x_ite 8.8.6 → 8.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/dist/assets/components/Annotation.js +14 -14
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +27 -27
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +52 -40
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +26 -26
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +75 -73
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +23 -23
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +21 -21
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +96 -96
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/components/CADGeometry/CADAssembly.md +2 -2
  47. package/docs/_posts/components/CADGeometry/CADFace.md +3 -3
  48. package/docs/_posts/components/CADGeometry/CADLayer.md +2 -2
  49. package/docs/_posts/components/CADGeometry/CADPart.md +2 -2
  50. package/docs/_posts/components/Core/MetadataBoolean.md +0 -20
  51. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +15 -11
  52. package/docs/_posts/components/DIS/DISEntityManager.md +4 -4
  53. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +9 -9
  54. package/docs/_posts/components/DIS/EspduTransform.md +37 -37
  55. package/docs/_posts/components/DIS/ReceiverPdu.md +18 -18
  56. package/docs/_posts/components/DIS/SignalPdu.md +16 -16
  57. package/docs/_posts/components/DIS/TransmitterPdu.md +32 -32
  58. package/docs/_posts/components/EventUtilities/BooleanFilter.md +6 -6
  59. package/docs/_posts/components/Geometry2D/Polyline2D.md +1 -1
  60. package/docs/_posts/components/Geometry3D/Cone.md +2 -2
  61. package/docs/_posts/components/Geometry3D/Cylinder.md +3 -3
  62. package/docs/_posts/components/Geometry3D/ElevationGrid.md +2 -2
  63. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +3 -5
  64. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +3 -3
  65. package/docs/_posts/components/Geospatial/GeoLOD.md +6 -6
  66. package/docs/_posts/components/Geospatial/GeoLocation.md +2 -2
  67. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +8 -8
  68. package/docs/_posts/components/Geospatial/GeoTransform.md +2 -2
  69. package/docs/_posts/components/Geospatial/GeoViewpoint.md +10 -2
  70. package/docs/_posts/components/Grouping/Group.md +2 -2
  71. package/docs/_posts/components/Grouping/StaticGroup.md +2 -2
  72. package/docs/_posts/components/Grouping/Switch.md +2 -2
  73. package/docs/_posts/components/Grouping/Transform.md +2 -2
  74. package/docs/_posts/components/HAnim/HAnimDisplacer.md +16 -16
  75. package/docs/_posts/components/HAnim/HAnimHumanoid.md +78 -47
  76. package/docs/_posts/components/HAnim/HAnimJoint.md +59 -59
  77. package/docs/_posts/components/HAnim/HAnimMotion.md +11 -11
  78. package/docs/_posts/components/HAnim/HAnimSegment.md +39 -39
  79. package/docs/_posts/components/HAnim/HAnimSite.md +39 -39
  80. package/docs/_posts/components/Layering/Layer.md +14 -2
  81. package/docs/_posts/components/Layering/LayerSet.md +2 -2
  82. package/docs/_posts/components/Layering/Viewport.md +3 -3
  83. package/docs/_posts/components/Layout/Layout.md +1 -1
  84. package/docs/_posts/components/Layout/LayoutGroup.md +3 -3
  85. package/docs/_posts/components/Layout/LayoutLayer.md +14 -2
  86. package/docs/_posts/components/Layout/ScreenFontStyle.md +3 -3
  87. package/docs/_posts/components/Layout/ScreenGroup.md +3 -3
  88. package/docs/_posts/components/Lighting/DirectionalLight.md +4 -4
  89. package/docs/_posts/components/Lighting/EnvironmentLight.md +5 -5
  90. package/docs/_posts/components/Lighting/PointLight.md +4 -4
  91. package/docs/_posts/components/Lighting/SpotLight.md +4 -4
  92. package/docs/_posts/components/NURBS/NurbsCurve.md +1 -1
  93. package/docs/_posts/components/NURBS/NurbsCurve2D.md +1 -1
  94. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +6 -6
  95. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +12 -12
  96. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +6 -6
  97. package/docs/_posts/components/NURBS/NurbsSet.md +6 -6
  98. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +22 -22
  99. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +16 -16
  100. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +12 -12
  101. package/docs/_posts/components/Navigation/Billboard.md +2 -2
  102. package/docs/_posts/components/Navigation/Collision.md +2 -2
  103. package/docs/_posts/components/Navigation/LOD.md +2 -2
  104. package/docs/_posts/components/Navigation/NavigationInfo.md +2 -2
  105. package/docs/_posts/components/Navigation/OrthoViewpoint.md +10 -2
  106. package/docs/_posts/components/Navigation/Viewpoint.md +11 -3
  107. package/docs/_posts/components/Navigation/ViewpointGroup.md +4 -4
  108. package/docs/_posts/components/Networking/Anchor.md +2 -2
  109. package/docs/_posts/components/Networking/Inline.md +2 -2
  110. package/docs/_posts/components/Networking/LoadSensor.md +3 -3
  111. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +6 -2
  112. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +5 -1
  113. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +23 -14
  114. package/docs/_posts/components/ParticleSystems/PointEmitter.md +6 -2
  115. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +5 -1
  116. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +4 -0
  117. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +14 -2
  118. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +1 -1
  119. package/docs/_posts/components/Picking/LinePickSensor.md +23 -19
  120. package/docs/_posts/components/Picking/PickableGroup.md +4 -4
  121. package/docs/_posts/components/Picking/PointPickSensor.md +19 -15
  122. package/docs/_posts/components/Picking/PrimitivePickSensor.md +19 -15
  123. package/docs/_posts/components/Picking/VolumePickSensor.md +19 -15
  124. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +5 -5
  125. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +5 -5
  126. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +4 -4
  127. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +4 -4
  128. package/docs/_posts/components/Rendering/ClipPlane.md +1 -1
  129. package/docs/_posts/components/Rendering/IndexedLineSet.md +3 -9
  130. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +2 -2
  131. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +3 -3
  132. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +3 -3
  133. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +7 -7
  134. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +5 -5
  135. package/docs/_posts/components/RigidBodyPhysics/Contact.md +1 -1
  136. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +10 -14
  137. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +31 -31
  138. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +17 -17
