x_ite 8.11.6 → 8.11.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1264) hide show
  1. package/README.md +4 -0
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +13 -13
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +25 -25
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +19 -19
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +33 -33
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +23 -23
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +26 -26
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +24 -24
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +23 -23
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +18 -18
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +19 -19
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +37 -37
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +24 -24
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjector.js +14 -14
  35. package/dist/assets/components/TextureProjector.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +30 -30
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +18 -18
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +9 -9
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.js +169 -147
  44. package/dist/x_ite.min.js +1 -1
  45. package/dist/x_ite.zip +0 -0
  46. package/package.json +16 -13
  47. package/.github/workflows/pages-deploy.yml +0 -64
  48. package/.vscode/launch.json +0 -15
  49. package/.vscode/settings.json +0 -44
  50. package/.vscode/tasks.json +0 -31
  51. package/Makefile +0 -82
  52. package/build/bin/bump.pl +0 -21
  53. package/build/bin/tests.pl +0 -203
  54. package/build/bin/version.pl +0 -157
  55. package/build/docs/components.js +0 -218
  56. package/build/docs/glTF-samples.pl +0 -151
  57. package/build/docs/nodes.pl +0 -434
  58. package/build/docs/tags.pl +0 -28
  59. package/build/src/nodes.pl +0 -41
  60. package/docs/Gemfile +0 -19
  61. package/docs/LICENSE +0 -21
  62. package/docs/README.md +0 -46
  63. package/docs/_config.yml +0 -203
  64. package/docs/_data/assets/cross_origin.yml +0 -62
  65. package/docs/_data/assets/self_host.yml +0 -51
  66. package/docs/_data/contact.yml +0 -30
  67. package/docs/_data/locales/bg-BG.yml +0 -83
  68. package/docs/_data/locales/de-DE.yml +0 -82
  69. package/docs/_data/locales/en.yml +0 -93
  70. package/docs/_data/locales/es-ES.yml +0 -79
  71. package/docs/_data/locales/fr-FR.yml +0 -79
  72. package/docs/_data/locales/hu-HU.yml +0 -81
  73. package/docs/_data/locales/id-ID.yml +0 -79
  74. package/docs/_data/locales/ko-KR.yml +0 -86
  75. package/docs/_data/locales/my-MM.yml +0 -79
  76. package/docs/_data/locales/pt-BR.yml +0 -79
  77. package/docs/_data/locales/ru-RU.yml +0 -79
  78. package/docs/_data/locales/tr-TR.yml +0 -79
  79. package/docs/_data/locales/uk-UA.yml +0 -79
  80. package/docs/_data/locales/vi-VN.yml +0 -77
  81. package/docs/_data/locales/zh-CN.yml +0 -85
  82. package/docs/_data/nav/components-CADGeometry.yml +0 -14
  83. package/docs/_data/nav/components-Core.yml +0 -16
  84. package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
  85. package/docs/_data/nav/components-DIS.yml +0 -14
  86. package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
  87. package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
  88. package/docs/_data/nav/components-EventUtilities.yml +0 -16
  89. package/docs/_data/nav/components-Followers.yml +0 -30
  90. package/docs/_data/nav/components-Geometry2D.yml +0 -18
  91. package/docs/_data/nav/components-Geometry3D.yml +0 -16
  92. package/docs/_data/nav/components-Geospatial.yml +0 -24
  93. package/docs/_data/nav/components-Grouping.yml +0 -10
  94. package/docs/_data/nav/components-HAnim.yml +0 -14
  95. package/docs/_data/nav/components-Interpolation.yml +0 -28
  96. package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
  97. package/docs/_data/nav/components-Layering.yml +0 -8
  98. package/docs/_data/nav/components-Layout.yml +0 -12
  99. package/docs/_data/nav/components-Lighting.yml +0 -10
  100. package/docs/_data/nav/components-NURBS.yml +0 -30
  101. package/docs/_data/nav/components-Navigation.yml +0 -16
  102. package/docs/_data/nav/components-Networking.yml +0 -8
  103. package/docs/_data/nav/components-ParticleSystems.yml +0 -22
  104. package/docs/_data/nav/components-Picking.yml +0 -12
  105. package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
  106. package/docs/_data/nav/components-Rendering.yml +0 -30
  107. package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
  108. package/docs/_data/nav/components-Scripting.yml +0 -4
  109. package/docs/_data/nav/components-Shaders.yml +0 -18
  110. package/docs/_data/nav/components-Shape.yml +0 -22
  111. package/docs/_data/nav/components-Sound.yml +0 -44
  112. package/docs/_data/nav/components-Text.yml +0 -6
  113. package/docs/_data/nav/components-TextureProjector.yml +0 -6
  114. package/docs/_data/nav/components-Texturing.yml +0 -22
  115. package/docs/_data/nav/components-Texturing3D.yml +0 -18
  116. package/docs/_data/nav/components-Time.yml +0 -4
  117. package/docs/_data/nav/components-VolumeRendering.yml +0 -28
  118. package/docs/_data/nav/components-X_ITE.yml +0 -4
  119. package/docs/_data/nav/main.yml +0 -26
  120. package/docs/_data/nav/reference.yml +0 -18
  121. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
  122. package/docs/_data/nav/tutorials-basic.yml +0 -6
  123. package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
  124. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
  125. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
  126. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
  127. package/docs/_data/share.yml +0 -27
  128. package/docs/_includes/nav.html +0 -19
  129. package/docs/_includes/scripts.html +0 -3
  130. package/docs/_layouts/compress.html +0 -11
  131. package/docs/_layouts/redirect-page.html +0 -6
  132. package/docs/_layouts/wide.html +0 -52
  133. package/docs/_layouts/wrap.html +0 -4
  134. package/docs/_layouts/x_ite.html +0 -8
