warscript 0.0.1-dev.f48f7bb → 0.0.1-dev.f9166a3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.lua +16 -2
  21. package/engine/behaviour/ability.d.ts +7 -2
  22. package/engine/behaviour/ability.lua +35 -8
  23. package/engine/behaviour/unit.d.ts +17 -0
  24. package/engine/behaviour/unit.lua +114 -4
  25. package/engine/buff.d.ts +56 -41
  26. package/engine/buff.lua +295 -228
  27. package/engine/internal/ability.d.ts +4 -0
  28. package/engine/internal/ability.lua +17 -2
  29. package/engine/internal/item/ability.lua +15 -13
  30. package/engine/internal/item.d.ts +7 -4
  31. package/engine/internal/item.lua +131 -28
  32. package/engine/internal/mechanics/ability-duration.lua +1 -1
  33. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  34. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  35. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  36. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  37. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  38. package/engine/internal/object-data/evasion-probability.lua +16 -0
  39. package/engine/internal/unit/ability.d.ts +5 -0
  40. package/engine/internal/unit/ability.lua +14 -0
  41. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  42. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  43. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  44. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/bonus.d.ts +2 -0
  48. package/engine/internal/unit/bonus.lua +17 -0
  49. package/engine/internal/unit/item.lua +3 -48
  50. package/engine/internal/unit+damage.d.ts +2 -11
  51. package/engine/internal/unit+damage.lua +10 -14
  52. package/engine/internal/unit+spellSteal.lua +1 -2
  53. package/engine/internal/unit-missile-launch.lua +1 -1
  54. package/engine/internal/unit.d.ts +27 -4
  55. package/engine/internal/unit.lua +178 -37
  56. package/engine/lightning.d.ts +12 -5
  57. package/engine/lightning.lua +48 -14
  58. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  59. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  60. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  61. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  62. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  63. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  64. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  65. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  66. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  67. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  68. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  69. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  70. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  71. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  72. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  73. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  74. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  75. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  76. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  77. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  78. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  79. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  80. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  81. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  83. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  84. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  85. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  86. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  87. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  88. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  89. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  90. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  91. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  92. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  93. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  94. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  95. package/engine/object-data/entry/ability-type/web.lua +52 -0
  96. package/engine/object-data/entry/ability-type.d.ts +19 -17
  97. package/engine/object-data/entry/ability-type.lua +81 -21
  98. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  99. package/engine/object-data/entry/buff-type.d.ts +6 -12
  100. package/engine/object-data/entry/buff-type.lua +13 -29
  101. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  102. package/engine/object-data/entry/item-type.d.ts +1 -1
  103. package/engine/object-data/entry/item-type.lua +4 -4
  104. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  105. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  106. package/engine/object-data/entry/sound-preset.lua +140 -0
  107. package/engine/object-data/entry/unit-type.d.ts +10 -3
  108. package/engine/object-data/entry/unit-type.lua +155 -92
  109. package/engine/object-data/entry/upgrade.d.ts +1 -1
  110. package/engine/object-data/entry/upgrade.lua +4 -4
  111. package/engine/object-data/entry.d.ts +16 -14
  112. package/engine/object-data/entry.lua +60 -32
  113. package/engine/object-field/ability.d.ts +1 -1
  114. package/engine/object-field/unit.d.ts +46 -3
  115. package/engine/object-field/unit.lua +173 -7
  116. package/engine/object-field.d.ts +12 -3
  117. package/engine/object-field.lua +164 -78
  118. package/engine/standard/entries/buff-type.d.ts +3 -0
  119. package/engine/standard/entries/buff-type.lua +3 -0
  120. package/engine/standard/entries/sound-preset.d.ts +10 -0
  121. package/engine/standard/entries/sound-preset.lua +10 -0
  122. package/engine/unit.d.ts +1 -0
  123. package/engine/unit.lua +1 -0
  124. package/objutil/buff.lua +1 -2
  125. package/objutil/unit.lua +8 -0
  126. package/package.json +2 -2
  127. package/utility/arrays.d.ts +1 -0
  128. package/utility/arrays.lua +3 -0
  129. package/utility/functions.d.ts +1 -0
  130. package/utility/functions.lua +1 -0
  131. package/utility/linked-set.d.ts +1 -0
  132. package/utility/linked-set.lua +3 -0
  133. package/utility/lua-maps.d.ts +3 -0
  134. package/utility/lua-maps.lua +16 -0
  135. package/utility/lua-sets.d.ts +1 -0
  136. package/utility/lua-sets.lua +3 -0
  137. package/utility/reflection.lua +11 -7
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
33
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
34
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
35
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
36
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.destroyEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
8
10
  export type DamageAbilityBehaviorParameters = {
9
11
  damagePerStrength?: AbilityDependentValue<number>;
10
12
  damagePerAgility?: AbilityDependentValue<number>;
11
13
  damagePerIntelligence?: AbilityDependentValue<number>;
12
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
13
15
  damageType?: DamageType;
14
