x_ite 8.11.6 → 8.11.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +26 -26
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +19 -19
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +169 -147
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/package.json +16 -13
- package/.github/workflows/pages-deploy.yml +0 -64
- package/.vscode/launch.json +0 -15
- package/.vscode/settings.json +0 -44
- package/.vscode/tasks.json +0 -31
- package/Makefile +0 -82
- package/build/bin/bump.pl +0 -21
- package/build/bin/tests.pl +0 -203
- package/build/bin/version.pl +0 -157
- package/build/docs/components.js +0 -218
- package/build/docs/glTF-samples.pl +0 -151
- package/build/docs/nodes.pl +0 -434
- package/build/docs/tags.pl +0 -28
- package/build/src/nodes.pl +0 -41
- package/docs/Gemfile +0 -19
- package/docs/LICENSE +0 -21
- package/docs/README.md +0 -46
- package/docs/_config.yml +0 -203
- package/docs/_data/assets/cross_origin.yml +0 -62
- package/docs/_data/assets/self_host.yml +0 -51
- package/docs/_data/contact.yml +0 -30
- package/docs/_data/locales/bg-BG.yml +0 -83
- package/docs/_data/locales/de-DE.yml +0 -82
- package/docs/_data/locales/en.yml +0 -93
- package/docs/_data/locales/es-ES.yml +0 -79
- package/docs/_data/locales/fr-FR.yml +0 -79
- package/docs/_data/locales/hu-HU.yml +0 -81
- package/docs/_data/locales/id-ID.yml +0 -79
- package/docs/_data/locales/ko-KR.yml +0 -86
- package/docs/_data/locales/my-MM.yml +0 -79
- package/docs/_data/locales/pt-BR.yml +0 -79
- package/docs/_data/locales/ru-RU.yml +0 -79
- package/docs/_data/locales/tr-TR.yml +0 -79
- package/docs/_data/locales/uk-UA.yml +0 -79
- package/docs/_data/locales/vi-VN.yml +0 -77
- package/docs/_data/locales/zh-CN.yml +0 -85
- package/docs/_data/nav/components-CADGeometry.yml +0 -14
- package/docs/_data/nav/components-Core.yml +0 -16
- package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
- package/docs/_data/nav/components-DIS.yml +0 -14
- package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
- package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
- package/docs/_data/nav/components-EventUtilities.yml +0 -16
- package/docs/_data/nav/components-Followers.yml +0 -30
- package/docs/_data/nav/components-Geometry2D.yml +0 -18
- package/docs/_data/nav/components-Geometry3D.yml +0 -16
- package/docs/_data/nav/components-Geospatial.yml +0 -24
- package/docs/_data/nav/components-Grouping.yml +0 -10
- package/docs/_data/nav/components-HAnim.yml +0 -14
- package/docs/_data/nav/components-Interpolation.yml +0 -28
- package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
- package/docs/_data/nav/components-Layering.yml +0 -8
- package/docs/_data/nav/components-Layout.yml +0 -12
- package/docs/_data/nav/components-Lighting.yml +0 -10
- package/docs/_data/nav/components-NURBS.yml +0 -30
- package/docs/_data/nav/components-Navigation.yml +0 -16
- package/docs/_data/nav/components-Networking.yml +0 -8
- package/docs/_data/nav/components-ParticleSystems.yml +0 -22
- package/docs/_data/nav/components-Picking.yml +0 -12
- package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
- package/docs/_data/nav/components-Rendering.yml +0 -30
- package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
- package/docs/_data/nav/components-Scripting.yml +0 -4
- package/docs/_data/nav/components-Shaders.yml +0 -18
- package/docs/_data/nav/components-Shape.yml +0 -22
- package/docs/_data/nav/components-Sound.yml +0 -44
- package/docs/_data/nav/components-Text.yml +0 -6
- package/docs/_data/nav/components-TextureProjector.yml +0 -6
- package/docs/_data/nav/components-Texturing.yml +0 -22
- package/docs/_data/nav/components-Texturing3D.yml +0 -18
- package/docs/_data/nav/components-Time.yml +0 -4
- package/docs/_data/nav/components-VolumeRendering.yml +0 -28
- package/docs/_data/nav/components-X_ITE.yml +0 -4
- package/docs/_data/nav/main.yml +0 -26
- package/docs/_data/nav/reference.yml +0 -18
- package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
- package/docs/_data/nav/tutorials-basic.yml +0 -6
- package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
- package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
- package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
- package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
- package/docs/_data/share.yml +0 -27
- package/docs/_includes/nav.html +0 -19
- package/docs/_includes/scripts.html +0 -3
- package/docs/_layouts/compress.html +0 -11
- package/docs/_layouts/redirect-page.html +0 -6
- package/docs/_layouts/wide.html +0 -52
- package/docs/_layouts/wrap.html +0 -4
- package/docs/_layouts/x_ite.html +0 -8
- package/docs/_plugins/no_date.rb +0 -11
- package/docs/_plugins/posts-lastmod-hook.rb +0 -14
- package/docs/_posts/accessing-the-external-browser.md +0 -312
- package/docs/_posts/browser-support.md +0 -53
- package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
- package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
- package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
- package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
- package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
- package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
- package/docs/_posts/components/Core/MetadataDouble.md +0 -84
- package/docs/_posts/components/Core/MetadataFloat.md +0 -84
- package/docs/_posts/components/Core/MetadataInteger.md +0 -83
- package/docs/_posts/components/Core/MetadataSet.md +0 -80
- package/docs/_posts/components/Core/MetadataString.md +0 -83
- package/docs/_posts/components/Core/WorldInfo.md +0 -65
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
- package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
- package/docs/_posts/components/DIS/EspduTransform.md +0 -566
- package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
- package/docs/_posts/components/DIS/SignalPdu.md +0 -239
- package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
- package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
