x_ite 8.11.6 → 8.11.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +26 -26
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +19 -19
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +169 -147
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/package.json +16 -13
- package/.github/workflows/pages-deploy.yml +0 -64
- package/.vscode/launch.json +0 -15
- package/.vscode/settings.json +0 -44
- package/.vscode/tasks.json +0 -31
- package/Makefile +0 -82
- package/build/bin/bump.pl +0 -21
- package/build/bin/tests.pl +0 -203
- package/build/bin/version.pl +0 -157
- package/build/docs/components.js +0 -218
- package/build/docs/glTF-samples.pl +0 -151
- package/build/docs/nodes.pl +0 -434
- package/build/docs/tags.pl +0 -28
- package/build/src/nodes.pl +0 -41
- package/docs/Gemfile +0 -19
- package/docs/LICENSE +0 -21
- package/docs/README.md +0 -46
- package/docs/_config.yml +0 -203
- package/docs/_data/assets/cross_origin.yml +0 -62
- package/docs/_data/assets/self_host.yml +0 -51
- package/docs/_data/contact.yml +0 -30
- package/docs/_data/locales/bg-BG.yml +0 -83
- package/docs/_data/locales/de-DE.yml +0 -82
- package/docs/_data/locales/en.yml +0 -93
- package/docs/_data/locales/es-ES.yml +0 -79
- package/docs/_data/locales/fr-FR.yml +0 -79
- package/docs/_data/locales/hu-HU.yml +0 -81
- package/docs/_data/locales/id-ID.yml +0 -79
- package/docs/_data/locales/ko-KR.yml +0 -86
- package/docs/_data/locales/my-MM.yml +0 -79
- package/docs/_data/locales/pt-BR.yml +0 -79
- package/docs/_data/locales/ru-RU.yml +0 -79
- package/docs/_data/locales/tr-TR.yml +0 -79
- package/docs/_data/locales/uk-UA.yml +0 -79
- package/docs/_data/locales/vi-VN.yml +0 -77
- package/docs/_data/locales/zh-CN.yml +0 -85
- package/docs/_data/nav/components-CADGeometry.yml +0 -14
- package/docs/_data/nav/components-Core.yml +0 -16
- package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
- package/docs/_data/nav/components-DIS.yml +0 -14
- package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
- package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
- package/docs/_data/nav/components-EventUtilities.yml +0 -16
- package/docs/_data/nav/components-Followers.yml +0 -30
- package/docs/_data/nav/components-Geometry2D.yml +0 -18
- package/docs/_data/nav/components-Geometry3D.yml +0 -16
- package/docs/_data/nav/components-Geospatial.yml +0 -24
- package/docs/_data/nav/components-Grouping.yml +0 -10
- package/docs/_data/nav/components-HAnim.yml +0 -14
- package/docs/_data/nav/components-Interpolation.yml +0 -28
- package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
- package/docs/_data/nav/components-Layering.yml +0 -8
- package/docs/_data/nav/components-Layout.yml +0 -12
- package/docs/_data/nav/components-Lighting.yml +0 -10
- package/docs/_data/nav/components-NURBS.yml +0 -30
- package/docs/_data/nav/components-Navigation.yml +0 -16
- package/docs/_data/nav/components-Networking.yml +0 -8
- package/docs/_data/nav/components-ParticleSystems.yml +0 -22
- package/docs/_data/nav/components-Picking.yml +0 -12
- package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
- package/docs/_data/nav/components-Rendering.yml +0 -30
- package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
- package/docs/_data/nav/components-Scripting.yml +0 -4
- package/docs/_data/nav/components-Shaders.yml +0 -18
- package/docs/_data/nav/components-Shape.yml +0 -22
- package/docs/_data/nav/components-Sound.yml +0 -44
- package/docs/_data/nav/components-Text.yml +0 -6
- package/docs/_data/nav/components-TextureProjector.yml +0 -6
- package/docs/_data/nav/components-Texturing.yml +0 -22
- package/docs/_data/nav/components-Texturing3D.yml +0 -18
- package/docs/_data/nav/components-Time.yml +0 -4
- package/docs/_data/nav/components-VolumeRendering.yml +0 -28
- package/docs/_data/nav/components-X_ITE.yml +0 -4
- package/docs/_data/nav/main.yml +0 -26
- package/docs/_data/nav/reference.yml +0 -18
- package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
- package/docs/_data/nav/tutorials-basic.yml +0 -6
- package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
- package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
- package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
- package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
- package/docs/_data/share.yml +0 -27
- package/docs/_includes/nav.html +0 -19
- package/docs/_includes/scripts.html +0 -3
- package/docs/_layouts/compress.html +0 -11
- package/docs/_layouts/redirect-page.html +0 -6
- package/docs/_layouts/wide.html +0 -52
- package/docs/_layouts/wrap.html +0 -4
- package/docs/_layouts/x_ite.html +0 -8
- package/docs/_plugins/no_date.rb +0 -11
- package/docs/_plugins/posts-lastmod-hook.rb +0 -14
- package/docs/_posts/accessing-the-external-browser.md +0 -312
- package/docs/_posts/browser-support.md +0 -53
- package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
- package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
- package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
- package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
- package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
