xray16 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +57 -0
- package/package.json +38 -0
- package/plugins/built_at_info.ts +18 -0
- package/plugins/from_cast_utils.ts +34 -0
- package/plugins/global_declarations_transform.ts +24 -0
- package/plugins/inject_filename.ts +22 -0
- package/plugins/strip_lua_logger.ts +73 -0
- package/plugins/transform_luabind_class/plugin.ts +51 -0
- package/plugins/transform_luabind_class/transformation/class_declaration.ts +226 -0
- package/plugins/transform_luabind_class/transformation/constants.ts +4 -0
- package/plugins/transform_luabind_class/transformation/decorators.ts +16 -0
- package/plugins/transform_luabind_class/transformation/errors.ts +31 -0
- package/plugins/transform_luabind_class/transformation/index.ts +5 -0
- package/plugins/transform_luabind_class/transformation/members/accessors.ts +48 -0
- package/plugins/transform_luabind_class/transformation/members/constructor.ts +107 -0
- package/plugins/transform_luabind_class/transformation/members/fields.ts +53 -0
- package/plugins/transform_luabind_class/transformation/members/method.ts +70 -0
- package/plugins/transform_luabind_class/transformation/new.ts +14 -0
- package/plugins/transform_luabind_class/transformation/setup.ts +128 -0
- package/plugins/transform_luabind_class/transformation/super.ts +92 -0
- package/plugins/transform_luabind_class/transformation/utils.ts +90 -0
- package/plugins/utils/diagnostics.ts +24 -0
- package/src/index.d.ts +63 -0
- package/src/xr_constant.d.ts +976 -0
- package/src/xr_core.d.ts +347 -0
- package/src/xr_global.d.ts +613 -0
- package/src/xr_lib/xr_fs.d.ts +333 -0
- package/src/xr_lib/xr_math.d.ts +165 -0
- package/src/xr_lib/xr_utils.d.ts +407 -0
- package/src/xr_luabind.d.ts +34 -0
- package/src/xr_map/xr_map.d.ts +42 -0
- package/src/xr_object/xr_action.d.ts +482 -0
- package/src/xr_object/xr_alife.d.ts +206 -0
- package/src/xr_object/xr_anomaly.d.ts +50 -0
- package/src/xr_object/xr_artefact.d.ts +98 -0
- package/src/xr_object/xr_client_object.d.ts +1255 -0
- package/src/xr_object/xr_creature.d.ts +157 -0
- package/src/xr_object/xr_dialog.d.ts +34 -0
- package/src/xr_object/xr_item.d.ts +239 -0
- package/src/xr_object/xr_level.d.ts +166 -0
- package/src/xr_object/xr_physic.d.ts +119 -0
- package/src/xr_object/xr_quest.d.ts +47 -0
- package/src/xr_object/xr_server_object.d.ts +686 -0
- package/src/xr_online/xr_multiplayer.d.ts +299 -0
- package/src/xr_sound/xr_sound.d.ts +153 -0
- package/src/xr_type/xr_enums.d.ts +17 -0
- package/src/xr_type/xr_type.d.ts +70 -0
- package/src/xr_ui/README.md +277 -0
- package/src/xr_ui/demo/CServerList.png +0 -0
- package/src/xr_ui/demo/CUI3tButton.png +0 -0
- package/src/xr_ui/demo/CUICheckButton.png +0 -0
- package/src/xr_ui/demo/CUIComboBox.png +0 -0
- package/src/xr_ui/demo/CUICustomEdit.png +0 -0
- package/src/xr_ui/demo/CUIStatic.png +0 -0
- package/src/xr_ui/demo/CUITrackBar.png +0 -0
- package/src/xr_ui/xr_ui_core.d.ts +185 -0
- package/src/xr_ui/xr_ui_interface.d.ts +666 -0
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declare module "xray16" {
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/**
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* @source C++ class FS_file_list
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* @customConstructor FS_file_list
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* @group xr_fs
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*/
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export class FS_file_list {
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public Free(): void;
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public GetAt(number: u32): FS_item;
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public Size(): u32;
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}
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/**
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* @source C++ class FS_file_list_ex
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* @customConstructor FS_file_list_ex
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* @group xr_fs
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*/
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export class FS_file_list_ex {
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public Sort(number: u32): void;
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public GetAt(index: u32): FS_item;
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public Size(): u32;
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}
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/**
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* @source C++ class FS_item
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* @customConstructor FS_item
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* @group xr_fs
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*/
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export class FS_item {
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public Modif(): string;
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public NameFull(): string;
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public NameShort(): string;
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public ModifDigitOnly(): string;
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public Size(): u32;
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}
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/**
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* @source C++ class CSavedGameWrapper
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* @customConstructor CSavedGameWrapper
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* @group xr_fs
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*/
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export class CSavedGameWrapper extends EngineBinding {
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public constructor(name: string);
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public level_name(): string;
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public level_id(): u8;
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public game_time(): CTime;
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public actor_health(): f32;
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}
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/**
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* @source C++ class fs_file
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* @customConstructor fs_file
