warscript 0.0.1-dev.a4deb44 → 0.0.1-dev.a5a2f5e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (319) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +164 -23
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/item.d.ts +1 -0
  16. package/core/types/item.lua +1 -0
  17. package/core/types/missile.d.ts +2 -2
  18. package/core/types/missile.lua +8 -2
  19. package/core/types/player.d.ts +17 -1
  20. package/core/types/player.lua +70 -24
  21. package/core/types/playerCamera.d.ts +2 -0
  22. package/core/types/playerCamera.lua +123 -5
  23. package/core/types/sound.d.ts +17 -24
  24. package/core/types/sound.lua +100 -25
  25. package/core/types/tileCell.d.ts +11 -1
  26. package/core/types/tileCell.lua +97 -0
  27. package/core/types/timer.d.ts +9 -8
  28. package/core/types/timer.lua +45 -23
  29. package/core/types/unit.lua +8 -0
  30. package/core/util.d.ts +1 -1
  31. package/core/util.lua +18 -1
  32. package/decl/index.d.ts +1 -0
  33. package/decl/native.d.ts +846 -790
  34. package/destroyable.d.ts +1 -0
  35. package/destroyable.lua +9 -0
  36. package/engine/ability.d.ts +1 -1
  37. package/engine/behavior.d.ts +24 -11
  38. package/engine/behavior.lua +233 -73
  39. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  40. package/engine/behaviour/ability/always-enabled.lua +31 -0
  41. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  42. package/engine/behaviour/ability/apply-buff.lua +36 -4
  43. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  44. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  45. package/engine/behaviour/ability/damage.d.ts +42 -11
  46. package/engine/behaviour/ability/damage.lua +89 -37
  47. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  48. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  49. package/engine/behaviour/ability/heal.d.ts +33 -6
  50. package/engine/behaviour/ability/heal.lua +89 -10
  51. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  52. package/engine/behaviour/ability/instant-impact.lua +4 -15
  53. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  54. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  55. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  56. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  57. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  58. package/engine/behaviour/ability/restore-mana.lua +29 -0
  59. package/engine/behaviour/ability.d.ts +35 -7
  60. package/engine/behaviour/ability.lua +183 -27
  61. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  62. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  63. package/engine/behaviour/unit.d.ts +48 -4
  64. package/engine/behaviour/unit.lua +292 -2
  65. package/engine/buff.d.ts +160 -53
  66. package/engine/buff.lua +711 -269
  67. package/engine/game-map.d.ts +7 -0
  68. package/engine/game-map.lua +32 -0
  69. package/engine/internal/ability.d.ts +23 -14
  70. package/engine/internal/ability.lua +129 -85
  71. package/engine/internal/item/ability.lua +162 -4
  72. package/engine/internal/item/fields.d.ts +12 -0
  73. package/engine/internal/item/fields.lua +33 -0
  74. package/engine/internal/item+owner.lua +12 -6
  75. package/engine/internal/item.d.ts +16 -19
  76. package/engine/internal/item.lua +174 -94
  77. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  78. package/engine/internal/mechanics/ability-duration.lua +3 -1
  79. package/engine/internal/mechanics/cast-ability.lua +89 -0
  80. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  81. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  82. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  83. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  84. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  85. package/engine/internal/misc/frame-coordinates.lua +21 -0
  86. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  87. package/engine/internal/misc/get-terrain-z.lua +11 -0
  88. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  89. package/engine/internal/misc/player-local-handle.lua +5 -0
  90. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  91. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  92. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  93. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  94. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  95. package/engine/internal/object-data/evasion-probability.lua +16 -0
  96. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  97. package/engine/internal/object-data/health-bonus.lua +16 -0