- package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
- package/docs/_posts/components/Core/MetadataDouble.md +0 -84
- package/docs/_posts/components/Core/MetadataFloat.md +0 -84
- package/docs/_posts/components/Core/MetadataInteger.md +0 -83
- package/docs/_posts/components/Core/MetadataSet.md +0 -80
- package/docs/_posts/components/Core/MetadataString.md +0 -83
- package/docs/_posts/components/Core/WorldInfo.md +0 -65
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
- package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
- package/docs/_posts/components/DIS/EspduTransform.md +0 -566
- package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
- package/docs/_posts/components/DIS/SignalPdu.md +0 -239
- package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
- package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
- package/docs/_posts/components/Followers/ColorChaser.md +0 -101
- package/docs/_posts/components/Followers/ColorDamper.md +0 -105
- package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
- package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
- package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
- package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionChaser.md +0 -96
- package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
- package/docs/_posts/components/Followers/PositionDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
- package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
- package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
- package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
- package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
- package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
- package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
- package/docs/_posts/components/Geometry3D/Box.md +0 -79
- package/docs/_posts/components/Geometry3D/Cone.md +0 -98
- package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
- package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
- package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
- package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
- package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
- package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
- package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
- package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
- package/docs/_posts/components/Grouping/Group.md +0 -108
- package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
- package/docs/_posts/components/Grouping/Switch.md +0 -125
- package/docs/_posts/components/Grouping/Transform.md +0 -160
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
- package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
- package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
- package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
- package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
- package/docs/_posts/components/Layering/Layer.md +0 -92
- package/docs/_posts/components/Layering/LayerSet.md +0 -84
- package/docs/_posts/components/Layering/Viewport.md +0 -113
- package/docs/_posts/components/Layout/Layout.md +0 -118
- package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
- package/docs/_posts/components/Layout/LayoutLayer.md +0 -99
- package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
- package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
- package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
- package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
- package/docs/_posts/components/Lighting/PointLight.md +0 -115
- package/docs/_posts/components/Lighting/SpotLight.md +0 -145
- package/docs/_posts/components/NURBS/Contour2D.md +0 -65
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
- package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
- package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
- package/docs/_posts/components/Navigation/Billboard.md +0 -121
- package/docs/_posts/components/Navigation/Collision.md +0 -156
- package/docs/_posts/components/Navigation/LOD.md +0 -146
- package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +0 -209
- package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
- package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
- package/docs/_posts/components/Networking/Anchor.md +0 -160
- package/docs/_posts/components/Networking/Inline.md +0 -161
- package/docs/_posts/components/Networking/LoadSensor.md +0 -123
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +0 -249
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +0 -87
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +0 -106
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +0 -101
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +0 -109
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
- package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
- package/docs/_posts/components/Picking/PickableGroup.md +0 -128
- package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +0 -126
- package/docs/_posts/components/Picking/VolumePickSensor.md +0 -124
