warscript 0.0.1-dev.a4deb44 → 0.0.1-dev.a5a2f5e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (319) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +164 -23
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/item.d.ts +1 -0
  16. package/core/types/item.lua +1 -0
  17. package/core/types/missile.d.ts +2 -2
  18. package/core/types/missile.lua +8 -2
  19. package/core/types/player.d.ts +17 -1
  20. package/core/types/player.lua +70 -24
  21. package/core/types/playerCamera.d.ts +2 -0
  22. package/core/types/playerCamera.lua +123 -5
  23. package/core/types/sound.d.ts +17 -24
  24. package/core/types/sound.lua +100 -25
  25. package/core/types/tileCell.d.ts +11 -1
  26. package/core/types/tileCell.lua +97 -0
  27. package/core/types/timer.d.ts +9 -8
  28. package/core/types/timer.lua +45 -23
  29. package/core/types/unit.lua +8 -0
  30. package/core/util.d.ts +1 -1
  31. package/core/util.lua +18 -1
  32. package/decl/index.d.ts +1 -0
  33. package/decl/native.d.ts +846 -790
  34. package/destroyable.d.ts +1 -0
  35. package/destroyable.lua +9 -0
  36. package/engine/ability.d.ts +1 -1
  37. package/engine/behavior.d.ts +24 -11
  38. package/engine/behavior.lua +233 -73
  39. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  40. package/engine/behaviour/ability/always-enabled.lua +31 -0
  41. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  42. package/engine/behaviour/ability/apply-buff.lua +36 -4
  43. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  44. package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
  45. package/engine/behaviour/ability/damage.d.ts +42 -11
  46. package/engine/behaviour/ability/damage.lua +89 -37
  47. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  48. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  49. package/engine/behaviour/ability/heal.d.ts +33 -6
  50. package/engine/behaviour/ability/heal.lua +89 -10
  51. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  52. package/engine/behaviour/ability/instant-impact.lua +4 -15
  53. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  54. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  55. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  56. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  57. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  58. package/engine/behaviour/ability/restore-mana.lua +29 -0
  59. package/engine/behaviour/ability.d.ts +35 -7
  60. package/engine/behaviour/ability.lua +183 -27
  61. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  62. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  63. package/engine/behaviour/unit.d.ts +48 -4
  64. package/engine/behaviour/unit.lua +292 -2
  65. package/engine/buff.d.ts +160 -53
  66. package/engine/buff.lua +711 -269
  67. package/engine/game-map.d.ts +7 -0
  68. package/engine/game-map.lua +32 -0
  69. package/engine/internal/ability.d.ts +23 -14
  70. package/engine/internal/ability.lua +129 -85
  71. package/engine/internal/item/ability.lua +162 -4
  72. package/engine/internal/item/fields.d.ts +12 -0
  73. package/engine/internal/item/fields.lua +33 -0
  74. package/engine/internal/item+owner.lua +12 -6
  75. package/engine/internal/item.d.ts +16 -19
  76. package/engine/internal/item.lua +174 -94
  77. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  78. package/engine/internal/mechanics/ability-duration.lua +3 -1
  79. package/engine/internal/mechanics/cast-ability.lua +89 -0
  80. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  81. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  82. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  83. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  84. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  85. package/engine/internal/misc/frame-coordinates.lua +21 -0
  86. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  87. package/engine/internal/misc/get-terrain-z.lua +11 -0
  88. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  89. package/engine/internal/misc/player-local-handle.lua +5 -0
  90. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  91. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  92. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  93. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  94. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  95. package/engine/internal/object-data/evasion-probability.lua +16 -0
  96. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  97. package/engine/internal/object-data/health-bonus.lua +16 -0
  98. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  99. package/engine/internal/object-data/mana-bonus.lua +16 -0
