x_ite 8.8.5 → 8.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/assets/components/Annotation.js +14 -14
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +27 -27
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +52 -40
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +26 -26
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +75 -73
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +23 -23
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +21 -21
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +103 -105
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/components/CADGeometry/CADAssembly.md +2 -2
  47. package/docs/_posts/components/CADGeometry/CADFace.md +3 -3
  48. package/docs/_posts/components/CADGeometry/CADLayer.md +2 -2
  49. package/docs/_posts/components/CADGeometry/CADPart.md +2 -2
  50. package/docs/_posts/components/Core/MetadataBoolean.md +0 -20
  51. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +15 -11
  52. package/docs/_posts/components/DIS/DISEntityManager.md +4 -4
  53. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +9 -9
  54. package/docs/_posts/components/DIS/EspduTransform.md +37 -37
  55. package/docs/_posts/components/DIS/ReceiverPdu.md +18 -18
  56. package/docs/_posts/components/DIS/SignalPdu.md +16 -16
  57. package/docs/_posts/components/DIS/TransmitterPdu.md +32 -32
  58. package/docs/_posts/components/EventUtilities/BooleanFilter.md +6 -6
  59. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +2 -2
  60. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +1 -1
  61. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +1 -1
  62. package/docs/_posts/components/Followers/ColorChaser.md +2 -2
  63. package/docs/_posts/components/Followers/ColorDamper.md +2 -2
  64. package/docs/_posts/components/Followers/CoordinateChaser.md +4 -4
  65. package/docs/_posts/components/Followers/CoordinateDamper.md +4 -4
  66. package/docs/_posts/components/Followers/OrientationChaser.md +4 -4
  67. package/docs/_posts/components/Followers/OrientationDamper.md +4 -4
  68. package/docs/_posts/components/Followers/PositionChaser.md +4 -4
  69. package/docs/_posts/components/Followers/PositionChaser2D.md +4 -4
  70. package/docs/_posts/components/Followers/PositionDamper.md +4 -4
  71. package/docs/_posts/components/Followers/PositionDamper2D.md +4 -4
  72. package/docs/_posts/components/Followers/ScalarChaser.md +4 -4
  73. package/docs/_posts/components/Followers/ScalarDamper.md +4 -4
  74. package/docs/_posts/components/Followers/TexCoordChaser2D.md +4 -4
  75. package/docs/_posts/components/Followers/TexCoordDamper2D.md +4 -4
  76. package/docs/_posts/components/Geometry2D/Polyline2D.md +1 -1
  77. package/docs/_posts/components/Geometry3D/Cone.md +2 -2
  78. package/docs/_posts/components/Geometry3D/Cylinder.md +3 -3
  79. package/docs/_posts/components/Geometry3D/ElevationGrid.md +2 -2
  80. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +3 -5
  81. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +3 -3
  82. package/docs/_posts/components/Geospatial/GeoLOD.md +6 -6
  83. package/docs/_posts/components/Geospatial/GeoLocation.md +2 -2
  84. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +8 -8
  85. package/docs/_posts/components/Geospatial/GeoTransform.md +2 -2
  86. package/docs/_posts/components/Geospatial/GeoViewpoint.md +11 -3
  87. package/docs/_posts/components/Grouping/Group.md +2 -2
  88. package/docs/_posts/components/Grouping/StaticGroup.md +2 -2
  89. package/docs/_posts/components/Grouping/Switch.md +2 -2
  90. package/docs/_posts/components/Grouping/Transform.md +2 -2
  91. package/docs/_posts/components/HAnim/HAnimDisplacer.md +16 -16
  92. package/docs/_posts/components/HAnim/HAnimHumanoid.md +78 -47
  93. package/docs/_posts/components/HAnim/HAnimJoint.md +59 -59
  94. package/docs/_posts/components/HAnim/HAnimMotion.md +17 -17
  95. package/docs/_posts/components/HAnim/HAnimSegment.md +39 -39
  96. package/docs/_posts/components/HAnim/HAnimSite.md +39 -39
  97. package/docs/_posts/components/Layering/Layer.md +14 -2
  98. package/docs/_posts/components/Layering/LayerSet.md +2 -2
  99. package/docs/_posts/components/Layering/Viewport.md +3 -3
  100. package/docs/_posts/components/Layout/Layout.md +1 -1
  101. package/docs/_posts/components/Layout/LayoutGroup.md +3 -3
  102. package/docs/_posts/components/Layout/LayoutLayer.md +14 -2
  103. package/docs/_posts/components/Layout/ScreenFontStyle.md +3 -3
  104. package/docs/_posts/components/Layout/ScreenGroup.md +3 -3
  105. package/docs/_posts/components/Lighting/DirectionalLight.md +4 -4
  106. package/docs/_posts/components/Lighting/EnvironmentLight.md +5 -5
  107. package/docs/_posts/components/Lighting/PointLight.md +4 -4
  108. package/docs/_posts/components/Lighting/SpotLight.md +4 -4
  109. package/docs/_posts/components/NURBS/NurbsCurve.md +1 -1
  110. package/docs/_posts/components/NURBS/NurbsCurve2D.md +1 -1
  111. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +6 -6
  112. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +12 -12
  113. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +6 -6
  114. package/docs/_posts/components/NURBS/NurbsSet.md +6 -6
  115. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +22 -22
  116. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +16 -16
  117. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +12 -12
  118. package/docs/_posts/components/Navigation/Billboard.md +2 -2
  119. package/docs/_posts/components/Navigation/Collision.md +2 -2
  120. package/docs/_posts/components/Navigation/LOD.md +2 -2
  121. package/docs/_posts/components/Navigation/NavigationInfo.md +2 -2
  122. package/docs/_posts/components/Navigation/OrthoViewpoint.md +11 -3
  123. package/docs/_posts/components/Navigation/Viewpoint.md +12 -4
  124. package/docs/_posts/components/Navigation/ViewpointGroup.md +4 -4
  125. package/docs/_posts/components/Networking/Anchor.md +2 -2
  126. package/docs/_posts/components/Networking/Inline.md +2 -2
  127. package/docs/_posts/components/Networking/LoadSensor.md +3 -3
  128. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +6 -2
  129. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +5 -1
  130. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +23 -14
  131. package/docs/_posts/components/ParticleSystems/PointEmitter.md +6 -2
  132. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +5 -1
  133. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +4 -0
  134. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +14 -2
  135. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +1 -1
  136. package/docs/_posts/components/Picking/LinePickSensor.md +23 -19
  137. package/docs/_posts/components/Picking/PickableGroup.md +4 -4
  138. package/docs/_posts/components/Picking/PointPickSensor.md +19 -15
  139. package/docs/_posts/components/Picking/PrimitivePickSensor.md +19 -15
  140. package/docs/_posts/components/Picking/VolumePickSensor.md +19 -15
  141. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +5 -5
  142. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +5 -5
  143. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +4 -4
  144. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +4 -4
  145. package/docs/_posts/components/Rendering/ClipPlane.md +1 -1
  146. package/docs/_posts/components/Rendering/IndexedLineSet.md +3 -9
  147. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +2 -2
  148. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +3 -3
  149. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +3 -3
  150. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +7 -7
  151. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +1 -1
  152. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +5 -5
  153. package/docs/_posts/components/RigidBodyPhysics/Contact.md +1 -1
  154. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +10 -14
  155. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +31 -31
  156. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +17 -17
  157. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +6 -6
  158. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +7 -9
  159. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +7 -7
  160. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +12 -12
  161. package/docs/_posts/components/Shaders/PackagedShader.md +24 -24
  162. package/docs/_posts/components/Shape/AcousticProperties.md +5 -5
  163. package/docs/_posts/components/Shape/Appearance.md +1 -1
  164. package/docs/_posts/components/Shape/PointProperties.md +3 -11
  165. package/docs/_posts/components/Shape/Shape.md +3 -3
  166. package/docs/_posts/components/Sound/Analyser.md +23 -19
  167. package/docs/_posts/components/Sound/AudioClip.md +20 -4
  168. package/docs/_posts/components/Sound/AudioDestination.md +13 -9
  169. package/docs/_posts/components/Sound/BiquadFilter.md +22 -18
  170. package/docs/_posts/components/Sound/BufferAudioSource.md +26 -22
  171. package/docs/_posts/components/Sound/ChannelMerger.md +10 -6
  172. package/docs/_posts/components/Sound/ChannelSelector.md +11 -7
  173. package/docs/_posts/components/Sound/ChannelSplitter.md +11 -7
  174. package/docs/_posts/components/Sound/Convolver.md +20 -16
  175. package/docs/_posts/components/Sound/Delay.md +20 -16
  176. package/docs/_posts/components/Sound/DynamicsCompressor.md +24 -20
  177. package/docs/_posts/components/Sound/Gain.md +18 -14
  178. package/docs/_posts/components/Sound/ListenerPointSource.md +18 -14
  179. package/docs/_posts/components/Sound/MicrophoneSource.md +14 -10
  180. package/docs/_posts/components/Sound/OscillatorSource.md +16 -12
