x_ite 8.8.5 → 8.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/assets/components/Annotation.js +14 -14
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +27 -27
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +52 -40
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +26 -26
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +75 -73
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +23 -23
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +21 -21
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +103 -105
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/components/CADGeometry/CADAssembly.md +2 -2
  47. package/docs/_posts/components/CADGeometry/CADFace.md +3 -3
  48. package/docs/_posts/components/CADGeometry/CADLayer.md +2 -2
  49. package/docs/_posts/components/CADGeometry/CADPart.md +2 -2
  50. package/docs/_posts/components/Core/MetadataBoolean.md +0 -20
  51. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +15 -11
  52. package/docs/_posts/components/DIS/DISEntityManager.md +4 -4
  53. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +9 -9
  54. package/docs/_posts/components/DIS/EspduTransform.md +37 -37
  55. package/docs/_posts/components/DIS/ReceiverPdu.md +18 -18
  56. package/docs/_posts/components/DIS/SignalPdu.md +16 -16
  57. package/docs/_posts/components/DIS/TransmitterPdu.md +32 -32
  58. package/docs/_posts/components/EventUtilities/BooleanFilter.md +6 -6
  59. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +2 -2
  60. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +1 -1
  61. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +1 -1
  62. package/docs/_posts/components/Followers/ColorChaser.md +2 -2
  63. package/docs/_posts/components/Followers/ColorDamper.md +2 -2
  64. package/docs/_posts/components/Followers/CoordinateChaser.md +4 -4
  65. package/docs/_posts/components/Followers/CoordinateDamper.md +4 -4
  66. package/docs/_posts/components/Followers/OrientationChaser.md +4 -4
  67. package/docs/_posts/components/Followers/OrientationDamper.md +4 -4
  68. package/docs/_posts/components/Followers/PositionChaser.md +4 -4
  69. package/docs/_posts/components/Followers/PositionChaser2D.md +4 -4
  70. package/docs/_posts/components/Followers/PositionDamper.md +4 -4
  71. package/docs/_posts/components/Followers/PositionDamper2D.md +4 -4
  72. package/docs/_posts/components/Followers/ScalarChaser.md +4 -4
  73. package/docs/_posts/components/Followers/ScalarDamper.md +4 -4
  74. package/docs/_posts/components/Followers/TexCoordChaser2D.md +4 -4
  75. package/docs/_posts/components/Followers/TexCoordDamper2D.md +4 -4
  76. package/docs/_posts/components/Geometry2D/Polyline2D.md +1 -1
  77. package/docs/_posts/components/Geometry3D/Cone.md +2 -2
  78. package/docs/_posts/components/Geometry3D/Cylinder.md +3 -3
  79. package/docs/_posts/components/Geometry3D/ElevationGrid.md +2 -2
  80. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +3 -5
  81. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +3 -3
  82. package/docs/_posts/components/Geospatial/GeoLOD.md +6 -6
  83. package/docs/_posts/components/Geospatial/GeoLocation.md +2 -2
  84. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +8 -8
  85. package/docs/_posts/components/Geospatial/GeoTransform.md +2 -2
  86. package/docs/_posts/components/Geospatial/GeoViewpoint.md +11 -3
  87. package/docs/_posts/components/Grouping/Group.md +2 -2
  88. package/docs/_posts/components/Grouping/StaticGroup.md +2 -2
  89. package/docs/_posts/components/Grouping/Switch.md +2 -2
  90. package/docs/_posts/components/Grouping/Transform.md +2 -2
  91. package/docs/_posts/components/HAnim/HAnimDisplacer.md +16 -16
  92. package/docs/_posts/components/HAnim/HAnimHumanoid.md +78 -47
  93. package/docs/_posts/components/HAnim/HAnimJoint.md +59 -59
  94. package/docs/_posts/components/HAnim/HAnimMotion.md +17 -17
  95. package/docs/_posts/components/HAnim/HAnimSegment.md +39 -39
  96. package/docs/_posts/components/HAnim/HAnimSite.md +39 -39
  97. package/docs/_posts/components/Layering/Layer.md +14 -2
  98. package/docs/_posts/components/Layering/LayerSet.md +2 -2
  99. package/docs/_posts/components/Layering/Viewport.md +3 -3
  100. package/docs/_posts/components/Layout/Layout.md +1 -1
  101. package/docs/_posts/components/Layout/LayoutGroup.md +3 -3
  102. package/docs/_posts/components/Layout/LayoutLayer.md +14 -2
  103. package/docs/_posts/components/Layout/ScreenFontStyle.md +3 -3
  104. package/docs/_posts/components/Layout/ScreenGroup.md +3 -3
  105. package/docs/_posts/components/Lighting/DirectionalLight.md +4 -4
  106. package/docs/_posts/components/Lighting/EnvironmentLight.md +5 -5
  107. package/docs/_posts/components/Lighting/PointLight.md +4 -4
  108. package/docs/_posts/components/Lighting/SpotLight.md +4 -4
  109. package/docs/_posts/components/NURBS/NurbsCurve.md +1 -1
  110. package/docs/_posts/components/NURBS/NurbsCurve2D.md +1 -1
  111. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +6 -6
  112. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +12 -12
  113. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +6 -6
  114. package/docs/_posts/components/NURBS/NurbsSet.md +6 -6
  115. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +22 -22
  116. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +16 -16
  117. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +12 -12
  118. package/docs/_posts/components/Navigation/Billboard.md +2 -2
  119. package/docs/_posts/components/Navigation/Collision.md +2 -2
  120. package/docs/_posts/components/Navigation/LOD.md +2 -2
  121. package/docs/_posts/components/Navigation/NavigationInfo.md +2 -2
  122. package/docs/_posts/components/Navigation/OrthoViewpoint.md +11 -3
  123. package/docs/_posts/components/Navigation/Viewpoint.md +12 -4
  124. package/docs/_posts/components/Navigation/ViewpointGroup.md +4 -4
  125. package/docs/_posts/components/Networking/Anchor.md +2 -2
  126. package/docs/_posts/components/Networking/Inline.md +2 -2
  127. package/docs/_posts/components/Networking/LoadSensor.md +3 -3
  128. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +6 -2
  129. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +5 -1
  130. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +23 -14
  131. package/docs/_posts/components/ParticleSystems/PointEmitter.md +6 -2
  132. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +5 -1
  133. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +4 -0
  134. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +14 -2
  135. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +1 -1
  136. package/docs/_posts/components/Picking/LinePickSensor.md +23 -19
  137. package/docs/_posts/components/Picking/PickableGroup.md +4 -4