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* @group xr_fs
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*/
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export class fs_file {
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public modif: u32;
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public name: string;
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public ptr: u32;
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public size_compressed: u32;
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public size_real: u32;
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}
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/**
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* @source C++ class FS
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* @customConstructor FS
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* @group xr_fs
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*/
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export class FS {
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public static FS_ClampExt: 4;
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public static FS_ListFiles: 1;
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public static FS_ListFolders: 2;
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public static FS_RootOnly: 8;
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public static FS_sort_by_modif_down: 5;
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public static FS_sort_by_modif_up: 4;
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public static FS_sort_by_name_down: 1;
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public static FS_sort_by_name_up: 0;
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public static FS_sort_by_size_down: 3;
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public static FS_sort_by_size_up: 2;
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public append_path(a: string, b: string, c: string, d: number): unknown /* FS_Path */;
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public dir_delete(fs: FS, a: string, b: string, c: number): void;
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public dir_delete(fs: FS, a: string, c: number): void;
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public exist(folderAlias: string, filename: string, fs_type: TXR_fs_type): i32 | null;
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public exist(folderAlias: string, filename: string): i32 | null;
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public exist(path: string): i32 | null;
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public file_copy(a: string, b: string): void;
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public file_length(a: string): i32;
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public file_list_open(a: string, b: string, c: u32): FS_file_list;
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public file_list_open(a: string, b: u32): FS_file_list;
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public file_list_open_ex(a: string, b: u32, c: string): FS_file_list_ex;
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public file_rename(a: string, b: string, c: boolean): void;
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public get_file_age(a: string): u32;
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public get_file_age_str(fs: FS, a: string): u32;
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public path_exist(a: string): boolean;
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public r_close(reader: reader): void;
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public r_open(a: string): reader;
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public r_open(a: string, b: string): reader;
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public update_path(alias: string, addition: string): string;
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public w_close(writer: unknown /* IWriter */): void;
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public rescan_path(path: string): void;
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/**
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* Not registered in LUA, will throw.
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*/
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public get_path(alias: string): unknown;
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public file_delete(a: string, b: string): void;
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public file_delete(fs: string): void;
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public w_open(a: string, b: string): unknown /* IWriter */;
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public w_open(a: string): unknown /* IWriter */;
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}
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/**
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* @group xr_fs
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*/
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export type TXR_fs_type = EnumeratedStaticsValues<typeof FS>;
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/**
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* @source C++ class ini_file
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* @customConstructor ini_file
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* @group xr_fs
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*/
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export class ini_file {
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public constructor();
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/**
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* Create ini file representation based on file name.
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* Full path is limited to 520 chars.
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*
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* @param path - file name and relative path to gamedata configs folder
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*/
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public constructor(path: string);
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/**
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* Create ini file representation based on file name.
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* Full path is limited to 520 chars.