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +0 -137
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +0 -111
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +0 -121
- package/docs/_posts/components/Rendering/ClipPlane.md +0 -72
- package/docs/_posts/components/Rendering/Color.md +0 -56
- package/docs/_posts/components/Rendering/ColorRGBA.md +0 -65
- package/docs/_posts/components/Rendering/Coordinate.md +0 -49
- package/docs/_posts/components/Rendering/IndexedLineSet.md +0 -156
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +0 -141
- package/docs/_posts/components/Rendering/LineSet.md +0 -97
- package/docs/_posts/components/Rendering/Normal.md +0 -63
- package/docs/_posts/components/Rendering/PointSet.md +0 -89
- package/docs/_posts/components/Rendering/TriangleFanSet.md +0 -137
- package/docs/_posts/components/Rendering/TriangleSet.md +0 -133
- package/docs/_posts/components/Rendering/TriangleStripSet.md +0 -141
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +0 -115
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +0 -95
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +0 -74
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +0 -106
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +0 -121
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +0 -235
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +0 -185
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +0 -136
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +0 -127
- package/docs/_posts/components/Scripting/Script.md +0 -139
- package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +0 -74
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/PackagedShader.md +0 -137
- package/docs/_posts/components/Shaders/ProgramShader.md +0 -91
- package/docs/_posts/components/Shaders/ShaderPart.md +0 -127
- package/docs/_posts/components/Shaders/ShaderProgram.md +0 -121
- package/docs/_posts/components/Shape/AcousticProperties.md +0 -80
- package/docs/_posts/components/Shape/Appearance.md +0 -130
- package/docs/_posts/components/Shape/FillProperties.md +0 -74
- package/docs/_posts/components/Shape/LineProperties.md +0 -71
- package/docs/_posts/components/Shape/Material.md +0 -235
- package/docs/_posts/components/Shape/PhysicalMaterial.md +0 -189
- package/docs/_posts/components/Shape/PointProperties.md +0 -83
- package/docs/_posts/components/Shape/Shape.md +0 -107
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +0 -148
- package/docs/_posts/components/Shape/UnlitMaterial.md +0 -119
- package/docs/_posts/components/Sound/Analyser.md +0 -205
- package/docs/_posts/components/Sound/AudioClip.md +0 -223
- package/docs/_posts/components/Sound/AudioDestination.md +0 -128
- package/docs/_posts/components/Sound/BiquadFilter.md +0 -213
- package/docs/_posts/components/Sound/BufferAudioSource.md +0 -284
- package/docs/_posts/components/Sound/ChannelMerger.md +0 -108
- package/docs/_posts/components/Sound/ChannelSelector.md +0 -112
- package/docs/_posts/components/Sound/ChannelSplitter.md +0 -116
- package/docs/_posts/components/Sound/Convolver.md +0 -190
- package/docs/_posts/components/Sound/Delay.md +0 -185
- package/docs/_posts/components/Sound/DynamicsCompressor.md +0 -201
- package/docs/_posts/components/Sound/Gain.md +0 -177
- package/docs/_posts/components/Sound/ListenerPointSource.md +0 -171
- package/docs/_posts/components/Sound/MicrophoneSource.md +0 -145
- package/docs/_posts/components/Sound/OscillatorSource.md +0 -153
- package/docs/_posts/components/Sound/PeriodicWave.md +0 -83
- package/docs/_posts/components/Sound/Sound.md +0 -139
- package/docs/_posts/components/Sound/SpatialSound.md +0 -187
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- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
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83
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84
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### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
|
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85
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-
|
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86
|
-
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
|
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87
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88
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#### Hints
|
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89
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90
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- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
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- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
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- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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94
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### MFNode [in] **addChildren**
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95
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96
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Input field *addChildren*.