- package/docs/_posts/components/Followers/ColorChaser.md +0 -101
- package/docs/_posts/components/Followers/ColorDamper.md +0 -105
- package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
- package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
- package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
- package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionChaser.md +0 -96
- package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
- package/docs/_posts/components/Followers/PositionDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
- package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
- package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
- package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
- package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
- package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
- package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
- package/docs/_posts/components/Geometry3D/Box.md +0 -79
- package/docs/_posts/components/Geometry3D/Cone.md +0 -98
- package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
- package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
- package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
- package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
- package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
- package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
- package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
- package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
- package/docs/_posts/components/Grouping/Group.md +0 -108
- package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
- package/docs/_posts/components/Grouping/Switch.md +0 -125
- package/docs/_posts/components/Grouping/Transform.md +0 -160
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
- package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
- package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
- package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
- package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
- package/docs/_posts/components/Layering/Layer.md +0 -92
- package/docs/_posts/components/Layering/LayerSet.md +0 -84
- package/docs/_posts/components/Layering/Viewport.md +0 -113
- package/docs/_posts/components/Layout/Layout.md +0 -118
- package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
- package/docs/_posts/components/Layout/LayoutLayer.md +0 -99
- package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
- package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
- package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
- package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
- package/docs/_posts/components/Lighting/PointLight.md +0 -115
- package/docs/_posts/components/Lighting/SpotLight.md +0 -145
- package/docs/_posts/components/NURBS/Contour2D.md +0 -65
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
- package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
- package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
- package/docs/_posts/components/Navigation/Billboard.md +0 -121
- package/docs/_posts/components/Navigation/Collision.md +0 -156
- package/docs/_posts/components/Navigation/LOD.md +0 -146
- package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +0 -209
- package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
- package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
- package/docs/_posts/components/Networking/Anchor.md +0 -160
- package/docs/_posts/components/Networking/Inline.md +0 -161
- package/docs/_posts/components/Networking/LoadSensor.md +0 -123
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +0 -249
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +0 -87
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +0 -106
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +0 -101
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +0 -109
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
- package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
- package/docs/_posts/components/Picking/PickableGroup.md +0 -128
- package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +0 -126
- package/docs/_posts/components/Picking/VolumePickSensor.md +0 -124
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +0 -137
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +0 -111
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +0 -121
- package/docs/_posts/components/Rendering/ClipPlane.md +0 -72
- package/docs/_posts/components/Rendering/Color.md +0 -56
- package/docs/_posts/components/Rendering/ColorRGBA.md +0 -65
- package/docs/_posts/components/Rendering/Coordinate.md +0 -49
- package/docs/_posts/components/Rendering/IndexedLineSet.md +0 -156
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +0 -141
- package/docs/_posts/components/Rendering/LineSet.md +0 -97
- package/docs/_posts/components/Rendering/Normal.md +0 -63
- package/docs/_posts/components/Rendering/PointSet.md +0 -89
- package/docs/_posts/components/Rendering/TriangleFanSet.md +0 -137
- package/docs/_posts/components/Rendering/TriangleSet.md +0 -133
- package/docs/_posts/components/Rendering/TriangleStripSet.md +0 -141
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +0 -115
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +0 -95
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +0 -74
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +0 -106
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +0 -121
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +0 -235
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +0 -185
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +0 -136
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +0 -127
- package/docs/_posts/components/Scripting/Script.md +0 -139
- package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +0 -74
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/PackagedShader.md +0 -137
