warscript 0.0.1-dev.48e5280 → 0.0.1-dev.4b6e45a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +21 -2
  5. package/core/types/frame.lua +153 -78
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/missile.lua +8 -7
  10. package/core/types/player.d.ts +2 -1
  11. package/core/types/player.lua +18 -13
  12. package/core/types/playerCamera.lua +1 -1
  13. package/core/types/playerColor.lua +4 -3
  14. package/core/types/sound.d.ts +1 -1
  15. package/core/types/sound.lua +14 -9
  16. package/core/types/tileCell.d.ts +7 -2
  17. package/core/types/tileCell.lua +11 -0
  18. package/core/types/unit.d.ts +5 -0
  19. package/core/types/unit.lua +5 -0
  20. package/core/util.d.ts +3 -1
  21. package/core/util.lua +109 -3
  22. package/decl/native.d.ts +706 -7
  23. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  24. package/engine/ability-type-extended-tooltip.lua +44 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  26. package/engine/behaviour/ability/damage.d.ts +4 -0
  27. package/engine/behaviour/ability/damage.lua +19 -15
  28. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  29. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  30. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  31. package/engine/behaviour/ability/instant-impact.lua +17 -2
  32. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  34. package/engine/behaviour/ability.d.ts +8 -0
  35. package/engine/behaviour/ability.lua +89 -8
  36. package/engine/behaviour/unit.d.ts +1 -0
  37. package/engine/behaviour/unit.lua +1 -0
  38. package/engine/buff.d.ts +79 -55
  39. package/engine/buff.lua +376 -246
  40. package/engine/index.d.ts +2 -1
  41. package/engine/internal/ability.d.ts +7 -0
  42. package/engine/internal/ability.lua +65 -36
  43. package/engine/internal/item/fields.d.ts +12 -0
  44. package/engine/internal/item/fields.lua +33 -0
  45. package/engine/internal/item/owner-cache.d.ts +5 -0
  46. package/engine/internal/item/owner-cache.lua +4 -0
  47. package/engine/internal/item+owner.d.ts +2 -0
  48. package/engine/internal/item+owner.lua +27 -4
  49. package/engine/internal/item.d.ts +20 -5
  50. package/engine/internal/item.lua +146 -57
  51. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  52. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  53. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  54. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  55. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  56. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  57. package/engine/internal/unit/ability.lua +16 -0
  58. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  59. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  60. package/engine/internal/unit/appearance.d.ts +15 -0
  61. package/engine/internal/unit/appearance.lua +85 -0
  62. package/engine/internal/unit/bonus.d.ts +11 -0
  63. package/engine/internal/unit/bonus.lua +80 -5
  64. package/engine/internal/unit/buff.d.ts +2 -2
  65. package/engine/internal/unit/buff.lua +34 -19
  66. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  67. package/engine/internal/unit/equipment-inventory.lua +233 -0
  68. package/engine/internal/unit/expiration-timer.lua +1 -1
  69. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  70. package/engine/internal/unit/extended-inventory.lua +99 -0
  71. package/engine/internal/unit/ignore-events-items.lua +10 -1
  72. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  73. package/engine/internal/unit/inventory.lua +87 -0
  74. package/engine/internal/unit/item-container.d.ts +25 -0
  75. package/engine/internal/unit/item-container.lua +11 -0
  76. package/engine/internal/unit/item-order-events.d.ts +17 -0
  77. package/engine/internal/unit/item-order-events.lua +67 -0
  78. package/engine/internal/unit/item-slot.d.ts +27 -0
  79. package/engine/internal/unit/item-slot.lua +92 -0
  80. package/engine/internal/unit/order.d.ts +3 -3
  81. package/engine/internal/unit/order.lua +10 -10
  82. package/engine/internal/unit/shared-vision-counter.d.ts +18 -0
  83. package/engine/internal/unit/shared-vision-counter.lua +31 -0
  84. package/engine/internal/unit+ability.d.ts +2 -1
  85. package/engine/internal/unit+ability.lua +73 -2
  86. package/engine/internal/unit+damage.d.ts +9 -0
  87. package/engine/internal/unit+damage.lua +33 -0
  88. package/engine/internal/unit+rally.lua +9 -31
  89. package/engine/internal/unit-missile-data.lua +96 -68
  90. package/engine/internal/unit-missile-launch.lua +13 -13
  91. package/engine/internal/unit.d.ts +5 -10
  92. package/engine/internal/unit.lua +67 -101
  93. package/engine/lightning.lua +4 -4
  94. package/engine/local-client.d.ts +26 -0
  95. package/engine/local-client.lua +294 -54
  96. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  97. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  98. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  99. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  100. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  101. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  102. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  103. package/engine/object-data/auxiliary/item-class.lua +2 -0
  104. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  105. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  106. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  107. package/engine/object-data/auxiliary/order-type.lua +2 -0
  108. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  109. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  110. package/engine/object-data/auxiliary/unit-weapon-type.d.ts +21 -0
  111. package/engine/object-data/auxiliary/unit-weapon-type.lua +2 -0
  112. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  113. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  114. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  115. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  116. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  117. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  118. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  119. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  120. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  121. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  122. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  123. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  124. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  125. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  126. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  127. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  128. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  129. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  130. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  131. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  132. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  133. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  134. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  135. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  136. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  137. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  138. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  139. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  141. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  142. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  143. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  144. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  145. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  147. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  148. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  149. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  150. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  151. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  152. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  153. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  154. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  155. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  156. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  157. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  159. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  160. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  161. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  162. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  163. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  164. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  165. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  166. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  167. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  168. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  169. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  170. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  171. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  172. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  173. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  174. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  175. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  176. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  177. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  178. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  179. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  180. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  181. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  182. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  183. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  184. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  185. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  186. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  187. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  188. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  189. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  190. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  191. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  192. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  193. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  194. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  195. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  196. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  197. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  198. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  199. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  200. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  201. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  202. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  203. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  204. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  205. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  206. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  207. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  208. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  209. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  210. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  211. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  212. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  213. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  214. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  215. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  216. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  217. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  218. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  219. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  220. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  221. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  222. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  223. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  224. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  225. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  226. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  227. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  228. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  229. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  230. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  231. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  232. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  233. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  234. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  235. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  236. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  237. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  238. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  239. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  240. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  241. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  242. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  243. package/engine/object-data/entry/ability-type.d.ts +33 -8
  244. package/engine/object-data/entry/ability-type.lua +256 -48
  245. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  246. package/engine/object-data/entry/buff-type.d.ts +6 -2
  247. package/engine/object-data/entry/buff-type.lua +26 -0
  248. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  249. package/engine/object-data/entry/destructible-type.lua +26 -0
  250. package/engine/object-data/entry/item-type.d.ts +18 -3
  251. package/engine/object-data/entry/item-type.lua +84 -0
  252. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  253. package/engine/object-data/entry/lightning-type.lua +1 -1
  254. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  255. package/engine/object-data/entry/unit-type.d.ts +57 -2
  256. package/engine/object-data/entry/unit-type.lua +412 -64
  257. package/engine/object-data/entry/upgrade.d.ts +2 -2
  258. package/engine/object-data/entry.d.ts +6 -1
  259. package/engine/object-data/entry.lua +8 -0
  260. package/engine/object-field/ability.lua +2 -2
  261. package/engine/object-field/item.d.ts +22 -0
  262. package/engine/object-field/item.lua +118 -0
  263. package/engine/object-field.d.ts +1 -1
  264. package/engine/object-field.lua +9 -7
  265. package/engine/random.lua +1 -1
  266. package/engine/standard/entries/ability-type.d.ts +3102 -7
  267. package/engine/standard/entries/ability-type.lua +0 -6
  268. package/engine/standard/entries/buff-type.d.ts +45 -0
  269. package/engine/standard/entries/buff-type.lua +43 -0
  270. package/engine/standard/entries/item-type.d.ts +1299 -0
  271. package/engine/standard/entries/item-type.lua +2 -0
  272. package/engine/standard/entries/lightning-type.d.ts +42 -15
  273. package/engine/standard/entries/lightning-type.lua +0 -14
  274. package/engine/standard/entries/unit-type.d.ts +5 -0
  275. package/engine/standard/entries/unit-type.lua +5 -0
  276. package/engine/standard/fields/ability.d.ts +2 -2
  277. package/engine/standard/fields/ability.lua +2 -2
  278. package/engine/standard/fields/item.d.ts +4 -0
  279. package/engine/standard/fields/item.lua +6 -0
  280. package/engine/text-tag.d.ts +13 -1
  281. package/engine/text-tag.lua +79 -42
  282. package/engine/unit.d.ts +6 -1
  283. package/engine/unit.lua +6 -1
  284. package/event.d.ts +1 -1
  285. package/lualib_bundle.lua +1 -1
  286. package/math.d.ts +2 -0
  287. package/math.lua +14 -0
  288. package/network.lua +25 -1
  289. package/objutil/buff.lua +1 -1
  290. package/objutil/object.lua +1 -1
  291. package/operation.d.ts +8 -1
  292. package/operation.lua +38 -18
  293. package/package.json +3 -23
  294. package/utility/arrays.d.ts +7 -1
  295. package/utility/arrays.lua +17 -0
  296. package/utility/linked-map.d.ts +2 -1
  297. package/utility/linked-map.lua +6 -0
  298. package/utility/linked-set.d.ts +1 -0
  299. package/utility/linked-set.lua +6 -0
  300. package/utility/random.d.ts +102 -0
  301. package/utility/random.lua +273 -0
  302. package/utility/unordered-map.d.ts +27 -0
  303. package/utility/unordered-map.lua +99 -0
  304. package/engine/internal/unit/item.lua +0 -78
package/operation.lua CHANGED
@@ -22,10 +22,7 @@ OperationMonitor.name = "OperationMonitor"
22
22
  __TS__ClassExtends(OperationMonitor, __TS__Promise)
23
23
  function OperationMonitor.prototype.____constructor(self, operation, ...)