  138. package/docs/_posts/components/Picking/PointPickSensor.md +19 -15
  139. package/docs/_posts/components/Picking/PrimitivePickSensor.md +19 -15
  140. package/docs/_posts/components/Picking/VolumePickSensor.md +19 -15
  141. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +5 -5
  142. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +5 -5
  143. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +4 -4
  144. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +4 -4
  145. package/docs/_posts/components/Rendering/ClipPlane.md +1 -1
  146. package/docs/_posts/components/Rendering/IndexedLineSet.md +3 -9
  147. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +2 -2
  148. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +3 -3
  149. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +3 -3
  150. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +7 -7
  151. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +1 -1
  152. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +5 -5
  153. package/docs/_posts/components/RigidBodyPhysics/Contact.md +1 -1
  154. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +10 -14
  155. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +31 -31
  156. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +17 -17
  157. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +6 -6
  158. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +7 -9
  159. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +7 -7
  160. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +12 -12
  161. package/docs/_posts/components/Shaders/PackagedShader.md +24 -24
  162. package/docs/_posts/components/Shape/AcousticProperties.md +5 -5
  163. package/docs/_posts/components/Shape/Appearance.md +1 -1
  164. package/docs/_posts/components/Shape/PointProperties.md +3 -11
  165. package/docs/_posts/components/Shape/Shape.md +3 -3
  166. package/docs/_posts/components/Sound/Analyser.md +23 -19
  167. package/docs/_posts/components/Sound/AudioClip.md +20 -4
  168. package/docs/_posts/components/Sound/AudioDestination.md +13 -9
  169. package/docs/_posts/components/Sound/BiquadFilter.md +22 -18
  170. package/docs/_posts/components/Sound/BufferAudioSource.md +26 -22
  171. package/docs/_posts/components/Sound/ChannelMerger.md +10 -6
  172. package/docs/_posts/components/Sound/ChannelSelector.md +11 -7
  173. package/docs/_posts/components/Sound/ChannelSplitter.md +11 -7
  174. package/docs/_posts/components/Sound/Convolver.md +20 -16
  175. package/docs/_posts/components/Sound/Delay.md +20 -16
  176. package/docs/_posts/components/Sound/DynamicsCompressor.md +24 -20
  177. package/docs/_posts/components/Sound/Gain.md +18 -14
  178. package/docs/_posts/components/Sound/ListenerPointSource.md +18 -14
  179. package/docs/_posts/components/Sound/MicrophoneSource.md +14 -10
  180. package/docs/_posts/components/Sound/OscillatorSource.md +16 -12
  181. package/docs/_posts/components/Sound/PeriodicWave.md +7 -4
  182. package/docs/_posts/components/Sound/Sound.md +8 -2
  183. package/docs/_posts/components/Sound/SpatialSound.md +20 -17
  184. package/docs/_posts/components/Sound/StreamAudioDestination.md +13 -9
  185. package/docs/_posts/components/Sound/StreamAudioSource.md +14 -10
  186. package/docs/_posts/components/Sound/WaveShaper.md +20 -16
  187. package/docs/_posts/components/Text/FontStyle.md +3 -3
  188. package/docs/_posts/components/TextureProjector/TextureProjector.md +11 -9
  189. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +11 -9
  190. package/docs/_posts/components/Texturing/MovieTexture.md +20 -4
  191. package/docs/_posts/components/Texturing/TextureProperties.md +1 -1
  192. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +4 -4
  193. package/docs/_posts/components/Time/TimeSensor.md +4 -4
  194. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +10 -10
  195. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +8 -8
  196. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +8 -8
  197. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +4 -4
  198. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +8 -8
  199. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +27 -27
  200. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +14 -2
  201. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +21 -21
  202. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +13 -13
  203. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +6 -6
  204. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +10 -10
  205. package/docs/_posts/components/VolumeRendering/VolumeData.md +17 -17
  206. package/docs/_posts/components/X_ITE/BlendMode.md +7 -7
  207. package/docs/_tabs/playground.html +3 -1
  208. package/docs/assets/css/style.scss +4 -4
  209. package/package.json +1 -1
  210. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  211. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  212. package/src/x_ite/Browser/VERSION.js +1 -1
  213. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  214. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +2 -2
  215. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  216. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  217. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  218. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  219. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  220. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  221. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  222. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  223. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  224. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  225. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  226. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  227. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  228. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  229. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  230. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  231. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  232. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  233. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  234. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  235. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  236. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  237. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  238. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  239. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  240. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  241. package/src/x_ite/Components/Sound/Delay.js +2 -2