  135. package/docs/_plugins/no_date.rb +0 -11
  136. package/docs/_plugins/posts-lastmod-hook.rb +0 -14
  137. package/docs/_posts/accessing-the-external-browser.md +0 -312
  138. package/docs/_posts/browser-support.md +0 -53
  139. package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
  140. package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
  141. package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
  142. package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
  143. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
  144. package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
  145. package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
  146. package/docs/_posts/components/Core/MetadataDouble.md +0 -84
  147. package/docs/_posts/components/Core/MetadataFloat.md +0 -84
  148. package/docs/_posts/components/Core/MetadataInteger.md +0 -83
  149. package/docs/_posts/components/Core/MetadataSet.md +0 -80
  150. package/docs/_posts/components/Core/MetadataString.md +0 -83
  151. package/docs/_posts/components/Core/WorldInfo.md +0 -65
  152. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
  153. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
  154. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
  155. package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
  156. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
  157. package/docs/_posts/components/DIS/EspduTransform.md +0 -566
  158. package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
  159. package/docs/_posts/components/DIS/SignalPdu.md +0 -239
  160. package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
  161. package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
  162. package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
  163. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
  164. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
  165. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
  166. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
  167. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
  168. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
  169. package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
  170. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
  171. package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
  172. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
  173. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
  174. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
  175. package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
  176. package/docs/_posts/components/Followers/ColorChaser.md +0 -101
  177. package/docs/_posts/components/Followers/ColorDamper.md +0 -105
  178. package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
  179. package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
  180. package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
  181. package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
  182. package/docs/_posts/components/Followers/PositionChaser.md +0 -96
  183. package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
  184. package/docs/_posts/components/Followers/PositionDamper.md +0 -100
  185. package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
  186. package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
  187. package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
  188. package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
  189. package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
  190. package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
  191. package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
  192. package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
  193. package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
  194. package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
  195. package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
  196. package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
  197. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
  198. package/docs/_posts/components/Geometry3D/Box.md +0 -79
  199. package/docs/_posts/components/Geometry3D/Cone.md +0 -98
  200. package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
  201. package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
  202. package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
  203. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
  204. package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
  205. package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
  206. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
  207. package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
  208. package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
  209. package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
  210. package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
  211. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
  212. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
  213. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
  214. package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
  215. package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
  216. package/docs/_posts/components/Grouping/Group.md +0 -108
  217. package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
  218. package/docs/_posts/components/Grouping/Switch.md +0 -125
  219. package/docs/_posts/components/Grouping/Transform.md +0 -160
  220. package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
  221. package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
  222. package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
  223. package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
  224. package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
  225. package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
  226. package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
  227. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
