webtalekit-alpha 0.2.11 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/.claude/settings.local.json +12 -0
  2. package/.clinerules +65 -0
  3. package/.history/README_20240812174230.md +193 -0
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  309. package/example/src/resource/config.js +0 -0
  310. package/example/src/resource/se/doorbell.mp3 +0 -0
  311. package/example/src/resource/system/systemPicture/01_message/message.png +0 -0
  312. package/example/src/resource/system/systemPicture/02_button/button.png +0 -0
  313. package/example/src/resource/system/systemPicture/02_button/button2.png +0 -0
  314. package/example/src/resource/system/systemPicture/02_button/button3.png +0 -0
  315. package/example/src/resource/system/systemPicture/03_system_button/auto.png +0 -0
  316. package/example/src/resource/system/systemPicture/03_system_button/auto2.png +0 -0
  317. package/example/src/resource/system/systemPicture/03_system_button/close.png +0 -0
  318. package/example/src/resource/system/systemPicture/03_system_button/close2.png +0 -0
  319. package/example/src/resource/system/systemPicture/03_system_button/config.png +0 -0
  320. package/example/src/resource/system/systemPicture/03_system_button/config2.png +0 -0
  321. package/example/src/resource/system/systemPicture/03_system_button/load.png +0 -0
  322. package/example/src/resource/system/systemPicture/03_system_button/load2.png +0 -0
  323. package/example/src/resource/system/systemPicture/03_system_button/log.png +0 -0
  324. package/example/src/resource/system/systemPicture/03_system_button/log2.png +0 -0
  325. package/example/src/resource/system/systemPicture/03_system_button/menu.png +0 -0
  326. package/example/src/resource/system/systemPicture/03_system_button/menu2.png +0 -0
  327. package/example/src/resource/system/systemPicture/03_system_button/qload.png +0 -0
  328. package/example/src/resource/system/systemPicture/03_system_button/qload2.png +0 -0
  329. package/example/src/resource/system/systemPicture/03_system_button/qsave.png +0 -0
  330. package/example/src/resource/system/systemPicture/03_system_button/qsave2.png +0 -0
  331. package/example/src/resource/system/systemPicture/03_system_button/save.png +0 -0
  332. package/example/src/resource/system/systemPicture/03_system_button/save2.png +0 -0
  333. package/example/src/resource/system/systemPicture/03_system_button/screen.png +0 -0
  334. package/example/src/resource/system/systemPicture/03_system_button/screen2.png +0 -0
  335. package/example/src/resource/system/systemPicture/03_system_button/skip.png +0 -0
  336. package/example/src/resource/system/systemPicture/03_system_button/skip2.png +0 -0
  337. package/example/src/resource/system/systemPicture/03_system_button/title.png +0 -0
  338. package/example/src/resource/system/systemPicture/03_system_button/title2.png +0 -0
  339. package/example/src/resource/system/systemPicture//345/210/251/347/224/250/350/246/217/347/264/204.txt +0 -0
  340. package/example/src/resource/system/wait.gif +0 -0
  341. package/example/src/scene/animation.scene +28 -0
  342. package/example/src/scene/background.scene +29 -0
  343. package/example/src/scene/character.scene +26 -0
  344. package/example/src/scene/choice.scene +97 -0
  345. package/example/src/scene/dialog.scene +105 -0