- package/docs/_posts/components/Shaders/ProgramShader.md +0 -91
- package/docs/_posts/components/Shaders/ShaderPart.md +0 -127
- package/docs/_posts/components/Shaders/ShaderProgram.md +0 -121
- package/docs/_posts/components/Shape/AcousticProperties.md +0 -80
- package/docs/_posts/components/Shape/Appearance.md +0 -130
- package/docs/_posts/components/Shape/FillProperties.md +0 -74
- package/docs/_posts/components/Shape/LineProperties.md +0 -71
- package/docs/_posts/components/Shape/Material.md +0 -235
- package/docs/_posts/components/Shape/PhysicalMaterial.md +0 -189
- package/docs/_posts/components/Shape/PointProperties.md +0 -83
- package/docs/_posts/components/Shape/Shape.md +0 -107
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +0 -148
- package/docs/_posts/components/Shape/UnlitMaterial.md +0 -119
- package/docs/_posts/components/Sound/Analyser.md +0 -205
- package/docs/_posts/components/Sound/AudioClip.md +0 -223
- package/docs/_posts/components/Sound/AudioDestination.md +0 -128
- package/docs/_posts/components/Sound/BiquadFilter.md +0 -213
- package/docs/_posts/components/Sound/BufferAudioSource.md +0 -284
- package/docs/_posts/components/Sound/ChannelMerger.md +0 -108
- package/docs/_posts/components/Sound/ChannelSelector.md +0 -112
- package/docs/_posts/components/Sound/ChannelSplitter.md +0 -116
- package/docs/_posts/components/Sound/Convolver.md +0 -190
- package/docs/_posts/components/Sound/Delay.md +0 -185
- package/docs/_posts/components/Sound/DynamicsCompressor.md +0 -201
- package/docs/_posts/components/Sound/Gain.md +0 -177
- package/docs/_posts/components/Sound/ListenerPointSource.md +0 -171
- package/docs/_posts/components/Sound/MicrophoneSource.md +0 -145
- package/docs/_posts/components/Sound/OscillatorSource.md +0 -153
- package/docs/_posts/components/Sound/PeriodicWave.md +0 -83
- package/docs/_posts/components/Sound/Sound.md +0 -139
- package/docs/_posts/components/Sound/SpatialSound.md +0 -187
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categories: [components, Shape]
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PhysicalMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
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The PhysicalMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 4.0 or higher.
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When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
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#### Hints
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- If texture node is NULL or unspecified, no effect is applied to material values.
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- Contained texture node must include `containerField='emissiveTexture'`
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91
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### SFFloat [in, out] **metallic** 1 <small>[0,1]</small>
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-
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94
|
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*metallic* is a PBR parameter (TODO elaborate)
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95
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96
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### SFFloat [in, out] **roughness** 1 <small>[0,1]</small>
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*roughness* is a PBR parameter (TODO elaborate)
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100
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### SFString [in, out] **metallicRoughnessTextureMapping** ""
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102
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The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
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#### Hint
|
|
105
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-
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106
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- [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
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107
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108
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### SFNode [in, out] **metallicRoughnessTexture** NULL <small>[X3DSingleTextureNode]</small>
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109
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110
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When applying metallic for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
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-
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112
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#### Hints
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113
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114
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- If texture node is NULL or unspecified, no effect is applied to material values.
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115
|
-
- Contained texture node must include `containerField='metallicRoughnessTexture'`
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116
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117
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### SFFloat [in, out] **occlusionStrength** 1 <small>[0,1]</small>
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118
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119
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-
*occlusionStrength* indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting.
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121
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#### Hints
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122
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-
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- Only the Red channel of the texture is used for occlusion computations, other channels are ignored.
