x_ite 8.8.6 → 8.8.7

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Files changed (235) hide show
  1. package/dist/assets/components/Annotation.js +14 -14
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +27 -27
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +52 -40
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +26 -26
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +75 -73
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +23 -23
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +21 -21
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +96 -96
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/components/CADGeometry/CADAssembly.md +2 -2
  47. package/docs/_posts/components/CADGeometry/CADFace.md +3 -3
  48. package/docs/_posts/components/CADGeometry/CADLayer.md +2 -2
  49. package/docs/_posts/components/CADGeometry/CADPart.md +2 -2
  50. package/docs/_posts/components/Core/MetadataBoolean.md +0 -20
  51. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +15 -11
  52. package/docs/_posts/components/DIS/DISEntityManager.md +4 -4
  53. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +9 -9
  54. package/docs/_posts/components/DIS/EspduTransform.md +37 -37
  55. package/docs/_posts/components/DIS/ReceiverPdu.md +18 -18
  56. package/docs/_posts/components/DIS/SignalPdu.md +16 -16
  57. package/docs/_posts/components/DIS/TransmitterPdu.md +32 -32
  58. package/docs/_posts/components/EventUtilities/BooleanFilter.md +6 -6
  59. package/docs/_posts/components/Geometry2D/Polyline2D.md +1 -1
  60. package/docs/_posts/components/Geometry3D/Cone.md +2 -2
  61. package/docs/_posts/components/Geometry3D/Cylinder.md +3 -3
  62. package/docs/_posts/components/Geometry3D/ElevationGrid.md +2 -2
  63. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +3 -5
  64. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +3 -3
  65. package/docs/_posts/components/Geospatial/GeoLOD.md +6 -6
  66. package/docs/_posts/components/Geospatial/GeoLocation.md +2 -2
  67. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +8 -8
  68. package/docs/_posts/components/Geospatial/GeoTransform.md +2 -2
  69. package/docs/_posts/components/Geospatial/GeoViewpoint.md +10 -2
  70. package/docs/_posts/components/Grouping/Group.md +2 -2
  71. package/docs/_posts/components/Grouping/StaticGroup.md +2 -2
  72. package/docs/_posts/components/Grouping/Switch.md +2 -2
  73. package/docs/_posts/components/Grouping/Transform.md +2 -2
  74. package/docs/_posts/components/HAnim/HAnimDisplacer.md +16 -16
  75. package/docs/_posts/components/HAnim/HAnimHumanoid.md +78 -47
  76. package/docs/_posts/components/HAnim/HAnimJoint.md +59 -59
  77. package/docs/_posts/components/HAnim/HAnimMotion.md +11 -11
  78. package/docs/_posts/components/HAnim/HAnimSegment.md +39 -39
  79. package/docs/_posts/components/HAnim/HAnimSite.md +39 -39
  80. package/docs/_posts/components/Layering/Layer.md +14 -2
  81. package/docs/_posts/components/Layering/LayerSet.md +2 -2
  82. package/docs/_posts/components/Layering/Viewport.md +3 -3
  83. package/docs/_posts/components/Layout/Layout.md +1 -1
  84. package/docs/_posts/components/Layout/LayoutGroup.md +3 -3
  85. package/docs/_posts/components/Layout/LayoutLayer.md +14 -2
  86. package/docs/_posts/components/Layout/ScreenFontStyle.md +3 -3
  87. package/docs/_posts/components/Layout/ScreenGroup.md +3 -3
  88. package/docs/_posts/components/Lighting/DirectionalLight.md +4 -4
  89. package/docs/_posts/components/Lighting/EnvironmentLight.md +5 -5
  90. package/docs/_posts/components/Lighting/PointLight.md +4 -4
  91. package/docs/_posts/components/Lighting/SpotLight.md +4 -4
  92. package/docs/_posts/components/NURBS/NurbsCurve.md +1 -1
  93. package/docs/_posts/components/NURBS/NurbsCurve2D.md +1 -1
  94. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +6 -6
  95. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +12 -12
  96. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +6 -6
  97. package/docs/_posts/components/NURBS/NurbsSet.md +6 -6
  98. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +22 -22
  99. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +16 -16
  100. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +12 -12
  101. package/docs/_posts/components/Navigation/Billboard.md +2 -2
  102. package/docs/_posts/components/Navigation/Collision.md +2 -2
  103. package/docs/_posts/components/Navigation/LOD.md +2 -2
  104. package/docs/_posts/components/Navigation/NavigationInfo.md +2 -2
  105. package/docs/_posts/components/Navigation/OrthoViewpoint.md +10 -2
  106. package/docs/_posts/components/Navigation/Viewpoint.md +11 -3
  107. package/docs/_posts/components/Navigation/ViewpointGroup.md +4 -4
  108. package/docs/_posts/components/Networking/Anchor.md +2 -2
  109. package/docs/_posts/components/Networking/Inline.md +2 -2
  110. package/docs/_posts/components/Networking/LoadSensor.md +3 -3
  111. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +6 -2
  112. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +5 -1
  113. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +23 -14
  114. package/docs/_posts/components/ParticleSystems/PointEmitter.md +6 -2
  115. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +5 -1
  116. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +4 -0
  117. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +14 -2
  118. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +1 -1
  119. package/docs/_posts/components/Picking/LinePickSensor.md +23 -19
  120. package/docs/_posts/components/Picking/PickableGroup.md +4 -4
  121. package/docs/_posts/components/Picking/PointPickSensor.md +19 -15
  122. package/docs/_posts/components/Picking/PrimitivePickSensor.md +19 -15
  123. package/docs/_posts/components/Picking/VolumePickSensor.md +19 -15
  124. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +5 -5
  125. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +5 -5
  126. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +4 -4
  127. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +4 -4
  128. package/docs/_posts/components/Rendering/ClipPlane.md +1 -1
  129. package/docs/_posts/components/Rendering/IndexedLineSet.md +3 -9
  130. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +2 -2
  131. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +3 -3
  132. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +3 -3
  133. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +7 -7
  134. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +5 -5
  135. package/docs/_posts/components/RigidBodyPhysics/Contact.md +1 -1
  136. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +10 -14
  137. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +31 -31
  138. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +17 -17
  139. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +6 -6