  346. package/example/src/scene/effects.scene +38 -0
  347. package/example/src/scene/en/animation.scene +28 -0
  348. package/example/src/scene/en/background.scene +26 -0
  349. package/example/src/scene/en/character.scene +26 -0
  350. package/example/src/scene/en/choice.scene +32 -0
  351. package/example/src/scene/en/effects.scene +37 -0
  352. package/example/src/scene/en/sound.scene +26 -0
  353. package/example/src/scene/en/text.scene +26 -0
  354. package/example/src/scene/en/title.scene +39 -0
  355. package/example/src/scene/if_test.scene +37 -0
  356. package/example/src/scene/resource-error-test.scene +15 -0
  357. package/example/src/scene/save-load-test.scene +48 -0
  358. package/example/src/scene/sound.scene +26 -0
  359. package/example/src/scene/test_error.scene +21 -0
  360. package/example/src/scene/text.scene +34 -0
  361. package/example/src/scene/title.scene +51 -0
  362. package/example/src/screen/incoming.html +474 -0
  363. package/example/src/screen/title.html +135 -0
  364. package/example/src/template.html +16 -0
  365. package/example/test-results/.last-run.json +4 -0
  366. package/example/webpack.config.js +69 -0
  367. package/image.png +0 -0
  368. package/package.json +3 -1
  369. package/playwright-report/index.html +71 -0
  370. package/s-plan1-5Light-s-1.jpg +0 -0
  371. package/test-results/.last-run.json +6 -0
  372. package/tests/e2e/if-global-attribute.spec.js +90 -0
  373. package/tests/e2e/resource-error-handling.spec.js +58 -0
  374. package/tests/e2e/screenshots/before-error-check.png +0 -0
  375. package/tests/e2e/screenshots/choices.png +0 -0
  376. package/tests/e2e/screenshots/message-window-click-wait.png +0 -0
  377. package/src/core/drawer.js.map +0 -1
  378. package/src/core/scenarioManager.js.map +0 -1
  379. package/src/resource/soundObject.js.map +0 -1
  380. /package/{src → dist/src}/core/resourceManager.js +0 -0
  381. /package/{src → dist/src}/core/resourceManager.js.map +0 -0
  382. /package/{src → dist/src}/resource/ImageObject.js +0 -0
  383. /package/{src → dist/src}/resource/ImageObject.js.map +0 -0
  384. /package/{src → dist/src}/utils/logger.js +0 -0
  385. /package/{src → dist/src}/utils/logger.js.map +0 -0
  386. /package/{src → dist/src}/utils/store.js +0 -0
  387. /package/{src → dist/src}/utils/store.js.map +0 -0
  388. /package/{src → dist/src}/utils/waitUtil.js +0 -0
  389. /package/{src → dist/src}/utils/waitUtil.js.map +0 -0
@@ -0,0 +1,494 @@
1
+ import { Drawer } from './drawer'
2
+ import { ScenarioManager } from './scenarioManager'
3
+ import { ImageObject } from '../resource/ImageObject'
4
+ import { ResourceManager } from './resourceManager'
5
+ import { SoundObject } from '../resource/soundObject'
6
+ import engineConfig from '../../engineConfig.json'
7
+ import { outputLog } from '../utils/logger'
8
+ import { sleep } from '../utils/waitUtil'
9
+
10
+ export class Core {
11
+ bgm = null
12
+ isAuto = false
13
+ isNext = false
14
+ isSkip = false
15
+ onNextHandler = null
16
+ sceneFile = {}
17
+ sceneConfig = {}
18
+ commandList = {
19
+ text: this.textHandler,
20
+ choice: this.choiceHandler,
21
+ show: this.showHandler,
22
+ newpage: this.newpageHandler,
23
+ hide: this.hideHandler,
24
+ jump: this.jumpHandler,
25
+ sound: this.soundHandler,
26
+ say: this.sayHandler,
27
+ if: this.ifHandler,
28
