warscript 0.0.1-dev.e1acea3 → 0.0.1-dev.e27e5b1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (281) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/frame.d.ts +1 -0
  8. package/core/types/frame.lua +136 -58
  9. package/core/types/handle.lua +6 -9
  10. package/core/types/item.d.ts +1 -0
  11. package/core/types/item.lua +1 -0
  12. package/core/types/player.d.ts +18 -1
  13. package/core/types/player.lua +76 -26
  14. package/core/types/playerCamera.d.ts +2 -0
  15. package/core/types/playerCamera.lua +123 -5
  16. package/core/types/playerColor.lua +4 -3
  17. package/core/types/sound.d.ts +18 -25
  18. package/core/types/sound.lua +113 -33
  19. package/core/types/tileCell.d.ts +11 -1
  20. package/core/types/tileCell.lua +97 -0
  21. package/core/types/timer.d.ts +9 -8
  22. package/core/types/timer.lua +45 -23
  23. package/core/types/unit.d.ts +4 -0
  24. package/core/types/unit.lua +4 -0
  25. package/core/util.d.ts +1 -1
  26. package/core/util.lua +12 -1
  27. package/decl/native.d.ts +1718 -964
  28. package/destroyable.d.ts +1 -0
  29. package/destroyable.lua +9 -0
  30. package/engine/behavior.d.ts +14 -1
  31. package/engine/behavior.lua +230 -70
  32. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  33. package/engine/behaviour/ability/always-enabled.lua +31 -0
  34. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  35. package/engine/behaviour/ability/apply-buff.lua +36 -4
  36. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  37. package/engine/behaviour/ability/damage.d.ts +12 -3
  38. package/engine/behaviour/ability/damage.lua +33 -39
  39. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  40. package/engine/behaviour/ability/emulate-impact.lua +21 -6
  41. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  42. package/engine/behaviour/ability/remove-buffs.d.ts +13 -1
  43. package/engine/behaviour/ability/remove-buffs.lua +29 -2
  44. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  45. package/engine/behaviour/ability/restore-mana.lua +6 -6
  46. package/engine/behaviour/ability.d.ts +23 -6
  47. package/engine/behaviour/ability.lua +115 -22
  48. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  49. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  50. package/engine/behaviour/unit.d.ts +41 -2
  51. package/engine/behaviour/unit.lua +270 -6
  52. package/engine/buff.d.ts +113 -53
  53. package/engine/buff.lua +544 -288
  54. package/engine/internal/ability.d.ts +22 -2
  55. package/engine/internal/ability.lua +151 -27
  56. package/engine/internal/item/ability.lua +162 -4
  57. package/engine/internal/item/fields.d.ts +12 -0
  58. package/engine/internal/item/fields.lua +33 -0
  59. package/engine/internal/item+owner.d.ts +1 -0
  60. package/engine/internal/item+owner.lua +19 -6
  61. package/engine/internal/item.d.ts +30 -18
  62. package/engine/internal/item.lua +292 -102
  63. package/engine/internal/mechanics/ability-duration.lua +1 -1
  64. package/engine/internal/mechanics/cast-ability.lua +6 -3
  65. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  66. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  67. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  68. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  69. package/engine/internal/misc/frame-coordinates.lua +21 -0
  70. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  71. package/engine/internal/misc/get-terrain-z.lua +11 -0
  72. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  73. package/engine/internal/misc/player-local-handle.lua +5 -0
  74. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  75. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  76. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  77. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  78. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  79. package/engine/internal/object-data/evasion-probability.lua +16 -0
  80. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  81. package/engine/internal/object-data/health-bonus.lua +16 -0
  82. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  83. package/engine/internal/object-data/mana-bonus.lua +16 -0
  84. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  85. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  86. package/engine/internal/unit/ability.d.ts +35 -0
  87. package/engine/internal/unit/ability.lua +113 -12
  88. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  89. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  90. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  91. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  92. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  93. package/engine/internal/unit/allowed-targets.lua +9 -1
  94. package/engine/internal/unit/appearance.d.ts +15 -0
  95. package/engine/internal/unit/appearance.lua +85 -0
  96. package/engine/internal/unit/attributes.d.ts +17 -0
  97. package/engine/internal/unit/attributes.lua +46 -0
  98. package/engine/internal/unit/bag.d.ts +18 -0
  99. package/engine/internal/unit/bag.lua +63 -0