  140. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +7 -9
  141. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +7 -7
  142. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +12 -12
  143. package/docs/_posts/components/Shaders/PackagedShader.md +24 -24
  144. package/docs/_posts/components/Shape/AcousticProperties.md +4 -4
  145. package/docs/_posts/components/Shape/Appearance.md +1 -1
  146. package/docs/_posts/components/Shape/PointProperties.md +3 -11
  147. package/docs/_posts/components/Shape/Shape.md +3 -3
  148. package/docs/_posts/components/Sound/Analyser.md +18 -14
  149. package/docs/_posts/components/Sound/AudioClip.md +20 -4
  150. package/docs/_posts/components/Sound/AudioDestination.md +9 -5
  151. package/docs/_posts/components/Sound/BiquadFilter.md +17 -13
  152. package/docs/_posts/components/Sound/BufferAudioSource.md +19 -15
  153. package/docs/_posts/components/Sound/ChannelMerger.md +8 -4
  154. package/docs/_posts/components/Sound/ChannelSelector.md +9 -5
  155. package/docs/_posts/components/Sound/ChannelSplitter.md +9 -5
  156. package/docs/_posts/components/Sound/Convolver.md +14 -10
  157. package/docs/_posts/components/Sound/Delay.md +15 -11
  158. package/docs/_posts/components/Sound/DynamicsCompressor.md +19 -15
  159. package/docs/_posts/components/Sound/Gain.md +13 -9
  160. package/docs/_posts/components/Sound/ListenerPointSource.md +12 -8
  161. package/docs/_posts/components/Sound/MicrophoneSource.md +10 -6
  162. package/docs/_posts/components/Sound/OscillatorSource.md +12 -8
  163. package/docs/_posts/components/Sound/PeriodicWave.md +6 -3
  164. package/docs/_posts/components/Sound/Sound.md +8 -2
  165. package/docs/_posts/components/Sound/SpatialSound.md +16 -13
  166. package/docs/_posts/components/Sound/StreamAudioDestination.md +9 -5
  167. package/docs/_posts/components/Sound/StreamAudioSource.md +10 -6
  168. package/docs/_posts/components/Sound/WaveShaper.md +15 -11
  169. package/docs/_posts/components/Text/FontStyle.md +3 -3
  170. package/docs/_posts/components/TextureProjector/TextureProjector.md +8 -6
  171. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +8 -6
  172. package/docs/_posts/components/Texturing/MovieTexture.md +20 -4
  173. package/docs/_posts/components/Texturing/TextureProperties.md +1 -1
  174. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +4 -4
  175. package/docs/_posts/components/Time/TimeSensor.md +4 -4
  176. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +10 -10
  177. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +8 -8
  178. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +8 -8
  179. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +4 -4
  180. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +8 -8
  181. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +27 -27
  182. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +14 -2
  183. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +21 -21
  184. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +13 -13
  185. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +6 -6
  186. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +10 -10
  187. package/docs/_posts/components/VolumeRendering/VolumeData.md +17 -17
  188. package/docs/_posts/components/X_ITE/BlendMode.md +7 -7
  189. package/docs/_tabs/playground.html +3 -1
  190. package/docs/assets/css/style.scss +4 -4
  191. package/package.json +1 -1
  192. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  193. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  194. package/src/x_ite/Browser/VERSION.js +1 -1
  195. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  196. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +2 -2
  197. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  198. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  199. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  200. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  201. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  202. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  203. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  204. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  205. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  206. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  207. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  208. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  209. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  210. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  211. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  212. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  213. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  214. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  215. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  216. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  217. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  218. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  219. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  220. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  221. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  222. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  223. package/src/x_ite/Components/Sound/Delay.js +2 -2
  224. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  225. package/src/x_ite/Components/Sound/Gain.js +2 -2
  226. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  227. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  228. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  229. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  230. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  231. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  232. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  233. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  234. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  235. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
@@ -31,61 +31,65 @@ The MotorJoint node belongs to the **RigidBodyPhysics** component and its defaul
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
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+ ### SFBool [ ] **autoCalc** FALSE
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+
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+ *autoCalc* controls whether user manually provides individual angle rotations each frame (false) or if angle values are automatically calculated by motor implementations (true).
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+
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+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
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  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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- ### SFInt32 [in, out] **enabledAxes** 1 <small>[0,3]</small>