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*
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* @param initial - base to count relative path from, `$game_data$` is an example
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* @param path - file name and relative path from initial entrypoint
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*/
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public constructor(initial: string, path: string);
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/**
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* @param section - target section to check lines count
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* @returns count of lines for provided section
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*/
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public line_count(section: string): u32;
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/**
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* @returns sections count for ini file
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*/
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public section_count(): u32;
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/**
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* Remove ini file section field.
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*
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* @param section - target section to modify
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* @param field - target section field to remove
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*/
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public remove_line(section: string, field: string): void;
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public r_bool(section: string, field: string): boolean;
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public section_exist(section: string | null): boolean;
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public r_float(section: string, field: string): f32;
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public r_clsid(section: string, field: string): i32;
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public r_s32(section: string, field: string): i32;
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/**
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* Read text line from ini config file.
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*
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* @returns tuple with three elements, where first is success status, second is key, third is value.
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*/
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public r_line<T extends string = string, P extends string = string>(
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section: string,
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line_number: i32,
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c: string,
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d: string
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): LuaMultiReturn<[boolean, T, P]>;
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public r_token(section: string, field: string, list: token_list): i32;
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public r_vector(section: string, field: string): vector;
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public r_u32(section: string, field: string): u32;
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public r_string_wq(section: string, field: string): string;
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public r_string(section: string, field: string): string;
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/**
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* @param section - target section to check
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* @param field - section field to check
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* @returns whether line exists
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*/
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public line_exist(section: string | null, field: string): boolean;
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public w_fvector2(section: string, field: string, vector: vector2, comment?: string): void;
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public w_fvector3(section: string, field: string, vector: vector, comment?: string): void;
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public w_fvector4(section: string, field: string, vector: never, comment?: string): void; // struct _vector4<float>
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public w_fcolor(section: string, field: string, color: fcolor, comment?: string): void;
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public w_color(section: string, field: string, color: u32, comment?: string): void;
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public w_bool(section: string, field: string, bool: boolean, comment?: string): void;
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public w_s8(section: string, field: string, uchar: u8, comment?: string): void;
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public w_u8(section: string, field: string, uchar: u8, comment?: string): void;
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public w_s16(section: string, field: string, sshort: i16, comment?: string): void;
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public w_u16(section: string, field: string, ushort: u16, comment?: string): void;
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public w_s32(section: string, field: string, sint: i32, comment?: string): void;
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public w_u32(section: string, field: string, uint: u32, comment?: string): void;
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public w_s64(section: string, field: string, sint: i64, comment?: string): void;
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public w_u64(section: string, field: string, uint: u64, comment?: string): void;
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public w_float(section: string, field: string, float: f32, comment?: string): void;
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public w_string(section: string, field: string, string: string, comment?: string): void;
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/**
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* Get file name of ini file.
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*/
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public fname(): string;
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public set_readonly(is_readonly: boolean): void;
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public set_override_names(override: boolean): void;
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public save_as(path: string): boolean;
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/**
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* Adjust saving on file closing/destructor calls.
