xray16 1.0.0

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Files changed (58) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +57 -0
  3. package/package.json +38 -0
  4. package/plugins/built_at_info.ts +18 -0
  5. package/plugins/from_cast_utils.ts +34 -0
  6. package/plugins/global_declarations_transform.ts +24 -0
  7. package/plugins/inject_filename.ts +22 -0
  8. package/plugins/strip_lua_logger.ts +73 -0
  9. package/plugins/transform_luabind_class/plugin.ts +51 -0
  10. package/plugins/transform_luabind_class/transformation/class_declaration.ts +226 -0
  11. package/plugins/transform_luabind_class/transformation/constants.ts +4 -0
  12. package/plugins/transform_luabind_class/transformation/decorators.ts +16 -0
  13. package/plugins/transform_luabind_class/transformation/errors.ts +31 -0
  14. package/plugins/transform_luabind_class/transformation/index.ts +5 -0
  15. package/plugins/transform_luabind_class/transformation/members/accessors.ts +48 -0
  16. package/plugins/transform_luabind_class/transformation/members/constructor.ts +107 -0
  17. package/plugins/transform_luabind_class/transformation/members/fields.ts +53 -0
  18. package/plugins/transform_luabind_class/transformation/members/method.ts +70 -0
  19. package/plugins/transform_luabind_class/transformation/new.ts +14 -0
  20. package/plugins/transform_luabind_class/transformation/setup.ts +128 -0
  21. package/plugins/transform_luabind_class/transformation/super.ts +92 -0
  22. package/plugins/transform_luabind_class/transformation/utils.ts +90 -0
  23. package/plugins/utils/diagnostics.ts +24 -0
  24. package/src/index.d.ts +63 -0
  25. package/src/xr_constant.d.ts +976 -0
  26. package/src/xr_core.d.ts +347 -0
  27. package/src/xr_global.d.ts +613 -0
  28. package/src/xr_lib/xr_fs.d.ts +333 -0
  29. package/src/xr_lib/xr_math.d.ts +165 -0
  30. package/src/xr_lib/xr_utils.d.ts +407 -0
  31. package/src/xr_luabind.d.ts +34 -0
  32. package/src/xr_map/xr_map.d.ts +42 -0
  33. package/src/xr_object/xr_action.d.ts +482 -0
  34. package/src/xr_object/xr_alife.d.ts +206 -0
  35. package/src/xr_object/xr_anomaly.d.ts +50 -0
  36. package/src/xr_object/xr_artefact.d.ts +98 -0
  37. package/src/xr_object/xr_client_object.d.ts +1255 -0
  38. package/src/xr_object/xr_creature.d.ts +157 -0
  39. package/src/xr_object/xr_dialog.d.ts +34 -0
  40. package/src/xr_object/xr_item.d.ts +239 -0
  41. package/src/xr_object/xr_level.d.ts +166 -0
  42. package/src/xr_object/xr_physic.d.ts +119 -0
  43. package/src/xr_object/xr_quest.d.ts +47 -0
  44. package/src/xr_object/xr_server_object.d.ts +686 -0
  45. package/src/xr_online/xr_multiplayer.d.ts +299 -0
  46. package/src/xr_sound/xr_sound.d.ts +153 -0
  47. package/src/xr_type/xr_enums.d.ts +17 -0
  48. package/src/xr_type/xr_type.d.ts +70 -0
  49. package/src/xr_ui/README.md +277 -0
  50. package/src/xr_ui/demo/CServerList.png +0 -0
  51. package/src/xr_ui/demo/CUI3tButton.png +0 -0
  52. package/src/xr_ui/demo/CUICheckButton.png +0 -0
  53. package/src/xr_ui/demo/CUIComboBox.png +0 -0
  54. package/src/xr_ui/demo/CUICustomEdit.png +0 -0
  55. package/src/xr_ui/demo/CUIStatic.png +0 -0
  56. package/src/xr_ui/demo/CUITrackBar.png +0 -0
  57. package/src/xr_ui/xr_ui_core.d.ts +185 -0