  98. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  99. package/engine/internal/object-data/mana-bonus.lua +16 -0
  100. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  101. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  102. package/engine/internal/unit/ability.d.ts +45 -1
  103. package/engine/internal/unit/ability.lua +128 -17
  104. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  105. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  106. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  107. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  108. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  109. package/engine/internal/unit/allowed-targets.lua +9 -1
  110. package/engine/internal/unit/attributes.d.ts +17 -0
  111. package/engine/internal/unit/attributes.lua +46 -0
  112. package/engine/internal/unit/bonus.d.ts +17 -8
  113. package/engine/internal/unit/bonus.lua +56 -4
  114. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  115. package/engine/internal/unit/detach-missiles.lua +30 -0
  116. package/engine/internal/unit/fly-height.d.ts +7 -0
  117. package/engine/internal/unit/fly-height.lua +20 -0
  118. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  119. package/engine/internal/unit/ignore-events-items.lua +5 -0
  120. package/engine/internal/unit/interrupts.d.ts +12 -0
  121. package/engine/internal/unit/interrupts.lua +28 -0
  122. package/engine/internal/unit/item.d.ts +24 -0
  123. package/engine/internal/unit/item.lua +78 -0
  124. package/engine/internal/unit/main-selected.d.ts +13 -0
  125. package/engine/internal/unit/main-selected.lua +36 -0
  126. package/engine/internal/unit/order.d.ts +20 -0
  127. package/engine/internal/unit/order.lua +136 -0
  128. package/engine/internal/unit/range-event.d.ts +12 -0
  129. package/engine/internal/unit/range-event.lua +90 -0
  130. package/engine/internal/unit/scale.d.ts +7 -0
  131. package/engine/internal/unit/scale.lua +20 -0
  132. package/engine/internal/unit+ability.lua +12 -3
  133. package/engine/internal/unit+bonus.lua +3 -3
  134. package/engine/internal/unit+damage.d.ts +2 -11
  135. package/engine/internal/unit+damage.lua +10 -14
  136. package/engine/internal/unit+spellSteal.lua +1 -2
  137. package/engine/internal/unit+transport.lua +4 -10
  138. package/engine/internal/unit-missile-launch.lua +70 -13
  139. package/engine/internal/unit.d.ts +97 -36
  140. package/engine/internal/unit.lua +701 -336
  141. package/engine/internal/utility.lua +12 -0
  142. package/engine/lightning.d.ts +12 -5
  143. package/engine/lightning.lua +48 -14
  144. package/engine/local-client.d.ts +14 -2
  145. package/engine/local-client.lua +168 -1
  146. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  147. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  148. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  149. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  150. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  151. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  152. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  153. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  154. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  155. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  156. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  157. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  158. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  159. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  160. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  161. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  162. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  163. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  164. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  165. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  166. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  167. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  168. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  169. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  170. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  171. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  172. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  173. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  174. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  175. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  176. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  177. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  178. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  179. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  180. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  181. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  182. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  185. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  189. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  190. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  191. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  192. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  193. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  194. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  195. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  196. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  197. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  199. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  200. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  201. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  202. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  203. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  204. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  205. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  206. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  207. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/web.lua +52 -0
  209. package/engine/object-data/entry/ability-type.d.ts +21 -18
  210. package/engine/object-data/entry/ability-type.lua +177 -40
  211. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  212. package/engine/object-data/entry/buff-type/applicable.lua +143 -202
  213. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  214. package/engine/object-data/entry/buff-type.d.ts +6 -13
  215. package/engine/object-data/entry/buff-type.lua +13 -29
  216. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  217. package/engine/object-data/entry/destructible-type.lua +155 -0
  218. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  219. package/engine/object-data/entry/item-type.d.ts +15 -2
  220. package/engine/object-data/entry/item-type.lua +93 -2
  221. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  222. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  223. package/engine/object-data/entry/sound-preset.lua +140 -0
  224. package/engine/object-data/entry/unit-type.d.ts +65 -5
  225. package/engine/object-data/entry/unit-type.lua +555 -62
  226. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  227. package/engine/object-data/entry/upgrade.d.ts +1 -2
  228. package/engine/object-data/entry/upgrade.lua +4 -4
  229. package/engine/object-data/entry.d.ts +18 -17
  230. package/engine/object-data/entry.lua +60 -32
  231. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  232. package/engine/object-field/ability.d.ts +28 -5
  233. package/engine/object-field/ability.lua +61 -7
  234. package/engine/object-field/item.d.ts +22 -0
  235. package/engine/object-field/item.lua +118 -0
  236. package/engine/object-field/unit.d.ts +72 -3
  237. package/engine/object-field/unit.lua +268 -7
  238. package/engine/object-field.d.ts +26 -8
  239. package/engine/object-field.lua +362 -117
  240. package/engine/random.d.ts +11 -0
  241. package/engine/random.lua +30 -0
  242. package/engine/standard/entries/buff-type.d.ts +3 -0
  243. package/engine/standard/entries/buff-type.lua +3 -0
  244. package/engine/standard/entries/sound-preset.d.ts +10 -0
  245. package/engine/standard/entries/sound-preset.lua +10 -0
  246. package/engine/standard/entries/unit-type.d.ts +42 -1
  247. package/engine/standard/entries/unit-type.lua +42 -1
  248. package/engine/standard/fields/ability.d.ts +5 -3
  249. package/engine/standard/fields/ability.lua +5 -3
  250. package/engine/standard/fields/item.d.ts +4 -0
  251. package/engine/standard/fields/item.lua +6 -0
  252. package/engine/standard/fields/unit.d.ts +12 -0
  253. package/engine/standard/fields/unit.lua +20 -0
  254. package/engine/synchronization.d.ts +11 -0
  255. package/engine/synchronization.lua +77 -0
  256. package/engine/text-tag.d.ts +36 -2
  257. package/engine/text-tag.lua +250 -10
  258. package/engine/unit.d.ts +10 -0
  259. package/engine/unit.lua +19 -2
  260. package/event.d.ts +2 -3
  261. package/event.lua +9 -5
  262. package/global/vec2.lua +1 -0
  263. package/index.d.ts +1 -0
  264. package/index.lua +1 -0