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*
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* @param should_save - whether ini file should be saved when destructor is called
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*/
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public save_at_end(should_save: boolean): void;
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public section_for_each(cb: (name: string) => void): void;
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}
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/**
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* @source C++ class net_packet
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* @customConstructor net_packet
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* @group xr_fs
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*/
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export class net_packet {
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public r_advance(value: u32): void;
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public r_angle16(value: f32): void;
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public r_angle8(value: f32): void;
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public r_begin(value: u16): u32;
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public r_bool(): boolean;
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public r_clientID(): ClientID;
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public r_dir(vector: vector): void;
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public r_elapsed(): u32;
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public r_eof(): boolean;
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public r_float(): f32;
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public r_float(value: f32): f32;
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public r_float_q16(value1: f32, value2: f32, value3: f32): f32;
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public r_float_q8(value1: f32, value2: f32, value3: f32): f32;
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public r_matrix(matrix: matrix): matrix;
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public r_s16(): i16;
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public r_s16(value: u16): u16;
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public r_s32(): i32;
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public r_s32(value: i32): i32;
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public r_s64(): i64;
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public r_s64(value: i64): i64;
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public r_s8(): i8;
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public r_s8(value: i8): i8;
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public r_sdir(vector: vector): void;
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public r_seek(value: u32): void;
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public r_stringZ<T extends string>(): T;
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public r_tell(): u32;
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public r_u16(): u16;
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public r_u16(value: u16): u16;
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public r_u32(): u32;
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public r_u32(value: u32): u32;
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public r_u64(): u64;
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public r_u64(value: u64): u64;
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public r_u8(): u8;
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public r_u8(value: u8): u8;
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public r_vec3(vector: vector): void;
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|
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public w_angle16(value: f32): void;
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public w_angle8(value: f32): void;
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public w_begin(value: u16): void;
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public w_bool(value: boolean): void;
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public w_chunk_close16(value: u32): void;
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public w_chunk_close8(value: u32): void;
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public w_chunk_open16(value: u32): void;
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public w_chunk_open8(value: u32): void;
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public w_clientID(ClientID: ClientID): void;
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public w_dir(vector: vector): void;
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public w_float(value: f32): void;
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public w_float_q16(value1: f32, value2: f32, value3: f32): void;
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public w_float_q8(value1: f32, value2: f32, value3: f32): void;
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public w_matrix(matrix: matrix): void;
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public w_s16(value: i16): void;
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public w_s32(value: i32): void;
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public w_s64(value: i64): void;
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public w_sdir(vector: vector): void;
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public w_stringZ(value: string | null): void;
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public w_tell(): u32;
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public w_u16(value: u16): void;
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public w_u32(value: u32): void;
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public w_u64(value: u64): void;
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public w_u8(value: u8): void;
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+
public w_vec3(vector: vector): void;
|
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+
}
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292
|
+
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293
|
+
/**
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294
|
+
* @source C++ class reader
|
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295
|
+
* @customConstructor reader
|
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296
|
+
* @group xr_fs
|
|
297
|
+
*/
|
|
298
|
+
export class reader {
|
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299
|
+
public r_advance(value: u64): void;
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300
|
+
public r_elapsed(): i64;
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301
|
+
public r_eof(): boolean;
|
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302
|
+
public r_sdir(vector: vector): void;
|
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303
|
+
public r_seek(value: u64): void;
|
|
304
|
+
public r_tell(): u64;
|
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305
|
+
|
|
306
|
+
public r_dir(vector: vector): void;
|
|
307
|
+
public r_vec3(vector: vector): void;
|
|
308
|
+
public r_angle16(): f32;
|
|
309
|
+
public r_angle8(): f32;
|
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310
|
+
|
|
311
|
+
public r_bool(): boolean;
|
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312
|
+
public r_stringZ<T extends string>(): T;
|
|
313
|
+
|
|
314
|
+
public r_float<T extends f32>(value?: T): T;
|
|
315
|
+
public r_float_q16<T extends f32>(value1: T, value2: T): T;
|
|
316
|
+
public r_float_q8<T extends f32>(value1: T, value2: T): T;
|
|
317
|
+
|
|
318
|
+
public r_s16<T extends i16 = i16>(value?: T): T;
|
|
319
|
+
public r_s32<T extends i32 = i32>(value?: T): T;
|
|
320
|
+
public r_s64<T extends i64 = i64>(value?: T): T;
|
|
321
|
+
public r_s8<T extends i8 = i8>(value?: T): T;
|
|
322
|
+
|
|
323
|
+
public r_u16<T extends u16 = u16>(value?: T): T;
|
|
324
|
+
public r_u32<T extends u32 = u32>(value?: T): T;
|
|
325
|
+
public r_u64<T extends u64 = u64>(value?: T): T;
|
|
326
|
+
public r_u8<T extends u8 = u8>(value?: T): T;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
/**
|
|
330
|
+
* @group xr_fs
|
|
331
|
+
*/
|
|
332
|
+
export type TXR_net_processor = reader | net_packet;
|
|
333
|
+
}
|
|
@@ -0,0 +1,165 @@
|
|
|
1
|
+
declare module "xray16" {
|
|
2
|
+
/**
|
|
3
|
+
* Frame rectangle.
