warscript 0.0.1-dev.ea69747 → 0.0.1-dev.eb24bc1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -15
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +10 -2
  53. package/engine/behaviour/unit.lua +27 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +17 -14
  59. package/engine/internal/ability.lua +80 -76
  60. package/engine/internal/item/ability.lua +106 -0
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +4 -3
  63. package/engine/internal/item.lua +56 -25
  64. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  65. package/engine/internal/mechanics/ability-duration.lua +3 -1
  66. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  67. package/engine/internal/mechanics/cast-ability.lua +86 -0
  68. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  69. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  70. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  71. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  72. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  73. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  74. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  75. package/engine/internal/object-data/evasion-probability.lua +16 -0
  76. package/engine/internal/unit/ability.d.ts +10 -1
  77. package/engine/internal/unit/ability.lua +36 -14
  78. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  80. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  81. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  82. package/engine/internal/unit/bonus.d.ts +11 -8
  83. package/engine/internal/unit/bonus.lua +23 -1
  84. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  85. package/engine/internal/unit/detach-missiles.lua +30 -0
  86. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  87. package/engine/internal/unit/ignore-events-items.lua +5 -0
  88. package/engine/internal/unit/item.d.ts +24 -0
  89. package/engine/internal/unit/item.lua +78 -0
  90. package/engine/internal/unit/main-selected.d.ts +13 -0
  91. package/engine/internal/unit/main-selected.lua +51 -0
  92. package/engine/internal/unit+ability.lua +2 -2
  93. package/engine/internal/unit+damage.d.ts +2 -11
  94. package/engine/internal/unit+damage.lua +10 -14
  95. package/engine/internal/unit+spellSteal.lua +1 -2
  96. package/engine/internal/unit+transport.lua +4 -10
  97. package/engine/internal/unit-missile-launch.lua +25 -6
  98. package/engine/internal/unit.d.ts +76 -18
  99. package/engine/internal/unit.lua +466 -167
  100. package/engine/internal/utility.lua +12 -0
  101. package/engine/lightning.d.ts +12 -5
  102. package/engine/lightning.lua +48 -14
  103. package/engine/local-client.d.ts +7 -2
  104. package/engine/local-client.lua +82 -0
  105. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  106. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  107. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  108. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  109. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  110. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  111. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  112. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  113. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  114. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  115. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  116. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  117. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  118. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  119. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  120. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  121. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  122. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  123. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  124. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  125. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  127. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  128. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  129. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  130. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  131. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +4 -4
  132. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  133. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  134. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  135. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  136. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  137. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  138. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  139. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  140. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  141. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  142. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  143. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  144. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  145. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  146. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  147. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  148. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  149. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  150. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/web.lua +52 -0
  152. package/engine/object-data/entry/ability-type.d.ts +20 -18
  153. package/engine/object-data/entry/ability-type.lua +90 -33
  154. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  155. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  156. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  157. package/engine/object-data/entry/buff-type.d.ts +6 -13
  158. package/engine/object-data/entry/buff-type.lua +13 -29
  159. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  160. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  161. package/engine/object-data/entry/item-type.d.ts +15 -2
  162. package/engine/object-data/entry/item-type.lua +93 -2
  163. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  164. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  165. package/engine/object-data/entry/sound-preset.lua +140 -0
  166. package/engine/object-data/entry/unit-type.d.ts +50 -3
  167. package/engine/object-data/entry/unit-type.lua +452 -61
  168. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  169. package/engine/object-data/entry/upgrade.d.ts +1 -2
  170. package/engine/object-data/entry/upgrade.lua +4 -4
  171. package/engine/object-data/entry.d.ts +18 -17
  172. package/engine/object-data/entry.lua +60 -32
