x_ite 8.8.5 → 8.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/assets/components/Annotation.js +14 -14
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +27 -27
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +52 -40
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +26 -26
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +75 -73
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +23 -23
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +21 -21
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +103 -105
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/components/CADGeometry/CADAssembly.md +2 -2
  47. package/docs/_posts/components/CADGeometry/CADFace.md +3 -3
  48. package/docs/_posts/components/CADGeometry/CADLayer.md +2 -2
  49. package/docs/_posts/components/CADGeometry/CADPart.md +2 -2
  50. package/docs/_posts/components/Core/MetadataBoolean.md +0 -20
  51. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +15 -11
  52. package/docs/_posts/components/DIS/DISEntityManager.md +4 -4
  53. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +9 -9
  54. package/docs/_posts/components/DIS/EspduTransform.md +37 -37
  55. package/docs/_posts/components/DIS/ReceiverPdu.md +18 -18
  56. package/docs/_posts/components/DIS/SignalPdu.md +16 -16
  57. package/docs/_posts/components/DIS/TransmitterPdu.md +32 -32
  58. package/docs/_posts/components/EventUtilities/BooleanFilter.md +6 -6
  59. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +2 -2
  60. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +1 -1
  61. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +1 -1
  62. package/docs/_posts/components/Followers/ColorChaser.md +2 -2
  63. package/docs/_posts/components/Followers/ColorDamper.md +2 -2
  64. package/docs/_posts/components/Followers/CoordinateChaser.md +4 -4
  65. package/docs/_posts/components/Followers/CoordinateDamper.md +4 -4
  66. package/docs/_posts/components/Followers/OrientationChaser.md +4 -4
  67. package/docs/_posts/components/Followers/OrientationDamper.md +4 -4
  68. package/docs/_posts/components/Followers/PositionChaser.md +4 -4
  69. package/docs/_posts/components/Followers/PositionChaser2D.md +4 -4
  70. package/docs/_posts/components/Followers/PositionDamper.md +4 -4
  71. package/docs/_posts/components/Followers/PositionDamper2D.md +4 -4
  72. package/docs/_posts/components/Followers/ScalarChaser.md +4 -4
  73. package/docs/_posts/components/Followers/ScalarDamper.md +4 -4
  74. package/docs/_posts/components/Followers/TexCoordChaser2D.md +4 -4
  75. package/docs/_posts/components/Followers/TexCoordDamper2D.md +4 -4
  76. package/docs/_posts/components/Geometry2D/Polyline2D.md +1 -1
  77. package/docs/_posts/components/Geometry3D/Cone.md +2 -2
  78. package/docs/_posts/components/Geometry3D/Cylinder.md +3 -3
  79. package/docs/_posts/components/Geometry3D/ElevationGrid.md +2 -2
  80. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +3 -5
  81. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +3 -3
  82. package/docs/_posts/components/Geospatial/GeoLOD.md +6 -6
  83. package/docs/_posts/components/Geospatial/GeoLocation.md +2 -2
  84. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +8 -8
  85. package/docs/_posts/components/Geospatial/GeoTransform.md +2 -2
  86. package/docs/_posts/components/Geospatial/GeoViewpoint.md +11 -3
  87. package/docs/_posts/components/Grouping/Group.md +2 -2
  88. package/docs/_posts/components/Grouping/StaticGroup.md +2 -2
  89. package/docs/_posts/components/Grouping/Switch.md +2 -2
  90. package/docs/_posts/components/Grouping/Transform.md +2 -2
  91. package/docs/_posts/components/HAnim/HAnimDisplacer.md +16 -16
  92. package/docs/_posts/components/HAnim/HAnimHumanoid.md +78 -47
  93. package/docs/_posts/components/HAnim/HAnimJoint.md +59 -59
  94. package/docs/_posts/components/HAnim/HAnimMotion.md +17 -17
  95. package/docs/_posts/components/HAnim/HAnimSegment.md +39 -39
  96. package/docs/_posts/components/HAnim/HAnimSite.md +39 -39
  97. package/docs/_posts/components/Layering/Layer.md +14 -2
  98. package/docs/_posts/components/Layering/LayerSet.md +2 -2
  99. package/docs/_posts/components/Layering/Viewport.md +3 -3
  100. package/docs/_posts/components/Layout/Layout.md +1 -1
  101. package/docs/_posts/components/Layout/LayoutGroup.md +3 -3
  102. package/docs/_posts/components/Layout/LayoutLayer.md +14 -2
  103. package/docs/_posts/components/Layout/ScreenFontStyle.md +3 -3
  104. package/docs/_posts/components/Layout/ScreenGroup.md +3 -3
  105. package/docs/_posts/components/Lighting/DirectionalLight.md +4 -4
  106. package/docs/_posts/components/Lighting/EnvironmentLight.md +5 -5
  107. package/docs/_posts/components/Lighting/PointLight.md +4 -4
  108. package/docs/_posts/components/Lighting/SpotLight.md +4 -4
  109. package/docs/_posts/components/NURBS/NurbsCurve.md +1 -1
  110. package/docs/_posts/components/NURBS/NurbsCurve2D.md +1 -1
  111. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +6 -6
  112. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +12 -12
  113. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +6 -6
  114. package/docs/_posts/components/NURBS/NurbsSet.md +6 -6
  115. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +22 -22
  116. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +16 -16
  117. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +12 -12
  118. package/docs/_posts/components/Navigation/Billboard.md +2 -2
  119. package/docs/_posts/components/Navigation/Collision.md +2 -2
  120. package/docs/_posts/components/Navigation/LOD.md +2 -2
  121. package/docs/_posts/components/Navigation/NavigationInfo.md +2 -2
  122. package/docs/_posts/components/Navigation/OrthoViewpoint.md +11 -3
  123. package/docs/_posts/components/Navigation/Viewpoint.md +12 -4
  124. package/docs/_posts/components/Navigation/ViewpointGroup.md +4 -4
  125. package/docs/_posts/components/Networking/Anchor.md +2 -2
  126. package/docs/_posts/components/Networking/Inline.md +2 -2
  127. package/docs/_posts/components/Networking/LoadSensor.md +3 -3
  128. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +6 -2