  100. package/engine/internal/unit/bonus.d.ts +8 -0
  101. package/engine/internal/unit/bonus.lua +50 -3
  102. package/engine/internal/unit/buff.d.ts +2 -2
  103. package/engine/internal/unit/buff.lua +32 -17
  104. package/engine/internal/unit/equipment.d.ts +36 -0
  105. package/engine/internal/unit/equipment.lua +169 -0
  106. package/engine/internal/unit/fly-height.d.ts +7 -0
  107. package/engine/internal/unit/fly-height.lua +20 -0
  108. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  109. package/engine/internal/unit/ignore-events-items.lua +5 -0
  110. package/engine/internal/unit/interrupts.d.ts +12 -0
  111. package/engine/internal/unit/interrupts.lua +28 -0
  112. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  113. package/engine/internal/unit/inventory.lua +77 -0
  114. package/engine/internal/unit/main-selected.lua +12 -27
  115. package/engine/internal/unit/order.d.ts +20 -0
  116. package/engine/internal/unit/order.lua +136 -0
  117. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  118. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  119. package/engine/internal/unit/range-event.d.ts +12 -0
  120. package/engine/internal/unit/range-event.lua +90 -0
  121. package/engine/internal/unit/scale.d.ts +7 -0
  122. package/engine/internal/unit/scale.lua +20 -0
  123. package/engine/internal/unit+ability.lua +10 -1
  124. package/engine/internal/unit+bonus.lua +3 -3
  125. package/engine/internal/unit+damage.d.ts +2 -11
  126. package/engine/internal/unit+damage.lua +10 -14
  127. package/engine/internal/unit+spellSteal.lua +1 -2
  128. package/engine/internal/unit-missile-launch.lua +52 -14
  129. package/engine/internal/unit.d.ts +45 -26
  130. package/engine/internal/unit.lua +443 -274
  131. package/engine/internal/utility.lua +12 -0
  132. package/engine/lightning.d.ts +12 -5
  133. package/engine/lightning.lua +48 -14
  134. package/engine/local-client.d.ts +21 -0
  135. package/engine/local-client.lua +150 -7
  136. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  137. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  138. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  139. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  140. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  141. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  142. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  143. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  144. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  145. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  146. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  147. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  148. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  149. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  150. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  151. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  152. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  153. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  154. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  155. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  156. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  157. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  158. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  159. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  160. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  161. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  162. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  163. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  164. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  165. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  166. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  167. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  168. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  169. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  170. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  171. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  172. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  174. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  175. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  176. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  177. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  178. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  179. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  180. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  181. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  182. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  183. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  184. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  185. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  186. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  187. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  188. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  189. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  190. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  191. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  192. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  193. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  194. package/engine/object-data/entry/ability-type/web.lua +52 -0
