warscript 0.0.1-dev.ea69747 → 0.0.1-dev.eb24bc1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -15
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +10 -2
  53. package/engine/behaviour/unit.lua +27 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +17 -14
  59. package/engine/internal/ability.lua +80 -76
  60. package/engine/internal/item/ability.lua +106 -0
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +4 -3
  63. package/engine/internal/item.lua +56 -25
  64. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  65. package/engine/internal/mechanics/ability-duration.lua +3 -1
  66. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  67. package/engine/internal/mechanics/cast-ability.lua +86 -0
  68. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  69. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  70. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  71. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  72. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  73. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  74. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  75. package/engine/internal/object-data/evasion-probability.lua +16 -0
  76. package/engine/internal/unit/ability.d.ts +10 -1
  77. package/engine/internal/unit/ability.lua +36 -14
  78. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  80. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  81. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  82. package/engine/internal/unit/bonus.d.ts +11 -8
  83. package/engine/internal/unit/bonus.lua +23 -1
  84. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  85. package/engine/internal/unit/detach-missiles.lua +30 -0
  86. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  87. package/engine/internal/unit/ignore-events-items.lua +5 -0
  88. package/engine/internal/unit/item.d.ts +24 -0
  89. package/engine/internal/unit/item.lua +78 -0
  90. package/engine/internal/unit/main-selected.d.ts +13 -0
  91. package/engine/internal/unit/main-selected.lua +51 -0
  92. package/engine/internal/unit+ability.lua +2 -2
  93. package/engine/internal/unit+damage.d.ts +2 -11
  94. package/engine/internal/unit+damage.lua +10 -14
  95. package/engine/internal/unit+spellSteal.lua +1 -2
  96. package/engine/internal/unit+transport.lua +4 -10
  97. package/engine/internal/unit-missile-launch.lua +25 -6
  98. package/engine/internal/unit.d.ts +76 -18
  99. package/engine/internal/unit.lua +466 -167
  100. package/engine/internal/utility.lua +12 -0
  101. package/engine/lightning.d.ts +12 -5
  102. package/engine/lightning.lua +48 -14
  103. package/engine/local-client.d.ts +7 -2
  104. package/engine/local-client.lua +82 -0
  105. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  106. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  107. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  108. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  109. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  110. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  111. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  112. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  113. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  114. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  115. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  116. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  117. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  118. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  119. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  120. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  121. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  122. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  123. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  124. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  125. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  127. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  128. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  129. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  130. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  131. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +4 -4
  132. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  133. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  134. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  135. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  136. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  137. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  138. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  139. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  140. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  141. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  142. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  143. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  144. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  145. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  146. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  147. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  148. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  149. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  150. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/web.lua +52 -0
  152. package/engine/object-data/entry/ability-type.d.ts +20 -18
  153. package/engine/object-data/entry/ability-type.lua +90 -33