  129. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +5 -1
  130. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +23 -14
  131. package/docs/_posts/components/ParticleSystems/PointEmitter.md +6 -2
  132. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +5 -1
  133. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +4 -0
  134. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +14 -2
  135. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +1 -1
  136. package/docs/_posts/components/Picking/LinePickSensor.md +23 -19
  137. package/docs/_posts/components/Picking/PickableGroup.md +4 -4
  138. package/docs/_posts/components/Picking/PointPickSensor.md +19 -15
  139. package/docs/_posts/components/Picking/PrimitivePickSensor.md +19 -15
  140. package/docs/_posts/components/Picking/VolumePickSensor.md +19 -15
  141. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +5 -5
  142. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +5 -5
  143. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +4 -4
  144. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +4 -4
  145. package/docs/_posts/components/Rendering/ClipPlane.md +1 -1
  146. package/docs/_posts/components/Rendering/IndexedLineSet.md +3 -9
  147. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +2 -2
  148. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +3 -3
  149. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +3 -3
  150. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +7 -7
  151. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +1 -1
  152. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +5 -5
  153. package/docs/_posts/components/RigidBodyPhysics/Contact.md +1 -1
  154. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +10 -14
  155. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +31 -31
  156. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +17 -17
  157. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +6 -6
  158. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +7 -9
  159. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +7 -7
  160. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +12 -12
  161. package/docs/_posts/components/Shaders/PackagedShader.md +24 -24
  162. package/docs/_posts/components/Shape/AcousticProperties.md +5 -5
  163. package/docs/_posts/components/Shape/Appearance.md +1 -1
  164. package/docs/_posts/components/Shape/PointProperties.md +3 -11
  165. package/docs/_posts/components/Shape/Shape.md +3 -3
  166. package/docs/_posts/components/Sound/Analyser.md +23 -19
  167. package/docs/_posts/components/Sound/AudioClip.md +20 -4
  168. package/docs/_posts/components/Sound/AudioDestination.md +13 -9
  169. package/docs/_posts/components/Sound/BiquadFilter.md +22 -18
  170. package/docs/_posts/components/Sound/BufferAudioSource.md +26 -22
  171. package/docs/_posts/components/Sound/ChannelMerger.md +10 -6
  172. package/docs/_posts/components/Sound/ChannelSelector.md +11 -7
  173. package/docs/_posts/components/Sound/ChannelSplitter.md +11 -7
  174. package/docs/_posts/components/Sound/Convolver.md +20 -16
  175. package/docs/_posts/components/Sound/Delay.md +20 -16
  176. package/docs/_posts/components/Sound/DynamicsCompressor.md +24 -20
  177. package/docs/_posts/components/Sound/Gain.md +18 -14
  178. package/docs/_posts/components/Sound/ListenerPointSource.md +18 -14
  179. package/docs/_posts/components/Sound/MicrophoneSource.md +14 -10
  180. package/docs/_posts/components/Sound/OscillatorSource.md +16 -12
  181. package/docs/_posts/components/Sound/PeriodicWave.md +7 -4
  182. package/docs/_posts/components/Sound/Sound.md +8 -2
  183. package/docs/_posts/components/Sound/SpatialSound.md +20 -17
  184. package/docs/_posts/components/Sound/StreamAudioDestination.md +13 -9
  185. package/docs/_posts/components/Sound/StreamAudioSource.md +14 -10
  186. package/docs/_posts/components/Sound/WaveShaper.md +20 -16
  187. package/docs/_posts/components/Text/FontStyle.md +3 -3
  188. package/docs/_posts/components/TextureProjector/TextureProjector.md +11 -9
  189. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +11 -9
  190. package/docs/_posts/components/Texturing/MovieTexture.md +20 -4
  191. package/docs/_posts/components/Texturing/TextureProperties.md +1 -1
  192. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +4 -4
  193. package/docs/_posts/components/Time/TimeSensor.md +4 -4
  194. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +10 -10
  195. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +8 -8
  196. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +8 -8
  197. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +4 -4
  198. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +8 -8
  199. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +27 -27
  200. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +14 -2
  201. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +21 -21
  202. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +13 -13
  203. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +6 -6
  204. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +10 -10
  205. package/docs/_posts/components/VolumeRendering/VolumeData.md +17 -17
  206. package/docs/_posts/components/X_ITE/BlendMode.md +7 -7
  207. package/docs/_tabs/playground.html +3 -1
  208. package/docs/assets/css/style.scss +4 -4
  209. package/package.json +1 -1
  210. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  211. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  212. package/src/x_ite/Browser/VERSION.js +1 -1
  213. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  214. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +2 -2