  181. package/docs/_posts/components/Sound/PeriodicWave.md +7 -4
  182. package/docs/_posts/components/Sound/Sound.md +8 -2
  183. package/docs/_posts/components/Sound/SpatialSound.md +20 -17
  184. package/docs/_posts/components/Sound/StreamAudioDestination.md +13 -9
  185. package/docs/_posts/components/Sound/StreamAudioSource.md +14 -10
  186. package/docs/_posts/components/Sound/WaveShaper.md +20 -16
  187. package/docs/_posts/components/Text/FontStyle.md +3 -3
  188. package/docs/_posts/components/TextureProjector/TextureProjector.md +11 -9
  189. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +11 -9
  190. package/docs/_posts/components/Texturing/MovieTexture.md +20 -4
  191. package/docs/_posts/components/Texturing/TextureProperties.md +1 -1
  192. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +4 -4
  193. package/docs/_posts/components/Time/TimeSensor.md +4 -4
  194. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +10 -10
  195. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +8 -8
  196. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +8 -8
  197. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +4 -4
  198. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +8 -8
  199. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +27 -27
  200. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +14 -2
  201. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +21 -21
  202. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +13 -13
  203. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +6 -6
  204. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +10 -10
  205. package/docs/_posts/components/VolumeRendering/VolumeData.md +17 -17
  206. package/docs/_posts/components/X_ITE/BlendMode.md +7 -7
  207. package/docs/_tabs/playground.html +3 -1
  208. package/docs/assets/css/style.scss +4 -4
  209. package/package.json +1 -1
  210. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  211. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  212. package/src/x_ite/Browser/VERSION.js +1 -1
  213. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  214. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +2 -2
  215. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  216. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  217. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  218. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  219. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  220. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  221. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  222. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  223. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  224. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  225. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  226. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  227. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  228. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  229. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  230. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  231. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  232. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  233. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  234. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  235. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  236. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  237. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  238. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  239. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  240. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  241. package/src/x_ite/Components/Sound/Delay.js +2 -2
  242. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  243. package/src/x_ite/Components/Sound/Gain.js +2 -2
  244. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  245. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  246. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  247. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  248. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  249. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  250. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  251. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  252. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  253. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  254. package/src/x_ite/Execution/X3DExecutionContext.js +3 -5
  255. package/src/x_ite/Parser/VRMLParser.js +1 -1
  256. package/src/x_ite/Routing/X3DRoute.js +3 -3
@@ -31,28 +31,27 @@ The SingleAxisHingeJoint node belongs to the **RigidBodyPhysics** component and
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
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+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
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  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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- ### SFVec3f [in, out] **anchorPoint** 0 0 0
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+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
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  *anchorPoint* is joint center, specified in world coordinates.
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- ### SFVec3f [in, out] **axis** 0 0 0
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+ ### SFVec3f [in, out] **axis** 0 0 0 <small>(-∞,∞)</small>
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  *axis* defines vector of joint connection between body1 and body2.
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- ### SFFloat [in, out] **minAngle** [-π,π)<small> <span class="red">not supported</span></small>
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+ ### SFFloat [in, out] **minAngle** -π <small>[-π,π)</small> <small class="red">not supported</small>
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  *minAngle* is minimum rotation angle for hinge.
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- ### SFFloat [in, out] **maxAngle** [-π,π) <small><span class="red">not supported</span></small>
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+ ### SFFloat [in, out] **maxAngle** π <small>[-π,π)</small> <small class="red">not supported</small>
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  *maxAngle* is maximum rotation angle for hinge.
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- ### SFFloat [in, out] **stopBounce** 0 <small>[0,1] <span class="red">not supported</span>
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- </small>
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+ ### SFFloat [in, out] **stopBounce** 0 <small>[0,1]</small> <small class="red">not supported</small>
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  StopBounce is velocity factor for bounce back once stop point is reached.
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@@ -60,8 +59,7 @@ StopBounce is velocity factor for bounce back once stop point is reached.
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  - 0 means no bounce, 1 means return velocity matches.
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- ### SFFloat [in, out] **stopErrorCorrection** 0.8 <small>[0,1] <span class="red">not supported</span>
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- </small>
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+ ### SFFloat [in, out] **stopErrorCorrection** 0.8 <small>[0,1]</small> <small class="red">not supported</small>
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  StopErrorCorrection is fraction of error correction performed during time step once stop point is reached.
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@@ -31,11 +31,11 @@ The SliderJoint node belongs to the **RigidBodyPhysics** component and its defau
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
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+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
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  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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- ### SFVec3f [in, out] **axis** 0 1 0
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+ ### SFVec3f [in, out] **axis** 0 1 0 <small>(-∞,∞)</small>
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  *axis* is normalized vector specifying direction of motion.
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@@ -55,11 +55,11 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
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  - If (minSeparation is less than maxSeparation) then no stop is effective.
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- ### SFFLoat [in, out] **sliderForce** 0 <span class="red"><small>not supported</small></span>
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+ ### SFFloat [in, out] **sliderForce** 0 <small>[-∞,∞)</small> <small class="red">not supported</small>
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  Input/Output field sliderForce.
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- ### SFFloat [in, out] **stopBounce** 0 <small>[0,1] <span class="red">not supported</span></small>
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+ ### SFFloat [in, out] **stopBounce** 0 <small>[0,1]</small> <small class="red">not supported</small>
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  *stopBounce* is velocity factor for bounce back once stop point is reached.
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@@ -67,7 +67,7 @@ Input/Output field sliderForce.
67
67
 
