warscript 0.0.1-dev.a4deb44 → 0.0.1-dev.a5a2f5e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (319) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +164 -23
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/item.d.ts +1 -0
  16. package/core/types/item.lua +1 -0
  17. package/core/types/missile.d.ts +2 -2
  18. package/core/types/missile.lua +8 -2
  19. package/core/types/player.d.ts +17 -1
  20. package/core/types/player.lua +70 -24
  21. package/core/types/playerCamera.d.ts +2 -0
  22. package/core/types/playerCamera.lua +123 -5
  23. package/core/types/sound.d.ts +17 -24
  24. package/core/types/sound.lua +100 -25
  25. package/core/types/tileCell.d.ts +11 -1
  26. package/core/types/tileCell.lua +97 -0
  27. package/core/types/timer.d.ts +9 -8
  28. package/core/types/timer.lua +45 -23
  29. package/core/types/unit.lua +8 -0
  30. package/core/util.d.ts +1 -1
  31. package/core/util.lua +18 -1
  32. package/decl/index.d.ts +1 -0
  33. package/decl/native.d.ts +846 -790
  34. package/destroyable.d.ts +1 -0
  35. package/destroyable.lua +9 -0
  36. package/engine/ability.d.ts +1 -1
  37. package/engine/behavior.d.ts +24 -11
  38. package/engine/behavior.lua +233 -73
  39. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  40. package/engine/behaviour/ability/always-enabled.lua +31 -0
  41. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  42. package/engine/behaviour/ability/apply-buff.lua +36 -4
  43. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  44. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  45. package/engine/behaviour/ability/damage.d.ts +42 -11
  46. package/engine/behaviour/ability/damage.lua +89 -37
  47. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  48. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  49. package/engine/behaviour/ability/heal.d.ts +33 -6
  50. package/engine/behaviour/ability/heal.lua +89 -10
  51. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  52. package/engine/behaviour/ability/instant-impact.lua +4 -15
  53. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  54. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  55. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  56. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  57. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  58. package/engine/behaviour/ability/restore-mana.lua +29 -0
  59. package/engine/behaviour/ability.d.ts +35 -7
  60. package/engine/behaviour/ability.lua +183 -27
  61. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  62. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  63. package/engine/behaviour/unit.d.ts +48 -4
  64. package/engine/behaviour/unit.lua +292 -2
  65. package/engine/buff.d.ts +160 -53
  66. package/engine/buff.lua +711 -269
  67. package/engine/game-map.d.ts +7 -0
  68. package/engine/game-map.lua +32 -0
  69. package/engine/internal/ability.d.ts +23 -14
  70. package/engine/internal/ability.lua +129 -85
  71. package/engine/internal/item/ability.lua +162 -4
  72. package/engine/internal/item/fields.d.ts +12 -0
  73. package/engine/internal/item/fields.lua +33 -0
  74. package/engine/internal/item+owner.lua +12 -6
  75. package/engine/internal/item.d.ts +16 -19
  76. package/engine/internal/item.lua +174 -94
  77. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  78. package/engine/internal/mechanics/ability-duration.lua +3 -1
  79. package/engine/internal/mechanics/cast-ability.lua +89 -0
  80. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  81. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  82. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  83. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  84. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  85. package/engine/internal/misc/frame-coordinates.lua +21 -0
  86. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  87. package/engine/internal/misc/get-terrain-z.lua +11 -0
  88. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  89. package/engine/internal/misc/player-local-handle.lua +5 -0
  90. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  91. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  92. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  93. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  94. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  95. package/engine/internal/object-data/evasion-probability.lua +16 -0
  96. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  97. package/engine/internal/object-data/health-bonus.lua +16 -0
  98. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  99. package/engine/internal/object-data/mana-bonus.lua +16 -0
  100. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  101. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  102. package/engine/internal/unit/ability.d.ts +45 -1
  103. package/engine/internal/unit/ability.lua +128 -17
  104. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  105. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  106. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  107. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  108. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  109. package/engine/internal/unit/allowed-targets.lua +9 -1
  110. package/engine/internal/unit/attributes.d.ts +17 -0
  111. package/engine/internal/unit/attributes.lua +46 -0
  112. package/engine/internal/unit/bonus.d.ts +17 -8
  113. package/engine/internal/unit/bonus.lua +56 -4
  114. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  115. package/engine/internal/unit/detach-missiles.lua +30 -0
  116. package/engine/internal/unit/fly-height.d.ts +7 -0
  117. package/engine/internal/unit/fly-height.lua +20 -0
  118. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  119. package/engine/internal/unit/ignore-events-items.lua +5 -0
  120. package/engine/internal/unit/interrupts.d.ts +12 -0
