warscript 0.0.1-dev.ea69747 → 0.0.1-dev.eb24bc1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +17 -0
- package/attributes.lua +23 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +8 -1
- package/core/types/frame.lua +93 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +18 -1
- package/decl/index.d.ts +1 -0
- package/decl/native.d.ts +840 -786
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +8 -5
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
- package/engine/behaviour/ability/damage.d.ts +39 -11
- package/engine/behaviour/ability/damage.lua +83 -37
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +35 -0
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -15
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +27 -4
- package/engine/behaviour/ability.lua +152 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +10 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +103 -41
- package/engine/buff.lua +465 -212
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +17 -14
- package/engine/internal/ability.lua +80 -76
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/item.d.ts +4 -3
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +3 -1
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +11 -8
- package/engine/internal/unit/bonus.lua +23 -1
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +78 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +76 -18
- package/engine/internal/unit.lua +466 -167
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +4 -4
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +20 -18
- package/engine/object-data/entry/ability-type.lua +90 -33
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +39 -102
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +6 -13
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -2
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +15 -2
- package/engine/object-data/entry/item-type.lua +93 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -2
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +50 -3
- package/engine/object-data/entry/unit-type.lua +452 -61
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +1 -2
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +18 -17
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +33 -8
- package/engine/object-field/ability.lua +60 -1
- package/engine/object-field/unit.d.ts +46 -2
- package/engine/object-field/unit.lua +173 -4
- package/engine/object-field.d.ts +15 -5
- package/engine/object-field.lua +196 -84
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +3 -1
- package/engine/standard/fields/ability.lua +3 -1
- package/engine/unit.d.ts +4 -0
- package/engine/unit.lua +13 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/exception.d.ts +2 -0
- package/exception.lua +4 -0
- package/global/vec2.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +2 -3
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/objutil/unit.lua +8 -0
- package/package.json +13 -14
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +13 -6
- package/utility/arrays.lua +41 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +32 -9
- package/utility/linked-set.lua +24 -2
- package/utility/lua-maps.d.ts +4 -2
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +2 -2
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -4,8 +4,10 @@ local UnitClassification = ____unit.UnitClassification
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local ____ability = require("engine.standard.fields.ability")
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local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
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local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
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---
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-- @internal For use by internal systems only.
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____exports.getAbilityDuration = function(ability, target)
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local level = ability.level
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return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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end
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return ____exports
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@@ -0,0 +1,86 @@
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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local ____arrays = require("utility.arrays")
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local map = ____arrays.map
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local toLuaSet = ____arrays.toLuaSet
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local createItem = CreateItem
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local getAbilityId = BlzGetAbilityId
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local getItemAbility = BlzGetItemAbility
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local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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local itemAddAbility = BlzItemAddAbility
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local setItemBooleanField = BlzSetItemBooleanField
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local removeItem = RemoveItem
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local unitAddAbility = UnitAddAbility
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitRemoveAbility = UnitRemoveAbility
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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"AInv",
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"Aihn",
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"Aien",
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"Aion",
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"Aiun"
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}, fourCC)))
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end)
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---
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-- @internal For use by internal systems only.
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____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
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local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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itemAddAbility(nativeItem, abilityTypeId)
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local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
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if prepareAbility ~= nil then
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prepareAbility(nativeAbility, ...)
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end
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setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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local success
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if unitAddItem(nativeUnit, nativeItem) then
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success = true
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else
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local latestInventoryAbilityTypeId = 0
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local nativeItemBySlot = {}
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local inventorySize = unitInventorySize(nativeUnit)
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if inventorySize ~= 0 then
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for slot = 0, inventorySize - 1 do
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nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
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end
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local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
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local i = 1
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while unitNativeAbility ~= nil do
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local abilityTypeId = getAbilityId(unitNativeAbility)
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if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
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latestInventoryAbilityTypeId = abilityTypeId
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end
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unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
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i = i + 1
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end
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unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
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end
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unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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success = unitAddItem(nativeUnit, nativeItem)
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unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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if latestInventoryAbilityTypeId ~= 0 then
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unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
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for slot, nativeItem in pairs(nativeItemBySlot) do
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unitAddItem(nativeUnit, nativeItem)
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unitDropItemSlot(nativeUnit, nativeItem, slot)
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end
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end
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end
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removeItem(nativeItem)
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return success
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end
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return ____exports
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local ____exports = {}
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local disableAbility = BlzUnitDisableAbility
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---
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-- @internal For use by internal systems only.