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97
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98
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### MFNode [in] **removeChildren**
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99
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100
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Input field *removeChildren*.
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101
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102
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### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
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Grouping nodes contain an ordered list of *children* nodes.
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#### Hints
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- Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
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- InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
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- InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
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- [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
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## Advisories
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### Hints
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- Can also contain Shapes or other grouped content.
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- [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf){:target="_blank"}
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### Warning
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- Requires X3D `profile='Full'` or else include `<component name='CADGeometry' level='2'/>`
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## See Also
|
|
125
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126
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- [X3D Specification of CADLayer node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#CADLayer){:target="_blank"}
|
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@@ -1,164 +0,0 @@
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1
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-
---
|
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2
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title: CADPart
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3
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date: 2023-01-07
|
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4
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nav: components-CADGeometry
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|
5
|
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categories: [components, CADGeometry]
|
|
6
|
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tags: [CADPart, CADGeometry]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
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9
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
|
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13
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-
|
|
14
|
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## Overview
|
|
15
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|
16
|
-
CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model. CADPart contains multiple CADFace nodes that make up a single part.
|
|
17
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18
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The CADPart node belongs to the **CADGeometry** component and its default container field is *children.* It is available from X3D version 3.1 or higher.
|
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19
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|
20
|
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## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
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+ X3DNode
|
|
24
|
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+ X3DChildNode
|
|
25
|
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+ X3DGroupingNode
|
|
26
|
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+ CADPart (X3DProductStructureChildNode)*
|
|
27
|
-
```
|
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28
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-
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29
|
-
<small>\* Derived from multiple interfaces.</small>
|
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31
|
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## Fields
|
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32
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33
|
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
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34
|
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35
|
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
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-
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|
37
|
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#### Hint
|
|
38
|
-
|
|
39
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
40
|
-
|
|
41
|
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### SFString [in, out] **name** ""
|
|
42
|
-
|
|
43
|
-
Optional *name* for this particular CAD node.
|
|
44
|
-
|
|
45
|
-
#### Hints
|
|
46
|
-
|
|
47
|
-
- Well-defined names can simplify design and debugging through improved author understanding.
|
|
48
|
-
- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
|
|
49
|
-
|
|
50
|
-
#### Warning
|
|
51
|
-
|
|
52
|
-
- *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
|
|
53
|
-
|
|
54
|
-
### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
|
|
55
|
-
|
|
56
|
-
Position (x, y, z in meters) of children relative to local coordinate system.
|
|
57
|
-
|
|
58
|
-
#### Hint
|
|
59
|
-
|
|
60
|
-
- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then *translation*.
|
|
61
|
-
|
|
62
|
-
### SFRotation [in, out] **rotation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
|
|
63
|
-
|
|
64
|
-
Orientation (axis, angle in radians) of children relative to local coordinate system.
|
|
65
|
-
|
|
66
|
-
#### Hint
|
|
67
|
-
|
|
68
|
-
- The order of operation is first apply the center offset, then scaleOrientation and scale, then *rotation*, then restore the center offset, then translation.
|
|
69
|
-
|
|
70
|
-
### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
|
|
71
|
-
|
|
72
|
-
Non-uniform x-y-z *scale* of child coordinate system, adjusted by center and scaleOrientation.
|
|
73
|
-
|
|
74
|
-
#### Hint
|
|
75
|
-
|
|
76
|
-
- The order of operation is first apply the center offset, then scaleOrientation and *scale*, then rotation, then restore the center offset, then translation.
|
|
77
|
-
|
|
78
|
-
### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
|
|
79
|
-
|
|
80
|
-
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
|
|
81
|
-
|
|
82
|
-
#### Hint
|
|
83
|
-
|
|
84
|
-
- The order of operation is first apply the center offset, then *scaleOrientation* and scale, then rotation, then restore the center offset, then translation.
|
|
85
|
-
|
|
86
|
-
### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
|
|
87
|
-
|
|
88
|
-
Translation offset from origin of local coordinate system, applied prior to rotation or scaling.