  242. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  243. package/src/x_ite/Components/Sound/Gain.js +2 -2
  244. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  245. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  246. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  247. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  248. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  249. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  250. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  251. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  252. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  253. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  254. package/src/x_ite/Execution/X3DExecutionContext.js +3 -5
  255. package/src/x_ite/Parser/VRMLParser.js +1 -1
  256. package/src/x_ite/Routing/X3DRoute.js +3 -3
@@ -40,46 +40,38 @@ Author-provided prose that describes intended purpose of the url asset.
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  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
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- ### SFBool [ ] **visible** TRUE
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-
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- Whether or not renderable content within this node is visually displayed.
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-
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- #### Hint
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-
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- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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- - Content must be visible to be collidable and to be pickable.
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-
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- ### SFBool [ ] **bboxDisplay** FALSE
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+ ### SFString [in, out] **name** ""
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- Whether to display bounding box for associated geometry, aligned with world coordinates.
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+ Unique name attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
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- #### Hint
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+ #### Warning
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- - The bounding box is displayed regardless of whether contained content is visible.
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+ - Name is not included if this instance is a USE node. Examples: HumanoidRoot sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
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- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
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+ #### See Also
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- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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+ - [HAnim Humanoid Joint Names](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt){:target="_blank"}
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+ - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
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- #### Hint
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+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
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- - Can be useful for collision computations or inverse-kinematics (IK) engines.
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+ Position of children relative to local coordinate system.
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- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
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+ #### Warning
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- Bounding box center: optional hint for position offset from origin of local coordinate system.
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+ - Usually HAnimJoint position is controlled by the center field, not the translation field.
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- ### MFNode [in] **addChildren**
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+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
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- Input field addChildren.
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+ Orientation of children relative to local coordinate system.
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- ### MFNode [in] **removeChildren**
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+ ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
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- Input field removeChildren.
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+ Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
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- ### MFNode [in, out] **children** [ ] <small>[HAnimJoint,HAnimSegment,HAnimSite]</small>
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+ ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
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- Input/Output field children.
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+ Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
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  ### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
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  - Usually HAnimJoint position is controlled by the center field, not the translation field.
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- ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
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- Input/Output field displacers.
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- ### SFRotation [in, out] **limitOrientation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
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- Orientation of upper/lower rotation limits, relative to HAnimJoint center.
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  ### MFFloat [in, out] **llimit** [ ] <small>(-∞,∞)</small>
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  Lower limit for minimum joint rotation in radians.
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  - Always contains 3 values, one for each local axis.
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- ### SFString [in, out] **name** ""
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- Unique name attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
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- #### Warning
92
+ ### MFFloat [in, out] **ulimit** [ ] <small>(-∞,∞)</small>
113
93
 