24
24
  local args = {...}
25
- __TS__Promise.prototype.____constructor(
26
- self,
27
- table.unpack(args)
28
- )
25
+ __TS__Promise.prototype.____constructor(self, ...)
29
26
  self.o = operation
30
27
  end
31
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  function OperationMonitor.prototype.cancel(self)
@@ -38,9 +35,10 @@ local Operation = ____exports.Operation
38
35
  Operation.name = "Operation"
39
36
  function Operation.prototype.____constructor(self)
40
37
  self.started = false
38
+ self.settled = false
39
+ self.canceled = false
41
40
  self.progress = 0
42
41
  self.maximum = 0
43
- self.isCanceled = false
44
42
  end
45
43
  function Operation.prototype.execute(self)
46
44
  if self.started then
@@ -58,6 +56,12 @@ function Operation.prototype.execute(self)
58
56
  local result
59
57
  local progress = self.progress
60
58
  local ____try = __TS__AsyncAwaiter(function()
59
+ if self.canceled then
60
+ error(
61
+ __TS__New(CancellationException),
62
+ 0
63
+ )
64
+ end
61
65
  local maximum = __TS__Await(self:estimate())
62
66
  self.maximum = maximum
63
67
  if maximum ~= 0 then
@@ -68,20 +72,19 @@ function Operation.prototype.execute(self)
68
72
  end
69
73
  repeat
70
74
  do
71
- if self.isCanceled then
72
- local reason = __TS__New(CancellationException)
73
- reject(nil, reason)
74
- local onFailure = ____rawget(self, "onFailure")
75
- if onFailure ~= nil then
76
- Event.invoke(onFailure, self, reason)
77
- end
78
- local onComplete = ____rawget(self, "onComplete")
79
- if onComplete ~= nil then
80
- Event.invoke(onComplete, self, false, reason)
81
- end
82
- return ____awaiter_resolve(nil)
75
+ if self.canceled then
76
+ error(
77
+ __TS__New(CancellationException),
78
+ 0
79
+ )
83
80
  end
84
81
  result = __TS__Await(self:work())
82
+ if self.canceled then
83
+ error(
84
+ __TS__New(CancellationException),
85
+ 0
86
+ )
87
+ end
85
88
  if self.progress ~= progress or self.maximum ~= maximum then
86
89
  progress = self.progress
87
90
  maximum = self.maximum
@@ -96,6 +99,7 @@ function Operation.prototype.execute(self)
96
99
  __TS__Await(____try.catch(
97
100
  ____try,
98
101
  function(____, reason)
102
+ self.settled = true
99
103
  reject(nil, reason)
100
104
  local onFailure = ____rawget(self, "onFailure")
101
105
  if onFailure ~= nil then
@@ -108,6 +112,7 @@ function Operation.prototype.execute(self)
108
112
  return ____awaiter_resolve(nil)
109
113
  end
110
114
  ))
115
+ self.settled = true
111
116
  resolve(nil, result)
112
117
  local onSuccess = ____rawget(self, "onSuccess")
113
118
  if onSuccess ~= nil then
@@ -122,12 +127,27 @@ function Operation.prototype.execute(self)
122
127
  )
123
128
  end
124
129
  function Operation.prototype.cancel(self)
130
+ if self.canceled then
131
+ return true
132
+ end
133
+ if self.settled then
134
+ return false
135
+ end
136
+ self.canceled = true
125
137
  if self:doCancel() then
126
- self.isCanceled = true
127
138
  return true
128
139
  end
140
+ self.canceled = false
129
141
  return false
130
142
  end
143
+ __TS__SetDescriptor(
144
+ Operation.prototype,
145
+ "isCanceled",
146
+ {get = function(self)
147
+ return self.canceled
148
+ end},
149
+ true
150
+ )
131
151
  __TS__SetDescriptor(
132
152
  Operation.prototype,
133
153
  "isStarted",
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.48e5280",
4
+ "version": "0.0.1-dev.4b6e45a",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -13,31 +13,11 @@
13
13
  "type": "git",
14
14
  "url": "git+https://github.com/rhazarian/warscript.git"
15
15
  },
16
- "scripts": {
17
- "clean": "rimraf dist",
18
- "prebuild": "npm run clean",
19
- "build": "tstl && copyfiles -u 1 \"src/**/*.d.ts\" \"src/**/*.lua\" dist && copyfiles LICENSE package.json dist",
20
- "prepublishOnly": "echo You should run 'npm run publish' instead. && exit 1",
21
- "publish": "npm run build && npm publish ./dist --ignore-scripts"
22
- },
23
16
  "peerDependencies": {
24
17
  "@warscript/language-extensions": "^0.0.1",
25
- "@warscript/tstl-plugin": "^0.0.4",
18
+ "@warscript/tstl-plugin": "^0.0.6",
26
19
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.e490aaf"
28
- },
29
- "devDependencies": {
30
- "@typescript-eslint/eslint-plugin": "^8.13.0",
31
- "@typescript-eslint/parser": "^8.13.0",
32
- "async": "^3.2.6",
33
- "copyfiles": "^2.4.1",
34
- "eslint": "^9.14.0",
35
- "eslint-config-prettier": "^9.1.0",
36
- "eslint-plugin-prettier": "^5.2.1",