|
|
89
|
-
|
|
90
|
-
#### Hint
|
|
91
|
-
|
|
92
|
-
- The order of operation is first apply the *center* offset, then scaleOrientation and scale, then rotation, then restore the *center* offset, then translation.
|
|
93
|
-
|
|
94
|
-
### SFBool [in, out] **visible** TRUE
|
|
95
|
-
|
|
96
|
-
Whether or not renderable content within this node is visually displayed.
|
|
97
|
-
|
|
98
|
-
#### Hints
|
|
99
|
-
|
|
100
|
-
- The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
|
|
101
|
-
- Content must be *visible* to be collidable and to be pickable.
|
|
102
|
-
|
|
103
|
-
### SFBool [in, out] **bboxDisplay** FALSE
|
|
104
|
-
|
|
105
|
-
Whether to display bounding box for associated geometry, aligned with world coordinates.
|
|
106
|
-
|
|
107
|
-
#### Hint
|
|
108
|
-
|
|
109
|
-
- The bounding box is displayed regardless of whether contained content is visible.
|
|
110
|
-
|
|
111
|
-
### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
|
|
112
|
-
|
|
113
|
-
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
|
|
114
|
-
|
|
115
|
-
#### Hints
|
|
116
|
-
|
|
117
|
-
- Can be useful for collision computations or inverse-kinematics (IK) engines.
|
|
118
|
-
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
|
119
|
-
- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
|
120
|
-
- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
|
121
|
-
|
|
122
|
-
### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
|
|
123
|
-
|
|
124
|
-
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
|
|
125
|
-
|
|
126
|
-
#### Hints
|
|
127
|
-
|
|
128
|
-
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
|
129
|
-
- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
|
130
|
-
- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
|
131
|
-
|
|
132
|
-
### MFNode [in] **addChildren**
|
|
133
|
-
|
|
134
|
-
Input field *addChildren*.
|
|
135
|
-
|
|
136
|
-
### MFNode [in] **removeChildren**
|
|
137
|
-
|
|
138
|
-
Input field *removeChildren*.
|
|
139
|
-
|
|
140
|
-
### MFNode [in, out] **children** [ ] <small>[CADFace]</small>
|
|
141
|
-
|
|
142
|
-
Grouping nodes contain an ordered list of *children* nodes.
|
|
143
|
-
|
|
144
|
-
#### Hints
|
|
145
|
-
|
|
146
|
-
- Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
|
|
147
|
-
- InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
|
|
148
|
-
- InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
|
|
149
|
-
- [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
|
|
150
|
-
|
|
151
|
-
## Advisories
|
|
152
|
-
|
|
153
|
-
### Hints
|
|
154
|
-
|
|
155
|
-
- CADPart is often a child of CADAssembly node.
|
|
156
|
-
- [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf){:target="_blank"}
|
|
157
|
-
|
|
158
|
-
### Warning
|
|
159
|
-
|
|
160
|
-
- Requires X3D `profile='Full'` or else include `<component name='CADGeometry' level='2'/>`
|
|
161
|
-
|
|
162
|
-
## See Also
|
|
163
|
-
|
|
164
|
-
- [X3D Specification of CADPart node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#CADPart){:target="_blank"}
|
|
@@ -1,154 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: IndexedQuadSet
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-CADGeometry
|
|
5
|
-
categories: [components, CADGeometry]
|
|
6
|
-
tags: [IndexedQuadSet, CADGeometry]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
IndexedQuadSet is a geometry node that defines planar quadrilaterals. IndexedQuadSet contains a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
|
|
17
|
-
|
|
18
|
-
The IndexedQuadSet node belongs to the **CADGeometry** component and its default container field is *geometry.* It is available from X3D version 3.1 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DGeometryNode
|
|
25
|
-
+ X3DComposedGeometryNode
|
|
26
|
-
+ IndexedQuadSet
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
## Fields
|
|
30
|
-
|
|
31
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
-
|
|
33
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
-
|
|
35
|
-
#### Hint
|
|
36
|
-
|
|
37
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
38
|
-
|
|
39
|
-
### MFInt32 [in] **set_index** <small>[0,∞)</small>
|
|
40
|
-
|
|
41
|
-
Input field *set_index*.
