x_ite 8.8.5 → 8.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/assets/components/Annotation.js +14 -14
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +27 -27
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +52 -40
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +26 -26
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +75 -73
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +23 -23
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +21 -21
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +103 -105
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/components/CADGeometry/CADAssembly.md +2 -2
  47. package/docs/_posts/components/CADGeometry/CADFace.md +3 -3
  48. package/docs/_posts/components/CADGeometry/CADLayer.md +2 -2
  49. package/docs/_posts/components/CADGeometry/CADPart.md +2 -2
  50. package/docs/_posts/components/Core/MetadataBoolean.md +0 -20
  51. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +15 -11
  52. package/docs/_posts/components/DIS/DISEntityManager.md +4 -4
  53. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +9 -9
  54. package/docs/_posts/components/DIS/EspduTransform.md +37 -37
  55. package/docs/_posts/components/DIS/ReceiverPdu.md +18 -18
  56. package/docs/_posts/components/DIS/SignalPdu.md +16 -16
  57. package/docs/_posts/components/DIS/TransmitterPdu.md +32 -32
  58. package/docs/_posts/components/EventUtilities/BooleanFilter.md +6 -6
  59. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +2 -2
  60. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +1 -1
  61. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +1 -1
  62. package/docs/_posts/components/Followers/ColorChaser.md +2 -2
  63. package/docs/_posts/components/Followers/ColorDamper.md +2 -2
  64. package/docs/_posts/components/Followers/CoordinateChaser.md +4 -4
  65. package/docs/_posts/components/Followers/CoordinateDamper.md +4 -4
  66. package/docs/_posts/components/Followers/OrientationChaser.md +4 -4
  67. package/docs/_posts/components/Followers/OrientationDamper.md +4 -4
  68. package/docs/_posts/components/Followers/PositionChaser.md +4 -4
  69. package/docs/_posts/components/Followers/PositionChaser2D.md +4 -4
  70. package/docs/_posts/components/Followers/PositionDamper.md +4 -4
  71. package/docs/_posts/components/Followers/PositionDamper2D.md +4 -4
  72. package/docs/_posts/components/Followers/ScalarChaser.md +4 -4
  73. package/docs/_posts/components/Followers/ScalarDamper.md +4 -4
  74. package/docs/_posts/components/Followers/TexCoordChaser2D.md +4 -4
  75. package/docs/_posts/components/Followers/TexCoordDamper2D.md +4 -4
  76. package/docs/_posts/components/Geometry2D/Polyline2D.md +1 -1
  77. package/docs/_posts/components/Geometry3D/Cone.md +2 -2
  78. package/docs/_posts/components/Geometry3D/Cylinder.md +3 -3
  79. package/docs/_posts/components/Geometry3D/ElevationGrid.md +2 -2
  80. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +3 -5
  81. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +3 -3
  82. package/docs/_posts/components/Geospatial/GeoLOD.md +6 -6
  83. package/docs/_posts/components/Geospatial/GeoLocation.md +2 -2
  84. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +8 -8
  85. package/docs/_posts/components/Geospatial/GeoTransform.md +2 -2
  86. package/docs/_posts/components/Geospatial/GeoViewpoint.md +11 -3
  87. package/docs/_posts/components/Grouping/Group.md +2 -2
  88. package/docs/_posts/components/Grouping/StaticGroup.md +2 -2
  89. package/docs/_posts/components/Grouping/Switch.md +2 -2
  90. package/docs/_posts/components/Grouping/Transform.md +2 -2
  91. package/docs/_posts/components/HAnim/HAnimDisplacer.md +16 -16
  92. package/docs/_posts/components/HAnim/HAnimHumanoid.md +78 -47
  93. package/docs/_posts/components/HAnim/HAnimJoint.md +59 -59
  94. package/docs/_posts/components/HAnim/HAnimMotion.md +17 -17
  95. package/docs/_posts/components/HAnim/HAnimSegment.md +39 -39
  96. package/docs/_posts/components/HAnim/HAnimSite.md +39 -39
  97. package/docs/_posts/components/Layering/Layer.md +14 -2
  98. package/docs/_posts/components/Layering/LayerSet.md +2 -2
  99. package/docs/_posts/components/Layering/Viewport.md +3 -3
  100. package/docs/_posts/components/Layout/Layout.md +1 -1
  101. package/docs/_posts/components/Layout/LayoutGroup.md +3 -3
  102. package/docs/_posts/components/Layout/LayoutLayer.md +14 -2
  103. package/docs/_posts/components/Layout/ScreenFontStyle.md +3 -3
  104. package/docs/_posts/components/Layout/ScreenGroup.md +3 -3
  105. package/docs/_posts/components/Lighting/DirectionalLight.md +4 -4
  106. package/docs/_posts/components/Lighting/EnvironmentLight.md +5 -5
  107. package/docs/_posts/components/Lighting/PointLight.md +4 -4
  108. package/docs/_posts/components/Lighting/SpotLight.md +4 -4
  109. package/docs/_posts/components/NURBS/NurbsCurve.md +1 -1
  110. package/docs/_posts/components/NURBS/NurbsCurve2D.md +1 -1
  111. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +6 -6
  112. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +12 -12
  113. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +6 -6
  114. package/docs/_posts/components/NURBS/NurbsSet.md +6 -6
  115. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +22 -22
  116. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +16 -16
  117. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +12 -12
  118. package/docs/_posts/components/Navigation/Billboard.md +2 -2
  119. package/docs/_posts/components/Navigation/Collision.md +2 -2
  120. package/docs/_posts/components/Navigation/LOD.md +2 -2
  121. package/docs/_posts/components/Navigation/NavigationInfo.md +2 -2
  122. package/docs/_posts/components/Navigation/OrthoViewpoint.md +11 -3
  123. package/docs/_posts/components/Navigation/Viewpoint.md +12 -4
  124. package/docs/_posts/components/Navigation/ViewpointGroup.md +4 -4
  125. package/docs/_posts/components/Networking/Anchor.md +2 -2
  126. package/docs/_posts/components/Networking/Inline.md +2 -2
  127. package/docs/_posts/components/Networking/LoadSensor.md +3 -3
  128. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +6 -2
  129. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +5 -1
  130. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +23 -14
  131. package/docs/_posts/components/ParticleSystems/PointEmitter.md +6 -2
  132. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +5 -1
  133. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +4 -0
  134. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +14 -2
  135. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +1 -1
  136. package/docs/_posts/components/Picking/LinePickSensor.md +23 -19
  137. package/docs/_posts/components/Picking/PickableGroup.md +4 -4
  138. package/docs/_posts/components/Picking/PointPickSensor.md +19 -15
  139. package/docs/_posts/components/Picking/PrimitivePickSensor.md +19 -15
  140. package/docs/_posts/components/Picking/VolumePickSensor.md +19 -15
  141. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +5 -5
  142. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +5 -5
  143. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +4 -4
  144. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +4 -4
  145. package/docs/_posts/components/Rendering/ClipPlane.md +1 -1
  146. package/docs/_posts/components/Rendering/IndexedLineSet.md +3 -9
  147. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +2 -2
  148. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +3 -3
  149. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +3 -3
  150. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +7 -7
  151. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +1 -1
  152. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +5 -5
  153. package/docs/_posts/components/RigidBodyPhysics/Contact.md +1 -1