+ call: this.callHandler,
29
+ moveto: this.moveToHandler,
30
+ route: this.routeHandler,
31
+ }
32
+
33
+ constructor() {
34
+ this.gameContainer = document.getElementById('gameContainer')
35
+ // Drawerの初期化(canvasタグのサイズを設定する)
36
+ this.drawer = new Drawer(this.gameContainer)
37
+ // ScenarioManagerの初期化(変数の初期値設定)
38
+ this.scenarioManager = new ScenarioManager()
39
+ // ResourceManagerの初期化(引数にconfigを渡して、リソース管理配列を作る)
40
+ this.resourceManager = new ResourceManager(import(/* webpackIgnore: true */ '/src/resource/config.js')) // webpackIgnoreでバンドルを無視する
41
+ this.displayedImages = {}
42
+ this.usedSounds = {}
43
+ }
44
+
45
+ async start() {
46
+ outputLog('call', 'debug')
47
+ // TODO: ブラウザ用のビルドの場合は、最初にクリックしてもらう
48
+ // titleタグの内容を書き換える
49
+ document.title = engineConfig.title
50
+ // sceneファイルを読み込む
51
+ await this.loadScene('title')
52
+ // 画面を表示する
53
+ await this.loadScreen(this.sceneConfig)
54
+ // 入力イベントを設定する
55
+ document.addEventListener('keydown', (e) => {
56
+ if (e.key === 'Enter') {
57
+ this.onNextHandler()
58
+ } else if (e.key === 'Control') {
59
+ this.drawer.isSkip = true
60
+ this.isNext = true
61
+ }
62
+ })
63
+ document.addEventListener('keyup', (e) => {
64
+ if (e.key === 'Control') {
65
+ this.drawer.isSkip = true
66
+ this.isNext = false
67
+ }
68
+ })
69
+ document.addEventListener('click', (e) => {
70
+ this.onNextHandler()
71
+ })
72
+
73
+ await this.textHandler('タップでスタート')
74
+ // BGMを再生する
75
+ this.bgm.play(true)
76
+ // シナリオを実行する
77
+ while (this.scenarioManager.hasNext()) {
78
+ await this.runScenario()
79
+ }
80
+ }
81
+
82
+ async loadScene(sceneFileName) {
83
+ outputLog('call', 'debug', sceneFileName)
84
+ // sceneファイルを読み込む
85
+ this.sceneFile = await import(/* webpackChunkName: "[request]" */ `/src/js/${sceneFileName}.js`)
86
+ this.scenarioManager.setScenario(this.sceneFile.scenario, sceneFileName)
87
+ this.sceneConfig = { ...this.sceneConfig, ...this.sceneFile.sceneConfig }
88
+ outputLog('sceneFile', 'debug', this.sceneFile)
89
+ }
90
+
91
+ async loadScreen(sceneConfig) {
92
+ outputLog('call', 'debug', sceneConfig)
93
+ // sceneConfig.templateを読み込んで、HTMLを表示する
94
+ const htmlString = await (await fetch(sceneConfig.template)).text()
95
+ // 読み込んだhtmlからIDにmainを持つdivタグとStyleタグ以下を取り出して、gameContainerに表示する
96
+ var parser = new DOMParser()
97
+ var doc = parser.parseFromString(htmlString, 'text/html')
98
+ this.gameContainer.innerHTML = doc.getElementById('main').innerHTML
99
+ // Styleタグを取り出して、headタグに追加する
100
+ const styleElement = doc.head.getElementsByTagName('style')[0]
101
+ document.head.appendChild(styleElement)
102
+ // ゲーム進行用に必要な情報をセットする
103
+ this.drawer.setScreen(this.gameContainer, engineConfig.resolution)
104
+ // シナリオの進行状況を保存
105
+ this.scenarioManager.progress.currentScene = sceneConfig.name
106
+ // 背景画像を表示する
107
+ const background = await new ImageObject().setImageAsync(sceneConfig.background)
108
+ this.displayedImages['background'] = {
109
+ image: background,
110
+ size: {
111
+ width: this.gameContainer.clientWidth,
112
+ height: this.gameContainer.clientHeight,
113
+ },
114
+ }
115
+ this.drawer.show(this.displayedImages)
116
+ this.bgm = await new SoundObject().setAudioAsync(sceneConfig.bgm)
117
+ }
118
+
119
+ async runScenario() {
120
+ outputLog('call index:', 'debug', this.scenarioManager.getIndex())
121