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+ ### SFFloat [in, out] **axis1Angle** 0 <small>[-π,π]</small>
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- *enabledAxes* indicates which motor axes are active. (0) none, (1) axis 1, (2) axes 1 and 2, (3) all three axes.
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+ *axis1Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
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- ### SFVec3f [in, out] **motor1Axis** 0 0 0
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+ ### SFFloat [in, out] **axis2Angle** 0 <small>[-π,π]</small>
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- *motor1Axis* defines axis vector of corresponding motor axis.
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+ *axis2Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
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- #### Hint
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+ ### SFFloat [in, out] **axis3Angle** 0 <small>[-π,π]</small>
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- - 0 0 0 means motor disabled.
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+ *axis3Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
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- ### SFVec3f [in, out] **motor2Axis** 0 0 0
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+ ### SFFloat [in, out] **axis1Torque** 0 <small>(-∞,∞)</small>
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- *motor2Axis* defines axis vector of corresponding motor axis.
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+ *axis1Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
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- #### Hint
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+ ### SFFloat [in, out] **axis2Torque** 0 <small>(-∞,∞)</small>
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- - 0 0 0 means motor disabled.
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+ *axis2Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
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- ### SFVec3f [in, out] **motor3Axis** 0 0 0
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+ ### SFFloat [in, out] **axis3Torque** 0 <small>(-∞,∞)</small>
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- *motor3Axis* defines axis vector of corresponding motor axis.
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+ *axis3Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
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- #### Hint
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+ ### SFInt32 [in, out] **enabledAxes** 1 <small>[0,3]</small>
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- - 0 0 0 means motor disabled.
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+ *enabledAxes* indicates which motor axes are active. (0) none, (1) axis 1, (2) axes 1 and 2, (3) all three axes.
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- ### SFFloat [in, out] **axis1Angle** 0 <small>[-π,π]</small>
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+ ### SFVec3f [in, out] **motor1Axis** 0 0 0 <small>(-∞,∞)</small>
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- *axis1Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
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+ *motor1Axis* defines axis vector of corresponding motor axis.
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- ### SFFloat [in, out] **axis2Angle** 0 <small>[-π,π]</small>
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+ #### Hint
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- *axis2Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
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+ - 0 0 0 means motor disabled.
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- ### SFFloat [in, out] **axis3Angle** 0 <small>[-π,π]</small>
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+ ### SFVec3f [in, out] **motor2Axis** 0 0 0 <small>(-∞,∞)</small>
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- *axis3Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
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+ *motor2Axis* defines axis vector of corresponding motor axis.
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- ### SFFloat [in, out] **axis1Torque** 0 <small>(-∞,∞)</small>
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+ #### Hint
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- *axis1Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
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+ - 0 0 0 means motor disabled.
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- ### SFFloat [in, out] **axis2Torque** 0 <small>(-∞,∞)</small>
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+ ### SFVec3f [in, out] **motor3Axis** 0 0 0 <small>(-∞,∞)</small>
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- *axis2Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
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+ *motor3Axis* defines axis vector of corresponding motor axis.
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- ### SFFloat [in, out] **axis3Torque** 0 <small>(-∞,∞)</small>
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+ #### Hint
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- *axis3Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
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+ - 0 0 0 means motor disabled.
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  ### SFFloat [in, out] **stop1Bounce** 0 <small>[0,1]</small>
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@@ -159,10 +163,6 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
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  *motor3AngleRate* provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.
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- ### SFBool [ ] **autoCalc** FALSE
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-
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- *autoCalc* controls whether user manually provides individual angle rotations each frame (false) or if angle values are automatically calculated by motor implementations (true).
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-
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  ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
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  Input/Output field body1.
@@ -26,7 +26,7 @@ The RigidBody node belongs to the **RigidBodyPhysics** component and its default
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  ## Fields
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- ### SFNode [in, out] **metadata** NULL
29
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
30
30
 