  58. package/src/xr_ui/xr_ui_interface.d.ts +666 -0
@@ -0,0 +1,482 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class world_state
4
+ * @customConstructor world_state
5
+ * @group xr_action
6
+ */
7
+ export class world_state extends EngineBinding {
8
+ public constructor();
9
+ public constructor(world_state: world_state);
10
+
11
+ public add_property(world_property: world_property): void;
12
+ public clear(): void;
13
+ public includes(world_state: world_state): boolean;
14
+ public property(value: u32): world_property;
15
+ public remove_property(value: u32): void;
16
+ }
17
+
18
+ /**
19
+ * @source C++ class entity_action
20
+ * @customConstructor entity_action
21
+ * @group xr_action
22
+ */
23
+ export class entity_action extends EngineBinding {
24
+ public constructor();
25
+ public constructor(entity: entity_action);
26
+
27
+ public set_action(move: move): void;
28
+ public set_action(look: look): void;
29
+ public set_action(anim: anim): void;
30
+ public set_action(sound: sound): void;
31
+ public set_action(particle: particle): void;
32
+ public set_action(objec: XR_object): void;
33
+ public set_action(cond: cond): void;
34
+
35
+ public move(): boolean;
36
+ public particle(): boolean;
37
+ public completed(): boolean;
38
+ public object(): boolean;
39
+ public all(): boolean;
40
+ public time(): boolean;
41
+ public look(): boolean;
42
+ public sound(): boolean;
43
+ public anim(): boolean;
44
+ }
45
+
46
+ /**
47
+ * @group xr_action
48
+ */
49
+ export type TXR_entity_action = move | look | anim | sound | particle | XR_object | cond;
50
+
51
+ /**
52
+ * @source C++ class move
53
+ * @customConstructor move
54
+ * @group xr_action
55
+ */
56
+ export class move extends EngineBinding {
57
+ // todo: All enums are in one static, probably should declare few parent interfaces / classes with enums
58
+ public static readonly crouch: 0;
59
+
60
+ public static readonly back: 4;
61
+ public static readonly criteria: 2;
62
+
63
+ public static readonly curve: 0;
64
+ public static readonly curve_criteria: 2;
65
+
66
+ public static readonly default: 0;
67
+ public static readonly dodge: 1;
68
+ public static readonly down: 64;
69
+ public static readonly drag: 3;
70
+ public static readonly force: 1;
71
+ public static readonly fwd: 2;
72
+ public static readonly handbrake: 128;
73
+ public static readonly jump: 4;
74
+ public static readonly left: 8;
75
+
76
+ public static readonly line: 0;
77
+ public static readonly none: 1;
78
+ public static readonly off: 512;
79
+ public static readonly on: 256;
80
+ public static readonly right: 16;
81
+
82
+ /**
83
+ * Fast run movement type, not sprint but generic fast movement.
84
+ */
85
+ public static readonly run: 1;
86
+ public static readonly run_fwd: 2;
87
+ public static readonly run_with_leader: 7;
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+ public static readonly stand: 2;
89
+ public static readonly standing: 1;
90
+ public static readonly steal: 5;
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+ public static readonly up: 32;
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+ /**
93
+ * Normal walk movement type, generic movement type used in most cases.
