webtalekit-alpha 0.2.11 → 0.2.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +12 -0
- package/.clinerules +65 -0
- package/.history/README_20240812174230.md +193 -0
- package/.history/README_20240812175424.md +185 -0
- package/.history/README_20240812191012.md +185 -0
- package/.history/README_20240812191155.md +185 -0
- package/.history/README_20240812191211.md +185 -0
- package/.history/README_20240812192035.md +185 -0
- package/.history/dist/src/core/index_20240815021552.js +474 -0
- package/.history/dist/src/core/index_20240815022042.js +476 -0
- package/.history/dist/src/core/index_20240815022206.js +476 -0
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- package/.history/package_20240812174230.json +45 -0
- package/.history/package_20240825011731.json +45 -0
- package/.history/package_20240825011739.json +44 -0
- package/.history/parser/parser_20240812174230.js +50 -0
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- package/.history/src/core/drawer_20240813091343.ts +262 -0
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- package/.history/src/core/drawer_20240815232350.ts +262 -0
- package/.history/src/core/drawer_20240816025257.ts +357 -0
- package/.history/src/core/drawer_20240816025358.ts +357 -0
- package/.history/src/core/drawer_20240816030148.ts +365 -0
- package/.history/src/core/drawer_20240816231033.ts +294 -0
- package/.history/src/core/drawer_20240816231107.ts +262 -0
- package/.history/src/core/drawer_20240816231234.ts +268 -0
- package/.history/src/core/drawer_20240817013836.ts +290 -0
- package/.history/src/core/drawer_20240817015150.ts +289 -0
- package/.history/src/core/drawer_20240817015353.ts +290 -0
- package/.history/src/core/drawer_20240817021254.ts +291 -0
- package/.history/src/core/drawer_20240817023440.ts +295 -0
- package/.history/src/core/drawer_20240817023445.ts +295 -0
- package/.history/src/core/drawer_20240818015327.ts +295 -0
- package/.history/src/core/drawer_20240819231006.ts +318 -0
- package/.history/src/core/drawer_20240820002829.ts +317 -0
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- package/.history/src/core/drawer_20240825013311.ts +293 -0
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- package/.history/src/core/drawer_20240904002038.ts +262 -0
- package/.history/src/core/drawer_20240904004020.ts +262 -0
- package/.history/src/core/drawer_20240904004238.ts +262 -0
- package/.history/src/core/drawer_20240904005648.ts +262 -0
- package/.history/src/core/drawer_20240904005808.ts +262 -0
- package/.history/src/core/drawer_20240904010523.ts +262 -0
- package/.history/src/core/drawer_20240904011611.ts +262 -0
- package/.history/src/core/drawer_20240904011740.ts +262 -0
- package/.history/src/core/index_20240812190102.js +443 -0
- package/.history/src/core/index_20240812190105.js +443 -0
- package/.history/src/core/index_20240812205421.js +452 -0
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- package/.history/src/core/index_20240814221127.js +454 -0
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- package/.history/src/core/index_20240819232555.js +502 -0
- package/.history/src/core/index_20240819233404.js +502 -0
- package/.history/src/core/index_20240820003114.js +495 -0
- package/.history/src/core/index_20240820003120.js +495 -0
- package/.history/src/core/index_20240820003331.js +495 -0
- package/.history/src/core/index_20240820004126.js +498 -0
- package/.history/src/core/index_20240820004357.js +497 -0
- package/.history/src/core/index_20240820005103.js +498 -0
- package/.history/src/core/index_20240820005110.js +499 -0
- package/.history/src/core/index_20240820005206.js +497 -0
- package/.history/src/core/index_20240820005352.js +497 -0
- package/{src/core/index.js → .history/src/core/index_20240823224904.ts} +75 -231
- package/.history/src/core/index_20240823224905.js +505 -0
- package/.history/src/core/index_20240823231631.ts +530 -0
- package/.history/src/core/index_20240823231735.ts +530 -0
- package/.history/src/core/index_20240823232123.ts +539 -0
- package/.history/src/core/index_20240823232329.ts +539 -0
- package/.history/src/core/index_20240823233058.ts +539 -0
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- package/.history/src/core/index_20240824005956.ts +534 -0
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- package/.history/src/core/index_20240824010124.ts +534 -0
- package/.history/src/core/index_20240824010212.ts +534 -0
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- package/.history/src/core/index_20240824210450.ts +534 -0
- package/.history/src/core/index_20240824210703.ts +534 -0
- package/.history/src/core/index_20240824210708.ts +534 -0
- package/.history/src/core/index_20240824211001.ts +537 -0
- package/.history/src/core/index_20240824211258.ts +537 -0
- package/.history/src/core/index_20240824211654.ts +537 -0
- package/.history/src/core/index_20240824211723.ts +537 -0
- package/.history/src/core/index_20240824211808.ts +538 -0
- package/.history/src/core/index_20240824214041.js +538 -0
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- package/.history/src/core/index_20240825012435.ts +539 -0
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- package/.history/src/core/index_20240826005321.ts +540 -0
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- package/.history/src/core/index_20240830231825.ts +539 -0
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- package/.history/src/core/index_20240901222314.js +459 -0
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- package/.history/src/core/index_20240901223824.js +471 -0
- package/.history/src/core/index_20240901223833.js +468 -0
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- package/.history/src/core/resourceManager_20240403231531.ts +16 -0
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- package/.history/src/core/resourceManager_20240824214014.js +16 -0
- package/.history/src/core/resourceManager_20240824214620.js +17 -0
- package/.history/src/core/scenarioManager_20240812203410.ts +86 -0
- package/.history/src/core/scenarioManager_20240812203839.ts +94 -0
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- package/.history/src/core/scenarioManager_20240813225852.ts +85 -0
- package/.history/src/core/scenarioManager_20240823235010.ts +85 -0
- package/.history/src/core/scenarioManager_20240904002038.ts +94 -0
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- package/.history/src/resource/soundObject_20240419004314.ts +71 -0
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- package/.history/src/resource/soundObject_20240815041022.ts +87 -0
- package/.history/src/resource/soundObject_20240815042103.ts +87 -0
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- package/.history/src/resource/soundObject_20240825004926.ts +101 -0
- package/.history/src/resource/soundObject_20240825004947.ts +101 -0
- package/.history/src/utils/logger_20240812174230.ts +13 -0
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- package/.history/src/utils/store_20240812174230.ts +17 -0
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- package/CLAUDE.md +96 -0
- package/LICENSE +21 -0
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- package/example/src/resource/system/systemPicture/03_system_button/qsave.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/qsave2.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/save.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/save2.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/screen.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/screen2.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/skip.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/skip2.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/title.png +0 -0
- package/example/src/resource/system/systemPicture/03_system_button/title2.png +0 -0
- package/example/src/resource/system/systemPicture//345/210/251/347/224/250/350/246/217/347/264/204.txt +0 -0
- package/example/src/resource/system/wait.gif +0 -0
- package/example/src/scene/animation.scene +28 -0
- package/example/src/scene/background.scene +29 -0
- package/example/src/scene/character.scene +26 -0
- package/example/src/scene/choice.scene +97 -0
- package/example/src/scene/dialog.scene +105 -0
- package/example/src/scene/effects.scene +38 -0
- package/example/src/scene/en/animation.scene +28 -0
- package/example/src/scene/en/background.scene +26 -0
- package/example/src/scene/en/character.scene +26 -0
- package/example/src/scene/en/choice.scene +32 -0
- package/example/src/scene/en/effects.scene +37 -0
- package/example/src/scene/en/sound.scene +26 -0
- package/example/src/scene/en/text.scene +26 -0
- package/example/src/scene/en/title.scene +39 -0
- package/example/src/scene/if_test.scene +37 -0
- package/example/src/scene/resource-error-test.scene +15 -0
- package/example/src/scene/save-load-test.scene +48 -0
- package/example/src/scene/sound.scene +26 -0
- package/example/src/scene/test_error.scene +21 -0
- package/example/src/scene/text.scene +34 -0
- package/example/src/scene/title.scene +51 -0
- package/example/src/screen/incoming.html +474 -0
- package/example/src/screen/title.html +135 -0
- package/example/src/template.html +16 -0
- package/example/test-results/.last-run.json +4 -0
- package/example/webpack.config.js +69 -0
- package/image.png +0 -0
- package/package.json +3 -1
- package/playwright-report/index.html +71 -0
- package/s-plan1-5Light-s-1.jpg +0 -0
- package/test-results/.last-run.json +6 -0
- package/tests/e2e/if-global-attribute.spec.js +90 -0
- package/tests/e2e/resource-error-handling.spec.js +58 -0
- package/tests/e2e/screenshots/before-error-check.png +0 -0
- package/tests/e2e/screenshots/choices.png +0 -0
- package/tests/e2e/screenshots/message-window-click-wait.png +0 -0
- package/src/core/drawer.js.map +0 -1
- package/src/core/scenarioManager.js.map +0 -1
- package/src/resource/soundObject.js.map +0 -1
- /package/{src → dist/src}/core/resourceManager.js +0 -0
- /package/{src → dist/src}/core/resourceManager.js.map +0 -0
- /package/{src → dist/src}/resource/ImageObject.js +0 -0
- /package/{src → dist/src}/resource/ImageObject.js.map +0 -0
- /package/{src → dist/src}/utils/logger.js +0 -0
- /package/{src → dist/src}/utils/logger.js.map +0 -0
- /package/{src → dist/src}/utils/store.js +0 -0
- /package/{src → dist/src}/utils/store.js.map +0 -0
- /package/{src → dist/src}/utils/waitUtil.js +0 -0
- /package/{src → dist/src}/utils/waitUtil.js.map +0 -0
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import { Drawer } from './drawer'
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import { ScenarioManager } from './scenarioManager'
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import { ImageObject } from '../resource/ImageObject'
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import { ResourceManager } from './resourceManager'
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import { SoundObject } from '../resource/soundObject'
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import engineConfig from '../../engineConfig.json'
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import { sleep } from '../utils/waitUtil'
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import { getDefaultDialogTemplate } from '../utils/fallbackTemplate'
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import { generateStore } from '../utils/store'
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export class Core {
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constructor() {
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// プロパティの初期化
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this.bgm = null
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this.isAuto = false