+ let scenarioObject = this.scenarioManager.next()
122
+ if (!scenarioObject) {
123
+ return
124
+ }
125
+ outputLog('scenarioObject', 'debug', scenarioObject)
126
+ // prettier-ignore
127
+ const boundFunction = this.commandList[scenarioObject.type || 'text'].bind(this)
128
+ // prettier-ignore
129
+ outputLog(`boundFunction:${boundFunction.name.split(' ')[1]}`, 'debug', scenarioObject)
130
+ scenarioObject = await this.httpHandler(scenarioObject)
131
+ await boundFunction(scenarioObject)
132
+ }
133
+
134
+ async textHandler(scenarioObject) {
135
+ outputLog('textHandler:line', 'debug', scenarioObject)
136
+ // 文章だけの場合は、contentプロパティに配列として設定する
137
+ if (typeof scenarioObject === 'string') scenarioObject = { content: [scenarioObject] }
138
+ // httpレスポンスがある場合は、list.contentに追加して、表示対象に加える
139
+ if (scenarioObject.then || scenarioObject.error) {
140
+ scenarioObject.content = scenarioObject.content.concat(scenarioObject.then || scenarioObject.error)
141
+ }
142
+ outputLog('call', 'debug', scenarioObject)
143
+ // {{}}が含まれている場合は、変換処理を行う
144
+ scenarioObject.content = scenarioObject.content.map((text) =>{
145
+ if (typeof text === 'string') {
146
+ return text.replace(/{{([^{}]+)}}/g, (match) => {
147
+ const expr = match.slice(2, -2)
148
+ const returnValue = this.executeCode(`return ${expr}`)
149
+ return typeof returnValue == 'object' ? JSON.stringify(returnValue) : returnValue
150
+ })
151
+ }
152
+ return text
153
+ }
154
+ )
155
+ // 名前が設定されている場合は、名前を表示する
156
+ if (scenarioObject.name) {
157
+ this.drawer.drawName(scenarioObject.name)
158
+ } else {
159
+ this.drawer.drawName('')
160
+ }
161
+
162
+ //prettier-ignore
163
+ this.onNextHandler = () => { this.drawer.isSkip = true }
164
+ // 表示する文章を1行ずつ表示する
165
+ for (const line of scenarioObject.content) {
166
+ this.drawer.clearText(); // テキスト表示領域をクリア
167
+ if (typeof item === 'string') {
168
+ await this.drawer.drawText(line, line.speed || 50)
169
+ } else {
170
+ const container = this.createDecoratedElement(line);
171
+ this.messageText.appendChild(container);
172
+ await this.drawer.drawText(line, line.speed || 50, container)
173
+ }
174
+ //prettier-ignore
175
+ this.onNextHandler = () => { this.isNext = true }
176
+ if (typeof line.wait === 'number') {
177
+ if (line.wait > 0 || this.isAuto) {
178
+ const waitTime = line.wait || 1500
179
+ // 指定された時間だけ待機
180
+ await sleep(line.wait)
181
+ }
182
+ } else {
183
+ // 改行ごとに入力待ち
184
+ await this.clickWait()
185
+ }
186
+ }
187
+ this.drawer.isSkip = false
188
+ this.scenarioManager.setHistory(scenarioObject.content)
189
+ }
190
+
191
+ // クリック待ち処理
192
+ async clickWait() {
193
+ outputLog('call', 'debug')
194
+ this.drawer.setVisibility('#waitCircle', true)
195
+ return new Promise((resolve) => {
196
+ const intervalId = setInterval(() => {
197
+ if (this.isNext) {
198
+ this.drawer.setVisibility('#waitCircle', false)
199
+ clearInterval(intervalId)
200
+ this.isNext = false
201
+ resolve(null)
202
+ }
203
+ }, 500)
204
+ })
205
+ }
206
+
207
+ async sayHandler(line) {
208
+ outputLog('call', 'debug', line)
209
+ // say(name:string, pattern: string, voice: {playの引数}, ...text)
210
+ if (line.voice) await this.soundHandler({ path: line.voice, play: undefined })
211
+ await this.textHandler({ content: line.content, name: line.name })
212
+ this.scenarioManager.setHistory(line)
213
+ }