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____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
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for _ = 1, times do
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disableAbility(unit, abilityTypeId, true, false)
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end
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for _ = times, -1 do
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disableAbility(unit, abilityTypeId, false, false)
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end
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end
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return ____exports
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|
@@ -1,2 +1,2 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
export
|
|
2
|
+
export {};
|
|
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
|
|
|
10
10
|
abilityType.autoAttackSpeedIncreaseFactor = 0
|
|
11
11
|
return abilityType.id
|
|
12
12
|
end)
|
|
13
|
+
---
|
|
14
|
+
-- @internal For use by internal systems.
|
|
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15
|
____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
|
|
14
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|
return ____exports
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____evasion = require("engine.object-data.entry.ability-type.evasion")
|
|
3
|
+
local EvasionAbilityType = ____evasion.EvasionAbilityType
|
|
4
|
+
---
|
|
5
|
+
-- @internal For use by internal systems.
|
|
6
|
+
____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
|
|
7
|
+
local abilityType = EvasionAbilityType:create()
|
|
8
|
+
abilityType.isInternal = true
|
|
9
|
+
abilityType.isButtonVisible = false
|
|
10
|
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abilityType.evasionProbability = 0
|
|
11
|
+
return abilityType.id
|
|
12
|
+
end)
|
|
13
|
+
---
|
|
14
|
+
-- @internal For use by internal systems.
|
|
15
|
+
____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
|
|
16
|
+
return ____exports
|
|
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
|
|
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3
3
|
import { Destructable } from "../../../core/types/destructable";
|
|
4
4
|
import { Item } from "../item";
|
|
5
5
|
import { Widget } from "../../../core/types/widget";
|
|
6
|
-
import { DispatchingEvent } from "../../../event";
|
|
6
|
+
import { DispatchingEvent, Event } from "../../../event";
|
|
7
7
|
declare module "../unit" {
|
|
8
8
|
namespace Unit {
|
|
9
9
|
const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
|
|
@@ -141,3 +141,12 @@ declare module "../unit" {
|
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|
const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
|
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142
|
}
|
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|
}
|
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|
+
declare module "../unit" {
|
|
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|
+
namespace Unit {
|
|
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|
+
const abilityCommandEvent: {
|
|
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|
+
readonly [abilityTypeId: number]: {
|
|
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|
+
readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
|
|
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|
+
};
|
|
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|
+
};
|
|
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|
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}
|
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}
|
|
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
|
|
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15
15
|
local ____event = require("event")
|
|
16
16
|
local createDispatchingEvent = ____event.createDispatchingEvent
|
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17
|
local DependentInitializingEvent = ____event.DependentInitializingEvent
|
|
18
|
+
local Event = ____event.Event
|
|
19
|
+
local InitializingEvent = ____event.InitializingEvent
|
|
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20
|
local ____preconditions = require("utility.preconditions")
|
|
19
21
|
local checkNotNull = ____preconditions.checkNotNull
|
|
22
|
+
local ____lazy = require("utility.lazy")
|
|
23
|
+
local lazyRecord = ____lazy.lazyRecord