114
- - Name is not included if this instance is a USE node. Examples: HumanoidRoot sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
94
+ Upper limit for maximum joint rotation in radians.
115
95
 
116
- #### See Also
96
+ #### Hint
117
97
 
118
- - [HAnim Humanoid Joint Names](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt){:target="_blank"}
119
- - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
98
+ - Always contains 3 values, one for each local axis.
120
99
 
121
- ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
100
+ ### SFRotation [in, out] **limitOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
122
101
 
123
- Orientation of children relative to local coordinate system.
102
+ Orientation of upper/lower rotation limits, relative to HAnimJoint center.
124
103
 
125
- ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
104
+ ### MFFloat [in, out] **stiffness** [ 0, 0, 0 ] <small>[0,1]</small>
126
105
 
127
- Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
106
+ Axial values (0,1) indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness values means greater resistance.
128
107
 
129
- ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
108
+ #### Hint
130
109
 
131
- Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
110
+ - Used by inverse kinematics (IK) systems.
132
111
 
133
- ### MFInt32 [in, out] **skinCoordIndex** [ ]
112
+ ### MFInt32 [in, out] **skinCoordIndex** [ ] <small>[0,∞)</small>
134
113
 
135
114
  Coordinate index values referencing which vertices are influenced by the HAnimJoint.
136
115
 
@@ -146,29 +125,50 @@ Coordinate index values referencing which vertices are influenced by the HAnimJo
146
125
 
147
126
  Weight deformation values for the corresponding values in the skinCoordIndex field.
148
127
 
149
- ### MFFloat [in, out] **stiffness** [ 0, 0, 0 ] <small>[0,1]</small>
128
+ ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
150
129
 
151
- Axial values (0,1) indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness values means greater resistance.
130
+ Input/Output field displacers.
131
+
132
+ ### SFBool [in, out] **visible** TRUE
133
+
134
+ Whether or not renderable content within this node is visually displayed.
152
135
 
153
136
  #### Hint
154
137
 
155
- - Used by inverse kinematics (IK) systems.
138
+ - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
139
+ - Content must be visible to be collidable and to be pickable.
156
140
 
157
- ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
141
+ ### SFBool [in, out] **bboxDisplay** FALSE
158
142
 
159
- Position of children relative to local coordinate system.
143
+ Whether to display bounding box for associated geometry, aligned with world coordinates.
160
144
 
161
- #### Warning
145
+ #### Hint
162
146
 
163
- - Usually HAnimJoint position is controlled by the center field, not the translation field.
147
+ - The bounding box is displayed regardless of whether contained content is visible.
164
148
 
165
- ### MFFloat [in, out] **ulimit** [ ] <small>(-∞,∞)</small>
149
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
166
150
 
167
- Upper limit for maximum joint rotation in radians.
151
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
168
152
 
