warscript 0.0.1-dev.ea69747 → 0.0.1-dev.eb24bc1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -15
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +10 -2
  53. package/engine/behaviour/unit.lua +27 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +17 -14
  59. package/engine/internal/ability.lua +80 -76
  60. package/engine/internal/item/ability.lua +106 -0
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +4 -3
  63. package/engine/internal/item.lua +56 -25
  64. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  65. package/engine/internal/mechanics/ability-duration.lua +3 -1
  66. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  67. package/engine/internal/mechanics/cast-ability.lua +86 -0
  68. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  69. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  70. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  71. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  72. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  73. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  74. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  75. package/engine/internal/object-data/evasion-probability.lua +16 -0
  76. package/engine/internal/unit/ability.d.ts +10 -1
  77. package/engine/internal/unit/ability.lua +36 -14
  78. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  80. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  81. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  82. package/engine/internal/unit/bonus.d.ts +11 -8
  83. package/engine/internal/unit/bonus.lua +23 -1
  84. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  85. package/engine/internal/unit/detach-missiles.lua +30 -0
  86. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  87. package/engine/internal/unit/ignore-events-items.lua +5 -0
  88. package/engine/internal/unit/item.d.ts +24 -0
  89. package/engine/internal/unit/item.lua +78 -0
  90. package/engine/internal/unit/main-selected.d.ts +13 -0
  91. package/engine/internal/unit/main-selected.lua +51 -0
  92. package/engine/internal/unit+ability.lua +2 -2
  93. package/engine/internal/unit+damage.d.ts +2 -11
  94. package/engine/internal/unit+damage.lua +10 -14
  95. package/engine/internal/unit+spellSteal.lua +1 -2
  96. package/engine/internal/unit+transport.lua +4 -10
  97. package/engine/internal/unit-missile-launch.lua +25 -6
  98. package/engine/internal/unit.d.ts +76 -18
  99. package/engine/internal/unit.lua +466 -167
  100. package/engine/internal/utility.lua +12 -0
  101. package/engine/lightning.d.ts +12 -5
  102. package/engine/lightning.lua +48 -14
  103. package/engine/local-client.d.ts +7 -2
  104. package/engine/local-client.lua +82 -0
  105. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  106. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  107. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  108. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  109. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  110. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  111. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  112. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  113. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  114. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  115. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  116. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  117. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  118. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  119. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  120. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  121. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  122. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  123. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  124. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  125. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  127. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  128. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  129. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  130. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  131. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +4 -4
  132. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  133. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  134. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  135. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  136. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  137. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  138. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  139. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  140. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  141. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  142. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  143. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  144. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  145. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  146. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  147. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  148. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  149. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  150. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/web.lua +52 -0
  152. package/engine/object-data/entry/ability-type.d.ts +20 -18
  153. package/engine/object-data/entry/ability-type.lua +90 -33
  154. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  155. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  156. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  157. package/engine/object-data/entry/buff-type.d.ts +6 -13
