webtalekit-alpha 0.2.11 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/.claude/settings.local.json +12 -0
  2. package/.clinerules +65 -0
  3. package/.history/README_20240812174230.md +193 -0
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  309. package/example/src/resource/config.js +0 -0
  310. package/example/src/resource/se/doorbell.mp3 +0 -0
  311. package/example/src/resource/system/systemPicture/01_message/message.png +0 -0
  312. package/example/src/resource/system/systemPicture/02_button/button.png +0 -0
  313. package/example/src/resource/system/systemPicture/02_button/button2.png +0 -0
  314. package/example/src/resource/system/systemPicture/02_button/button3.png +0 -0
  315. package/example/src/resource/system/systemPicture/03_system_button/auto.png +0 -0
  316. package/example/src/resource/system/systemPicture/03_system_button/auto2.png +0 -0
  317. package/example/src/resource/system/systemPicture/03_system_button/close.png +0 -0
  318. package/example/src/resource/system/systemPicture/03_system_button/close2.png +0 -0
  319. package/example/src/resource/system/systemPicture/03_system_button/config.png +0 -0
  320. package/example/src/resource/system/systemPicture/03_system_button/config2.png +0 -0
  321. package/example/src/resource/system/systemPicture/03_system_button/load.png +0 -0
  322. package/example/src/resource/system/systemPicture/03_system_button/load2.png +0 -0
  323. package/example/src/resource/system/systemPicture/03_system_button/log.png +0 -0
  324. package/example/src/resource/system/systemPicture/03_system_button/log2.png +0 -0
  325. package/example/src/resource/system/systemPicture/03_system_button/menu.png +0 -0
  326. package/example/src/resource/system/systemPicture/03_system_button/menu2.png +0 -0
  327. package/example/src/resource/system/systemPicture/03_system_button/qload.png +0 -0
  328. package/example/src/resource/system/systemPicture/03_system_button/qload2.png +0 -0
  329. package/example/src/resource/system/systemPicture/03_system_button/qsave.png +0 -0
  330. package/example/src/resource/system/systemPicture/03_system_button/qsave2.png +0 -0
  331. package/example/src/resource/system/systemPicture/03_system_button/save.png +0 -0
  332. package/example/src/resource/system/systemPicture/03_system_button/save2.png +0 -0
  333. package/example/src/resource/system/systemPicture/03_system_button/screen.png +0 -0
  334. package/example/src/resource/system/systemPicture/03_system_button/screen2.png +0 -0
  335. package/example/src/resource/system/systemPicture/03_system_button/skip.png +0 -0
  336. package/example/src/resource/system/systemPicture/03_system_button/skip2.png +0 -0
  337. package/example/src/resource/system/systemPicture/03_system_button/title.png +0 -0
  338. package/example/src/resource/system/systemPicture/03_system_button/title2.png +0 -0
  339. package/example/src/resource/system/systemPicture//345/210/251/347/224/250/350/246/217/347/264/204.txt +0 -0
  340. package/example/src/resource/system/wait.gif +0 -0
  341. package/example/src/scene/animation.scene +28 -0
  342. package/example/src/scene/background.scene +29 -0
  343. package/example/src/scene/character.scene +26 -0
  344. package/example/src/scene/choice.scene +97 -0
  345. package/example/src/scene/dialog.scene +105 -0
  346. package/example/src/scene/effects.scene +38 -0
  347. package/example/src/scene/en/animation.scene +28 -0
  348. package/example/src/scene/en/background.scene +26 -0
  349. package/example/src/scene/en/character.scene +26 -0
  350. package/example/src/scene/en/choice.scene +32 -0
  351. package/example/src/scene/en/effects.scene +37 -0
  352. package/example/src/scene/en/sound.scene +26 -0
  353. package/example/src/scene/en/text.scene +26 -0
  354. package/example/src/scene/en/title.scene +39 -0
  355. package/example/src/scene/if_test.scene +37 -0
  356. package/example/src/scene/resource-error-test.scene +15 -0
  357. package/example/src/scene/save-load-test.scene +48 -0
  358. package/example/src/scene/sound.scene +26 -0