  154. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  155. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  156. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  157. package/engine/object-data/entry/buff-type.d.ts +6 -13
  158. package/engine/object-data/entry/buff-type.lua +13 -29
  159. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  160. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  161. package/engine/object-data/entry/item-type.d.ts +15 -2
  162. package/engine/object-data/entry/item-type.lua +93 -2
  163. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  164. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  165. package/engine/object-data/entry/sound-preset.lua +140 -0
  166. package/engine/object-data/entry/unit-type.d.ts +50 -3
  167. package/engine/object-data/entry/unit-type.lua +452 -61
  168. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  169. package/engine/object-data/entry/upgrade.d.ts +1 -2
  170. package/engine/object-data/entry/upgrade.lua +4 -4
  171. package/engine/object-data/entry.d.ts +18 -17
  172. package/engine/object-data/entry.lua +60 -32
  173. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  174. package/engine/object-field/ability.d.ts +33 -8
  175. package/engine/object-field/ability.lua +60 -1
  176. package/engine/object-field/unit.d.ts +46 -2
  177. package/engine/object-field/unit.lua +173 -4
  178. package/engine/object-field.d.ts +15 -5
  179. package/engine/object-field.lua +196 -84
  180. package/engine/random.d.ts +1 -0
  181. package/engine/random.lua +9 -0
  182. package/engine/standard/entries/buff-type.d.ts +3 -0
  183. package/engine/standard/entries/buff-type.lua +3 -0
  184. package/engine/standard/entries/sound-preset.d.ts +10 -0
  185. package/engine/standard/entries/sound-preset.lua +10 -0
  186. package/engine/standard/entries/unit-type.d.ts +42 -1
  187. package/engine/standard/entries/unit-type.lua +42 -1
  188. package/engine/standard/fields/ability.d.ts +3 -1
  189. package/engine/standard/fields/ability.lua +3 -1
  190. package/engine/unit.d.ts +4 -0
  191. package/engine/unit.lua +13 -2
  192. package/event.d.ts +2 -3
  193. package/event.lua +9 -5
  194. package/exception.d.ts +2 -0
  195. package/exception.lua +4 -0
  196. package/global/vec2.lua +1 -0
  197. package/index.d.ts +1 -0
  198. package/index.lua +1 -0
  199. package/lualib_bundle.lua +146 -42
  200. package/math/vec2.d.ts +2 -9
  201. package/math.d.ts +0 -2
  202. package/net/socket.d.ts +7 -1
  203. package/net/socket.lua +45 -4
  204. package/network.d.ts +1 -0
  205. package/network.lua +3 -2
  206. package/objutil/ability.d.ts +0 -1
  207. package/objutil/buff.d.ts +0 -1
  208. package/objutil/buff.lua +2 -3
  209. package/objutil/object.d.ts +0 -1
  210. package/objutil/unit.d.ts +0 -1
  211. package/objutil/unit.lua +8 -0
  212. package/package.json +13 -14
  213. package/patch-lua.d.ts +0 -0
  214. package/patch-lua.lua +10 -0
  215. package/property.d.ts +55 -0
  216. package/property.lua +374 -0
  217. package/string.d.ts +30 -0
  218. package/string.lua +14 -0
  219. package/util/stream.d.ts +0 -1
  220. package/utility/arrays.d.ts +13 -6
  221. package/utility/arrays.lua +41 -4
  222. package/utility/bit-set.d.ts +0 -2
  223. package/utility/functions.d.ts +1 -0
  224. package/utility/functions.lua +1 -0
  225. package/utility/lazy.d.ts +2 -0
  226. package/utility/lazy.lua +14 -0
  227. package/utility/linked-set.d.ts +32 -9
  228. package/utility/linked-set.lua +24 -2
  229. package/utility/lua-maps.d.ts +4 -2
  230. package/utility/lua-maps.lua +16 -0
  231. package/utility/lua-sets.d.ts +2 -2
  232. package/utility/lua-sets.lua +3 -0
  233. package/utility/reflection.lua +11 -7
  234. package/utility/types.d.ts +3 -2
  235. package/core/mapbounds.d.ts +0 -8
  236. package/core/mapbounds.lua +0 -12
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,24 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
17
- caster.mana = caster.mana - manaCost
18
- if cooldown == 0 then
19
- caster:interruptCast(self.ability.typeId)
20
- else
21
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
22
- end
23
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
24
13
  end
25
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
+ local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
+ RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
@@ -7,17 +7,40 @@ import { Widget } from "../../core/types/widget";
7
7
  import { Item } from "../internal/item";
8
8
  import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
10
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
11
+ import { Destructor } from "../../destroyable";
11
12
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
- export declare abstract class AbilityBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Ability, PeriodicActionParameters> {
13
- constructor(ability: Ability);
13
+ export type AbilityBehaviorParameters = {
14
+ isExclusiveOnImpactHandler?: boolean;
15
+ };
16
+ export declare abstract class AbilityBehavior<Parameters extends {
17
+ periodicActionParameters?: any[];
18
+ missileParameters?: any[];
19
+ } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
20
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
21
+ protected onDestroy(): Destructor;
22
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
+ protected registerCommandEvent(orderTypeStringId?: string): void;
14
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
15
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