  100. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  101. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  102. package/engine/internal/unit/ability.d.ts +45 -1
  103. package/engine/internal/unit/ability.lua +128 -17
  104. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  105. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  106. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  107. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  108. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  109. package/engine/internal/unit/allowed-targets.lua +9 -1
  110. package/engine/internal/unit/attributes.d.ts +17 -0
  111. package/engine/internal/unit/attributes.lua +46 -0
  112. package/engine/internal/unit/bonus.d.ts +17 -8
  113. package/engine/internal/unit/bonus.lua +56 -4
  114. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  115. package/engine/internal/unit/detach-missiles.lua +30 -0
  116. package/engine/internal/unit/fly-height.d.ts +7 -0
  117. package/engine/internal/unit/fly-height.lua +20 -0
  118. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  119. package/engine/internal/unit/ignore-events-items.lua +5 -0
  120. package/engine/internal/unit/interrupts.d.ts +12 -0
  121. package/engine/internal/unit/interrupts.lua +28 -0
  122. package/engine/internal/unit/item.d.ts +24 -0
  123. package/engine/internal/unit/item.lua +78 -0
  124. package/engine/internal/unit/main-selected.d.ts +13 -0
  125. package/engine/internal/unit/main-selected.lua +36 -0
  126. package/engine/internal/unit/order.d.ts +20 -0
  127. package/engine/internal/unit/order.lua +136 -0
  128. package/engine/internal/unit/range-event.d.ts +12 -0
  129. package/engine/internal/unit/range-event.lua +90 -0
  130. package/engine/internal/unit/scale.d.ts +7 -0
  131. package/engine/internal/unit/scale.lua +20 -0
  132. package/engine/internal/unit+ability.lua +12 -3
  133. package/engine/internal/unit+bonus.lua +3 -3
  134. package/engine/internal/unit+damage.d.ts +2 -11
  135. package/engine/internal/unit+damage.lua +10 -14
  136. package/engine/internal/unit+spellSteal.lua +1 -2
  137. package/engine/internal/unit+transport.lua +4 -10
  138. package/engine/internal/unit-missile-launch.lua +70 -13
  139. package/engine/internal/unit.d.ts +97 -36
  140. package/engine/internal/unit.lua +701 -336
  141. package/engine/internal/utility.lua +12 -0
  142. package/engine/lightning.d.ts +12 -5
  143. package/engine/lightning.lua +48 -14
  144. package/engine/local-client.d.ts +14 -2
  145. package/engine/local-client.lua +168 -1
  146. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  147. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  148. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  149. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  150. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  151. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  152. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  153. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  154. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  155. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  156. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  157. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  158. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  159. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  160. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  161. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  162. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  163. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  164. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  165. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  166. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  167. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  168. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  169. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  170. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  171. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  172. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  173. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  174. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  175. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  176. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  177. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  178. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  179. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  180. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  181. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  182. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  183. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  184. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  185. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  186. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  187. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  188. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  189. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  190. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  191. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  192. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  193. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  194. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  195. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  196. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  197. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  199. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  200. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  201. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  202. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  203. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  204. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  205. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  206. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  207. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/web.lua +52 -0
  209. package/engine/object-data/entry/ability-type.d.ts +21 -18
  210. package/engine/object-data/entry/ability-type.lua +177 -40
  211. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  212. package/engine/object-data/entry/buff-type/applicable.lua +143 -202
  213. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  214. package/engine/object-data/entry/buff-type.d.ts +6 -13
  215. package/engine/object-data/entry/buff-type.lua +13 -29
  216. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  217. package/engine/object-data/entry/destructible-type.lua +155 -0
  218. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  219. package/engine/object-data/entry/item-type.d.ts +15 -2
  220. package/engine/object-data/entry/item-type.lua +93 -2
  221. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  222. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  223. package/engine/object-data/entry/sound-preset.lua +140 -0
  224. package/engine/object-data/entry/unit-type.d.ts +65 -5
  225. package/engine/object-data/entry/unit-type.lua +555 -62
  226. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  227. package/engine/object-data/entry/upgrade.d.ts +1 -2
  228. package/engine/object-data/entry/upgrade.lua +4 -4
  229. package/engine/object-data/entry.d.ts +18 -17
  230. package/engine/object-data/entry.lua +60 -32
  231. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  232. package/engine/object-field/ability.d.ts +28 -5
  233. package/engine/object-field/ability.lua +61 -7
  234. package/engine/object-field/item.d.ts +22 -0
  235. package/engine/object-field/item.lua +118 -0
  236. package/engine/object-field/unit.d.ts +72 -3
  237. package/engine/object-field/unit.lua +268 -7
  238. package/engine/object-field.d.ts +26 -8
  239. package/engine/object-field.lua +362 -117
  240. package/engine/random.d.ts +11 -0
  241. package/engine/random.lua +30 -0
  242. package/engine/standard/entries/buff-type.d.ts +3 -0
  243. package/engine/standard/entries/buff-type.lua +3 -0
  244. package/engine/standard/entries/sound-preset.d.ts +10 -0
  245. package/engine/standard/entries/sound-preset.lua +10 -0
  246. package/engine/standard/entries/unit-type.d.ts +42 -1
  247. package/engine/standard/entries/unit-type.lua +42 -1
  248. package/engine/standard/fields/ability.d.ts +5 -3
  249. package/engine/standard/fields/ability.lua +5 -3
  250. package/engine/standard/fields/item.d.ts +4 -0
  251. package/engine/standard/fields/item.lua +6 -0
  252. package/engine/standard/fields/unit.d.ts +12 -0
  253. package/engine/standard/fields/unit.lua +20 -0
  254. package/engine/synchronization.d.ts +11 -0
  255. package/engine/synchronization.lua +77 -0
  256. package/engine/text-tag.d.ts +36 -2
  257. package/engine/text-tag.lua +250 -10
  258. package/engine/unit.d.ts +10 -0
  259. package/engine/unit.lua +19 -2
  260. package/event.d.ts +2 -3
  261. package/event.lua +9 -5
  262. package/global/vec2.lua +1 -0
  263. package/index.d.ts +1 -0
  264. package/index.lua +1 -0
  265. package/lualib_bundle.lua +147 -43
  266. package/math/vec2.d.ts +2 -9
  267. package/math.d.ts +2 -2
  268. package/math.lua +14 -0
  269. package/net/socket.d.ts +7 -1
  270. package/net/socket.lua +45 -4
  271. package/network.d.ts +1 -0
  272. package/network.lua +3 -2
  273. package/objutil/ability.d.ts +0 -1
  274. package/objutil/buff.d.ts +0 -1