  228. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
  229. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
  230. package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
  231. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
  232. package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
  233. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
  234. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
  235. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
  236. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
  237. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
  238. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
  239. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
  240. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
  241. package/docs/_posts/components/Layering/Layer.md +0 -92
  242. package/docs/_posts/components/Layering/LayerSet.md +0 -84
  243. package/docs/_posts/components/Layering/Viewport.md +0 -113
  244. package/docs/_posts/components/Layout/Layout.md +0 -118
  245. package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
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  247. package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
  248. package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
  249. package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
  250. package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
  251. package/docs/_posts/components/Lighting/PointLight.md +0 -115
  252. package/docs/_posts/components/Lighting/SpotLight.md +0 -145
  253. package/docs/_posts/components/NURBS/Contour2D.md +0 -65
  254. package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
  255. package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
  256. package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
  257. package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
  258. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
  259. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
  260. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
  261. package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
  262. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
  263. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
  264. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
  265. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
  266. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
  267. package/docs/_posts/components/Navigation/Billboard.md +0 -121
  268. package/docs/_posts/components/Navigation/Collision.md +0 -156
  269. package/docs/_posts/components/Navigation/LOD.md +0 -146
  270. package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
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  273. package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
  274. package/docs/_posts/components/Networking/Anchor.md +0 -160
  275. package/docs/_posts/components/Networking/Inline.md +0 -161
  276. package/docs/_posts/components/Networking/LoadSensor.md +0 -123
  277. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
  278. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
  279. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
  280. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
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  286. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
  287. package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
  288. package/docs/_posts/components/Picking/PickableGroup.md +0 -128
  289. package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
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  310. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
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  317. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
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  325. package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
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@@ -1,113 +0,0 @@
1
- ---
2
- title: Viewport
3
- date: 2023-01-07
4
- nav: components-Layering
5
- categories: [components, Layering]
6
- tags: [Viewport, Layering]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
12
- </style>
13
-
14
- ## Overview
15
-
16
- Viewport is a Grouping node that can contain most nodes. Viewport specifies a set of rectangular clip boundaries against which the children nodes are clipped as they are rendered.
17
-
18
- The Viewport node belongs to the **Layering** component and its default container field is *viewport.* It is available from X3D version 3.2 or higher.
19
-
20
- ## Hierarchy
21
-
22
- ```
23
- + X3DNode
24
- + X3DChildNode
25
- + X3DGroupingNode
26
- + X3DViewportNode
27
- + Viewport (X3DBoundedObject)*
28
- ```
29
-
30
- <small>\* Derived from multiple interfaces.</small>
31
-
32
- ## Fields
33
-
34
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
35
-
36
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
37
-
38
- #### Hint
39
-
40
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
41
-
42
- ### MFFloat [in, out] **clipBoundary** [ 0, 1, 0, 1 ] <small>[0,1]</small>
43
-
44
- *clipBoundary* is specified in fractions of the normal render surface in the sequence left/right/bottom/top. When children are rendered, the output will only appear in the specified subset of the render surface.
45
-
46
- #### Hint
47
-
48
- - Default value 0 1 0 1 indicates 0-1 left-to-right and 0-1 bottom-to-top, meaning full view.
49
-
50
- ### SFBool [in, out] **visible** TRUE
51
-
52
- Whether or not renderable content within this node is visually displayed.
53
-
54
- #### Hints
55
-
56
- - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
57
- - Content must be *visible* to be collidable and to be pickable.
58
-
59
- ### SFBool [in, out] **bboxDisplay** FALSE
60
-
61
- Whether to display bounding box for associated geometry, aligned with world coordinates.
62
-
63
- #### Hint
64
-
65
- - The bounding box is displayed regardless of whether contained content is visible.