214
+
215
+ async choiceHandler(line) {
216
+ outputLog('call', 'debug', line)
217
+ if (line.prompt) this.textHandler(line.prompt) // promptがある場合は、表示する
218
+ const { selectId, onSelect: selectHandler } = await this.drawer.drawChoices(line)
219
+ if (selectHandler !== undefined) {
220
+ this.scenarioManager.addScenario(selectHandler)
221
+ }
222
+ this.scenarioManager.setHistory({ line, ...selectId })
223
+ }
224
+
225
+ jumpHandler(line) {
226
+ outputLog('call:', 'debug', line.index)
227
+ this.newpageHandler()
228
+ this.scenarioManager.setIndex(Number(line.index))
229
+ }
230
+
231
+ async showHandler(line) {
232
+ outputLog('line', 'debug', line)
233
+ // 表示する画像の情報を管理オブジェクトに追加
234
+ const modeList = { 'bg': 'background', 'cutin': '', 'chara': '', 'cg': 'background', 'effect': 'effect' }
235
+ const key = Object.keys(modeList).includes(line.mode) ? modeList[line.mode] : line.name || line.src.split('/').pop()
236
+ const baseLine = engineConfig.resolution.height / 2
237
+ const centerPoint = {
238
+ left: { x: engineConfig.resolution.width * 0.25, y: baseLine },
239
+ center: { x: engineConfig.resolution.width * 0.5, y: baseLine },
240
+ right: { x: engineConfig.resolution.width * 0.75, y: baseLine },
241
+ }
242
+
243
+ const image = await this.getImageObject(line)
244
+ // 画像の表示位置を設定
245
+ let position = { x: line.x || 0, y: line.y || 0 }
246
+ // prettier-ignore
247
+ let size = line.width && line.height ? { width: line.width, height: line.height } : { width: image.getSize().width, height: image.getSize().height }
248
+
249
+ // line.modeが'cutin'の場合、center:middleのエイリアスを強制する
250
+ if (line.mode === 'cutin') {
251
+ line.pos = 'center:middle'
252
+ }
253
+
254
+ if (line.mode === 'cg') {
255
+ this.tempImages = { ...this.displayedImages }
256
+ this.displayedImages = { background: line.src }
257
+ size = { width: engineConfig.resolution.width, height: engineConfig.resolution.height }
258
+ }
259
+
260
+ if (line.pos) {
261
+ const pos = line.pos.split(':')
262
+ const baseLines = {
263
+ top: 0,
264
+ middle: engineConfig.resolution.height / 2,
265
+ bottom: engineConfig.resolution.height,
266
+ }
267
+ // エイリアスが設定されている場合、画像の中心点を求めて、画像の表示位置を設定する
268
+ position.x = centerPoint[pos[0]].x - size.width / 2
269
+ if (pos[1] === 'middle') {
270
+ position.y = baseLines[pos[1]] - size.width / 2
271
+ } else if (pos[1]) {
272
+ position.y = baseLines[pos[1]]
273
+ } else {
274
+ position.y = baseLine / 2
275
+ }
276
+ }
277
+ this.displayedImages[key] = {
278
+ image,
279
+ pos: position,
280
+ size: size,
281
+ look: line.look,
282
+ entry: line.entry,
283
+ }
284
+ outputLog('displayedImages', 'debug', this.displayedImages[key])
285
+ if (line.sepia) this.displayedImages[key].image.setSepia(line.sepia)
286
+ if (line.mono) this.displayedImages[key].image.setMonochrome(line.mono)
287
+ if (line.blur) this.displayedImages[key].image.setBlur(line.blur)
288
+ if (line.opacity) this.displayedImages[key].image.setOpacity(line.opacity)
289
+ this.drawer.show(this.displayedImages)
290
+ outputLog('this.displayedImages', 'debug', this.displayedImages)
291
+ }
292
+
293
+ hideHandler(line) {
294
+ outputLog('call', 'debug', line)
295
+ if(line.mode === 'cg') {
296
+ this.displayedImages = { ...this.tempImages }
297
+ this.tempImages = {}
298
+ } else {
299
+ delete this.displayedImages[line.name]