31
31
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
32
 
@@ -42,15 +42,15 @@ Enables/disables node operation.
42
42
 
43
43
  - Fixed is useful for indicating objects that do not move: walls, ground, etc.
44
44
 
45
- ### SFVec3f [in, out] **position** 0 0 0
45
+ ### SFVec3f [in, out] **position** 0 0 0 <small>(-∞,∞)</small>
46
46
 
47
47
  *position* sets body location in world space, then reports physics updates.
48
48
 
49
- ### SFRotation [in, out] **orientation** 0 0 1 0
49
+ ### SFRotation [in, out] **orientation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
50
50
 
51
51
  *orientation* sets body direction in world space, then reports physics updates.
52
52
 
53
- ### SFVec3f [in, out] **linearVelocity** 0 0 0
53
+ ### SFVec3f [in, out] **linearVelocity** 0 0 0 <small>(-∞,∞)</small>
54
54
 
55
55
  *linearVelocity* sets constant velocity value to object every frame, and reports updates by physics model.
56
56
 
@@ -78,7 +78,7 @@ Enables/disables node operation.
78
78
 
79
79
  *useFiniteRotation* enables/disables higher-resolution, higher-cost computational method for calculating rotations.
80
80
 
81
- ### SFVec3f [in, out] **finiteRotationAxis** 0 0 0 <small>[-1,1]</small>
81
+ ### SFVec3f [in, out] **finiteRotationAxis** 0 1 0 <small>(-∞,∞)</small>
82
82
 
83
83
  *finiteRotationAxis* specifies vector around which the object rotates.
84
84
 
@@ -86,7 +86,7 @@ Enables/disables node operation.
86
86
 
87
87
  *autoDamp* enables/disables angularDampingFactor and linearDampingFactor.
88
88
 
89
- ### SFFloat [in, out] **linearDampingFactor** 0.001
89
+ ### SFFloat [in, out] **linearDampingFactor** 0.001 <small>[0,1]</small>
90
90
 
91
91
  *linearDampingFactor* automatically damps a portion of body motion over time.
92
92
 
@@ -94,7 +94,7 @@ Enables/disables node operation.
94
94
 
95
95
  *angularDampingFactor* automatically damps a portion of body motion over time.
96
96
 
97
- ### SFFloat [in, out] **mass** 1
97
+ ### SFFloat [in, out] **mass** 1 <small>(0,∞)</small>
98
98
 
99
99
  *mass* of the body in kilograms.
100
100
 
@@ -102,19 +102,11 @@ Enables/disables node operation.
102
102
 
103
103
  - Mass must be greater than 0.
104
104
 
105
- ### SFMatrix3f [in, out] **inertia** 1 0 0 0 1 0 0 0 1 <small>1 0 0</small>
106
-
107
- *inertia* matrix defines a 3x2 inertia tensor matrix.
108
-
109
- #### Warning
110
-
111
- - Only the first 6 values are used.
112
-
113
105
  ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
114
106
 
115
107
  *centerOfMass* defines local center of mass for physics calculations.
116
108
 
117
- ### SFNode [in, out] **massDensityModel** NULL <small><span class="red">not supported</span></small>
109
+ ### SFNode [in, out] **massDensityModel** NULL <small class="red">not supported</small>
118
110
 
119
111
  Input/Output field massDensityModel.
120
112
 
@@ -134,11 +126,19 @@ Input/Output field massDensityModel.
134
126
 
135
127
  *torques* defines rotational force values applied to the object every frame.
136
128
 
129
+ ### SFMatrix3f [in, out] **inertia** 1 0 0 0 1 0 0 0 1 <small>1 0 0</small>
130
+
131
+ *inertia* matrix defines a 3x2 inertia tensor matrix.
132
+
133
+ #### Warning
134
+
135
+ - Only the first 6 values are used.
136
+
137
137
  ### SFBool [in, out] **autoDisable** FALSE
138
138
 
139
139
  *autoDisable* toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.
140
140
 
141
- ### SFFloat [in, out] **disableTime** 0 <small>[0,∞) <span class="red">not supported</span></small>
141
+ ### SFFloat [in, out] **disableTime** 0 <small>[0,∞)</small> <small class="red">not supported</small>
142
142
 
143
143
  *disableTime* defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
144
144
 
@@ -35,11 +35,11 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
35
35
 
36
36
  Enables/disables node operation.
37
37
 
38
- ### MFNode [in] **set_contacts** <span class="red"><small>not supported</small></span>
38
+ ### MFNode [in] **set_contacts** <small class="red">not supported</small>
39
39
 
40
40
  *set_contacts* input field for Contact nodes provides per-frame information about contacts between bodies.
41
41
 
42
- ### SFVec3f [in, out] **gravity** 0 -9.8 0
42
+ ### SFVec3f [in, out] **gravity** 0 -9.8 0 <small>(-∞,∞)</small>
43
43
 
44
44
  *gravity* indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2).
45
45
 
@@ -47,7 +47,7 @@ Enables/disables node operation.
47
47
 
48
48
  *preferAccuracy* provides hint for performance preference: higher accuracy or faster computational speed.
49
49
 