66
-
67
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
68
-
69
- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
70
-
71
- #### Hints
72
-
73
- - Can be useful for collision computations or inverse-kinematics (IK) engines.
74
- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
75
- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
76
- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
77
-
78
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
79
-
80
- Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
81
-
82
- #### Hints
83
-
84
- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
85
- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
86
- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
87
-
88
- ### MFNode [in] **addChildren**
89
-
90
- Input field *addChildren*.
91
-
92
- ### MFNode [in] **removeChildren**
93
-
94
- Input field *removeChildren*.
95
-
96
- ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
97
-
98
- Grouping nodes contain an ordered list of *children* nodes.
99
-
100
- #### Hints
101
-
102
- - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
103
- - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
104
- - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
105
- - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
106
-
107
- ## Example
108
-
109
- <x3d-canvas src="https://create3000.github.io/media/examples/Layering/Viewport/Viewport.x3d" update="auto"></x3d-canvas>
110
-
111
- ## See Also
112
-
113
- - [X3D Specification of Viewport node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layering.html#Viewport){:target="_blank"}
@@ -1,118 +0,0 @@
1
- ---
2
- title: Layout
3
- date: 2023-01-07
4
- nav: components-Layout
5
- categories: [components, Layout]
6
- tags: [Layout, Layout]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
12
- </style>
13
-
14
- ## Overview
15
-
16
- Layout node is used as layout field of LayoutLayer and LayoutGroup nodes. Layout provides all parameters required to define the size, location and scale of a 2D rectangular region.
17
-
18
- The Layout node belongs to the **Layout** component and its default container field is *layout.* It is available from X3D version 3.2 or higher.
19
-
20
- ## Hierarchy
21
-
22
- ```
23
- + X3DNode
24
- + X3DChildNode
25
- + X3DLayoutNode
26
- + Layout
27
- ```
28
-
29
- ## Fields
30
-
31
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
-
33
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
-
35
- #### Hint
36
-
37
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
-
39
- ### MFString [in, out] **align** [ "CENTER", "CENTER" ] <small>["LEFT"|"CENTER"|"RIGHT"]</small>
40
-
41
- The *align* field values *align* the sized rectangle to an edge or center of the parent rectangle. Two quoted string values are provided. The first value is for horizontal direction (LEFT or CENTER or RIGHT) and the second value is for vertical direction (BOTTOM or CENTER or TOP). Examples: "CENTER" "CENTER" (default value), "LEFT" "TOP" or "RIGHT" "BOTTOM".
42
-
43
- #### Hint
44
-
45
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
46
-
47
- #### Warnings
48
-
49
- - Two values (or possibly one value) only.
50
- - If the *align* field has only one value, that value shall be "CENTER" and apply both horizontally and vertically.
51
-
52
- ### MFString [in, out] **offsetUnits** [ "WORLD", "WORLD" ] <small>["WORLD"|"FRACTION"|"PIXEL"]</small>
53
-
54
- The *offsetUnits* field values are used to interprete the offset values. Two quoted string values are provided. The first value is for horizontal offset, and the second value is for vertical offset. Examples: "WORLD" "WORLD" (default value), "FRACTION" "FRACTION" or "PIXEL" "PIXEL".
55
-
56
- #### Hints
57
-
58
- - If the value of the *offsetUnits* field is FRACTION, the size of the corresponding dimension is interpreted as a fraction of the corresponding parent’s dimension.
59
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
60
-
61
- #### Warning
62
-
63
- - If only one value is provided, it applies equally to horizontal and vertical directions (width and height). More than two values are not allowed.
64
-
65
- ### MFFloat [in, out] **offset** [ 0, 0 ] <small>(-∞,∞)</small>
66
-
67
- The values of the *offset* field are used to translate the location of this rectangle after the initial alignment. The offsetUnits field specifies how to interpret the *offset* field.
68
-
69
- #### Warning
70
-
71
- - If only one value is provided, it applies equally to horizontal and vertical directions (width and height). More than two values are not allowed.