300
+ }
301
+ this.drawer.show(this.displayedImages)
302
+ }
303
+
304
+ async moveToHandler(line) {
305
+ outputLog('moveToHandler:line', 'debug', line)
306
+ const key = line.name
307
+ outputLog('moveToHandler:displayedImages', 'debug', this.displayedImages)
308
+ await this.drawer.moveTo(key, this.displayedImages, { x: line.x, y: line.y }, line.duration | 1)
309
+ }
310
+
311
+ async getImageObject(line) {
312
+ outputLog('call', 'debug', line)
313
+ let image
314
+ // 既にインスタンスがある場合は、それを使う
315
+ if (line.name) {
316
+ const targetImage = this.displayedImages[line.name]
317
+ const imageObject = targetImage ? targetImage.image : new ImageObject()
318
+ image = await imageObject.setImageAsync(line.src)
319
+ } else {
320
+ image = await new ImageObject().setImageAsync(line.src)
321
+ }
322
+ return image
323
+ }
324
+
325
+ async soundHandler(line) {
326
+ outputLog('call', 'debug', line)
327
+ let soundObject = null
328
+ if(line.mode === 'bgm') {
329
+ if (this.bgm.isPlaying) {
330
+ this.bgm.stop()
331
+ }
332
+ soundObject = await this.getSoundObject(line)
333
+ this.bgm = soundObject
334
+ } else {
335
+ // soundObjectを作成
336
+ soundObject = await this.getSoundObject(line)
337
+ // playプロパティが存在する場合は、再生する
338
+ }
339
+ if ('play' in line) {
340
+ 'loop' in line ? soundObject.play(true) : soundObject.play()
341
+ } else if ('stop' in line) {
342
+ soundObject.stop()
343
+ } else if ('pause' in line) {
344
+ soundObject.pause()
345
+ }
346
+ // soundObjectを管理オブジェクトに追加
347
+ const key = line.name || line.src.split('/').pop()
348
+ this.usedSounds[key] = {
349
+ audio: soundObject,
350
+ }
351
+ }
352
+
353
+ async getSoundObject(line) {
354
+ outputLog('call', 'debug', line)
355
+ let resource
356
+ if (line.name) {
357
+ const targetResource = this.usedSounds[line.name]
358
+ const soundObject = targetResource ? targetResource.audio : new SoundObject()
359
+ resource = await soundObject.setAudioAsync(line.src)
360
+ } else {
361
+ resource = await new SoundObject().setAudioAsync(line.src)
362
+ }
363
+ return resource
364
+ }
365
+
366
+ newpageHandler() {
367
+ outputLog('call', 'debug')
368
+ this.displayedImages = {
369
+ background: {
370
+ image: this.getBackground(),
371
+ size: {
372
+ width: this.gameContainer.clientWidth,
373
+ height: this.gameContainer.clientHeight,
374
+ },
375
+ },
376
+ }
377
+ this.drawer.clear()
378
+ this.drawer.show(this.displayedImages)
379
+ }
380
+
381
+ async ifHandler(line) {
382
+ outputLog('call', 'debug', line)
383
+ const isTrue = this.executeCode(`return ${line.condition}`)
384
+ outputLog(`${isTrue}`, 'debug')
385
+ if (isTrue) {
386
+ outputLog('', 'debug', line.content[0].content)
387
+ this.scenarioManager.addScenario(line.content[0].content)
388
+ } else {
389
+ outputLog('', 'debug', line.content[1].content)
390
+ this.scenarioManager.addScenario(line.content[1].content)
391
+ }
392
+ }
393
+
394
+ async routeHandler(line) {
395
+ outputLog('call', 'debug', line)
396
+ if (this.bgm.isPlaying) {
397
+ this.bgm.stop()
398
+ this.bgm = null
399
+ }
400
+ this.newpageHandler()
401
+ // sceneファイルを読み込む
402
+ await this.loadScene(line.to)
403
+ // 画面を表示する
404
+ await this.loadScreen(this.sceneConfig)
405
+ // BGMを再生する
406
+ this.bgm.play(true)
407
+ }
408
+
409
+ // Sceneファイルに、ビルド時に実行処理を追加して、そこに処理をお願いしたほうがいいかも?