  154. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +10 -14
  155. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +31 -31
  156. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +17 -17
  157. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +6 -6
  158. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +7 -9
  159. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +7 -7
  160. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +12 -12
  161. package/docs/_posts/components/Shaders/PackagedShader.md +24 -24
  162. package/docs/_posts/components/Shape/AcousticProperties.md +5 -5
  163. package/docs/_posts/components/Shape/Appearance.md +1 -1
  164. package/docs/_posts/components/Shape/PointProperties.md +3 -11
  165. package/docs/_posts/components/Shape/Shape.md +3 -3
  166. package/docs/_posts/components/Sound/Analyser.md +23 -19
  167. package/docs/_posts/components/Sound/AudioClip.md +20 -4
  168. package/docs/_posts/components/Sound/AudioDestination.md +13 -9
  169. package/docs/_posts/components/Sound/BiquadFilter.md +22 -18
  170. package/docs/_posts/components/Sound/BufferAudioSource.md +26 -22
  171. package/docs/_posts/components/Sound/ChannelMerger.md +10 -6
  172. package/docs/_posts/components/Sound/ChannelSelector.md +11 -7
  173. package/docs/_posts/components/Sound/ChannelSplitter.md +11 -7
  174. package/docs/_posts/components/Sound/Convolver.md +20 -16
  175. package/docs/_posts/components/Sound/Delay.md +20 -16
  176. package/docs/_posts/components/Sound/DynamicsCompressor.md +24 -20
  177. package/docs/_posts/components/Sound/Gain.md +18 -14
  178. package/docs/_posts/components/Sound/ListenerPointSource.md +18 -14
  179. package/docs/_posts/components/Sound/MicrophoneSource.md +14 -10
  180. package/docs/_posts/components/Sound/OscillatorSource.md +16 -12
  181. package/docs/_posts/components/Sound/PeriodicWave.md +7 -4
  182. package/docs/_posts/components/Sound/Sound.md +8 -2
  183. package/docs/_posts/components/Sound/SpatialSound.md +20 -17
  184. package/docs/_posts/components/Sound/StreamAudioDestination.md +13 -9
  185. package/docs/_posts/components/Sound/StreamAudioSource.md +14 -10
  186. package/docs/_posts/components/Sound/WaveShaper.md +20 -16
  187. package/docs/_posts/components/Text/FontStyle.md +3 -3
  188. package/docs/_posts/components/TextureProjector/TextureProjector.md +11 -9
  189. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +11 -9
  190. package/docs/_posts/components/Texturing/MovieTexture.md +20 -4
  191. package/docs/_posts/components/Texturing/TextureProperties.md +1 -1
  192. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +4 -4
  193. package/docs/_posts/components/Time/TimeSensor.md +4 -4
  194. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +10 -10
  195. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +8 -8
  196. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +8 -8
  197. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +4 -4
  198. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +8 -8
  199. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +27 -27
  200. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +14 -2
  201. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +21 -21
  202. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +13 -13
  203. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +6 -6
  204. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +10 -10
  205. package/docs/_posts/components/VolumeRendering/VolumeData.md +17 -17
  206. package/docs/_posts/components/X_ITE/BlendMode.md +7 -7
  207. package/docs/_tabs/playground.html +3 -1
  208. package/docs/assets/css/style.scss +4 -4
  209. package/package.json +1 -1
  210. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  211. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  212. package/src/x_ite/Browser/VERSION.js +1 -1
  213. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  214. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +2 -2
  215. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  216. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  217. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  218. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  219. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  220. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  221. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  222. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  223. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  224. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  225. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  226. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  227. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  228. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  229. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  230. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  231. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  232. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  233. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  234. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  235. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  236. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  237. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  238. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  239. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  240. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  241. package/src/x_ite/Components/Sound/Delay.js +2 -2
  242. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  243. package/src/x_ite/Components/Sound/Gain.js +2 -2
  244. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  245. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  246. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  247. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  248. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  249. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  250. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  251. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  252. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  253. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  254. package/src/x_ite/Execution/X3DExecutionContext.js +3 -5
  255. package/src/x_ite/Parser/VRMLParser.js +1 -1
  256. package/src/x_ite/Routing/X3DRoute.js +3 -3
package/dist/x_ite.zip CHANGED
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package/docs/_config.yml CHANGED
@@ -20,7 +20,7 @@ timezone:
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  # ↓ --------------------------
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  title: X_ITE X3D Browser # the main title
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- version: 8.8.5 # x_ite latest version
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+ version: 8.8.7 # x_ite latest version
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  size: 283 # size in kb
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  x3d_latest_version: 4.0 # x3d latest version
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- ### SFBool [ ] **visible** TRUE
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  Whether or not renderable content within this node is visually displayed.
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  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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  - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
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53
53
  - Use lower-case values ("true false") for .x3d XML encoding, and upper-case values ("TRUE FALSE") for .x3dv ClassicVRML encoding.
54
54
 