68
68
  - 0 means no bounce, 1 means return velocity matches.
69
69
 
70
- ### SFFloat [in, out] **stopErrorCorrection** 1 <small>[0,1] <span class="red">not supported</span></small>
70
+ ### SFFloat [in, out] **stopErrorCorrection** 1 <small>[0,1]</small> <small class="red">not supported</small>
71
71
 
72
72
  *stopErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
73
73
 
@@ -75,11 +75,11 @@ Input/Output field sliderForce.
75
75
 
76
76
  - 0 means no error correction, 1 means all error corrected in single step.
77
77
 
78
- ### SFFloat [out] **separation** <span class="red"><small>not supported</small></span>
78
+ ### SFFloat [out] **separation** <small class="red">not supported</small>
79
79
 
80
80
  *separation* indicates final separation distance between the two bodies.
81
81
 
82
- ### SFFloat [out] **separationRate** <span class="red"><small>not supported</small></span>
82
+ ### SFFloat [out] **separationRate** <small class="red">not supported</small>
83
83
 
84
84
  *separationRate* indicates change in separation distance over time between the two bodies.
85
85
 
@@ -31,15 +31,15 @@ The UniversalJoint node belongs to the **RigidBodyPhysics** component and its de
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
35
 
36
36
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
37
 
38
- ### SFVec3f [in, out] **anchorPoint** 0 0 0
38
+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
39
39
 