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124
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- Https://en.wikipedia.org/wiki/Ambient_occlusion
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125
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-
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126
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### SFString [in, out] **occlusionTextureMapping** ""
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127
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-
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128
|
-
The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
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-
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130
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#### Hint
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131
|
-
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132
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- [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
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133
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-
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134
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### SFNode [in, out] **occlusionTexture** NULL <small>[X3DSingleTextureNode]</small>
|
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135
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-
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136
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When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
|
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137
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-
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138
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#### Hints
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139
|
-
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140
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- If texture node is NULL or unspecified, no effect is applied to material values.
|
|
141
|
-
- Contained texture node must include `containerField='occlusionTexture'`
|
|
142
|
-
|
|
143
|
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### SFFloat [in, out] **normalScale** 1 <small>[0,∞)</small>
|
|
144
|
-
|
|
145
|
-
*normalScale* controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.
|
|
146
|
-
|
|
147
|
-
#### Hints
|
|
148
|
-
|
|
149
|
-
- *normalScale* only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
|
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150
|
-
- [NormalTexture techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
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151
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-
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152
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### SFString [in, out] **normalTextureMapping** ""
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153
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The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
|
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155
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#### Hint
|
|
157
|
-
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158
|
-
- [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
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159
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-
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160
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### SFNode [in, out] **normalTexture** NULL <small>[X3DSingleTextureNode]</small>
|
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When applying normalScale for this material node, the contained texture modulates the texture across the surface.
|
|
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164
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#### Hints
|
|
165
|
-
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166
|
-
- [*normalTexture* techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
|
|
167
|
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- If texture node is NULL or unspecified, no effect is applied to material values.
|
|
168
|
-
- Contained texture node must include `containerField='normalTexture'`
|
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169
|
-
|
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170
|
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### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
|
|
171
|
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|
172
|
-
How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
|
|
173
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-
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174
|
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## Advisories
|
|
175
|
-
|
|
176
|
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### Hints
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|
177
|
-
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178
|
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- Insert Shape and Appearance nodes before adding material.
|
|
179
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- DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
|
|
180
|
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- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
181
|
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- [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
|
|
182
|
-
- [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
|
|
183
|
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- [Rendering](https://en.wikipedia.org/wiki/Rendering_(computer_graphics)){:target="_blank"}
|
|
184
|
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- [3D rendering](https://en.wikipedia.org/wiki/3D_rendering){:target="_blank"}
|
|
185
|
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- [Physically based rendering (PBR)](https://en.wikipedia.org/wiki/Physically_based_rendering){:target="_blank"}
|
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187
|
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## See Also
|
|
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|
-
|
|
189
|
-
- [X3D Specification of PhysicalMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#PhysicalMaterial){:target="_blank"}
|
|
@@ -1,83 +0,0 @@
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|
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1
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---
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|
2
|
-
title: PointProperties
|
|
3
|
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date: 2023-01-07
|
|
4
|
-
nav: components-Shape
|
|
5
|
-
categories: [components, Shape]
|
|
6
|
-
tags: [PointProperties, Shape]
|
|
7
|
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---
|
|
8
|
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<style>
|
|
9
|
-
.post h3 {
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|
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word-spacing: 0.2em;
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}
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</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
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|
16
|
-
PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.
|
|
17
|
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|
|
18
|
-
The PointProperties node belongs to the **Shape** component and its default container field is *pointProperties.* It is available from X3D version 4.0 or higher.
|
|
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|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
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+ X3DNode
|
|
24
|
-
+ X3DAppearanceChildNode
|
|
25
|
-
+ PointProperties
|
|
26
|
-
```
|
|
27
|
-
|
|
28
|
-
## Fields
|
|
29
|
-
|
|
30
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
31
|
-
|
|
32
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
33
|
-
|
|
34
|
-
#### Hint
|
|
35
|
-
|
|
36
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
37
|
-
|
|
38
|
-
### SFFloat [in, out] **pointSizeScaleFactor** 1 <small>(1,∞)</small>
|
|
39
|
-
|
|
40
|
-
Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional *pointSizeScaleFactor* (which is greater than or equal to 1).
|
|
41
|
-
|
|
42
|
-
#### Hint
|
|
43
|
-
|
|
44
|
-
- Additional sizing modifications are determined by pointSizeMinValue, pointSizeMaxValue, and attenuation array.