|
|
4
|
+
* Describing x1, y1 top left start point and x2, y2 bottom right end point.
|
|
5
|
+
*
|
|
6
|
+
* @source C++ class Frect
|
|
7
|
+
* @customConstructor Frect
|
|
8
|
+
* @group xr_math
|
|
9
|
+
*/
|
|
10
|
+
export class Frect extends EngineBinding {
|
|
11
|
+
public lt: vector2;
|
|
12
|
+
public rb: vector2;
|
|
13
|
+
|
|
14
|
+
public x1: f32;
|
|
15
|
+
public x2: f32;
|
|
16
|
+
public y1: f32;
|
|
17
|
+
public y2: f32;
|
|
18
|
+
|
|
19
|
+
public set(x1: f32, y1: f32, x2: f32, y2: f32): Frect;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* @source C++ class Fbox
|
|
24
|
+
* @customConstructor Fbox
|
|
25
|
+
* @group xr_math
|
|
26
|
+
*/
|
|
27
|
+
export class Fbox {
|
|
28
|
+
public max: vector;
|
|
29
|
+
public min: vector;
|
|
30
|
+
|
|
31
|
+
public constructor();
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* @source C++ class rotation
|
|
36
|
+
* @customConstructor rotation
|
|
37
|
+
* @group xr_math
|
|
38
|
+
*/
|
|
39
|
+
export class rotation {
|
|
40
|
+
public yaw: f32;
|
|
41
|
+
public pitch: f32;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* @source C++ class vector2
|
|
46
|
+
* @customConstructor vector2
|
|
47
|
+
* @group xr_math
|
|
48
|
+
*/
|
|
49
|
+
export class vector2 {
|
|
50
|
+
public x: f32;
|
|
51
|
+
public y: f32;
|
|
52
|
+
|
|
53
|
+
public set(x: f32, y: f32): vector2;
|
|
54
|
+
public set(vector: vector2): vector2;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @source C++ class XR_vector
|
|
59
|
+
* @customConstructor vector
|
|
60
|
+
* @group xr_math
|
|
61
|
+
*/
|
|
62
|
+
export class vector {
|
|
63
|
+
public x: f32;
|
|
64
|
+
public y: f32;
|
|
65
|
+
public z: f32;
|
|
66
|
+
|
|
67
|
+
public abs(vector: Readonly<vector>): vector;
|
|
68
|
+
public add(val: f32): vector;
|
|
69
|
+
public add(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
70
|
+
public add(vector: Readonly<vector>): vector;
|
|
71
|
+
public add(vector: Readonly<vector>, val: f32): vector;
|
|
72
|
+
public align(): vector;
|
|
73
|
+
public average(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
74
|
+
public average(vector: Readonly<vector>): vector;
|
|
75
|
+
public clamp(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
76
|
+
public clamp(vector: Readonly<vector>): vector;
|
|
77
|
+
public crossproduct(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
78
|
+
public distance_to(vector: Readonly<vector>): f32;
|
|
79
|
+
public distance_to_sqr(vector: Readonly<vector>): f32;
|
|
80
|
+
public distance_to_xz(vector: Readonly<vector>): f32;
|
|
81
|
+
public div(val: f32): vector;
|
|
82
|
+
public div(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
83
|
+
public div(vector: Readonly<vector>): vector;
|
|
84
|
+
public div(vector: Readonly<vector>, val: f32): vector;
|
|
85
|
+
public dotproduct(vector: Readonly<vector>): f32;
|
|
86
|
+
public getH(): f32;
|
|
87
|
+
public getP(): f32;
|
|
88
|
+
public inertion(vector: Readonly<vector>, val: f32): vector;
|
|
89
|
+
public invert(): vector;
|
|
90
|
+
public invert(vector: Readonly<vector>): vector;
|
|
91
|
+
public lerp(vector1: Readonly<vector>, vector2: Readonly<vector>, val: f32): vector;
|
|
92
|
+
public mad(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
93
|
+
public mad(vector1: Readonly<vector>, vector2: Readonly<vector>, val: f32): vector;