169
153
  #### Hint
170
154
 
171
- - Always contains 3 values, one for each local axis.
155
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
156
+
157
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
158
+
159
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
160
+
161
+ ### MFNode [in] **addChildren**
162
+
163
+ Input field addChildren.
164
+
165
+ ### MFNode [in] **removeChildren**
166
+
167
+ Input field removeChildren.
168
+
169
+ ### MFNode [in, out] **children** [ ] <small>[HAnimJoint,HAnimSegment,HAnimSite]</small>
170
+
171
+ Input/Output field children.
172
172
 
173
173
  ## Description
174
174
 
@@ -37,39 +37,39 @@ Author-provided prose that describes intended purpose of the url asset.
37
37
 
38
38
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
39
39
 
40
- ### SFBool [in, out] **enabled** <small></small>
40
+ ### SFBool [in, out] **enabled** TRUE
41
41
 
42
- ### SFBool [undefined] **next** <small></small>
42
+ ### SFBool [in] **next**
43
43
 
44
- ### SFBool [undefined] **previous** <small></small>
44
+ ### SFBool [in] **previous**
45
45
 
46
- ### SFTime [in, out] **frameDuration** <small></small>
46
+ ### SFTime [in, out] **frameDuration** 0.1 <small>(0,∞)</small>
47
47
 
48
- ### SFInt32 [in, out] **frameIncrement** <small></small>
48
+ ### SFInt32 [in, out] **frameIncrement** 1 <small>(-∞,∞)</small>
49
49
 
50
- ### SFInt32 [in, out] **frameIndex** <small></small>
50
+ ### SFInt32 [in, out] **frameIndex** 0 <small>[0,∞)</small>
51
51
 
52
- ### SFBool [in, out] **loop** <small></small>
52
+ ### SFBool [in, out] **loop** FALSE
53
53
 
54
- ### SFString [in, out] **channels** <small></small>
54
+ ### SFString [in, out] **channels** ""
55
55
 
56
- ### MFBool [in, out] **channelsEnabled** <small></small>
56
+ ### MFBool [in, out] **channelsEnabled** [ ]
57
57
 
58
- ### MFString [in, out] **joints** <small></small>
58
+ ### SFString [in, out] **joints** ""
59
59
 
60
- ### SFInt32 [in, out] **loa** <small></small>
60
+ ### SFInt32 [in, out] **loa** -1 <small>[-1,4]</small>
61
61
 
62
- ### SFInt32 [in, out] **startFrame** <small></small>
62
+ ### SFInt32 [in, out] **startFrame** 0 <small>[0,∞)</small>
63
63
 
64
- ### SFInt32 [in, out] **endFrame** <small></small>
64
+ ### SFInt32 [in, out] **endFrame** 0 <small>[0,∞)</small>
65
65
 
66
- ### MFFloat [in, out] **values** <small></small>
66
+ ### MFFloat [in, out] **values** [ ] <small>(-∞,∞)</small>
67
67
 
68
- ### SFTime [out] **cycleTime** <small></small>
68
+ ### SFTime [out] **cycleTime**
69
69
 
70
- ### SFTime [out] **elapsedTime** <small></small>
70
+ ### SFTime [out] **elapsedTime**
71
71
 
72
- ### SFInt32 [out] **frameCount** <small></small>
72
+ ### SFInt32 [out] **frameCount**
73
73
 
74
74
  ## External Links
75
75
 
@@ -40,83 +40,83 @@ Author-provided prose that describes intended purpose of the url asset.
40
40
 
41
41
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
42
42
 
43
- ### SFBool [ ] **visible** TRUE
43
+ ### SFString [in, out] **name** ""
44
44
 
45
- Whether or not renderable content within this node is visually displayed.
45
+ Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
46
46
 
47
47
  #### Hint
48
48
 
49
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
50
- - Content must be visible to be collidable and to be pickable.
49
+ - For arbitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
51
50
 
52
- ### SFBool [ ] **bboxDisplay** FALSE
51
+ #### Warning
53
52
 
54
- Whether to display bounding box for associated geometry, aligned with world coordinates.
53
+ - Name is not included if this instance is a USE node. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
55
54
 
56
- #### Hint
55
+ #### See Also
57
56
 
58
- - The bounding box is displayed regardless of whether contained content is visible.
57
+ - [HAnim Humanoid Segment Names HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt){:target="_blank"}
58
+ - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
59
59
 