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this.isNext = false
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this.isSkip = false
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this.onNextHandler = null
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this.sceneFile = {}
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this.sceneConfig = {}
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this.commandList = {
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text: this.textHandler,
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choice: this.choiceHandler,
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show: this.showHandler,
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newpage: this.newpageHandler,
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hide: this.hideHandler,
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jump: this.jumpHandler,
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sound: this.soundHandler,
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say: this.sayHandler,
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if: this.ifHandler,
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call: this.callHandler,
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moveto: this.moveToHandler,
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route: this.routeHandler,
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wait: this.waitHandler,
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dialog: this.dialogHandler,
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save: this.saveHandler,
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load: this.loadHandler,
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}
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// gameContainerの初期化(HTMLのgameContainerを取得する)
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this.gameContainer = document.getElementById('gameContainer')
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// Drawerの初期化(canvasタグのサイズを設定する)
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this.drawer = new Drawer(this.gameContainer)
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// ScenarioManagerの初期化(変数の初期値設定)
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this.scenarioManager = new ScenarioManager()
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// ResourceManagerの初期化(引数にconfigを渡して、リソース管理配列を作る)
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this.resourceManager = new ResourceManager(import(/* webpackIgnore: true */ '/src/resource/config.js')) // webpackIgnoreでバンドルを無視する
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this.displayedImages = {}
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this.usedSounds = {}
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// ストレージの初期化
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this.store = generateStore()
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}
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setConfig(config) {
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// ゲームの設定情報をセットする
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engineConfig = config
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}
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async start(initScene) {
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// TODO: ブラウザ用のビルドの場合は、最初にクリックしてもらう
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// titleタグの内容を書き換える
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document.title = engineConfig.title
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// sceneファイルを読み込む
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await this.loadScene(initScene || 'title')
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// 画面を表示する
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await this.loadScreen(this.sceneConfig)
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// 入力イベントを設定する
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document.querySelector('#gameContainer').addEventListener('keydown', (e) => {
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if (e.key === 'Enter') {
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this.onNextHandler()
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} else if (e.key === 'Control') {
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this.drawer.isSkip = true
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this.isNext = true
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}
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})
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document.querySelector('#gameContainer').addEventListener('keyup', (e) => {
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if (e.key === 'Control') {
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this.drawer.isSkip = true
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this.isNext = false
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}
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})
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document.querySelector('#gameContainer').addEventListener('click', (e) => {
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this.onNextHandler()
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})
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await this.textHandler('タップでスタート')
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// BGMを再生する
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this.soundHandler({
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mode: 'bgm',
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src: this.sceneConfig.bgm,
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loop: true,
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play: true,
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})
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// シナリオを実行する
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while (this.scenarioManager.hasNext()) {
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await this.runScenario()
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}
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}
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async loadScene(sceneFileName) {
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// sceneファイルを読み込む
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this.sceneFile = await import(/* webpackChunkName: "[request]" */ `/src/js/${sceneFileName}.js`)
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// sceneファイルの初期化処理を実行
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if (this.sceneFile.init) {
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this.sceneFile.init(this.getAPIForScript())
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}
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// シナリオの進行状況を初期化
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this.scenarioManager.setScenario(this.sceneFile.scenario, sceneFileName)
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this.sceneConfig = { ...this.sceneConfig, ...this.sceneFile.sceneConfig }
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}
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// ファイルの存在確認を行う関数
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async checkResourceExists(url) {
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try {
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const response = await fetch(url, { method: 'HEAD' })
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return response.ok
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} catch (error) {
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return false
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}
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}
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// ファイルの存在確認を行う関数
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async checkResourceExists(url) {
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try {
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const response = await fetch(url, { method: 'HEAD' })
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return response.ok
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} catch (error) {
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return false
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}
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}
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async loadScreen(sceneConfig, options = {}) {
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const {
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isDialog = false, // ダイアログモードかどうか
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fallbackTemplate = null, // フォールバック用テンプレート
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skipBackground = false, // 背景画像の読み込みをスキップ
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} = options
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// 画面名を設定する。
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this.scenarioManager.progress.currentScene = sceneConfig.name
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this.scenarioManager.setSceneName(sceneConfig.name)
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// sceneConfig.templateを読み込んで、HTMLを表示する
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// テンプレートの存在確認
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if (!isDialog && !(await this.checkResourceExists(sceneConfig.template))) {
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console.error(`Template file not found: ${sceneConfig.template}`)
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throw new Error(`Template file not found: ${sceneConfig.template}`)
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}
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const htmlString = await (await fetch(sceneConfig.template)).text()
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// 読み込んだhtmlからIDにmainを持つdivタグとStyleタグ以下を取り出して、gameContainerに表示する
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let parser = new DOMParser()
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let doc = parser.parseFromString(htmlString, 'text/html')
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let mainDiv = isDialog ? doc.getElementById('dialogContainer') : doc.getElementById('main')
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if (!mainDiv) {
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// mainが見つからない場合は、フォールバックテンプレートを使用
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if (fallbackTemplate) {
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console.warn(`Main div not found in template, using fallback: ${fallbackTemplate}`)
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mainDiv = doc.createElement('div')
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const fallbackTemplateText = fallbackTemplate()
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mainDiv.innerHTML = fallbackTemplateText.htmlString
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// フォールバックテンプレートのスタイルを適用
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const styleElement = doc.head.getElementsByTagName('style')[0] || doc.createElement('style')
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styleElement.textContent = fallbackTemplateText.styleString || ''
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doc.head.appendChild(styleElement)
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} else {
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throw new Error('Main div not found in template and no fallback provided.')