  195. package/engine/object-data/entry/ability-type.d.ts +21 -17
  196. package/engine/object-data/entry/ability-type.lua +177 -40
  197. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  198. package/engine/object-data/entry/buff-type.d.ts +6 -12
  199. package/engine/object-data/entry/buff-type.lua +13 -29
  200. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  201. package/engine/object-data/entry/destructible-type.lua +155 -0
  202. package/engine/object-data/entry/item-type.d.ts +3 -1
  203. package/engine/object-data/entry/item-type.lua +15 -2
  204. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  205. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  206. package/engine/object-data/entry/sound-preset.lua +140 -0
  207. package/engine/object-data/entry/unit-type.d.ts +25 -5
  208. package/engine/object-data/entry/unit-type.lua +258 -93
  209. package/engine/object-data/entry/upgrade.d.ts +1 -1
  210. package/engine/object-data/entry/upgrade.lua +4 -4
  211. package/engine/object-data/entry.d.ts +16 -14
  212. package/engine/object-data/entry.lua +60 -32
  213. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  214. package/engine/object-field/ability.d.ts +12 -6
  215. package/engine/object-field/ability.lua +10 -6
  216. package/engine/object-field/item.d.ts +22 -0
  217. package/engine/object-field/item.lua +118 -0
  218. package/engine/object-field/unit.d.ts +72 -3
  219. package/engine/object-field/unit.lua +268 -7
  220. package/engine/object-field.d.ts +26 -7
  221. package/engine/object-field.lua +362 -117
  222. package/engine/random.d.ts +10 -0
  223. package/engine/random.lua +21 -0
  224. package/engine/standard/entries/buff-type.d.ts +3 -0
  225. package/engine/standard/entries/buff-type.lua +3 -0
  226. package/engine/standard/entries/sound-preset.d.ts +10 -0
  227. package/engine/standard/entries/sound-preset.lua +10 -0
  228. package/engine/standard/fields/ability.d.ts +4 -2
  229. package/engine/standard/fields/ability.lua +4 -2
  230. package/engine/standard/fields/item.d.ts +4 -0
  231. package/engine/standard/fields/item.lua +6 -0
  232. package/engine/standard/fields/unit.d.ts +12 -0
  233. package/engine/standard/fields/unit.lua +20 -0
  234. package/engine/synchronization.d.ts +11 -0
  235. package/engine/synchronization.lua +77 -0
  236. package/engine/text-tag.d.ts +36 -2
  237. package/engine/text-tag.lua +250 -10
  238. package/engine/unit.d.ts +11 -1
  239. package/engine/unit.lua +11 -1
  240. package/event.d.ts +1 -1
  241. package/lualib_bundle.lua +1 -1
  242. package/math.d.ts +2 -0
  243. package/math.lua +14 -0
  244. package/net/socket.lua +1 -1
  245. package/network.lua +25 -1
  246. package/objutil/buff.lua +11 -10
  247. package/objutil/object.lua +1 -1
  248. package/objutil/unit.lua +8 -0
  249. package/operation.d.ts +8 -1
  250. package/operation.lua +38 -18
  251. package/package.json +5 -5
  252. package/patch-lua.lua +15 -0
  253. package/patch-lualib.lua +1 -1
  254. package/utility/arrays.d.ts +2 -0
  255. package/utility/arrays.lua +11 -0
  256. package/utility/callback-array.d.ts +17 -0
  257. package/utility/callback-array.lua +61 -0
  258. package/utility/functions.d.ts +8 -0
  259. package/utility/functions.lua +13 -0
  260. package/utility/linked-map.d.ts +35 -0
  261. package/utility/linked-map.lua +107 -0
  262. package/utility/linked-set.d.ts +5 -1
  263. package/utility/linked-set.lua +49 -1
  264. package/utility/lua-maps.d.ts +15 -2
  265. package/utility/lua-maps.lua +53 -2
  266. package/utility/lua-sets.d.ts +2 -0
  267. package/utility/lua-sets.lua +7 -0
  268. package/utility/random.d.ts +102 -0
  269. package/utility/random.lua +273 -0
  270. package/utility/records.lua +20 -1
  271. package/utility/reflection.lua +11 -7
  272. package/utility/types.d.ts +3 -0
  273. package/utility/unordered-map.d.ts +27 -0
  274. package/utility/unordered-map.lua +99 -0
  275. package/core/types/order.d.ts +0 -25
  276. package/core/types/order.lua +0 -55
  277. package/engine/internal/unit/item.lua +0 -84
  278. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  279. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  280. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  281. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -35,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
35
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
36
36
  get levelCount(): number;
37
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
38
41
  static get onCreate(): Event<[Ability]>;
39
42
  static get destroyEvent(): Event<[Ability]>;
40
43
  }
@@ -45,17 +48,30 @@ export declare class UnrecognizedAbility extends Ability {
45