55
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
56
-
57
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
58
-
59
- ### SFString [in, out] **name** ""
60
-
61
- Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
62
-
63
- #### Warning
64
-
65
- - Name is not included if this instance is a USE node.
66
-
67
- ### SFString [in, out] **reference** ""
68
-
69
- *reference* to the metadata standard or definition defining this particular metadata value.
70
-
71
- ### MFBool [in, out] **value** [ ]
72
-
73
- The value attribute is a strictly typed data array providing relevant metadata information.
74
-
75
55
  #### Warning
76
56
 
77
57
  - Use lower-case values ("true false") for .x3d XML encoding, and upper-case values ("TRUE FALSE") for .x3dv ClassicVRML encoding.
@@ -41,16 +41,16 @@ Author-provided prose that describes intended purpose of the url asset.
41
41
 
42
42
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
43
43
 
44
- ### SFNode [in, out] **front** NULL <small>[X3DTexture2DNode]</small>
44
+ ### SFNode [in, out] **frontTexture** NULL <small>[X3DTexture2DNode]</small>
45
45
 
46
46
  Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).
47
47
 
48
48
  #### Warning
49
49
 
50
50
  - Each child image node must have a different containerField value.
51
- - Field originally named 'back' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
51
+ - Field originally named 'front' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
52
52
 
53
- ### SFNode [in, out] **back** NULL <small>[X3DTexture2DNode]</small>
53
+ ### SFNode [in, out] **backTexture** NULL <small>[X3DTexture2DNode]</small>
54
54
 
55
55
  Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).
56
56
 
@@ -59,41 +59,45 @@ Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTe
59
59
  - Each child image node must have a different containerField value.
60
60
  - Field originally named 'back' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
61
61
 
62
- ### SFNode [in, out] **left** NULL <small>[X3DTexture2DNode]</small>
62
+ ### SFNode [in, out] **leftTexture** NULL <small>[X3DTexture2DNode]</small>
63
63
 