37
- "prettier": "^3.3.3",
38
- "rimraf": "^6.0.1",
39
- "ts-node": "^10.9.2",
40
- "tsc-watch": "^6.2.0"
20
+ "warpack": "0.0.1-dev.eb3e92a"
41
21
  },
42
22
  "publishConfig": {
43
23
  "access": "public",
@@ -1,6 +1,11 @@
1
1
  /** @noSelfInFile */
2
- import { TupleOf } from "./types";
2
+ import { NonEmptyArray, ReadonlyNonEmptyArray, TupleOf } from "./types";
3
3
  export declare const emptyArray: <T>() => readonly T[];
4
+ /** Checks for any element with `next` instead of computing the length. */
5
+ export declare const isNonEmptyArray: {
6
+ <T>(array: T[]): array is NonEmptyArray<T>;
7
+ <T>(array: readonly T[]): array is ReadonlyNonEmptyArray<T>;
8
+ };
4
9
  export declare const joinToString: <T>(array: readonly T[], separator: string, transform?: (element: T) => string) => string;
5
10
  export declare const arrayOfNotNull: <T>(...elements: readonly (T | undefined | null)[]) => T[];
6
11
  export declare const array: <T, N extends number>(length: N, initialize: (index: number) => T) => TupleOf<T, N>;
@@ -42,6 +47,7 @@ export declare const associateByIndexed: <K extends AnyNotNil, V>(array: readonl
42
47
  export declare const associateWith: <K extends AnyNotNil, V>(array: readonly K[], valueSelector: (value: K) => V) => LuaMap<K, V>;
43
48
  export declare const associateWithIndexed: <K extends AnyNotNil, V>(array: readonly K[], valueSelector: (index: number, value: K) => V) => LuaMap<K, V>;
44
49
  export declare const filter: <T>(array: readonly T[], predicate: (value: T) => boolean) => T[];
50
+ export declare const filterNot: <T>(array: readonly T[], predicate: (value: T) => boolean) => T[];
45
51
  export declare const average: (array: readonly number[]) => number;
46
52
  export declare const sum: (array: readonly number[]) => number;
47
53
  export declare const product: (array: readonly number[]) => number;
@@ -7,6 +7,7 @@ local ____functions = require("utility.functions")
7
7
  local identity = ____functions.identity
8
8
  local mathMax = math.max
9
9
  local mathMin = math.min
10
+ local next = _G.next
10
11
  local select = _G.select
11
12
  local tableConcat = table.concat
12
13
  local tableSort = table.sort
@@ -14,6 +15,10 @@ local EMPTY_ARRAY = {}
14
15
  ____exports.emptyArray = function()
15
16
  return EMPTY_ARRAY
16
17
  end
18
+ --- Checks for any element with `next` instead of computing the length.
19
+ ____exports.isNonEmptyArray = function(array)
20
+ return (next(array)) ~= nil
21
+ end
17
22
  ____exports.joinToString = function(array, separator, transform)
18
23
  if transform == nil then
19
24
  transform = tostring
@@ -238,6 +243,18 @@ ____exports.filter = function(array, predicate)
238
243
  end
239
244
  return result
240
245
  end
246
+ ____exports.filterNot = function(array, predicate)
247
+ local result = {}
248
+ local j = 1
249
+ for i = 1, #array do
250
+ local value = array[i]
251
+ if not predicate(value) then
252
+ result[j] = value
253
+ j = j + 1
254
+ end
255
+ end
256
+ return result
257
+ end
241
258
  ____exports.average = function(array)
242
259
  local sum = 0
243
260
  local count = #array
@@ -15,7 +15,7 @@ export interface ReadonlyLinkedMap<K extends AnyNotNil, V> extends LuaPairsItera
15
15
  readonly size: number;
16
16
  }
17
17
  export interface LinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
18
- readonly __linkedSet: unique symbol;
18
+ readonly __linkedMap: unique symbol;
19
19
  }
20
20
  export declare class LinkedMap<K extends AnyNotNil, V> implements ReadonlyLinkedMap<K, V> {
21
21
  private k;
@@ -27,6 +27,7 @@ export declare class LinkedMap<K extends AnyNotNil, V> implements ReadonlyLinked
27
27
  remove(key: K): boolean;
28
28
  contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
29
29
  get size(): number;
30
+ protected __len(): number;
30
31
  protected __pairs(this: LinkedMap<K, V>): LuaIterator<LuaMultiReturn<[K | undefined, V | undefined]>, IteratorState<K, V>>;
31
32
  }
32
33
  export declare const emptyLinkedMap: <K extends AnyNotNil, V>() => ReadonlyLinkedMap<K, V>;
@@ -47,6 +47,9 @@ end
47
47
  function LinkedMap.prototype.contains(self, key)
48
48
  return self.keys:contains(key)
49
49
  end
50
+ function LinkedMap.prototype.__len(self)
51
+ return self.keys.size
52
+ end
50
53
  function LinkedMap.prototype.__pairs(self)
51
54
  return linkedMapNext, {n = self.k.f, t = self.k.n, v = self.v}, nil
52
55
  end
@@ -88,6 +91,9 @@ function EmptyLinkedMap.prototype.remove(self)