  275. package/objutil/buff.lua +12 -11
  276. package/objutil/object.d.ts +0 -1
  277. package/objutil/object.lua +1 -1
  278. package/objutil/unit.d.ts +0 -1
  279. package/objutil/unit.lua +8 -0
  280. package/operation.lua +1 -4
  281. package/package.json +13 -14
  282. package/patch-lua.d.ts +0 -0
  283. package/patch-lua.lua +25 -0
  284. package/patch-lualib.lua +1 -1
  285. package/property.d.ts +55 -0
  286. package/property.lua +374 -0
  287. package/string.d.ts +30 -0
  288. package/string.lua +14 -0
  289. package/util/stream.d.ts +0 -1
  290. package/utility/arrays.d.ts +13 -5
  291. package/utility/arrays.lua +45 -3
  292. package/utility/bit-set.d.ts +0 -2
  293. package/utility/callback-array.d.ts +17 -0
  294. package/utility/callback-array.lua +61 -0
  295. package/utility/functions.d.ts +8 -0
  296. package/utility/functions.lua +13 -0
  297. package/utility/lazy.d.ts +2 -0
  298. package/utility/lazy.lua +14 -0
  299. package/utility/linked-map.d.ts +35 -0
  300. package/utility/linked-map.lua +107 -0
  301. package/utility/linked-set.d.ts +16 -4
  302. package/utility/linked-set.lua +54 -3
  303. package/utility/lua-maps.d.ts +16 -4
  304. package/utility/lua-maps.lua +53 -2
  305. package/utility/lua-sets.d.ts +3 -2
  306. package/utility/lua-sets.lua +7 -0
  307. package/utility/records.lua +20 -1
  308. package/utility/reflection.lua +11 -7
  309. package/utility/types.d.ts +6 -2
  310. package/utility/unordered-map.d.ts +27 -0
  311. package/utility/unordered-map.lua +99 -0
  312. package/core/mapbounds.d.ts +0 -8
  313. package/core/mapbounds.lua +0 -12
  314. package/core/types/order.d.ts +0 -25
  315. package/core/types/order.lua +0 -55
  316. /package/engine/internal/{object-data/armor-increase.d.ts → mechanics/cast-ability.d.ts} +0 -0
  317. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  318. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  319. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { Rect } from "../core/types/rect";
3
+ import { Region } from "../core/types/region";
4
+ export declare class GameMap {
5
+ static get worldBoundsRect(): Rect;
6
+ static get worldBoundsRegion(): Region;
7
+ }
@@ -0,0 +1,32 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____rect = require("core.types.rect")
6
+ local Rect = ____rect.Rect
7
+ local ____region = require("core.types.region")
8
+ local Region = ____region.Region
9
+ ____exports.GameMap = __TS__Class()
10
+ local GameMap = ____exports.GameMap
11
+ GameMap.name = "GameMap"
12
+ function GameMap.prototype.____constructor(self)
13
+ end
14
+ __TS__ObjectDefineProperty(
15
+ GameMap,
16
+ "worldBoundsRect",
17
+ {get = function(self)
18
+ local rect = Rect:of(GetWorldBounds())
19
+ rawset(self, "worldBoundsRect", rect)
20
+ return rect
21
+ end}
22
+ )
23
+ __TS__ObjectDefineProperty(
24
+ GameMap,
25
+ "worldBoundsRegion",
26
+ {get = function(self)
27
+ local region = Region:create(self.worldBoundsRect)
28
+ rawset(self, "worldBoundsRegion", region)
29
+ return region
30
+ end}
31
+ )
32
+ return ____exports
@@ -1,17 +1,9 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
6
6
  import type { AbilityTypeId } from "../object-data/entry/ability-type";
7
- interface Fields<K, V> {
8
- set(field: K, value: V): boolean;
9
- get(field: K): V;
10
- has(field: K): boolean;
11
- }
12
- interface AbilityLevel {
13
- realFields: Fields<jabilityreallevelfield, number>;
14
- }
15
7
  export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
16
8
  export declare class AbilitySnapshot {
17
9
  }
@@ -20,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
20
12
  protected constructor(handle: jability, typeId: number);
21
13
  toString(): string;
22
14
  get parentTypeId(): number;
23
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
24
17
  abstract readonly owner: Unit | Item;
25
18
  getSnapshot(): AbilitySnapshot;
26
19
  hasField(field: jabilityfield | number): boolean;
@@ -40,9 +33,11 @@ export declare abstract class Ability extends Handle<jability> {
40
33
  setField(field: jabilityintegerlevelfield | jabilityreallevelfield, level: number, value: number): boolean;
41
34
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
42
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
43
- get realFields(): Fields<jabilityrealfield, number>;
44
- get levels(): readonly AbilityLevel[];
36
+ get levelCount(): number;
45
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
46
41
  static get onCreate(): Event<[Ability]>;
47
42
  static get destroyEvent(): Event<[Ability]>;
48
43
  }
@@ -53,15 +48,26 @@ export declare class UnrecognizedAbility extends Ability {
53
48
  readonly owner: Unit;
54
49
  constructor(typeId: number, owner: Unit);
55