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
15
18
  };
16
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
20
  maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
23
  };
19
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
25
  protected readonly damage: AbilityDependentValue<number>;
21
26
  protected readonly parameters?: T | undefined;
22
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
24
30
  }
25
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
83
79
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
80
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
82
  x,
87
83
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
85
  )
90
86
  local damage = self:calculateDamage(caster)
91
87
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -1,15 +1,25 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local ____exports = {}
5
6
  local ____ability = require("engine.behaviour.ability")
6
7
  local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
7
10
  local ____ability = require("engine.standard.fields.ability")
8
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
13
  local ____math = require("math")
11
14
  local max = ____math.max
12
15
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
13
23
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
24
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
25
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
@@ -17,12 +27,16 @@ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
17
27
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
18
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
19
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
20
- if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
21
31
  return
22
32
  end
23
33
  caster.mana = caster.mana - manaCost
24
34
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
35
  self:flashCasterEffect(caster)
26
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
+ end
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
27
41
  end
28
42
  return ____exports
@@ -22,12 +22,17 @@ export declare abstract class AbilityBehavior<Parameters extends {
22
22
  protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
24
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
25
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
26
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
27
- protected flashCasterEffect(widget: Widget): void;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
28
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
31
36
  private static MissileLaunchConfig;
32
37
  private get missileLaunchConfig();
33
38
  protected onCreate(): void;
@@ -24,6 +24,8 @@ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL
24
24
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
25
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
26
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
28
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
29
  local ____ability = require("engine.object-field.ability")
28
30
  local AbilityField = ____ability.AbilityField
29
31
  local AbilityLevelField = ____ability.AbilityLevelField
@@ -112,12 +114,22 @@ end
112
114
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
113
115
  return resolveCurrentAbilityDependentValue(self.ability, value)
114
116
  end
115
- function AbilityBehavior.prototype.flashCasterEffect(self, widget)
117
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
116
118
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
117
119
  Effect:flash(
118
120
  CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
119
121
  widget,
120
- attachmentPoint ~= "" and attachmentPoint or "origin"
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
124
+ )
125
+ end
126
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
127
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
128
+ Effect:flash(
129
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
130
+ widget,
131
+ attachmentPoint ~= "" and attachmentPoint or "origin",
132
+ ...
121
133
  )
122
134
  end
123
135
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
@@ -136,20 +148,23 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
136
148
  ...
137
149
  )
138
150
  end
139
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
140
152
  if type(xOrWidget) == "number" then
141
153
  Effect:flash(
142
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
143
155
  xOrWidget,
144
- yOrDuration,
145
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
146
159
  )
147
160
  else
161
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
148
162
  Effect:flash(
149
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
150
164
  xOrWidget,
151
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
152
- yOrDuration
165
+ attachmentPoint ~= "" and attachmentPoint or "origin",
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
153
168
  )
154
169
  end
155
170
  end
@@ -224,6 +239,18 @@ __TS__SetDescriptor(
224
239
  end},
225
240
  true
226
241
  )
242
+ __TS__SetDescriptor(
243
+ AbilityBehavior.prototype,
244
+ "unit",
245
+ {get = function(self)
246
+ local owner = self.object.owner
247
+ if __TS__InstanceOf(owner, Unit) then
248
+ return owner
249
+ end
250
+ return owner.owner
251
+ end},
252
+ true
253
+ )
227
254
  AbilityBehavior.MissileLaunchConfig = ____class_2
228
255
  __TS__SetDescriptor(
229
256
  AbilityBehavior.prototype,
@@ -247,7 +274,7 @@ __TS__SetDescriptor(
247
274
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
248
275
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
249
276
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
250
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
277
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
251
278
  Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
252
279
  Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
253
280
  Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
@@ -5,22 +5,39 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
8
12
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
13
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
14
  constructor(unit: Unit);
15
+ protected onDestroy(): Destructor;
16
+ readonly sourceAbilityBehavior?: AbilityBehavior;
11
17
  get unit(): Unit;
18
+ registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
19
+ onImmediateOrder(orderId: number): void;
20
+ onTargetOrder(orderId: number, target: Widget): void;
21
+ onPointOrder(orderId: number, x: number, y: number): void;
12
22
  onAutoAttackStart(target: Unit): void;
13
23
  onAutoAttackFinish(target: Unit): void;
24
+ onTargetingAutoAttackStart(source: Unit): void;
25
+ onTargetingAutoAttackFinish(source: Unit): void;
14
26
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
27
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
28
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
29
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
30