94
+ */
95
+ public static readonly walk: 0;
96
+
97
+ public static readonly walk_fwd: 0;
98
+ public static readonly walk_bkwd: 1;
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+ public static readonly walk_with_leader: 6;
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+
101
+ public constructor();
102
+ public constructor(action: unknown);
103
+ public constructor(action: unknown, value: number);
104
+ public constructor(bodyState: number, movementType: TXR_move, pathType: unknown, game_object: game_object);
105
+ public constructor(
106
+ bodyState: number,
107
+ movementType: TXR_move,
108
+ pathType: unknown,
109
+ game_object: game_object,
110
+ value: f32
111
+ );
112
+ public constructor(bodyState: number, movementType: TXR_move, pathType: unknown, patrol: patrol);
113
+ public constructor(bodyState: number, movementType: TXR_move, pathType: unknown, patrol: patrol, value: f32);
114
+ public constructor(bodyState: number, movementType: TXR_move, pathType: unknown, vector: vector);
115
+ public constructor(bodyState: number, movementType: TXR_move, pathType: unknown, vector: vector, value: f32);
116
+ public constructor(vector: vector, value: number);
117
+ public constructor(moveAction: TXR_move, vector: vector);
118
+ public constructor(moveAction: TXR_move, patrol: patrol);
119
+ public constructor(moveAction: TXR_move, game_object: game_object);
120
+ public constructor(moveAction: TXR_move, vector: vector, value: number);
121
+ public constructor(moveAction: TXR_move, value: number, vector: vector);
122
+ public constructor(moveAction: TXR_move, value: number, vector: vector, value2: number);
123
+ public constructor(moveAction: TXR_move, patrol: patrol, value: number);
124
+ public constructor(moveAction: TXR_move, game_object: game_object, value: f32);
125
+ public constructor(moveAction: TXR_move, vector: vector, value: f32, speedParam: number);
126
+ public constructor(moveAction: TXR_move, patrol: patrol, value: f32, speedParam: number);
127
+ public constructor(moveAction: TXR_move, game_object: game_object, value: number, speedParam: unknown);
128
+
129
+ public completed(): boolean;
130
+ public path(EDetailPathType: number): void;
131
+ public move(EMovementType: number): void;
132
+ public position(vector: vector): void;
133
+ public input(EInputKeys: number): void;
134
+ public patrol(patrolPath: unknown, shared_str: string): void;
135
+ public object(game_object: game_object): void;
136
+ public body(EBodyState: number): void;
137
+ }
138
+
139
+ /**
140
+ * @group xr_action
141
+ */
142
+ export type TXR_move = EnumeratedStaticsValues<typeof move>;
143
+
144
+ /**
145
+ * @source C++ class patrol
146
+ * @customConstructor patrol
147
+ * @group xr_action
148
+ */
149
+ export class patrol extends EngineBinding {
150
+ // EPatrolRouteType:
151
+ public static readonly stop: 0;
152
+ // public static readonly stop: 1;
153
+
154
+ // EPatrolStartType:
155
+ public static readonly start: 0;
156
+ public static readonly continue: 1;
157
+ public static readonly nearest: 2;
158
+ public static readonly custom: 3;
159
+ public static readonly next: 4;
160
+ public static readonly dummy: -1;
161
+
162
+ public constructor(name: string);
163
+ public constructor(name: string);
164
+ public constructor(name: string, startType: TXR_patrol_type);
165
+ public constructor(name: string, startType: TXR_patrol_type, routeType: TXR_patrol_type);
166
+ public constructor(name: string, startType: TXR_patrol_type, routeType: TXR_patrol_type, bool: boolean);
167
+ public constructor(name: string, startType: TXR_patrol_type, routeType: TXR_patrol_type, bool: boolean, int: u32);
168
+
169
+ public count(): u32;
170
+ public flag(value1: u32, value2: u8): boolean;
171
+ public flag(value1: u32, value2: string): boolean;
172