72
-
73
- ### MFString [in, out] **sizeUnits** [ "WORLD", "WORLD" ] <small>["WORLD"|"FRACTION"|"PIXEL"]</small>
74
-
75
- The *sizeUnits* field values are used to interprete the offset values. Two quoted string values are provided. The first value is for horizontal size, and the second value is for vertical size. Examples: "WORLD" "WORLD" (default value), "FRACTION" "FRACTION" or "PIXEL" "PIXEL".
76
-
77
- #### Hints
78
-
79
- - If the value of the *sizeUnits* field is FRACTION, the size of the corresponding dimension is interpreted as a fraction of the corresponding parent’s dimension.
80
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
81
-
82
- #### Warning
83
-
84
- - If only one value is provided, it applies equally to horizontal and vertical directions (width and height). More than two values are not allowed.
85
-
86
- ### MFFloat [in, out] **size** [ 1, 1 ] <small>(0,∞)</small>
87
-
88
- The two values in the *size* field define the width and height of the layout rectangle. The sizeUnits field specifies how to interpret the *size* values.
89
-
90
- #### Warning
91
-
92
- - If only one value is provided, it applies equally to horizontal and vertical directions (width and height). More than two values are not allowed.
93
-
94
- ### MFString [in, out] **scaleMode** [ "NONE", "NONE" ] <small>["NONE"|"FRACTION"|"STRETCH"|"PIXEL"]</small>
95
-
96
- The *scaleMode* field specifies how the scale of the parent is modified. Two quoted string values are provided. The first value is for horizontal scale and the second value is for vertical scale. Examples: "NONE" "NONE" (default value), "FRACTION" "FRACTION", "STRETCH" "STRETCH" or "PIXEL" "PIXEL".
97
-
98
- #### Hints
99
-
100
- - A *scaleMode* field value of NONE specifies that the corresponding scale value is not modified. Instead, the scale is inherited from its parent. Since a LayoutLayer node does not have a parent, the value of NONE reverts to FRACTION.
101
- - A *scaleMode* value of FRACTION specifies a scale in the corresponding direction so that one unit is equal to the dimension (width or height) of this rectangle.
102
- - A *scaleMode* value of STRETCH specifies a scale in the corresponding direction such that the resulting scale in the horizontal direction is equal to the scale in the vertical direction, thus producing a uniform scale.
103
- - A value of PIXEL specifies a scale in the corresponding direction such that one unit is equal to one pixel.
104
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
105
-
106
- #### Warning
107
-
108
- - If only one value is provided, it applies equally to horizontal and vertical directions (width and height). More than two values are not allowed.
109
-
110
- ## Advisories
111
-
112
- ### Hint
113
-
114
- - The align, offset, and offsetUnits fields are used to determine the location of the layout region.
115
-
116
- ## See Also
117
-
118
- - [X3D Specification of Layout node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#Layout){:target="_blank"}
@@ -1,118 +0,0 @@
1
- ---
2
- title: LayoutGroup
3
- date: 2023-01-07
4
- nav: components-Layout
5
- categories: [components, Layout]
6
- tags: [LayoutGroup, Layout]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
12
- </style>
13
-
14
- ## Overview
15
-
16
- LayoutGroup is a Grouping node that can contain most nodes, whose children are related by a common layout within a parent layout. The layout field contains an X3DLayoutNode node that provides the information required to locate and size the layout region of the LayoutGroup node relative to its parent’s layout region. LayoutGroup content is clipped by the specified viewport node.
17
-
18
- The LayoutGroup node belongs to the **Layout** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
-
20
- ## Hierarchy
21
-
22
- ```
23
- + X3DNode
24
- + X3DChildNode
25
- + X3DGroupingNode
26
- + LayoutGroup
27
- ```
28
-
29
- ## Fields
30
-
31
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
-
33
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
-
35
- #### Hint
36
-
37
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
-
39
- ### SFNode [in, out] **layout** NULL <small>[X3DLayoutNode]</small>
40
-
41
- The *layout* field contains an X3DLayoutNode node that provides the information required to locate and size the *layout* region of the LayoutGroup node relative to its parent’s *layout* region, and also to scale the contents of the LayoutGroup.