  215. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  216. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  217. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  218. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  219. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  220. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  221. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  222. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  223. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  224. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  225. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  226. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  227. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  228. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  229. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  230. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  231. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  232. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  233. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  234. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  235. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  236. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  237. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  238. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  239. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  240. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  241. package/src/x_ite/Components/Sound/Delay.js +2 -2
  242. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  243. package/src/x_ite/Components/Sound/Gain.js +2 -2
  244. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  245. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  246. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  247. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  248. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  249. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  250. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  251. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  252. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  253. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  254. package/src/x_ite/Execution/X3DExecutionContext.js +3 -5
  255. package/src/x_ite/Parser/VRMLParser.js +1 -1
  256. package/src/x_ite/Routing/X3DRoute.js +3 -3
@@ -34,10 +34,6 @@ The CylinderSensor node belongs to the **PointingDeviceSensor** component and it
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### SFBool [in, out] **enabled** TRUE
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- Enables/disables node operation.
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  ### SFString [in, out] **description** ""
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  - Use spaces, make descriptions clear and readable. Many XML tools substitute XML character references automatically if needed (such as & for & ampersand, or " for " quotation mark).
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- ### SFRotation [in, out] **axisRotation** 0 0 1 0
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+ ### SFBool [in, out] **enabled** TRUE
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+ Enables/disables node operation.
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+ ### SFRotation [in, out] **axisRotation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
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  *axisRotation* determines local sensor coordinate system by rotating the local coordinate system.
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@@ -34,10 +34,6 @@ The PlaneSensor node belongs to the **PointingDeviceSensor** component and its d
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- ### SFBool [in, out] **enabled** TRUE
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  - Use spaces, make descriptions clear and readable. Many XML tools substitute XML character references automatically if needed (such as &amp;#38; for &amp; ampersand, or &amp;#34; for " quotation mark).
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- ### SFRotation [in, out] **axisRotation** 0 0 1 0
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+ ### SFBool [in, out] **enabled** TRUE
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+ Enables/disables node operation.
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+ ### SFRotation [in, out] **axisRotation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
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  *axisRotation* determines local sensor coordinate system by rotating the local coordinate system.
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@@ -34,10 +34,6 @@ The SphereSensor node belongs to the **PointingDeviceSensor** component and its
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### SFBool [in, out] **enabled** TRUE
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- Enables/disables node operation.
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  ### SFString [in, out] **description** ""
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  - Use spaces, make descriptions clear and readable. Many XML tools substitute XML character references automatically if needed (such as &amp;#38; for &amp; ampersand, or &amp;#34; for " quotation mark).
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+ ### SFBool [in, out] **enabled** TRUE
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+ Enables/disables node operation.
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  ### SFBool [in, out] **autoOffset** TRUE
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  Determines whether previous offset values are remembered/accumulated.
@@ -34,10 +34,6 @@ The TouchSensor node belongs to the **PointingDeviceSensor** component and its d
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### SFBool [in, out] **enabled** TRUE
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+ ### SFBool [in, out] **enabled** TRUE
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+ Enables/disables node operation.
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  ### SFVec2f [out] **hitTexCoord_changed**
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51
51
  When pointing device selects geometry, send event containing texture coordinates of surface at the hitPoint.
@@ -35,7 +35,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
35
35
 