|
|
45
|
-
|
|
46
|
-
### SFFloat [in, out] **pointSizeMinValue** 1 <small>[0,∞)</small>
|
|
47
|
-
|
|
48
|
-
*pointSizeMinValue* is minimum allowed scaling factor on nominal browser point scaling.
|
|
49
|
-
|
|
50
|
-
#### Warning
|
|
51
|
-
|
|
52
|
-
- Maintain *pointSizeMinValue* \<= pointSizeMaxValue.
|
|
53
|
-
|
|
54
|
-
### SFFloat [in, out] **pointSizeMaxValue** 1 <small>(0,∞)</small>
|
|
55
|
-
|
|
56
|
-
*pointSizeMaxValue* is maximum allowed scaling factor on nominal browser point scaling.
|
|
57
|
-
|
|
58
|
-
#### Warning
|
|
59
|
-
|
|
60
|
-
- Maintain pointSizeMinValue \<= *pointSizeMaxValue*.
|
|
61
|
-
|
|
62
|
-
### MFFloat [in, out] **attenuation** [ 1, 0, 0 ] <small>(0,∞)</small>
|
|
63
|
-
|
|
64
|
-
Are set to default values if undefined. Together these parameters define *attenuation* factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
|
|
65
|
-
|
|
66
|
-
#### Hint
|
|
67
|
-
|
|
68
|
-
- Nominal point size is multiplied by *attenuation* factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
|
|
69
|
-
|
|
70
|
-
## Advisories
|
|
71
|
-
|
|
72
|
-
### Hints
|
|
73
|
-
|
|
74
|
-
- DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
|
|
75
|
-
- When an X3DTextureNode is defined in the same Appearance instance as PointProperties node, the points of a PointSet shall be displayed as point sprites using the given texture(s).
|
|
76
|
-
|
|
77
|
-
### Warning
|
|
78
|
-
|
|
79
|
-
- Requires X3D `profile='Full'` or else include `<component name='Shape' level='5'/>`
|
|
80
|
-
|
|
81
|
-
## See Also
|
|
82
|
-
|
|
83
|
-
- [X3D Specification of PointProperties node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#LineProperties){:target="_blank"}
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Shape
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-Shape
|
|
5
|
-
categories: [components, Shape]
|
|
6
|
-
tags: [Shape, Shape]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
Shape can appear under any grouping node. Shape can contain an Appearance node and a geometry node (for example one of the primitives Box Cone Cylinder Sphere Text, one of ElevationGrid Extrusion IndexedFaceSet IndexedLineSet LineSet PointSet, or one of the other geometry nodes).
|
|
17
|
-
|
|
18
|
-
The Shape node belongs to the **Shape** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DChildNode
|
|
25
|
-
+ X3DShapeNode
|
|
26
|
-
+ Shape
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
## Fields
|
|
30
|
-
|
|
31
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
-
|
|
33
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
-
|
|
35
|
-
#### Hint
|
|
36
|
-
|
|
37
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
38
|
-
|
|
39
|
-
### SFBool [in, out] **visible** TRUE
|
|
40
|
-
|
|
41
|
-
Whether or not renderable content within this node is visually displayed.
|
|
42
|
-
|
|
43
|
-
#### Hints
|
|
44
|
-
|
|
45
|
-
- The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
|
|
46
|
-
- Content must be *visible* to be collidable and to be pickable.
|
|
47
|
-
|
|
48
|
-
### SFBool [in, out] **castShadow** TRUE
|
|
49
|
-
|
|
50
|
-
*castShadow* defines whether this Shape casts shadows as produced by lighting nodes.
|
|
51
|
-
|
|
52
|
-
#### Hints
|
|
53
|
-
|
|
54
|
-
- If the visible field is FALSE, then the Shape does not cast any shadows.
|
|
55
|
-
- If prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
|
|
56
|
-
|
|
57
|
-
### SFBool [in, out] **bboxDisplay** FALSE
|
|
58
|
-
|
|
59
|
-
Whether to display bounding box for associated geometry, aligned with world coordinates.
|
|
60
|
-
|
|
61
|
-
#### Hint
|
|
62
|
-
|
|
63
|
-
- The bounding box is displayed regardless of whether contained content is visible.