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}
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}
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if (!this.gameContainer) {
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throw new Error('Game container not found.')
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}
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// ゲーム進行用に必要な情報をセットする
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if (!isDialog) {
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// 既に読み込んだスタイルシートがあったら削除する
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const styleTags = document.head.getElementsByTagName('style')
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for (const styleTag of styleTags) {
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document.head.removeChild(styleTag)
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}
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this.gameContainer.innerHTML = mainDiv.innerHTML
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this.drawer.setScreen(this.gameContainer, engineConfig.resolution)
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} else {
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this.gameContainer.appendChild(mainDiv)
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}
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// Styleタグを取り出して、headタグに追加する
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const styleElement = doc.head.getElementsByTagName('style')[0]
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document.head.appendChild(styleElement)
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if (!skipBackground) {
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console.info(`background: ${await this.checkResourceExists(sceneConfig.background)}`)
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// 背景画像の存在確認
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if (!(await this.checkResourceExists(sceneConfig.background))) {
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throw new Error(`Background image not found: ${sceneConfig.background}`)
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} else {
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// 背景画像を表示する
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const background = await new ImageObject().setImageAsync(sceneConfig.background)
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this.displayedImages['background'] = {
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image: background,
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size: {
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width: this.gameContainer.clientWidth,
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height: this.gameContainer.clientHeight,
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},
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}
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}
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this.drawer.show(this.displayedImages)
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}
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}
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async runScenario() {
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let scenarioObject = this.scenarioManager.next()
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if (!scenarioObject) {
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return
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}
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// シナリオオブジェクトのtypeプロパティに応じて、対応する関数を実行する
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const commandType = scenarioObject.type || 'text'
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const commandFunction = this.commandList[commandType]
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// コマンドが存在しない場合のエラーハンドリング
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if (!commandFunction) {
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const errorMessage = `Error: Command type "${commandType}" is not defined`
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throw new Error(errorMessage)
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}
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const boundFunction = commandFunction.bind(this)
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scenarioObject = await this.httpHandler(scenarioObject)
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// ifグローバル属性の処理
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if (scenarioObject.if !== undefined) {
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const condition = this.executeCode(`return ${scenarioObject.if}`)
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// 条件がfalseの場合、このタグの処理をスキップ
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if (!condition) {
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return
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}
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}
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await boundFunction(scenarioObject)
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}
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async textHandler(scenarioObject) {
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// 文章だけの場合は、contentプロパティに配列として設定する
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if (typeof scenarioObject === 'string') scenarioObject = { content: [scenarioObject] }
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243
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// httpレスポンスがある場合は、list.contentに追加して、表示対象に加える
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if (scenarioObject.then || scenarioObject.error) {
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scenarioObject.content = scenarioObject.content.concat(scenarioObject.then || scenarioObject.error)
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}
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// 名前が設定されている場合は、名前を表示する
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if (scenarioObject.name) {
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this.drawer.drawName(scenarioObject.name)
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} else {
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this.drawer.drawName('')
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}
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254
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255
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//prettier-ignore
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256
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this.onNextHandler = () => { this.drawer.isSkip = true }
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257