36
36
  Enables/disables node operation.
37
37
 
38
- ### SFVec4f [in, out] **plane** 0 1 0 0 <small>[0,1]</small>
38
+ ### SFVec4f [in, out] **plane** 0 1 0 0 <small>[0,1] or (-∞,∞)</small>
39
39
 
40
40
  If (a,b,c,d) is the plane, with the first three components being a normalized vector describing the plane's normal direction (and thus the fourth component d being distance from the origin), a point (x,y,z) is visible to the user, with regards to the clipping plane, if a\*x+b\*y+c\*z+d is greater than 0.
41
41
 
@@ -43,17 +43,11 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
43
43
 
44
44
  ### MFInt32 [in] **set_coordIndex** <small>[0,∞) or -1</small>
45
45
 
46
- **colorIndex** values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
46
+ *coordIndex* indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets.
47
47
 
48
- #### Hints
49
-
50
- - If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
51
- - If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
52
- - If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
53
-
54
- #### Warning
48
+ #### Hint
55
49
 
56
- - It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
50
+ - Sentinel value -1 is used to separate indices for each successive polygon.
57
51
 
58
52
  ### SFBool [ ] **colorPerVertex** TRUE
59
53
 
@@ -31,11 +31,11 @@ The BallJoint node belongs to the **RigidBodyPhysics** component and its default
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
35
 
36
36
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
37
 
38
- ### SFVec3f [in, out] **anchorPoint** 0 0 0
38
+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
39
39
 
40
40
  *anchorPoint* is joint center, specified in world coordinates.
41
41
 
@@ -54,7 +54,7 @@ Orientation (axis, angle in radians) of children relative to local coordinate sy
54
54
 
55
55
  - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
56
56
 
57
- ### SFBool [ ] **visible** TRUE
57
+ ### SFBool [in, out] **visible** TRUE
58
58
 
59
59
  Whether or not renderable content within this node is visually displayed.
60
60
 
@@ -63,7 +63,7 @@ Whether or not renderable content within this node is visually displayed.
63
63
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
64
64
  - Content must be visible to be collidable and to be pickable.
65
65
 
66
- ### SFBool [ ] **bboxDisplay** FALSE
66
+ ### SFBool [in, out] **bboxDisplay** FALSE
67
67
 
68
68
  Whether to display bounding box for associated geometry, aligned with world coordinates.
69
69
 
@@ -71,7 +71,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
71
71
 
72
72
  - The bounding box is displayed regardless of whether contained content is visible.
73
73
 
74
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or -1 -1 -1</small>
74
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or 1 1 1</small>
75
75
 
76
76
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
77
77
 
@@ -52,7 +52,7 @@ Orientation (axis, angle in radians) of children relative to local coordinate sy
52
52
 
53
53
  - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
54
54
 
55
- ### SFBool [ ] **visible** TRUE
55
+ ### SFBool [in, out] **visible** TRUE
56
56
 
57
57
  Whether or not renderable content within this node is visually displayed.
58
58
 
@@ -61,7 +61,7 @@ Whether or not renderable content within this node is visually displayed.
61
61
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
62
62
  - Content must be visible to be collidable and to be pickable.
63
63
 
64
- ### SFBool [ ] **bboxDisplay** FALSE
64
+ ### SFBool [in, out] **bboxDisplay** FALSE
65
65
 
66
66
  Whether to display bounding box for associated geometry, aligned with world coordinates.
67
67
 
@@ -69,7 +69,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
69
69
 
70
70
  - The bounding box is displayed regardless of whether contained content is visible.
71
71
 
72
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or -1 -1 -1</small>
72
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or 1 1 1</small>
73
73
 
74
74
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
75
75
 
@@ -27,7 +27,7 @@ The CollisionCollection node belongs to the **RigidBodyPhysics** component and i
27
27
 
28
28
  ## Fields
29
29
 
30
- ### SFNode [in, out] **metadata** NULL
30
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
@@ -47,27 +47,27 @@ Default global parameters for collision outputs of rigid body physics system. Co
47
47
 
48
48
  *bounce* indicates bounciness (0 = no bounce at all, 1 = maximum bounce).
49
49
 
50
- ### SFFloat [in, out] **minBounceSpeed** 0.1
50
+ ### SFFloat [in, out] **minBounceSpeed** 0.1 <small>[0,∞)</small>
51
51
 
52
52
  *minBounceSpeed* m/s needed to bounce.
53
53
 
54
- ### SFVec2f [in, out] **frictionCoefficients** 0 0
54
+ ### SFVec2f [in, out] **frictionCoefficients** 0 0 <small>[0,∞)</small>
55
55
 
56
56
  *frictionCoefficients* used for computing surface drag.
57
57
 
58
- ### SFVec2f [in, out] **surfaceSpeed** 0 0
58
+ ### SFVec2f [in, out] **surfaceSpeed** 0 0 <small>(-∞,∞)</small>
59
59
 