40
40
  *anchorPoint* is joint center, specified in world coordinates.
41
41
 
42
- ### SFVec3f [in, out] **axis1** 0 0 0
42
+ ### SFVec3f [in, out] **axis1** 0 0 0 <small>(-∞,∞)</small>
43
43
 
44
44
  *axis1* defines axis vector of joint connection to body1.
45
45
 
@@ -47,7 +47,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
47
47
 
48
48
  - 0 0 0 means motor disabled.
49
49
 
50
- ### SFVec3f [in, out] **axis2** 0 0 0
50
+ ### SFVec3f [in, out] **axis2** 0 0 0 <small>(-∞,∞)</small>
51
51
 
52
52
  *axis2* defines axis vector of joint connection to body2.
53
53
 
@@ -83,14 +83,6 @@ Input/Output field stop1Bounce.
83
83
 
84
84
  - 0 means no error correction, 1 means all error corrected in single step.
85
85
 
86
- ### SFVec3f [out] **body1AnchorPoint**
87
-
88
- Output field body1AnchorPoint.
89
-
90
- ### SFVec3f [out] **body2AnchorPoint**
91
-
92
- Output field body2AnchorPoint.
93
-
94
86
  ### SFVec3f [out] **body1Axis**
95
87
 
96
88
  Output field body1Axis.
@@ -99,6 +91,14 @@ Output field body1Axis.
99
91
 
100
92
  Output field body2Axis.
101
93
 
94
+ ### SFVec3f [out] **body1AnchorPoint**
95
+
96
+ Output field body1AnchorPoint.
97
+
98
+ ### SFVec3f [out] **body2AnchorPoint**
99
+
100
+ Output field body2AnchorPoint.
101
+
102
102
  ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
103
103
 
104
104
  Input/Output field body1.
@@ -42,6 +42,30 @@ Author-provided prose that describes intended purpose of the url asset.
42
42
 
43
43
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
44
44
 
45
+ ### SFBool [in] **activate**
46
+
47
+ *activate* forces the shader to activate the contained objects.
48
+
49
+ ### SFBool [out] **isSelected**
50
+
51
+ *isSelected* indicates this shader instance is selected for use by browser
52
+
53
+ ### SFBool [out] **isValid**
54
+
55
+ *isValid* indicates whether current shader objects can be run as a shader program.
56
+
57
+ ### SFString [ ] **language** "" <small>["Cg"|"GLSL"|"HLSL"|...]</small>
58
+
59
+ The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
60
+
61
+ #### Hint
62
+
63
+ - Recognized values include "CG" "GLSL" "HLSL" "FX"
64
+
65
+ #### See Also
66
+
67
+ - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
68
+
45
69
  ### SFBool [in, out] **load** TRUE
46
70
 
47
71
  *load*=true means load immediately, load=false means defer loading or else unload a previously loaded asset.
@@ -92,30 +116,6 @@ Location and filename of image. Multiple locations are more reliable, and includ
92
116
 
93
117
  - Automatically reloading content has security considerations and needs to be considered carefully.
94
118
 
95
- ### SFBool [in] **activate**
96
-
97
- *activate* forces the shader to activate the contained objects.
98
-
99
- ### SFBool [out] **isSelected**
100
-
101
- *isSelected* indicates this shader instance is selected for use by browser
102
-
103
- ### SFBool [out] **isValid**
104
-
105
- *isValid* indicates whether current shader objects can be run as a shader program.
106
-
107
- ### SFString [ ] **language** "" <small>["Cg"|"GLSL"|"HLSL"|...]</small>
108
-
109
- The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
110
-
111
- #### Hint
112
-
113
- - Recognized values include "CG" "GLSL" "HLSL" "FX"
114
-
115
- #### See Also
116
-
117
- - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
118
-
119
119
  ## Description
120
120
 
121
121
  ### Hint
@@ -37,15 +37,15 @@ Author-provided prose that describes intended purpose of the url asset.
37
37
 
38
38
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
39
39
 
40
- ### SFBool [in, out] **enabled** <small></small>
40
+ ### SFBool [in, out] **enabled** TRUE
41
41
 
42
- ### SFFloat [in, out] **absorption** 0 <small></small>
42
+ ### SFFloat [in, out] **absorption** 0 <small>[0,1]</small>
43
43
 
44
- ### SFFloat [in, out] **refraction** 0 <small></small>
44
+ ### SFFloat [in, out] **refraction** 0 <small>[0,1]</small>
45
45
 
46
- ### SFFloat [in, out] **diffuse** 0 <small></small>
46
+ ### SFFloat [in, out] **diffuse** 0 <small>[0,1]</small>
47
47
 
48
- ### SFFloat [in, out] **specular** 0 <small></small>
48
+ ### SFFloat [in, out] **specular** 0 <small>[0,1]</small>
49
49
 
50
50
  ## External Links
51
51
 
@@ -98,7 +98,7 @@ Zero or more contained programmable shader nodes (ComposedShader, PackagedShader
98
98
 
99
99
  - [X3D Architecture 31 Programmable shaders component](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html){:target="_blank"}
100
100
 
101
- ### SFNode [in, out] **blendMode** NULL <small>[BlendMode] <span class="yellow">non standard</span></small>
101
+ ### SFNode [in, out] **blendMode** NULL <small>[BlendMode]</small> <small class="yellow">non standard</small>
102
102
 
103
103
  Single contained BlendMode node that defines blend mode properties.
104
104
 