  265. package/lualib_bundle.lua +147 -43
  266. package/math/vec2.d.ts +2 -9
  267. package/math.d.ts +2 -2
  268. package/math.lua +14 -0
  269. package/net/socket.d.ts +7 -1
  270. package/net/socket.lua +45 -4
  271. package/network.d.ts +1 -0
  272. package/network.lua +3 -2
  273. package/objutil/ability.d.ts +0 -1
  274. package/objutil/buff.d.ts +0 -1
  275. package/objutil/buff.lua +12 -11
  276. package/objutil/object.d.ts +0 -1
  277. package/objutil/object.lua +1 -1
  278. package/objutil/unit.d.ts +0 -1
  279. package/objutil/unit.lua +8 -0
  280. package/operation.lua +1 -4
  281. package/package.json +13 -14
  282. package/patch-lua.d.ts +0 -0
  283. package/patch-lua.lua +25 -0
  284. package/patch-lualib.lua +1 -1
  285. package/property.d.ts +55 -0
  286. package/property.lua +374 -0
  287. package/string.d.ts +30 -0
  288. package/string.lua +14 -0
  289. package/util/stream.d.ts +0 -1
  290. package/utility/arrays.d.ts +13 -5
  291. package/utility/arrays.lua +45 -3
  292. package/utility/bit-set.d.ts +0 -2
  293. package/utility/callback-array.d.ts +17 -0
  294. package/utility/callback-array.lua +61 -0
  295. package/utility/functions.d.ts +8 -0
  296. package/utility/functions.lua +13 -0
  297. package/utility/lazy.d.ts +2 -0
  298. package/utility/lazy.lua +14 -0
  299. package/utility/linked-map.d.ts +35 -0
  300. package/utility/linked-map.lua +107 -0
  301. package/utility/linked-set.d.ts +16 -4
  302. package/utility/linked-set.lua +54 -3
  303. package/utility/lua-maps.d.ts +16 -4
  304. package/utility/lua-maps.lua +53 -2
  305. package/utility/lua-sets.d.ts +3 -2
  306. package/utility/lua-sets.lua +7 -0
  307. package/utility/records.lua +20 -1
  308. package/utility/reflection.lua +11 -7
  309. package/utility/types.d.ts +6 -2
  310. package/utility/unordered-map.d.ts +27 -0
  311. package/utility/unordered-map.lua +99 -0
  312. package/core/mapbounds.d.ts +0 -8
  313. package/core/mapbounds.lua +0 -12
  314. package/core/types/order.d.ts +0 -25
  315. package/core/types/order.lua +0 -55
  316. /package/engine/internal/{object-data/armor-increase.d.ts → mechanics/cast-ability.d.ts} +0 -0
  317. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  318. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  319. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____item = require("engine.internal.item")
5
+ local Item = ____item.Item
6
+ local ____item = require("engine.standard.fields.item")
7
+ local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
8
+ local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
9
+ __TS__ObjectDefineProperty(
10
+ Item.prototype,
11
+ "canBeSold",
12
+ {
13
+ get = function(self)
14
+ return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
15
+ end,
16
+ set = function(self, value)
17
+ CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
18
+ end
19
+ }
20
+ )
21
+ __TS__ObjectDefineProperty(
22
+ Item.prototype,
23
+ "isActivelyUsed",
24
+ {
25
+ get = function(self)
26
+ return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
27
+ end,
28
+ set = function(self, value)
29
+ IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
30
+ end
31
+ }
32
+ )
33
+ return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.onItemPickup:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.onItemDrop:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",
@@ -5,19 +5,17 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
11
+ ABILITIES = 100
13
12
  }
14
13
  export declare class Item extends Handle<jitem> {
15
14
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
17
15
  constructor(handle: jitem);
18
16
  protected onDestroy(): HandleDestructor;
19
17
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
18
+ get typeId(): ItemTypeId;
21
19
  set skinId(v: number);
22
20
  get skinId(): number;
23
21
  set name(v: string);
@@ -30,22 +28,18 @@ export declare class Item extends Handle<jitem> {
30
28
  get extendedTooltip(): string;
31
29
  set iconPath(v: string);
32
30
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
31
+ set dropsOnDeath(dropsOnDeath: boolean);
32
+ get dropsOnDeath(): boolean;
33
+ set canBeDropped(canBeDropped: boolean);
34
+ get canBeDropped(): boolean;
35
+ set perishes(perishes: boolean);
36
+ get perishes(): boolean;
37
+ set isPowerUp(isPowerUp: boolean);
38
+ get isPowerUp(): boolean;
43
39
  get isAlive(): boolean;
44
40
  get isDead(): boolean;
45
41
  set isInvulnerable(isInvulnerable: boolean);
46
42
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