|
|
24
|
+
local eventInvoke = Event.invoke
|
|
25
|
+
local condition = Condition
|
|
26
|
+
local createTrigger = CreateTrigger
|
|
20
27
|
local getItemAbility = BlzGetItemAbility
|
|
21
28
|
local getSpellAbility = GetSpellAbility
|
|
22
29
|
local getSpellAbilityId = GetSpellAbilityId
|
|
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
|
|
|
26
33
|
local getSpellTargetX = GetSpellTargetX
|
|
27
34
|
local getSpellTargetY = GetSpellTargetY
|
|
28
35
|
local getTriggerUnit = GetTriggerUnit
|
|
29
|
-
local
|
|
30
|
-
local
|
|
36
|
+
local triggerAddCondition = TriggerAddCondition
|
|
37
|
+
local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
|
|
31
38
|
local unitInventorySize = UnitInventorySize
|
|
32
39
|
local unitItemInSlot = UnitItemInSlot
|
|
33
|
-
local unitRemoveAbility = UnitRemoveAbility
|
|
34
40
|
local function retrieveAbility(unit, ability, abilityId)
|
|
35
41
|
if ability == nil then
|
|
36
42
|
return __TS__New(
|
|
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
|
|
|
39
45
|
Unit:of(unit)
|
|
40
46
|
)
|
|
41
47
|
end
|
|
42
|
-
if not unitAddAbility(unit, abilityId) then
|
|
43
|
-
if getUnitAbility(unit, abilityId) == ability then
|
|
44
|
-
return UnitAbility:of(
|
|
45
|
-
ability,
|
|
46
|
-
abilityId,
|
|
47
|
-
Unit:of(unit)
|
|
48
|
-
)
|
|
49
|
-
end
|
|
50
|
-
else
|
|
51
|
-
unitRemoveAbility(unit, abilityId)
|
|
52
|
-
end
|
|
53
48
|
for i = 0, unitInventorySize(unit) - 1 do
|
|
54
49
|
local item = unitItemInSlot(unit, i)
|
|
55
50
|
if getItemAbility(item, abilityId) == ability then
|
|
@@ -366,4 +361,31 @@ rawset(
|
|
|
366
361
|
extractAbilityTypeId
|
|
367
362
|
)
|
|
368
363
|
)
|
|
364
|
+
rawset(
|
|
365
|
+
Unit,
|
|
366
|
+
"abilityCommandEvent",
|
|
367
|
+
lazyRecord(function(abilityTypeId)
|
|
368
|
+
return lazyRecord(function(orderTypeStringId)
|
|
369
|
+
return __TS__New(
|
|
370
|
+
InitializingEvent,
|
|
371
|
+
function(event)
|
|
372
|
+
local trigger = createTrigger()
|
|
373
|
+
triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
|
|
374
|
+
triggerAddCondition(
|
|
375
|
+
trigger,
|
|
376
|
+
condition(function()
|
|
377
|
+
local unit = Unit:of(getTriggerUnit())
|
|
378
|
+
if unit ~= nil then
|
|
379
|
+
local ability = unit:getAbilityById(abilityTypeId)
|
|
380
|
+
if ability ~= nil then
|
|
381
|
+
eventInvoke(event, unit, ability, orderTypeStringId)
|
|
382
|
+
end
|
|
383
|
+
end
|
|
384
|
+
end)
|
|
385
|
+
)
|
|
386
|
+
end
|
|
387
|
+
)
|
|
388
|
+
end)
|
|
389
|
+
end)
|
|
390
|
+
)
|
|
369
391
|
return ____exports
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.internal.unit")
|
|
3
|
+
local Unit = ____unit.Unit
|
|
4
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
5
|
+
local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
|
|
6
|
+
local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
|
|
7
|
+
local setItemVisible = SetItemVisible
|
|
8
|
+
local unitRemoveItem = UnitRemoveItem
|
|
9
|
+
Unit.itemPickedUpEvent:addListener(
|
|
10
|
+
4,
|
|
11
|
+
function(unit)
|
|
12
|
+
local handle = unit.handle
|
|
13
|
+
if unitsWithFillerItems[handle] ~= nil then
|
|
14
|
+
for previousSlot = 1, 6 do
|
|
15
|
+
local fillerItem = fillerItems[previousSlot]
|
|
16
|
+
unitRemoveItem(handle, fillerItem)
|
|
17
|
+
setItemVisible(fillerItem, false)
|
|
18
|
+
end
|
|
19
|
+
unitsWithFillerItems[handle] = nil
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
)
|
|
23
|
+
return ____exports
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____blank = require("engine.object-data.entry.item-type.blank")
|
|
3
|
+
local BlankItemType = ____blank.BlankItemType
|
|
4
|
+
local ____arrays = require("utility.arrays")
|
|
5
|
+
local array = ____arrays.array
|
|
6
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
7
|
+
local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
|
|
8
|
+
local setItemVisible = SetItemVisible
|
|
9
|
+
local unitAddItem = UnitAddItem
|
|
10
|
+
local unitItemInSlot = UnitItemInSlot
|
|
11
|
+
local unitRemoveItem = UnitRemoveItem
|
|
12
|
+
---
|
|
13
|
+
-- @internal For use by internal systems only.
|
|
14
|
+
____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
|
|
15
|
+
local itemType = BlankItemType:create()
|
|
16
|
+
itemType.name = "[Warscript/Dummy] Slot Filler"
|
|
17
|
+
return itemType.id
|
|
18
|
+
end)
|
|
19
|
+
---
|
|
20
|
+
-- @internal For use by internal systems only.