  onAbilityGained(ability: Ability): void;
19
31
  onAbilityLost(ability: Ability): void;
32
+ onAbilityChannelingStart(ability: Ability): void;
33
+ onAbilityImpact(ability: Ability): void;
34
+ onAbilityChannelingFinish(ability: Ability): void;
35
+ onAbilityStop(ability: Ability): void;
20
36
  onItemDropped(item: Item): void;
21
37
  onItemPickedUp(item: Item): void;
22
38
  onItemUsed(item: Item): void;
23
39
  onItemStacked(item: Item): void;
40
+ onItemChargesChanged(item: Item): void;
24
41
  onKill(target: Unit): void;
25
42
  onDeath(source: Unit | undefined): void;
26
43
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,6 +10,17 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local behaviorsByEvent = {}
21
+ local rangeByBehaviorByEvent = {}
22
+ local listenerByBehaviorByEvent = {}
23
+ local eventsByBehavior = {}
12
24
  ____exports.UnitBehavior = __TS__Class()
13
25
  local UnitBehavior = ____exports.UnitBehavior
14
26
  UnitBehavior.name = "UnitBehavior"
@@ -16,10 +28,66 @@ __TS__ClassExtends(UnitBehavior, Behavior)
16
28
  function UnitBehavior.prototype.____constructor(self, unit)
17
29
  Behavior.prototype.____constructor(self, unit)
18
30
  end
31
+ function UnitBehavior.prototype.onDestroy(self)
32
+ local events = eventsByBehavior[self]
33
+ if events ~= nil then
34
+ for event in pairs(events) do
35
+ local ____opt_0 = behaviorsByEvent[event]
36
+ if ____opt_0 ~= nil then
37
+ ____opt_0:remove(self)
38
+ end
39
+ local ____opt_2 = rangeByBehaviorByEvent[event]
40
+ if ____opt_2 ~= nil then
41
+ ____opt_2[self] = nil
42
+ end
43
+ local ____opt_4 = listenerByBehaviorByEvent[event]
44
+ if ____opt_4 ~= nil then
45
+ ____opt_4[self] = nil
46
+ end
47
+ end
48
+ eventsByBehavior[self] = nil
49
+ end
50
+ return Behavior.prototype.onDestroy(self)
51
+ end
52
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
53
+ local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
54
+ rangeByBehavior[self] = range
55
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
56
+ listenerByBehavior[self] = listener
57
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
+ local behaviors = behaviorsByEvent[event]
59
+ if behaviors == nil then
60
+ event:addListener(function(unit, ...)
61
+ local behaviors = behaviorsByEvent[event]
62
+ if behaviors ~= nil then
63
+ for behavior in pairs(behaviors) do
64
+ local range = rangeByBehavior[behavior]
65
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
66
+ local ____self_6 = behavior
67
+ ____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
68
+ end
69
+ end
70
+ end
71
+ end)
72
+ behaviors = __TS__New(LinkedSet)
73
+ behaviorsByEvent[event] = behaviors
74
+ end
75
+ behaviors:add(self)
76
+ end
77
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
78
+ end
79
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
80
+ end
81
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
82
+ end
19
83
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
84
  end
21
85
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
86
  end
87
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
88
+ end
89
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
90
+ end
23
91
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
92
  end
25
93
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,6 +100,14 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
100
  end
33
101
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
102
  end
103
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
104
+ end
105
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
106
+ end
107
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
108
+ end
109
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
110
+ end
35
111
  function UnitBehavior.prototype.onItemDropped(self, item)
36
112
  end
37
113
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -40,6 +116,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
116
  end
41
117
  function UnitBehavior.prototype.onItemStacked(self, item)
42
118
  end
119
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
120
+ end
43
121
  function UnitBehavior.prototype.onKill(self, target)
44
122
  end
45
123
  function UnitBehavior.prototype.onDeath(self, source)
@@ -53,11 +131,28 @@ __TS__SetDescriptor(
53
131
  true
54
132
  );
55
133
  (function(self)
134
+ Unit.onImmediateOrder:addListener(function(source, orderId)
135
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
136
+ end)
137
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
138
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
139
+ end)
140
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
141
+ ____exports.UnitBehavior:forAll(
142
+ source,
143
+ "onPointOrder",
144
+ orderId,
145
+ x,
146
+ y
147
+ )
148
+ end)
56
149
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
150
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
151
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
152
  end)
59
153
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
154
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
155
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
156
  end)
62
157
  Unit.onDamaging:addListener(function(source, target, event)
63
158
  if source ~= nil then
@@ -71,11 +166,23 @@ __TS__SetDescriptor(
71
166
  end
72
167
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
73
168
  end)
74
- Unit.abilityGainedEvent:addListener(function(source, target)
75
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
169
+ Unit.abilityGainedEvent:addListener(function(source, ability)
170
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
76
171
  end)
77
- Unit.abilityLostEvent:addListener(function(source, target)
78
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
172
+ Unit.abilityLostEvent:addListener(function(source, ability)
173
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
174
+ end)
175
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
176
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
177
+ end)
178
+ Unit.abilityImpactEvent:addListener(function(source, ability)
179
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
180
+ end)
181
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
182
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
183
+ end)
184
+ Unit.abilityStopEvent:addListener(function(source, ability)
185
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
79
186
  end)
80
187
  Unit.deathEvent:addListener(function(target, source)
81
188
  if source ~= nil then
@@ -95,6 +202,9 @@ __TS__SetDescriptor(
95
202
  Unit.itemStackedEvent:addListener(function(unit, item)
96
203
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
204
  end)
205
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
206
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
207
+ end)
98
208
  end)(UnitBehavior)
99
209
  Unit.destroyEvent:addListener(function(unit)
100
210
  ____exports.UnitBehavior:forAll(unit, "destroy")