  139. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +6 -6
  140. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +7 -9
  141. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +7 -7
  142. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +12 -12
  143. package/docs/_posts/components/Shaders/PackagedShader.md +24 -24
  144. package/docs/_posts/components/Shape/AcousticProperties.md +4 -4
  145. package/docs/_posts/components/Shape/Appearance.md +1 -1
  146. package/docs/_posts/components/Shape/PointProperties.md +3 -11
  147. package/docs/_posts/components/Shape/Shape.md +3 -3
  148. package/docs/_posts/components/Sound/Analyser.md +18 -14
  149. package/docs/_posts/components/Sound/AudioClip.md +20 -4
  150. package/docs/_posts/components/Sound/AudioDestination.md +9 -5
  151. package/docs/_posts/components/Sound/BiquadFilter.md +17 -13
  152. package/docs/_posts/components/Sound/BufferAudioSource.md +19 -15
  153. package/docs/_posts/components/Sound/ChannelMerger.md +8 -4
  154. package/docs/_posts/components/Sound/ChannelSelector.md +9 -5
  155. package/docs/_posts/components/Sound/ChannelSplitter.md +9 -5
  156. package/docs/_posts/components/Sound/Convolver.md +14 -10
  157. package/docs/_posts/components/Sound/Delay.md +15 -11
  158. package/docs/_posts/components/Sound/DynamicsCompressor.md +19 -15
  159. package/docs/_posts/components/Sound/Gain.md +13 -9
  160. package/docs/_posts/components/Sound/ListenerPointSource.md +12 -8
  161. package/docs/_posts/components/Sound/MicrophoneSource.md +10 -6
  162. package/docs/_posts/components/Sound/OscillatorSource.md +12 -8
  163. package/docs/_posts/components/Sound/PeriodicWave.md +6 -3
  164. package/docs/_posts/components/Sound/Sound.md +8 -2
  165. package/docs/_posts/components/Sound/SpatialSound.md +16 -13
  166. package/docs/_posts/components/Sound/StreamAudioDestination.md +9 -5
  167. package/docs/_posts/components/Sound/StreamAudioSource.md +10 -6
  168. package/docs/_posts/components/Sound/WaveShaper.md +15 -11
  169. package/docs/_posts/components/Text/FontStyle.md +3 -3
  170. package/docs/_posts/components/TextureProjector/TextureProjector.md +8 -6
  171. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +8 -6
  172. package/docs/_posts/components/Texturing/MovieTexture.md +20 -4
  173. package/docs/_posts/components/Texturing/TextureProperties.md +1 -1
  174. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +4 -4
  175. package/docs/_posts/components/Time/TimeSensor.md +4 -4
  176. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +10 -10
  177. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +8 -8
  178. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +8 -8
  179. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +4 -4
  180. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +8 -8
  181. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +27 -27
  182. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +14 -2
  183. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +21 -21
  184. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +13 -13
  185. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +6 -6
  186. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +10 -10
  187. package/docs/_posts/components/VolumeRendering/VolumeData.md +17 -17
  188. package/docs/_posts/components/X_ITE/BlendMode.md +7 -7
  189. package/docs/_tabs/playground.html +3 -1
  190. package/docs/assets/css/style.scss +4 -4
  191. package/package.json +1 -1
  192. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  193. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  194. package/src/x_ite/Browser/VERSION.js +1 -1
  195. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  196. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +2 -2
  197. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  198. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  199. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  200. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  201. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  202. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  203. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  204. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  205. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  206. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  207. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  208. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  209. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  210. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  211. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  212. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  213. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  214. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  215. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  216. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  217. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  218. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  219. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  220. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  221. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  222. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  223. package/src/x_ite/Components/Sound/Delay.js +2 -2
  224. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  225. package/src/x_ite/Components/Sound/Gain.js +2 -2
  226. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  227. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  228. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  229. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  230. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  231. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  232. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  233. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  234. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  235. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
@@ -72,7 +72,7 @@ Translation offset from origin of local coordinate system, applied prior to rota
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  - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
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- ### SFBool [ ] **visible** TRUE
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+ ### SFBool [in, out] **visible** TRUE
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  Whether or not renderable content within this node is visually displayed.
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  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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  - Content must be visible to be collidable and to be pickable.