60
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
60
+ ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
61
61
 
62
- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
62
+ Total mass of the segment, 0 if not available.
63
63
 
64
- #### Hint
64
+ ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
65
65
 
66
- - Can be useful for collision computations or inverse-kinematics (IK) engines.
66
+ Location within segment of center of mass.
67
67
 
68
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
68
+ ### MFFloat [in, out] **momentsOfInertia** [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] <small>[0,∞)</small>
69
69
 
70
- Bounding box center: optional hint for position offset from origin of local coordinate system.
70
+ 3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0.
71
71
 
72
- ### MFNode [in] **addChildren**
72
+ ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
73
73
 
74
- Input field addChildren.
74
+ Input/Output field displacers.
75
75
 
76
- ### MFNode [in] **removeChildren**
76
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
77
77
 
78
- Input field removeChildren.
78
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
79
79
 
80
- ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
80
+ ### SFBool [in, out] **visible** TRUE
81
81
 
82
- Input/Output field children.
82
+ Whether or not renderable content within this node is visually displayed.
83
83
 
84
- ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
84
+ #### Hint
85
85
 
86
- Location within segment of center of mass.
86
+ - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
87
+ - Content must be visible to be collidable and to be pickable.
87
88
 
88
- ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
89
+ ### SFBool [in, out] **bboxDisplay** FALSE
89
90
 
90
- Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
91
+ Whether to display bounding box for associated geometry, aligned with world coordinates.
91
92
 
92
- ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
93
+ #### Hint
93
94
 
94
- Input/Output field displacers.
95
+ - The bounding box is displayed regardless of whether contained content is visible.
95
96
 
96
- ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
97
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
97
98
 
98
- Total mass of the segment, 0 if not available.
99
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
99
100
 
100
- ### MFFloat [in, out] **momentsOfInertia** [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] <small>[0,∞)</small>
101
+ #### Hint
101
102
 
102
- 3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0.
103
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
103
104
 
104
- ### SFString [in, out] **name** ""
105
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
105
106
 
106
- Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
107
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
107
108
 
108
- #### Hint
109
+ ### MFNode [in] **addChildren**
109
110
 
110
- - For arbitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
111
+ Input field addChildren.
111
112
 
112
- #### Warning
113
+ ### MFNode [in] **removeChildren**
113
114
 
114
- - Name is not included if this instance is a USE node. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
115
+ Input field removeChildren.
115
116
 
116
- #### See Also
117
+ ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
117
118
 
118
- - [HAnim Humanoid Segment Names HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt){:target="_blank"}
119
- - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
119
+ Input/Output field children.
120
120
 
121
121
  ## Description
122
122
 
@@ -40,7 +40,44 @@ Author-provided prose that describes intended purpose of the url asset.
40
40
 
41
41
  - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
42
42
 
43
- ### SFBool [ ] **visible** TRUE
43
+ ### SFString [in, out] **name** ""
44
+
45
+ Unique name attribute must be defined so that HAnimSite node can be identified at run time for animation purposes.
46
+
47
+ #### Hints
48
+
49
+ - HAnimSite nodes used as end effectors have '\_tip' suffix appended to the name. HAnimSite nodes containing a Viewpoint location have '\_view' suffix appended to the name. HAnimSite nodes serving other purposes have '\_pt' suffix appended to the name. Examples: cervicale l_infraorbitale supramenton etc. as listed in HAnim Specification.
50
+
51
+ #### Warning
52
+
53
+ - Name is not included if this instance is a USE node.
54
+
55
+ #### See Also
56
+
57
+ - [HAnim Humanoid Site Names LOA-3](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSiteLoa3Names19774V1.0.txt){:target="_blank"}
58
+ - [HAnim Specification, LOA-3 default Site object translations](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/BodyDimensionsAndLOAs.html#LOA3DefaultSiteTranslations){:target="_blank"}
59
+
60
+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
61
+
62
+ Position of children relative to local coordinate system.
63
+
64
+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
65
+
66
+ Orientation of children relative to local coordinate system.
67
+
68
+ ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
69
+
70
+ Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
71
+
72
+ ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
73
+
74
+ Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
75
+
76
+ ### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
77
+
78
+ Translation offset from origin of local coordinate system.
79
+
80
+ ### SFBool [in, out] **visible** TRUE
44
81
 