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
56
54
  }
57
55
  export declare class UnitAbility extends Ability {
58
56
  readonly owner: Unit;
59
57
  private readonly u;
58
+ private d?;
60
59
  constructor(handle: jability, typeId: number, owner: Unit);
60
+ incrementHideCounter(): void;
61
+ decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
61
65
  get level(): number;
62
66
  set level(v: number);
63
67
  get cooldownRemaining(): number;
64
- set cooldownRemaining(v: number);
68
+ set cooldownRemaining(cooldownRemaining: number);
69
+ interruptCast(): void;
70
+ protected onDestroy(): HandleDestructor;
65
71
  static get onCreate(): Event<[UnitAbility]>;
66
72
  static get onDestroy(): Event<[UnitAbility]>;
67
73
  }
@@ -85,7 +91,10 @@ export declare class ItemAbility extends Ability {
85
91
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
86
92
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
87
93
  get level(): number;
94
+ get cooldownRemaining(): number;
95
+ set cooldownRemaining(cooldownRemaining: number);
96
+ interruptCast(): void;
97
+ protected onDestroy(): HandleDestructor;
88
98
  static get onCreate(): Event<[ItemAbility]>;
89
99
  static get onDestroy(): Event<[ItemAbility]>;
90
100
  }
91
- export {};
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
4
4
  local __TS__Class = ____lualib.__TS__Class
5
- local __TS__New = ____lualib.__TS__New
6
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
7
6
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
8
7
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
@@ -11,7 +10,10 @@ local ____exports = {}
11
10
  local ____handle = require("core.types.handle")
12
11
  local Handle = ____handle.Handle
13
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
15
17
  local getUnitAbilityLevel = GetUnitAbilityLevel
16
18
  local setUnitAbilityLevel = SetUnitAbilityLevel
17
19
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -33,7 +35,8 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
33
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
34
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
35
37
  local getHandleId = GetHandleId
36
- local getItemAbility = BlzGetItemAbility
38
+ local unitHideAbility = BlzUnitHideAbility
39
+ local unitDisableAbility = BlzUnitDisableAbility
37
40
  local match = string.match
38
41
  local ____type = _G.type
39
42
  local ____tostring = _G.tostring
@@ -151,55 +154,6 @@ local orders = postcompile(function()
151
154
  end
152
155
  return orders
153
156
  end)
154
- local RealFields = __TS__Class()
155
- RealFields.name = "RealFields"
156
- function RealFields.prototype.____constructor(self, handle)
157
- self.handle = handle
158
- end
159
- function RealFields.prototype.set(self, field, value)
160
- return BlzSetAbilityRealField(self.handle, field, value)
161
- end
162
- function RealFields.prototype.get(self, field)
163
- return BlzGetAbilityRealField(self.handle, field)
164
- end
165
- function RealFields.prototype.has(self, field)
166
- local handle = self.handle
167
- return BlzSetAbilityRealField(
168
- handle,
169
- field,
170
- BlzGetAbilityRealField(handle, field)
171
- )
172
- end
173
- local RealLevelFields = __TS__Class()
174
- RealLevelFields.name = "RealLevelFields"
175
- function RealLevelFields.prototype.____constructor(self, handle, level)
176
- self.handle = handle
177
- self.level = level
178
- end
179
- function RealLevelFields.prototype.set(self, field, value)
180
- return BlzSetAbilityRealLevelField(self.handle, field, self.level, value)
181
- end
182
- function RealLevelFields.prototype.get(self, field)
183
- return BlzGetAbilityRealLevelField(self.handle, field, self.level)
184
- end
185
- function RealLevelFields.prototype.has(self, field)
186
- local handle = self.handle
187
- return BlzSetAbilityRealLevelField(
188
- handle,
189
- field,
190
- 0,
191
- BlzGetAbilityRealLevelField(handle, field, 0)
192
- )
193
- end
194
- local realLevelMetatable = {__index = self}
195
- local levelDescriptors = {realFields = function(self, handle, level)
196
- return __TS__New(RealLevelFields, handle, level)
197
- end}
198
- local levelMetatable = {__index = function(self, key)
199
- local fields = levelDescriptors[key](levelDescriptors, self.handle, self.level)
200
- rawset(self, key, fields)
201
- return fields
202
- end}
203
157
  local fieldGetters = {
204
158
  abilityintegerfield = function(ability, field)
205
159
  return getAbilityIntegerField(ability.handle, field)
@@ -276,6 +230,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
276
230
  local parentTypeId = availableFields[abilityTypeId]
277
231
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
278
232
  end
233
+ ---
234
+ -- @internal For use by internal systems only.