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- ### SFBool [ ] **bboxDisplay** FALSE
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+ ### SFBool [in, out] **bboxDisplay** FALSE
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  Whether to display bounding box for associated geometry, aligned with world coordinates.
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@@ -39,22 +39,6 @@ Author-provided prose that describes intended purpose of the url asset.
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  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
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- ### MFInt32 [in, out] **coordIndex** [ ] <small>[0,∞) or -1</small>
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-
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- Defines index values into the parent HAnimSegment or HAnimBody/HAnimHumanoid coordinate array for the mesh of vertices affected by this HAnimDisplacer. Values start at index 0.
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- #### Warning
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- - -1 sentinel values are not allowed.
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- ### MFVec3f [in, out] **displacements** [ ]
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- *displacements* are a set of SFVec3f values added to neutral/resting position of each of the corresponding HAnimSegment vertices (or HAnimJoint/HAnimHumanoid vertices) referenced by coordIndex field.
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- #### Hint
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- - Individual displacement values are scaled by the weight factor, if present.
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  ### SFString [in, out] **name** ""
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  Unique name attribute must be defined so that HAnimDisplacer node can be identified at run time for animation purposes.
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  - [HAnim Feature Points](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSurfaceFeaturePoints19774V1.0.txt){:target="_blank"}
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  - [HAnim Specification, Feature points for the human body](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html){:target="_blank"}
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+ ### MFInt32 [in, out] **coordIndex** [ ] <small>[0,∞) or -1</small>
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+ Defines index values into the parent HAnimSegment or HAnimBody/HAnimHumanoid coordinate array for the mesh of vertices affected by this HAnimDisplacer. Values start at index 0.
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+ #### Warning
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  ### SFFloat [in, out] **weight** 0 <small>(-∞,∞)</small>
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  The weigh factor has typical range [0,1] and defines the scale factor applied to displacement values before adding them to neutral vertex positions.
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  - Apply a non-zero weight factor to see the effect of HAnimDisplacer displacements.
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+ ### MFVec3f [in, out] **displacements** [ ]
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+ *displacements* are a set of SFVec3f values added to neutral/resting position of each of the corresponding HAnimSegment vertices (or HAnimJoint/HAnimHumanoid vertices) referenced by coordIndex field.
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+ #### Hint
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  ## Description
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  ### Example
@@ -41,106 +41,137 @@ Author-provided prose that describes intended purpose of the url asset.
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  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
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- ### SFBool [ ] **visible** TRUE
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+ ### SFString [in, out] **name** ""
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- Whether or not renderable content within this node is visually displayed.
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+ Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.
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- #### Hint
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+ #### Hints
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- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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- - Content must be visible to be collidable and to be pickable.
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+ - This same name is a required name prefix for all other HAnim nodes within the HAnimHumanoid, if more than one humanoid appears within a scene file.
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+ - Well-defined names can simplify design and debugging through improved author understanding.
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+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints)html#NamingConventions
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+ - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt)
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+ #### Warning
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- Whether to display bounding box for associated geometry, aligned with world coordinates.
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+ - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
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- #### Hint
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+ ### SFString [in, out] **version** ""
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- - The bounding box is displayed regardless of whether contained content is visible.
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+ HAnimHumanoid version, where standardized ISO 19774 value is 2.0.
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- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
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+ #### Warning
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- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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+ - Prior versions of HAnim nodes might not validate correctly.
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+ ### MFString [in, out] **info** [ ]
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- - Can be useful for collision computations or inverse-kinematics (IK) engines.
69
+ Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.
68
70
 