49
43
  set visible(v: boolean);
50
44
  get visible(): boolean;
51
45
  set level(v: number);
@@ -73,14 +67,17 @@ export declare class Item extends Handle<jitem> {
73
67
  set position(v: Vec2);
74
68
  set charges(v: number);
75
69
  get charges(): number;
70
+ consumeCharge(): boolean;
71
+ consumeCharges(count: number): boolean;
76
72
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
73
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
74
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
75
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
76
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
77
+ static getInRange(x: number, y: number, range: number): Item[];
82
78
  static getInRect(rect: ReadonlyRect): Item[];
83
79
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
80
+ static get destroyEvent(): Event<[Item]>;
81
+ static readonly chargesChangedEvent: Event<[Item]>;
85
82
  }
86
83
  export {};
@@ -1,20 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
24
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
25
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
26
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
27
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
+ local ____vec2 = require("math.vec2")
29
+ local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
18
31
  local itemAddAbility = BlzItemAddAbility
19
32
  local itemRemoveAbility = BlzItemRemoveAbility
20
33
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +37,38 @@ local getAbilityId = BlzGetAbilityId
24
37
  local getWidgetLife = GetWidgetLife
25
38
  local removeItem = RemoveItem
26
39
  local getHandleId = GetHandleId
40
+ local setRect = SetRect
41
+ local enumItemsInRect = EnumItemsInRect
42
+ local getEnumItem = GetEnumItem
43
+ local getItemTypeId = GetItemTypeId
44
+ local getItemX = GetItemX
45
+ local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitRemoveItem = UnitRemoveItem
50
+ local unitUseItem = UnitUseItem
51
+ local unitUseItemPoint = UnitUseItemPoint
52
+ local unitUseItemTarget = UnitUseItemTarget
53
+ local setItemDropOnDeath = SetItemDropOnDeath
54
+ local setItemDroppable = SetItemDroppable
55
+ local setItemPawnable = SetItemPawnable
56
+ local isItemPawnable = IsItemPawnable
27
57
  local getItemIntegerField = BlzGetItemIntegerField
28
58
  local setItemBooleanField = BlzSetItemBooleanField
29
59
  local getItemBooleanField = BlzGetItemBooleanField
60
+ local tableRemove = table.remove
61
+ _G.SetItemCharges = function(whichItem, charges)
62
+ setItemCharges(whichItem, charges)
63
+ invoke(
64
+ itemChargesChangeEvent,
65
+ ____exports.Item:of(whichItem)
66
+ )
67
+ end
68
+ invoke = Event.invoke
30
69
  local enumRect = Rect:create(0, 0, 0, 0).handle
70
+ ---
71
+ -- @internal For use by internal systems only.
31
72
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
73
  if itemAddAbility(handle, abilityTypeId) then
33
74
  return getItemAbility(handle, abilityTypeId)
@@ -53,21 +94,62 @@ local function getItemAbilities(handle, item)
53
94
  end
54
95
  return abilities
55
96
  end
97
+ local function consumeCharge(handle)
98
+ do
99
+ local i = 0
100
+ local ability = getItemAbilityByIndex(handle, i)
101
+ while ability ~= nil do
102
+ unitRemoveAbility(
103
+ itemAbilityDummy,
104
+ getAbilityId(ability)
105
+ )
106
+ do
107
+ i = i + 1
108
+ ability = getItemAbilityByIndex(handle, i)
109
+ end
110
+ end
111
+ end
112
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
113
+ end
114
+ local targetCollection
115
+ local targetCollectionNextIndex
116
+ local centerX
117
+ local centerY
118
+ local enumRange
119
+ local function collectIntoTarget()
120
+ local item = getEnumItem()
121
+ local typeId = getItemTypeId(item)
122
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
123
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
124
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
125
+ end
126
+ end
127
+ local function collectIntoTargetRange()
128
+ local item = getEnumItem()
129
+ local typeId = getItemTypeId(item)
130
+ if distance(
131
+ getItemX(item),
132
+ getItemY(item),
133
+ centerX,
134
+ centerY
135
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
136
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
137
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
138
+ end
139
+ end
56
140
  ____exports.Item = __TS__Class()
57
141
  local Item = ____exports.Item
58
142
  Item.name = "Item"
59
143
  __TS__ClassExtends(Item, Handle)
60
144