60
60
  *surfaceSpeed* defines speed vectors for computing surface drag, if contact surfaces move independently of bodies.
61
61
 
62
- ### SFVec2f [in, out] **slipFactors** 0 0
62
+ ### SFVec2f [in, out] **slipFactors** 0 0 <small>(-∞,∞)</small>
63
63
 
64
64
  *slipFactors* used for computing surface drag.
65
65
 
66
- ### SFFloat [in, out] **softnessConstantForceMix** 0.0001
66
+ ### SFFloat [in, out] **softnessConstantForceMix** 0.0001 <small>[0,1]</small>
67
67
 
68
68
  *softnessConstantForceMix* value applies a constant force value to make colliding surfaces appear to be somewhat soft.
69
69
 
70
- ### SFFloat [in, out] **softnessErrorCorrection** 0.8
70
+ ### SFFloat [in, out] **softnessErrorCorrection** 0.8 <small>[0,1]</small>
71
71
 
72
72
  *softnessErrorCorrection* indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).
73
73
 
@@ -44,7 +44,7 @@ Enables/disables node operation.
44
44
 
45
45
  Output field intersections.
46
46
 
47
- ### MFNode [out] **contacts**
47
+ ### MFNode [out] **contacts** <small>[Contact]</small>
48
48
 
49
49
  Output field contacts.
50
50
 
@@ -29,7 +29,7 @@ The CollisionSpace node belongs to the **RigidBodyPhysics** component and its de
29
29
 
30
30
  ## Fields
31
31
 
32
- ### SFNode [in, out] **metadata** NULL
32
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
34
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
35
35
 
@@ -49,7 +49,7 @@ Enables/disables node operation.
49
49
 
50
50
  - Using geometry is more accurate but slower.
51
51
 
52
- ### SFBool [ ] **visible** TRUE
52
+ ### SFBool [in, out] **visible** TRUE
53
53
 
54
54
  Whether or not renderable content within this node is visually displayed.
55
55
 
@@ -58,7 +58,7 @@ Whether or not renderable content within this node is visually displayed.
58
58
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
59
59
  - Content must be visible to be collidable and to be pickable.
60
60
 
61
- ### SFBool [ ] **bboxDisplay** FALSE
61
+ ### SFBool [in, out] **bboxDisplay** FALSE
62
62
 
63
63
  Whether to display bounding box for associated geometry, aligned with world coordinates.
64
64
 
@@ -66,7 +66,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
66
66
 
67
67
  - The bounding box is displayed regardless of whether contained content is visible.
68
68
 
69
- ### SFVec3f [ ] **bboxSize** -1 -1 -1
69
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
70
70
 
71
71
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
72
72
 
@@ -74,7 +74,7 @@ Bounding box size is usually omitted, and can easily be calculated automatically
74
74
 
75
75
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
76
76
 
77
- ### SFVec3f [ ] **bboxCenter** 0 0 0
77
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
78
78
 
79
79
  Bounding box center: optional hint for position offset from origin of local coordinate system.
80
80
 
@@ -54,7 +54,7 @@ Default global parameters for collision outputs of rigid body physics system. Co
54
54
 
55
55
  *bounce* indicates bounciness (0 = no bounce at all, 1 = maximum bounce).
56
56
 
57
- ### SFFloat [in, out] **minBounceSpeed**
57
+ ### SFFloat [in, out] **minBounceSpeed** <small>[0,∞)</small>
58
58
 
59
59
  *minBounceSpeed* m/s needed to bounce.
60
60
 
@@ -31,15 +31,15 @@ The DoubleAxisHingeJoint node belongs to the **RigidBodyPhysics** component and
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
35
 
36
36
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
37
 
38
- ### SFVec3f [in, out] **anchorPoint** 0 0 0
38
+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
39
39
 
40
40
  *anchorPoint* is joint center, specified in world coordinates.
41
41
 
42
- ### SFVec3f [in, out] **axis1** 0 0 0
42
+ ### SFVec3f [in, out] **axis1** 0 0 0 <small>(-∞,∞)</small>
43
43
 
44
44
  *axis1* defines axis vector of joint connection to body1.
45
45
 
@@ -47,7 +47,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
47
47
 
48
48
  - 0 0 0 means motor disabled.
49
49
 
50
- ### SFVec3f [in, out] **axis2** 0 0 0
50
+ ### SFVec3f [in, out] **axis2** 0 0 0 <small>(-∞,∞)</small>
51
51
 
52
52
  *axis2* defines axis vector of joint connection to body2.
53
53
 
@@ -55,31 +55,27 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
55
55
 
56
56
  - 0 0 0 means motor disabled.
57
57
 
58
- ### SFFloat [in, out] **minAngle1** -π <small>π [-π,π] <span class="red">not supported</span>
59
- </small>
58
+ ### SFFloat [in, out] **minAngle1** -π <small>π [-π,π]</small> <small class="red">not supported</small>
60
59
 