48
  readonly owner: Unit;
46
49
  constructor(typeId: number, owner: Unit);
47
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
48
54
  }
49
55
  export declare class UnitAbility extends Ability {
50
56
  readonly owner: Unit;
51
57
  private readonly u;
58
+ private d?;
52
59
  constructor(handle: jability, typeId: number, owner: Unit);
53
60
  incrementHideCounter(): void;
54
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
55
65
  get level(): number;
56
66
  set level(v: number);
67
+ /** Uses the native percentage scale. */
68
+ get cooldownRemainingPercent(): number;
69
+ set cooldownRemainingPercent(percent: number);
57
70
  get cooldownRemaining(): number;
58
- set cooldownRemaining(v: number);
71
+ set cooldownRemaining(cooldownRemaining: number);
72
+ startCooldown(cooldown: number): void;
73
+ interruptCast(): void;
74
+ protected onDestroy(): HandleDestructor;
59
75
  static get onCreate(): Event<[UnitAbility]>;
60
76
  static get onDestroy(): Event<[UnitAbility]>;
61
77
  }
@@ -79,6 +95,10 @@ export declare class ItemAbility extends Ability {
79
95
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
80
96
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
81
97
  get level(): number;
98
+ get cooldownRemaining(): number;
99
+ set cooldownRemaining(cooldownRemaining: number);
100
+ interruptCast(): void;
101
+ protected onDestroy(): HandleDestructor;
82
102
  static get onCreate(): Event<[ItemAbility]>;
83
103
  static get onDestroy(): Event<[ItemAbility]>;
84
104
  }
@@ -10,28 +10,36 @@ local ____exports = {}
10
10
  local ____handle = require("core.types.handle")
11
11
  local Handle = ____handle.Handle
12
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
13
14
  local doAbilityAction = ____ability.doAbilityAction
14
- local getUnitAbilityLevel = GetUnitAbilityLevel
15
- local setUnitAbilityLevel = SetUnitAbilityLevel
16
- local setAbilityIntegerField = BlzSetAbilityIntegerField
17
- local setAbilityRealField = BlzSetAbilityRealField
18
- local setAbilityBooleanField = BlzSetAbilityBooleanField
19
- local setAbilityStringField = BlzSetAbilityStringField
20
- local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
21
- local setAbilityRealLevelField = BlzSetAbilityRealLevelField
22
- local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
23
- local setAbilityStringLevelField = BlzSetAbilityStringLevelField
24
- local getAbilityIntegerField = BlzGetAbilityIntegerField
25
- local getAbilityRealField = BlzGetAbilityRealField
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
26
17
  local getAbilityBooleanField = BlzGetAbilityBooleanField
27
- local getAbilityStringField = BlzGetAbilityStringField
18
+ local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
19
+ local getAbilityIntegerField = BlzGetAbilityIntegerField
28
20
  local getAbilityIntegerLevelField = BlzGetAbilityIntegerLevelField
21
+ local getAbilityRealField = BlzGetAbilityRealField
29
22
  local getAbilityRealLevelField = BlzGetAbilityRealLevelField
30
- local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
23
+ local getAbilityStringField = BlzGetAbilityStringField
31
24
  local getAbilityStringLevelField = BlzGetAbilityStringLevelField
25
+ local getHandleId = GetHandleId
26
+ local getUnitAbilityCooldownPercent = BlzGetUnitAbilityCooldownPercent
32
27
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
28
+ local getUnitAbilityLevel = GetUnitAbilityLevel
29
+ local order2orderId = _G.OrderId
30
+ local setAbilityBooleanField = BlzSetAbilityBooleanField
31
+ local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
32
+ local setAbilityIntegerField = BlzSetAbilityIntegerField
33
+ local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
34
+ local setAbilityRealField = BlzSetAbilityRealField
35
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
36
+ local setAbilityStringField = BlzSetAbilityStringField
37
+ local setAbilityStringLevelField = BlzSetAbilityStringLevelField
38
+ local setUnitAbilityCooldownPercent = BlzSetUnitAbilityCooldownPercent
39
+ local setUnitAbilityCooldownRemaining = BlzSetUnitAbilityCooldownRemaining
40
+ local setUnitAbilityLevel = SetUnitAbilityLevel
33
41
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
- local getHandleId = GetHandleId
42
+ local unitDisableAbility = BlzUnitDisableAbility
35
43
  local unitHideAbility = BlzUnitHideAbility
36
44
  local match = string.match
37
45
  local ____type = _G.type
@@ -209,7 +217,6 @@ local levelRefreshFields = {
209
217
  [fourCC("Neg1")] = true
210
218
  }
211
219
  local levelsField = ABILITY_IF_LEVELS
212
- local order2orderId = _G.OrderId
213
220
  local orderIdFieldByParentTypeId = {
214
221
  [fourCC("ANcl")] = ABILITY_SLF_BASE_ORDER_ID_NCL6,
215
222
  [fourCC("Aspb")] = ABILITY_SLF_BASE_ORDER_ID_SPB5,
@@ -226,6 +233,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
226
233
  local parentTypeId = availableFields[abilityTypeId]
227
234
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
228
235
  end
236
+ ---
237
+ -- @internal For use by internal systems only.