|
|
21
|
+
____exports.fillerItems = array(
|
|
22
|
+
6,
|
|
23
|
+
function()
|
|
24
|
+
local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
|
|
25
|
+
setItemVisible(item, false)
|
|
26
|
+
ignoreEventsItems[item] = true
|
|
27
|
+
return item
|
|
28
|
+
end
|
|
29
|
+
)
|
|
30
|
+
---
|
|
31
|
+
-- @internal For use by internal systems only.
|
|
32
|
+
____exports.unitsWithFillerItems = {}
|
|
33
|
+
---
|
|
34
|
+
-- @internal For use by internal systems only.
|
|
35
|
+
____exports.unitAddItemToSlot = function(unit, item, slot)
|
|
36
|
+
for previousSlot = 0, slot - 1 do
|
|
37
|
+
if unitItemInSlot(unit, previousSlot) == nil then
|
|
38
|
+
unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
|
|
39
|
+
____exports.unitsWithFillerItems[unit] = true
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
unitAddItem(unit, item)
|
|
43
|
+
if ____exports.unitsWithFillerItems[unit] ~= nil then
|
|
44
|
+
for previousSlot = 0, slot - 1 do
|
|
45
|
+
local fillerItem = ____exports.fillerItems[previousSlot + 1]
|
|
46
|
+
unitRemoveItem(unit, fillerItem)
|
|
47
|
+
setItemVisible(fillerItem, false)
|
|
48
|
+
end
|
|
49
|
+
____exports.unitsWithFillerItems[unit] = nil
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Unit } from "../unit";
|
|
4
3
|
import { AbilityTypeId } from "../../object-data/entry/ability-type";
|
|
@@ -9,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
|
|
|
9
8
|
export type UnitArmorBonusId = UnitBonusId<"armor">;
|
|
10
9
|
export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
|
|
11
10
|
export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
|
|
12
|
-
export type
|
|
11
|
+
export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
|
|
12
|
+
export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
|
|
13
13
|
export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
|
|
14
|
+
export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
|
|
14
15
|
export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
|
|
15
16
|
abilityTypeId: AbilityTypeId;
|
|
16
17
|
field: jabilityintegerlevelfield;
|
|
@@ -31,11 +32,13 @@ export declare namespace UnitBonusType {
|
|
|
31
32
|
const ARMOR: UnitBonusType<UnitArmorBonusId>;
|
|
32
33
|
const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
|
|
33
34
|
const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
|
|
34
|
-
const
|
|
35
|
+
const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
|
|
36
|
+
const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
35
37
|
const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
38
|
+
const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
|
|
36
39
|
}
|
|
37
|
-
export declare const addUnitBonus: <Id extends UnitBonusId
|
|
38
|
-
export declare const removeUnitBonus: <Id extends UnitBonusId
|
|
39
|
-
export declare const updateUnitBonus: <Id extends UnitBonusId
|
|
40
|
-
export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
|
|
41
|
-
export declare const getUnitBonus: <Id extends UnitBonusId
|
|
40
|
+
export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
|
|
41
|
+
export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
|
|
42
|
+
export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
|
|
43
|
+
export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
|
|
44
|
+
export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
|
|
@@ -21,7 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
|
|
|
21
21
|
local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
|
|
22
22
|
local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
|
|
23
23
|
local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
|
|
24
|
+
local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
|
|
25
|
+
local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
|
|
26
|
+
local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
|
|
27
|
+
local damageFactorByUnit = {}
|
|
24
28
|
local receivedDamageFactorByUnit = {}
|
|
29
|
+
local function atLeastOnceProbability(array)
|
|
30
|
+
local oppositeEventProbability = 1
|
|
31
|
+
for i = 1, #array do
|
|
32
|
+
oppositeEventProbability = oppositeEventProbability * (1 - array[i])
|
|
33
|
+
end
|
|
34
|
+
return 1 - oppositeEventProbability
|
|
35
|
+
end
|
|
25
36
|
____exports.UnitBonusType = {}
|
|
26
37
|
local UnitBonusType = ____exports.UnitBonusType
|
|
27
38
|
do
|
|
@@ -46,14 +57,22 @@ do
|
|
|
46
57
|
reduce = sum,
|
|
47
58
|
initialValue = 0
|
|
48
59
|
}
|
|
49
|
-
UnitBonusType.