50
- ### SFFloat [in, out] **errorCorrection** 0.8 <small>[0,1] <span class="red">not supported</span></small>
50
+ ### SFFloat [in, out] **errorCorrection** 0.8 <small>[0,1]</small> <small class="red">not supported</small>
51
51
 
52
52
  *errorCorrection* describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step).
53
53
 
@@ -55,7 +55,7 @@ Enables/disables node operation.
55
55
 
56
56
  *iterations* controls number of iterations performed over collectioned joints and bodies during each evaluation.
57
57
 
58
- ### SFFloat [in, out] **constantForceMix** 0.0001 <small>[0,∞) <span class="red">not supported</span></small>
58
+ ### SFFloat [in, out] **constantForceMix** 0.0001 <small>[0,∞)</small> <small class="red">not supported</small>
59
59
 
60
60
  *constantForceMix* modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.
61
61
 
@@ -63,7 +63,7 @@ Enables/disables node operation.
63
63
 
64
64
  - This allows joints and bodies to be a fraction springy, and helps to eliminate numerical instability. Spring-driven or spongy connections can be emulated by combined use of errorCorrection and constantForceMix.
65
65
 
66
- ### SFFloat [in, out] **maxCorrectionSpeed** -1 <small>[0,∞) or -1 <span class="red">not supported</span></small>
66
+ ### SFFloat [in, out] **maxCorrectionSpeed** -1 <small>[0,∞) or -1</small> <small class="red">not supported</small>
67
67
 
68
68
  Or -1, maxCorrectionSpeed .
69
69
 
@@ -75,7 +75,7 @@ Or -1, maxCorrectionSpeed .
75
75
 
76
76
  *autoDisable* toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.
77
77
 
78
- ### SFFloat [in, out] **disableTime** 0 <small>[0,∞) <span class="red">not supported</span></small>
78
+ ### SFFloat [in, out] **disableTime** 0 <small>[0,∞)</small> <small class="red">not supported</small>
79
79
 
80
80
  *disableTime* defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
81
81
 
@@ -31,28 +31,27 @@ The SingleAxisHingeJoint node belongs to the **RigidBodyPhysics** component and
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
35
 
36
36
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
37
 
38
- ### SFVec3f [in, out] **anchorPoint** 0 0 0
38
+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
39
39
 
40
40
  *anchorPoint* is joint center, specified in world coordinates.
41
41
 
42
- ### SFVec3f [in, out] **axis** 0 0 0
42
+ ### SFVec3f [in, out] **axis** 0 0 0 <small>(-∞,∞)</small>
43
43
 
44
44
  *axis* defines vector of joint connection between body1 and body2.
45
45
 
46
- ### SFFloat [in, out] **minAngle** [-π,π)<small> <span class="red">not supported</span></small>
46
+ ### SFFloat [in, out] **minAngle** -π <small>[-π,π)</small> <small class="red">not supported</small>
47
47
 
48
48
  *minAngle* is minimum rotation angle for hinge.
49
49
 
50
- ### SFFloat [in, out] **maxAngle** [-π,π) <small><span class="red">not supported</span></small>
50
+ ### SFFloat [in, out] **maxAngle** π <small>[-π,π)</small> <small class="red">not supported</small>
51
51
 
52
52
  *maxAngle* is maximum rotation angle for hinge.
53
53
 
54
- ### SFFloat [in, out] **stopBounce** 0 <small>[0,1] <span class="red">not supported</span>
55
- </small>
54
+ ### SFFloat [in, out] **stopBounce** 0 <small>[0,1]</small> <small class="red">not supported</small>
56
55
 
57
56
  StopBounce is velocity factor for bounce back once stop point is reached.
58
57
 
@@ -60,8 +59,7 @@ StopBounce is velocity factor for bounce back once stop point is reached.
60
59
 
61
60
  - 0 means no bounce, 1 means return velocity matches.
62
61
 
63
- ### SFFloat [in, out] **stopErrorCorrection** 0.8 <small>[0,1] <span class="red">not supported</span>
64
- </small>
62
+ ### SFFloat [in, out] **stopErrorCorrection** 0.8 <small>[0,1]</small> <small class="red">not supported</small>
65
63
 
66
64
  StopErrorCorrection is fraction of error correction performed during time step once stop point is reached.
67
65
 
@@ -31,11 +31,11 @@ The SliderJoint node belongs to the **RigidBodyPhysics** component and its defau
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
35
 
36
36
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
37
 
38
- ### SFVec3f [in, out] **axis** 0 1 0
38
+ ### SFVec3f [in, out] **axis** 0 1 0 <small>(-∞,∞)</small>
39
39
 
40
40
  *axis* is normalized vector specifying direction of motion.
41
41
 
@@ -55,11 +55,11 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
55
55
 
56
56
  - If (minSeparation is less than maxSeparation) then no stop is effective.
57
57
 