  173. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  174. package/engine/object-field/ability.d.ts +33 -8
  175. package/engine/object-field/ability.lua +60 -1
  176. package/engine/object-field/unit.d.ts +46 -2
  177. package/engine/object-field/unit.lua +173 -4
  178. package/engine/object-field.d.ts +15 -5
  179. package/engine/object-field.lua +196 -84
  180. package/engine/random.d.ts +1 -0
  181. package/engine/random.lua +9 -0
  182. package/engine/standard/entries/buff-type.d.ts +3 -0
  183. package/engine/standard/entries/buff-type.lua +3 -0
  184. package/engine/standard/entries/sound-preset.d.ts +10 -0
  185. package/engine/standard/entries/sound-preset.lua +10 -0
  186. package/engine/standard/entries/unit-type.d.ts +42 -1
  187. package/engine/standard/entries/unit-type.lua +42 -1
  188. package/engine/standard/fields/ability.d.ts +3 -1
  189. package/engine/standard/fields/ability.lua +3 -1
  190. package/engine/unit.d.ts +4 -0
  191. package/engine/unit.lua +13 -2
  192. package/event.d.ts +2 -3
  193. package/event.lua +9 -5
  194. package/exception.d.ts +2 -0
  195. package/exception.lua +4 -0
  196. package/global/vec2.lua +1 -0
  197. package/index.d.ts +1 -0
  198. package/index.lua +1 -0
  199. package/lualib_bundle.lua +146 -42
  200. package/math/vec2.d.ts +2 -9
  201. package/math.d.ts +0 -2
  202. package/net/socket.d.ts +7 -1
  203. package/net/socket.lua +45 -4
  204. package/network.d.ts +1 -0
  205. package/network.lua +3 -2
  206. package/objutil/ability.d.ts +0 -1
  207. package/objutil/buff.d.ts +0 -1
  208. package/objutil/buff.lua +2 -3
  209. package/objutil/object.d.ts +0 -1
  210. package/objutil/unit.d.ts +0 -1
  211. package/objutil/unit.lua +8 -0
  212. package/package.json +13 -14
  213. package/patch-lua.d.ts +0 -0
  214. package/patch-lua.lua +10 -0
  215. package/property.d.ts +55 -0
  216. package/property.lua +374 -0
  217. package/string.d.ts +30 -0
  218. package/string.lua +14 -0
  219. package/util/stream.d.ts +0 -1
  220. package/utility/arrays.d.ts +13 -6
  221. package/utility/arrays.lua +41 -4
  222. package/utility/bit-set.d.ts +0 -2
  223. package/utility/functions.d.ts +1 -0
  224. package/utility/functions.lua +1 -0
  225. package/utility/lazy.d.ts +2 -0
  226. package/utility/lazy.lua +14 -0
  227. package/utility/linked-set.d.ts +32 -9
  228. package/utility/linked-set.lua +24 -2
  229. package/utility/lua-maps.d.ts +4 -2
  230. package/utility/lua-maps.lua +16 -0
  231. package/utility/lua-sets.d.ts +2 -2
  232. package/utility/lua-sets.lua +3 -0
  233. package/utility/reflection.lua +11 -7
  234. package/utility/types.d.ts +3 -2
  235. package/core/mapbounds.d.ts +0 -8
  236. package/core/mapbounds.lua +0 -12
@@ -7,10 +7,11 @@ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
7
7
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
8
8
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
9
9
  local ____exports = {}
10
+ local preparePhysicalPositiveApplicatorAbility
10
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
11
12
  local AbilityType = ____ability_2Dtype.AbilityType
12
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
13
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
14
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
15
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
16
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -29,41 +30,23 @@ local ____arrays = require("utility.arrays")
29
30
  local chunked = ____arrays.chunked
30
31
  local map = ____arrays.map
31
32
  local max = ____arrays.max
32
- local toLuaSet = ____arrays.toLuaSet
33
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
34
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
35
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
36
36
  local BerserkAbilityType = ____berserk.BerserkAbilityType
37
- local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
38
- local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
39
- local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
40
- local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
41
37
  local ____blank = require("engine.object-data.entry.upgrade.blank")
42
38
  local BlankUpgrade = ____blank.BlankUpgrade
43
- local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
44
- local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
45
- local ____preconditions = require("utility.preconditions")
46
- local checkNotNull = ____preconditions.checkNotNull
47
39
  local ____unit_2Dtype = require("engine.object-data.entry.unit-type")
48
40
  local UnitType = ____unit_2Dtype.UnitType
49
41
  local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-type.permanent-immolation")
50
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
51
- local createItem = CreateItem
52
- local getAbilityId = BlzGetAbilityId
53
- local getItemAbility = BlzGetItemAbility
54
- local getOwningPlayer = GetOwningPlayer
55
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
56
- local itemAddAbility = BlzItemAddAbility
57
- local removeItem = RemoveItem
43
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
44
+ local castAbility = ____cast_2Dability.castAbility
58
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
59
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
60
- local setItemBooleanField = BlzSetItemBooleanField
61
47
  local setPlayerTechResearched = SetPlayerTechResearched
62
48
  local unitAddAbility = UnitAddAbility
63
- local unitAddItem = UnitAddItem
64
49
  local unitDisableAbility = BlzUnitDisableAbility
65
- local unitDropItemSlot = UnitDropItemSlot
66
- local unitInventorySize = UnitInventorySize
67
50
  local unitRemoveAbility = UnitRemoveAbility
68
51
  local compiletimeApplicableBuffTypes = {}
69
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -91,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
91
74
  abilityType.buttonPositionY = -11
92
75
  abilityType.casterAttachmentPresets = {}
93
76
  abilityType.targetEffectPresets = {}
94
- abilityType.soundPresetName = ""
77
+ abilityType.casterEffectSoundPresetId = nil
95
78
  abilityType.learnLevelMinimum = 6
96
79
  abilityType.race = "other"
97
80
  abilityType.shouldCheckTechTreeDependencies = false
@@ -118,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
118
101
  local applicatorAbilityTypeIdByApplicatorType = {}
119
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
120
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
122
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
125
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
126
- applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