235
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
236
+ field = ____type(field) == "number" and field or getHandleId(field)
237
+ if commonFields[field] then
238
+ return true
239
+ end
240
+ local id = availableFields[abilityTypeId]
241
+ if ____type(id) == "number" then
242
+ id = availableFields[id]
243
+ end
244
+ return not not (id and id[field])
245
+ end
279
246
  ____exports.Ability = __TS__Class()
280
247
  local Ability = ____exports.Ability
281
248
  Ability.name = "Ability"
@@ -291,15 +258,7 @@ function Ability.prototype.getSnapshot(self)
291
258
  return nil
292
259
  end
293
260
  function Ability.prototype.hasField(self, field)
294
- field = ____type(field) == "number" and field or getHandleId(field)
295
- if commonFields[field] then
296
- return true
297
- end
298
- local id = availableFields[self.typeId]
299
- if ____type(id) == "number" then
300
- id = availableFields[id]
301
- end
302
- return not not (id and id[field])
261
+ return ____exports.abilityTypeHasField(self.typeId, field)
303
262
  end
304
263
  function Ability.prototype.getField(self, field, level)
305
264
  local fieldType = match(
@@ -346,43 +305,26 @@ __TS__SetDescriptor(
346
305
  )
347
306
  __TS__SetDescriptor(
348
307
  Ability.prototype,
349
- "orderId",
308
+ "orderTypeStringId",
350
309
  {get = function(self)
351
310
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
352
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
311
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
353
312
  end},
354
313
  true
355
314
  )
356
315
  __TS__SetDescriptor(
357
316
  Ability.prototype,
358
- "realFields",
317
+ "orderTypeId",
359
318
  {get = function(self)
360
- local realFields = __TS__New(RealFields, self.handle)
361
- rawset(self, "realFields", realFields)
362
- return realFields
319
+ return order2orderId(self.orderTypeStringId)
363
320
  end},
364
321
  true
365
322
  )
366
323
  __TS__SetDescriptor(
367
324
  Ability.prototype,
368
- "levels",
325
+ "levelCount",
369
326
  {get = function(self)
370
- local handle = self.handle
371
- local levels = setmetatable(
372
- {},
373
- {
374
- __len = function(self)
375
- return BlzGetAbilityIntegerField(handle, ABILITY_IF_LEVELS)
376
- end,
377
- __index = function(self, i)
378
- local level = setmetatable({handle = handle, level = i - 1}, levelMetatable)
379
- self[i] = level
380
- return level
381
- end
382
- }
383
- )
384
- rawset(self, "levels", levels)
385
- return levels
327
+ return self:getField(ABILITY_IF_LEVELS)
386
328
  end},
387
329
  true
388
330
  )
@@ -393,6 +335,17 @@ __TS__SetDescriptor(
393
335
  end},
394
336
  true
395
337
  )
338
+ __TS__SetDescriptor(
339
+ Ability.prototype,
340
+ "cooldownRemaining",
341
+ {
342
+ get = function(self)
343
+ end,
344
+ set = function(self, cooldownRemaining)
345
+ end
346
+ },
347
+ true
348
+ )
396
349
  __TS__ObjectDefineProperty(
397
350
  Ability,
398
351
  "onCreate",
@@ -416,6 +369,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
416
369
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
417
370
  self.owner = owner
418
371
  end
372
+ function UnrecognizedAbility.prototype.interruptCast(self)
373
+ end
419
374
  __TS__SetDescriptor(
420
375
  UnrecognizedAbility.prototype,
421
376
  "level",
@@ -424,6 +379,18 @@ __TS__SetDescriptor(
424
379
  end},
425
380
  true
426
381
  )
382
+ __TS__SetDescriptor(
383
+ UnrecognizedAbility.prototype,
384
+ "cooldownRemaining",
385
+ {
386
+ get = function(self)
387
+ return 0
388
+ end,
389
+ set = function(self, _)
390
+ end
391
+ },
392
+ true
393
+ )
427
394
  ____exports.UnitAbility = __TS__Class()
428
395
  local UnitAbility = ____exports.UnitAbility
429
396
  UnitAbility.name = "UnitAbility"
@@ -433,6 +400,43 @@ function UnitAbility.prototype.____constructor(self, handle, typeId, owner)
433
400
  self.owner = owner
434
401
  self.u = owner.handle
435
402
  end
403
+ function UnitAbility.prototype.incrementHideCounter(self)
404
+ unitHideAbility(self.u, self.typeId, true)
405
+ end
406
+ function UnitAbility.prototype.decrementHideCounter(self)
407
+ unitHideAbility(self.u, self.typeId, false)
408
+ end
409