+ public flags(point_index: u32): flags32;
173
+ public game_vertex_id(value: u32): u16;
174
+ public get_nearest(vector: vector): u32;
175
+ public index(value: string): u32;
176
+ public level_vertex_id(value: u32): u32;
177
+ public name(point_index: u32): string;
178
+ public point(index: u32): vector;
179
+ public terminal(point_index: u32): boolean;
180
+ }
181
+
182
+ /**
183
+ * @group xr_action
184
+ */
185
+ export type TXR_patrol_type = EnumeratedStaticsValues<typeof patrol>;
186
+
187
+ /**
188
+ * @source C++ class look
189
+ * @customConstructor look
190
+ * @group xr_action
191
+ */
192
+ export class look extends EngineBinding {
193
+ public static readonly cur_dir: 0;
194
+ public static readonly danger: 5;
195
+ public static readonly direction: 2;
196
+ public static readonly fire_point: 10;
197
+ public static readonly path_dir: 1;
198
+ public static readonly point: 3;
199
+ public static readonly search: 6;
200
+
201
+ public constructor();
202
+ public constructor(sight_type: TXR_SightType);
203
+ public constructor(sight_type: TXR_SightType, vector: vector);
204
+ public constructor(sight_type: TXR_SightType, game_object: game_object);
205
+ public constructor(sight_type: TXR_SightType, game_object: game_object, value: string);
206
+ public constructor(vector: vector, value1: f32, value2: f32);
207
+ public constructor(game_object: game_object, value1: f32, value2: f32);
208
+
209
+ public completed(): boolean;
210
+ public type(sight_type: TXR_SightType): void;
211
+ public object(game_object: game_object): void;
212
+ public bone(bode_id: string): void;
213
+ public direct(vector: Readonly<vector>): void;
214
+ }
215
+
216
+ /**
217
+ * @group xr_action
218
+ */
219
+ export type TXR_look = EnumeratedStaticsValues<typeof look>;
220
+
221
+ /**
222
+ * @source C++ class anim
223
+ * @customConstructor anim
224
+ * @group xr_action
225
+ */
226
+ export class anim extends EngineBinding {
227
+ // Mental state:
228
+ public static readonly danger: 0;
229
+ public static readonly free: 1;
230
+ public static readonly panic: 2;
231
+
232
+ // Animation state:
233
+ public static readonly stand_idle: 0;
234
+ public static readonly capture_prepare: 1;
235
+ public static readonly sit_idle: 2;
236
+ public static readonly lie_idle: 3;
237
+ public static readonly eat: 4;
238
+ public static readonly sleep: 5;
239
+ public static readonly rest: 6;
240
+ public static readonly attack: 7;
241
+ public static readonly look_around: 8;
242
+ public static readonly turn: 9;
243
+
244
+ public constructor();
245
+ public constructor(value: string);
246
+ public constructor(value1: string, value2: boolean);
247
+ public constructor(state: number /* enum MonsterSpace::EMentalState */);
248
+ public constructor(state: number /* enum MonsterSpace::EMentalState */, value: i32);
249
+
250
+ public completed(): boolean;
251
+ public type(state: number /* enum MonsterSpace::EMentalState */): void;
252
+ public anim(value: string): void;
253
+ }
254
+
255
+ /**
256
+ * @group xr_action
257
+ */
258
+ export type TXR_animation_key = EnumeratedStaticsKeys<typeof anim>;
259
+
260
+ /**
261
+ * @group xr_action
262
+ */
263
+ export type TXR_animation = EnumeratedStaticsValues<typeof anim>;
264
+
265
+ /**
266
+ * @source C++ class sound
267
+ * @customConstructor sound
268
+ * @group xr_action
269
+ */
270
+ export class sound extends EngineBinding {
271
+ public static readonly attack: 3;
272
+ public static readonly attack_hit: 4;
273
+ public static readonly die: 7;
274
+ public static readonly eat: 2;
275
+ public static readonly idle: 1;
276
+ public static readonly panic: 11;
277
+ public static readonly steal: 10;
278
+ public static readonly take_damage: 5;
279
+ public static readonly threaten: 9;
280
+
281
+ public constructor();
282