107
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
127
108
  end
128
109
  if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
129
110
  local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
@@ -140,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
140
121
  applicatorAbilityType.damagePerSecond = 0
141
122
  applicatorAbilityType.movementSpeedDecreaseFactor = 0
142
123
  applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.isDamageStacking = false
125
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
126
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
127
+ applicatorAbilityType.isAbleToKill = false
143
128
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
144
129
  applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
145
130
  end
@@ -147,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
147
132
  local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
148
133
  applicatorAbilityType.attackSpeedIncreaseFactor = 0
149
134
  applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
150
136
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
151
137
  if applicatorAbilityType.levelCount > 1 then
152
138
  multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
@@ -209,15 +195,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
209
195
  "AIcs"
210
196
  }, fourCC))
211
197
  end)
212
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
213
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
214
- "AInv",
215
- "Aihn",
216
- "Aien",
217
- "Aion",
218
- "Aiun"
219
- }, fourCC)))
220
- end)
221
198
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
222
199
  local abilityType = SearingArrowsAbilityType:create()
223
200
  abilityType.isInternal = true
@@ -249,8 +226,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
249
226
  )
250
227
  ---
251
228
  -- @internal For use by internal systems only.
252
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
253
- local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
229
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
230
+ local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
254
231
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
255
232
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
256
233
  if applicatorAbilityTypeId == nil then
@@ -260,75 +237,24 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
260
237
  return unitAddAbility(unit.handle, applicatorAbilityTypeId)
261
238
  end
262
239
  if applicatorType == 852100 then
263
- local success
264
- local nativeUnit = unit.handle
265
- local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
266
- unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
267
- itemAddAbility(nativeItem, applicatorAbilityTypeId)
268
- local applicatorAbility = checkNotNull(getItemAbility(nativeItem, applicatorAbilityTypeId))
269
- if level == nil then
270
- level = 0
271
- setAbilityIntegerField(applicatorAbility, ABILITY_IF_LEVELS, 1)
272
- end
273
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_NORMAL, level, duration or 0)
274
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_HERO, level, duration or 0)
275
- if movementSpeedIncreaseFactor ~= nil then
276
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
277
- end
278
- setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
279
- setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
280
- if level > 0 then
240
+ local nativePlayer = unit.owner.handle
241
+ if level ~= nil and level > 0 then
281
242
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
282
243
  if upgradeId ~= nil then
283
- setPlayerTechResearched(
284
- getOwningPlayer(nativeUnit),
285
- upgradeId,
286
- level
287
- )
244
+ setPlayerTechResearched(nativePlayer, upgradeId, level)
288
245
  end
289
246
  end
290
- if not unitAddItem(nativeUnit, nativeItem) then
291
- local latestInventoryAbilityTypeId = 0
292
- local nativeItemBySlot = {}
293
- local inventorySize = unitInventorySize(nativeUnit)
294
- if inventorySize ~= 0 then
295
- for slot = 0, inventorySize - 1 do
296
- nativeItemBySlot[slot] = UnitRemoveItemFromSlot(nativeUnit, slot)
297
- end
298
- local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
299
- local i = 1
300
- while unitNativeAbility ~= nil do
301
- local abilityTypeId = getAbilityId(unitNativeAbility)
302
- if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
303
- latestInventoryAbilityTypeId = abilityTypeId
304
- end
305
- unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
306
- i = i + 1
307
- end
308
- unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
309
- end
310
- unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
311
- success = unitAddItem(nativeUnit, nativeItem)
312
- unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
313
- if latestInventoryAbilityTypeId ~= 0 then
314
- unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
315
- for slot, nativeItem in pairs(nativeItemBySlot) do
316
- unitAddItem(nativeUnit, nativeItem)
317
- unitDropItemSlot(nativeUnit, nativeItem, slot)
318
- end
319
- end
320
- else
321
- success = true
322
- end
323
- removeItem(nativeItem)
324
- if level ~= nil and level > 1 then
247
+ local success = castAbility(
248
+ unit.handle,
249
+ applicatorAbilityTypeId,
250
+ preparePhysicalPositiveApplicatorAbility,
251
+ level,
252
+ duration or 0
253
+ )
254
+ if level ~= nil and level > 0 then
325
255
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
326
256
  if upgradeId ~= nil then
327
- setPlayerTechResearched(
328
- getOwningPlayer(nativeUnit),
329
- upgradeId,
330
- 0
331
- )
257
+ setPlayerTechResearched(nativePlayer, upgradeId, 0)
332
258
  end
333
259
  end
334
260
  return success
@@ -353,6 +279,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
353
279
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
354
280
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
355
281
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
282
+ if missProbability ~= nil and applicatorType == 852190 then
283
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
284
+ end
356
285
  end,
357
286
  applicatorType,
358
287
  unit
@@ -364,6 +293,14 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
364
293
  end
365
294
  return success
366
295
  end
296
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
297
+ if level == nil then
298
+ setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
299
+ level = 1
300
+ end
301
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
302
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
303
+ end
367
304
  ---
368
305
  -- @internal For use by internal systems only.