|
|
42
|
-
|
|
43
|
-
### SFBool [ ] **solid** TRUE
|
|
44
|
-
|
|
45
|
-
Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
|
|
46
|
-
|
|
47
|
-
#### Hints
|
|
48
|
-
|
|
49
|
-
- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
|
|
50
|
-
- If in doubt, use *solid*='false' for maximum visibility.
|
|
51
|
-
- (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
|
|
52
|
-
|
|
53
|
-
#### Warning
|
|
54
|
-
|
|
55
|
-
- Default value true can completely hide geometry if viewed from wrong side!
|
|
56
|
-
|
|
57
|
-
### SFBool [ ] **ccw** TRUE
|
|
58
|
-
|
|
59
|
-
*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
|
|
60
|
-
|
|
61
|
-
#### Hints
|
|
62
|
-
|
|
63
|
-
- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
|
|
64
|
-
- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
|
|
65
|
-
|
|
66
|
-
#### Warning
|
|
67
|
-
|
|
68
|
-
- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
|
|
69
|
-
|
|
70
|
-
### SFBool [ ] **colorPerVertex** TRUE
|
|
71
|
-
|
|
72
|
-
Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
|
|
73
|
-
|
|
74
|
-
#### Hint
|
|
75
|
-
|
|
76
|
-
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
77
|
-
|
|
78
|
-
#### Warnings
|
|
79
|
-
|
|
80
|
-
- The provided value of IndexedQuadSet *colorPerVertex* field is ignored and always treated as true.
|
|
81
|
-
- If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
|
|
82
|
-
|
|
83
|
-
### SFBool [ ] **normalPerVertex** TRUE
|
|
84
|
-
|
|
85
|
-
Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
|
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#### Hint
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- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
|
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91
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### MFInt32 [ ] **index** [ ] <small>[0,∞)</small>
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*index* values provide order in which coordinates are applied. Order starts at *index* 0, commas are optional between sets. Four unique indices are defined for each quadrilateral.
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#### Warning
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- -1 sentinel values are not allowed.
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### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
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Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
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#### Hint
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- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
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### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
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Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
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### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
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Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
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Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
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### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
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Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
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#### Hint
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- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
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#### Warning
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- *normal* vectors increase file size, typically doubling geometry definitions.
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### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
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## Advisories
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### Hints
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- [Quadrilateral](https://en.wikipedia.org/wiki/Quadrilateral){:target="_blank"}
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- [Quadrilateral](https://en.wikipedia.org/wiki/Quadrilateral){:target="_blank"}
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- Color, normal and texCoord values are applied in the same order as coord values.
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- Insert a Shape node before adding geometry or Appearance.
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- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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144
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- [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf){:target="_blank"}
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|
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### Warnings
|
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|
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- Requires X3D `profile='Full'` or else include `<component name='CADGeometry' level='1'/>`
|
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- Rendering characteristics are undefined if polygons are not planar.
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- Avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
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## See Also
|
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154
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- [X3D Specification of IndexedQuadSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#IndexedQuadSet){:target="_blank"}
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@@ -1,145 +0,0 @@
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1
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---
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2
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title: QuadSet
|
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3
|
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date: 2023-01-07
|
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4
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nav: components-CADGeometry
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5
|
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categories: [components, CADGeometry]
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6
|
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tags: [QuadSet, CADGeometry]
|
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7
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---
|
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8
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<style>
|
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9
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
|
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15
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16
|
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QuadSet is a geometry node that defines planar quadrilaterals. QuadSet contains a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
|
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17
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18
|
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The QuadSet node belongs to the **CADGeometry** component and its default container field is *geometry.* It is available from X3D version 3.1 or higher.