+ public constructor(value1: string, value2: string);
283
+ public constructor(value1: string, value2: string, vector: vector);
284
+ public constructor(value1: string, value2: string, vector: vector, vector2: vector);
285
+ public constructor(value1: string, value2: string, vector: vector, vector2: vector, value3: boolean);
286
+ public constructor(value1: string, vector: vector);
287
+ public constructor(value1: string, vector: vector, vector2: vector);
288
+ public constructor(value1: string, vector: vector, vector2: vector, value3: boolean);
289
+ public constructor(sound_object: sound_object, value1: string, vector: vector);
290
+ public constructor(sound_object: sound_object, value1: string, vector: vector, vector2: vector);
291
+ public constructor(sound_object: sound_object, value1: string, vector: vector, vector2: vector, value: boolean);
292
+ public constructor(sound_object: sound_object, vector1: vector);
293
+ public constructor(sound_object: sound_object, vector1: vector, vector2: vector);
294
+ public constructor(sound_object: sound_object, vector1: vector, vector2: vector, value: boolean);
295
+ public constructor(type: unknown /* MonsterSound::EType */);
296
+ public constructor(type: unknown /* enum MonsterSound::EType*/, value: number);
297
+ public constructor(value1: string, value2: string, type: unknown /* enum MonsterSpace::EMonsterHeadAnimType */);
298
+
299
+ public set_sound(value: string): void;
300
+ public set_sound(sound_object: sound_object): void;
301
+ public set_position(vector: vector): void;
302
+ public set_bone(value: string): void;
303
+ public set_angles(vector: vector): void;
304
+ public set_sound_type(type: unknown /* ESoundTypes */): void;
305
+ public completed(): boolean;
306
+ }
307
+
308
+ /**
309
+ * @group xr_action
310
+ */
311
+ export type TXR_sound_key = EnumeratedStaticsKeys<typeof sound>;
312
+
313
+ /**
314
+ * @group xr_action
315
+ */
316
+ export type TXR_sound_type = EnumeratedStaticsValues<typeof sound>;
317
+
318
+ /**
319
+ * @source C++ class cond
320
+ * @customConstructor cond
321
+ * @group xr_action
322
+ */
323
+ export class cond extends EngineBinding {
324
+ public static readonly move_end: 1;
325
+ public static readonly look_end: 2;
326
+ public static readonly anim_end: 4;
327
+ public static readonly sound_end: 8;
328
+ public static readonly object_end: 32;
329
+ public static readonly time_end: 64;
330
+ public static readonly act_end: 128;
331
+
332
+ public constructor();
333
+ public constructor(value: u32);
334
+ public constructor(value1: u32, value2: f64);
335
+ }
336
+
337
+ /**
338
+ * @group xr_action
339
+ */
340
+ export type TXR_cond = EnumeratedStaticsValues<typeof cond>;
341
+
342
+ /**
343
+ * @source C++ class action_base
344
+ * @customConstructor action_base
345
+ * @group xr_action
346
+ */
347
+ export class action_base extends EngineBinding {
348
+ public readonly object: game_object;
349
+ public readonly storage: property_storage;
350
+
351
+ public constructor();
352
+ public constructor(object: game_object | null);
353
+ public constructor(object: game_object | null, value: string);
354
+
355
+ public finalize(): void;
356
+ public add_precondition(world_property: world_property): void;
357
+ public execute(): void;
358
+ public remove_precondition(id: u32): void;
359
+ public setup(object: game_object, property_storage: property_storage): void;
360
+ public set_weight(weight: u16): void;
361
+ public add_effect(world_property: world_property): void;
362
+
363
+ /**
364
+ * With mixed / debug build allows investigation of evaluators and actions matches.
365
+ * Helps to debug custom actions and actions pre-conditions with state printing in log files.
366
+ *
367
+ * Note: Available only in mixed / debug engine builds, not for direct usage from lua.