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this.drawer.clearText() // テキスト表示領域をクリア
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258
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// 表示する文章を1行ずつ表示する
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259
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for (const text of scenarioObject.content) {
|
|
260
|
+
if (typeof text === 'string') {
|
|
261
|
+
await this.drawer.drawText(this.expandVariable(text), scenarioObject.speed || 25)
|
|
262
|
+
} else {
|
|
263
|
+
if (text.type === 'br' || text.type === 'wait') {
|
|
264
|
+
if (text.type === 'br') this.drawer.drawLineBreak()
|
|
265
|
+
if (!text.nw) {
|
|
266
|
+
await this.waitHandler({ wait: text.time })
|
|
267
|
+
}
|
|
268
|
+
} else {
|
|
269
|
+
const container = this.drawer.createDecoratedElement(text)
|
|
270
|
+
await this.drawer.drawText(this.expandVariable(text.content[0]), text.speed || 25, container)
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
await this.waitHandler({ wait: scenarioObject.time })
|
|
275
|
+
this.drawer.isSkip = false
|
|
276
|
+
this.scenarioManager.setHistory(scenarioObject.content)
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
expandVariable(text) {
|
|
280
|
+
if (typeof text !== 'string') return text
|
|
281
|
+
return text.replace(/{{([^{}]+)}}/g, (match) => {
|
|
282
|
+
const expr = match.slice(2, -2)
|
|
283
|
+
const returnValue = this.executeCode(`return ${expr}`)
|
|
284
|
+
return typeof returnValue == 'object' ? JSON.stringify(returnValue) : returnValue
|
|
285
|
+
})
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
async waitHandler(line) {
|
|
289
|
+
// line.timeがある場合、line.waitに代入する
|
|
290
|
+
if (line.time) line.wait = line.time
|
|
291
|
+
//prettier-ignore
|
|
292
|
+
this.onNextHandler = () => { this.isNext = true }
|
|
293
|
+
|
|
294
|
+
// line.waitが数値に変換可能な文字列の場合、数値に変換
|
|
295
|
+
if (typeof line.wait === 'string' && !isNaN(Number(line.wait))) {
|
|
296
|
+
line.wait = Number(line.wait)
|
|
297
|
+
}
|
|
298
|
+
if (typeof line.wait === 'number') {
|
|
299
|
+
if (line.wait > 0 || this.isAuto) {
|
|
300
|
+
const waitTime = line.wait || 1500
|
|
301
|
+
// 指定された時間だけ待機
|
|
302
|
+
await sleep(waitTime)
|
|
303
|
+
}
|
|
304
|
+
} else {
|
|
305
|
+
// 改行ごとに入力待ち
|
|
306
|
+
await this.clickWait()
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
// クリック待ち処理
|
|
311
|
+
async clickWait() {
|
|
312
|
+
this.drawer.setVisibility('#waitCircle', true)
|
|
313
|
+
return new Promise((resolve) => {
|
|
314
|
+
const intervalId = setInterval(() => {
|
|
315
|
+
if (this.isNext) {
|
|
316
|
+
this.drawer.setVisibility('#waitCircle', false)
|
|
317
|
+
clearInterval(intervalId)
|
|
318
|
+
this.isNext = false
|
|
319
|
+
resolve(null)
|
|
320
|
+
}
|
|
321
|
+
}, 500)
|
|
322
|
+
})
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
async sayHandler(line) {
|
|
326
|
+
// say(name:string, pattern: string, voice: {playの引数}, ...text)
|
|
327
|
+
if (line.voice) await this.soundHandler({ path: line.voice, play: true })
|
|
328
|
+
await this.textHandler({ content: line.content, name: line.name, speed: line.speed || 25 })
|
|
329
|
+
this.scenarioManager.setHistory(line)
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
async choiceHandler(line) {
|
|
333
|
+
document.querySelector('#interactiveView').style.visibility = 'visible'
|
|
334
|
+
if (line.prompt) this.textHandler(line.prompt)
|
|
335
|
+
// ムスタッシュ構文があるときは、変数の展開
|
|
336
|
+
line.content.forEach((choice) => {
|
|
337
|
+
choice.label = this.expandVariable(choice.label)
|
|
338
|
+
})
|
|
339
|
+
const { selectId, onSelect: selectHandler } = await this.drawer.drawChoices(line)
|
|
340
|
+
if (selectHandler !== undefined) {
|
|
341
|
+
this.scenarioManager.addScenario(selectHandler)
|
|
342
|
+
}
|
|
343
|
+
this.scenarioManager.setHistory({ line, ...selectId })
|
|
344
|
+
document.querySelector('#interactiveView').style.visibility = 'hidden'
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
jumpHandler(line) {
|
|
348
|
+
// ジャンプ先が現在の行より小さいときは、今の行とジャンプ先の行の間で、sub=falseの行を抽出して、scenarioManagerに追加する
|
|
349
|
+
if (line.index < this.scenarioManager.getIndex()) {
|
|
350
|
+
// scenarioManagerからシナリオを取得
|
|
351
|
+
const scenario = this.scenarioManager.getScenario()
|
|
352
|
+
// 結合用に、ジャンプ先までのインデックスを取得
|
|
353
|
+
const noEditScenarioList = {
|
|
354
|
+
before: scenario.slice(0, line.index),
|
|
355
|
+
after: scenario.slice(this.scenarioManager.getIndex()),
|
|
356
|
+
}
|
|
357
|
+
// ジャンプ先のインデックスまでのシナリオを取得
|
|
358
|
+
const scenarioList = scenario.slice(line.index, this.scenarioManager.getIndex())
|
|
359
|
+
// sub=falseの行だけを取得
|
|
360
|
+
const subFalseScenario = scenarioList.filter((line) => !line.sub)
|
|
361
|
+
// scenarioManagerに追加
|
|
362
|
+
this.scenarioManager.setScenario([...noEditScenarioList.before, ...subFalseScenario, ...noEditScenarioList.after])
|
|
363
|
+
}
|
|
364
|
+
this.newpageHandler()
|
|
365
|
+
this.scenarioManager.setIndex(Number(line.index))
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
async showHandler(line) {
|
|
369
|
+
// ムスタッシュ構文があるときは、変数の展開
|
|
370
|
+
Object.keys(line).forEach((item) => {
|
|
371
|
+
line[item] = this.expandVariable(line[item])
|
|
372
|
+
})
|
|
373
|
+
// 表示する画像の情報を管理オブジェクトに追加
|
|
374
|
+
const modeList = { bg: 'background', cutin: '', chara: '', cg: 'background', effect: 'effect' }
|
|
375
|
+
const key = Object.keys(modeList).includes(line.mode) ? modeList[line.mode] : line.name || line.src.split('/').pop()
|
|
376
|
+
const baseLine = engineConfig.resolution.height / 2
|
|
377
|
+
const centerPoint = {
|
|
378
|
+
left: { x: engineConfig.resolution.width * 0.25, y: baseLine },
|
|
379
|
+
center: { x: engineConfig.resolution.width * 0.5, y: baseLine },
|
|
380
|
+
right: { x: engineConfig.resolution.width * 0.75, y: baseLine },
|
|
381
|
+
}
|
|
382
|
+
line.src = this.expandVariable(line.src) || line.name
|
|
383
|
+
|
|
384
|
+
const image = await this.getImageObject(line)
|
|
385
|
+
// 画像の表示位置を設定
|
|
386
|
+
let position = { x: line.x || 0, y: line.y || 0 }
|
|
387
|
+
// prettier-ignore
|
|
388
|
+
let size = line.width && line.height ? { width: line.width, height: line.height } : { width: image.getSize().width, height: image.getSize().height }
|
|
389
|
+
|
|
390
|
+
// line.modeが'cutin'の場合、center:middleのエイリアスを強制する
|
|
391
|
+
if (line.mode === 'cutin') {
|
|
392
|
+
line.pos = 'center:middle'
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
if (line.mode === 'cg') {
|
|
396
|
+
this.tempImages = { ...this.displayedImages }
|
|
397
|
+
this.displayedImages = { background: line.src }
|
|
398
|
+
size = { width: engineConfig.resolution.width, height: engineConfig.resolution.height }
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
if (line.pos) {
|
|
402
|
+
const pos = line.pos.split(':')
|
|
403
|
+
const baseLines = {
|
|
404
|
+
top: 0 + size.height,