238
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
239
+ field = ____type(field) == "number" and field or getHandleId(field)
240
+ if commonFields[field] then
241
+ return true
242
+ end
243
+ local id = availableFields[abilityTypeId]
244
+ if ____type(id) == "number" then
245
+ id = availableFields[id]
246
+ end
247
+ return not not (id and id[field])
248
+ end
229
249
  ____exports.Ability = __TS__Class()
230
250
  local Ability = ____exports.Ability
231
251
  Ability.name = "Ability"
@@ -241,15 +261,7 @@ function Ability.prototype.getSnapshot(self)
241
261
  return nil
242
262
  end
243
263
  function Ability.prototype.hasField(self, field)
244
- field = ____type(field) == "number" and field or getHandleId(field)
245
- if commonFields[field] then
246
- return true
247
- end
248
- local id = availableFields[self.typeId]
249
- if ____type(id) == "number" then
250
- id = availableFields[id]
251
- end
252
- return not not (id and id[field])
264
+ return ____exports.abilityTypeHasField(self.typeId, field)
253
265
  end
254
266
  function Ability.prototype.getField(self, field, level)
255
267
  local fieldType = match(
@@ -326,6 +338,17 @@ __TS__SetDescriptor(
326
338
  end},
327
339
  true
328
340
  )
341
+ __TS__SetDescriptor(
342
+ Ability.prototype,
343
+ "cooldownRemaining",
344
+ {
345
+ get = function(self)
346
+ end,
347
+ set = function(self, cooldownRemaining)
348
+ end
349
+ },
350
+ true
351
+ )
329
352
  __TS__ObjectDefineProperty(
330
353
  Ability,
331
354
  "onCreate",
@@ -349,6 +372,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
349
372
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
350
373
  self.owner = owner
351
374
  end
375
+ function UnrecognizedAbility.prototype.interruptCast(self)
376
+ end
352
377
  __TS__SetDescriptor(
353
378
  UnrecognizedAbility.prototype,
354
379
  "level",
@@ -357,6 +382,18 @@ __TS__SetDescriptor(
357
382
  end},
358
383
  true
359
384
  )
385
+ __TS__SetDescriptor(
386
+ UnrecognizedAbility.prototype,
387
+ "cooldownRemaining",
388
+ {
389
+ get = function(self)
390
+ return 0
391
+ end,
392
+ set = function(self, _)
393
+ end
394
+ },
395
+ true
396
+ )
360
397
  ____exports.UnitAbility = __TS__Class()
361
398
  local UnitAbility = ____exports.UnitAbility
362
399
  UnitAbility.name = "UnitAbility"
@@ -372,6 +409,40 @@ end
372
409
  function UnitAbility.prototype.decrementHideCounter(self)
373
410
  unitHideAbility(self.u, self.typeId, false)
374
411
  end
412
+ function UnitAbility.prototype.incrementDisableCounter(self)
413
+ local unit = self.u
414
+ local typeId = self.typeId
415
+ unitHideAbility(unit, typeId, true)
416
+ unitDisableAbility(unit, typeId, true, false)
417
+ self.d = (self.d or 0) + 1
418
+ end
419
+ function UnitAbility.prototype.decrementDisableCounter(self)
420
+ local unit = self.u
421
+ local typeId = self.typeId
422
+ unitDisableAbility(unit, typeId, false, false)
423
+ unitHideAbility(unit, typeId, true)
424
+ self.d = (self.d or 0) - 1
425
+ end
426
+ function UnitAbility.prototype.startCooldown(self, cooldown)
427
+ startUnitAbilityCooldown(self.u, self.typeId, cooldown)
428
+ end
429
+ function UnitAbility.prototype.interruptCast(self)
430
+ self.owner:interruptCast(self.typeId)
431
+ end
432
+ function UnitAbility.prototype.onDestroy(self)
433
+ if self.owner.state ~= 2 then
434
+ self.owner:removeAbility(self.typeId)
435
+ end
436
+ return UnitAbility.____super.prototype.onDestroy(self)
437
+ end
438
+ __TS__SetDescriptor(
439
+ UnitAbility.prototype,
440
+ "isDisabled",
441
+ {get = function(self)
442
+ return self.d ~= nil and self.d > 0
443
+ end},
444
+ true
445
+ )
375
446
  __TS__SetDescriptor(
376
447
  UnitAbility.prototype,
377
448
  "level",
@@ -385,6 +456,19 @@ __TS__SetDescriptor(
385
456
  },
386
457
  true
387
458
  )
459
+ __TS__SetDescriptor(
460
+ UnitAbility.prototype,
461
+ "cooldownRemainingPercent",
462
+ {
463
+ get = function(self)
464
+ return getUnitAbilityCooldownPercent(self.u, self.typeId)
465
+ end,
466
+ set = function(self, percent)
467
+ setUnitAbilityCooldownPercent(self.u, self.typeId, percent)
468
+ end
469
+ },
470
+ true
471
+ )
388
472
  __TS__SetDescriptor(
389
473
  UnitAbility.prototype,
390
474
  "cooldownRemaining",
@@ -392,8 +476,8 @@ __TS__SetDescriptor(
392
476
  get = function(self)
393
477
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
394
478
  end,
395
- set = function(self, v)
396
- startUnitAbilityCooldown(self.u, self.typeId, v)
479
+ set = function(self, cooldownRemaining)
480