58
- ### SFFLoat [in, out] **sliderForce** 0 <span class="red"><small>not supported</small></span>
58
+ ### SFFloat [in, out] **sliderForce** 0 <small>[-∞,∞)</small> <small class="red">not supported</small>
59
59
 
60
60
  Input/Output field sliderForce.
61
61
 
62
- ### SFFloat [in, out] **stopBounce** 0 <small>[0,1] <span class="red">not supported</span></small>
62
+ ### SFFloat [in, out] **stopBounce** 0 <small>[0,1]</small> <small class="red">not supported</small>
63
63
 
64
64
  *stopBounce* is velocity factor for bounce back once stop point is reached.
65
65
 
@@ -67,7 +67,7 @@ Input/Output field sliderForce.
67
67
 
68
68
  - 0 means no bounce, 1 means return velocity matches.
69
69
 
70
- ### SFFloat [in, out] **stopErrorCorrection** 1 <small>[0,1] <span class="red">not supported</span></small>
70
+ ### SFFloat [in, out] **stopErrorCorrection** 1 <small>[0,1]</small> <small class="red">not supported</small>
71
71
 
72
72
  *stopErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
73
73
 
@@ -75,11 +75,11 @@ Input/Output field sliderForce.
75
75
 
76
76
  - 0 means no error correction, 1 means all error corrected in single step.
77
77
 
78
- ### SFFloat [out] **separation** <span class="red"><small>not supported</small></span>
78
+ ### SFFloat [out] **separation** <small class="red">not supported</small>
79
79
 
80
80
  *separation* indicates final separation distance between the two bodies.
81
81
 
82
- ### SFFloat [out] **separationRate** <span class="red"><small>not supported</small></span>
82
+ ### SFFloat [out] **separationRate** <small class="red">not supported</small>
83
83
 
84
84
  *separationRate* indicates change in separation distance over time between the two bodies.
85
85
 
@@ -31,15 +31,15 @@ The UniversalJoint node belongs to the **RigidBodyPhysics** component and its de
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
35
 
36
36
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
37
 
38
- ### SFVec3f [in, out] **anchorPoint** 0 0 0
38
+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
39
39
 
40
40
  *anchorPoint* is joint center, specified in world coordinates.
41
41
 
42
- ### SFVec3f [in, out] **axis1** 0 0 0
42
+ ### SFVec3f [in, out] **axis1** 0 0 0 <small>(-∞,∞)</small>
43
43
 
44
44
  *axis1* defines axis vector of joint connection to body1.
45
45
 
@@ -47,7 +47,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
47
47
 
48
48
  - 0 0 0 means motor disabled.
49
49
 
50
- ### SFVec3f [in, out] **axis2** 0 0 0
50
+ ### SFVec3f [in, out] **axis2** 0 0 0 <small>(-∞,∞)</small>
51
51
 
52
52
  *axis2* defines axis vector of joint connection to body2.
53
53
 
@@ -83,14 +83,6 @@ Input/Output field stop1Bounce.
83
83
 
84
84
  - 0 means no error correction, 1 means all error corrected in single step.
85
85
 
86
- ### SFVec3f [out] **body1AnchorPoint**
87
-
88
- Output field body1AnchorPoint.
89
-
90
- ### SFVec3f [out] **body2AnchorPoint**
91
-
92
- Output field body2AnchorPoint.
93
-
94
86
  ### SFVec3f [out] **body1Axis**
95
87
 
96
88
  Output field body1Axis.
@@ -99,6 +91,14 @@ Output field body1Axis.
99
91
 
100
92
  Output field body2Axis.
101
93
 
94
+ ### SFVec3f [out] **body1AnchorPoint**
95
+
96
+ Output field body1AnchorPoint.
97
+
98
+ ### SFVec3f [out] **body2AnchorPoint**
99
+
100
+ Output field body2AnchorPoint.
101
+
102
102
  ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
103
103
 
104
104
  Input/Output field body1.
@@ -42,6 +42,30 @@ Author-provided prose that describes intended purpose of the url asset.
42
42
 
43
43
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
44
44
 
45
+ ### SFBool [in] **activate**
46
+
47
+ *activate* forces the shader to activate the contained objects.
48
+
49
+ ### SFBool [out] **isSelected**
50
+
51
+ *isSelected* indicates this shader instance is selected for use by browser
52
+
53
+ ### SFBool [out] **isValid**
54
+
55
+ *isValid* indicates whether current shader objects can be run as a shader program.
56
+
57
+ ### SFString [ ] **language** "" <small>["Cg"|"GLSL"|"HLSL"|...]</small>
58
+
59
+ The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
60
+
61
+ #### Hint
62
+
63
+ - Recognized values include "CG" "GLSL" "HLSL" "FX"
64
+
65
+ #### See Also
66
+
67
+ - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
68
+
45
69
  ### SFBool [in, out] **load** TRUE
46
70
 