@@ -31,7 +31,7 @@ The PointProperties node belongs to the **Shape** component and its default cont
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### SFFloat [in, out] **pointSizeScaleFactor** 1 (1,∞)
34
+ ### SFFloat [in, out] **pointSizeScaleFactor** 1 <small>(1,∞)</small>
35
35
 
36
36
  Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional (greater than or equal to 1.0) pointSizeScaleFactor.
37
37
 
@@ -55,22 +55,14 @@ Nominal rendered point size is a browser-dependent minimum renderable point size
55
55
 
56
56
  - Maintain pointSizeMinValue \<= pointSizeMaxValue.
57
57
 
58
- ### MFFloat [in, out] **pointSizeAttenuation** 1 0 0 <small>(0,∞)</small>
58
+ ### MFFloat [in, out] **attenuation** [ 1, 0, 0 ] <small>(0,∞)</small>
59
59
 
60
- *pointSizeAttenuation* array values [a, b, c] are set to default values if undefined. Together these parameters define attenuation factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
60
+ *attenuation* array values [a, b, c] are set to default values if undefined. Together these parameters define attenuation factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
61
61
 
62
62
  #### Hint
63
63
 
64
64
  - Nominal point size is multiplied by attenuation factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
65
65
 
66
- ### SFString [in, out] **colorMode** "TEXTURE_AND_POINT_COLOR" <small>["POINT_COLOR", "TEXTURE_COLOR", "TEXTURE_AND_POINT_COLOR"]</small>
67
-
68
- *colorMode* has blending effect on the rendering of point sprites, applying supplied color (Color node or Material emissiveColor) and texture color
69
-
70
- #### Hint
71
-
72
- - POINT_COLOR shall display the RGB channels of the color instance defined in X3DMaterialNode or X3DColorNode, and the A channel of the texture if any. If no color is associated to the point, the default RGB color (0, 0, 0) shall be used. TEXTURE_COLOR shall display the original texture with its RGBA channels and regardless to the X3DMaterialNode or X3DColorNode which might be associated to the point set. TEXTURE_AND_POINT_COLOR shall display the RGBA channels of a texture added to the RGB channels of the color defined in X3DMaterialNode or X3DColorNode node, and the A channel of the texture if any. If no color is associated to the point, the result shall be exactly the same as TEXTURE_COLOR.
73
-
74
66
  ## Description
75
67
 
76
68
  ### Hints
@@ -32,7 +32,7 @@ The Shape node belongs to the **Shape** component and its default container fiel
32
32
 
33
33
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
34
 
35
- ### SFBool [ ] **visible** TRUE
35
+ ### SFBool [in, out] **visible** TRUE
36
36
 
37
37
  Whether or not renderable content within this node is visually displayed.
38
38
 
@@ -41,7 +41,7 @@ Whether or not renderable content within this node is visually displayed.
41
41
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
42
42
  - Content must be visible to be collidable and to be pickable.
43
43
 
44
- ### SFBool [ ] **castShadow** TRUE
44
+ ### SFBool [in, out] **castShadow** TRUE
45
45
 
46
46
  *castShadow* defines whether this Shape casts shadows as produced by lighting nodes.
47
47
 
@@ -50,7 +50,7 @@ Whether or not renderable content within this node is visually displayed.
50
50
  - If the visible field is FALSE, then the Shape does not cast any shadows.
51
51
  - If prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
52
52
 
53
- ### SFBool [ ] **bboxDisplay** FALSE
53
+ ### SFBool [in, out] **bboxDisplay** FALSE
54
54
 
55
55
  Whether to display bounding box for associated geometry, aligned with world coordinates.
56
56
 
@@ -21,6 +21,10 @@ The Analyser node belongs to the **Sound** component and its default container f
21
21
 
22
22
  ```
23
23
  + X3DNode
24
+ + X3DChildNode
25
+ + X3DTimeDependentNode
26
+ + X3DSoundProcessingNode
27
+ + Analyser
24
28
  ```
25
29
 
26
30
  ## Fields
@@ -29,43 +33,43 @@ The Analyser node belongs to the **Sound** component and its default container f
29
33
 
30
34
  ### SFString [in, out] **description** ""
31
35
 
32
- ### SFBool [in, out] **enabled** <small></small>
36
+ ### SFBool [in, out] **enabled** TRUE
33
37
 
34
- ### SFFloat [in, out] **gain** <small></small>
38
+ ### SFFloat [in, out] **gain** 1 <small>(-∞,∞)</small>
35
39
 
36
- ### SFInt32 [in, out] **fftSize** <small></small>
40
+ ### SFInt32 [in, out] **fftSize** 2048 <small>[0,∞)</small>
37
41
 
38
- ### SFInt32 [in, out] **frequencyBinCount** <small></small>
42
+ ### SFInt32 [in, out] **frequencyBinCount** 1024 <small>[0,∞)</small>
39
43
 
40
- ### SFFloat [in, out] **minDecibels** <small></small>
44
+ ### SFFloat [in, out] **minDecibels** -100 <small>(-∞,∞)</small>
41
45
 
42
- ### SFFloat [in, out] **maxDecibels** <small></small>
46
+ ### SFFloat [in, out] **maxDecibels** -30 <small>(-∞,∞)</small>
43
47
 
44
- ### SFFloat [in, out] **smoothingTimeConstant** <small></small>
48
+ ### SFFloat [in, out] **smoothingTimeConstant** 0.8<small>[0,∞)</small>
45
49
 