45
82
  Whether or not renderable content within this node is visually displayed.
46
83
 
@@ -49,7 +86,7 @@ Whether or not renderable content within this node is visually displayed.
49
86
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
50
87
  - Content must be visible to be collidable and to be pickable.
51
88
 
52
- ### SFBool [ ] **bboxDisplay** FALSE
89
+ ### SFBool [in, out] **bboxDisplay** FALSE
53
90
 
54
91
  Whether to display bounding box for associated geometry, aligned with world coordinates.
55
92
 
@@ -81,43 +118,6 @@ Input field removeChildren.
81
118
 
82
119
  Input/Output field children.
83
120
 
84
- ### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
85
-
86
- Translation offset from origin of local coordinate system.
87
-
88
- ### SFString [in, out] **name** ""
89
-
90
- Unique name attribute must be defined so that HAnimSite node can be identified at run time for animation purposes.
91
-
92
- #### Hints
93
-
94
- - HAnimSite nodes used as end effectors have '\_tip' suffix appended to the name. HAnimSite nodes containing a Viewpoint location have '\_view' suffix appended to the name. HAnimSite nodes serving other purposes have '\_pt' suffix appended to the name. Examples: cervicale l_infraorbitale supramenton etc. as listed in HAnim Specification.
95
-
96
- #### Warning
97
-
98
- - Name is not included if this instance is a USE node.
99
-
100
- #### See Also
101
-
102
- - [HAnim Humanoid Site Names LOA-3](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSiteLoa3Names19774V1.0.txt){:target="_blank"}
103
- - [HAnim Specification, LOA-3 default Site object translations](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/BodyDimensionsAndLOAs.html#LOA3DefaultSiteTranslations){:target="_blank"}
104
-
105
- ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
106
-
107
- Orientation of children relative to local coordinate system.
108
-
109
- ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
110
-
111
- Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
112
-
113
- ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞)|[-1,1]</small>
114
-
115
- Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
116
-
117
- ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)|[-1,1]</small>
118
-
119
- Position of children relative to local coordinate system.
120
-
121
121
  ## Description
122
122
 
123
123
  ### Hints
@@ -31,9 +31,21 @@ The Layer node belongs to the **Layering** component and its default container f
31
31
 
32
32
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
33
 
34
- ### SFBool [in, out] **isPickable** TRUE
34
+ ### SFBool [in, out] **pickable** TRUE
35
35
 
36
- *isPickable* determines whether pick traversal is performed for this layer.
36
+ *pickable* determines whether pick traversal is performed for this layer.
37
+
38
+ ### MFString [in, out] **objectType** "ALL" <small>["ALL", "NONE", "TERRAIN", ...]</small>
39
+
40
+ The objectType field specifies a set of labels used in the picking process. Each string specified is treated as an independent label that needs to be matched against the same type in one of the pick sensor instances.
41
+
42
+ #### Hints
43
+
44
+ - Authors may define any value for objectType. MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
45
+
46
+ ### SFBool [in, out] **visible** TRUE
47
+
48
+ Whether or not renderable content within this node is visually displayed.
37
49
 
38
50
  ### SFNode [in, out] **viewport** NULL <small>[X3DViewportNode]</small>
39
51
 
@@ -30,7 +30,7 @@ The LayerSet node belongs to the **Layering** component and its default containe
30
30
 
31
31
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
32
 
33
- ### SFInt32 [in, out] **activeLayer** <small>(0,∞)</small>
33
+ ### SFInt32 [in, out] **activeLayer** 0 <small>(0,∞)</small>
34
34
 
35
35
  *activeLayer* field specifies the layer in which navigation takes place.
36
36
 
@@ -38,7 +38,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
38
38
 
39
39
  - Nodes that are not part of a layer are considered to be in layer 0.
40
40
 
41
- ### MFInt32 [in, out] **order** <small>(0,∞)</small>
41
+ ### MFInt32 [in, out] **order** [ 0 ] <small>(0,∞)</small>
42
42
 
43
43
  The order list defines the order in which layers are rendered. Each value corresponds to the ordinals of the layers.
44
44
 