64
64
  Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).
65
65
 
66
66
  #### Warning
67
67
 
68
68
  - Each child image node must have a different containerField value.
69
- - Field originally named 'back' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
69
+ - Field originally named 'left' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
70
70
 
71
- ### SFNode [in, out] **right** NULL <small>[X3DTexture2DNode]</small>
71
+ ### SFNode [in, out] **rightTexture** NULL <small>[X3DTexture2DNode]</small>
72
72
 
73
73
  Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).
74
74
 
75
75
  #### Warning
76
76
 
77
77
  - Each child image node must have a different containerField value.
78
- - Field originally named 'back' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
78
+ - Field originally named 'right' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
79
79
 
80
- ### SFNode [in, out] **top** NULL <small>[X3DTexture2DNode]</small>
80
+ ### SFNode [in, out] **topTexture** NULL <small>[X3DTexture2DNode]</small>
81
81
 
82
82
  Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).
83
83
 
84
84
  #### Warning
85
85
 
86
86
  - Each child image node must have a different containerField value.
87
- - Field originally named 'back' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
87
+ - Field originally named 'top' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
88
88
 
89
- ### SFNode [in, out] **bottom** NULL <small>[X3DTexture2DNode]</small>
89
+ ### SFNode [in, out] **bottomTexture** NULL <small>[X3DTexture2DNode]</small>
90
90
 
91
91
  Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).
92
92
 
93
93
  #### Warning
94
94
 
95
95
  - Each child image node must have a different containerField value.
96
- - Field originally named 'back' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
96
+ - Field originally named 'bottom' in X3Dv3. https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
97
+
98
+ ### SFNode [ ] **textureProperties** NULL <small>[TextureProperties]</small>
99
+
100
+ Field textureProperties.
97
101
 
98
102
  ## Description
99
103
 
@@ -39,15 +39,15 @@ Multicast network address, or else "localhost" example: 224.2.181.145.
39
39
 
40
40
  Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
41
41
 
42
- ### MFNode [in, out] **mapping** [ ] <small>[DISEntityTypeMapping]</small>
42
+ ### MFNode [in, out] **children** [ ] <small>[DISEntityTypeMapping]</small>
43
43
 
44
- Input/Output field mapping.
44
+ Input/Output field children.
45
45
 
46
- ### SFInt32 [in, out] **port** <small>[0,65535]</small>
46
+ ### SFInt32 [in, out] **port** 0 <small>[0,65535]</small>
47
47
 
48
48
  Multicast network port, for example: 62040.
49
49
 
50
- ### SFInt32 [in, out] **siteID** <small>[0,65535]</small>
50
+ ### SFInt32 [in, out] **siteID** 0 <small>[0,65535]</small>
51
51
 
52
52
  Simulation/exercise siteID of the participating LAN or organization.
53
53
 
@@ -25,7 +25,7 @@ The DISEntityTypeMapping node belongs to the **DIS** component and its default c
25
25
 
26
26
  ## Fields
27
27
 
28
- ### SFNode [in, out] **metadata** NULL
28
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
29
29
 
30
30
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
31
31
 
@@ -38,7 +38,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
38
38
  - Allows author to design when ImageTextureAtlas loading occurs via user interaction, event chains or scripting.
39
39
  - Use a separate LoadSensor node to detect when loading is complete.
40
40
 
41
- ### MFString [in, out] **url** [ ]
41
+ ### MFString [in, out] **url** [ ] <small>[URI]</small>
42
42
 
43
43
  Name of the X3D model of interest, for example "MyFastBoat.x3d".
44
44
 
@@ -79,31 +79,31 @@ Name of the X3D model of interest, for example "MyFastBoat.x3d".
79
79
 
80
80
  - Automatically reloading content has security considerations and needs to be considered carefully.
81
81
 
82
- ### SFInt32 [ ] **category**
82
+ ### SFInt32 [ ] **category** 0 <small>[0,255]</small>
83
83
 
84
84
  Enumerations value for main category that describes the entity, semantics of each code varies according to domain. See DIS Enumerations values.
85
85
 
86
- ### SFInt32 [ ] **country**
86
+ ### SFInt32 [ ] **country** 0 <small>[0,0,65535]</small>
87
87
 
88
88
  Enumerations value for country to which the design of the entity or its design specification is attributed.
89
89
 
90
- ### SFInt32 [ ] **domain**
90
+ ### SFInt32 [ ] **domain** 0 <small>[0,255]</small>
91
91
 
92
92
  Enumerations value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.
93
93
 
94
- ### SFInt32 [ ] **extra**
94
+ ### SFInt32 [ ] **extra** 0 <small>[0,255]</small>
95
95
 
96
96
  Any extra information required to describe a particular entity. The contents of this field shall depend on the type of entity represented.
97
97
 