  function Item.prototype.____constructor(self, handle)
61
145
  Handle.prototype.____constructor(self, handle)
62
- local abilities = doAbilityAction(handle, getItemAbilities, self)
63
- self[100] = abilities
64
- local luaIndexByAbilityTypeId = {}
65
- for i = 1, #abilities do
66
- luaIndexByAbilityTypeId[abilities[i].typeId] = i
67
- end
68
- self[101] = luaIndexByAbilityTypeId
146
+ self[100] = doAbilityAction(handle, getItemAbilities, self)
69
147
  end
70
148
  function Item.prototype.onDestroy(self)
149
+ local owner = self.owner
150
+ if owner ~= nil then
151
+ unitRemoveItem(owner.handle, self.handle)
152
+ end
71
153
  local abilities = self[100]
72
154
  for i = 1, #abilities do
73
155
  abilities[i]:destroy()
@@ -78,67 +160,89 @@ end
78
160
  function Item.create(self, id, x, y, skinId)
79
161
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
162
  end
163
+ function Item.prototype.consumeCharge(self)
164
+ return self:consumeCharges(1)
165
+ end
166
+ function Item.prototype.consumeCharges(self, count)
167
+ local handle = self.handle
168
+ local charges = getItemCharges(handle)
169
+ if charges > count then
170
+ setItemCharges(handle, charges - count)
171
+ invoke(itemChargesChangeEvent, self)
172
+ return true
173
+ end
174
+ if charges == count then
175
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
176
+ self:destroy()
177
+ return true
178
+ end
179
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
180
+ setItemCharges(handle, 0)
181
+ invoke(itemChargesChangeEvent, self)
182
+ return true
183
+ end
184
+ setItemCharges(handle, 1)
185
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
186
+ local ____opt_0 = self.owner
187
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
188
+ invoke(itemChargesChangeEvent, self)
189
+ return true
190
+ end
191
+ return false
192
+ end
81
193
  function Item.prototype.addAbility(self, abilityTypeId)
82
194
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
195
  if nativeAbility ~= nil then
84
196
  local ability = ItemAbility:of(nativeAbility, abilityTypeId, self)
85
197
  local abilities = self[100]
86
- local luaIndex = #abilities + 1
87
- abilities[luaIndex] = ability
88
- self[101][abilityTypeId] = luaIndex
198
+ abilities[#abilities + 1] = ability
89
199
  return ability
90
200
  end
91
201
  return nil
92
202
  end
93
203
  function Item.prototype.removeAbility(self, abilityTypeId)
94
- local luaIndexByAbilityTypeId = self[101]
95
- local luaIndex = luaIndexByAbilityTypeId[abilityTypeId]
96
- if luaIndex ~= nil and doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId) then
97
- luaIndexByAbilityTypeId[abilityTypeId] = nil
98
- local abilities = self[100]
99
- abilities[luaIndex]:destroy()
100
- local abilityTypeIdsLength = #abilities
101
- for j = luaIndex, abilityTypeIdsLength do
102
- abilities[j] = abilities[j + 1]
204
+ local abilities = self[100]
205
+ for i = 1, #abilities do
206
+ if abilities[i].typeId == abilityTypeId then
207
+ local ability = abilities[i]
208
+ tableRemove(abilities, i)
209
+ ability:destroy()
210
+ return true
103
211
  end
104
212
  end
105
- return false
213
+ return doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId)
106
214
  end
107
215
  function Item.prototype.hasAbility(self, abilityTypeId)
108
- return self[101][abilityTypeId] ~= nil
216
+ return doAbilityAction(self.handle, getItemAbility, abilityTypeId) ~= nil
109
217
  end
110
218
  function Item.prototype.getAbility(self, abilityTypeId)
111
- local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
- return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
- end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
117
- enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
219
+ return ItemAbility:of(
220
+ doAbilityAction(self.handle, getItemAbility, abilityTypeId),
221
+ abilityTypeId,
222
+ self
122
223
  )
123
- EnumItemsInRect(
224
+ end
225
+ function Item.getInRange(self, x, y, range)
226
+ targetCollection = {}
227
+ targetCollectionNextIndex = 1
228
+ centerX = x
229
+ centerY = y
230
+ enumRange = range
231
+ setRect(
124
232
  enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
233
+ x - range,
234
+ y - range,
235
+ x + range,
236
+ y + range
129
237
  )
130
- return collection
238
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
239
+ return targetCollection
131
240
  end
132
241
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
242
+ targetCollection = {}
243
+ targetCollectionNextIndex = 1
244
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