  158. package/engine/object-data/entry/buff-type.lua +13 -29
  159. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  160. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  161. package/engine/object-data/entry/item-type.d.ts +15 -2
  162. package/engine/object-data/entry/item-type.lua +93 -2
  163. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  164. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  165. package/engine/object-data/entry/sound-preset.lua +140 -0
  166. package/engine/object-data/entry/unit-type.d.ts +50 -3
  167. package/engine/object-data/entry/unit-type.lua +452 -61
  168. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  169. package/engine/object-data/entry/upgrade.d.ts +1 -2
  170. package/engine/object-data/entry/upgrade.lua +4 -4
  171. package/engine/object-data/entry.d.ts +18 -17
  172. package/engine/object-data/entry.lua +60 -32
  173. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  174. package/engine/object-field/ability.d.ts +33 -8
  175. package/engine/object-field/ability.lua +60 -1
  176. package/engine/object-field/unit.d.ts +46 -2
  177. package/engine/object-field/unit.lua +173 -4
  178. package/engine/object-field.d.ts +15 -5
  179. package/engine/object-field.lua +196 -84
  180. package/engine/random.d.ts +1 -0
  181. package/engine/random.lua +9 -0
  182. package/engine/standard/entries/buff-type.d.ts +3 -0
  183. package/engine/standard/entries/buff-type.lua +3 -0
  184. package/engine/standard/entries/sound-preset.d.ts +10 -0
  185. package/engine/standard/entries/sound-preset.lua +10 -0
  186. package/engine/standard/entries/unit-type.d.ts +42 -1
  187. package/engine/standard/entries/unit-type.lua +42 -1
  188. package/engine/standard/fields/ability.d.ts +3 -1
  189. package/engine/standard/fields/ability.lua +3 -1
  190. package/engine/unit.d.ts +4 -0
  191. package/engine/unit.lua +13 -2
  192. package/event.d.ts +2 -3
  193. package/event.lua +9 -5
  194. package/exception.d.ts +2 -0
  195. package/exception.lua +4 -0
  196. package/global/vec2.lua +1 -0
  197. package/index.d.ts +1 -0
  198. package/index.lua +1 -0
  199. package/lualib_bundle.lua +146 -42
  200. package/math/vec2.d.ts +2 -9
  201. package/math.d.ts +0 -2
  202. package/net/socket.d.ts +7 -1
  203. package/net/socket.lua +45 -4
  204. package/network.d.ts +1 -0
  205. package/network.lua +3 -2
  206. package/objutil/ability.d.ts +0 -1
  207. package/objutil/buff.d.ts +0 -1
  208. package/objutil/buff.lua +2 -3
  209. package/objutil/object.d.ts +0 -1
  210. package/objutil/unit.d.ts +0 -1
  211. package/objutil/unit.lua +8 -0
  212. package/package.json +13 -14
  213. package/patch-lua.d.ts +0 -0
  214. package/patch-lua.lua +10 -0
  215. package/property.d.ts +55 -0
  216. package/property.lua +374 -0
  217. package/string.d.ts +30 -0
  218. package/string.lua +14 -0
  219. package/util/stream.d.ts +0 -1
  220. package/utility/arrays.d.ts +13 -6
  221. package/utility/arrays.lua +41 -4
  222. package/utility/bit-set.d.ts +0 -2
  223. package/utility/functions.d.ts +1 -0
  224. package/utility/functions.lua +1 -0
  225. package/utility/lazy.d.ts +2 -0
  226. package/utility/lazy.lua +14 -0
  227. package/utility/linked-set.d.ts +32 -9
  228. package/utility/linked-set.lua +24 -2
  229. package/utility/lua-maps.d.ts +4 -2
  230. package/utility/lua-maps.lua +16 -0
  231. package/utility/lua-sets.d.ts +2 -2
  232. package/utility/lua-sets.lua +3 -0
  233. package/utility/reflection.lua +11 -7
  234. package/utility/types.d.ts +3 -2
  235. package/core/mapbounds.d.ts +0 -8
  236. package/core/mapbounds.lua +0 -12
@@ -4,8 +4,10 @@ local UnitClassification = ____unit.UnitClassification
4
4
  local ____ability = require("engine.standard.fields.ability")
5
5
  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
6
6
  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
7
+ ---
8
+ -- @internal For use by internal systems only.
7
9
  ____exports.getAbilityDuration = function(ability, target)
8
10
  local level = ability.level
9
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
10
12
  end
11
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,86 @@
1
+ local ____exports = {}
2
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
3
+ local AbilityType = ____ability_2Dtype.AbilityType
4
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
5
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
6
+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
7
+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
8
+ local ____preconditions = require("utility.preconditions")
9
+ local checkNotNull = ____preconditions.checkNotNull
10
+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
11
+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
12
+ local ____arrays = require("utility.arrays")
13
+ local map = ____arrays.map
14
+ local toLuaSet = ____arrays.toLuaSet
15
+ local createItem = CreateItem
16
+ local getAbilityId = BlzGetAbilityId
17
+ local getItemAbility = BlzGetItemAbility
18
+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
19
+ local itemAddAbility = BlzItemAddAbility
20
+ local setItemBooleanField = BlzSetItemBooleanField
21
+ local removeItem = RemoveItem
22
+ local unitAddAbility = UnitAddAbility
23
+ local unitAddItem = UnitAddItem
24
+ local unitDropItemSlot = UnitDropItemSlot
25
+ local unitInventorySize = UnitInventorySize
26
+ local unitRemoveAbility = UnitRemoveAbility
27
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
28
+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
29
+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
30
+ "AInv",
31
+ "Aihn",
32
+ "Aien",
33
+ "Aion",
34
+ "Aiun"
35
+ }, fourCC)))
36
+ end)
37
+ ---
38
+ -- @internal For use by internal systems only.