|
|
405
|
+
middle: engineConfig.resolution.height / 2,
|
|
406
|
+
bottom: engineConfig.resolution.height - size.height,
|
|
407
|
+
}
|
|
408
|
+
// エイリアスが設定されている場合、画像の中心点を求めて、画像の表示位置を設定する
|
|
409
|
+
position.x = centerPoint[pos[0]].x - size.width / 2
|
|
410
|
+
if (pos[1] === 'middle') {
|
|
411
|
+
position.y = baseLines[pos[1]] - size.width / 2
|
|
412
|
+
} else if (pos[1]) {
|
|
413
|
+
position.y = baseLines[pos[1]]
|
|
414
|
+
} else {
|
|
415
|
+
position.y = baseLine / 2
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
this.displayedImages[key] = {
|
|
419
|
+
image,
|
|
420
|
+
pos: position,
|
|
421
|
+
size: size,
|
|
422
|
+
look: line.look,
|
|
423
|
+
entry: line.entry,
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
if (line.sepia) this.displayedImages[key].image.setSepia(line.sepia)
|
|
427
|
+
if (line.mono) this.displayedImages[key].image.setMonochrome(line.mono)
|
|
428
|
+
if (line.blur) this.displayedImages[key].image.setBlur(line.blur)
|
|
429
|
+
if (line.opacity) this.displayedImages[key].image.setOpacity(line.opacity)
|
|
430
|
+
|
|
431
|
+
if (line.transition === 'fade') {
|
|
432
|
+
// フェードイン効果で表示
|
|
433
|
+
await this.drawer.fadeIn(line.duration || 2000, await this.getImageObject(line), {
|
|
434
|
+
pos: position,
|
|
435
|
+
size,
|
|
436
|
+
look: line.look,
|
|
437
|
+
entry: line.entry,
|
|
438
|
+
})
|
|
439
|
+
this.drawer.show(this.displayedImages)
|
|
440
|
+
} else {
|
|
441
|
+
// 通常の表示処理
|
|
442
|
+
this.drawer.show(this.displayedImages)
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
async hideHandler(line) {
|
|
447
|
+
const targetImage = this.displayedImages[line.name]
|
|
448
|
+
if (line.mode === 'cg') {
|
|
449
|
+
this.displayedImages = { ...this.tempImages }
|
|
450
|
+
this.tempImages = {}
|
|
451
|
+
} else {
|
|
452
|
+
delete this.displayedImages[line.name]
|
|
453
|
+
}
|
|
454
|
+
this.drawer.show(this.displayedImages)
|
|
455
|
+
if (line.transition === 'fade') {
|
|
456
|
+
// フェードアウト効果で非表示
|
|
457
|
+
await this.drawer.fadeOut(line.duration || 1000, targetImage.image, {
|
|
458
|
+
pos: targetImage.pos,
|
|
459
|
+
size: targetImage.size,
|
|
460
|
+
look: targetImage.look,
|
|
461
|
+
})
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
async moveToHandler(line) {
|
|
466
|
+
const key = line.name
|
|
467
|
+
await this.drawer.moveTo(key, this.displayedImages, { x: line.x, y: line.y }, line.duration | 1)
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
async getImageObject(line) {
|
|
471
|
+
const name = line.name || line.src.split('/').pop()
|
|
472
|
+
let image
|
|
473
|
+
|
|
474
|
+
// ファイルの存在確認
|
|
475
|
+
if (!(await this.checkResourceExists(line.src))) {
|
|
476
|
+
console.error(`Image file not found: ${line.src}`)
|
|
477
|
+
|
|
478
|
+
// エラーメッセージを表示
|
|
479
|
+
await this.textHandler(`エラー: 画像ファイルが見つかりません: ${line.src}`)
|
|
480
|
+
// 空の画像オブジェクトを返す
|
|
481
|
+
return new ImageObject()
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
// 既にインスタンスがある場合は、それを使う
|
|
485
|
+
if (Object.hasOwn(this.displayedImages, name)) {
|
|
486
|
+
const targetImage = this.displayedImages[name]
|
|
487
|
+
const imageObject = targetImage ? targetImage.image : new ImageObject()
|
|
488
|
+
image = await imageObject.setImageAsync(line.src)
|
|
489
|
+
} else {
|
|
490
|
+
image = await new ImageObject().setImageAsync(line.src)
|
|
491
|
+
}
|
|
492
|
+
return image
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
async soundHandler(line) {
|
|
496
|
+
const soundObject = await this.getSoundObject(line)
|
|
497
|
+
|
|
498
|
+
if (line.mode === 'bgm') {
|
|
499
|
+
// BGMの場合、既存のBGMを停止して、新しいBGMをセットする
|
|
500
|
+
if (this.bgm && this.bgm.isPlaying) {
|
|
501
|
+
this.bgm.stop()
|
|
502
|
+
}
|
|
503
|
+
this.bgm = soundObject
|
|
504
|
+
this.bgm.play(true)
|
|
505
|
+
} else {
|
|
506
|
+
if ('play' in line) {
|
|
507
|
+
'loop' in line ? soundObject.play(true) : soundObject.play()
|
|
508
|
+
} else if ('stop' in line) {
|
|
509
|
+
soundObject.stop()
|
|
510
|
+
} else if ('pause' in line) {
|
|
511
|
+
soundObject.pause()
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
// soundObjectを管理オブジェクトに追加
|
|
516
|
+
const key = line.name || line.src.split('/').pop()
|
|
517
|
+
this.usedSounds[key] = {
|
|
518
|
+
audio: soundObject,
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
async getSoundObject(line) {
|
|
523
|
+
const name = line.name || line.src.split('/').pop()
|
|
524
|
+
let resource
|
|
525
|
+
|
|
526
|
+
// ファイルの存在確認
|
|
527
|
+
if (!(await this.checkResourceExists(line.src))) {
|
|
528
|
+
console.error(`Sound file not found: ${line.src}`)
|
|
529
|
+
|
|
530
|
+
// エラーメッセージを表示
|
|
531
|
+
await this.textHandler(`エラー: 音声ファイルが見つかりません: ${line.src}`)
|
|
532
|
+
// 空のサウンドオブジェクトを返す
|
|
533
|
+
return new SoundObject()
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
// 既にインスタンスがある場合は、それを使う
|
|
537
|
+
if (Object.hasOwn(this.usedSounds, name)) {
|
|
538
|
+
const targetResource = this.usedSounds[name]
|
|
539
|
+
const soundObject = targetResource ? targetResource.audio : new SoundObject()
|
|
540
|
+
resource = await soundObject.setAudioAsync(line.src)
|
|
541
|
+
} else {
|
|
542
|
+
resource = await new SoundObject().setAudioAsync(line.src)
|
|
543
|
+
}
|
|
544
|
+
return resource
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
newpageHandler() {
|
|
548
|
+
this.displayedImages = {
|
|
549
|
+
background: {
|
|
550
|
+
image: this.getBackground(),
|
|
551
|
+
size: {
|
|
552
|
+
width: this.gameContainer.clientWidth,
|
|
553
|
+
height: this.gameContainer.clientHeight,
|
|
554
|
+
},
|
|
555
|
+
},
|
|
556
|
+
}
|
|
557
|
+
this.drawer.clear()
|
|
558
|
+
this.drawer.show(this.displayedImages)
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
async ifHandler(line) {
|
|
562
|
+
const isTrue = this.executeCode(`return ${line.condition}`)
|
|
563
|
+
const appendScenario = isTrue ? line.content[0].content : line.content[1].content
|
|
564
|
+
this.scenarioManager.addScenario(appendScenario)
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
async routeHandler(line) {
|
|
568
|
+
if (this.bgm.isPlaying) {
|
|
569
|
+
// BGMを停止する
|
|
570
|
+
this.soundHandler({
|
|
571
|
+
mode: 'bgm',
|
|
572
|
+
src: this.sceneConfig.bgm,
|
|
573
|
+
stop: true,
|
|
574
|
+
})
|
|
575
|
+
}
|
|
576
|
+
this.newpageHandler()
|
|
577
|
+
if (this.sceneFile.cleanUp) {
|
|
578
|
+
// 終了処理を実行する
|
|
579
|
+
this.sceneFile.cleanUp()
|
|
580
|
+
}
|
|
581
|
+
// sceneファイルを読み込む
|
|
582
|
+
await this.loadScene(line.to)
|
|
583
|
+
// 画面を表示する
|
|
584
|
+
await this.loadScreen(this.sceneConfig)
|
|
585
|
+
// BGMを再生する
|
|
586
|
+
this.soundHandler({
|
|
587
|
+
mode: 'bgm',
|
|
588
|
+
src: this.sceneConfig.bgm,
|
|
589
|
+
loop: true,
|
|
590
|
+
play: true,
|
|
591
|
+
})
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
// Sceneファイルに、ビルド時に実行処理を追加して、そこに処理をお願いしたほうがいいかも?