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20
|
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## Hierarchy
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```
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+ X3DNode
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24
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+ X3DGeometryNode
|
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25
|
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+ X3DComposedGeometryNode
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26
|
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+ QuadSet
|
|
27
|
-
```
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## Fields
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31
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
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33
|
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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35
|
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#### Hint
|
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36
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37
|
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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38
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39
|
-
### SFBool [ ] **solid** TRUE
|
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40
|
-
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41
|
-
Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
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43
|
-
#### Hints
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44
|
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|
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45
|
-
- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
|
|
46
|
-
- If in doubt, use *solid*='false' for maximum visibility.
|
|
47
|
-
- (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
|
|
48
|
-
|
|
49
|
-
#### Warning
|
|
50
|
-
|
|
51
|
-
- Default value true can completely hide geometry if viewed from wrong side!
|
|
52
|
-
|
|
53
|
-
### SFBool [ ] **ccw** TRUE
|
|
54
|
-
|
|
55
|
-
*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
|
|
56
|
-
|
|
57
|
-
#### Hints
|
|
58
|
-
|
|
59
|
-
- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
|
|
60
|
-
- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
|
|
61
|
-
|
|
62
|
-
#### Warning
|
|
63
|
-
|
|
64
|
-
- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
|
|
65
|
-
|
|
66
|
-
### SFBool [ ] **colorPerVertex** TRUE
|
|
67
|
-
|
|
68
|
-
Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
|
|
69
|
-
|
|
70
|
-
#### Hint
|
|
71
|
-
|
|
72
|
-
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
73
|
-
|
|
74
|
-
#### Warnings
|
|
75
|
-
|
|
76
|
-
- The provided value of QuadSet *colorPerVertex* field is ignored and always treated as true.
|
|
77
|
-
- If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
|
|
78
|
-
|
|
79
|
-
### SFBool [ ] **normalPerVertex** TRUE
|
|
80
|
-
|
|
81
|
-
Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
|
|
82
|
-
|
|
83
|
-
#### Hint
|
|
84
|
-
|
|
85
|
-
- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
|
|
86
|
-
|
|
87
|
-
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
|
88
|
-
|
|
89
|
-
Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
|
|
90
|
-
|
|
91
|
-
#### Hint
|
|
92
|
-
|
|
93
|
-
- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
|
|
94
|
-
|
|
95
|
-
### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
|
|
96
|
-
|
|
97
|
-
Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
|
|
98
|
-
|
|
99
|
-
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
100
|
-
|
|
101
|
-
Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
102
|
-
|
|
103
|
-
### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
|
|
104
|
-
|
|
105
|
-
Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
|
|
106
|
-
|
|
107
|
-
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
108
|
-
|
|
109
|
-
Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
|
|
110
|
-
|
|
111
|
-
#### Hint
|
|
112
|
-
|
|
113
|
-
- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
|
|
114
|
-
|
|
115
|
-
#### Warning
|
|
116
|
-
|
|
117
|
-
- *normal* vectors increase file size, typically doubling geometry definitions.
|
|
118
|
-
|
|
119
|
-
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
120
|
-
|
|
121
|
-
Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
|
|
122
|
-
|
|
123
|
-
## Advisories
|
|
124
|
-
|
|
125
|
-
### Hints
|
|
126
|
-
|
|
127
|
-
- [Quadrilateral](https://en.wikipedia.org/wiki/Quadrilateral){:target="_blank"}
|
|
128
|
-
- Color, normal and texCoord values are applied in the same order as coord values.
|
|
129
|
-
- Insert a Shape node before adding geometry or Appearance.
|
|
130
|
-
- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
|
|
131
|
-
- [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf){:target="_blank"}
|
|
132
|
-
|
|
133
|
-
### Warnings
|
|
134
|
-
|
|
135
|
-
- Requires X3D `profile='Full'` or else include `<component name='CADGeometry' level='1'/>`
|
|
136
|
-
- Rendering characteristics are undefined if polygons are not planar.