+ setUnitAbilityCooldownRemaining(self.u, self.typeId, cooldownRemaining)
397
481
  end
398
482
  },
399
483
  true
@@ -418,6 +502,9 @@ end
418
502
  local function setAbilityField(_, ability, field, levelOrValue, value)
419
503
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
420
504
  end
505
+ local function getAbilityCooldown(_, abilityTypeId)
506
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
507
+ end
421
508
  ____exports.ItemAbility = __TS__Class()
422
509
  local ItemAbility = ____exports.ItemAbility
423
510
  ItemAbility.name = "ItemAbility"
@@ -445,6 +532,22 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
445
532
  value
446
533
  )
447
534
  end
535
+ function ItemAbility.prototype.interruptCast(self)
536
+ local item = self.owner
537
+ local itemHandle = item.handle
538
+ local ____opt_1 = item.owner
539
+ local itemOwnerHandle = ____opt_1 and ____opt_1.handle
540
+ local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
541
+ if cooldownRemaining == 0 then
542
+ startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
543
+ end
544
+ end
545
+ function ItemAbility.prototype.onDestroy(self)
546
+ if self.owner.state ~= 2 then
547
+ self.owner:removeAbility(self.typeId)
548
+ end
549
+ return ItemAbility.____super.prototype.onDestroy(self)
550
+ end
448
551
  __TS__SetDescriptor(
449
552
  ItemAbility.prototype,
450
553
  "level",
@@ -453,6 +556,27 @@ __TS__SetDescriptor(
453
556
  end},
454
557
  true
455
558
  )
559
+ __TS__SetDescriptor(
560
+ ItemAbility.prototype,
561
+ "cooldownRemaining",
562
+ {
563
+ get = function(self)
564
+ local item = self.owner
565
+ local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
566
+ local ____item_handle_5 = item.handle
567
+ local ____opt_3 = item.owner
568
+ return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
569
+ end,
570
+ set = function(self, cooldownRemaining)
571
+ local item = self.owner
572
+ local ____startItemCooldown_10 = startItemCooldown
573
+ local ____item_handle_9 = item.handle
574
+ local ____opt_7 = item.owner
575
+ ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
576
+ end
577
+ },
578
+ true
579
+ )
456
580
  __TS__ObjectDefineProperty(
457
581
  ItemAbility,
458
582
  "onCreate",
@@ -1,27 +1,103 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
8
24
  local getItemX = GetItemX
9
25
  local getItemY = GetItemY
26
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
27
+ local setItemIntegerField = BlzSetItemIntegerField
28
+ local getItemIntegerField = BlzGetItemIntegerField
10
29
  local setItemBooleanField = BlzSetItemBooleanField
11
30
  local setItemPosition = SetItemPosition
12
31
  local unitAddItem = UnitAddItem
13
32
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
33
+ local unitUseItem = UnitUseItem
34
+ local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
37
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
38
+ if not currentMap then
39
+ return 0
40
+ end
41
+ local abilityType = currentMap.objects.ability:newObject(
42
+ util.id2s(abilityTypeIdGenerator:next()),
43
+ "Absk"
44
+ )
45
+ abilityType["bsk1+0"] = 0
46
+ abilityType["bsk2+0"] = 0
47
+ abilityType["bsk3+0"] = 0
48
+ abilityType["amcs+0"] = 0
49
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
50
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
51
+ return util.s2id(abilityType.id)
52
+ end)
53
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
54
+ local itemType = BlankItemType:create()
55
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
56
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
57
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
58
+ itemType.activelyUsed = true
59
+ return itemType.id
60
+ end)
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
64
  Player.neutralVictim.handle,
16
65
  dummyUnitId,
17
66
  0,
18
67
  0,
19
68
  270
20
69
  ))
21
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
73
+ local function startItemCooldownInternal(handle, cooldown)
74
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
75
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
76
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
79
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
80
+ end
81
+ restoreCooldownGroup = function(handle, cooldownGroup)
82
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
83
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
84
+ end
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
89
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
90
+ end
91
+ ---
92
+ -- @internal For use by internal systems only.