69
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
71
+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
70
72
 
71
- Bounding box center: optional hint for position offset from origin of local coordinate system.
73
+ Position of children relative to local coordinate system.
74
+
75
+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
76
+
77
+ Orientation of children relative to local coordinate system.
78
+
79
+ ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
80
+
81
+ Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
82
+
83
+ ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
84
+
85
+ Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
72
86
 
73
87
  ### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
74
88
 
75
89
  Translation offset from origin of local coordinate system.
76
90
 
77
- ### MFString [in, out] **info** [ ]
91
+ ### MFVec3f [in, out] **jointBindingPositions** [ ] <small>(-∞,∞)</small>
78
92
 
79
- Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.
93
+ ### MFRotation [in, out] **jointBindingRotations** [ ] <small>(-∞,∞) or [-1,1]</small>
80
94
 
81
- ### MFNode [in, out] **joints** [ ] <small>[HAnimJoint]</small>
95
+ ### MFVec3f [in, out] **jointBindingScales** [ ] <small>(-∞,∞)</small>
82
96
 
83
- Input/Output field joints.
97
+ ### MFBool [in, out] **motionsEnabled** [ ]
84
98
 
85
- ### SFString [in, out] **name** ""
99
+ ### SFInt32 [in, out] **loa** -1 <small>[-1,∞)</small>
86
100
 
87
- Unique name attribute must be defined so that HAnimHumanoid node can be identified at run time for animation purposes.
101
+ ### SFString [in, out] **skeletalConfiguration** "BASIC"
88
102
 
89
- #### Warning
103
+ ### SFBool [in, out] **visible** TRUE
90
104
 
91
- - Name is not included if this instance is a USE node.
105
+ Whether or not renderable content within this node is visually displayed.
92
106
 
93
- ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
107
+ #### Hint
94
108
 