46
- ### SFTime [in, out] **tailTime** <small></small>
50
+ ### SFTime [in, out] **tailTime** 0 <small>[0,∞)</small>
47
51
 
48
- ### SFInt32 [out] **channelCount** <small></small>
52
+ ### SFInt32 [out] **channelCount**
49
53
 
50
- ### SFString [in, out] **channelCountMode** <small></small>
54
+ ### SFString [in, out] **channelCountMode** "MAX" <small>["MAX", "CLAMPED-MAX", "EXPLICIT"]</small>
51
55
 
52
- ### SFString [in, out] **channelInterpretation** <small></small>
56
+ ### SFString [in, out] **channelInterpretation** "SPEAKERS" <small>["SPEAKERS", "DISCRETE"]</small>
53
57
 
54
- ### SFTime [in, out] **startTime** <small></small>
58
+ ### SFTime [in, out] **startTime** 0 <small>(-∞,∞)</small>
55
59
 
56
- ### SFTime [in, out] **resumeTime** <small></small>
60
+ ### SFTime [in, out] **resumeTime** 0 <small>(-∞,∞)</small>
57
61
 
58
- ### SFTime [in, out] **pauseTime** <small></small>
62
+ ### SFTime [in, out] **pauseTime** 0 <small>(-∞,∞)</small>
59
63
 
60
- ### SFTime [in, out] **stopTime** <small></small>
64
+ ### SFTime [in, out] **stopTime** 0 <small>(-∞,∞)</small>
61
65
 
62
- ### SFBool [out] **isPaused** <small></small>
66
+ ### SFBool [out] **isPaused**
63
67
 
64
- ### SFBool [out] **isActive** <small></small>
68
+ ### SFBool [out] **isActive**
65
69
 
66
- ### SFTime [out] **elapsedTime** <small></small>
70
+ ### SFTime [out] **elapsedTime**
67
71
 
68
- ### MFNode [in, out] **children** <small></small>
72
+ ### MFNode [in, out] **children** [ ] <small>[X3DSoundChannelNode,X3DSoundProcessingNode,X3DSoundSourceNode]</small>
69
73
 
70
74
  ## External Links
71
75
 
@@ -43,6 +43,10 @@ Author-provided text tooltip that tells users the expected action of this node.
43
43
 
44
44
  - Many XML tools substitute XML character references automatically if needed (such as &amp;#38; for &amp; ampersand, or &amp;#34; for " quotation mark).
45
45
 
46
+ ### SFBool [in, out] **enabled** TRUE
47
+
48
+ Enables/disables node operation.
49
+
46
50
  ### SFBool [in, out] **load** TRUE
47
51
 
48
52
  *load*=true means load immediately, load=false means defer loading or else unload a previously loaded asset.
@@ -93,6 +97,18 @@ Location and filename of sound file or stream. Support for .wav format is requir
93
97
 
94
98
  - Automatically reloading content has security considerations and needs to be considered carefully.
95
99
 
100
+ ### SFFloat [in, out] **gain** 1 <small>(-∞,∞)</small>
101
+
102
+ The gain field is a factor that represents the amount of linear amplification to apply to the output of the node.
103
+
104
+ #### Hint
105
+
106
+ - Negative gain factors negate the input signal.
107
+
108
+ #### Warning
109
+
110
+ - Decibel values shall not be used.
111
+
96
112
  ### SFFloat [in, out] **pitch** 1 <small>(0,∞)</small>
97
113
 
98
114
  Multiplier for the rate at which sampled sound is played. Changing pitch also changes playback speed.
@@ -101,7 +117,7 @@ Multiplier for the rate at which sampled sound is played. Changing pitch also ch
101
117
 
102
118
  Repeat indefinitely when loop=true, repeat only once when loop=false.
103
119
 
104
- ### SFTime [in, out] **startTime** <small>(-∞,∞)</small>
120
+ ### SFTime [in, out] **startTime** 0 <small>(-∞,∞)</small>
105
121
 
106
122
  Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
107
123
 
@@ -109,7 +125,7 @@ Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
109
125
 
110
126
  - Usually receives a ROUTEd time value.
111
127
 
112
- ### SFTime [in, out] **resumeTime** <small>(-∞,∞)</small>
128
+ ### SFTime [in, out] **resumeTime** 0 <small>(-∞,∞)</small>
113
129
 
114
130
  When resumeTime becomes\<= time now, isPaused becomes false and AudioClip becomes active. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
115
131
 
@@ -117,7 +133,7 @@ When resumeTime becomes\<= time now, isPaused becomes false and AudioClip become
117
133
 
118
134
  - Usually receives a ROUTEd time value.
119
135
 
120
- ### SFTime [in, out] **pauseTime** <small>(-∞,∞)</small>
136
+ ### SFTime [in, out] **pauseTime** 0 <small>(-∞,∞)</small>
121
137
 
122
138
  When time now \>= pauseTime, isPaused becomes true and AudioClip becomes paused. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
123
139
 
@@ -125,7 +141,7 @@ When time now \>= pauseTime, isPaused becomes true and AudioClip becomes paused.
125
141
 
126
142
  - Usually receives a ROUTEd time value.
127
143
 
128
- ### SFTime [in, out] **stopTime** <small>(-∞,∞)</small>
144
+ ### SFTime [in, out] **stopTime** 0 <small>(-∞,∞)</small>
129
145
 