61
60
  MinAngle1 is minimum rotation angle for hinge.
62
61
 
63
- ### SFFloat [in, out] **maxAngle1** π <small>[-π,π] <span class="red">not supported</span>
64
- </small>
62
+ ### SFFloat [in, out] **maxAngle1** π <small>[-π,π]</small> <small class="red">not supported</small>
65
63
 
66
64
  MaxAngle1 is maximum rotation angle for hinge.
67
65
 
68
- ### SFFloat [in, out] **desiredAngularVelocity1** 0 <small>(-∞,∞) <span class="red">not supported</span>
69
- </small>
66
+ ### SFFloat [in, out] **desiredAngularVelocity1** 0 <small>(-∞,∞)</small> <small class="red">not supported</small>
70
67
 
71
68
  DesiredAngularVelocity1 is goal rotation rate for hinge connection to body1.
72
69
 
73
- ### SFFloat [in, out] **desiredAngularVelocity2** 0 <small>(-∞,∞) <span class="red">not supported</span>
74
- </small>
70
+ ### SFFloat [in, out] **desiredAngularVelocity2** 0 <small>(-∞,∞)</small> <small class="red">not supported</small>
75
71
 
76
72
  DesiredAngularVelocity2 is goal rotation rate for hinge connection to body2.
77
73
 
78
- ### SFFloat [in, out] **maxTorque1** 0 <small>(-∞,∞) <span class="red">not supported</span></small>
74
+ ### SFFloat [in, out] **maxTorque1** 0 <small>(-∞,∞)</small> <small class="red">not supported</small>
79
75
 
80
76
  *maxTorque1* is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity1.
81
77
 
82
- ### SFFloat [in, out] **maxTorque2** 0 <small>(-∞,∞) <span class="red">not supported</span></small>
78
+ ### SFFloat [in, out] **maxTorque2** 0 <small>(-∞,∞)</small> <small class="red">not supported</small>
83
79
 
84
80
  *maxTorque2* is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity2.
85
81
 
@@ -31,61 +31,65 @@ The MotorJoint node belongs to the **RigidBodyPhysics** component and its defaul
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ ### SFBool [ ] **autoCalc** FALSE
35
+
36
+ *autoCalc* controls whether user manually provides individual angle rotations each frame (false) or if angle values are automatically calculated by motor implementations (true).
37
+
38
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
39
 
36
40
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
41
 
38
- ### SFInt32 [in, out] **enabledAxes** 1 <small>[0,3]</small>
42
+ ### SFFloat [in, out] **axis1Angle** 0 <small>[-π,π]</small>
39
43
 
40
- *enabledAxes* indicates which motor axes are active. (0) none, (1) axis 1, (2) axes 1 and 2, (3) all three axes.
44
+ *axis1Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
41
45
 
42
- ### SFVec3f [in, out] **motor1Axis** 0 0 0
46
+ ### SFFloat [in, out] **axis2Angle** 0 <small>[-π,π]</small>
43
47
 
44
- *motor1Axis* defines axis vector of corresponding motor axis.
48
+ *axis2Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
45
49
 
46
- #### Hint
50
+ ### SFFloat [in, out] **axis3Angle** 0 <small>[-π,π]</small>
47
51
 
48
- - 0 0 0 means motor disabled.
52
+ *axis3Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
49
53
 
50
- ### SFVec3f [in, out] **motor2Axis** 0 0 0
54
+ ### SFFloat [in, out] **axis1Torque** 0 <small>(-∞,∞)</small>
51
55
 
52
- *motor2Axis* defines axis vector of corresponding motor axis.
56
+ *axis1Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
53
57
 
54
- #### Hint
58
+ ### SFFloat [in, out] **axis2Torque** 0 <small>(-∞,∞)</small>
55
59
 
56
- - 0 0 0 means motor disabled.
60
+ *axis2Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
57
61
 
58
- ### SFVec3f [in, out] **motor3Axis** 0 0 0
62
+ ### SFFloat [in, out] **axis3Torque** 0 <small>(-∞,∞)</small>
59
63
 
60
- *motor3Axis* defines axis vector of corresponding motor axis.
64
+ *axis3Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
61
65
 
62
- #### Hint
66
+ ### SFInt32 [in, out] **enabledAxes** 1 <small>[0,3]</small>
63
67
 
64
- - 0 0 0 means motor disabled.
68
+ *enabledAxes* indicates which motor axes are active. (0) none, (1) axis 1, (2) axes 1 and 2, (3) all three axes.
65
69
 
66
- ### SFFloat [in, out] **axis1Angle** 0 <small>[-π,π]</small>
70
+ ### SFVec3f [in, out] **motor1Axis** 0 0 0 <small>(-∞,∞)</small>
67
71
 