88
91
  0
89
92
  )
90
93
  end
94
+ function EmptyLinkedMap.prototype.__len(self)
95
+ return 0
96
+ end
91
97
  function EmptyLinkedMap.prototype.__pairs(self)
92
98
  return linkedMapNext, emptyIteratorState, nil
93
99
  end
@@ -49,6 +49,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
49
49
  toArray(): T[];
50
50
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
51
51
  sortBy<R>(selector: ((value: T) => R) | KeysOfType<T, R>): void;
52
+ protected __len(): number;
52
53
  protected __pairs(this: LinkedSet<T>): LuaIterator<T | undefined, IteratorState<T>>;
53
54
  }
54
55
  export declare const emptyLinkedSet: <T extends AnyNotNil>() => ReadonlyLinkedSet<T>;
@@ -188,6 +188,9 @@ function LinkedSet.prototype.sortBy(self, selector)
188
188
  self.f = array[1]
189
189
  self.l = array[s]
190
190
  end
191
+ function LinkedSet.prototype.__len(self)
192
+ return self.s
193
+ end
191
194
  function LinkedSet.prototype.__pairs(self)
192
195
  return linkedSetNext, {t = self.n, n = self.f}, nil
193
196
  end
@@ -209,6 +212,9 @@ function EmptyLinkedSet.prototype.add(self)
209
212
  0
210
213
  )
211
214
  end
215
+ function EmptyLinkedSet.prototype.__len(self)
216
+ return 0
217
+ end
212
218
  function EmptyLinkedSet.prototype.__pairs(self)
213
219
  return linkedSetNext, emptyIteratorState, nil
214
220
  end
@@ -0,0 +1,102 @@
1
+ /** @noSelfInFile */
2
+ import { ReadonlyNonEmptyArray } from "./types";
3
+ /**
4
+ * A client-local pseudorandom generator that is safe to advance inside a local block.
5
+ *
6
+ * Instances are independent of each other and of the game's synchronous randomness.
7
+ */
8
+ export declare class AsyncRandom {
9
+ private a;
10
+ private b;
11
+ private c;
12
+ private d;
13
+ /**
14
+ * Creates a generator seeded with the given `seed`,
15
+ * or with client-local entropy if no seed is given.
16
+ */
17
+ constructor(seed?: number);
18
+ /** Resets the generator to the state defined by the given `seed`. */
19
+ setSeed(seed: number): void;
20
+ /**
21
+ * Folds freshly gathered client-local entropy, optionally together with the given `value`,
22
+ * into the current state.
23
+ *
24
+ * Useful to make streams of different clients diverge even further, e.g. by mixing in values
25
+ * that are local by definition, such as the local player's id or the local mouse position.
26
+ */
27
+ addEntropy(value?: number | string): void;
28
+ /** Advances the state and returns the next 32-bit word. */
29
+ private next;
30
+ /** Returns a uniformly distributed value in `[0, bound)`, where `bound` is in `[1, 2^32]`. */
31
+ private nextBounded;
32
+ /** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
33
+ nextBits(bitCount: number): number;
34
+ /**
35
+ * Returns a uniformly distributed integer, both bounds being inclusive:
36
+ * in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
37
+ */
38
+ nextInteger(upperBound?: number): number;
39
+ nextInteger(lowerBound: number, upperBound: number): number;
40
+ /**
41
+ * Returns a uniformly distributed float with 53 bits of precision, the upper bound being
42
+ * exclusive: in `[0, upperBound)` when called with a single bound,
43
+ * in `[lowerBound, upperBound)` otherwise.
44
+ */
45
+ nextFloat(upperBound?: number): number;
46
+ nextFloat(lowerBound: number, upperBound: number): number;
47
+ /** Returns `true` with the given `probability`, or with a probability of one half by default. */
48
+ nextBoolean(probability?: number): boolean;
49
+ /** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
50
+ nextAngle(): number;
51
+ /** Returns a uniformly distributed point within `range` of the given center. */
52
+ nextXY(centerX: number, centerY: number, range: number): LuaMultiReturn<[x: number, y: number]>;
53
+ /** Returns a uniformly distributed element of the given `array`. */
54
+ nextElement<T>(array: ReadonlyNonEmptyArray<T>): T;
55
+ nextElement<T>(array: ReadonlyArray<T>): T | undefined;
56
+ /** Returns a uniformly distributed one of the given `elements`. */
57
+ nextOf<T>(element: T, ...elements: T[]): T;
58
+ nextOf<T>(...elements: T[]): T | undefined;
59
+ /** Shuffles the given `array` in place, each permutation being equally likely. */
60
+ shuffle(array: unknown[]): void;
61
+ }
62
+ /**
63
+ * Folds freshly gathered client-local entropy, optionally together with the given `value`,
64
+ * into the state of the generator backing the `asyncRandom*` functions.
65
+ */
66
+ export declare const addAsyncRandomEntropy: (value?: number | string) => void;
67
+ /** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
68
+ export declare const asyncRandomBits: (bitCount: number) => number;
69
+ /**
70
+ * Returns a uniformly distributed integer, both bounds being inclusive:
71
+ * in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
72
+ */
73
+ export declare const asyncRandomInteger: {
74
+ (upperBound?: number): number;
75
+ (lowerBound: number, upperBound: number): number;
76
+ };
77
+ /**
78
+ * Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
79
+ * in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
80
+ */
81
+ export declare const asyncRandomFloat: {
82
+ (upperBound?: number): number;
83
+ (lowerBound: number, upperBound: number): number;
84
+ };
85
+ /** Returns `true` with the given `probability`, or with a probability of one half by default. */
86
+ export declare const asyncRandomBoolean: (probability?: number) => boolean;
87
+ /** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
88
+ export declare const asyncRandomAngle: () => number;
89
+ /** Returns a uniformly distributed point within `range` of the given center. */
90
+ export declare const asyncRandomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
91
+ /** Returns a uniformly distributed element of the given `array`. */
92
+ export declare const asyncRandomElement: {
93
+ <T>(array: ReadonlyNonEmptyArray<T>): T;
94
+ <T>(array: ReadonlyArray<T>): T | undefined;
95
+ };
96
+ /** Returns a uniformly distributed one of the given `elements`. */
97
+ export declare const asyncRandom: {
98
+ <T>(element: T, ...elements: T[]): T;
99
+ <T>(...elements: T[]): T | undefined;
100
+ };
101
+ /** Shuffles the given `array` in place, each permutation being equally likely. */
102
+ export declare const asyncShuffle: (array: unknown[]) => void;
@@ -0,0 +1,273 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local ____exception = require("exception")
6
+ local IllegalArgumentException = ____exception.IllegalArgumentException
7
+ local ____math = require("math")
8
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
9
+ local PI = ____math.PI
10
+ local cos = ____math.cos
11
+ local sin = ____math.sin
12
+ local sqrt = ____math.sqrt
13
+ local clock = os.clock
14
+ local time = os.time
15
+ local byte = string.byte
16
+ local pack = string.pack
17
+ local ____unpack = string.unpack
18
+ local select = _G.select
19
+ local toString = _G.tostring
20
+ local globals = _G
21
+ local UINT32_MASK = 4294967295
22
+ local POW_2_32 = 4294967296
23
+ --- 2^26, used to join two draws into a 53-bit mantissa.
24
+ local POW_2_26 = 67108864
25
+ --- 2^53, the amount of representable values of a 53-bit mantissa.
26
+ local POW_2_53 = 9007199254740992
27
+ local GOLDEN_RATIO_32 = 2654435769
28
+ local FNV_PRIME_32 = 16777619
29
+ --- The SplitMix32 finalizer: avalanches a 32-bit value.
30
+ local function mix(value)
31
+ local z = value & UINT32_MASK
32
+ z = (z ~ z >> 16) * 569420461 & UINT32_MASK
33
+ z = (z ~ z >> 15) * 1935289751 & UINT32_MASK
34
+ return (z ~ z >> 15) & UINT32_MASK
35
+ end
36
+ --- Folds the bytes of `value` into `hash` (FNV-1a).
37
+ local function hashString(hash, value)
38
+ for i = 1, #value do
39
+ hash = (hash ~ byte(value, i)) * FNV_PRIME_32 & UINT32_MASK
40
+ end
41
+ return hash
42
+ end
43
+ --- Folds the exact bit pattern of `value` into `hash`, without assuming it is an integer.
44
+ local function hashNumber(hash, value)
45
+ local low, high = ____unpack(
46
+ "<i4i4",
47
+ pack("<d", value)
48
+ )
49
+ return mix(mix(hash ~ low & UINT32_MASK) ~ high & UINT32_MASK)
50
+ end
51
+ local entropyCounter = 0
52
+ --- Gathers 32 bits of client-local entropy.
53
+ --
54
+ -- Every source is local by nature: the wall clock and the process CPU time drift apart between
55
+ -- machines, and the heap addresses of freshly allocated tables and of loaded code differ between
56
+ -- processes. The CPU time is read once more at the end, so that the time the gathering itself took
57
+ -- contributes as well.
58
+ local function collectEntropy()
59
+ entropyCounter = entropyCounter + 1
60
+ local entropy = mix(GOLDEN_RATIO_32 ~ entropyCounter)
61
+ entropy = mix(entropy ~ time() & UINT32_MASK)
62
+ entropy = hashNumber(
63
+ entropy,
64
+ clock()
65
+ )
66
+ entropy = mix(hashString(
67
+ entropy,
68
+ toString({})
69
+ ))
70
+ entropy = mix(hashString(
71
+ entropy,
72
+ toString({})
73
+ ))
74
+ entropy = mix(hashString(
75
+ entropy,
76
+ toString(globals)
77
+ ))
78
+ entropy = mix(hashString(
79
+ entropy,
80
+ toString(mix)
81
+ ))
82
+ return hashNumber(
83
+ entropy,
84
+ clock()
85
+ )
86
+ end
87
+ --- A client-local pseudorandom generator that is safe to advance inside a local block.
