warscript 0.0.1-dev.f48f7bb → 0.0.1-dev.f9166a3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.lua +16 -2
  21. package/engine/behaviour/ability.d.ts +7 -2
  22. package/engine/behaviour/ability.lua +35 -8
  23. package/engine/behaviour/unit.d.ts +17 -0
  24. package/engine/behaviour/unit.lua +114 -4
  25. package/engine/buff.d.ts +56 -41
  26. package/engine/buff.lua +295 -228
  27. package/engine/internal/ability.d.ts +4 -0
  28. package/engine/internal/ability.lua +17 -2
  29. package/engine/internal/item/ability.lua +15 -13
  30. package/engine/internal/item.d.ts +7 -4
  31. package/engine/internal/item.lua +131 -28
  32. package/engine/internal/mechanics/ability-duration.lua +1 -1
  33. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  34. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  35. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  36. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  37. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  38. package/engine/internal/object-data/evasion-probability.lua +16 -0
  39. package/engine/internal/unit/ability.d.ts +5 -0
  40. package/engine/internal/unit/ability.lua +14 -0
  41. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  42. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  43. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  44. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/bonus.d.ts +2 -0
  48. package/engine/internal/unit/bonus.lua +17 -0
  49. package/engine/internal/unit/item.lua +3 -48
  50. package/engine/internal/unit+damage.d.ts +2 -11
  51. package/engine/internal/unit+damage.lua +10 -14
  52. package/engine/internal/unit+spellSteal.lua +1 -2
  53. package/engine/internal/unit-missile-launch.lua +1 -1
  54. package/engine/internal/unit.d.ts +27 -4
  55. package/engine/internal/unit.lua +178 -37
  56. package/engine/lightning.d.ts +12 -5
  57. package/engine/lightning.lua +48 -14
  58. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  59. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  60. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  61. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  62. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  63. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  64. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  65. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  66. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  67. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  68. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  69. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  70. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  71. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  72. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  73. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  74. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  75. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  76. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  77. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  78. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  79. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  80. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  81. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  83. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  84. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  85. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  86. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  87. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  88. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  89. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  90. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  91. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  92. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  93. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  94. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  95. package/engine/object-data/entry/ability-type/web.lua +52 -0
  96. package/engine/object-data/entry/ability-type.d.ts +19 -17
  97. package/engine/object-data/entry/ability-type.lua +81 -21
  98. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  99. package/engine/object-data/entry/buff-type.d.ts +6 -12
  100. package/engine/object-data/entry/buff-type.lua +13 -29
  101. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  102. package/engine/object-data/entry/item-type.d.ts +1 -1
  103. package/engine/object-data/entry/item-type.lua +4 -4
  104. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  105. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  106. package/engine/object-data/entry/sound-preset.lua +140 -0
  107. package/engine/object-data/entry/unit-type.d.ts +10 -3
  108. package/engine/object-data/entry/unit-type.lua +155 -92
  109. package/engine/object-data/entry/upgrade.d.ts +1 -1
  110. package/engine/object-data/entry/upgrade.lua +4 -4
  111. package/engine/object-data/entry.d.ts +16 -14
  112. package/engine/object-data/entry.lua +60 -32
  113. package/engine/object-field/ability.d.ts +1 -1
  114. package/engine/object-field/unit.d.ts +46 -3
  115. package/engine/object-field/unit.lua +173 -7
  116. package/engine/object-field.d.ts +12 -3
  117. package/engine/object-field.lua +164 -78
  118. package/engine/standard/entries/buff-type.d.ts +3 -0
  119. package/engine/standard/entries/buff-type.lua +3 -0
  120. package/engine/standard/entries/sound-preset.d.ts +10 -0
  121. package/engine/standard/entries/sound-preset.lua +10 -0
  122. package/engine/unit.d.ts +1 -0
  123. package/engine/unit.lua +1 -0
  124. package/objutil/buff.lua +1 -2
  125. package/objutil/unit.lua +8 -0
  126. package/package.json +2 -2
  127. package/utility/arrays.d.ts +1 -0
  128. package/utility/arrays.lua +3 -0
  129. package/utility/functions.d.ts +1 -0
  130. package/utility/functions.lua +1 -0
  131. package/utility/linked-set.d.ts +1 -0
  132. package/utility/linked-set.lua +3 -0
  133. package/utility/lua-maps.d.ts +3 -0