245
+ return targetCollection
142
246
  end
143
247
  __TS__SetDescriptor(
144
248
  Item.prototype,
@@ -228,65 +332,55 @@ __TS__SetDescriptor(
228
332
  )
229
333
  __TS__SetDescriptor(
230
334
  Item.prototype,
231
- "dropOnDeath",
232
- {
233
- get = function(self)
234
- return BlzGetItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
235
- end,
236
- set = function(self, v)
237
- SetItemDropOnDeath(self.handle, v)
238
- end
239
- },
240
- true
241
- )
242
- __TS__SetDescriptor(
243
- Item.prototype,
244
- "droppable",
335
+ "dropsOnDeath",
245
336
  {
246
337
  get = function(self)
247
- return BlzGetItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
338
+ return getItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
248
339
  end,
249
- set = function(self, v)
250
- SetItemDroppable(self.handle, v)
340
+ set = function(self, dropsOnDeath)
341
+ setItemDropOnDeath(self.handle, dropsOnDeath)
251
342
  end
252
343
  },
253
344
  true
254
345
  )
255
346
  __TS__SetDescriptor(
256
347
  Item.prototype,
257
- "pawnable",
348
+ "canBeDropped",
258
349
  {
259
350
  get = function(self)
260
- return IsItemPawnable(self.handle)
351
+ return getItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
261
352
  end,
262
- set = function(self, v)
263
- SetItemPawnable(self.handle, v)
353
+ set = function(self, canBeDropped)
354
+ setItemDroppable(self.handle, canBeDropped)
264
355
  end
265
356
  },
266
357
  true
267
358
  )
268
359
  __TS__SetDescriptor(
269
360
  Item.prototype,
270
- "perishable",
361
+ "perishes",
271
362
  {
272
363
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
364
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
365
  end,
275
- set = function(self, v)
276
- BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
366
+ set = function(self, perishes)
367
+ local handle = self.handle
368
+ local powerUp = isItemPowerup(handle)
369
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
370
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
277
371
  end
278
372
  },
279
373
  true
280
374
  )
281
375
  __TS__SetDescriptor(
282
376
  Item.prototype,
283
- "powerup",
377
+ "isPowerUp",
284
378
  {
285
379
  get = function(self)
286
380
  return isItemPowerup(self.handle)
287
381
  end,
288
- set = function(self, v)
289
- setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, v)
382
+ set = function(self, isPowerUp)
383
+ setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, isPowerUp)
290
384
  end
291
385
  },
292
386
  true
@@ -320,22 +414,6 @@ __TS__SetDescriptor(
320
414
  },
321
415
  true
322
416
  )
323
- __TS__SetDescriptor(
324
- Item.prototype,
325
- "usable",
326
- {
327
- get = function(self)
328
- return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
329
- end,
330
- set = function(self, v)
331
- local handle = self.handle
332
- local powerup = isItemPowerup(handle)
333
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, v)
334
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerup)
335
- end
336
- },
337
- true
338
- )
339
417
  __TS__SetDescriptor(
340
418
  Item.prototype,
341
419
  "visible",
@@ -526,10 +604,11 @@ __TS__SetDescriptor(
526
604
  "charges",
527
605
  {
528
606
  get = function(self)
529
- return GetItemCharges(self.handle)
607
+ return getItemCharges(self.handle)
530
608
  end,
531
609
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
610
+ setItemCharges(self.handle, v)
611
+ invoke(itemChargesChangeEvent, self)
533
612
  end
534
613
  },
535
614
  true
@@ -551,11 +630,12 @@ __TS__ObjectDefineProperty(
551
630
  )
552
631
  __TS__ObjectDefineProperty(
553
632
  Item,
554
- "onDestroy",
633
+ "destroyEvent",
555
634
  {get = function(self)
556
635
  return self.onDestroyEvent
557
636
  end}
558
637
  )
638
+ Item.chargesChangedEvent = itemChargesChangeEvent
559
639
  local getManipulatedItem = GetManipulatedItem
560
640
  local trigger = CreateTrigger()
561
641
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -1,4 +1,2 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "../ability";
3
- import { Unit } from "../unit";
4
- export declare const getAbilityDuration: (ability: Ability, target?: Unit) => number;
2
+ export {};
@@ -4,8 +4,10 @@ local UnitClassification = ____unit.UnitClassification
4
4
  local ____ability = require("engine.standard.fields.ability")
5
5
  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
6
6
  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
7
+ ---
8
+ -- @internal For use by internal systems only.