  121. package/engine/internal/unit/interrupts.lua +28 -0
  122. package/engine/internal/unit/item.d.ts +24 -0
  123. package/engine/internal/unit/item.lua +78 -0
  124. package/engine/internal/unit/main-selected.d.ts +13 -0
  125. package/engine/internal/unit/main-selected.lua +36 -0
  126. package/engine/internal/unit/order.d.ts +20 -0
  127. package/engine/internal/unit/order.lua +136 -0
  128. package/engine/internal/unit/range-event.d.ts +12 -0
  129. package/engine/internal/unit/range-event.lua +90 -0
  130. package/engine/internal/unit/scale.d.ts +7 -0
  131. package/engine/internal/unit/scale.lua +20 -0
  132. package/engine/internal/unit+ability.lua +12 -3
  133. package/engine/internal/unit+bonus.lua +3 -3
  134. package/engine/internal/unit+damage.d.ts +2 -11
  135. package/engine/internal/unit+damage.lua +10 -14
  136. package/engine/internal/unit+spellSteal.lua +1 -2
  137. package/engine/internal/unit+transport.lua +4 -10
  138. package/engine/internal/unit-missile-launch.lua +70 -13
  139. package/engine/internal/unit.d.ts +97 -36
  140. package/engine/internal/unit.lua +701 -336
  141. package/engine/internal/utility.lua +12 -0
  142. package/engine/lightning.d.ts +12 -5
  143. package/engine/lightning.lua +48 -14
  144. package/engine/local-client.d.ts +14 -2
  145. package/engine/local-client.lua +168 -1
  146. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  147. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  148. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  149. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  150. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  151. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  152. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  153. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  154. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  155. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  156. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  157. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  158. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  159. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  160. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  161. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  162. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  163. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  164. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  165. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  166. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  167. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  168. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  169. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  170. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  171. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  172. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  173. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  174. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  175. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  176. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  177. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  178. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  179. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  180. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  181. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  182. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  185. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  189. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  190. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  191. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  192. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  193. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  194. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  195. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  196. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  197. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  199. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  200. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  201. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  202. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  203. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  204. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  205. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  206. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  207. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/web.lua +52 -0
  209. package/engine/object-data/entry/ability-type.d.ts +21 -18
  210. package/engine/object-data/entry/ability-type.lua +177 -40
  211. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  212. package/engine/object-data/entry/buff-type/applicable.lua +143 -202
  213. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  214. package/engine/object-data/entry/buff-type.d.ts +6 -13
  215. package/engine/object-data/entry/buff-type.lua +13 -29
  216. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  217. package/engine/object-data/entry/destructible-type.lua +155 -0
  218. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  219. package/engine/object-data/entry/item-type.d.ts +15 -2
  220. package/engine/object-data/entry/item-type.lua +93 -2
  221. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  222. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  223. package/engine/object-data/entry/sound-preset.lua +140 -0
  224. package/engine/object-data/entry/unit-type.d.ts +65 -5
  225. package/engine/object-data/entry/unit-type.lua +555 -62
  226. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  227. package/engine/object-data/entry/upgrade.d.ts +1 -2
  228. package/engine/object-data/entry/upgrade.lua +4 -4
  229. package/engine/object-data/entry.d.ts +18 -17