98
- ### SFInt32 [ ] **kind**
98
+ ### SFInt32 [ ] **kind** 0 <small>[0,255]</small>
99
99
 
100
100
  Enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
101
101
 
102
- ### SFInt32 [ ] **specific**
102
+ ### SFInt32 [ ] **specific** 0 <small>[0,255]</small>
103
103
 
104
104
  *specific* information about an entity based on the Subcategory field. See DIS Enumerations values.
105
105
 
106
- ### SFInt32 [ ] **subcategory**
106
+ ### SFInt32 [ ] **subcategory** 0 <small>[0,255]</small>
107
107
 
108
108
  Field subcategory.
109
109
 
@@ -38,7 +38,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
38
38
 
39
39
  Enables/disables the sensor node.
40
40
 
41
- ### SFBool [ ] **visible** TRUE
41
+ ### SFBool [in, out] **visible** TRUE
42
42
 
43
43
  Whether or not renderable content within this node is visually displayed.
44
44
 
@@ -47,7 +47,7 @@ Whether or not renderable content within this node is visually displayed.
47
47
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
48
48
  - Content must be visible to be collidable and to be pickable.
49
49
 
50
- ### SFBool [ ] **bboxDisplay** FALSE
50
+ ### SFBool [in, out] **bboxDisplay** FALSE
51
51
 
52
52
  Whether to display bounding box for associated geometry, aligned with world coordinates.
53
53
 
@@ -55,7 +55,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
55
55
 
56
56
  - The bounding box is displayed regardless of whether contained content is visible.
57
57
 
58
- ### SFVec3f [ ] **bboxSize** -1 -1 -1
58
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
59
59
 
60
60
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
61
61
 
@@ -63,7 +63,7 @@ Bounding box size is usually omitted, and can easily be calculated automatically
63
63
 
64
64
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
65
65
 
66
- ### SFVec3f [ ] **bboxCenter** 0 0 0
66
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
67
67
 
68
68
  Bounding box center: optional hint for position offset from origin of local coordinate system.
69
69
 
@@ -75,7 +75,7 @@ Input field addChildren.
75
75
 
76
76
  Input field removeChildren.
77
77
 
78
- ### MFNode [in, out] **children** [ ]
78
+ ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
79
79
 
80
80
  Input/Output field children.
81
81
 
@@ -123,7 +123,7 @@ Multicast network address, or else "localhost"
123
123
 
124
124
  Simulation/exercise applicationID is unique for application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
125
125
 
126
- ### SFInt32 [in, out] **articulationParameterCount** <small>[0,78]</small>
126
+ ### SFInt32 [in, out] **articulationParameterCount** 0 <small>[0,78]</small>
127
127
 
128
128
  Number of articulated parameters attached to this entity state PDU.
129
129
 
@@ -155,11 +155,11 @@ Information required for representation of the entity's visual appearance and po
155
155
 
156
156
  Translation offset from origin of local coordinate system.
157
157
 
158
- ### SFInt32 [in, out] **collisionType** <small>[0,255]</small>
158
+ ### SFInt32 [in, out] **collisionType** 0 <small>[0,255]</small>
159
159
 
160
160
  Enumeration for type of collision: ELASTIC or INELASTIC.
161
161
 
162
- ### SFInt32 [in, out] **deadReckoning** <small>[0,255]</small>
162
+ ### SFInt32 [in, out] **deadReckoning** 0 <small>[0,255]</small>
163
163
 
164
164
  Dead reckoning algorithm being used to project position/orientation with velocities/accelerations.
165
165
 
@@ -171,39 +171,39 @@ World coordinates for detonationLocation
171
171
 
172
172
  Relative coordinates for detonation location
173
173
 
174
- ### SFInt32 [in, out] **detonationResult** <small>[0,255]</small>
174
+ ### SFInt32 [in, out] **detonationResult** 0 <small>[0,255]</small>
175
175
 
176
176
  Enumeration for type of detonation and result that occurred., if any.
177
177
 
178
- ### SFInt32 [in, out] **entityCategory** <small>[0,255]</small>
178
+ ### SFInt32 [in, out] **entityCategory** 0 <small>[0,255]</small>
179
179
 
180
180
  Enumerations value for main category that describes the entity, semantics of each code varies according to domain. See DIS Enumerations values.
181
181
 
182
- ### SFInt32 [in, out] **entityCountry** <small>[0,65535]</small>
182
+ ### SFInt32 [in, out] **entityCountry** 0 <small>[0,65535]</small>
183
183
 
184
184
  Enumerations value for country to which the design of the entity or its design specification is attributed.
185
185
 
186
- ### SFInt32 [in, out] **entityDomain** <small>[0,255]</small>
186
+ ### SFInt32 [in, out] **entityDomain** 0 <small>[0,255]</small>
187
187
 
