**
54
- * Client object binding for `CFracture` anomaly objects.
55
- *
56
- * @source C++ class CFracture : CGameObject
57
- * @customConstructor CFracture
58
- * @group xr_anomaly
59
- */
60
- export class CFracture extends CGameObject {}
61
-
62
- /**
63
- * Client object binding for `CHairsZone` anomaly objects.
64
- *
65
- * @source C++ class CHairsZone : CGameObject
66
- * @customConstructor CHairsZone
67
- * @group xr_anomaly
68
- */
69
- export class CHairsZone extends CGameObject {}
70
- }