|
|
94
|
+
public mad(vector1: Readonly<vector>, vector2: Readonly<vector>, vector3: Readonly<vector>): vector;
|
|
95
|
+
public mad(vector: Readonly<vector>, val: f32): vector;
|
|
96
|
+
public magnitude(): f32;
|
|
97
|
+
public max(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
98
|
+
public max(vector: Readonly<vector>): vector;
|
|
99
|
+
public min(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
100
|
+
public min(vector: Readonly<vector>): vector;
|
|
101
|
+
public mul(val: f32): vector;
|
|
102
|
+
public mul(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
103
|
+
public mul(vector: Readonly<vector>): vector;
|
|
104
|
+
public mul(vector: Readonly<vector>, val: f32): vector;
|
|
105
|
+
public normalize(): vector;
|
|
106
|
+
public normalize(vector: Readonly<vector>): vector;
|
|
107
|
+
public normalize_safe(): vector;
|
|
108
|
+
public normalize_safe(vector: Readonly<vector>): vector;
|
|
109
|
+
public reflect(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
110
|
+
public set(vector: Readonly<vector>): vector;
|
|
111
|
+
public set(x: f32, y: f32, z: f32): vector;
|
|
112
|
+
public setHP(val1: f32, val2: f32): vector;
|
|
113
|
+
public set_length(val: f32): vector;
|
|
114
|
+
public similar(vector: Readonly<vector>, val: f32): boolean;
|
|
115
|
+
public slide(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
116
|
+
public sub(val: f32): vector;
|
|
117
|
+
public sub(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
|
|
118
|
+
public sub(vector: Readonly<vector>): vector;
|
|
119
|
+
public sub(vector: Readonly<vector>, val: f32): vector;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* @source C++ class RPoint
|
|
124
|
+
* @customConstructor RPoint
|
|
125
|
+
* @group xr_math
|
|
126
|
+
*/
|
|
127
|
+
export class RPoint {
|
|
128
|
+
public A: vector;
|
|
129
|
+
public P: vector;
|
|
130
|
+
|
|
131
|
+
public constructor();
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* @source C++ class matrix
|
|
136
|
+
* @customConstructor matrix
|
|
137
|
+
* @group xr_math
|
|
138
|
+
*/
|
|
139
|
+
export class matrix {
|
|
140
|
+
public _14_: f32;
|
|
141
|
+
public _24_: f32;
|
|
142
|
+
public _34_: f32;
|
|
143
|
+
public _44_: f32;
|
|
144
|
+
public c: vector;
|
|
145
|
+
public i: vector;
|
|
146
|
+
public j: vector;
|
|
147
|
+
public k: vector;
|
|
148
|
+
|
|
149
|
+
public constructor();
|
|
150
|
+
|
|
151
|
+
public mk_xform(x: unknown /* _quaternion<float> */, vector: vector): matrix;
|
|
152
|
+
public set(matix: matrix): matrix;
|
|
153
|
+
public set(vector1: vector, vector2: vector, vector3: vector, vector4: vector): matrix;
|
|
154
|
+
public div(matix: matrix, number: f32): matrix;
|
|
155
|
+
public div(number: f32): matrix;
|
|
156
|
+
public identity(): matrix;
|
|
157
|
+
public setHPB(number1: f32, number2: f32, number3: f32): matrix;
|
|
158
|
+
public setXYZ(x: f32, y: f32, z: f32): matrix;
|
|
159
|
+
public getHPB(matrix: matrix, number1: f32, number2: f32, number3: f32): matrix;
|
|
160
|
+
public mul(matix1: matrix, matix2: matrix): matrix;
|
|
161
|
+
public mul(matix: matrix, number: f32): matrix;
|
|
162
|
+
public mul(number: f32): matrix;
|
|
163
|
+
public setXYZi(number1: f32, number2: f32, number3: f32): matrix;
|
|
164
|
+
}
|
|
165
|
+
}
|