7
9
  ____exports.getAbilityDuration = function(ability, target)
8
10
  local level = ability.level
9
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
10
12
  end
11
13
  return ____exports
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1
+ local ____exports = {}
2
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
3
+ local AbilityType = ____ability_2Dtype.AbilityType
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+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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+ local ____preconditions = require("utility.preconditions")
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+ local checkNotNull = ____preconditions.checkNotNull
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+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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+ local ____arrays = require("utility.arrays")
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+ local map = ____arrays.map
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+ local toLuaSet = ____arrays.toLuaSet
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+ local createItem = CreateItem
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+ local getAbilityId = BlzGetAbilityId
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+ local getItemAbility = BlzGetItemAbility
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+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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+ local itemAddAbility = BlzItemAddAbility
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+ local setItemBooleanField = BlzSetItemBooleanField
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+ local removeItem = RemoveItem
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+ local unitAddAbility = UnitAddAbility
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+ local unitAddItem = UnitAddItem
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+ local unitDropItemSlot = UnitDropItemSlot
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+ local unitInventorySize = UnitInventorySize
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+ local unitRemoveAbility = UnitRemoveAbility
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+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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+ "AInv",
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+ "Aihn",
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+ "Aien",
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+ "Aion",
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+ "Aiun"
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+ }, fourCC)))
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+ end)
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
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+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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+ itemAddAbility(nativeItem, abilityTypeId)
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+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
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+ if prepareAbility ~= nil then
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+ prepareAbility(nativeAbility, ...)
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+ end
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+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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+ local success
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+ if unitAddItem(nativeUnit, nativeItem) then
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+ success = true
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+ else
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+ local latestInventoryAbilityTypeId = 0
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+ local nativeItemBySlot = {}
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+ local inventorySize = unitInventorySize(nativeUnit)
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+ if inventorySize ~= 0 then
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+ for slot = 0, inventorySize - 1 do
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+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
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+ end
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+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
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+ local i = 1
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+ while unitNativeAbility ~= nil do
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+ local abilityTypeId = getAbilityId(unitNativeAbility)
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+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
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+ latestInventoryAbilityTypeId = abilityTypeId
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+ end
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+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
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+ i = i + 1
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+ end
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+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
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+ end
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+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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+ success = unitAddItem(nativeUnit, nativeItem)
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+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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+ if latestInventoryAbilityTypeId ~= 0 then
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+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
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+ for slot = 0, inventorySize - 1 do
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+ local nativeItem = nativeItemBySlot[slot]
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+ if nativeItem ~= nil then
80
+ unitAddItem(nativeUnit, nativeItem)
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+ unitDropItemSlot(nativeUnit, nativeItem, slot)
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+ end
83
+ end
84
+ end
85
+ end
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+ removeItem(nativeItem)
87
+ return success
88
+ end
89
+ return ____exports
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+ /** @noSelfInFile */
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+ export {};
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+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
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+ return ____exports
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1
+ /** @noSelfInFile */
2
+ export {};
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1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
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1
+ /** @noSelfInFile */
2
+ export {};