188
188
  Enumerations value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.
189
189
 
190
- ### SFInt32 [in, out] **entityExtra** <small>[0,255]</small>
190
+ ### SFInt32 [in, out] **entityExtra** 0 <small>[0,255]</small>
191
191
 
192
192
  Any extra information required to describe a particular entity. The contents of this field shall depend on the type of entity represented.
193
193
 
194
- ### SFInt32 [in, out] **entityID** <small>[0,65535]</small>
194
+ ### SFInt32 [in, out] **entityID** 0 <small>[0,65535]</small>
195
195
 
196
196
  Simulation/exercise entityID is a unique ID for a single entity within that application.
197
197
 
198
- ### SFInt32 [in, out] **entityKind** <small>[0,255]</small>
198
+ ### SFInt32 [in, out] **entityKind** 0 <small>[0,255]</small>
199
199
 
200
200
  Enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
201
201
 
202
- ### SFInt32 [in, out] **entitySpecific** <small>[0,255]</small>
202
+ ### SFInt32 [in, out] **entitySpecific** 0 <small>[0,255]</small>
203
203
 
204
204
  Specific information about an entity based on the Subcategory field. See DIS Enumerations values.
205
205
 
206
- ### SFInt32 [in, out] **entitySubCategory** <small>[0,255]</small>
206
+ ### SFInt32 [in, out] **entitySubCategory** 0 <small>[0,255]</small>
207
207
 
208
208
  Enumerations value for particular subcategory to which an entity belongs based on the Category field. See DIS Enumerations values.
209
209
 
@@ -211,11 +211,11 @@ Enumerations value for particular subcategory to which an entity belongs based o
211
211
 
212
212
  Simulation/exercise eventApplicationID is unique for events generated from application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
213
213
 
214
- ### SFInt32 [in, out] **eventEntityID** <small>[0,65535]</small>
214
+ ### SFInt32 [in, out] **eventEntityID** 0 <small>[0,65535]</small>
215
215
 
216
216
  For a given event, simulation/exercise entityID is a unique ID for a single entity within that application.
217
217
 
218
- ### SFInt32 [in, out] **eventNumber** <small>[0,65355]</small>
218
+ ### SFInt32 [in, out] **eventNumber** 0 <small>[0,65355]</small>
219
219
 
220
220
  Sequential number of each event issued by an application.
221
221
 
@@ -223,7 +223,7 @@ Sequential number of each event issued by an application.
223
223
 
224
224
  - Reuse of numbers may be necessary during long simulation exercises.
225
225
 
226
- ### SFInt32 [in, out] **eventSiteID** <small>[0,65535]</small>
226
+ ### SFInt32 [in, out] **eventSiteID** 0 <small>[0,65535]</small>
227
227
 
228
228
  Simulation/exercise siteID of the participating LAN or organization.
229
229
 
@@ -235,7 +235,7 @@ Has the primary weapon (Fire PDU) been fired?
235
235
 
236
236
  Has the secondary weapon (Fire PDU) been fired?
237
237
 
238
- ### SFInt32 [in, out] **fireMissionIndex** <small>[0,65535]</small>
238
+ ### SFInt32 [in, out] **fireMissionIndex** 0 <small>[0,65535]</small>
239
239
 
240
240
  Input/Output field fireMissionIndex.
241
241
 
@@ -243,15 +243,15 @@ Input/Output field fireMissionIndex.
243
243
 
244
244
  Range (three dimension, straight-line distance) that the firing entity's fire control system has assumed for computing the fire control solution if a weapon and if the value is known
245
245
 
246
- ### SFInt32 [in, out] **firingRate** <small>[0,65535]</small>
246
+ ### SFInt32 [in, out] **firingRate** 0 <small>[0,65535]</small>
247
247
 
248
248
  Rate at which munitions are fired.
249
249
 
250
- ### SFInt32 [in, out] **forceID** <small>[0,255]</small>
250
+ ### SFInt32 [in, out] **forceID** 0 <small>[0,255]</small>
251
251
 
252
252
  *forceID* determines the team membership of the issuing entity, and whether FRIENDLY OPPOSING or NEUTRAL or OTHER.
253
253
 
254
- ### SFInt32 [in, out] **fuse** <small>[0,65535]</small>
254
+ ### SFInt32 [in, out] **fuse** 0 <small>[0,65535]</small>
255
255
 
256
256
  Enumerations value for type of fuse on the munition.
257
257
 
@@ -271,7 +271,7 @@ Maximum of 11 characters for simple entity label.
271
271
 
272
272
  Fallback server address if multicast not available locally.
273
273
 
274
- ### SFInt32 [in, out] **multicastRelayPort**
274
+ ### SFInt32 [in, out] **multicastRelayPort** 0 <small>[0,65535]</small>
275
275
 