|
|
60
|
+
UnitBonusType.AUTO_ATTACK_DAMAGE = {
|
|
50
61
|
abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
|
|
51
62
|
field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
|
|
52
63
|
integer = false,
|
|
53
64
|
reduce = sum,
|
|
54
65
|
initialValue = 0
|
|
55
66
|
}
|
|
67
|
+
UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
|
|
56
68
|
UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
|
|
69
|
+
UnitBonusType.EVASION_PROBABILITY = {
|
|
70
|
+
abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
|
|
71
|
+
field = EVASION_PROBABILITY_ABILITY_FIELD,
|
|
72
|
+
integer = false,
|
|
73
|
+
reduce = atLeastOnceProbability,
|
|
74
|
+
initialValue = 0
|
|
75
|
+
}
|
|
57
76
|
end
|
|
58
77
|
local bonusesByUnitByBonusType = {}
|
|
59
78
|
local nextId = 1
|
|
@@ -180,6 +199,9 @@ end
|
|
|
180
199
|
Unit.onDamage:addListener(
|
|
181
200
|
4,
|
|
182
201
|
function(source, target, event)
|
|
202
|
+
if source ~= nil and damageFactorByUnit[source] ~= nil then
|
|
203
|
+
event.amount = event.amount * damageFactorByUnit[source]
|
|
204
|
+
end
|
|
183
205
|
if receivedDamageFactorByUnit[target] ~= nil then
|
|
184
206
|
event.amount = event.amount * receivedDamageFactorByUnit[target]
|
|
185
207
|
end
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.internal.unit")
|
|
3
|
+
local Unit = ____unit.Unit
|
|
4
|
+
local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
|
|
5
|
+
local castAbility = ____cast_2Dability.castAbility
|
|
6
|
+
local ____blink = require("engine.object-data.entry.ability-type.blink")
|
|
7
|
+
local BlinkAbilityType = ____blink.BlinkAbilityType
|
|
8
|
+
local ____math = require("math")
|
|
9
|
+
local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
10
|
+
local getUnitX = GetUnitX
|
|
11
|
+
local getUnitY = GetUnitY
|
|
12
|
+
local setUnitX = SetUnitX
|
|
13
|
+
local setUnitY = SetUnitY
|
|
14
|
+
local BLINK_ABILITY_TYPE_ID = compiletime(function()
|
|
15
|
+
local abilityType = BlinkAbilityType:create()
|
|
16
|
+
abilityType.minimumRange = 0
|
|
17
|
+
abilityType.maximumRange = MAXIMUM_INTEGER
|
|
18
|
+
abilityType.manaCost = 0
|
|
19
|
+
abilityType.cooldown = 0
|
|
20
|
+
return abilityType.id
|
|
21
|
+
end)
|
|
22
|
+
Unit.prototype.detachMissiles = function(self)
|
|
23
|
+
local nativeUnit = self.handle
|
|
24
|
+
local x = getUnitX(nativeUnit)
|
|
25
|
+
local y = getUnitY(nativeUnit)
|
|
26
|
+
castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
|
|
27
|
+
setUnitX(nativeUnit, x)
|
|
28
|
+
setUnitY(nativeUnit, y)
|
|
29
|
+
end
|
|
30
|
+
return ____exports
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Item } from "../item";
|
|
3
|
+
export interface UnitItems extends ReadonlyArray<Item | undefined> {
|
|
4
|
+
readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
|
|
5
|
+
[0]: Item | undefined;
|
|
6
|
+
[1]: Item | undefined;
|
|
7
|
+
[2]: Item | undefined;
|
|
8
|
+
[3]: Item | undefined;
|
|
9
|
+
[4]: Item | undefined;
|
|
10
|
+
[5]: Item | undefined;
|
|
11
|
+
}
|
|
12
|
+
export declare class UnitItems {
|
|
13
|
+
constructor(handle: junit);
|
|
14
|
+
findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
|
|
15
|
+
protected __newindex(slot: number, item: Item | undefined): void;
|
|
16
|
+
protected __index(key: string | number): unknown;
|
|
17
|
+
protected __len(): number;
|
|
18
|
+
protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
|
|
19
|
+
}
|
|
20
|
+
declare module "../unit" {
|
|
21
|
+
interface Unit {
|
|
22
|
+