+ function UnitAbility.prototype.incrementDisableCounter(self)
410
+ local unit = self.u
411
+ local typeId = self.typeId
412
+ unitHideAbility(unit, typeId, true)
413
+ unitDisableAbility(unit, typeId, true, false)
414
+ self.d = (self.d or 0) + 1
415
+ end
416
+ function UnitAbility.prototype.decrementDisableCounter(self)
417
+ local unit = self.u
418
+ local typeId = self.typeId
419
+ unitDisableAbility(unit, typeId, false, false)
420
+ unitHideAbility(unit, typeId, true)
421
+ self.d = (self.d or 0) - 1
422
+ end
423
+ function UnitAbility.prototype.interruptCast(self)
424
+ self.owner:interruptCast(self.typeId)
425
+ end
426
+ function UnitAbility.prototype.onDestroy(self)
427
+ if self.owner.state ~= 2 then
428
+ self.owner:removeAbility(self.typeId)
429
+ end
430
+ return UnitAbility.____super.prototype.onDestroy(self)
431
+ end
432
+ __TS__SetDescriptor(
433
+ UnitAbility.prototype,
434
+ "isDisabled",
435
+ {get = function(self)
436
+ return self.d ~= nil and self.d > 0
437
+ end},
438
+ true
439
+ )
436
440
  __TS__SetDescriptor(
437
441
  UnitAbility.prototype,
438
442
  "level",
@@ -453,8 +457,8 @@ __TS__SetDescriptor(
453
457
  get = function(self)
454
458
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
455
459
  end,
456
- set = function(self, v)
457
- startUnitAbilityCooldown(self.u, self.typeId, v)
460
+ set = function(self, cooldownRemaining)
461
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
458
462
  end
459
463
  },
460
464
  true
@@ -479,6 +483,9 @@ end
479
483
  local function setAbilityField(_, ability, field, levelOrValue, value)
480
484
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
481
485
  end
486
+ local function getAbilityCooldown(_, abilityTypeId)
487
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
488
+ end
482
489
  ____exports.ItemAbility = __TS__Class()
483
490
  local ItemAbility = ____exports.ItemAbility
484
491
  ItemAbility.name = "ItemAbility"
@@ -506,6 +513,22 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
506
513
  value
507
514
  )
508
515
  end
516
+ function ItemAbility.prototype.interruptCast(self)
517
+ local item = self.owner
518
+ local itemHandle = item.handle
519
+ local ____opt_1 = item.owner
520
+ local itemOwnerHandle = ____opt_1 and ____opt_1.handle
521
+ local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
522
+ if cooldownRemaining == 0 then
523
+ startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
524
+ end
525
+ end
526
+ function ItemAbility.prototype.onDestroy(self)
527
+ if self.owner.state ~= 2 then
528
+ self.owner:removeAbility(self.typeId)
529
+ end
530
+ return ItemAbility.____super.prototype.onDestroy(self)
531
+ end
509
532
  __TS__SetDescriptor(
510
533
  ItemAbility.prototype,
511
534
  "level",
@@ -514,6 +537,27 @@ __TS__SetDescriptor(
514
537
  end},
515
538
  true
516
539
  )
540
+ __TS__SetDescriptor(
541
+ ItemAbility.prototype,
542
+ "cooldownRemaining",
543
+ {
544
+ get = function(self)
545
+ local item = self.owner
546
+ local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
547
+ local ____item_handle_5 = item.handle
548
+ local ____opt_3 = item.owner
549
+ return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
550
+ end,
551
+ set = function(self, cooldownRemaining)
552
+ local item = self.owner
553
+ local ____startItemCooldown_10 = startItemCooldown
554
+ local ____item_handle_9 = item.handle
555
+ local ____opt_7 = item.owner
556
+ ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
557
+ end
558
+ },
559
+ true
560
+ )
517
561
  __TS__ObjectDefineProperty(
518
562
  ItemAbility,
519
563
  "onCreate",
@@ -1,27 +1,103 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
8
24
  local getItemX = GetItemX
9
25
  local getItemY = GetItemY
26
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
27
+ local setItemIntegerField = BlzSetItemIntegerField
28
+ local getItemIntegerField = BlzGetItemIntegerField
10
29
  local setItemBooleanField = BlzSetItemBooleanField
11
30
  local setItemPosition = SetItemPosition
12
31
  local unitAddItem = UnitAddItem
13
32
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
33
+ local unitUseItem = UnitUseItem
34