  134. package/utility/lua-maps.lua +16 -0
  135. package/utility/lua-sets.d.ts +1 -0
  136. package/utility/lua-sets.lua +3 -0
  137. package/utility/reflection.lua +11 -7
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -9,36 +9,15 @@ local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
10
  local ____utility = require("engine.internal.utility")
11
11
  local findUnitItemSlot = ____utility.findUnitItemSlot
12
- local ____blank = require("engine.object-data.entry.item-type.blank")
13
- local BlankItemType = ____blank.BlankItemType
14
- local ____arrays = require("utility.arrays")
15
- local array = ____arrays.array
16
- local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
17
- local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
18
14
  local rawset = _G.rawset
19
15
  local ____type = _G.type
20
16
  local isItemPowerup = IsItemPowerup
21
17
  local setItemBooleanField = BlzSetItemBooleanField
22
- local unitAddItem = UnitAddItem
23
18
  local unitInventorySize = UnitInventorySize
24
19
  local unitItemInSlot = UnitItemInSlot
25
- local unitRemoveItem = UnitRemoveItem
26
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
27
- local FILLER_ITEM_TYPE_ID = compiletime(function()
28
- local itemType = BlankItemType:create()
29
- itemType.name = "[Warscript/Dummy] Slot Filler"
30
- return itemType.id
31
- end)
32
- local fillerItems = array(
33
- 6,
34
- function()
35
- local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
36
- SetItemVisible(item, false)
37
- ignoreEventsItems[item] = true
38
- return item
39
- end
40
- )
41
- local unitsWithFillerItems = {}
42
21
  local handleByUnitItems = setmetatable({}, {__mode = "k"})
43
22
  local function unitItemsNext(handle, index)
44
23
  local slot = index & 7
@@ -68,19 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
68
47
  if isPowerup then
69
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
70
49
  end
71
- for previousSlot = 0, slot - 2 do
72
- if unitItemInSlot(handle, previousSlot) == nil then
73
- unitAddItem(handle, fillerItems[previousSlot + 1])
74
- unitsWithFillerItems[handle] = true
75
- end
76
- end
77
- unitAddItem(handle, itemHandle)
78
- if unitsWithFillerItems[handle] ~= nil then
79
- for previousSlot = 0, slot - 2 do
80
- unitRemoveItem(handle, fillerItems[previousSlot + 1])
81
- end
82
- unitsWithFillerItems[handle] = nil
83
- end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
84
51
  if isPowerup then
85
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
86
53
  end
@@ -99,18 +66,6 @@ function UnitItems.prototype.__ipairs(self)
99
66
  local handle = handleByUnitItems[self]
100
67
  return unitItemsNext, handle, unitInventorySize(handle) << 3
101
68
  end
102
- Unit.itemPickedUpEvent:addListener(
103
- 4,
104
- function(unit)
105
- local handle = unit.handle
106
- if unitsWithFillerItems[handle] ~= nil then
107
- for previousSlot = 1, 6 do
108
- unitRemoveItem(handle, fillerItems[previousSlot])
109
- end
110
- unitsWithFillerItems[handle] = nil
111
- end
112
- end
113
- )
114
69
  __TS__ObjectDefineProperty(
115
70
  Unit.prototype,
116
71
  "items",
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
44
44
  Event.invoke(autoAttackFinishEvent, source, target)
45
45
  end
46
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
49
  eventTimerByUnit[source] = timer
50
50
  end)
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -100,7 +110,9 @@ declare const enum UnitPropertyKey {
100
110
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
111
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
112
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
104
116
  }
105
117
  export type UnitSyncId = number & {
106
118
  readonly __unitSyncId: unique symbol;
@@ -113,6 +125,8 @@ export declare class Unit extends Handle<junit> {
113
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
116
130
  private _owner?;
117
131
  private _timeScale?;
118
132
  private events?;
@@ -133,6 +147,7 @@ export declare class Unit extends Handle<junit> {
133
147
  get isAlive(): boolean;
134
148
  get isDead(): boolean;
135
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
136
151
  get combatClassifications(): CombatClassifications;
137
152
  set combatClassifications(combatClassifications: CombatClassifications);
138
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -147,14 +162,18 @@ export declare class Unit extends Handle<junit> {
147
162
  isEnemyOf(unit: Unit): boolean;
148
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
149
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
150
166
  queueAnimation(animation: string): void;
151
167
  get weapons(): [UnitWeapon, UnitWeapon];
152
168
  get firstWeapon(): UnitWeapon;
153
169
  get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
154
171
  get level(): number;
155
172
  set level(v: number);
156
173
  get xp(): number;
157
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
158
177
  get strengthBase(): number;
159
178
  set strengthBase(strengthBase: number);
160
179
  get strengthBonus(): number;
@@ -229,6 +248,8 @@ export declare class Unit extends Handle<junit> {
229
248
  set timeScale(v: number);
230
249
  get collisionSize(): number;
231
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
232
253
  set pathing(v: boolean);
233
254
  isSelected(player: Player): boolean;
234
255
  explode(): void;
@@ -279,6 +300,7 @@ export declare class Unit extends Handle<junit> {
279
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
280
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
281
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
282
304
  get onSelect(): Event;
283
305
  get onDeselect(): Event;
284
306
  get onImmediateOrder(): Event<[number]>;
@@ -332,6 +354,7 @@ export declare class Unit extends Handle<junit> {
332
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
356
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
335
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
336
359
  static get itemMoveOrderEvent(): Event<[
337
360
  unit: Unit,