42
-
43
- ### SFNode [in, out] **viewport** NULL <small>[X3DViewportNode]</small>
44
-
45
- The content of the LayoutGroup is clipped by the specified *viewport*.
46
-
47
- ### SFBool [in, out] **visible** TRUE
48
-
49
- Whether or not renderable content within this node is visually displayed.
50
-
51
- #### Hints
52
-
53
- - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
54
- - Content must be *visible* to be collidable and to be pickable.
55
-
56
- ### SFBool [in, out] **bboxDisplay** FALSE
57
-
58
- Whether to display bounding box for associated geometry, aligned with world coordinates.
59
-
60
- #### Hint
61
-
62
- - The bounding box is displayed regardless of whether contained content is visible.
63
-
64
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
65
-
66
- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
67
-
68
- #### Hints
69
-
70
- - Can be useful for collision computations or inverse-kinematics (IK) engines.
71
- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
72
- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
73
- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
74
-
75
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
76
-
77
- Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
78
-
79
- #### Hints
80
-
81
- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
82
- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
83
- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
84
-
85
- ### MFNode [in] **addChildren**
86
-
87
- Input field *addChildren*.
88
-
89
- ### MFNode [in] **removeChildren**
90
-
91
- Input field *removeChildren*.
92
-
93
- ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
94
-
95
- Grouping nodes contain an ordered list of *children* nodes.
96
-
97
- #### Hints
98
-
99
- - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
100
- - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
101
- - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
102
- - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
103
-
104
- ## Advisories
105
-
106
- ### Hints
107
-
108
- - The origin of the node is always in the center of its layout region. Thus, children (with the exception of LayoutGroup) are specified in a coordinate system whose origin is located at the center of the rectangle and can be transformed from that location.
109
- - Insert a Shape node before adding geometry or Appearance.
110
- - LayoutGroup does not directly have any pixel-dependent concepts. However, it can contain a Layout node that does have pixel-specific options.
111
-
112
- ### Warning
113
-
114
- - A LayoutGroup can only be a child of a LayoutLayer node or another LayoutGroup node.
115
-
116
- ## See Also
117
-
118
- - [X3D Specification of LayoutGroup node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#LayoutGroup){:target="_blank"}
@@ -1,99 +0,0 @@
1
- ---
2
- title: LayoutLayer
3
- date: 2023-01-07
4
- nav: components-Layout
5
- categories: [components, Layout]
6
- tags: [LayoutLayer, Layout]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
12
- </style>
13
-
14
- ## Overview
15
-
16
- LayoutLayer is a Grouping node that can contain most nodes. LayoutLayer content is clipped by the specified viewport node.
17
-
18
- The LayoutLayer node belongs to the **Layout** component and its default container field is *layers.* It is available from X3D version 3.2 or higher.
19
-
20
- ## Hierarchy
21
-
22
- ```
23
- + X3DNode
24
- + X3DLayerNode
25
- + LayoutLayer
26
- ```
27
-
28
- ## Fields
29
-
30
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
-
32
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
-
34
- #### Hint
35
-
36
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
-
38
- ### SFBool [in, out] **pickable** TRUE
39
-
40
- *pickable* determines whether pick traversal is performed for this layer.
41
-
42
- ### MFString [in, out] **objectType** "ALL" <small>["ALL", "NONE", "TERRAIN", ...]</small>
43
-
44
- The *objectType* field specifies a set of labels used in the picking process. Each string specified is treated as an independent label that needs to be matched against the same type in one of the pick sensor instances. Example: labeling a PickableGroup with the *objectType* value "WATER" and then attempting to intersect a pick sensor with *objectType* value "GROUND" fails since the *objectType* values do not match. Example: the special value "ALL" means that each node is available for picking regardless of the type specified by the pick sensor. Example: the special value "NONE" effectively disables all picking for this node and is the equivalent of setting the pickable field to false.
45
-
46
- #### Hints
47
-
48
- - Authors may define any value for *objectType*.
49
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
50
-
51
- ### SFBool [in, out] **visible** TRUE
52
-
53
- Whether or not renderable content within this node is visually displayed.