  359. package/example/src/scene/test_error.scene +21 -0
  360. package/example/src/scene/text.scene +34 -0
  361. package/example/src/scene/title.scene +51 -0
  362. package/example/src/screen/incoming.html +474 -0
  363. package/example/src/screen/title.html +135 -0
  364. package/example/src/template.html +16 -0
  365. package/example/test-results/.last-run.json +4 -0
  366. package/example/webpack.config.js +69 -0
  367. package/image.png +0 -0
  368. package/package.json +3 -1
  369. package/playwright-report/index.html +71 -0
  370. package/s-plan1-5Light-s-1.jpg +0 -0
  371. package/test-results/.last-run.json +6 -0
  372. package/tests/e2e/if-global-attribute.spec.js +90 -0
  373. package/tests/e2e/resource-error-handling.spec.js +58 -0
  374. package/tests/e2e/screenshots/before-error-check.png +0 -0
  375. package/tests/e2e/screenshots/choices.png +0 -0
  376. package/tests/e2e/screenshots/message-window-click-wait.png +0 -0
  377. package/src/core/drawer.js.map +0 -1
  378. package/src/core/scenarioManager.js.map +0 -1
  379. package/src/resource/soundObject.js.map +0 -1
  380. /package/{src → dist/src}/core/resourceManager.js +0 -0
  381. /package/{src → dist/src}/core/resourceManager.js.map +0 -0
  382. /package/{src → dist/src}/resource/ImageObject.js +0 -0
  383. /package/{src → dist/src}/resource/ImageObject.js.map +0 -0
  384. /package/{src → dist/src}/utils/logger.js +0 -0
  385. /package/{src → dist/src}/utils/logger.js.map +0 -0
  386. /package/{src → dist/src}/utils/store.js +0 -0
  387. /package/{src → dist/src}/utils/store.js.map +0 -0
  388. /package/{src → dist/src}/utils/waitUtil.js +0 -0
  389. /package/{src → dist/src}/utils/waitUtil.js.map +0 -0
@@ -0,0 +1,66 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode = this.ctx.createBufferSource()
6
+ private isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ getAudio() {
13
+ return this.audio
14
+ }
15
+
16
+ async setAudio(track: ArrayBuffer) {
17
+ // 画像の読み込みと表示処理
18
+ this.audio = await this.ctx.decodeAudioData(track)
19
+ const source = this.ctx.createBufferSource()
20
+ source.buffer = this.audio
21
+ source.connect(this.ctx.destination)
22
+ return this
23
+ }
24
+
25
+ getContext() {
26
+ return this.ctx
27
+ }
28
+
29
+ setContext(context: AudioContext) {
30
+ this.ctx = context
31
+ return this
32
+ }
33
+
34
+ getFileInfo() {
35
+ // return filename, fileSize, playTime
36
+ return
37
+ }
38
+
39
+ async setAudioAsync(src: string): Promise<SoundObject> {
40
+ if (!src || src.length == 0) {
41
+ return this
42
+ }
43
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
44
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
45
+ return this
46
+ }
47
+
48
+ // music control
49
+ play(loop: boolean): void {
50
+ this.source = this.ctx.createBufferSource()
51
+ this.source.buffer = this.audio
52
+ this.source.connect(this.ctx.destination)
53
+ this.source.loop = loop;
54
+ this.source.start(0)
55
+ }
56
+
57
+ stop(): void {
58
+ this.source.stop()
59
+ }
60
+
61
+ get playing(): boolean {
62
+ return this.isPlaying
63
+ }
64
+ // other effect
65
+ // volume control
66
+ }
@@ -0,0 +1,79 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.ctx.createBufferSource()
6
+ private isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ getAudio() {
13
+ return this.audio
14
+ }
15
+
16
+ async setAudio(track: ArrayBuffer) {
17
+ // 画像の読み込みと表示処理
18
+ this.audio = await this.ctx.decodeAudioData(track)
19
+ const source = this.ctx.createBufferSource()
20
+ source.buffer = this.audio
21
+ source.connect(this.ctx.destination)
22
+ return this
23
+ }
24
+
25
+ getContext() {
26
+ return this.ctx
27
+ }
28
+
29
+ setContext(context: AudioContext) {
30
+ this.ctx = context
31
+ return this
32
+ }
33
+
34
+ getFileInfo() {
35
+ // return filename, fileSize, playTime
36
+ return
37
+ }
38
+
39
+ async setAudioAsync(src: string): Promise<SoundObject> {
40
+ if (!src || src.length == 0) {
41
+ return this
42
+ }
43
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
44