95
- Orientation of children relative to local coordinate system.
109
+ - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
110
+ - Content must be visible to be collidable and to be pickable.
96
111
 
97
- ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
112
+ ### SFBool [in, out] **bboxDisplay** FALSE
98
113
 
99
- Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
114
+ Whether to display bounding box for associated geometry, aligned with world coordinates.
115
+
116
+ #### Hint
100
117
 
101
- ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
118
+ - The bounding box is displayed regardless of whether contained content is visible.
102
119
 
103
- Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
120
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
104
121
 
105
- ### MFNode [in, out] **segments** [ ] <small>[HAnimSegment]</small>
122
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
106
123
 
107
- Input/Output field segments.
124
+ #### Hint
108
125
 
109
- ### MFNode [in, out] **sites** [ ] <small>[HAnimSite]</small>
126
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
110
127
 
111
- Input/Output field sites.
128
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
129
+
130
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
112
131
 
113
132
  ### MFNode [in, out] **skeleton** [ ] <small>[HAnimJoint, HAnimSite]</small>
114
133
 
115
134
  Input/Output field skeleton.
116
135
 
117
- ### MFNode [in, out] **skin** [ ] <small>[X3DChildNode]</small>
136
+ ### MFNode [in, out] **viewpoints** [ ] <small>[HAnimSite]</small>
118
137
 
119
- Input/Output field skin.
138
+ Input/Output field viewpoints.
120
139
 
121
- ### SFNode [in, out] **skinCoord** NULL <small>[X3DCoordinateNode]</small>
140
+ ### MFNode [in, out] **sites** [ ] <small>[HAnimSite]</small>
122
141
 
123
- Input/Output field skinCoord.
142
+ Input/Output field sites.
124
143
 
125
- ### SFNode [in, out] **skinNormal** NULL <small>[X3DNormalNode]</small>
144
+ ### MFNode [in, out] **segments** [ ] <small>[HAnimSegment]</small>
126
145
 
127
- Input/Output field skinNormal.
146
+ Input/Output field segments.
128
147
 
129
- ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
148
+ ### MFNode [in, out] **joints** [ ] <small>[HAnimJoint]</small>
130
149
 
131
- Position of children relative to local coordinate system.
150
+ Input/Output field joints.
132
151
 
133
- ### SFString [in, out] **version** ""
152
+ ### MFNode [in, out] **motions** [ ] <small>[HAnimMotion]</small>
134
153
 
135
- HAnimHumanoid version, where standardized ISO 19774 value is 2.0.
154
+ Input/Output field motions.
136
155
 
137
- #### Warning
156
+ ### SFNode [in, out] **skinBindingNormal** NULL <small>[X3DNormalNode]</small>
138
157
 
139
- - Prior versions of HAnim nodes might not validate correctly.
158
+ Input/Output field skinBindingNormal.
140
159
 
141
- ### MFNode [in, out] **viewpoints** [ ] <small>[HAnimSite]</small>
160
+ ### SFNode [in, out] **skinBindingCoord** NULL <small>[X3DCoordinateNode]</small>
142
161
 
143
- Input/Output field viewpoints.
162
+ Input/Output field skinBindingCoord.
163
+
164
+ ### SFNode [in, out] **skinNormal** NULL <small>[X3DNormalNode]</small>
165
+
166
+ Input/Output field skinNormal.
167
+
168
+ ### SFNode [in, out] **skinCoord** NULL <small>[X3DCoordinateNode]</small>
169
+
170
+ Input/Output field skinCoord.
171
+
172
+ ### MFNode [in, out] **skin** [ ] <small>[X3DChildNode]</small>
173
+
174
+ Input/Output field skin.
144
175
 
145
176
  ## Description
146
177
 
@@ -40,46 +40,38 @@ Author-provided prose that describes intended purpose of the url asset.
40
40
 