|
|
64
|
-
|
|
65
|
-
### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
|
|
66
|
-
|
|
67
|
-
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
|
|
68
|
-
|
|
69
|
-
#### Hints
|
|
70
|
-
|
|
71
|
-
- Can be useful for collision computations or inverse-kinematics (IK) engines.
|
|
72
|
-
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
|
73
|
-
- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
|
74
|
-
- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
|
75
|
-
|
|
76
|
-
### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
|
|
77
|
-
|
|
78
|
-
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
|
|
79
|
-
|
|
80
|
-
#### Hints
|
|
81
|
-
|
|
82
|
-
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
|
83
|
-
- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
|
84
|
-
- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
|
85
|
-
|
|
86
|
-
### SFNode [in, out] **appearance** NULL <small>[X3DAppearanceNode]</small>
|
|
87
|
-
|
|
88
|
-
Single contained Appearance node that can specify visual attributes (such as material, texture, fillProperties and lineProperties) applied to corresponding geometry.
|
|
89
|
-
|
|
90
|
-
### SFNode [in, out] **geometry** NULL <small>[X3DGeometryNode]</small>
|
|
91
|
-
|
|
92
|
-
Single contained *geometry* node that is rendered according to corresponding appearance.
|
|
93
|
-
|
|
94
|
-
## Advisories
|
|
95
|
-
|
|
96
|
-
### Hints
|
|
97
|
-
|
|
98
|
-
- [Shape](https://en.wikipedia.org/wiki/Shape){:target="_blank"}
|
|
99
|
-
- The Shape design pattern to collect appearance and geometry together is fundamentally the same for many types of 3D graphics software and hardware.
|
|
100
|
-
- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
|
|
101
|
-
- [X3D Architecture 12.2.1 Shape nodes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#Shapenodes){:target="_blank"}
|
|
102
|
-
- [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
|
|
103
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- Apply `containerField='shape'` if parent node is CADFace.
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## See Also
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-
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- [X3D Specification of Shape node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Shape){:target="_blank"}
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@@ -1,148 +0,0 @@
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1
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---
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title: TwoSidedMaterial
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date: 2023-01-07
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nav: components-Shape
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categories: [components, Shape]
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tags: [TwoSidedMaterial, Shape]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
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TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons. Material attributes are used by the X3D lighting equations during rendering.
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The TwoSidedMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 3.2 to 4.0.
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>Deprecated: This node is deprecated as of X3D version 4.0. Future versions of the standard may remove this node.
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{: .prompt-danger }
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## Hierarchy
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```
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+ X3DNode
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+ X3DAppearanceChildNode
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+ X3DMaterialNode
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+ TwoSidedMaterial
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```
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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40
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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41
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### SFBool [in, out] **separateBackColor** FALSE
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*separateBackColor* determines whether separate Material values are used for back faces.
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46
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#### Warning
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47
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-
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48
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- Backface Material values are ignored unless you set *separateBackColor*='true'
|
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49
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50
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### SFFloat [in, out] **ambientIntensity** 0.2 <small>[0,1]</small>
|
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51
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-
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52
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-
How much ambient omnidirectional light is reflected from all light sources. Interchange profile hint: this field may be ignored, applying the default value regardless.
|
|
53
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-
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54
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### SFColor [in, out] **diffuseColor** 0.8 0.8 0.8 <small>[0,1]</small>
|
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55
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-
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56
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-
How much direct, angle-dependent light is reflected from all light sources.
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57
|
-
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58
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#### Hint
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59
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-
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60
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- Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
|
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61
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-
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62
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### SFColor [in, out] **specularColor** 0 0 0 <small>[0,1]</small>
|
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63
|
-
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64
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Specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile hint: this field may be ignored, applying the default value regardless.
|
|
65
|
-
|
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66
|
-
### SFColor [in, out] **emissiveColor** 0 0 0 <small>[0,1]</small>
|
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67
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68
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How much glowing light is emitted from this object.
|
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70
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#### Hints
|
|
71
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72
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- EmissiveColors glow even when all lights are off.
|
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73
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- Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
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74
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- Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
|
|
75
|
-
|
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76
|
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#### Warning
|
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77
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-
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78
|
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- Bright *emissiveColor* values can wash out other colors and some textures.
|
|
79
|
-
|
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80
|
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### SFFloat [in, out] **shininess** 0.2 <small>[0,1]</small>
|
|
81
|
-
|
|
82
|
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Lower *shininess* values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless.