410
+ callHandler(line) {
411
+ outputLog('call', 'debug', line)
412
+ this.executeCode(line.func)
413
+ }
414
+
415
+ async httpHandler(line) {
416
+ if (!(line.get || line.post || line.put || line.delete)) {
417
+ return line
418
+ }
419
+ outputLog('call', 'debug', line)
420
+ // progress属性を処理する
421
+ // prettier-ignore
422
+ const progressText = line.content.filter((content) => content.type === 'progress')[0]
423
+ if (progressText) {
424
+ await this.textHandler({ content: [progressText.content][0], wait: 0 })
425
+ }
426
+ // get,post,put,delete属性を処理する
427
+ const headers = line.content
428
+ .filter((content) => content.type === 'header')[0]
429
+ .content.reduce(
430
+ (acc, header) => ({
431
+ ...acc,
432
+ [header.type]: header.content,
433
+ }),
434
+ {},
435
+ )
436
+ const body = line.content
437
+ .filter((content) => content.type === 'data')[0]
438
+ .content.reduce(
439
+ (acc, header) => ({
440
+ ...acc,
441
+ [header.type]: header.content,
442
+ }),
443
+ {},
444
+ )
445
+ outputLog('headers', 'debug', headers)
446
+ outputLog('body', 'debug', body)
447
+ const response = await fetch(line.get || line.post || line.put || line.delete, {
448
+ method: line.get ? 'GET' : line.post ? 'POST' : line.put ? 'PUT' : 'DELETE',
449
+ headers: headers,
450
+ body: JSON.stringify(body),
451
+ })
452
+ if (response.ok) {
453
+ const json = await response.json()
454
+ this.sceneFile.res = json
455
+ outputLog('res', 'debug', json)
456
+ line.then = line.content.filter((content) => content.type === 'then')[0].content
457
+ } else {
458
+ this.sceneFile.res = json
459
+ line.error = line.content.filter((content) => content.type === 'error')[0].content
460
+ }
461
+ if (line.content) {
462
+ line.content = line.content.filter(
463
+ (content) =>
464
+ !(
465
+ content.type &&
466
+ (content.type === 'header' ||
467
+ content.type === 'data' ||
468
+ content.type === 'then' ||
469
+ content.type === 'error' ||
470
+ content.type === 'progress')
471
+ ),
472
+ )
473
+ }
474
+ return line
475
+ }
476
+
477
+ setBackground(image) {
478
+ this.displayedImages["background"] = image
479
+ }
480
+
481
+ getBackground() {
482
+ return this.displayedImages["background"].image
483
+ }
484
+
485
+ executeCode(code) {
486
+ try {
487
+ const context = { ...this.sceneFile }
488
+ const func = new Function(...Object.keys(context), code)
489
+ return func.apply(null, Object.values(context))
490
+ } catch (error) {
491
+ console.error('Error executing code:', error)
492
+ }
493
+ }
494
+ }