|
|
595
|
+
callHandler(line) {
|
|
596
|
+
this.executeCode(line.method)
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
async httpHandler(line) {
|
|
600
|
+
if (!(line.get || line.post || line.put || line.delete)) {
|
|
601
|
+
return line
|
|
602
|
+
}
|
|
603
|
+
// progress属性を処理する
|
|
604
|
+
// prettier-ignore
|
|
605
|
+
const progressText = line.content.filter((content) => content.type === 'progress')[0]
|
|
606
|
+
if (progressText) {
|
|
607
|
+
await this.textHandler({ content: [progressText.content][0], wait: 0 })
|
|
608
|
+
}
|
|
609
|
+
// get,post,put,delete属性を処理する
|
|
610
|
+
const headers = line.content
|
|
611
|
+
.filter((content) => content.type === 'header')[0]
|
|
612
|
+
.content.reduce(
|
|
613
|
+
(acc, header) => ({
|
|
614
|
+
...acc,
|
|
615
|
+
[header.type]: header.content,
|
|
616
|
+
}),
|
|
617
|
+
{},
|
|
618
|
+
)
|
|
619
|
+
const body = line.content
|
|
620
|
+
.filter((content) => content.type === 'data')[0]
|
|
621
|
+
.content.reduce(
|
|
622
|
+
(acc, header) => ({
|
|
623
|
+
...acc,
|
|
624
|
+
[header.type]: header.content,
|
|
625
|
+
}),
|
|
626
|
+
{},
|
|
627
|
+
)
|
|
628
|
+
const response = await fetch(line.get || line.post || line.put || line.delete, {
|
|
629
|
+
method: line.get ? 'GET' : line.post ? 'POST' : line.put ? 'PUT' : 'DELETE',
|
|
630
|
+
headers: headers,
|
|
631
|
+
body: JSON.stringify(body),
|
|
632
|
+
})
|
|
633
|
+
if (response.ok) {
|
|
634
|
+
const json = await response.json()
|
|
635
|
+
this.sceneFile.res = json
|
|
636
|
+
line.then = line.content.filter((content) => content.type === 'then')[0].content
|
|
637
|
+
} else {
|
|
638
|
+
this.sceneFile.res = json
|
|
639
|
+
line.error = line.content.filter((content) => content.type === 'error')[0].content
|
|
640
|
+
}
|
|
641
|
+
if (line.content) {
|
|
642
|
+
line.content = line.content.filter(
|
|
643
|
+
(content) =>
|
|
644
|
+
!(
|
|
645
|
+
content.type &&
|
|
646
|
+
(content.type === 'header' ||
|
|
647
|
+
content.type === 'data' ||
|
|
648
|
+
content.type === 'then' ||
|
|
649
|
+
content.type === 'error' ||
|
|
650
|
+
content.type === 'progress')
|
|
651
|
+
),
|
|
652
|
+
)
|
|
653
|
+
}
|
|
654
|
+
return line
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
async dialogHandler(scenarioObject) {
|
|
658
|
+
let result = null
|
|
659
|
+
if (!scenarioObject || !scenarioObject.content) {
|
|
660
|
+
throw new Error('Invalid scenario object for dialog handler.')
|
|
661
|
+
}
|
|
662
|
+
// 既にあるダイアログがある場合は、閉じる
|
|
663
|
+
const existingDialog = document.querySelector('#dialogContainer')
|
|
664
|
+
if (existingDialog) {
|
|
665
|
+
existingDialog.close()
|
|
666
|
+
existingDialog.remove()
|
|
667
|
+
}
|
|
668
|
+
// ダイアログのテンプレートを読み込む
|
|
669
|
+
await this.loadScreen(scenarioObject, {
|
|
670
|
+
isDialog: true,
|
|
671
|
+
skipBackground: true,
|
|
672
|
+
skipBgm: true,
|
|
673
|
+
fallbackTemplate: getDefaultDialogTemplate,
|
|
674
|
+
})
|
|
675
|
+
// ダイアログ用のコンテナを取得
|
|
676
|
+
const dialogContainer = document.querySelector('#dialogContainer')
|
|
677
|
+
if (!dialogContainer) {
|
|
678
|
+
throw new Error('Dialog container not found.')