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
94
  ---
23
95
  -- @internal For use by internal systems only.
24
96
  ____exports.doAbilityAction = function(handle, action, ...)
97
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
98
+ if not isAlreadyIgnoredInEvents then
99
+ ignoreEventsItems[handle] = true
100
+ end
25
101
  local isOwned = isItemOwned(handle)
26
102
  local isPowerup
27
103
  local x
@@ -33,16 +109,98 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
109
  end
34
110
  x = getItemX(handle)
35
111
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
113
  end
38
114
  local result = action(handle, ...)
39
115
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
117
  setItemPosition(handle, x, y)
42
118
  if isPowerup then
43
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
120
  end
45
121
  end
122
+ if not isAlreadyIgnoredInEvents then
123
+ ignoreEventsItems[handle] = nil
124
+ end
125
+ return result
126
+ end
127
+ ---
128
+ -- @internal For use by internal systems only.
129
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
130
+ if owner == nil then
131
+ return ____exports.doAbilityAction(handle, action, ...)
132
+ end
133
+ local slot = findUnitItemSlot(owner, handle)
134
+ if slot == nil then
135
+ return ____exports.doAbilityAction(handle, action, ...)
136
+ end
137
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
138
+ if not isAlreadyIgnoredInEvents then
139
+ ignoreEventsItems[handle] = true
140
+ end
141
+ local isPowerup
142
+ if isItemPowerup(handle) then
143
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
144
+ isPowerup = true
145
+ end
146
+ unitRemoveItem(owner, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
148
+ local result = action(handle, ...)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
151
+ if isPowerup then
152
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
153
+ end
154
+ if not isAlreadyIgnoredInEvents then
155
+ ignoreEventsItems[handle] = nil
156
+ end
157
+ return result
158
+ end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
46
204
  return result
47
205
  end
48
206
  return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../item" {
3
+ interface Item {
4
+ canBeSold: boolean;
5
+ }
6
+ }
7
+ declare module "../item" {
8
+ interface Item {
9
+ isActivelyUsed: boolean;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____item = require("engine.internal.item")
5
+ local Item = ____item.Item
6
+ local ____item = require("engine.standard.fields.item")
7
+ local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
8
+ local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
9
+ __TS__ObjectDefineProperty(
10
+ Item.prototype,
11
+ "canBeSold",
12
+ {
13
+ get = function(self)
14
+ return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
15
+ end,
16
+ set = function(self, value)
17
+ CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
18
+ end
19
+ }
20
+ )
21
+ __TS__ObjectDefineProperty(
22
+ Item.prototype,
23
+ "isActivelyUsed",
24
+ {
25
+ get = function(self)
26
+ return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
27
+ end,
28
+ set = function(self, value)
29
+ IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
30
+ end
31
+ }
32
+ )
33
+ return ____exports
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "./unit";
3
+ import "./unit/equipment";
3
4
  declare module "./item" {
4
5
  interface Item {
5
6
  readonly owner?: Unit;
@@ -5,13 +5,26 @@ local ____item = require("engine.internal.item")
5
5
  local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
+ require("engine.internal.unit.equipment")
8
9
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
10
+ Unit.itemPickedUpEvent:addListener(
11
+ 4,
12
+ function(unit, item)
13
+ ownerByItem[item] = unit
14
+ end
15
+ )
16
+ Unit.itemEquippedEvent:addListener(
17
+ 4,
18
+ function(unit, item)
19
+ ownerByItem[item] = unit
20
+ end
21
+ )
22
+ Unit.itemDroppedEvent:addListener(
23
+ 4,
24
+ function(unit, item)
25
+ ownerByItem[item] = nil
26
+ end
27
+ )
15
28
  __TS__ObjectDefineProperty(
16
29
  Item.prototype,
17
30
  "owner",