41
41
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
42
42
 
43
- ### SFBool [ ] **visible** TRUE
44
-
45
- Whether or not renderable content within this node is visually displayed.
46
-
47
- #### Hint
48
-
49
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
50
- - Content must be visible to be collidable and to be pickable.
51
-
52
- ### SFBool [ ] **bboxDisplay** FALSE
43
+ ### SFString [in, out] **name** ""
53
44
 
54
- Whether to display bounding box for associated geometry, aligned with world coordinates.
45
+ Unique name attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
55
46
 
56
- #### Hint
47
+ #### Warning
57
48
 
58
- - The bounding box is displayed regardless of whether contained content is visible.
49
+ - Name is not included if this instance is a USE node. Examples: HumanoidRoot sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
59
50
 
60
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
51
+ #### See Also
61
52
 
62
- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
53
+ - [HAnim Humanoid Joint Names](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt){:target="_blank"}
54
+ - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
63
55
 
64
- #### Hint
56
+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
65
57
 
66
- - Can be useful for collision computations or inverse-kinematics (IK) engines.
58
+ Position of children relative to local coordinate system.
67
59
 
68
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
60
+ #### Warning
69
61
 
70
- Bounding box center: optional hint for position offset from origin of local coordinate system.
62
+ - Usually HAnimJoint position is controlled by the center field, not the translation field.
71
63
 
72
- ### MFNode [in] **addChildren**
64
+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
73
65
 
74
- Input field addChildren.
66
+ Orientation of children relative to local coordinate system.
75
67
 
76
- ### MFNode [in] **removeChildren**
68
+ ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
77
69
 
78
- Input field removeChildren.
70
+ Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
79
71
 
80
- ### MFNode [in, out] **children** [ ] <small>[HAnimJoint,HAnimSegment,HAnimSite]</small>
72
+ ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
81
73
 
82
- Input/Output field children.
74
+ Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
83
75
 
84
76
  ### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
85
77
 
@@ -89,14 +81,6 @@ Translation offset from origin of local coordinate system.
89
81
 
90
82
  - Usually HAnimJoint position is controlled by the center field, not the translation field.
91
83
 
92
- ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
93
-
94
- Input/Output field displacers.
95
-
96
- ### SFRotation [in, out] **limitOrientation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
97
-
98
- Orientation of upper/lower rotation limits, relative to HAnimJoint center.
99
-
100
84
  ### MFFloat [in, out] **llimit** [ ] <small>(-∞,∞)</small>
101
85
 
102
86
  Lower limit for minimum joint rotation in radians.
@@ -105,32 +89,27 @@ Lower limit for minimum joint rotation in radians.
105
89
 
106
90
  - Always contains 3 values, one for each local axis.
107
91
 
108
- ### SFString [in, out] **name** ""
109
-
110
- Unique name attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
111
-
112
- #### Warning
92
+ ### MFFloat [in, out] **ulimit** [ ] <small>(-∞,∞)</small>
113
93
 
114
- - Name is not included if this instance is a USE node. Examples: HumanoidRoot sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
94
+ Upper limit for maximum joint rotation in radians.
115
95
 
116
- #### See Also
96
+ #### Hint
117
97
 
118
- - [HAnim Humanoid Joint Names](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt){:target="_blank"}
119
- - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
98
+ - Always contains 3 values, one for each local axis.
120
99
 
121
- ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
100
+ ### SFRotation [in, out] **limitOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
122
101
 
123
- Orientation of children relative to local coordinate system.
102
+ Orientation of upper/lower rotation limits, relative to HAnimJoint center.
124
103
 
125
- ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
104
+ ### MFFloat [in, out] **stiffness** [ 0, 0, 0 ] <small>[0,1]</small>
126
105
 
127
- Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
106
+ Axial values (0,1) indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness values means greater resistance.
128
107
 
129
- ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
108
+ #### Hint
130
109
 
131
- Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
110
+ - Used by inverse kinematics (IK) systems.
132
111
 
133
- ### MFInt32 [in, out] **skinCoordIndex** [ ]
112
+ ### MFInt32 [in, out] **skinCoordIndex** [ ] <small>[0,∞)</small>
134
113
 