|
|
83
|
-
|
|
84
|
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### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
|
|
85
|
-
|
|
86
|
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How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
|
|
87
|
-
|
|
88
|
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### SFFloat [in, out] **backAmbientIntensity** 0.2 <small>[0,1]</small>
|
|
89
|
-
|
|
90
|
-
How much ambient omnidirectional light is reflected from all light sources. Interchange profile hint: this field may be ignored, applying the default value regardless.
|
|
91
|
-
|
|
92
|
-
### SFColor [in, out] **backDiffuseColor** 0.8 0.8 0.8 <small>[0,1]</small>
|
|
93
|
-
|
|
94
|
-
How much direct, angle-dependent light is reflected from all light sources.
|
|
95
|
-
|
|
96
|
-
#### Hint
|
|
97
|
-
|
|
98
|
-
- Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
|
|
99
|
-
|
|
100
|
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### SFColor [in, out] **backSpecularColor** 0 0 0 <small>[0,1]</small>
|
|
101
|
-
|
|
102
|
-
Specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile hint: this field may be ignored, applying the default value regardless.
|
|
103
|
-
|
|
104
|
-
### SFColor [in, out] **backEmissiveColor** 0 0 0 <small>[0,1]</small>
|
|
105
|
-
|
|
106
|
-
How much glowing light is emitted from this object.
|
|
107
|
-
|
|
108
|
-
#### Hints
|
|
109
|
-
|
|
110
|
-
- EmissiveColors glow even when all lights are off.
|
|
111
|
-
- Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
|
|
112
|
-
- Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
|
|
113
|
-
|
|
114
|
-
#### Warning
|
|
115
|
-
|
|
116
|
-
- Bright emissiveColor values can wash out other colors and some textures.
|
|
117
|
-
|
|
118
|
-
### SFFloat [in, out] **backShininess** 0.2 <small>[0,1]</small>
|
|
119
|
-
|
|
120
|
-
Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless.
|
|
121
|
-
|
|
122
|
-
### SFFloat [in, out] **backTransparency** 0 <small>[0,1]</small>
|
|
123
|
-
|
|
124
|
-
How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency \< .5 opaque, transparency \> .5 transparent.
|
|
125
|
-
|
|
126
|
-
## Advisories
|
|
127
|
-
|
|
128
|
-
### Hints
|
|
129
|
-
|
|
130
|
-
- Insert Shape and Appearance nodes before adding material.
|
|
131
|
-
- DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
|
|
132
|
-
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
133
|
-
- [X3D Architecture 12.2.3 Two-sided materials](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#TwoSidedMaterials){:target="_blank"}
|
|
134
|
-
- [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
|
|
135
|
-
|
|
136
|
-
### Warnings
|
|
137
|
-
|
|
138
|
-
- Requires X3D `profile='Full'` or else include `<component name='Shape' level='4'/>`
|
|
139
|
-
- Corresponding geometry within the parent Shape must have solid='false' for two-sided rendering, otherwise no reverse-side back geometry is displayed.
|
|
140
|
-
- X3D4 Architecture has deprecated TwoSidedMaterial, preferring use of child backMaterial node in parent Appearance.
|
|
141
|
-
|
|
142
|
-
## Example
|
|
143
|
-
|
|
144
|
-
<x3d-canvas src="https://create3000.github.io/media/examples/Shape/TwoSidedMaterial/TwoSidedMaterial.x3d" update="auto"></x3d-canvas>
|
|
145
|
-
|
|
146
|
-
## See Also
|
|
147
|
-
|
|
148
|
-
- [X3D Specification of TwoSidedMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#TwoSidedMaterial){:target="_blank"}
|
|
@@ -1,119 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: UnlitMaterial
|
|
3
|
-
date: 2023-01-31
|
|
4
|
-
nav: components-Shape
|
|
5
|
-
categories: [components, Shape]
|
|
6
|
-
tags: [UnlitMaterial, Shape]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
UnlitMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
|
|
17
|
-
|
|
18
|
-
The UnlitMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 4.0 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DAppearanceChildNode
|
|
25
|
-
+ X3DMaterialNode
|
|
26
|
-
+ X3DOneSidedMaterialNode
|
|
27
|
-
+ UnlitMaterial
|
|
28
|
-
```
|
|
29
|
-
|
|
30
|
-
## Fields
|
|
31
|
-
|
|
32
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
33
|
-
|
|
34
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
35
|
-
|
|
36
|
-
#### Hint
|
|
37
|
-
|
|
38
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
39
|
-
|
|
40
|
-
### SFColor [in, out] **emissiveColor** 1 1 1 <small>[0,1]</small>
|
|
41
|
-
|
|
42
|
-
How much glowing light is emitted from this object.