130
146
  Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
131
147
 
@@ -21,6 +21,10 @@ The AudioDestination node belongs to the **Sound** component and its default con
21
21
 
22
22
  ```
23
23
  + X3DNode
24
+ + X3DChildNode
25
+ + X3DSoundNode
26
+ + X3DSoundDestinationNode
27
+ + AudioDestination
24
28
  ```
25
29
 
26
30
  ## Fields
@@ -29,23 +33,23 @@ The AudioDestination node belongs to the **Sound** component and its default con
29
33
 
30
34
  ### SFString [in, out] **description** ""
31
35
 
32
- ### SFBool [in, out] **enabled** <small></small>
36
+ ### SFBool [in, out] **enabled** TRUE
33
37
 
34
- ### SFFloat [in, out] **gain** <small></small>
38
+ ### SFFloat [in, out] **gain** 1 <small>(-∞,∞)</small>
35
39
 
36
- ### SFInt32 [in, out] **maxChannelCount** <small></small>
40
+ ### SFInt32 [in, out] **maxChannelCount** 2 <small>[0,∞)</small>
37
41
 
38
- ### SFInt32 [out] **channelCount** <small></small>
42
+ ### SFInt32 [out] **channelCount**
39
43
 
40
- ### SFString [in, out] **channelCountMode** <small></small>
44
+ ### SFString [in, out] **channelCountMode** "MAX" <small>["MAX", "CLAMPED-MAX", "EXPLICIT"]</small>
41
45
 
42
- ### SFString [in, out] **channelInterpretation** <small></small>
46
+ ### SFString [in, out] **channelInterpretation** "SPEAKERS" <small>["SPEAKERS", "DISCRETE"]</small>
43
47
 
44
- ### SFString [out] **mediaDeviceID** <small></small>
48
+ ### SFString [out] **mediaDeviceID**
45
49
 
46
- ### SFBool [out] **isActive** <small></small>
50
+ ### SFBool [out] **isActive**
47
51
 
48
- ### MFNode [in, out] **children** <small></small>
52
+ ### MFNode [in, out] **children** [ ] <small>[X3DSoundChannelNode,X3DSoundProcessingNode,X3DSoundSourceNode]</small>
49
53
 
50
54
  ## External Links
51
55
 
@@ -21,6 +21,10 @@ The BiquadFilter node belongs to the **Sound** component and its default contain
21
21
 
22
22
  ```
23
23
  + X3DNode
24
+ + X3DChildNode
25
+ + X3DTimeDependentNode
26
+ + X3DSoundProcessingNode
27
+ + BiquadFilter
24
28
  ```
25
29
 
26
30
  ## Fields
@@ -29,41 +33,41 @@ The BiquadFilter node belongs to the **Sound** component and its default contain
29
33
 
30
34
  ### SFString [in, out] **description** ""
31
35
 
32
- ### SFBool [in, out] **enabled** <small></small>
36
+ ### SFBool [in, out] **enabled** TRUE
33
37
 
34
- ### SFFloat [in, out] **detune** <small></small>
38
+ ### SFFloat [in, out] **detune** 0 <small>[0,∞)</small>
35
39
 
36
- ### SFFloat [in, out] **frequency** <small></small>
40
+ ### SFFloat [in, out] **frequency** 350 <small>[0,∞)</small>
37
41
 
38
- ### SFFloat [in, out] **gain** <small></small>
42
+ ### SFFloat [in, out] **gain** 1 <small>(-∞,∞)</small>
39
43
 
40
- ### SFFloat [in, out] **qualityFactor** <small></small>
44
+ ### SFFloat [in, out] **qualityFactor** 1 <small>[0,∞)</small>
41
45
 
42
- ### SFTime [in, out] **tailTime** <small></small>
46
+ ### SFTime [in, out] **tailTime** 0 <small>[0,∞)</small>
43
47
 
44
- ### SFString [in, out] **type** <small></small>
48
+ ### SFString [in, out] **type** "LOWPASS" <small>["LOWPASS", "HIGHPASS", "BANDPASS", "LOWSHELF", "HIGHSHELF", "PEAKING", "NOTCH", "ALLPASS"]</small>
45
49
 
46
- ### SFInt32 [out] **channelCount** <small></small>
50
+ ### SFInt32 [out] **channelCount**
47
51
 
48
- ### SFString [in, out] **channelCountMode** <small></small>
52
+ ### SFString [in, out] **channelCountMode** "MAX" <small>["MAX", "CLAMPED-MAX", "EXPLICIT"]</small>
49
53
 
50
- ### SFString [in, out] **channelInterpretation** <small></small>
54
+ ### SFString [in, out] **channelInterpretation** "SPEAKERS" <small>["SPEAKERS", "DISCRETE"]</small>
51
55
 
52
- ### SFTime [in, out] **startTime** <small></small>
56
+ ### SFTime [in, out] **startTime** 0 <small>(-∞,∞)</small>
53
57
 
54
- ### SFTime [in, out] **resumeTime** <small></small>
58
+ ### SFTime [in, out] **resumeTime** 0 <small>(-∞,∞)</small>
55
59
 
56
- ### SFTime [in, out] **pauseTime** <small></small>
60
+ ### SFTime [in, out] **pauseTime** 0 <small>(-∞,∞)</small>
57
61
 
58
- ### SFTime [in, out] **stopTime** <small></small>
62
+ ### SFTime [in, out] **stopTime** 0 <small>(-∞,∞)</small>
59
63
 