135
114
  Coordinate index values referencing which vertices are influenced by the HAnimJoint.
136
115
 
@@ -146,29 +125,50 @@ Coordinate index values referencing which vertices are influenced by the HAnimJo
146
125
 
147
126
  Weight deformation values for the corresponding values in the skinCoordIndex field.
148
127
 
149
- ### MFFloat [in, out] **stiffness** [ 0, 0, 0 ] <small>[0,1]</small>
128
+ ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
150
129
 
151
- Axial values (0,1) indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness values means greater resistance.
130
+ Input/Output field displacers.
131
+
132
+ ### SFBool [in, out] **visible** TRUE
133
+
134
+ Whether or not renderable content within this node is visually displayed.
152
135
 
153
136
  #### Hint
154
137
 
155
- - Used by inverse kinematics (IK) systems.
138
+ - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
139
+ - Content must be visible to be collidable and to be pickable.
156
140
 
157
- ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
141
+ ### SFBool [in, out] **bboxDisplay** FALSE
158
142
 
159
- Position of children relative to local coordinate system.
143
+ Whether to display bounding box for associated geometry, aligned with world coordinates.
160
144
 
161
- #### Warning
145
+ #### Hint
162
146
 
163
- - Usually HAnimJoint position is controlled by the center field, not the translation field.
147
+ - The bounding box is displayed regardless of whether contained content is visible.
164
148
 
165
- ### MFFloat [in, out] **ulimit** [ ] <small>(-∞,∞)</small>
149
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
166
150
 
167
- Upper limit for maximum joint rotation in radians.
151
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
168
152
 
169
153
  #### Hint
170
154
 
171
- - Always contains 3 values, one for each local axis.
155
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
156
+
157
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
158
+
159
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
160
+
161
+ ### MFNode [in] **addChildren**
162
+
163
+ Input field addChildren.
164
+
165
+ ### MFNode [in] **removeChildren**
166
+
167
+ Input field removeChildren.
168
+
169
+ ### MFNode [in, out] **children** [ ] <small>[HAnimJoint,HAnimSegment,HAnimSite]</small>
170
+
171
+ Input/Output field children.
172
172
 
173
173
  ## Description
174
174
 
@@ -43,27 +43,27 @@ Author-provided prose that describes intended purpose of the url asset.
43
43
 
44
44
  ### SFBool [in] **previous**
45
45
 
46
- ### SFTime [in, out] **frameDuration** <small></small>
46
+ ### SFTime [in, out] **frameDuration** 0.1 <small>(0,∞)</small>
47
47
 
48
- ### SFInt32 [in, out] **frameIncrement** <small></small>
48
+ ### SFInt32 [in, out] **frameIncrement** 1 <small>(-∞,∞)</small>
49
49
 
50
- ### SFInt32 [in, out] **frameIndex** <small></small>
50
+ ### SFInt32 [in, out] **frameIndex** 0 <small>[0,∞)</small>
51
51
 
52
- ### SFBool [in, out] **loop** <small></small>
52
+ ### SFBool [in, out] **loop** FALSE
53
53
 
54
- ### SFString [in, out] **channels** <small></small>
54
+ ### SFString [in, out] **channels** ""
55
55
 
56
- ### MFBool [in, out] **channelsEnabled** <small></small>
56
+ ### MFBool [in, out] **channelsEnabled** [ ]
57
57
 
58
- ### MFString [in, out] **joints** <small></small>
58
+ ### SFString [in, out] **joints** ""
59
59
 
60
- ### SFInt32 [in, out] **loa** <small></small>
60
+ ### SFInt32 [in, out] **loa** -1 <small>[-1,4]</small>
61
61
 
62
- ### SFInt32 [in, out] **startFrame** <small></small>
62
+ ### SFInt32 [in, out] **startFrame** 0 <small>[0,∞)</small>
63
63
 
64
- ### SFInt32 [in, out] **endFrame** <small></small>
64
+ ### SFInt32 [in, out] **endFrame** 0 <small>[0,∞)</small>
65
65
 