47
71
  *load*=true means load immediately, load=false means defer loading or else unload a previously loaded asset.
@@ -92,30 +116,6 @@ Location and filename of image. Multiple locations are more reliable, and includ
92
116
 
93
117
  - Automatically reloading content has security considerations and needs to be considered carefully.
94
118
 
95
- ### SFBool [in] **activate**
96
-
97
- *activate* forces the shader to activate the contained objects.
98
-
99
- ### SFBool [out] **isSelected**
100
-
101
- *isSelected* indicates this shader instance is selected for use by browser
102
-
103
- ### SFBool [out] **isValid**
104
-
105
- *isValid* indicates whether current shader objects can be run as a shader program.
106
-
107
- ### SFString [ ] **language** "" <small>["Cg"|"GLSL"|"HLSL"|...]</small>
108
-
109
- The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
110
-
111
- #### Hint
112
-
113
- - Recognized values include "CG" "GLSL" "HLSL" "FX"
114
-
115
- #### See Also
116
-
117
- - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
118
-
119
119
  ## Description
120
120
 
121
121
  ### Hint
@@ -39,13 +39,13 @@ Author-provided prose that describes intended purpose of the url asset.
39
39
 
40
40
  ### SFBool [in, out] **enabled** TRUE
41
41
 
42
- ### SFFloat [in, out] **absorption** 0 <small></small>
42
+ ### SFFloat [in, out] **absorption** 0 <small>[0,1]</small>
43
43
 
44
- ### SFFloat [in, out] **refraction** 0 <small></small>
44
+ ### SFFloat [in, out] **refraction** 0 <small>[0,1]</small>
45
45
 
46
- ### SFFloat [in, out] **diffuse** 0 <small></small>
46
+ ### SFFloat [in, out] **diffuse** 0 <small>[0,1]</small>
47
47
 
48
- ### SFFloat [in, out] **specular** 0 <small></small>
48
+ ### SFFloat [in, out] **specular** 0 <small>[0,1]</small>
49
49
 
50
50
  ## External Links
51
51
 
@@ -98,7 +98,7 @@ Zero or more contained programmable shader nodes (ComposedShader, PackagedShader
98
98
 
99
99
  - [X3D Architecture 31 Programmable shaders component](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html){:target="_blank"}
100
100
 
101
- ### SFNode [in, out] **blendMode** NULL <small>[BlendMode] <span class="yellow">non standard</span></small>
101
+ ### SFNode [in, out] **blendMode** NULL <small>[BlendMode]</small> <small class="yellow">non standard</small>
102
102
 
103
103
  Single contained BlendMode node that defines blend mode properties.
104
104
 
@@ -31,7 +31,7 @@ The PointProperties node belongs to the **Shape** component and its default cont
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### SFFloat [in, out] **pointSizeScaleFactor** 1 (1,∞)
34
+ ### SFFloat [in, out] **pointSizeScaleFactor** 1 <small>(1,∞)</small>
35
35
 
36
36
  Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional (greater than or equal to 1.0) pointSizeScaleFactor.
37
37
 
@@ -55,22 +55,14 @@ Nominal rendered point size is a browser-dependent minimum renderable point size
55
55
 
56
56
  - Maintain pointSizeMinValue \<= pointSizeMaxValue.
57
57
 
58
- ### MFFloat [in, out] **pointSizeAttenuation** 1 0 0 <small>(0,∞)</small>
58
+ ### MFFloat [in, out] **attenuation** [ 1, 0, 0 ] <small>(0,∞)</small>
59
59
 
60
- *pointSizeAttenuation* array values [a, b, c] are set to default values if undefined. Together these parameters define attenuation factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
60
+ *attenuation* array values [a, b, c] are set to default values if undefined. Together these parameters define attenuation factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
61
61
 
62
62
  #### Hint
63
63
 
64
64
  - Nominal point size is multiplied by attenuation factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
65
65
 
66
- ### SFString [in, out] **colorMode** "TEXTURE_AND_POINT_COLOR" <small>["POINT_COLOR", "TEXTURE_COLOR", "TEXTURE_AND_POINT_COLOR"]</small>
67
-
68
- *colorMode* has blending effect on the rendering of point sprites, applying supplied color (Color node or Material emissiveColor) and texture color
69
-
70
- #### Hint
71
-
72
- - POINT_COLOR shall display the RGB channels of the color instance defined in X3DMaterialNode or X3DColorNode, and the A channel of the texture if any. If no color is associated to the point, the default RGB color (0, 0, 0) shall be used. TEXTURE_COLOR shall display the original texture with its RGBA channels and regardless to the X3DMaterialNode or X3DColorNode which might be associated to the point set. TEXTURE_AND_POINT_COLOR shall display the RGBA channels of a texture added to the RGB channels of the color defined in X3DMaterialNode or X3DColorNode node, and the A channel of the texture if any. If no color is associated to the point, the result shall be exactly the same as TEXTURE_COLOR.
73
-
74
66
  ## Description
75
67
 