60
- ### SFBool [out] **isPaused** <small></small>
64
+ ### SFBool [out] **isPaused**
61
65
 
62
- ### SFBool [out] **isActive** <small></small>
66
+ ### SFBool [out] **isActive**
63
67
 
64
- ### SFTime [out] **elapsedTime** <small></small>
68
+ ### SFTime [out] **elapsedTime**
65
69
 
66
- ### MFNode [in, out] **children** <small></small>
70
+ ### MFNode [in, out] **children** [ ] <small>[X3DSoundChannelNode,X3DSoundProcessingNode,X3DSoundSourceNode]</small>
67
71
 
68
72
  ## External Links
69
73
 
@@ -21,6 +21,10 @@ The BufferAudioSource node belongs to the **Sound** component and its default co
21
21
 
22
22
  ```
23
23
  + X3DNode
24
+ + X3DChildNode
25
+ + X3DTimeDependentNode
26
+ + X3DSoundSourceNode
27
+ + BufferAudioSource (X3DUrlObject)*
24
28
  ```
25
29
 
26
30
  ## Fields
@@ -29,7 +33,7 @@ The BufferAudioSource node belongs to the **Sound** component and its default co
29
33
 
30
34
  ### SFString [in, out] **description** ""
31
35
 
32
- ### SFBool [in, out] **enabled** <small></small>
36
+ ### SFBool [in, out] **enabled** TRUE
33
37
 
34
38
  ### SFBool [in, out] **load** TRUE
35
39
 
@@ -81,47 +85,47 @@ Location and filename of image. Multiple locations are more reliable, and includ
81
85
 
82
86
  - Automatically reloading content has security considerations and needs to be considered carefully.
83
87
 
84
- ### SFFloat [in, out] **gain** <small></small>
88
+ ### SFFloat [in, out] **gain** 1 <small>(-∞,∞)</small>
85
89
 
86
- ### MFFloat [in, out] **buffer** <small></small>
90
+ ### MFFloat [in, out] **buffer** [ ] <small>[−1,1]</small>
87
91
 
88
- ### SFFloat [in, out] **detune** <small></small>
92
+ ### SFFloat [in, out] **detune** 0 <small>[0,∞)</small>
89
93
 
90
- ### SFTime [in, out] **bufferDuration** <small></small>
94
+ ### SFTime [in, out] **bufferDuration** 0 <small>[0,∞)</small>
91
95
 
92
- ### SFTime [in, out] **loopStart** <small></small>
96
+ ### SFTime [in, out] **loopStart** 0 <small>[0,∞)</small>
93
97
 
94
- ### SFTime [in, out] **loopEnd** <small></small>
98
+ ### SFTime [in, out] **loopEnd** 0 <small>[0,∞)</small>
95
99
 
96
- ### SFInt32 [in, out] **numberOfChannels** <small></small>
100
+ ### SFInt32 [in, out] **numberOfChannels** 0 <small>[0,∞)</small>
97
101
 
98
- ### SFFloat [in, out] **playbackRate** <small></small>
102
+ ### SFFloat [in, out] **playbackRate** 1 <small>(-∞,∞)</small>
99
103
 
100
- ### SFFloat [in, out] **sampleRate** <small></small>
104
+ ### SFFloat [in, out] **sampleRate** 0 <small>[0,∞)</small>
101
105
 
102
- ### SFInt32 [out] **bufferLength** <small></small>
106
+ ### SFInt32 [out] **bufferLength**
103
107
 
104
- ### SFInt32 [out] **channelCount** <small></small>
108
+ ### SFInt32 [out] **channelCount**
105
109
 
106
- ### SFString [in, out] **channelCountMode** <small></small>
110
+ ### SFString [in, out] **channelCountMode** "MAX" <small>["MAX", "CLAMPED-MAX", "EXPLICIT"]</small>
107
111
 
108
- ### SFString [in, out] **channelInterpretation** <small></small>
112
+ ### SFString [in, out] **channelInterpretation** "SPEAKERS" <small>["SPEAKERS", "DISCRETE"]</small>
109
113
 
110
- ### SFBool [in, out] **loop** <small></small>
114
+ ### SFBool [in, out] **loop** FALSE
111
115
 
112
- ### SFTime [in, out] **startTime** <small></small>
116
+ ### SFTime [in, out] **startTime** 0 <small>(-∞,∞)</small>
113
117
 
114
- ### SFTime [in, out] **resumeTime** <small></small>
118
+ ### SFTime [in, out] **resumeTime** 0 <small>(-∞,∞)</small>
115
119
 
116
- ### SFTime [in, out] **pauseTime** <small></small>
120
+ ### SFTime [in, out] **pauseTime** 0 <small>(-∞,∞)</small>
117
121
 
118
- ### SFTime [in, out] **stopTime** <small></small>
122
+ ### SFTime [in, out] **stopTime** 0 <small>(-∞,∞)</small>
119
123
 
120
- ### SFBool [out] **isPaused** <small></small>
124
+ ### SFBool [out] **isPaused**
121
125
 
122
- ### SFBool [out] **isActive** <small></small>
126
+ ### SFBool [out] **isActive**
123
127
 
124
- ### SFTime [out] **elapsedTime** <small></small>
128
+ ### SFTime [out] **elapsedTime**
125
129
 
126
130
  ## External Links
127
131