276
276
  Fallback server port if multicast not available locally.
277
277
 
@@ -283,15 +283,15 @@ Fallback server port if multicast not available locally.
283
283
 
284
284
  Final point of the munition path from firing weapon to detonation or impact, in exercise coordinates.
285
285
 
286
- ### SFInt32 [in, out] **munitionEntityID** <small>[0,65535]</small>
286
+ ### SFInt32 [in, out] **munitionEntityID** 0 <small>[0,65535]</small>
287
287
 
288
288
  *munitionEntityID* is unique ID for entity firing munition within that application.
289
289
 
290
- ### SFInt32 [in, out] **munitionQuantity** <small>[0,65535]</small>
290
+ ### SFInt32 [in, out] **munitionQuantity** 0 <small>[0,65535]</small>
291
291
 
292
292
  Quantity of munitions fired.
293
293
 
294
- ### SFInt32 [in, out] **munitionSiteID** <small>[0,65535]</small>
294
+ ### SFInt32 [in, out] **munitionSiteID** 0 <small>[0,65535]</small>
295
295
 
296
296
  Munition siteID of the participating LAN or organization.
297
297
 
@@ -307,39 +307,39 @@ Whether this entity is ignoring the network, sending DIS packets to the network,
307
307
 
308
308
  - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values. Network activity may have associated security issues.
309
309
 
310
- ### SFInt32 [in, out] **port**
310
+ ### SFInt32 [in, out] **port** 0 <small>[0,65535]</small>
311
311
 
312
312
  Network connection port number (EXAMPLE 62040) for sending or receiving DIS messages.
313
313
 
314
- ### SFTime [in, out] **readInterval** 0.1
314
+ ### SFTime [in, out] **readInterval** 0.1 <small>[0,∞)</small>
315
315
 
316
316
  Seconds between read updates, 0 means no reading.
317
317
 
318
- ### SFRotation [in, out] **rotation** 0 0 1 0
318
+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
319
319
 
320
320
  Orientation of children relative to local coordinate system, usually read from (or written to) remote, networked EspduTransform nodes.
321
321
 
322
- ### SFVec3f [in, out] **scale** 1 1 1
322
+ ### SFVec3f [in, out] **scale** 1 1 1 <small>(-∞,∞)</small>
323
323
 
324
324
  Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
325
325
 
326
- ### SFRotation [in, out] **scaleOrientation** 0 0 1 0
326
+ ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
327
327
 
328
328
  Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
329
329
 
330
- ### SFInt32 [in, out] **siteID**
330
+ ### SFInt32 [in, out] **siteID** 0 <small>[0,65535]</small>
331
331
 
332
332
  Simulation/exercise siteID of the participating LAN or organization.
333
333
 
334
- ### SFVec3f [in, out] **translation** 0 0 0
334
+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
335
335
 
336
336
  Position of children relative to local coordinate system, usually read from (or written to) remote, networked EspduTransform nodes.
337
337
 
338
- ### SFInt32 [in, out] **warhead**
338
+ ### SFInt32 [in, out] **warhead** 0 <small>[0,65535]</small>
339
339
 
340
340
  Enumerations value for type of warhead on the munition.
341
341
 
342
- ### SFTime [in, out] **writeInterval** 1
342
+ ### SFTime [in, out] **writeInterval** 1 <small>[0,∞)</small>
343
343
 
344
344
  Seconds between write updates, 0 means no writing (sending).
345
345
 
@@ -35,7 +35,7 @@ The ReceiverPdu node belongs to the **DIS** component and its default container
35
35
 
36
36
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
37
37
 
38
- ### SFBool [ ] **visible** TRUE
38
+ ### SFBool [in, out] **visible** TRUE
39
39
 
40
40
  Whether or not renderable content within this node is visually displayed.
41
41
 
@@ -44,7 +44,7 @@ Whether or not renderable content within this node is visually displayed.
44
44
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
45
45
  - Content must be visible to be collidable and to be pickable.
46
46
 
47
- ### SFBool [ ] **bboxDisplay** FALSE
47
+ ### SFBool [in, out] **bboxDisplay** FALSE
48
48
 
49
49
  Whether to display bounding box for associated geometry, aligned with world coordinates.
50
50
 
@@ -52,7 +52,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
52
52
 
53
53
  - The bounding box is displayed regardless of whether contained content is visible.
54
54
 
55
- ### SFVec3f [ ] **bboxSize** -1 -1 -1
55
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
56
56
 
57
57
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
58
58
 
@@ -60,7 +60,7 @@ Bounding box size is usually omitted, and can easily be calculated automatically
60
60
 
61
61
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
62
62
 
63
- ### SFVec3f [ ] **bboxCenter** 0 0 0
63
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
64
64
 