|
|
137
|
-
- Avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
|
|
138
|
-
|
|
139
|
-
## Example
|
|
140
|
-
|
|
141
|
-
<x3d-canvas src="https://create3000.github.io/media/examples/CADGeometry/QuadSet/QuadSet.x3d" update="auto"></x3d-canvas>
|
|
142
|
-
|
|
143
|
-
## See Also
|
|
144
|
-
|
|
145
|
-
- [X3D Specification of QuadSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#QuadSet){:target="_blank"}
|
|
@@ -1,83 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: MetadataBoolean
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-Core
|
|
5
|
-
categories: [components, Core]
|
|
6
|
-
tags: [MetadataBoolean, Core]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
MetadataBoolean contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with `containerField='metadata'.`
|
|
17
|
-
|
|
18
|
-
The MetadataBoolean node belongs to the **Core** component and its default container field is *value.* It is available from X3D version 3.3 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ MetadataBoolean (X3DMetadataObject)*
|
|
25
|
-
```
|
|
26
|
-
|
|
27
|
-
<small>\* Derived from multiple interfaces.</small>
|
|
28
|
-
|
|
29
|
-
## Fields
|
|
30
|
-
|
|
31
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
-
|
|
33
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
-
|
|
35
|
-
#### Hint
|
|
36
|
-
|
|
37
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
38
|
-
|
|
39
|
-
### SFString [in, out] **name** ""
|
|
40
|
-
|
|
41
|
-
Depending on the metadata vocabulary, the attribute *name* is usually required for metadata nodes.
|
|
42
|
-
|
|
43
|
-
#### Hints
|
|
44
|
-
|
|
45
|
-
- Well-defined names can simplify design and debugging through improved author understanding.
|
|
46
|
-
- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
|
|
47
|
-
|
|
48
|
-
#### Warning
|
|
49
|
-
|
|
50
|
-
- *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
|
|
51
|
-
|
|
52
|
-
### SFString [in, out] **reference** ""
|
|
53
|
-
|
|
54
|
-
Reference to the metadata standard or definition defining this particular metadata value.
|
|
55
|
-
|
|
56
|
-
### MFBool [in, out] **value** [ ]
|
|
57
|
-
|
|
58
|
-
The *value* attribute is a strictly typed data array providing relevant metadata information.
|
|
59
|
-
|
|
60
|
-
#### Warning
|
|
61
|
-
|
|
62
|
-
- Use lower-case values ("true false") for .x3d XML encoding, and upper-case values ("TRUE FALSE") for .x3dv ClassicVRML encoding.
|
|
63
|
-
|
|
64
|
-
## Advisories
|
|
65
|
-
|
|
66
|
-
### Hints
|
|
67
|
-
|
|
68
|
-
- Typically use `containerField='value'` if the parent node is MetadataSet.
|
|
69
|
-
- Explicitly defining containerField for Metadata nodes is always allowed and also unambiguous across each version of X3D.
|
|
70
|
-
- [Each of the Metadata nodes are allowed as top-level root nodes in a scene, if doing that be sure to explicitly define `containerField='metadata'.`](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/concepts.html#Rootnodes){:target="_blank"}
|
|
71
|
-
- If present, an IS statement is the first child within any other node.
|
|
72
|
-
- An IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
|
|
73
|
-
- Comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
|
|
74
|
-
- [X3D for Web Authors, Chapter 15, Metadata Information](https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
|
|
75
|
-
|
|
76
|
-
### Warnings
|
|
77
|
-
|
|
78
|
-
- Default `containerField='metadata'` in X3D 3 changed to default `containerField='value'` in X3D 4.0, allowing construction of much terser MetadataSet vocabulary structures.
|
|
79
|
-
- Metadata nodes can only contain other Metadata nodes.
|
|
80
|
-
|
|
81
|
-
## See Also
|
|
82
|
-
|
|
83
|
-
- [X3D Specification of MetadataBoolean node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataBoolean){:target="_blank"}
|