368
+ */
369
+ public show(value?: string): void;
370
+ public initialize(): void;
371
+ public remove_effect(id: u32): void;
372
+ }
373
+
374
+ /**
375
+ * @source C++ class action_planner
376
+ * @customConstructor action_planner
377
+ * @group xr_action
378
+ */
379
+ export class action_planner extends EngineBinding {
380
+ public readonly object: game_object;
381
+ public readonly storage: property_storage;
382
+
383
+ public constructor();
384
+
385
+ /**
386
+ * @returns whether object action planner is already initialized
387
+ */
388
+ public initialized(): boolean;
389
+ public remove_action(value: u32): void;
390
+ public action(value: u32): action_base;
391
+ public add_action(value: u64, action_base: action_base): void;
392
+ public update(): void;
393
+ public clear(): void;
394
+ public evaluator(value: u32): property_evaluator;
395
+ public setup(game_object: game_object): void;
396
+ public set_goal_world_state(world_state: world_state): void;
397
+ public current_action(): action_base;
398
+ public add_evaluator(id: u32, property_evaluator: property_evaluator): void;
399
+ public remove_evaluator(value: u32): void;
400
+ public current_action_id(): u32;
401
+ public actual(): boolean;
402
+
403
+ public show(char: string): void;
404
+ }
405
+
406
+ /**
407
+ * @source C++ class planner_action : action_planner,action_base
408
+ * @customConstructor planner_action
409
+ * @group xr_action
410
+ */
411
+ export class planner_action extends action_planner {
412
+ public constructor(game_object?: game_object, value?: string);
413
+
414
+ public add_effect(world_property: world_property): unknown;
415
+ public add_precondition(world_property: world_property): void;
416
+ public execute(): unknown;
417
+ public finalize(): void;
418
+ public initialize(): void;
419
+ public remove_effect(id: number): void;
420
+ public remove_precondition(id: number): unknown;
421
+ public set_weight(weight: number): unknown;
422
+ public weight(world_state1: world_state, world_state2: world_state): u16;
423
+ }
424
+
425
+ /**
426
+ * Storage of object evaluators cached state for handling of in-game logic.
427
+ *
428
+ * @source C++ class property_storage
429
+ * @customConstructor property_storage
430
+ * @group xr_action
431
+ */
432
+ export class property_storage extends EngineBinding {
433
+ /**
434
+ * Get property evaluator value by ID.
435
+ *
436
+ * @param value - evaluator property ID
437
+ * @returns evaluation value
438
+ * @throws if property is not declared in storage
439
+ */
440
+ public property(value: u32): boolean;
441
+
442
+ public set_property(value1: u32, value2: boolean): void;
443
+ }
444
+
445
+ /**
446
+ * @source C++ class property_evaluator
447
+ * @customConstructor property_evaluator
448
+ * @group xr_action
449
+ */
450
+ export class property_evaluator extends EngineBinding {
451
+ public readonly object: game_object;
452
+ public readonly storage: property_storage;
453
+
454
+ public constructor();
455
+ public constructor(game_object: game_object | null);
456
+ public constructor(game_object: game_object | null, name: string);
457
+
458
+ public evaluate(): boolean;
459
+ public setup(game_object: game_object, property_storage: property_storage): void;
460
+ }
461
+
462
+ /**
463
+ * @source C++ class property_evaluator_const : property_evaluator
464
+ * @customConstructor property_evaluator_const
465
+ * @group xr_action
466
+ */
467
+ export class property_evaluator_const extends property_evaluator {
468
+ public constructor(value: boolean);
469
+ }
470
+
471
+ /**
472
+ * @source C++ class world_property
473
+ * @customConstructor world_property
474
+ * @group xr_action
475
+ */
476
+ export class world_property extends EngineBinding {
477
+ public constructor(id: u32, enabled: boolean);
478
+