76
68
  ### Hints
@@ -32,7 +32,7 @@ The Shape node belongs to the **Shape** component and its default container fiel
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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35
- ### SFBool [ ] **visible** TRUE
35
+ ### SFBool [in, out] **visible** TRUE
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36
 
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  Whether or not renderable content within this node is visually displayed.
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@@ -41,7 +41,7 @@ Whether or not renderable content within this node is visually displayed.
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  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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  - Content must be visible to be collidable and to be pickable.
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- ### SFBool [ ] **castShadow** TRUE
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+ ### SFBool [in, out] **castShadow** TRUE
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  *castShadow* defines whether this Shape casts shadows as produced by lighting nodes.
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@@ -50,7 +50,7 @@ Whether or not renderable content within this node is visually displayed.
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  - If the visible field is FALSE, then the Shape does not cast any shadows.
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51
  - If prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
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53
- ### SFBool [ ] **bboxDisplay** FALSE
53
+ ### SFBool [in, out] **bboxDisplay** FALSE
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  Whether to display bounding box for associated geometry, aligned with world coordinates.
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56
 
@@ -21,6 +21,10 @@ The Analyser node belongs to the **Sound** component and its default container f
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21
 
22
22
  ```
23
23
  + X3DNode
24
+ + X3DChildNode
25
+ + X3DTimeDependentNode
26
+ + X3DSoundProcessingNode
27
+ + Analyser
24
28
  ```
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29
 
26
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  ## Fields
@@ -31,33 +35,33 @@ The Analyser node belongs to the **Sound** component and its default container f
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32
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  ### SFBool [in, out] **enabled** TRUE
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37
 
34
- ### SFFloat [in, out] **gain** <small></small>
38
+ ### SFFloat [in, out] **gain** 1 <small>(-∞,∞)</small>
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39
 
36
- ### SFInt32 [in, out] **fftSize** <small></small>
40
+ ### SFInt32 [in, out] **fftSize** 2048 <small>[0,∞)</small>
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41
 
38
- ### SFInt32 [in, out] **frequencyBinCount** <small></small>
42
+ ### SFInt32 [in, out] **frequencyBinCount** 1024 <small>[0,∞)</small>
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43
 
40
- ### SFFloat [in, out] **minDecibels** <small></small>
44
+ ### SFFloat [in, out] **minDecibels** -100 <small>(-∞,∞)</small>
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45
 
42
- ### SFFloat [in, out] **maxDecibels** <small></small>
46
+ ### SFFloat [in, out] **maxDecibels** -30 <small>(-∞,∞)</small>
43
47
 
44
- ### SFFloat [in, out] **smoothingTimeConstant** <small></small>
48
+ ### SFFloat [in, out] **smoothingTimeConstant** 0.8<small>[0,∞)</small>
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49
 
46
- ### SFTime [in, out] **tailTime** <small></small>
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+ ### SFTime [in, out] **tailTime** 0 <small>[0,∞)</small>
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51
 
48
52
  ### SFInt32 [out] **channelCount**
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53
 
50
- ### SFString [in, out] **channelCountMode** <small></small>
54
+ ### SFString [in, out] **channelCountMode** "MAX" <small>["MAX", "CLAMPED-MAX", "EXPLICIT"]</small>
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55
 
52
- ### SFString [in, out] **channelInterpretation** <small></small>
56
+ ### SFString [in, out] **channelInterpretation** "SPEAKERS" <small>["SPEAKERS", "DISCRETE"]</small>
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57
 
54
- ### SFTime [in, out] **startTime** <small>(-∞,∞)</small>
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+ ### SFTime [in, out] **startTime** 0 <small>(-∞,∞)</small>
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59
 
56
- ### SFTime [in, out] **resumeTime** <small>(-∞,∞)</small>
60
+ ### SFTime [in, out] **resumeTime** 0 <small>(-∞,∞)</small>
57
61
 
58
- ### SFTime [in, out] **pauseTime** <small>(-∞,∞)</small>
62
+ ### SFTime [in, out] **pauseTime** 0 <small>(-∞,∞)</small>
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63
 
60
- ### SFTime [in, out] **stopTime** <small>(-∞,∞)</small>
64
+ ### SFTime [in, out] **stopTime** 0 <small>(-∞,∞)</small>
61
65
 
62
66
  ### SFBool [out] **isPaused**
63
67
 
@@ -65,7 +69,7 @@ The Analyser node belongs to the **Sound** component and its default container f
65
69
 
66
70
  ### SFTime [out] **elapsedTime**
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71
 
68
- ### MFNode [in, out] **children** <small></small>
72
+ ### MFNode [in, out] **children** [ ] <small>[X3DSoundChannelNode,X3DSoundProcessingNode,X3DSoundSourceNode]</small>
69
73
 
70
74
  ## External Links
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75