@@ -43,7 +43,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
43
43
 
44
44
  - Default value 0 1 0 1 indicates 0-1 left-to-right and 0-1 bottom-to-top, meaning full view.
45
45
 
46
- ### SFBool [ ] **visible** TRUE
46
+ ### SFBool [in, out] **visible** TRUE
47
47
 
48
48
  Whether or not renderable content within this node is visually displayed.
49
49
 
@@ -52,7 +52,7 @@ Whether or not renderable content within this node is visually displayed.
52
52
  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
53
53
  - Content must be visible to be collidable and to be pickable.
54
54
 
55
- ### SFBool [ ] **bboxDisplay** FALSE
55
+ ### SFBool [in, out] **bboxDisplay** FALSE
56
56
 
57
57
  Whether to display bounding box for associated geometry, aligned with world coordinates.
58
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@@ -60,7 +60,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
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  - The bounding box is displayed regardless of whether contained content is visible.
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- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>(0,∞) or -1 -1 -1</small>
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+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or 1 1 1</small>
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  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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@@ -28,7 +28,7 @@ The Layout node belongs to the **Layout** component and its default container fi
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  ## Fields
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- ### SFNode [in, out] **metadata** NULL
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+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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@@ -40,7 +40,7 @@ The layout field contains an X3DLayoutNode node that provides the information re
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  The content of the LayoutGroup is clipped by the specified viewport.
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- ### SFBool [ ] **visible** TRUE
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+ ### SFBool [in, out] **visible** TRUE
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  Whether or not renderable content within this node is visually displayed.
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@@ -49,7 +49,7 @@ Whether or not renderable content within this node is visually displayed.
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  - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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  - Content must be visible to be collidable and to be pickable.
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- ### SFBool [ ] **bboxDisplay** FALSE
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+ ### SFBool [in, out] **bboxDisplay** FALSE
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  Whether to display bounding box for associated geometry, aligned with world coordinates.
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@@ -57,7 +57,7 @@ Whether to display bounding box for associated geometry, aligned with world coor
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  - The bounding box is displayed regardless of whether contained content is visible.
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- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>(-∞,∞)</small>
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+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
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62
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  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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@@ -31,9 +31,21 @@ The LayoutLayer node belongs to the **Layout** component and its default contain
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  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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- ### SFBool [in, out] **isPickable** TRUE
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+ ### SFBool [in, out] **pickable** TRUE
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- *isPickable* determines whether pick traversal is performed for this layer.
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+ *pickable* determines whether pick traversal is performed for this layer.
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+
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+ ### MFString [in, out] **objectType** "ALL" <small>["ALL", "NONE", "TERRAIN", ...]</small>
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+
40
+ The objectType field specifies a set of labels used in the picking process. Each string specified is treated as an independent label that needs to be matched against the same type in one of the pick sensor instances.
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+
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+ #### Hints
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+
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+ - Authors may define any value for objectType. MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
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+
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+ ### SFBool [in, out] **visible** TRUE
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+
48
+ Whether or not renderable content within this node is visually displayed.
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  ### SFNode [in, out] **layout** NULL <small>[X3DLayoutNode]</small>
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51
 
@@ -46,9 +46,9 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
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  - [See ISO3166 or](http://xml.coverpages.org/languageIdentifiers.html){:target="_blank"}
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  - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
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- ### MFString [in, out] **family** "SERIF"
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+ ### MFString [in, out] **family** "SERIF" <small>String or [URI]</small>
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50
 
51
- Array of quoted font family names in preference order, browsers use the first supported family.
51
+ Array of quoted font family names, or the addresses of the font files to load, in order of preference; browsers will use the first supported family.
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52
 
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53
  #### Hints
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54
 
@@ -114,7 +114,7 @@ Whether text direction is top-to-bottom (true) or bottom-to-top (false).
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  - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
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- ### MFString [in, out] **justify** "BEGIN" <small>["BEGIN"|"END"|"FIRST","MIDDLE"|""]</small>
117
+ ### MFString [in, out] **justify** "BEGIN" <small>["BEGIN", "END", "FIRST", "MIDDLE", ""]</small>
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118
 
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  The justify field determines alignment of the above text layout relative to the origin of the object coordinate system.
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