39
+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
40
+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
41
+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
42
+ itemAddAbility(nativeItem, abilityTypeId)
43
+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
44
+ if prepareAbility ~= nil then
45
+ prepareAbility(nativeAbility, ...)
46
+ end
47
+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
48
+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ local success
50
+ if unitAddItem(nativeUnit, nativeItem) then
51
+ success = true
52
+ else
53
+ local latestInventoryAbilityTypeId = 0
54
+ local nativeItemBySlot = {}
55
+ local inventorySize = unitInventorySize(nativeUnit)
56
+ if inventorySize ~= 0 then
57
+ for slot = 0, inventorySize - 1 do
58
+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
59
+ end
60
+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
61
+ local i = 1
62
+ while unitNativeAbility ~= nil do
63
+ local abilityTypeId = getAbilityId(unitNativeAbility)
64
+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
65
+ latestInventoryAbilityTypeId = abilityTypeId
66
+ end
67
+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
68
+ i = i + 1
69
+ end
70
+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
71
+ end
72
+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
73
+ success = unitAddItem(nativeUnit, nativeItem)
74
+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
+ if latestInventoryAbilityTypeId ~= 0 then
76
+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
+ for slot, nativeItem in pairs(nativeItemBySlot) do
78
+ unitAddItem(nativeUnit, nativeItem)
79
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
80
+ end
81
+ end
82
+ end
83
+ removeItem(nativeItem)
84
+ return success
85
+ end
86
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
38
  local unitInventorySize = UnitInventorySize
32
39
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
40
  local function retrieveAbility(unit, ability, abilityId)
35
41
  if ability == nil then
36
42
  return __TS__New(
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
45
  Unit:of(unit)
40
46
  )
41
47
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
48
  for i = 0, unitInventorySize(unit) - 1 do
54
49
  local item = unitItemInSlot(unit, i)
55
50
  if getItemAbility(item, abilityId) == ability then
@@ -366,4 +361,31 @@ rawset(
366
361
  extractAbilityTypeId
367
362
  )
368
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
369
391
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -9,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
9
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
10
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
11
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
12
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -31,11 +32,13 @@ export declare namespace UnitBonusType {
31
32
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
32
33
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
34
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
36
39
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
40
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
42
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
43
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
44
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
@@ -21,7 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local damageFactorByUnit = {}
24
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
25
36
  ____exports.UnitBonusType = {}
26
37
  local UnitBonusType = ____exports.UnitBonusType
27
38
  do
@@ -46,14 +57,22 @@ do
46
57
  reduce = sum,
47
58
  initialValue = 0
48
59
  }
49
- UnitBonusType.DAMAGE = {
60
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
61
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
62
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
63
  integer = false,
53
64
  reduce = sum,
54
65
  initialValue = 0
55
66
  }
67
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
57
76
  end
58
77
  local bonusesByUnitByBonusType = {}
59
78
  local nextId = 1
@@ -180,6 +199,9 @@ end
180
199
  Unit.onDamage:addListener(
181
200
  4,
182
201
  function(source, target, event)
202
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
203
+ event.amount = event.amount * damageFactorByUnit[source]
204
+ end
183
205
  if receivedDamageFactorByUnit[target] ~= nil then
184
206
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
207
  end
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ detachMissiles(this: Unit): void;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,30 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
5
+ local castAbility = ____cast_2Dability.castAbility
6
+ local ____blink = require("engine.object-data.entry.ability-type.blink")
7
+ local BlinkAbilityType = ____blink.BlinkAbilityType
8
+ local ____math = require("math")
9
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
10
+ local getUnitX = GetUnitX
11
+ local getUnitY = GetUnitY
12
+ local setUnitX = SetUnitX
13
+ local setUnitY = SetUnitY
14
+ local BLINK_ABILITY_TYPE_ID = compiletime(function()
15
+ local abilityType = BlinkAbilityType:create()
16
+ abilityType.minimumRange = 0
17
+ abilityType.maximumRange = MAXIMUM_INTEGER
18
+ abilityType.manaCost = 0
19
+ abilityType.cooldown = 0
20
+ return abilityType.id
21
+ end)
22
+ Unit.prototype.detachMissiles = function(self)
23
+ local nativeUnit = self.handle
24
+ local x = getUnitX(nativeUnit)
25
+ local y = getUnitY(nativeUnit)
26
+ castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
27
+ setUnitX(nativeUnit, x)
28
+ setUnitY(nativeUnit, y)
29
+ end
30
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }