warscript 0.0.1-dev.a4deb44 → 0.0.1-dev.a5a2f5e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +18 -0
- package/attributes.lua +32 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +8 -1
- package/core/types/frame.lua +164 -23
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/item.d.ts +1 -0
- package/core/types/item.lua +1 -0
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/player.d.ts +17 -1
- package/core/types/player.lua +70 -24
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +100 -25
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +18 -1
- package/decl/index.d.ts +1 -0
- package/decl/native.d.ts +846 -790
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +24 -11
- package/engine/behavior.lua +233 -73
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +8 -5
- package/engine/behaviour/ability/apply-buff.lua +36 -4
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +32 -9
- package/engine/behaviour/ability/damage.d.ts +42 -11
- package/engine/behaviour/ability/damage.lua +89 -37
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +44 -0
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -15
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
- package/engine/behaviour/ability/remove-buffs.lua +49 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +35 -7
- package/engine/behaviour/ability.lua +183 -27
- package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
- package/engine/behaviour/unit/stun-immunity.lua +57 -31
- package/engine/behaviour/unit.d.ts +48 -4
- package/engine/behaviour/unit.lua +292 -2
- package/engine/buff.d.ts +160 -53
- package/engine/buff.lua +711 -269
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +23 -14
- package/engine/internal/ability.lua +129 -85
- package/engine/internal/item/ability.lua +162 -4
- package/engine/internal/item/fields.d.ts +12 -0
- package/engine/internal/item/fields.lua +33 -0
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +16 -19
- package/engine/internal/item.lua +174 -94
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +3 -1
- package/engine/internal/mechanics/cast-ability.lua +89 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/armor-bonus.d.ts +2 -0
- package/engine/internal/object-data/attribute-bonus.lua +2 -2
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/object-data/health-bonus.d.ts +2 -0
- package/engine/internal/object-data/health-bonus.lua +16 -0
- package/engine/internal/object-data/mana-bonus.d.ts +2 -0
- package/engine/internal/object-data/mana-bonus.lua +16 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +45 -1
- package/engine/internal/unit/ability.lua +128 -17
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +17 -8
- package/engine/internal/unit/bonus.lua +56 -4
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +78 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +36 -0
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +12 -3
- package/engine/internal/unit+bonus.lua +3 -3
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +70 -13
- package/engine/internal/unit.d.ts +97 -36
- package/engine/internal/unit.lua +701 -336
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.d.ts +14 -2
- package/engine/local-client.lua +168 -1
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
- package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +21 -18
- package/engine/object-data/entry/ability-type.lua +177 -40
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +143 -202
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +6 -13
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +28 -3
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +15 -2
- package/engine/object-data/entry/item-type.lua +93 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -2
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +65 -5
- package/engine/object-data/entry/unit-type.lua +555 -62
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +1 -2
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +18 -17
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +28 -5
- package/engine/object-field/ability.lua +61 -7
- package/engine/object-field/item.d.ts +22 -0
- package/engine/object-field/item.lua +118 -0
- package/engine/object-field/unit.d.ts +72 -3
- package/engine/object-field/unit.lua +268 -7
- package/engine/object-field.d.ts +26 -8
- package/engine/object-field.lua +362 -117
- package/engine/random.d.ts +11 -0
- package/engine/random.lua +30 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +5 -3
- package/engine/standard/fields/ability.lua +5 -3
- package/engine/standard/fields/item.d.ts +4 -0
- package/engine/standard/fields/item.lua +6 -0
- package/engine/standard/fields/unit.d.ts +12 -0
- package/engine/standard/fields/unit.lua +20 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +10 -0
- package/engine/unit.lua +19 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/global/vec2.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +147 -43
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +2 -2
- package/math.lua +14 -0
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +12 -11
- package/objutil/object.d.ts +0 -1
- package/objutil/object.lua +1 -1
- package/objutil/unit.d.ts +0 -1
- package/objutil/unit.lua +8 -0
- package/operation.lua +1 -4
- package/package.json +13 -14
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +25 -0
- package/patch-lualib.lua +1 -1
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +13 -5
- package/utility/arrays.lua +45 -3
- package/utility/bit-set.d.ts +0 -2
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-map.d.ts +35 -0
- package/utility/linked-map.lua +107 -0
- package/utility/linked-set.d.ts +16 -4
- package/utility/linked-set.lua +54 -3
- package/utility/lua-maps.d.ts +16 -4
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +3 -2
- package/utility/lua-sets.lua +7 -0
- package/utility/records.lua +20 -1
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +6 -2
- package/utility/unordered-map.d.ts +27 -0
- package/utility/unordered-map.lua +99 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
- /package/engine/internal/{object-data/armor-increase.d.ts → mechanics/cast-ability.d.ts} +0 -0
- /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
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/** @noSelfInFile */
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import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
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59
|
}
|
|
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60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
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7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
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11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
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11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
|
|
|
6
6
|
local Unit = ____unit.Unit
|
|
7
7
|
local ____event = require("event")
|
|
8
8
|
local Event = ____event.Event
|
|
9
|
-
local
|
|
10
|
-
local
|
|
11
|
-
local boundRegion = ____mapbounds.boundRegion
|
|
9
|
+
local ____game_2Dmap = require("engine.game-map")
|
|
10
|
+
local GameMap = ____game_2Dmap.GameMap
|
|
12
11
|
local eventInvoke = Event.invoke
|
|
13
12
|
local tableRemove = table.remove
|
|
14
13
|
local ____assert = _G.assert
|
|
@@ -58,8 +57,8 @@ triggerAddCondition(
|
|
|
58
57
|
deboard(unit)
|
|
59
58
|
end
|
|
60
59
|
if not unitAlive(handle) then
|
|
61
|
-
unit.x =
|
|
62
|
-
unit.y =
|
|
60
|
+
unit.x = GameMap.worldBoundsRect.maxX
|
|
61
|
+
unit.y = GameMap.worldBoundsRect.maxY
|
|
63
62
|
end
|
|
64
63
|
local transport = Unit:of(getTransportUnit())
|
|
65
64
|
transportByUnit[unit] = transport
|
|
@@ -68,11 +67,6 @@ triggerAddCondition(
|
|
|
68
67
|
eventInvoke(onBoardEvent, unit, transport)
|
|
69
68
|
end)
|
|
70
69
|
)
|
|
71
|
-
boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
-
deboard(unit)
|
|
74
|
-
end
|
|
75
|
-
end)
|
|
76
70
|
Unit.deathEvent:addListener(function(unit)
|
|
77
71
|
if transportByUnit[unit] ~= nil then
|
|
78
72
|
deboard(unit)
|
|
@@ -7,26 +7,83 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
16
|
+
local ____math = require("math")
|
|
17
|
+
local ceil = ____math.ceil
|
|
10
18
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
19
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
|
-
local
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
20
|
+
local units = __TS__New(LinkedSet)
|
|
21
|
+
local targetAttribute = attribute()
|
|
22
|
+
local impactDelayAttribute = attribute()
|
|
23
|
+
local passedTimeAttribute = attribute()
|
|
24
|
+
local instantOrderIds = luaSetOf(
|
|
25
|
+
orderId("avatar"),
|
|
26
|
+
orderId("berserk"),
|
|
27
|
+
orderId("divineshield"),
|
|
28
|
+
orderId("immolation"),
|
|
29
|
+
orderId("moveslot0"),
|
|
30
|
+
orderId("moveslot1"),
|
|
31
|
+
orderId("moveslot2"),
|
|
32
|
+
orderId("moveslot3"),
|
|
33
|
+
orderId("moveslot4"),
|
|
34
|
+
orderId("moveslot5"),
|
|
35
|
+
orderId("unavatar"),
|
|
36
|
+
orderId("undivineshield"),
|
|
37
|
+
orderId("unimmolation")
|
|
38
|
+
)
|
|
39
|
+
---
|
|
40
|
+
-- @internal For use by internal systems only.
|
|
41
|
+
____exports.resetAutoAttackTimer = function(unit)
|
|
42
|
+
if units:remove(unit) then
|
|
43
|
+
unit[targetAttribute] = nil
|
|
44
|
+
unit[impactDelayAttribute] = nil
|
|
45
|
+
unit[passedTimeAttribute] = nil
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
local function reset(unit, orderId)
|
|
49
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
50
|
+
____exports.resetAutoAttackTimer(unit)
|
|
18
51
|
end
|
|
19
52
|
end
|
|
20
53
|
Unit.onImmediateOrder:addListener(reset)
|
|
21
54
|
Unit.onPointOrder:addListener(reset)
|
|
22
55
|
Unit.onTargetOrder:addListener(reset)
|
|
23
|
-
local
|
|
24
|
-
|
|
25
|
-
|
|
56
|
+
local timerPeriod = 1 / 64
|
|
57
|
+
local function invokeEvent(unit)
|
|
58
|
+
units:remove(unit)
|
|
59
|
+
local target = unit[targetAttribute]
|
|
60
|
+
unit[targetAttribute] = nil
|
|
61
|
+
unit[impactDelayAttribute] = nil
|
|
62
|
+
unit[passedTimeAttribute] = nil
|
|
63
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
26
64
|
end
|
|
27
|
-
|
|
28
|
-
local
|
|
29
|
-
local
|
|
30
|
-
|
|
65
|
+
local function checkUnit(unit)
|
|
66
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
67
|
+
local impactDelay = unit[impactDelayAttribute]
|
|
68
|
+
if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
|
|
69
|
+
invokeEvent(unit)
|
|
70
|
+
else
|
|
71
|
+
unit[passedTimeAttribute] = passedTime
|
|
72
|
+
end
|
|
73
|
+
end
|
|
74
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
75
|
+
units:forEach(checkUnit)
|
|
31
76
|
end)
|
|
77
|
+
Unit.autoAttackStartEvent:addListener(
|
|
78
|
+
999999,
|
|
79
|
+
function(source, target)
|
|
80
|
+
if source[targetAttribute] ~= nil then
|
|
81
|
+
invokeEvent(source)
|
|
82
|
+
end
|
|
83
|
+
source[targetAttribute] = target
|
|
84
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
85
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
86
|
+
units:add(source)
|
|
87
|
+
end
|
|
88
|
+
)
|
|
32
89
|
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Handle, HandleDestructor } from "../../core/types/handle";
|
|
4
3
|
import { Player } from "../../core/types/player";
|
|
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
12
11
|
import { Widget } from "../../core/types/widget";
|
|
13
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
14
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
15
18
|
export type UnitClassification = junittype;
|
|
16
19
|
export declare namespace UnitClassification {
|
|
17
20
|
const STRUCTURE: junittype;
|
|
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
20
23
|
const GROUND: junittype;
|
|
21
24
|
const SUMMONED: junittype;
|
|
22
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
23
27
|
const ANCIENT: junittype;
|
|
24
28
|
const SUICIDAL: junittype;
|
|
25
29
|
const TAUREN: junittype;
|
|
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
37
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
38
42
|
};
|
|
39
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
40
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
41
45
|
amount: number;
|
|
42
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
43
47
|
damageType: jdamagetype;
|
|
44
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
45
50
|
readonly isAttack: boolean;
|
|
51
|
+
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -68,25 +76,61 @@ declare const modifiers: {
|
|
|
68
76
|
speed: (unit: junit, value: number) => void;
|
|
69
77
|
armor: (unit: junit, value: number) => void;
|
|
70
78
|
};
|
|
71
|
-
|
|
79
|
+
export declare class UnitWeapon {
|
|
80
|
+
readonly unit: Unit;
|
|
72
81
|
readonly index: 0 | 1;
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
82
|
+
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
85
|
+
get cooldown(): number;
|
|
86
|
+
set cooldown(cooldown: number);
|
|
87
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
88
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
89
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
90
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
91
|
+
get damageBase(): number;
|
|
92
|
+
set damageBase(damageBase: number);
|
|
93
|
+
get damageDiceCount(): number;
|
|
94
|
+
set damageDiceCount(damageDiceCount: number);
|
|
95
|
+
get damageDiceSideCount(): number;
|
|
96
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
97
|
+
get range(): number;
|
|
98
|
+
set range(range: number);
|
|
99
|
+
get impactDelay(): number;
|
|
100
|
+
set impactDelay(impactDelay: number);
|
|
101
|
+
get missileArc(): number;
|
|
102
|
+
set missileArc(missileArc: number);
|
|
103
|
+
get missileModelPath(): string;
|
|
104
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set missileModelPath(missileModelPath: string);
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get missileSpeed(): number;
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set missileSpeed(missileSpeed: number);
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}
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declare const enum UnitPropertyKey {
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-
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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FORCE_STUN_COUNTER = 103,
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DELAY_HEALTH_CHECKS_COUNTER = 104,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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PREVENT_DEATH_HEALTH_BONUS = 106,
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IS_TEAM_GLOW_HIDDEN = 107,
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LAST_X = 108,
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LAST_Y = 109
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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};
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export declare class Unit extends Handle<junit> {
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readonly syncId: UnitSyncId;
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
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private [UnitPropertyKey.LAST_X]?;
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private [UnitPropertyKey.LAST_Y]?;
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private _owner?;
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private _timeScale?;
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private events?;
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@@ -95,6 +139,7 @@ export declare class Unit extends Handle<junit> {
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private _fields?;
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private getEvent;
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constructor(handle: junit);
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private saveData;
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protected onDestroy(): HandleDestructor;
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addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
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removeAttackHandler(handler: AttackHandler): boolean;
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get isAlive(): boolean;
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get isDead(): boolean;
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get isIllusion(): boolean;
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get isStunned(): boolean;
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get combatClassifications(): CombatClassifications;
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set combatClassifications(combatClassifications: CombatClassifications);
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hasCombatClassification(combatClassification: CombatClassification): boolean;
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|
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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|
get weapons(): [UnitWeapon, UnitWeapon];
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|
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get firstWeapon(): UnitWeapon;
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|
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get secondWeapon(): UnitWeapon;
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|
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chooseWeapon(target: Unit): UnitWeapon | undefined;
|
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|
get level(): number;
|
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set level(v: number);
|
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get xp(): number;
|
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set xp(v: number);
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|
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get
|
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|
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set
|
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|
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get primaryAttribute(): UnitAttribute;
|
|
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|
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set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
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|
get strengthBonus(): number;
|
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|
get strength(): number;
|
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|
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get agilityBase(): number;
|
|
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|
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set agilityBase(agilityBase: number);
|
|
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183
|
get agilityBonus(): number;
|
|
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184
|
get agility(): number;
|
|
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|
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get intelligenceBase(): number;
|
|
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|
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set intelligenceBase(intelligenceBase: number);
|
|
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185
|
get intelligenceBonus(): number;
|
|
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186
|
get intelligence(): number;
|
|
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|
get name(): string;
|
|
@@ -148,6 +193,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
193
|
set color(color: PlayerColor);
|
|
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194
|
get acquisitionRange(): number;
|
|
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195
|
set acquisitionRange(v: number);
|
|
196
|
+
/**
|
|
197
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
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|
+
*/
|
|
199
|
+
delayHealthChecks(): void;
|
|
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200
|
get maxHealth(): number;
|
|
152
201
|
set maxHealth(maxHealth: number);
|
|
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202
|
get healthRegenerationRate(): number;
|
|
@@ -166,8 +215,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
166
215
|
set facing(v: number);
|
|
167
216
|
get speed(): number;
|
|
168
217
|
set speed(v: number);
|
|
169
|
-
get flyHeight(): number;
|
|
170
|
-
set flyHeight(v: number);
|
|
171
218
|
get x(): number;
|
|
172
219
|
set x(v: number);
|
|
173
220
|
get y(): number;
|
|
@@ -191,17 +238,17 @@ export declare class Unit extends Handle<junit> {
|
|
|
191
238
|
get isInvulnerable(): boolean;
|
|
192
239
|
get vertexColor(): Color;
|
|
193
240
|
set vertexColor(v: Color);
|
|
194
|
-
get scale(): number;
|
|
195
|
-
set scale(v: number);
|
|
196
241
|
get timeScale(): number;
|
|
197
242
|
set timeScale(v: number);
|
|
198
243
|
get collisionSize(): number;
|
|
199
244
|
get pathingCollisionRange(): number;
|
|
245
|
+
get movementType(): MovementType;
|
|
246
|
+
set movementType(movementType: MovementType);
|
|
200
247
|
set pathing(v: boolean);
|
|
201
248
|
isSelected(player: Player): boolean;
|
|
202
249
|
explode(): void;
|
|
203
250
|
kill(): void;
|
|
204
|
-
revive(
|
|
251
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
205
252
|
healTarget(target: Widget, amount: number): void;
|
|
206
253
|
useItem(item: Item): boolean;
|
|
207
254
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -214,17 +261,17 @@ export declare class Unit extends Handle<junit> {
|
|
|
214
261
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
215
262
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
216
263
|
itemInSlot(slot: number): Item | null;
|
|
217
|
-
addAbility(abilityId: number): UnitAbility |
|
|
264
|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
218
265
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
219
266
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
220
267
|
getAbilityLevel(abilityId: number): number;
|
|
221
268
|
hasAbility(abilityId: number): boolean;
|
|
222
|
-
|
|
223
|
-
removeAbility(
|
|
269
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
270
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
224
271
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
272
|
+
getAbilityRemainingCooldown(abilityId: number): number;
|
|
225
273
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
226
274
|
endAbilityCooldown(abilityId: number): void;
|
|
227
|
-
interruptAttack(): void;
|
|
228
275
|
interruptCast(abilityId: number): void;
|
|
229
276
|
getDistanceTo(target: Unit | Vec2): number;
|
|
230
277
|
getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
|
|
@@ -238,14 +285,16 @@ export declare class Unit extends Handle<junit> {
|
|
|
238
285
|
unpauseEx(): void;
|
|
239
286
|
incrementStunCounter(): void;
|
|
240
287
|
decrementStunCounter(): void;
|
|
288
|
+
incrementForceStunCounter(): void;
|
|
289
|
+
decrementForceStunCounter(): void;
|
|
241
290
|
set waygateActive(v: boolean);
|
|
242
291
|
get waygateActive(): boolean;
|
|
243
292
|
set waygateDestination(v: Vec2);
|
|
244
293
|
get waygateDestination(): Vec2;
|
|
245
294
|
get abilities(): ReadonlyArray<UnitAbility>;
|
|
246
|
-
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
247
295
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
248
296
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
297
|
+
get targetAcquiredEvent(): Event;
|
|
249
298
|
get onSelect(): Event;
|
|
250
299
|
get onDeselect(): Event;
|
|
251
300
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -260,7 +309,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
260
309
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
261
310
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
262
311
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
263
|
-
static getSelectionOf(player: Player): Unit[];
|
|
312
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
313
|
+
static readonly levelChangedEvent: UnitTriggerEvent<[]>;
|
|
264
314
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
265
315
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
266
316
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -295,9 +345,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
295
345
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
296
346
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
297
347
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
298
|
-
static
|
|
299
|
-
static
|
|
300
|
-
static
|
|
348
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
349
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
350
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
351
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
352
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
353
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
354
|
+
static get itemMoveOrderEvent(): Event<[
|
|
355
|
+
unit: Unit,
|
|
356
|
+
item: Item,
|
|
357
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
358
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
359
|
+
]>;
|
|
301
360
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
302
361
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
303
362
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -308,5 +367,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
308
367
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
309
368
|
setField(field: junitstringfield, value: string): boolean;
|
|
310
369
|
toString(): string;
|
|
370
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
371
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
311
372
|
}
|
|
312
373
|
export {};
|