  230. package/engine/object-data/entry.lua +60 -32
  231. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  232. package/engine/object-field/ability.d.ts +28 -5
  233. package/engine/object-field/ability.lua +61 -7
  234. package/engine/object-field/item.d.ts +22 -0
  235. package/engine/object-field/item.lua +118 -0
  236. package/engine/object-field/unit.d.ts +72 -3
  237. package/engine/object-field/unit.lua +268 -7
  238. package/engine/object-field.d.ts +26 -8
  239. package/engine/object-field.lua +362 -117
  240. package/engine/random.d.ts +11 -0
  241. package/engine/random.lua +30 -0
  242. package/engine/standard/entries/buff-type.d.ts +3 -0
  243. package/engine/standard/entries/buff-type.lua +3 -0
  244. package/engine/standard/entries/sound-preset.d.ts +10 -0
  245. package/engine/standard/entries/sound-preset.lua +10 -0
  246. package/engine/standard/entries/unit-type.d.ts +42 -1
  247. package/engine/standard/entries/unit-type.lua +42 -1
  248. package/engine/standard/fields/ability.d.ts +5 -3
  249. package/engine/standard/fields/ability.lua +5 -3
  250. package/engine/standard/fields/item.d.ts +4 -0
  251. package/engine/standard/fields/item.lua +6 -0
  252. package/engine/standard/fields/unit.d.ts +12 -0
  253. package/engine/standard/fields/unit.lua +20 -0
  254. package/engine/synchronization.d.ts +11 -0
  255. package/engine/synchronization.lua +77 -0
  256. package/engine/text-tag.d.ts +36 -2
  257. package/engine/text-tag.lua +250 -10
  258. package/engine/unit.d.ts +10 -0
  259. package/engine/unit.lua +19 -2
  260. package/event.d.ts +2 -3
  261. package/event.lua +9 -5
  262. package/global/vec2.lua +1 -0
  263. package/index.d.ts +1 -0
  264. package/index.lua +1 -0
  265. package/lualib_bundle.lua +147 -43
  266. package/math/vec2.d.ts +2 -9
  267. package/math.d.ts +2 -2
  268. package/math.lua +14 -0
  269. package/net/socket.d.ts +7 -1
  270. package/net/socket.lua +45 -4
  271. package/network.d.ts +1 -0
  272. package/network.lua +3 -2
  273. package/objutil/ability.d.ts +0 -1
  274. package/objutil/buff.d.ts +0 -1
  275. package/objutil/buff.lua +12 -11
  276. package/objutil/object.d.ts +0 -1
  277. package/objutil/object.lua +1 -1
  278. package/objutil/unit.d.ts +0 -1
  279. package/objutil/unit.lua +8 -0
  280. package/operation.lua +1 -4
  281. package/package.json +13 -14
  282. package/patch-lua.d.ts +0 -0
  283. package/patch-lua.lua +25 -0
  284. package/patch-lualib.lua +1 -1
  285. package/property.d.ts +55 -0
  286. package/property.lua +374 -0
  287. package/string.d.ts +30 -0
  288. package/string.lua +14 -0
  289. package/util/stream.d.ts +0 -1
  290. package/utility/arrays.d.ts +13 -5
  291. package/utility/arrays.lua +45 -3
  292. package/utility/bit-set.d.ts +0 -2
  293. package/utility/callback-array.d.ts +17 -0
  294. package/utility/callback-array.lua +61 -0
  295. package/utility/functions.d.ts +8 -0
  296. package/utility/functions.lua +13 -0
  297. package/utility/lazy.d.ts +2 -0
  298. package/utility/lazy.lua +14 -0
  299. package/utility/linked-map.d.ts +35 -0
  300. package/utility/linked-map.lua +107 -0
  301. package/utility/linked-set.d.ts +16 -4
  302. package/utility/linked-set.lua +54 -3
  303. package/utility/lua-maps.d.ts +16 -4
  304. package/utility/lua-maps.lua +53 -2
  305. package/utility/lua-sets.d.ts +3 -2
  306. package/utility/lua-sets.lua +7 -0
  307. package/utility/records.lua +20 -1
  308. package/utility/reflection.lua +11 -7
  309. package/utility/types.d.ts +6 -2
  310. package/utility/unordered-map.d.ts +27 -0
  311. package/utility/unordered-map.lua +99 -0
  312. package/core/mapbounds.d.ts +0 -8
  313. package/core/mapbounds.lua +0 -12
  314. package/core/types/order.d.ts +0 -25
  315. package/core/types/order.lua +0 -55
  316. /package/engine/internal/{object-data/armor-increase.d.ts → mechanics/cast-ability.d.ts} +0 -0
  317. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  318. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  319. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,12 +1,21 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
- import { UnitBehaviorConstructor } from "../unit";
4
+ import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
- export declare class ApplyUnitBehaviorAbilityBehavior<Args extends any[]> extends AbilityBehavior {
7
- private readonly createUnitBehavior;
6
+ import { MutableKeys } from "../../../utility/types";
7
+ import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
11
+ export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
12
+ private readonly unitBehaviorConstructor;
13
+ private readonly parameters?;
14
+ private readonly keys?;
8
15
  private unitBehavior?;
9
- constructor(ability: Ability, unitBehaviorConstructor: UnitBehaviorConstructor<Args>, ...args: Args);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
17
+ update(): void;
10
18
  onUnitGainAbility(unit: Unit): void;
11
19
  onUnitLoseAbility(): void;
12
20
  }
21
+ export {};
@@ -1,23 +1,38 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
5
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
4
6
  local __TS__New = ____lualib.__TS__New
5
7
  local ____exports = {}
6
8
  local ____ability = require("engine.behaviour.ability")
7
9
  local AbilityBehavior = ____ability.AbilityBehavior
10
+ local ____ability = require("engine.object-field.ability")
11
+ local AbilityField = ____ability.AbilityField
12
+ local AbilityLevelField = ____ability.AbilityLevelField
8
13
  ____exports.ApplyUnitBehaviorAbilityBehavior = __TS__Class()
9
14
  local ApplyUnitBehaviorAbilityBehavior = ____exports.ApplyUnitBehaviorAbilityBehavior
10
15
  ApplyUnitBehaviorAbilityBehavior.name = "ApplyUnitBehaviorAbilityBehavior"
11
16
  __TS__ClassExtends(ApplyUnitBehaviorAbilityBehavior, AbilityBehavior)
12
- function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, ...)