+ local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
37
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
38
+ if not currentMap then
39
+ return 0
40
+ end
41
+ local abilityType = currentMap.objects.ability:newObject(
42
+ util.id2s(abilityTypeIdGenerator:next()),
43
+ "Absk"
44
+ )
45
+ abilityType["bsk1+0"] = 0
46
+ abilityType["bsk2+0"] = 0
47
+ abilityType["bsk3+0"] = 0
48
+ abilityType["amcs+0"] = 0
49
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
50
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
51
+ return util.s2id(abilityType.id)
52
+ end)
53
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
54
+ local itemType = BlankItemType:create()
55
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
56
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
57
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
58
+ itemType.activelyUsed = true
59
+ return itemType.id
60
+ end)
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
64
  Player.neutralVictim.handle,
16
65
  dummyUnitId,
17
66
  0,
18
67
  0,
19
68
  270
20
69
  ))
21
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
73
+ local function startItemCooldownInternal(handle, cooldown)
74
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
75
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
76
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
79
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
80
+ end
81
+ restoreCooldownGroup = function(handle, cooldownGroup)
82
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
83
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
84
+ end
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
89
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
90
+ end
91
+ ---
92
+ -- @internal For use by internal systems only.
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
94
  ---
23
95
  -- @internal For use by internal systems only.
24
96
  ____exports.doAbilityAction = function(handle, action, ...)
97
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
98
+ if not isAlreadyIgnoredInEvents then
99
+ ignoreEventsItems[handle] = true
100
+ end
25
101
  local isOwned = isItemOwned(handle)
26
102
  local isPowerup
27
103
  local x
@@ -33,16 +109,98 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
109
  end
34
110
  x = getItemX(handle)
35
111
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
113
  end
38
114
  local result = action(handle, ...)
39
115
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
117
  setItemPosition(handle, x, y)
42
118
  if isPowerup then
43
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
120
  end
45
121
  end
122
+ if not isAlreadyIgnoredInEvents then
123
+ ignoreEventsItems[handle] = nil
124
+ end
125
+ return result
126
+ end
127
+ ---
128
+ -- @internal For use by internal systems only.
129
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
130
+ if owner == nil then
131
+ return ____exports.doAbilityAction(handle, action, ...)
132
+ end
133
+ local slot = findUnitItemSlot(owner, handle)
134
+ if slot == nil then
135
+ return ____exports.doAbilityAction(handle, action, ...)
136
+ end
137
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
138
+ if not isAlreadyIgnoredInEvents then
139
+ ignoreEventsItems[handle] = true
140
+ end
141
+ local isPowerup
142
+ if isItemPowerup(handle) then
143
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
144
+ isPowerup = true
145
+ end
146
+ unitRemoveItem(owner, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
148
+ local result = action(handle, ...)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
151
+ if isPowerup then
152
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
153
+ end
154
+ if not isAlreadyIgnoredInEvents then
155
+ ignoreEventsItems[handle] = nil
156
+ end
157
+ return result
158
+ end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
46
204
  return result
47
205
  end
48
206
  return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../item" {
3
+ interface Item {
4
+ canBeSold: boolean;
5
+ }
6
+ }
7
+ declare module "../item" {
8
+ interface Item {
9
+ isActivelyUsed: boolean;
10
+ }
11
+ }
12
+ export {};