88
+ --
89
+ -- Instances are independent of each other and of the game's synchronous randomness.
90
+ ____exports.AsyncRandom = __TS__Class()
91
+ local AsyncRandom = ____exports.AsyncRandom
92
+ AsyncRandom.name = "AsyncRandom"
93
+ function AsyncRandom.prototype.____constructor(self, seed)
94
+ self.a = 0
95
+ self.b = 0
96
+ self.c = 0
97
+ self.d = 0
98
+ self:setSeed(seed or collectEntropy())
99
+ end
100
+ function AsyncRandom.prototype.setSeed(self, seed)
101
+ local z = hashNumber(GOLDEN_RATIO_32, seed)
102
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
103
+ local a = mix(z)
104
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
105
+ local b = mix(z)
106
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
107
+ local c = mix(z)
108
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
109
+ local d = mix(z)
110
+ self.a = a
111
+ self.b = b
112
+ self.c = c
113
+ self.d = a | b | c | d ~= 0 and d or GOLDEN_RATIO_32
114
+ end
115
+ function AsyncRandom.prototype.addEntropy(self, value)
116
+ local entropy = collectEntropy()
117
+ if type(value) == "number" then
118
+ entropy = hashNumber(entropy, value)
119
+ elseif value ~= nil then
120
+ entropy = hashString(entropy, value)
121
+ end
122
+ local a = self.a ~ mix(entropy)
123
+ local b = self.b ~ mix(a)
124
+ local c = self.c ~ mix(b)
125
+ local d = self.d ~ mix(c)
126
+ self.a = a
127
+ self.b = b
128
+ self.c = c
129
+ self.d = a | b | c | d ~= 0 and d or GOLDEN_RATIO_32
130
+ self:next()
131
+ end
132
+ function AsyncRandom.prototype.next(self)
133
+ local a = self.a
134
+ local b = self.b
135
+ local result = b * 5 & UINT32_MASK
136
+ result = (result << 7 | result >> 25) & UINT32_MASK
137
+ result = result * 9 & UINT32_MASK
138
+ local t = b << 9 & UINT32_MASK
139
+ local c = self.c ~ a
140
+ local d = self.d ~ b
141
+ self.a = a ~ d
142
+ self.b = b ~ c
143
+ self.c = c ~ t
144
+ self.d = (d << 11 | d >> 21) & UINT32_MASK
145
+ return result
146
+ end
147
+ function AsyncRandom.prototype.nextBounded(self, bound)
148
+ if bound <= 1 then
149
+ return 0
150
+ end
151
+ local limit = POW_2_32 - POW_2_32 % bound
152
+ local value = self:next()
153
+ while value >= limit do
154
+ value = self:next()
155
+ end
156
+ return value % bound
157
+ end
158
+ function AsyncRandom.prototype.nextBits(self, bitCount)
159
+ return self:next() >> 32 - bitCount
160
+ end
161
+ function AsyncRandom.prototype.nextInteger(self, m, n)
162
+ local lowerBound = n ~= nil and m or 0
163
+ local upperBound = n ~= nil and n or (m or MAXIMUM_INTEGER)
164
+ if upperBound < lowerBound then
165
+ error(
166
+ __TS__New(
167
+ IllegalArgumentException,
168
+ ((("Upper bound (" .. tostring(upperBound)) .. ") is less than lower bound (") .. tostring(lowerBound)) .. ")."
169
+ ),
170
+ 0
171
+ )
172
+ end
173
+ return lowerBound + self:nextBounded(upperBound - lowerBound + 1)
174
+ end
175
+ function AsyncRandom.prototype.nextFloat(self, m, n)
176
+ local high = self:next() >> 5
177
+ local low = self:next() >> 6
178
+ local value = (high * POW_2_26 + low) / POW_2_53
179
+ return n ~= nil and m + value * (n - m) or value * (m or MAXIMUM_INTEGER)
180
+ end
181
+ function AsyncRandom.prototype.nextBoolean(self, probability)
182
+ local ____temp_0
183
+ if probability == nil then
184
+ ____temp_0 = self:next() >> 31 ~= 0
185
+ else
186
+ ____temp_0 = self:nextFloat() < probability
187
+ end
188
+ return ____temp_0
189
+ end
190
+ function AsyncRandom.prototype.nextAngle(self)
191
+ return self:nextFloat() * 360
192
+ end
193
+ function AsyncRandom.prototype.nextXY(self, centerX, centerY, range)
194
+ local r = range * sqrt(self:nextFloat())
195
+ local t = self:nextFloat() * 2 * PI
196
+ return centerX + r * cos(t), centerY + r * sin(t)
197
+ end
198
+ function AsyncRandom.prototype.nextElement(self, array)
199
+ local length = #array
200
+ local ____temp_1
201
+ if length ~= 0 then
202
+ ____temp_1 = array[self:nextBounded(length) + 1]
203
+ else
204
+ ____temp_1 = nil
205
+ end
206
+ return ____temp_1
207
+ end
208
+ function AsyncRandom.prototype.nextOf(self, ...)