68
- *axis1Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
72
+ *motor1Axis* defines axis vector of corresponding motor axis.
69
73
 
70
- ### SFFloat [in, out] **axis2Angle** 0 <small>[-π,π]</small>
74
+ #### Hint
71
75
 
72
- *axis2Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
76
+ - 0 0 0 means motor disabled.
73
77
 
74
- ### SFFloat [in, out] **axis3Angle** 0 <small>[-π,π]</small>
78
+ ### SFVec3f [in, out] **motor2Axis** 0 0 0 <small>(-∞,∞)</small>
75
79
 
76
- *axis3Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
80
+ *motor2Axis* defines axis vector of corresponding motor axis.
77
81
 
78
- ### SFFloat [in, out] **axis1Torque** 0 <small>(-∞,∞)</small>
82
+ #### Hint
79
83
 
80
- *axis1Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
84
+ - 0 0 0 means motor disabled.
81
85
 
82
- ### SFFloat [in, out] **axis2Torque** 0 <small>(-∞,∞)</small>
86
+ ### SFVec3f [in, out] **motor3Axis** 0 0 0 <small>(-∞,∞)</small>
83
87
 
84
- *axis2Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
88
+ *motor3Axis* defines axis vector of corresponding motor axis.
85
89
 
86
- ### SFFloat [in, out] **axis3Torque** 0 <small>(-∞,∞)</small>
90
+ #### Hint
87
91
 
88
- *axis3Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
92
+ - 0 0 0 means motor disabled.
89
93
 
90
94
  ### SFFloat [in, out] **stop1Bounce** 0 <small>[0,1]</small>
91
95
 
@@ -159,10 +163,6 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
159
163
 
160
164
  *motor3AngleRate* provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.
161
165
 
162
- ### SFBool [ ] **autoCalc** FALSE
163
-
164
- *autoCalc* controls whether user manually provides individual angle rotations each frame (false) or if angle values are automatically calculated by motor implementations (true).
165
-
166
166
  ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
167
167
 
168
168
  Input/Output field body1.
@@ -26,7 +26,7 @@ The RigidBody node belongs to the **RigidBodyPhysics** component and its default
26
26
 
27
27
  ## Fields
28
28
 
29
- ### SFNode [in, out] **metadata** NULL
29
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
30
30
 
31
31
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
32
 
@@ -42,15 +42,15 @@ Enables/disables node operation.
42
42
 
43
43
  - Fixed is useful for indicating objects that do not move: walls, ground, etc.
44
44
 
45
- ### SFVec3f [in, out] **position** 0 0 0
45
+ ### SFVec3f [in, out] **position** 0 0 0 <small>(-∞,∞)</small>
46
46
 
47
47
  *position* sets body location in world space, then reports physics updates.
48
48
 
49
- ### SFRotation [in, out] **orientation** 0 0 1 0
49
+ ### SFRotation [in, out] **orientation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
50
50
 
51
51
  *orientation* sets body direction in world space, then reports physics updates.
52
52
 
53
- ### SFVec3f [in, out] **linearVelocity** 0 0 0
53
+ ### SFVec3f [in, out] **linearVelocity** 0 0 0 <small>(-∞,∞)</small>
54
54
 
55
55
  *linearVelocity* sets constant velocity value to object every frame, and reports updates by physics model.
56
56
 
@@ -78,7 +78,7 @@ Enables/disables node operation.
78
78
 
79
79
  *useFiniteRotation* enables/disables higher-resolution, higher-cost computational method for calculating rotations.
80
80
 
81
- ### SFVec3f [in, out] **finiteRotationAxis** 0 0 0 <small>[-1,1]</small>
81
+ ### SFVec3f [in, out] **finiteRotationAxis** 0 1 0 <small>(-∞,∞)</small>
82
82
 
83
83
  *finiteRotationAxis* specifies vector around which the object rotates.
84
84
 
@@ -86,7 +86,7 @@ Enables/disables node operation.
86
86
 
87
87
  *autoDamp* enables/disables angularDampingFactor and linearDampingFactor.
88
88
 
89
- ### SFFloat [in, out] **linearDampingFactor** 0.001
89
+ ### SFFloat [in, out] **linearDampingFactor** 0.001 <small>[0,1]</small>
90
90
 
91
91
  *linearDampingFactor* automatically damps a portion of body motion over time.
92
92
 
@@ -94,7 +94,7 @@ Enables/disables node operation.
94
94
 
95
95
  *angularDampingFactor* automatically damps a portion of body motion over time.
96
96
 
97
- ### SFFloat [in, out] **mass** 1
97
+ ### SFFloat [in, out] **mass** 1 <small>(0,∞)</small>
98
98
 