13
- local args = {...}
17
+ function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, parameters)
14
18
  AbilityBehavior.prototype.____constructor(self, ability)
15
- self.createUnitBehavior = function(____, unit)
16
- return __TS__New(
17
- unitBehaviorConstructor,
18
- unit,
19
- table.unpack(args)
20
- )
19
+ self.unitBehaviorConstructor = unitBehaviorConstructor
20
+ self.parameters = parameters
21
+ if parameters ~= nil then
22
+ self.keys = __TS__ArraySort(__TS__ObjectKeys(parameters))
23
+ end
24
+ end
25
+ function ApplyUnitBehaviorAbilityBehavior.prototype.update(self)
26
+ local unitBehavior = self.unitBehavior
27
+ local parameters = self.parameters
28
+ local keys = self.keys
29
+ if unitBehavior ~= nil and parameters ~= nil and keys ~= nil then
30
+ for ____, key in ipairs(keys) do
31
+ local value = parameters[key]
32
+ if value ~= nil then
33
+ unitBehavior[key] = self:resolveCurrentAbilityDependentValue(value)
34
+ end
35
+ end
21
36
  end
22
37
  end
23
38
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit)
@@ -25,7 +40,9 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
25
40
  if ____opt_0 ~= nil then
26
41
  ____opt_0:destroy()
27
42
  end
28
- self.unitBehavior = self:createUnitBehavior(unit)
43
+ self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
45
+ self:update()
29
46
  end
30
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
31
48
  local ____opt_2 = self.unitBehavior
@@ -33,4 +50,10 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
33
50
  ____opt_2:destroy()
34
51
  end
35
52
  end
53
+ AbilityField.valueChangeEvent:addListener(function(ability)
54
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
55
+ end)
56
+ AbilityLevelField.valueChangeEvent:addListener(function(ability)
57
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
58
+ end)
36
59
  return ____exports
@@ -4,22 +4,53 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
10
+ export type DamageAbilityBehaviorParameters = {
11
+ damagePerStrength?: AbilityDependentValue<number>;
12
+ damagePerAgility?: AbilityDependentValue<number>;
13
+ damagePerIntelligence?: AbilityDependentValue<number>;
14
+ attackType?: AbilityDependentValue<AttackType>;
15
+ damageType?: DamageType;
16
+ weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
18
+ };
19
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
20
+ maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
23
+ };
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
25
+ protected readonly damage: AbilityDependentValue<number>;
26
+ protected readonly parameters?: T | undefined;
27
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
28
+ protected precalculatedDamage?: number;
29
+ protected calculateDamage(caster: Unit): number;
30
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
31
+ onChannelingStart(caster: Unit): void;
32
+ onStop(): void;
33
+ }
34
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
35
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
36
  onImpact(caster: Unit): void;
11
37
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
38
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
39
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
41
  }
17
- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
42
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
43
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
44
+ protected damageArea(caster: Unit, x: number, y: number): void;
45
+ }
46
+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
47
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
48
+ onImpact(caster: Unit): void;
49
+ }
50
+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
51
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
52
  onNoTargetImpact(caster: Unit): void;
22
53
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
23
54
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
24
- private damageArea;
25
55
  }
56
+ export {};
@@ -9,42 +9,111 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
14
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
15
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
16
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
17
17
  AbilityBehavior.prototype.____constructor(self, ability)
18
18
  self.damage = damage
19
+ self.parameters = parameters
19
20
  end
20
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
21
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
22
+ local parameters = self.parameters
23
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
24
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
25
+ if damagePerStrength ~= 0 then
26
+ damage = damage + damagePerStrength * caster.strength
27
+ end
28
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
29
+ if damagePerAgility ~= 0 then
30
+ damage = damage + damagePerAgility * caster.agility
31
+ end
32
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
33
+ if damagePerIntelligence ~= 0 then
34
+ damage = damage + damagePerIntelligence * caster.intelligence
35
+ end
36
+ return damage
37
+ end
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
39
+ local parameters = self.parameters
21
40
  caster:damageTarget(
22
- caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
41
+ target,
42
+ damage or self.precalculatedDamage or self:calculateDamage(caster),
43
+ nil,
44
+ nil,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
46
+ parameters and parameters.damageType,
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
24
49
  )
25
50
  end
51
+ function DamageAbilityBehavior.prototype.onChannelingStart(self, caster)
52
+ self.precalculatedDamage = self:calculateDamage(caster)
53
+ end
54
+ function DamageAbilityBehavior.prototype.onStop(self)
55
+ self.precalculatedDamage = nil
56
+ end
57
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