|
|
679
|
+
}
|
|
680
|
+
scenarioObject.content.forEach((content) => {
|
|
681
|
+
if (content.type === 'prompt') {
|
|
682
|
+
let prompt = content
|
|
683
|
+
// プロンプトの内容を設定
|
|
684
|
+
|
|
685
|
+
// ムスタッシュ構文があるときは、変数の展開
|
|
686
|
+
const promptElement = dialogContainer.querySelector('.dialog-prompt')
|
|
687
|
+
if (promptElement) {
|
|
688
|
+
promptElement.innerHTML = prompt.content.map((text) => this.expandVariable(text)).join('\n')
|
|
689
|
+
}
|
|
690
|
+
} else if (content.type === 'actions') {
|
|
691
|
+
// ボタンの追加
|
|
692
|
+
let actions = content.content
|
|
693
|
+
|
|
694
|
+
const buttonContainer = dialogContainer.querySelector('.dialog-buttons')
|
|
695
|
+
actions.forEach((action) => {
|
|
696
|
+
// ムスタッシュ構文があるときは、変数の展開
|
|
697
|
+
action.label = this.expandVariable(action.label)
|
|
698
|
+
// テンプレートのボタン取得
|
|
699
|
+
let button = buttonContainer.querySelector(`#dialog-button-${action.id}`)
|
|
700
|
+
|
|
701
|
+
if (!button) {
|
|
702
|
+
// 無い場合は、新しいボタンを作成
|
|
703
|
+
button = document.createElement('button')
|
|
704
|
+
button.id = `dialog-button-${action.id}`
|
|
705
|
+
button.classList.add('dialog-button')
|
|
706
|
+
button.innerText = action.label
|
|
707
|
+
buttonContainer.appendChild(button)
|
|
708
|
+
}
|
|
709
|
+
button.innerText = action.label
|
|
710
|
+
button.addEventListener('click', () => {
|
|
711
|
+
// 選択されたアクションを処理
|
|
712
|
+
this.scenarioManager.addScenario(action.content)
|
|
713
|
+
result = action.id // 選択されたアクションのIDを保存
|
|
714
|
+
|
|
715
|
+
// ダイアログを閉じる
|
|
716
|
+
dialogContainer.close()
|
|
717
|
+
})
|
|
718
|
+
})
|
|
719
|
+
}
|
|
720
|
+
})
|
|
721
|
+
|
|
722
|
+
dialogContainer.showModal() // ダイアログを表示
|
|
723
|
+
return new Promise((resolve) => {
|
|
724
|
+
dialogContainer.addEventListener('close', () => {
|
|
725
|
+
resolve(result)
|
|
726
|
+
})
|
|
727
|
+
})
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
setBackground(image) {
|
|
731
|
+
this.displayedImages['background'] = image
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
getBackground() {
|
|
735
|
+
return this.displayedImages['background'].image
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
executeCode(code) {
|
|
739
|
+
try {
|
|
740
|
+
const context = { ...this.sceneFile }
|
|
741
|
+
const func = new Function(...Object.keys(context), code)
|
|
742
|
+
return func.apply(null, Object.values(context))
|
|
743
|
+
} catch (error) {
|
|
744
|
+
console.error('Error executing code:', error)
|
|
745
|
+
}
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
// Scriptから安全にアクセスできるメソッドを定義
|
|
749
|
+
getAPIForScript() {
|
|
750
|
+
return {
|
|
751
|
+
drawer: {
|
|
752
|
+
drawName: this.drawer.drawName.bind(this.drawer),
|
|
753
|
+
drawText: this.drawer.drawText.bind(this.drawer),
|
|
754
|
+
drawChoices: this.drawer.drawChoices.bind(this.drawer),
|
|
755
|
+
clearText: this.drawer.clearText.bind(this.drawer),
|
|
756
|
+
show: this.drawer.show.bind(this.drawer),
|
|
757
|
+
moveTo: this.drawer.moveTo.bind(this.drawer),
|
|
758
|
+
fadeIn: this.drawer.fadeIn.bind(this.drawer),
|
|
759
|
+
fadeOut: this.drawer.fadeOut.bind(this.drawer),
|
|
760
|
+
},
|
|
761
|
+
sound: {
|
|
762
|
+
play: this.soundHandler.bind(this),
|
|
763
|
+
stop: (name) => this.soundHandler({ name, stop: true }),
|
|
764
|
+
pause: (name) => this.soundHandler({ name, pause: true }),
|
|
765
|
+
},
|
|
766
|
+
scenario: {
|
|
767
|
+
jump: this.jumpHandler.bind(this),
|
|
768
|
+
addScene: this.scenarioManager.addScenario.bind(this.scenarioManager),
|
|
769
|
+
getProgress: () => this.scenarioManager.progress,
|
|
770
|
+
setProgress: (progress) => (this.scenarioManager.progress = progress),
|
|
771
|
+
getIndex: () => this.scenarioManager.getIndex(),
|
|
772
|
+
setIndex: (index) => this.scenarioManager.setIndex(index),
|
|
773
|
+
hasNext: () => this.scenarioManager.hasNext(),
|
|
774
|
+
next: () => this.scenarioManager.next(),
|
|
775
|
+
getHistory: () => this.scenarioManager.getHistory(),
|
|
776
|
+
setHistory: (history) => this.scenarioManager.setHistory(history),
|
|
777
|
+
setScenario: (scenario) => this.scenarioManager.setScenario(scenario),
|
|
778
|
+
getScenario: () => this.scenarioManager.getScenario(),
|
|
779
|
+
getSceneName: () => this.scenarioManager.progress.currentScene,
|
|
780
|
+
setScreenName: (name) => (this.sceneConfig.name = name),
|
|
781
|
+
},
|
|
782
|
+
images: {
|
|
783
|
+
get: this.getImageObject.bind(this),
|
|
784
|
+
getAll: () => this.displayedImages,
|
|
785
|
+
set: (name, image) => (this.displayedImages[name] = image),
|
|
786
|
+
delete: (name) => delete this.displayedImages[name],
|
|
787
|
+
},
|
|
788
|
+
sounds: {
|
|
789
|
+
get: (name) => this.usedSounds[name],
|
|
790
|
+
getAll: () => this.usedSounds,
|
|
791
|
+
set: (name, sound) => (this.usedSounds[name] = sound),
|
|
792
|
+
delete: (name) => delete this.usedSounds[name],
|
|
793
|
+
load: this.getSoundObject.bind(this),
|
|
794
|
+
},
|
|
795
|
+
background: {
|
|
796
|
+
set: this.setBackground.bind(this),
|
|
797
|
+
get: this.getBackground.bind(this),
|
|
798
|
+
},
|
|
799
|
+
wait: this.waitHandler.bind(this),
|
|
800
|
+
clickWait: this.clickWait.bind(this),
|
|
801
|
+
core: {
|
|
802
|
+
text: this.textHandler.bind(this),
|
|
803
|
+
choice: this.choiceHandler.bind(this),
|
|
804
|
+
show: this.showHandler.bind(this),
|
|
805
|
+
newpage: this.newpageHandler.bind(this),
|
|
806
|
+
hide: this.hideHandler.bind(this),
|
|
807
|
+
jump: this.jumpHandler.bind(this),
|
|
808
|
+
sound: this.soundHandler.bind(this),
|
|
809
|
+
say: this.sayHandler.bind(this),
|
|
810
|
+
if: this.ifHandler.bind(this),
|
|
811
|
+
moveto: this.moveToHandler.bind(this),
|
|
812
|
+
route: this.routeHandler.bind(this),
|
|
813
|
+
wait: this.waitHandler.bind(this),
|
|
814
|
+
save: this.saveHandler.bind(this),