99
99
  *mass* of the body in kilograms.
100
100
 
@@ -102,19 +102,11 @@ Enables/disables node operation.
102
102
 
103
103
  - Mass must be greater than 0.
104
104
 
105
- ### SFMatrix3f [in, out] **inertia** 1 0 0 0 1 0 0 0 1 <small>1 0 0</small>
106
-
107
- *inertia* matrix defines a 3x2 inertia tensor matrix.
108
-
109
- #### Warning
110
-
111
- - Only the first 6 values are used.
112
-
113
105
  ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
114
106
 
115
107
  *centerOfMass* defines local center of mass for physics calculations.
116
108
 
117
- ### SFNode [in, out] **massDensityModel** NULL <small><span class="red">not supported</span></small>
109
+ ### SFNode [in, out] **massDensityModel** NULL <small class="red">not supported</small>
118
110
 
119
111
  Input/Output field massDensityModel.
120
112
 
@@ -134,11 +126,19 @@ Input/Output field massDensityModel.
134
126
 
135
127
  *torques* defines rotational force values applied to the object every frame.
136
128
 
129
+ ### SFMatrix3f [in, out] **inertia** 1 0 0 0 1 0 0 0 1 <small>1 0 0</small>
130
+
131
+ *inertia* matrix defines a 3x2 inertia tensor matrix.
132
+
133
+ #### Warning
134
+
135
+ - Only the first 6 values are used.
136
+
137
137
  ### SFBool [in, out] **autoDisable** FALSE
138
138
 
139
139
  *autoDisable* toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.
140
140
 
141
- ### SFFloat [in, out] **disableTime** 0 <small>[0,∞) <span class="red">not supported</span></small>
141
+ ### SFFloat [in, out] **disableTime** 0 <small>[0,∞)</small> <small class="red">not supported</small>
142
142
 
143
143
  *disableTime* defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
144
144
 
@@ -35,11 +35,11 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
35
35
 
36
36
  Enables/disables node operation.
37
37
 
38
- ### MFNode [in] **set_contacts**<span class="red"><small> not supported</small></span>
38
+ ### MFNode [in] **set_contacts** <small class="red">not supported</small>
39
39
 
40
40
  *set_contacts* input field for Contact nodes provides per-frame information about contacts between bodies.
41
41
 
42
- ### SFVec3f [in, out] **gravity** 0 -9.8 0
42
+ ### SFVec3f [in, out] **gravity** 0 -9.8 0 <small>(-∞,∞)</small>
43
43
 
44
44
  *gravity* indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2).
45
45
 
@@ -47,7 +47,7 @@ Enables/disables node operation.
47
47
 
48
48
  *preferAccuracy* provides hint for performance preference: higher accuracy or faster computational speed.
49
49
 
50
- ### SFFloat [in, out] **errorCorrection** 0.8 <small>[0,1] <span class="red">not supported</span></small>
50
+ ### SFFloat [in, out] **errorCorrection** 0.8 <small>[0,1]</small> <small class="red">not supported</small>
51
51
 
52
52
  *errorCorrection* describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step).
53
53
 
@@ -55,7 +55,7 @@ Enables/disables node operation.
55
55
 
56
56
  *iterations* controls number of iterations performed over collectioned joints and bodies during each evaluation.
57
57
 
58
- ### SFFloat [in, out] **constantForceMix** 0.0001 <small>[0,∞) <span class="red">not supported</span></small>
58
+ ### SFFloat [in, out] **constantForceMix** 0.0001 <small>[0,∞)</small> <small class="red">not supported</small>
59
59
 
60
60
  *constantForceMix* modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.
61
61
 
@@ -63,7 +63,7 @@ Enables/disables node operation.
63
63
 
64
64
  - This allows joints and bodies to be a fraction springy, and helps to eliminate numerical instability. Spring-driven or spongy connections can be emulated by combined use of errorCorrection and constantForceMix.
65
65
 
66
- ### SFFloat [in, out] **maxCorrectionSpeed** -1 <small>[0,∞) or -1 <span class="red">not supported</span></small>
66
+ ### SFFloat [in, out] **maxCorrectionSpeed** -1 <small>[0,∞) or -1</small> <small class="red">not supported</small>
67
67
 
68
68
  Or -1, maxCorrectionSpeed .
69
69
 
@@ -75,7 +75,7 @@ Or -1, maxCorrectionSpeed .
75
75
 
76
76
  *autoDisable* toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.
77
77
 
78
- ### SFFloat [in, out] **disableTime** 0 <small>[0,∞) <span class="red">not supported</span></small>
78
+ ### SFFloat [in, out] **disableTime** 0 <small>[0,∞)</small> <small class="red">not supported</small>
79
79
 
80
80
  *disableTime* defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
81
81