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
45
+ return this
46
+ }
47
+
48
+ // music control
49
+ play(loop: boolean): void {
50
+ if (this.isPlaying) {
51
+ this.stop()
52
+ }
53
+
54
+ if (!this.audio) {
55
+ console.error('No audio loaded')
56
+ return
57
+ }
58
+ this.source = this.ctx.createBufferSource()
59
+ this.source.buffer = this.audio
60
+ this.source.connect(this.ctx.destination)
61
+ this.source.loop = loop;
62
+ this.source.start(0)
63
+ }
64
+
65
+ stop(): void {
66
+ if (this.source && this.isPlaying) {
67
+ this.source.stop()
68
+ this.source.disconnect()
69
+ this.source = null
70
+ this.isPlaying = false
71
+ }
72
+ }
73
+
74
+ get playing(): boolean {
75
+ return this.isPlaying
76
+ }
77
+ // other effect
78
+ // volume control
79
+ }
@@ -0,0 +1,87 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.ctx.createBufferSource()
6
+ private isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ getAudio() {
13
+ return this.audio
14
+ }
15
+
16
+ async setAudio(track: ArrayBuffer) {
17
+ // 画像の読み込みと表示処理
18
+ this.audio = await this.ctx.decodeAudioData(track)
19
+ const source = this.ctx.createBufferSource()
20
+ source.buffer = this.audio
21
+ source.connect(this.ctx.destination)
22
+ return this
23
+ }
24
+
25
+ getContext() {
26
+ return this.ctx
27
+ }
28
+
29
+ setContext(context: AudioContext) {
30
+ this.ctx = context
31
+ return this
32
+ }
33
+
34
+ getFileInfo() {
35
+ // return filename, fileSize, playTime
36
+ return
37
+ }
38
+
39
+ async setAudioAsync(src: string): Promise<SoundObject> {
40
+ if (!src || src.length == 0) {
41
+ return this
42
+ }
43
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
44
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
45
+ return this
46
+ }
47
+
48
+ // music control
49
+ play(loop: boolean): void {
50
+ if (this.isPlaying) {
51
+ this.stop()
52
+ }
53
+
54
+ if (!this.audio) {
55
+ console.error('No audio loaded')
56
+ return
57
+ }
58
+ this.source = this.ctx.createBufferSource()
59
+ this.source.buffer = this.audio
60
+ this.source.connect(this.ctx.destination)
61
+ this.source.loop = loop;
62
+ this.source.start(0)
63
+
64
+ this.isPlaying = true
65
+
66
+ this.source.onended = () => {
67
+ if (!this.source?.loop) {
68
+ this.isPlaying = false
69
+ }
70
+ }
71
+ }
72
+
73
+ stop(): void {
74
+ if (this.source && this.isPlaying) {
75
+ this.source.stop()
76
+ this.source.disconnect()
77
+ this.source = null
78
+ this.isPlaying = false
79
+ }
80
+ }
81
+
82
+ get playing(): boolean {
83
+ return this.isPlaying
84
+ }
85
+ // other effect
86
+ // volume control
87
+ }
@@ -0,0 +1,81 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.ctx.createBufferSource()
6
+ private isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ getAudio() {
13
+ return this.audio
14
+ }
15
+
16
+ async setAudio(track: ArrayBuffer) {
17
+ // 画像の読み込みと表示処理
18
+ this.audio = await this.ctx.decodeAudioData(track)
19
+ const source = this.ctx.createBufferSource()
20
+ source.buffer = this.audio
21
+ source.connect(this.ctx.destination)
22
+ return this
23
+ }
24
+
25
+ getContext() {
26
+ return this.ctx
27
+ }
28
+
29
+ setContext(context: AudioContext) {
30
+ this.ctx = context
31
+ return this
32
+ }
33
+
34
+ getFileInfo() {
35
+ // return filename, fileSize, playTime
36
+ return
37
+ }
38
+
39
+ async setAudioAsync(src: string): Promise<SoundObject> {
40
+ if (!src || src.length == 0) {
41
+ return this
42
+ }
43
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
44
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
45
+ return this
46
+ }
47
+
48
+ // music control
49
+ play(loop: boolean): void {
50
+ if (this.isPlaying) {
51
+ this.stop()
52
+ }
53
+
54
+ if (!this.audio) {
55
+ console.error('No audio loaded')
56
+ return
57
+ }
58
+ this.source = this.ctx.createBufferSource()
59
+ this.source.buffer = this.audio
60
+ this.source.connect(this.ctx.destination)
61
+ this.source.loop = loop;
62
+ this.source.start(0)
63
+
64
+ this.isPlaying = true
65
+ }
66
+
67
+ stop(): void {
68
+ if (this.source && this.isPlaying) {
69
+ this.source.stop()
70
+ this.source.disconnect()
71
+ this.source = null
72
+ this.isPlaying = false
73
+ }
74
+ }
75
+
76
+ get playing(): boolean {
77
+ return this.isPlaying
78
+ }
79
+ // other effect
80
+ // volume control
81
+ }
@@ -0,0 +1,87 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.ctx.createBufferSource()
6
+ private isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ getAudio() {
13
+ return this.audio
14
+ }
15
+
16
+ async setAudio(track: ArrayBuffer) {
17
+ // 画像の読み込みと表示処理
18
+ this.audio = await this.ctx.decodeAudioData(track)
19
+ const source = this.ctx.createBufferSource()
20
+ source.buffer = this.audio
21
+ source.connect(this.ctx.destination)
22
+ return this
23
+ }
24
+
25
+ getContext() {
26
+ return this.ctx
27
+ }
28
+
29
+ setContext(context: AudioContext) {
30
+ this.ctx = context
31
+ return this
32
+ }
33
+
34
+ getFileInfo() {
35
+ // return filename, fileSize, playTime
36
+ return
37
+ }
38
+
39
+ async setAudioAsync(src: string): Promise<SoundObject> {
40
+ if (!src || src.length == 0) {
41
+ return this
42
+ }
43
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
44
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
45
+ return this
46
+ }
47
+
48
+ // music control
49
+ play(loop: boolean): void {
50
+ if (this.isPlaying) {
51
+ this.stop()
52
+ }
53
+
54
+ if (!this.audio) {
55
+ console.error('No audio loaded')
56
+ return
57
+ }
58
+ this.source = this.ctx.createBufferSource()
59
+ this.source.buffer = this.audio
60
+ this.source.connect(this.ctx.destination)
61
+ this.source.loop = loop;
62
+ this.source.start(0)
63
+
64
+ this.isPlaying = true
65
+
66
+ this.source.onended = () => {
67
+ if (!this.source?.loop) {
68
+ this.isPlaying = false
69
+ }
70
+ }
71
+ }
72
+
73
+ stop(): void {
74
+ if (this.source && this.isPlaying) {
75
+ this.source.stop()
76
+ this.source.disconnect()
77
+ this.source = null
78
+ this.isPlaying = false
79
+ }
80
+ }
81
+
82
+ get playing(): boolean {
83
+ return this.isPlaying
84
+ }
85
+ // other effect
86
+ // volume control
87
+ }
@@ -0,0 +1,87 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.ctx.createBufferSource()
6
+ private isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ getAudio() {
13
+ return this.audio
14
+ }
15
+
16
+ async setAudio(track: ArrayBuffer) {
17
+ // 画像の読み込みと表示処理
18
+ this.audio = await this.ctx.decodeAudioData(track)
19
+ const source = this.ctx.createBufferSource()
20
+ source.buffer = this.audio
21
+ source.connect(this.ctx.destination)
22
+ return this
23
+ }
24
+
25
+ getContext() {
26
+ return this.ctx
27
+ }
28
+
29
+ setContext(context: AudioContext) {
30
+ this.ctx = context
31
+ return this
32
+ }
33
+
34
+ getFileInfo() {
35
+ // return filename, fileSize, playTime
36
+ return
37
+ }
38
+
39
+ async setAudioAsync(src: string): Promise<SoundObject> {
40
+ if (!src || src.length == 0) {
41
+ return this
42
+ }
43
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
44
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
45
+ return this
46
+ }
47
+
48
+ // music control
49
+ play(loop: boolean): void {
50
+ if (this.isPlaying) {
51
+ this.stop()
52
+ }
53
+
54
+ if (!this.audio) {
55
+ console.error('No audio loaded')
56
+ return
57
+ }
58
+ this.source = this.ctx.createBufferSource()
59
+ this.source.buffer = this.audio
60
+ this.source.connect(this.ctx.destination)
61
+ this.source.loop = loop;
62
+ this.source.start(0)
63
+
64
+ this.isPlaying = true
65
+
66
+ this.source.onended = () => {
67
+ if (!this.source?.loop) {
68
+ this.isPlaying = false
69
+ }
70
+ }
71
+ }
72
+
73
+ stop(): void {
74
+ if (this.source && this.isPlaying) {
75
+ this.source.stop()
76
+ this.source.disconnect()
77
+ this.source = null
78
+ this.isPlaying = false
79
+ }
80
+ }
81
+
82
+ get playing(): boolean {
83
+ return this.isPlaying
84
+ }
85
+ // other effect
86
+ // volume control
87
+ }
@@ -0,0 +1,91 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.ctx.createBufferSource()
6
+ private _isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.ctx = new AudioContext()
10
+ }
11
+
12
+ get isPlaying(): boolean {
13
+ return this._isPlaying
14
+ }
15
+
16
+ getAudio() {
17
+ return this.audio
18
+ }
19
+
20
+ async setAudio(track: ArrayBuffer) {
21
+ // 画像の読み込みと表示処理
22
+ this.audio = await this.ctx.decodeAudioData(track)
23
+ const source = this.ctx.createBufferSource()
24
+ source.buffer = this.audio
25
+ source.connect(this.ctx.destination)
26
+ return this
27
+ }
28
+
29
+ getContext() {
30
+ return this.ctx
31
+ }
32
+
33
+ setContext(context: AudioContext) {
34
+ this.ctx = context
35
+ return this
36
+ }
37
+
38
+ getFileInfo() {
39
+ // return filename, fileSize, playTime
40
+ return
41
+ }
42
+
43
+ async setAudioAsync(src: string): Promise<SoundObject> {
44
+ if (!src || src.length == 0) {
45
+ return this
46
+ }
47
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
48
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
49
+ return this
50
+ }
51
+
52
+ // music control
53
+ play(loop: boolean): void {
54
+ if (this._isPlaying) {
55
+ this.stop()
56
+ }
57
+
58
+ if (!this.audio) {
59
+ console.error('No audio loaded')
60
+ return
61
+ }
62
+ this.source = this.ctx.createBufferSource()
63
+ this.source.buffer = this.audio
64
+ this.source.connect(this.ctx.destination)
65
+ this.source.loop = loop;
66
+ this.source.start(0)
67
+
68
+ this._isPlaying = true
69
+
70
+ this.source.onended = () => {
71
+ if (!this.source?.loop) {
72
+ this._isPlaying = false
73
+ }
74
+ }
75
+ }
76
+
77
+ stop(): void {
78
+ if (this.source && this._isPlaying) {
79
+ this.source.stop()
80
+ this.source.disconnect()
81
+ this.source = null
82
+ this._isPlaying = false
83
+ }
84
+ }
85
+
86
+ get playing(): boolean {
87
+ return this._isPlaying
88
+ }
89
+ // other effect
90
+ // volume control
91
+ }
@@ -0,0 +1,99 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private audioCtx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode | null = this.audioCtx.createBufferSource()
6
+ private _isPlaying: boolean = false
7
+
8
+ constructor() {
9
+ this.audioCtx = new AudioContext()
10
+ }
11
+
12
+ get isPlaying(): boolean {
13
+ return this._isPlaying
14
+ }
15
+
16
+ getAudio() {
17
+ return this.audio
18
+ }
19
+
20
+ async setAudio(track: ArrayBuffer) {
21
+ // 画像の読み込みと表示処理
22
+ this.audio = await this.audioCtx.decodeAudioData(track)
23
+ const source = this.audioCtx.createBufferSource()
24
+ source.buffer = this.audio
25
+ source.connect(this.audioCtx.destination)
26
+ return this
27
+ }
28
+
29
+ getContext() {
30
+ return this.audioCtx
31
+ }
32
+
33
+ setContext(context: AudioContext) {
34
+ this.audioCtx = context
35
+ return this
36
+ }
37
+
38
+ getFileInfo() {
39
+ // return filename, fileSize, playTime
40
+ return
41
+ }
42
+
43
+ async setAudioAsync(src: string): Promise<SoundObject> {
44
+ if (!src || src.length == 0) {
45
+ return this
46
+ }
47
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
48
+ this.audio = await this.audioCtx.decodeAudioData(arrayBuffer)
49
+ return this
50
+ }
51
+
52
+ // music control
53
+ play(loop: boolean): void {
54
+ if (this._isPlaying) {
55
+ this.stop()
56
+ }
57
+
58
+ if (!this.audio) {
59
+ console.error('No audio loaded')
60
+ return
61
+ }
62
+ this.source = this.audioCtx.createBufferSource()
63
+ this.source.buffer = this.audio
64
+ this.source.connect(this.audioCtx.destination)
65
+ this.source.loop = loop;
66
+ this.source.start(0)
67
+
68
+ this._isPlaying = true
69
+
70
+ this.source.onended = () => {
71
+ if (!this.source?.loop) {
72
+ this._isPlaying = false
73
+ }
74
+ }
75
+ }
76
+
77
+ pasue(): void {
78
+ if (this.source && this._isPlaying) {
79
+ this.source.currentTime
80
+ this.source.stop()
81
+ this._isPlaying = false
82
+ }
83
+ }
84
+
85
+ stop(): void {
86
+ if (this.source && this._isPlaying) {
87
+ this.source.stop()
88
+ this.source.disconnect()
89
+ this.source = null
90
+ this._isPlaying = false
91
+ }
92
+ }
93
+
94
+ get playing(): boolean {
95
+ return this._isPlaying
96
+ }
97
+ // other effect
98
+ // volume control
99
+ }