27
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
16
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
17
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
18
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
36
+ private static MissileLaunchConfig;
37
+ private get missileLaunchConfig();
38
+ protected onCreate(): void;
39
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
40
+ onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
19
41
  onUnitGainAbility(_unit: Unit): void;
20
42
  onUnitLoseAbility(_unit: Unit): void;
43
+ onCommand(caster: Unit, orderTypeStringId: string): void;
21
44
  onCastingStart(caster: Unit): void;
22
45
  onCastingFinish(caster: Unit): void;
23
46
  onChannelingStart(caster: Unit): void;
@@ -1,9 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
8
+ local createUnitEventListener
7
9
  local ____behavior = require("engine.behavior")
8
10
  local Behavior = ____behavior.Behavior
9
11
  local ____unit = require("engine.unit")
@@ -14,24 +16,122 @@ local ____effect = require("core.types.effect")
14
16
  local Effect = ____effect.Effect
15
17
  local ____ability = require("engine.standard.fields.ability")
16
18
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
21
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
22
+ local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
23
+ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
24
+ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
18
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
19
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
28
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
29
  local ____ability = require("engine.object-field.ability")
30
+ local AbilityField = ____ability.AbilityField
31
+ local AbilityLevelField = ____ability.AbilityLevelField
21
32
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
22
33
  local ____timer = require("core.types.timer")
23
34
  local Timer = ____timer.Timer
24
35
  local createBehaviorFunctionsByAbilityTypeId = {}
36
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
37
+ local function createZeroTimerUnitEventListener(key)
38
+ local unitEventListener = createUnitEventListener(key)
39
+ return function(unit, ability, ...)
40
+ Timer:run(unitEventListener, unit, ability, ...)
41
+ end
42
+ end
43
+ createUnitEventListener = function(key)
44
+ return function(unit, ability, ...)
45
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
46
+ end
47
+ end
48
+ local registeredCommandEventIds = {}
49
+ local subscribedValuesByAbilityBehavior = {}
50
+ local ____class_2 = __TS__Class()
51
+ ____class_2.name = ""
52
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
53
+ self.abilityBehavior = abilityBehavior
54
+ end
55
+ __TS__SetDescriptor(
56
+ ____class_2.prototype,
57
+ "art",
58
+ {get = function(self)
59
+ return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
60
+ end},
61
+ true
62
+ )
63
+ __TS__SetDescriptor(
64
+ ____class_2.prototype,
65
+ "arc",
66
+ {get = function(self)
67
+ return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
68
+ end},
69
+ true
70
+ )
71
+ __TS__SetDescriptor(
72
+ ____class_2.prototype,
73
+ "speed",
74
+ {get = function(self)
75
+ return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
76
+ end},
77
+ true
78
+ )
25
79
  ____exports.AbilityBehavior = __TS__Class()
26
80
  local AbilityBehavior = ____exports.AbilityBehavior
27
81
  AbilityBehavior.name = "AbilityBehavior"
28
82
  __TS__ClassExtends(AbilityBehavior, Behavior)
29
- function AbilityBehavior.prototype.____constructor(self, ability)
83
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
30
84
  Behavior.prototype.____constructor(self, ability)
85
+ if parameters and parameters.isExclusiveOnImpactHandler then
86
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
87
+ end
88
+ self:onCreate()
89
+ end
90
+ function AbilityBehavior.prototype.onDestroy(self)
91
+ subscribedValuesByAbilityBehavior[self] = nil
92
+ return Behavior.prototype.onDestroy(self)
93
+ end
94
+ function AbilityBehavior.prototype.subscribe(self, value)
95
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
96
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
97
+ if subscribedValues == nil then
98
+ subscribedValues = {}
99
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
100
+ end
101
+ subscribedValues[value] = true
102
+ end
103
+ end
104
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
105
+ if orderTypeStringId == nil then
106
+ orderTypeStringId = self.ability.orderTypeStringId
107
+ end
108
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
109
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
110
+ registeredCommandEventIds[commandEventId] = true
111
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
112
+ end
31
113
  end
32
114
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
33
115
  return resolveCurrentAbilityDependentValue(self.ability, value)
34
116
  end
117
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
118
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
+ Effect:flash(
120
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
+ widget,
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
124
+ )
125
+ end
126
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
127
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
128
+ Effect:flash(
129
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
130
+ widget,
131
+ attachmentPoint ~= "" and attachmentPoint or "origin",
132
+ ...