369
306
  ____exports.removeBuff = function(unit, applicableBuffTypeId)
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { BuffType, BuffTypeId } from "../buff-type";
4
3
  export declare class BlankBuffType extends BuffType {
@@ -1,15 +1,18 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
5
4
  import { Race } from "../auxiliary/race";
6
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
7
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
8
7
  import { LightningTypeId } from "./lightning-type";
9
- export type BuffTypeId = ObjectDataEntryId & {
8
+ export type BuffTypeId = ObjectDataEntryId & number & {
10
9
  readonly __buffTypeId: unique symbol;
11
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
12
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
13
16
  private static readonly idGenerator;
14
17
  protected static generateId(): number;
15
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -52,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
52
55
  get tooltipExtendedText(): string;
53
56
  set tooltipExtendedText(tooltipText: string);
54
57
  }
55
- declare const AvatarBuffType_base: typeof BuffType;
56
- export declare class AvatarBuffType extends AvatarBuffType_base {
57
- }
58
- declare const DevotionAuraBuffType_base: typeof BuffType;
59
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
60
- }
61
- declare const DivineShieldBuffType_base: typeof BuffType;
62
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
63
- }
64
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -94,10 +96,10 @@ __TS__SetDescriptor(
94
96
  "lightningTypeIds",
95
97
  {
96
98
  get = function(self)
97
- return self:getObjectDataEntryIdsField("flig")
99
+ return self:getObjectDataEntryNumericIdsField("flig")
98
100
  end,
99
101
  set = function(self, lightningTypeIds)
100
- self:setObjectDataEntryIdsField("flig", lightningTypeIds)
102
+ self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
101
103
  end
102
104
  },
103
105
  true
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -1,9 +1,8 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
5
4
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
- export type DestructibleTypeId = ObjectDataEntryId & {
5
+ export type DestructibleTypeId = ObjectDataEntryId & number & {
7
6
  readonly __destructibleTypeId: unique symbol;
8
7
  };
9
8
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ItemType, ItemTypeId } from "../item-type";
4
3
  export declare class BlankItemType extends ItemType {
@@ -1,9 +1,8 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
4
  import type { AbilityTypeId } from "./ability-type";
6
- export type ItemTypeId = ObjectDataEntryId & {
5
+ export type ItemTypeId = ObjectDataEntryId & number & {
7
6
  readonly __itemTypeId: unique symbol;
8
7
  };
9
8
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
@@ -46,4 +45,18 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
46
45
  set tooltipText(tooltipText: string);
47
46
  get tooltipExtendedText(): string;
48
47
  set tooltipExtendedText(tooltipText: string);
48
+ get cooldownGroupId(): number;
49
+ set cooldownGroupId(cooldownGroupId: number);
50
+ get goldCost(): number;
51
+ set goldCost(goldCost: number);
52
+ get lumberCost(): number;
53
+ set lumberCost(lumberCost: number);
54
+ get activelyUsed(): boolean;
55
+ set activelyUsed(activelyUsed: boolean);
56
+ get perishable(): boolean;
57
+ set perishable(perishable: boolean);
58
+ get initialStackSize(): number;
59
+ set initialStackSize(initialStackSize: number);
60
+ get maximumStackSize(): number;
61
+ set maximumStackSize(maximumStackSize: number);
49
62
  }
@@ -27,10 +27,10 @@ __TS__SetDescriptor(
27
27
  "abilityTypeIds",
28
28
  {
29
29
  get = function(self)
30
- return self:getObjectDataEntryIdsField("iabi")
30
+ return self:getObjectDataEntryNumericIdsField("iabi")