|
|
815
|
+
load: this.loadHandler.bind(this),
|
|
816
|
+
},
|
|
817
|
+
save: {
|
|
818
|
+
save: this.saveHandler.bind(this),
|
|
819
|
+
load: this.loadHandler.bind(this),
|
|
820
|
+
getSaveData: () => this.getSaveData(),
|
|
821
|
+
setSaveData: (data) => this.setSaveData(data),
|
|
822
|
+
getSaveList: () => this.getSaveList(),
|
|
823
|
+
deleteSave: (slot) => this.deleteSave(slot),
|
|
824
|
+
},
|
|
825
|
+
}
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
async saveHandler(line) {
|
|
829
|
+
const slot = line.slot || 'auto'
|
|
830
|
+
const name = line.name || `セーブ${slot}`
|
|
831
|
+
|
|
832
|
+
const saveData = {
|
|
833
|
+
slot: slot,
|
|
834
|
+
name: name,
|
|
835
|
+
timestamp: new Date().toISOString(),
|
|
836
|
+
scenarioManager: {
|
|
837
|
+
progress: JSON.parse(JSON.stringify(this.scenarioManager.progress)),
|
|
838
|
+
sceneName: this.scenarioManager.getSceneName() || this.sceneConfig.name,
|
|
839
|
+
currentIndex: this.scenarioManager.getIndex(),
|
|
840
|
+
history: this.scenarioManager.getHistory ? [...this.scenarioManager.getHistory()] : [],
|
|
841
|
+
},
|
|
842
|
+
sceneConfig: this.sceneConfig,
|
|
843
|
+
displayedImages: Object.keys(this.displayedImages).reduce((acc, key) => {
|
|
844
|
+
if (key !== 'background') {
|
|
845
|
+
acc[key] = {
|
|
846
|
+
src: this.displayedImages[key].image?.src || null,
|
|
847
|
+
pos: this.displayedImages[key].pos,
|
|
848
|
+
size: this.displayedImages[key].size,
|
|
849
|
+
look: this.displayedImages[key].look,
|
|
850
|
+
entry: this.displayedImages[key].entry,
|
|
851
|
+
}
|
|
852
|
+
}
|
|
853
|
+
return acc
|
|
854
|
+
}, {}),
|
|
855
|
+
backgroundImage: this.displayedImages.background?.image?.getImage()?.src || null,
|
|
856
|
+
usedSounds: Object.keys(this.usedSounds).reduce((acc, key) => {
|
|
857
|
+
acc[key] = {
|
|
858
|
+
src: this.usedSounds[key].audio?.src || null,
|
|
859
|
+
}
|
|
860
|
+
return acc
|
|
861
|
+
}, {}),
|
|
862
|
+
bgmSrc: this.bgm?.src || null,
|
|
863
|
+
}
|
|
864
|
+
|
|
865
|
+
this.store.set(`save_${slot}`, saveData)
|
|
866
|
+
|
|
867
|
+
if (line.message !== false) {
|
|
868
|
+
await this.textHandler(`ゲームをセーブしました: ${name}`)
|
|
869
|
+
}
|
|
870
|
+
}
|
|
871
|
+
|
|
872
|
+
async loadHandler(line) {
|
|
873
|
+
const slot = line.slot || 'auto'
|
|
874
|
+
|
|
875
|
+
const saveDataRaw = this.store.get ? this.store.get(`save_${slot}`) : this.store[`save_${slot}`]
|
|
876
|
+
if (!saveDataRaw) {
|
|
877
|
+
const errorMsg = `セーブデータが見つかりません: スロット${slot}`
|
|
878
|
+
|
|
879
|
+
if (line.message !== false) {
|
|
880
|
+
await this.textHandler(errorMsg)
|
|
881
|
+
}
|
|
882
|
+
return
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
// ディープコピーで循環参照を回避
|
|
886
|
+
const saveData = JSON.parse(JSON.stringify(saveDataRaw))
|
|
887
|
+
|
|
888
|
+
try {
|
|
889
|
+
const sceneName = saveData.scenarioManager.sceneName || saveData.sceneConfig.name
|
|
890
|
+
if (!sceneName) {
|
|
891
|
+
throw new Error('Scene name not found in save data')
|
|
892
|
+
}
|
|
893
|
+
|
|
894
|
+
// シーンとプログレスを復元
|
|
895
|
+
await this.loadScene(sceneName)
|
|
896
|
+
await this.loadScreen(saveData.sceneConfig, { skipBackground: true, skipBgm: true })
|
|
897
|
+
|
|
898
|
+
// 読んだところまで復元
|
|
899
|
+
this.scenarioManager.setSceneName(saveData.scenarioManager.sceneName)
|
|
900
|
+
this.scenarioManager.setIndex(saveData.scenarioManager.currentIndex)
|
|
901
|
+
this.scenarioManager.setHistory(saveData.scenarioManager.history || [])
|
|
902
|
+
this.scenarioManager.progress = { ...this.scenarioManager.progress, ...saveData.scenarioManager.progress }
|
|
903
|
+
|
|
904
|
+
// 画面の復元
|
|
905
|
+
this.displayedImages = {}
|
|
906
|
+
if (saveData.backgroundImage) {
|
|
907
|
+
const background = await new ImageObject().setImageAsync(saveData.backgroundImage)
|
|
908
|
+
this.displayedImages['background'] = {
|
|
909
|
+
image: background,
|
|
910
|
+
size: {
|
|
911
|
+
width: this.gameContainer.clientWidth,
|
|
912
|
+
height: this.gameContainer.clientHeight,
|
|
913
|
+
},
|
|
914
|
+
}
|
|
915
|
+
}
|
|
916
|
+
|
|
917
|
+
for (const [key, imageData] of Object.entries(saveData.displayedImages)) {
|
|
918
|
+
if (imageData.src) {
|
|
919
|
+
const image = await new ImageObject().setImageAsync(imageData.src)
|
|
920
|
+
this.displayedImages[key] = {
|
|
921
|
+
image: image,
|
|
922
|
+
pos: imageData.pos,
|
|
923
|
+
size: imageData.size,
|
|
924
|
+
look: imageData.look,
|
|
925
|
+
entry: imageData.entry,
|
|
926
|
+
}
|
|
927
|
+
}
|
|
928
|
+
}
|
|
929
|
+
|
|
930
|
+
// BGMの復元
|
|
931
|
+
if (saveData.bgmSrc) {
|
|
932
|
+
this.soundHandler({ mode: 'bgm', src: saveData.bgmSrc, loop: true, play: true })
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
this.drawer.show(this.displayedImages)
|
|
936
|
+
|
|
937
|
+
if (line.message !== false) {
|
|
938
|
+
await this.textHandler(`ゲームをロードしました: ${saveData.name}`)
|
|
939
|
+
}
|
|
940
|
+
} catch (error) {
|
|
941
|
+
const errorMsg = `ロードに失敗しました: ${error.message}`
|
|
942
|
+
|
|
943
|
+
if (line.message !== false) {
|
|
944
|
+
await this.textHandler(errorMsg)
|
|
945
|
+
}
|
|
946
|
+
}
|
|
947
|
+
}
|
|
948
|
+
|
|
949
|
+
getSaveData() {
|
|
950
|
+
const saveKeys = Object.keys(this.store).filter((key) => key.startsWith('save_'))
|
|
951
|
+
return saveKeys
|
|
952
|
+
.map((key) => this.store[key])
|
|
953
|
+
.sort((a, b) => {
|
|
954
|
+
return new Date(b.timestamp) - new Date(a.timestamp)
|
|
955
|
+
})
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
setSaveData(data) {
|
|
959
|
+
this.store.set(`save_${data.slot}`, data)
|
|
960
|
+
}
|
|
961
|
+
|
|
962
|
+
getSaveList() {
|
|
963
|
+
return this.getSaveData()
|
|
964
|
+
}
|
|
965
|
+
|
|
966
|
+
deleteSave(slot) {
|
|
967
|
+
delete this.store[`save_${slot}`]
|
|
968
|
+
}
|
|
969
|
+
}
|