66
- ### MFFloat [in, out] **values** <small></small>
66
+ ### MFFloat [in, out] **values** [ ] <small>(-∞,∞)</small>
67
67
 
68
68
  ### SFTime [out] **cycleTime**
69
69
 
@@ -40,83 +40,83 @@ Author-provided prose that describes intended purpose of the url asset.
40
40
 
41
41
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
42
42
 
43
- ### SFBool [ ] **visible** TRUE
43
+ ### SFString [in, out] **name** ""
44
44
 
45
- Whether or not renderable content within this node is visually displayed.
45
+ Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
46
46
 
47
47
  #### Hint
48
48
 
49
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
50
- - Content must be visible to be collidable and to be pickable.
49
+ - For arbitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
51
50
 
52
- ### SFBool [ ] **bboxDisplay** FALSE
51
+ #### Warning
53
52
 
54
- Whether to display bounding box for associated geometry, aligned with world coordinates.
53
+ - Name is not included if this instance is a USE node. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
55
54
 
56
- #### Hint
55
+ #### See Also
57
56
 
58
- - The bounding box is displayed regardless of whether contained content is visible.
57
+ - [HAnim Humanoid Segment Names HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt){:target="_blank"}
58
+ - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
59
59
 
60
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
60
+ ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
61
61
 
62
- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
62
+ Total mass of the segment, 0 if not available.
63
63
 
64
- #### Hint
64
+ ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
65
65
 
66
- - Can be useful for collision computations or inverse-kinematics (IK) engines.
66
+ Location within segment of center of mass.
67
67
 
68
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
68
+ ### MFFloat [in, out] **momentsOfInertia** [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] <small>[0,∞)</small>
69
69
 
70
- Bounding box center: optional hint for position offset from origin of local coordinate system.
70
+ 3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0.
71
71
 
72
- ### MFNode [in] **addChildren**
72
+ ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
73
73
 
74
- Input field addChildren.
74
+ Input/Output field displacers.
75
75
 
76
- ### MFNode [in] **removeChildren**
76
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
77
77
 
78
- Input field removeChildren.
78
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
79
79
 
80
- ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
80
+ ### SFBool [in, out] **visible** TRUE
81
81
 
82
- Input/Output field children.
82
+ Whether or not renderable content within this node is visually displayed.
83
83
 
84
- ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
84
+ #### Hint
85
85
 
86
- Location within segment of center of mass.
86
+ - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
87
+ - Content must be visible to be collidable and to be pickable.
87
88
 
88
- ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
89
+ ### SFBool [in, out] **bboxDisplay** FALSE
89
90
 
90
- Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
91
+ Whether to display bounding box for associated geometry, aligned with world coordinates.
91
92
 
92
- ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
93
+ #### Hint
93
94
 
94
- Input/Output field displacers.
95
+ - The bounding box is displayed regardless of whether contained content is visible.
95
96
 
96
- ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
97
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
97
98
 
98
- Total mass of the segment, 0 if not available.
99
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
99
100
 
100
- ### MFFloat [in, out] **momentsOfInertia** [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] <small>[0,∞)</small>
101
+ #### Hint
101
102
 
102
- 3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0.
103
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
103
104
 
104
- ### SFString [in, out] **name** ""
105
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
105
106
 
106
- Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
107
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
107
108
 
108
- #### Hint
109
+ ### MFNode [in] **addChildren**
109
110
 
110
- - For arbitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
111
+ Input field addChildren.
111
112
 
112
- #### Warning
113
+ ### MFNode [in] **removeChildren**
113
114
 
114
- - Name is not included if this instance is a USE node. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
115
+ Input field removeChildren.
115
116
 
116
- #### See Also
117
+ ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
117
118
 
118
- - [HAnim Humanoid Segment Names HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt){:target="_blank"}
119
- - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
119
+ Input/Output field children.
120
120
 
121
121
  ## Description
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122