31
31
  end,
32
32
  set = function(self, abilityTypeIds)
33
- self:setObjectDataEntryIdsField("iabi", abilityTypeIds)
33
+ self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
34
34
  end
35
35
  },
36
36
  true
@@ -256,4 +256,95 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "cooldownGroupId",
262
+ {
263
+ get = function(self)
264
+ return self:getObjectDataEntryNumericIdField("icid")
265
+ end,
266
+ set = function(self, cooldownGroupId)
267
+ self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
268
+ end
269
+ },
270
+ true
271
+ )
272
+ __TS__SetDescriptor(
273
+ ItemType.prototype,
274
+ "goldCost",
275
+ {
276
+ get = function(self)
277
+ return self:getNumberField("igol")
278
+ end,
279
+ set = function(self, goldCost)
280
+ self:setNumberField("igol", goldCost)
281
+ end
282
+ },
283
+ true
284
+ )
285
+ __TS__SetDescriptor(
286
+ ItemType.prototype,
287
+ "lumberCost",
288
+ {
289
+ get = function(self)
290
+ return self:getNumberField("ilum")
291
+ end,
292
+ set = function(self, lumberCost)
293
+ self:setNumberField("ilum", lumberCost)
294
+ end
295
+ },
296
+ true
297
+ )
298
+ __TS__SetDescriptor(
299
+ ItemType.prototype,
300
+ "activelyUsed",
301
+ {
302
+ get = function(self)
303
+ return self:getBooleanField("iusa")
304
+ end,
305
+ set = function(self, activelyUsed)
306
+ self:setBooleanField("iusa", activelyUsed)
307
+ end
308
+ },
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ ItemType.prototype,
313
+ "perishable",
314
+ {
315
+ get = function(self)
316
+ return self:getBooleanField("iper")
317
+ end,
318
+ set = function(self, perishable)
319
+ self:setBooleanField("iper", perishable)
320
+ end
321
+ },
322
+ true
323
+ )
324
+ __TS__SetDescriptor(
325
+ ItemType.prototype,
326
+ "initialStackSize",
327
+ {
328
+ get = function(self)
329
+ return self:getNumberField("iuse")
330
+ end,
331
+ set = function(self, initialStackSize)
332
+ self:setNumberField("iuse", initialStackSize)
333
+ end
334
+ },
335
+ true
336
+ )
337
+ __TS__SetDescriptor(
338
+ ItemType.prototype,
339
+ "maximumStackSize",
340
+ {
341
+ get = function(self)
342
+ return self:getNumberField("ista")
343
+ end,
344
+ set = function(self, maximumStackSize)
345
+ self:setNumberField("ista", maximumStackSize)
346
+ end
347
+ },
348
+ true
349
+ )
259
350
  return ____exports
@@ -1,8 +1,7 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
4
3
  import { Color } from "../../../core/types/color";
5
- export type LightningTypeId = ObjectDataEntryId & {
4
+ export type LightningTypeId = ObjectDataEntryId & number & {
6
5
  readonly __lightningTypeId: unique symbol;
7
6
  };
8
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { SoundEax } from "../auxiliary/sound-eax";
4
+ export type SoundPresetId = ObjectDataEntryId & string & {
5
+ readonly __soundPresetId: unique symbol;
6
+ };
7
+ export type StandardSoundPresetId = SoundPresetId & {
8
+ readonly __standardSoundPresetId: unique symbol;
9
+ };
10
+ export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
11
+ static readonly BASE_ID: SoundPresetId;
12
+ private static nextId;
13
+ protected static generateId(): string;
14
+ protected static getObjectData(map: WarMap): WarObjects;
15
+ get filePaths(): string[];
16
+ set filePaths(filePaths: string[]);
17
+ get volume(): number;
18
+ set volume(volume: number);
19
+ get pitch(): number;
20
+ set pitch(pitch: number);
21
+ get priority(): number;
22
+ set priority(priority: number);
23
+ get channel(): number;
24
+ set channel(channel: number);
25
+ get minimumDistance(): number;
26
+ set minimumDistance(minimumDistance: number);
27
+ get maximumDistance(): number;
28
+ set maximumDistance(maximumDistance: number);
29
+ get distanceCutoff(): number;
30
+ set distanceCutoff(distanceCutoff: number);
31
+ get eax(): SoundEax;
32
+ set eax(eax: SoundEax);
33
+ }