readonly items: UnitItems;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____item = require("engine.internal.item")
|
|
7
|
+
local Item = ____item.Item
|
|
8
|
+
local ____unit = require("engine.internal.unit")
|
|
9
|
+
local Unit = ____unit.Unit
|
|
10
|
+
local ____utility = require("engine.internal.utility")
|
|
11
|
+
local findUnitItemSlot = ____utility.findUnitItemSlot
|
|
12
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
13
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
14
|
+
local rawset = _G.rawset
|
|
15
|
+
local ____type = _G.type
|
|
16
|
+
local isItemPowerup = IsItemPowerup
|
|
17
|
+
local setItemBooleanField = BlzSetItemBooleanField
|
|
18
|
+
local unitInventorySize = UnitInventorySize
|
|
19
|
+
local unitItemInSlot = UnitItemInSlot
|
|
20
|
+
local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
|
|
21
|
+
local handleByUnitItems = setmetatable({}, {__mode = "k"})
|
|
22
|
+
local function unitItemsNext(handle, index)
|
|
23
|
+
local slot = index & 7
|
|
24
|
+
if index >> 3 == slot then
|
|
25
|
+
return nil, nil
|
|
26
|
+
end
|
|
27
|
+
return index + 1, Item:of(unitItemInSlot(handle, slot))
|
|
28
|
+
end
|
|
29
|
+
____exports.UnitItems = __TS__Class()
|
|
30
|
+
local UnitItems = ____exports.UnitItems
|
|
31
|
+
UnitItems.name = "UnitItems"
|
|
32
|
+
function UnitItems.prototype.____constructor(self, handle)
|
|
33
|
+
handleByUnitItems[self] = handle
|
|
34
|
+
end
|
|
35
|
+
function UnitItems.prototype.findSlot(self, item)
|
|
36
|
+
return findUnitItemSlot(handleByUnitItems[self], item.handle)
|
|
37
|
+
end
|
|
38
|
+
function UnitItems.prototype.__newindex(self, slot, item)
|
|
39
|
+
local handle = handleByUnitItems[self]
|
|
40
|
+
if slot < 1 or slot > unitInventorySize(handle) then
|
|
41
|
+
return
|
|
42
|
+
end
|
|
43
|
+
unitRemoveItemFromSlot(handle, slot - 1)
|
|
44
|
+
if item ~= nil then
|
|
45
|
+
local itemHandle = item.handle
|
|
46
|
+
local isPowerup = isItemPowerup(itemHandle)
|
|
47
|
+
if isPowerup then
|
|
48
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
49
|
+
end
|
|
50
|
+
unitAddItemToSlot(handle, itemHandle, slot - 1)
|
|
51
|
+
if isPowerup then
|
|
52
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
function UnitItems.prototype.__index(self, key)
|
|
57
|
+
if ____type(key) == "number" then
|
|
58
|
+
return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
|
|
59
|
+
end
|
|
60
|
+
return rawget(____exports.UnitItems.prototype, key)
|
|
61
|
+
end
|
|
62
|
+
function UnitItems.prototype.__len(self)
|
|
63
|
+
return unitInventorySize(handleByUnitItems[self])
|
|
64
|
+
end
|
|
65
|
+
function UnitItems.prototype.__ipairs(self)
|
|
66
|
+
local handle = handleByUnitItems[self]
|
|
67
|
+
return unitItemsNext, handle, unitInventorySize(handle) << 3
|
|
68
|
+
end
|
|
69
|
+
__TS__ObjectDefineProperty(
|
|
70
|
+
Unit.prototype,
|
|
71
|
+
"items",
|
|
72
|
+
{get = function(self)
|
|
73
|
+
local items = __TS__New(____exports.UnitItems, self.handle)
|
|
74
|
+
rawset(self, "items", items)
|
|
75
|
+
return items
|
|
76
|
+
end}
|
|
77
|
+
)
|
|
78
|
+
return ____exports
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Player } from "../../../core/types/player";
|
|
3
|
+
import { Event } from "../../../event";
|
|
4
|
+
declare module "../unit" {
|
|
5
|
+
namespace Unit {
|
|
6
|
+
const mainSelectedUnitChangeEvent: Event<[Player]>;
|
|
7
|
+
}
|
|
8
|
+
}
|
|
9
|
+
declare module "../unit" {
|
|
10
|
+
namespace Unit {
|
|
11
|
+
const getMainSelectedOf: (player: Player) => Unit | undefined;
|
|
12
|
+
}
|
|
13
|
+
}
|