54
-
55
- #### Hints
56
-
57
- - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
58
- - Content must be *visible* to be collidable and to be pickable.
59
-
60
- ### SFNode [in, out] **layout** NULL <small>[X3DLayoutNode]</small>
61
-
62
- The *layout* field contains an X3DLayoutNode node that provides the information required to locate and size the *layout* region of the LayoutGroup node relative to its parent’s *layout* region, and also to scale the contents of the LayoutGroup.
63
-
64
- ### SFNode [in, out] **viewport** NULL <small>[X3DViewportNode]</small>
65
-
66
- The content of the LayoutGroup is clipped by the specified *viewport*.
67
-
68
- ### MFNode [in] **addChildren**
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-
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- Input field *addChildren*.
71
-
72
- ### MFNode [in] **removeChildren**
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-
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- Input field *removeChildren*.
75
-
76
- ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
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-
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- Grouping nodes contain an ordered list of *children* nodes.
79
-
80
- #### Hints
81
-
82
- - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
83
- - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
84
- - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
85
- - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
86
-
87
- ## Advisories
88
-
89
- ### Hint
90
-
91
- - Insert a Shape node before adding geometry or Appearance.
92
-
93
- ### Warning
94
-
95
- - Better functional description needed in X3D specification.
96
-
97
- ## See Also
98
-
99
- - [X3D Specification of LayoutLayer node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#LayoutLayer){:target="_blank"}
@@ -1,164 +0,0 @@
1
- ---
2
- title: ScreenFontStyle
3
- date: 2023-01-07
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- nav: components-Layout
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- categories: [components, Layout]
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- tags: [ScreenFontStyle, Layout]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
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- </style>
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-
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- ## Overview
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-
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- ScreenFontStyle is an X3DFontStyleNode defines the size, family, justification, and other styles used within a screen layout. ScreenFontStyle renders text so that it appears identical to typical 2D applications by specifying pointSize in points (as in 2D document layout) rather than size in meters. Each glyph of text is rendered as a quadrilateral with a texture applied.
17
-
18
- The ScreenFontStyle node belongs to the **Layout** component and its default container field is *fontStyle.* It is available from X3D version 3.2 or higher.
19
-
20
- ## Hierarchy
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-
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- ```
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- + X3DNode
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- + X3DFontStyleNode
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- + ScreenFontStyle
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- ```
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-
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- ## Fields
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-
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- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
-
32
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
-
34
- #### Hint
35
-
36
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
-
38
- ### SFString [in, out] **language** ""
39
-
40
- Language codes consist of a primary code and a (possibly empty) series of subcodes. [ *language*-code = primary-code ( "-" subcode )* ] Two-letter primary codes are reserved for *language* abbreviations. Two-letter primary codes include en (English), fr (French), de (German), it (Italian), nl (Dutch), el (Greek), es (Spanish), pt (Portuguese), ar (Arabic), he (Hebrew), ru (Russian), zh (Chinese), ja (Japanese), hi (Hindi), ur (Urdu), and sa (Sanskrit). Any two-letter subcode is understood to be a country code.
41
-
42
- #### Hints
43
-
44
- - [See ISO639.2 Codes for the Representation of Names of Languages](http://www.loc.gov/standards/iso639-2/php/code_list.php){:target="_blank"}
45
- - [See RFC3066 Tags for the Identification of Languages](https://tools.ietf.org/html/rfc3066){:target="_blank"}
46
- - [See ISO3166 or](http://xml.coverpages.org/languageIdentifiers.html){:target="_blank"}
47
- - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
48
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
49
-
50
- #### Warning
51
-
52
- - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
53
-
54
- ### MFString [in, out] **family** "SERIF" <small>String or [URI]</small>
55
-
56
- Array of quoted font *family* names in preference order, browsers use the first supported *family*.
57
-
58
- #### Hints
59
-
60
- - Example *family* array might be "Times" "SERIF"
61
- - Values with guaranteed support include "SERIF" "SANS" "TYPEWRITER".
62
- - SERIF and SANS are variable-width fonts (for example, Times Roman and Arial).