479
+ public value(): boolean;
480
+ public condition(): u32;
481
+ }
482
+ }
@@ -0,0 +1,206 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class alife_simulator
4
+ * @customConstructor alife_simulator
5
+ * @group xr_alife
6
+ */
7
+ export class alife_simulator {
8
+ public actor<T extends cse_alife_creature_actor>(): T;
9
+ public add_in_restriction(monster: cse_alife_monster_abstract, value: u16): void;
10
+ public add_out_restriction(monster: cse_alife_monster_abstract, value: u16): void;
11
+ public create_ammo(
12
+ section: string,
13
+ vector: vector,
14
+ level_vertex_id: u32,
15
+ game_vertex_id: u16,
16
+ pid: u16,
17
+ count: i32
18
+ ): cse_abstract;
19
+ public dont_has_info(object_id: u16, info_id: string): boolean;
20
+ public has_info(object_id: u16, info_id: string): boolean;
21
+ public iterate_objects(cb: (object: cse_alife_object) => boolean | void): void;
22
+ public level_id(): u32;
23
+ public level_name<T extends string = string>(value: i32): T;
24
+ public release(cse_abstract: cse_alife_object | null, flag: boolean): void;
25
+ public remove_all_restrictions(value: u16, type: i32 /* enum RestrictionSpace::ERestrictorTypes */): void;
26
+ public remove_in_restriction(monster: cse_alife_monster_abstract, value: u16): void;
27
+ public remove_out_restriction(monster: cse_alife_monster_abstract, value: u16): void;
28
+ public set_interactive(value1: u16, value2: boolean): void;
29
+ public set_switch_distance(distance: f32): void;
30
+ public set_switch_offline(value1: u16, value2: boolean): void;
31
+ public set_switch_online(value1: u16, value2: boolean): void;
32
+ public spawn_id(value: u32): u16;
33
+ public story_object(value: u32): cse_alife_object;
34
+ /**
35
+ * @returns alife server-client switch distance
36
+ */
37
+ public switch_distance(): f32;
38
+ /**
39
+ * Set alife server-client switch distance.
40
+ *
41
+ * @param distance - distance to set
42
+ */
43
+ public switch_distance(distance: f32): void;
44
+ /**
45
+ * Set count of object updated in alife per one tick.
46
+ *
47
+ * @param count - count of objects to update per tick
48
+ */
49
+ public set_objects_per_update(count: u16): void;
50
+ public teleport_object(level_vertex_id: u16, game_vertex_id: u16, int: u32, vector: vector): void;
51
+ public valid_object_id(value: u16): boolean;
52
+
53
+ public kill_entity(monster1: cse_alife_monster_abstract, value?: u16, monster2?: cse_alife_monster_abstract): void;
54
+
55
+ public object<T extends cse_alife_object = cse_alife_object>(id: number, value2?: boolean): T | null;
56
+
57
+ public create<T extends cse_alife_object = cse_alife_object>(value: u32): T;
58
+ public create<T extends cse_alife_object = cse_alife_object>(
59
+ item_section: string,
60
+ position: vector,
61
+ level_vertex_id: u32,
62
+ game_vertex_id: u32,
63
+ pid?: i32
64
+ ): T;
65
+ }
66
+
67
+ /**
68
+ * @source C++ class CALifeSmartTerrainTask
69
+ * @customConstructor CALifeSmartTerrainTask
70
+ * @group xr_alife
71
+ */
72
+ export class CALifeSmartTerrainTask {
73
+ public constructor(patrol_path_name: string, patrol_point_index?: u32);
74
+ public constructor(game_vertex_id: u16, level_vertex_id: u32);
75
+
76
+ public level_vertex_id(): u16;
77
+ public game_vertex_id(): u16;
78
+ public position(): vector;
79
+ }
80
+
81
+ /**
82
+ * @source C++ class CALifeMonsterBrain
83
+ * @customConstructor CALifeMonsterBrain
84
+ * @group xr_alife
85
+ */
86
+ export class CAILifeMonsterBrain {
87
+ public constructor(object: unknown);
88
+
89
+ public select_task(forced?: boolean): void;
90
+ public process_task(): void;
91
+ public default_behaviour(): void;
92
+
93
+ public can_choose_alife_tasks(): boolean;
94
+ public can_choose_alife_tasks(value: boolean): void;
95
+
96
+ public on_state_write(packet: net_packet): void;