58
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
59
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
60
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
61
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
62
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
63
+ end
64
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
65
+ self:damageTarget(caster, caster)
66
+ end
26
67
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
68
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
69
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
70
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
71
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
72
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
33
73
  end
34
74
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
35
- caster:damageTarget(
36
- target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
75
+ self:damageTarget(caster, target)
76
+ end
77
+ local DamageAreaAbilityBehavior = __TS__Class()
78
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
79
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
80
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
81
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
82
+ end
83
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
84
+ local parameters = self.parameters
85
+ local targets = Unit.getAllowedTargetsInCollisionRange(
86
+ caster,
87
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
88
+ x,
89
+ y,
90
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
38
91
  )
92
+ local damage = self.precalculatedDamage or self:calculateDamage(caster)
93
+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
94
+ if maximumDamage ~= 0 and damage > maximumDamage then
95
+ damage = maximumDamage / #targets
96
+ end
97
+ for ____, target in ipairs(targets) do
98
+ self:damageTarget(caster, target, damage)
99
+ end
100
+ end
101
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
102
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
103
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
104
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
105
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
106
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
107
+ end
108
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
109
+ self:damageArea(caster, caster.x, caster.y)
39
110
  end
40
111
  ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
112
  local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
113
  DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
114
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
115
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
116
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
117
  end
49
118
  function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
119
  self:damageArea(caster, caster.x, caster.y)
@@ -55,21 +124,4 @@ end
55
124
  function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
125
  self:damageArea(caster, x, y)
57
126
  end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
59
- local targets = Unit.getAllowedTargetsInCollisionRange(
60
- caster,
61
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
62
- x,
63
- y,
64
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
- )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
68
- if maximumDamage ~= 0 and damage > maximumDamage then
69
- damage = maximumDamage / #targets
70
- end
71
- for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
73
- end
74
- end
75
127
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): boolean;
6
+ }
@@ -0,0 +1,44 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____ability = require("engine.standard.fields.ability")
11
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
12
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
16
+ local ____ability = require("engine.internal.ability")
17
+ local UnitAbility = ____ability.UnitAbility
18
+ local ____event = require("event")
19
+ local Event = ____event.Event
20
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
21
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
22
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
23
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
24
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
25
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
26
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
27
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
28
+ return false
29
+ end
30
+ caster.mana = caster.mana - manaCost
31
+ if cooldown == 0 then
32
+ self.ability:interruptCast()
33
+ else
34
+ self.ability.cooldownRemaining = cooldown
35
+ end
36
+ self:flashCasterEffect(caster)
37
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
38
+ if soundPresetId ~= "" then
39
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
40
+ end
41
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
42
+ return true
43
+ end
44
+ return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,24 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
17
- caster.mana = caster.mana - manaCost
18
- if cooldown == 0 then
19
- caster:interruptCast(self.ability.typeId)
20
- else
21
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
22
- end
23
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
24
13
  end
25
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
17
+ export declare class RemoveBuffsTargetAbilityBehavior extends AbilityBehavior {
18
+ private readonly polarity?;
19
+ private readonly resistanceType?;
20
+ private readonly includeExpirationTimers?;
21
+ private readonly includeAuras?;
22
+ private readonly autoDispel?;
23
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
24
+ onUnitTargetImpact(_: Unit, target: Unit): void;
25
+ }