65
65
  Bounding box center: optional hint for position offset from origin of local coordinate system.
66
66
 
@@ -80,7 +80,7 @@ Multicast network address, or else "localhost"
80
80
 
81
81
  Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
82
82
 
83
- ### SFInt32 [in, out] **entityID** <small>[0,65535]</small>
83
+ ### SFInt32 [in, out] **entityID** 0 <small>[0,65535]</small>
84
84
 
85
85
  *entityID* unique ID for entity within that application.
86
86
 
@@ -88,7 +88,7 @@ Each simulation application that can respond to simulation management PDUs needs
88
88
 
89
89
  Fallback server address if multicast not available locally. For example: track.nps.edu.
90
90
 
91
- ### SFInt32 [in, out] **multicastRelayPort**
91
+ ### SFInt32 [in, out] **multicastRelayPort** 0 <small>[0,65535]</small>
92
92
 
93
93
  Fallback server port if multicast not available locally. For example: 8010.
94
94
 
@@ -100,23 +100,23 @@ Whether this entity is ignoring the network, sending DIS packets to the network,
100
100
 
101
101
  - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values. Network activity may have associated security issues.
102
102
 
103
- ### SFInt32 [in, out] **port**
103
+ ### SFInt32 [in, out] **port** 0 <small>[0,65535]</small>
104
104
 
105
105
  Multicast network port, for example: 62040.
106
106
 
107
- ### SFInt32 [in, out] **radioID**
107
+ ### SFInt32 [in, out] **radioID** 0 <small>[0,65535]</small>
108
108
 
109
109
  Identifies a particular radio within a given entity.
110
110
 
111
- ### SFFloat [in, out] **readInterval** 0.1
111
+ ### SFFloat [in, out] **readInterval** 0.1 <small>(0,∞)</small>
112
112
 
113
113
  Seconds between read updates, 0 means no reading.
114
114
 
115
- ### SFFloat [in, out] **receivedPower**
115
+ ### SFFloat [in, out] **receivedPower** 0 <small>(0,∞)</small>
116
116
 
117
117
  *receivedPower* indicates radio frequency (RF) power received, in units of decibel-milliwatts (dBm), after applying any propagation loss and antenna gain
118
118
 
119
- ### SFInt32 [in, out] **receiverState**
119
+ ### SFInt32 [in, out] **receiverState** 0 <small>[0,65535]</small>
120
120
 
121
121
  *receiverState* indicates if receiver is currently idle or busy via one of these enumerated values: 0 = off, 1 = on but not receiving, or 2 = on and receiving.
122
122
 
@@ -124,31 +124,31 @@ Seconds between read updates, 0 means no reading.
124
124
 
125
125
  Whether RTP headers are prepended to DIS PDUs.
126
126
 
127
- ### SFInt32 [in, out] **siteID**
127
+ ### SFInt32 [in, out] **siteID** 0 <small>[0,65535]</small>
128
128
 
129
129
  Simulation/exercise siteID of the participating LAN or organization.
130
130
 
131
- ### SFInt32 [in, out] **transmitterApplicationID** 1
131
+ ### SFInt32 [in, out] **transmitterApplicationID** 1 <small>[0,65535]</small>
132
132
 
133
133
  Simulation/exercise transmitterApplicationID is unique for transmitter application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
134
134
 
135
- ### SFInt32 [in, out] **transmitterEntityID**
135
+ ### SFInt32 [in, out] **transmitterEntityID** 0 <small>[0,65535]</small>
136
136
 
137
137
  Simulation/exercise transmitterEntityID is a unique ID for a single entity within that application.
138
138
 
139
- ### SFInt32 [in, out] **transmitterRadioID**
139
+ ### SFInt32 [in, out] **transmitterRadioID** 0 <small>[0,65535]</small>
140
140
 
141
141
  Identifies a particular radio within a given entity.
142
142
 
143
- ### SFInt32 [in, out] **transmitterSiteID**
143
+ ### SFInt32 [in, out] **transmitterSiteID** 0 <small>[0,65535]</small>
144
144
 
145
145
  Simulation/exercise transmitterSiteID of the participating LAN or organization.
146
146
 
147
- ### SFInt32 [in, out] **whichGeometry** 1
147
+ ### SFInt32 [in, out] **whichGeometry** 1 <small>[-1,∞)</small>
148
148
 
149
149
  Select geometry to render: -1 for no geometry, 0 for text trace, 1 for default geometry, (optional) higher values to render different states.
150
150
 
151
- ### SFFloat [in, out] **writeInterval** 1
151
+ ### SFFloat [in, out] **writeInterval** 1 <small>(0,∞)</small>
152
152
 
153
153
  Seconds between write updates, 0 means no writing (sending).
154
154