63
- - TYPEWRITER is a fixed-width font (for example, Courier).
64
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
65
- - [See 15.2.2.2 Font *family* and style](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Fontfamilyandstyle){:target="_blank"} for details.
66
- - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
67
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
68
-
69
- #### Warning
70
-
71
- - Font *family* support often varies.
72
-
73
- ### SFString [in, out] **style** "PLAIN" <small>["PLAIN"|"BOLD"|"ITALIC"|"BOLDITALIC"|""]</small>
74
-
75
- Pick one of four values for text *style* (PLAIN or BOLD or ITALIC or BOLDITALIC).
76
-
77
- #### Hints
78
-
79
- - [See 15.2.2.2 Font family and *style*](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Fontfamilyandstyle){:target="_blank"} for details.
80
- - Overlapping functionality with CSS *style* attribute provides a "best of both worlds" approach. The *style* attribute provides an inline block of CSS source for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
81
- - [X3D Architecture Annex L, HTML authoring guidelines, CSS considerations](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/htmlGuidelines.html#CSS){:target="_blank"}
82
- - [W3C Cascading Style Sheets](https://www.w3.org/Style/CSS){:target="_blank"}
83
- - [CSS Snapshot](https://www.w3.org/TR/css-2018){:target="_blank"}
84
- - Https://www.w3.org/TR/css-*style*-attr
85
- - [Wikibooks, XML - Managing Data Exchange/XSLT and Style Sheets](https://en.wikibooks.org/wiki/XML_-_Managing_Data_Exchange/XSLT_and_Style_Sheets){:target="_blank"}
86
-
87
- #### Warnings
88
-
89
- - Overloaded name for CSS *style* attribute.
90
- - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
91
-
92
- ### SFFloat [in, out] **pointSize** 12 <small>(0,∞)</small>
93
-
94
- *pointSize* field specifies the size of text in points. Nominal height (in local coordinate system) of text glyphs, also sets default spacing between adjacent lines of text.
95
-
96
- #### Hints
97
-
98
- - *pointSize* replaces the size field of the FontStyle node.
99
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
100
-
101
- ### SFFloat [in, out] **spacing** 1 <small>[0,∞)</small>
102
-
103
- Adjustment factor for line *spacing* between adjacent lines of text.
104
-
105
- #### Hint
106
-
107
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
108
-
109
- ### SFBool [in, out] **horizontal** TRUE
110
-
111
- Whether text direction is *horizontal* (true) or vertical (false).
112
-
113
- #### Hints
114
-
115
- - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
116
- - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
117
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
118
-
119
- ### SFBool [in, out] **leftToRight** TRUE
120
-
121
- Whether text direction is left-to-right (true) or right-to-left (false).
122
-
123
- #### Hints
124
-
125
- - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
126
- - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
127
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
128
-
129
- ### SFBool [in, out] **topToBottom** TRUE
130
-
131
- Whether text direction is top-to-bottom (true) or bottom-to-top (false).
132
-
133
- #### Hints
134
-
135
- - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
136
- - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
137
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
138
-
139
- ### MFString [in, out] **justify** "BEGIN" <small>["BEGIN", "END", "FIRST", "MIDDLE", ""]</small>
140
-
141
- The *justify* field determines horizontal and vertical alignment of text layout, relative to the origin of the object coordinate system.
142
-
143
- #### Hints
144
-
145
- - Preferred value is usually *justify*=' "MIDDLE" "MIDDLE" ' for centered justification horizontally and vertically.
146
- - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
147
- - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
148
- - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
149
-
150
- #### Warnings
151
-
152
- - Exactly two string values are provided for major and minor axis alignment.
153
- - Do not use illegal values such as LEFT RIGHT TOP BOTTOM or CENTER.
154
-
155
- ## Advisories
156
-
157
- ### Hints
158
-
159
- - First add a Text node as a parent.
160
- - [Wikipedia](https://en.wikipedia.org/wiki/Font){:target="_blank"}
161
-
162
- ## See Also
163
-
164
- - [X3D Specification of ScreenFontStyle node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenFontStyle){:target="_blank"}