209
+ local count = select("#", ...)
210
+ local ____temp_2
211
+ if count ~= 0 then
212
+ ____temp_2 = (select(
213
+ self:nextBounded(count) + 1,
214
+ ...
215
+ ))
216
+ else
217
+ ____temp_2 = nil
218
+ end
219
+ return ____temp_2
220
+ end
221
+ function AsyncRandom.prototype.shuffle(self, array)
222
+ for i = #array - 1, 1, -1 do
223
+ local j = self:nextBounded(i + 1)
224
+ local value = array[i + 1]
225
+ array[i + 1] = array[j + 1]
226
+ array[j + 1] = value
227
+ end
228
+ end
229
+ local defaultAsyncRandom
230
+ local function getDefaultAsyncRandom()
231
+ defaultAsyncRandom = defaultAsyncRandom or __TS__New(____exports.AsyncRandom)
232
+ return defaultAsyncRandom
233
+ end
234
+ --- Folds freshly gathered client-local entropy, optionally together with the given `value`,
235
+ -- into the state of the generator backing the `asyncRandom*` functions.
236
+ ____exports.addAsyncRandomEntropy = function(value)
237
+ getDefaultAsyncRandom():addEntropy(value)
238
+ end
239
+ --- Returns the given amount (`0` to `32`) of random bits as a non-negative integer.
240
+ ____exports.asyncRandomBits = function(bitCount)
241
+ return getDefaultAsyncRandom():nextBits(bitCount)
242
+ end
243
+ --- Returns a uniformly distributed integer, both bounds being inclusive:
244
+ -- in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
245
+ ____exports.asyncRandomInteger = function(m, n) return n ~= nil and getDefaultAsyncRandom():nextInteger(m, n) or getDefaultAsyncRandom():nextInteger(m) end
246
+ --- Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
247
+ -- in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
248
+ ____exports.asyncRandomFloat = function(m, n) return n ~= nil and getDefaultAsyncRandom():nextFloat(m, n) or getDefaultAsyncRandom():nextFloat(m) end
249
+ --- Returns `true` with the given `probability`, or with a probability of one half by default.
250
+ ____exports.asyncRandomBoolean = function(probability)
251
+ return getDefaultAsyncRandom():nextBoolean(probability)
252
+ end
253
+ --- Returns a uniformly distributed angle in degrees, in `[0, 360)`.
254
+ ____exports.asyncRandomAngle = function()
255
+ return getDefaultAsyncRandom():nextAngle()
256
+ end
257
+ --- Returns a uniformly distributed point within `range` of the given center.
258
+ ____exports.asyncRandomXY = function(centerX, centerY, range)
259
+ return getDefaultAsyncRandom():nextXY(centerX, centerY, range)
260
+ end
261
+ --- Returns a uniformly distributed element of the given `array`.
262
+ ____exports.asyncRandomElement = function(array)
263
+ return getDefaultAsyncRandom():nextElement(array)
264
+ end
265
+ --- Returns a uniformly distributed one of the given `elements`.
266
+ ____exports.asyncRandom = function(...)
267
+ return getDefaultAsyncRandom():nextOf(...)
268
+ end
269
+ --- Shuffles the given `array` in place, each permutation being equally likely.
270
+ ____exports.asyncShuffle = function(array)
271
+ getDefaultAsyncRandom():shuffle(array)
272
+ end
273
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ type OneSidedTypeGuard = {
3
+ readonly __oneSidedTypeGuard: unique symbol;
4
+ };
5
+ export interface ReadonlyUnorderedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
6
+ get(key: K): V | undefined;
7
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
8
+ readonly size: number;
9
+ }
10
+ export interface UnorderedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
11
+ readonly __unorderedMap: unique symbol;
12
+ }
13
+ export declare class UnorderedMap<K extends AnyNotNil, V> implements ReadonlyUnorderedMap<K, V> {
14
+ private readonly v;
15
+ private s;
16
+ get(key: K): V | undefined;
17
+ getOrPut(key: K, defaultValue: (this: void) => V): V;
18
+ put(key: K, value: V): void;
19
+ remove(key: K): boolean;
20
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
21
+ get size(): number;
22
+ protected __len(): number;
23
+ protected __pairs(this: UnorderedMap<K, V>): ReturnType<typeof pairs>;
24
+ }
25
+ export declare const emptyUnorderedMap: <K extends AnyNotNil, V>() => ReadonlyUnorderedMap<K, V>;
26
+ export declare const mutableUnorderedMap: <K extends AnyNotNil, V>() => UnorderedMap<K, V>;
27
+ export {};