133
+ )
134
+ end
35
135
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
36
136
  Effect:flash(
37
137
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -48,27 +148,38 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
48
148
  ...
49
149
  )
50
150
  end
51
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
52
152
  if type(xOrWidget) == "number" then
53
153
  Effect:flash(
54
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
55
155
  xOrWidget,
56
- yOrDuration,
57
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
58
159
  )
59
160
  else
161
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
60
162
  Effect:flash(
61
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
62
164
  xOrWidget,
63
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
64
- yOrDuration
165
+ attachmentPoint ~= "" and attachmentPoint or "origin",
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
65
168
  )
66
169
  end
67
170
  end
171
+ function AbilityBehavior.prototype.onCreate(self)
172
+ end
173
+ function AbilityBehavior.prototype.onValueChange(self, _value)
174
+ end
175
+ function AbilityBehavior.prototype.onMissileArrival(self, ...)
176
+ end
68
177
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
69
178
  end
70
179
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
71
180
  end
181
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
182
+ end
72
183
  function AbilityBehavior.prototype.onCastingStart(self, caster)
73
184
  end
74
185
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -127,19 +238,31 @@ __TS__SetDescriptor(
127
238
  return self.object
128
239
  end},
129
240
  true
241
+ )
242
+ __TS__SetDescriptor(
243
+ AbilityBehavior.prototype,
244
+ "unit",
245
+ {get = function(self)
246
+ local owner = self.object.owner
247
+ if __TS__InstanceOf(owner, Unit) then
248
+ return owner
249
+ end
250
+ return owner.owner
251
+ end},
252
+ true
253
+ )
254
+ AbilityBehavior.MissileLaunchConfig = ____class_2
255
+ __TS__SetDescriptor(
256
+ AbilityBehavior.prototype,
257
+ "missileLaunchConfig",
258
+ {get = function(self)
259
+ local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
260
+ rawset(self, "missileLaunchConfig", missileLaunchConfig)
261
+ return missileLaunchConfig
262
+ end},
263
+ true
130
264
  );
131
265
  (function(self)
132
- local function createUnitEventListener(key)
133
- return function(unit, ability, ...)
134
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
135
- end
136
- end
137
- local function createZeroTimerUnitEventListener(key)
138
- local unitEventListener = createUnitEventListener(key)
139
- return function(unit, ability, ...)
140
- Timer:run(unitEventListener, unit, ability, ...)
141
- end
142
- end
143
266
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
144
267
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
145
268
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -161,6 +284,18 @@ __TS__SetDescriptor(
161
284
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
162
285
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
163
286
  end)(AbilityBehavior)
287
+ local function checkBehaviorOnValueChange(behavior, field)
288
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
289
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
290
+ behavior:onValueChange(field)
291
+ end
292
+ end
293
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
294
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
295
+ end)
296
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
297
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
298
+ end)
164
299
  Ability.onCreate:addListener(function(ability)
165
300
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
166
301
  if createBehaviorFunctions ~= nil then
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { UnitBehavior } from "../unit";
4
3
  import { Unit } from "../../unit";
@@ -2,10 +2,14 @@
2
2
  import { Behavior } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
+ import "../internal/unit+ability";
5
6
  import "../internal/unit-missile-launch";
7
+ import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
6
9
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
7
10
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
8
11
  constructor(unit: Unit);
12
+ readonly sourceAbilityBehavior?: AbilityBehavior;
9
13
  get unit(): Unit;
10
14
  onAutoAttackStart(target: Unit): void;
11
15
  onAutoAttackFinish(target: Unit): void;
@@ -13,8 +17,12 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
13
17
  onDamageDealt(target: Unit, event: DamageEvent): void;
14
18
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
15
19
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
16
- protected onAbilityGained(ability: Ability): void;
17
- protected onAbilityLost(ability: Ability): void;
20
+ onAbilityGained(ability: Ability): void;
21
+ onAbilityLost(ability: Ability): void;
22
+ onItemDropped(item: Item): void;
23
+ onItemPickedUp(item: Item): void;
24
+ onItemUsed(item: Item): void;
25
+ onItemStacked(item: Item): void;
18
26
  onKill(target: Unit): void;
19
27
  onDeath(source: Unit | undefined): void;
20
28
  }