97
+ public on_state_read(packet: net_packet): void;
98
+ public on_register(): void;
99
+ public on_unregister(): void;
100
+ public on_location_change(): void;
101
+ public on_switch_online(): void;
102
+ public on_switch_offline(): void;
103
+
104
+ public update(forced?: boolean): void;
105
+ public update_script(): void;
106
+
107
+ public perform_attack(): boolean;
108
+ public action_type(tpALifeSchedulable: unknown, index: number, mutual_detection: boolean): unknown;
109
+ public object(): unknown;
110
+ public movement(): unknown;
111
+ public smart_terrain(): unknown;
112
+ }
113
+
114
+ /**
115
+ * @source C++ class CALifeMonsterBrain
116
+ * @customConstructor CALifeMonsterBrain
117
+ * @group xr_alife
118
+ */
119
+ export class CALifeMonsterBrain {
120
+ public movement(): CALifeMonsterMovementManager;
121
+ public update(): void;
122
+ public can_choose_alife_tasks(): boolean;
123
+ public can_choose_alife_tasks(can_choose: boolean): void;
124
+ }
125
+
126
+ /**
127
+ * @source C++ class CALifeHumanBrain : CALifeMonsterBrain
128
+ * @customConstructor CALifeHumanBrain
129
+ * @group xr_alife
130
+ */
131
+ export class CALifeHumanBrain extends CALifeMonsterBrain {}
132
+
133
+ /**
134
+ * @source C++ class CALifeMonsterDetailPathManager
135
+ * @customConstructor CALifeMonsterDetailPathManager
136
+ * @group xr_alife
137
+ */
138
+ export class CALifeMonsterDetailPathManager {
139
+ public completed(): boolean;
140
+ public target(a: number, b: number, vector: vector): void;
141
+ public target(task_id: number): void;
142
+ public target(task: CALifeSmartTerrainTask): void;
143
+ public failed(): boolean;
144
+ public speed(number: f32): f32;
145
+ public speed(): f32;
146
+ public actual(): boolean;
147
+ }
148
+
149
+ /**
150
+ * @source C++ class CALifeMonsterMovementManager
151
+ * @customConstructor CALifeMonsterMovementManager
152
+ * @group xr_alife
153
+ */
154
+ export class CALifeMonsterMovementManager {
155
+ public completed(): boolean;
156
+ public patrol(): CALifeMonsterPatrolPathManager;
157
+ public actual(): boolean;
158
+ public path_type(): number; /* EPathType */
159
+ public detail(): CALifeMonsterDetailPathManager;
160
+ }
161
+
162
+ /**
163
+ * @source C++ class CALifeMonsterPatrolPathManager
164
+ * @customConstructor CALifeMonsterPatrolPathManager
165
+ * @group xr_alife
166
+ */
167
+ export class CALifeMonsterPatrolPathManager {
168
+ public path(string: string): void;
169
+ public target_game_vertex_id(): u16;
170
+ public target_level_vertex_id(): u16;
171
+ public target_position(): vector;
172
+ public completed(): boolean;
173
+ public route_type(type: u32 /* const enum PatrolPathManager::EPatrolRouteType */): u32;
174
+ public route_type(): u32;
175
+ public use_randomness(enabled: boolean): boolean;
176
+ public use_randomness(): boolean;
177
+ public start_type(type: u32 /* const enum PatrolPathManager::EPatrolStartType */): u32;
178
+ public start_type(): u32;
179
+ public start_vertex_index(index: u32): void;
180
+ public actual(): boolean;
181
+ }
182
+
183
+ /**
184
+ * @source C++ class cover_point
185
+ * @customConstructor cover_point
186
+ * @group xr_alife
187
+ */
188
+ export class cover_point {
189
+ private constructor();
190
+
191
+ public level_vertex_id(): u32;
192
+ public is_smart_cover(): boolean;
193
+ public position(): vector;
194
+ }
195
+
196
+ /**
197
+ * @source C++ class client_spawn_manager
198
+ * @customConstructor client_spawn_manager
199
+ * @group xr_alife
200
+ */
201
+ export class client_spawn_manager {
202
+ public remove(number1: u16, number2: u16): void;
203
+ public add(number1: u16, number2: u16, cb: () => void): void;
204
+ public add(number1: u16, number2: u16, cb: () => void, object: XR_object): void;
205
+ }
206
+ }