|
|
43
|
-
|
|
44
|
-
#### Hints
|
|
45
|
-
|
|
46
|
-
- EmissiveColors glow even when all lights are off.
|
|
47
|
-
- Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
|
|
48
|
-
- Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
|
|
49
|
-
|
|
50
|
-
#### Warning
|
|
51
|
-
|
|
52
|
-
- Bright *emissiveColor* values can wash out other colors and some textures.
|
|
53
|
-
|
|
54
|
-
### SFString [in, out] **emissiveTextureMapping** ""
|
|
55
|
-
|
|
56
|
-
The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
|
|
57
|
-
|
|
58
|
-
#### Hint
|
|
59
|
-
|
|
60
|
-
- [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
|
|
61
|
-
|
|
62
|
-
### SFNode [in, out] **emissiveTexture** NULL <small>[X3DSingleTextureNode]</small>
|
|
63
|
-
|
|
64
|
-
When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
|
|
65
|
-
|
|
66
|
-
#### Hints
|
|
67
|
-
|
|
68
|
-
- If texture node is NULL or unspecified, no effect is applied to material values.
|
|
69
|
-
- Contained texture node must include `containerField='emissiveTexture'`
|
|
70
|
-
|
|
71
|
-
### SFFloat [in, out] **normalScale** 1 <small>[0,∞)</small>
|
|
72
|
-
|
|
73
|
-
*normalScale* controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.
|
|
74
|
-
|
|
75
|
-
#### Hints
|
|
76
|
-
|
|
77
|
-
- *normalScale* only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
|
|
78
|
-
- [NormalTexture techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
|
|
79
|
-
|
|
80
|
-
### SFString [in, out] **normalTextureMapping** ""
|
|
81
|
-
|
|
82
|
-
The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
|
|
83
|
-
|
|
84
|
-
#### Hint
|
|
85
|
-
|
|
86
|
-
- [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
|
|
87
|
-
|
|
88
|
-
### SFNode [in, out] **normalTexture** NULL <small>[X3DSingleTextureNode]</small>
|
|
89
|
-
|
|
90
|
-
When applying normalScale for this material node, the contained texture modulates the texture across the surface.
|
|
91
|
-
|
|
92
|
-
#### Hints
|
|
93
|
-
|
|
94
|
-
- [*normalTexture* techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
|
|
95
|
-
- If texture node is NULL or unspecified, no effect is applied to material values.
|
|
96
|
-
- Contained texture node must include `containerField='normalTexture'`
|
|
97
|
-
|
|
98
|
-
### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
|
|
99
|
-
|
|
100
|
-
How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
|
|
101
|
-
|
|
102
|
-
## Advisories
|
|
103
|
-
|
|
104
|
-
### Hints
|
|
105
|
-
|
|
106
|
-
- Insert Shape and Appearance nodes before adding material.
|
|
107
|
-
- DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
|
|
108
|
-
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
109
|
-
- [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
|
|
110
|
-
- [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
|
|
111
|
-
- [Rendering](https://en.wikipedia.org/wiki/Rendering_(computer_graphics)){:target="_blank"}
|
|
112
|
-
- [3D rendering](https://en.wikipedia.org/wiki/3D_rendering){:target="_blank"}
|
|
113
|
-
- [Physically based rendering (PBR)](https://en.wikipedia.org/wiki/Physically_based_rendering){:target="_blank"}
|
|
114
|
-
- [Non-photorealistic rendering (NPR)](https://en.wikipedia.org/wiki/Non-photorealistic_rendering){:target="_blank"}
|
|
115
|
-
- [Cel shading (toon shading)](https://en.wikipedia.org/wiki/Cel_shading){:target="_blank"}
|
|
116
|
-
|
|
117
|
-
## See Also
|
|
118
|
-
|
|
119
|
-
- [X3D Specification of UnlitMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#UnlitMaterial){:target="_blank"}
|