warscript 0.0.1-dev.48e5280 → 0.0.1-dev.4b6e45a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +21 -2
  5. package/core/types/frame.lua +153 -78
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/missile.lua +8 -7
  10. package/core/types/player.d.ts +2 -1
  11. package/core/types/player.lua +18 -13
  12. package/core/types/playerCamera.lua +1 -1
  13. package/core/types/playerColor.lua +4 -3
  14. package/core/types/sound.d.ts +1 -1
  15. package/core/types/sound.lua +14 -9
  16. package/core/types/tileCell.d.ts +7 -2
  17. package/core/types/tileCell.lua +11 -0
  18. package/core/types/unit.d.ts +5 -0
  19. package/core/types/unit.lua +5 -0
  20. package/core/util.d.ts +3 -1
  21. package/core/util.lua +109 -3
  22. package/decl/native.d.ts +706 -7
  23. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  24. package/engine/ability-type-extended-tooltip.lua +44 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  26. package/engine/behaviour/ability/damage.d.ts +4 -0
  27. package/engine/behaviour/ability/damage.lua +19 -15
  28. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  29. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  30. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  31. package/engine/behaviour/ability/instant-impact.lua +17 -2
  32. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  34. package/engine/behaviour/ability.d.ts +8 -0
  35. package/engine/behaviour/ability.lua +89 -8
  36. package/engine/behaviour/unit.d.ts +1 -0
  37. package/engine/behaviour/unit.lua +1 -0
  38. package/engine/buff.d.ts +79 -55
  39. package/engine/buff.lua +376 -246
  40. package/engine/index.d.ts +2 -1
  41. package/engine/internal/ability.d.ts +7 -0
  42. package/engine/internal/ability.lua +65 -36
  43. package/engine/internal/item/fields.d.ts +12 -0
  44. package/engine/internal/item/fields.lua +33 -0
  45. package/engine/internal/item/owner-cache.d.ts +5 -0
  46. package/engine/internal/item/owner-cache.lua +4 -0
  47. package/engine/internal/item+owner.d.ts +2 -0
  48. package/engine/internal/item+owner.lua +27 -4
  49. package/engine/internal/item.d.ts +20 -5
  50. package/engine/internal/item.lua +146 -57
  51. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  52. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  53. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  54. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  55. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  56. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  57. package/engine/internal/unit/ability.lua +16 -0
  58. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  59. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  60. package/engine/internal/unit/appearance.d.ts +15 -0
  61. package/engine/internal/unit/appearance.lua +85 -0
  62. package/engine/internal/unit/bonus.d.ts +11 -0
  63. package/engine/internal/unit/bonus.lua +80 -5
  64. package/engine/internal/unit/buff.d.ts +2 -2
  65. package/engine/internal/unit/buff.lua +34 -19
  66. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  67. package/engine/internal/unit/equipment-inventory.lua +233 -0
  68. package/engine/internal/unit/expiration-timer.lua +1 -1
  69. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  70. package/engine/internal/unit/extended-inventory.lua +99 -0
  71. package/engine/internal/unit/ignore-events-items.lua +10 -1
  72. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  73. package/engine/internal/unit/inventory.lua +87 -0
  74. package/engine/internal/unit/item-container.d.ts +25 -0
  75. package/engine/internal/unit/item-container.lua +11 -0
  76. package/engine/internal/unit/item-order-events.d.ts +17 -0
  77. package/engine/internal/unit/item-order-events.lua +67 -0
  78. package/engine/internal/unit/item-slot.d.ts +27 -0
  79. package/engine/internal/unit/item-slot.lua +92 -0
  80. package/engine/internal/unit/order.d.ts +3 -3
  81. package/engine/internal/unit/order.lua +10 -10
  82. package/engine/internal/unit/shared-vision-counter.d.ts +18 -0
  83. package/engine/internal/unit/shared-vision-counter.lua +31 -0
  84. package/engine/internal/unit+ability.d.ts +2 -1
  85. package/engine/internal/unit+ability.lua +73 -2
  86. package/engine/internal/unit+damage.d.ts +9 -0
  87. package/engine/internal/unit+damage.lua +33 -0
  88. package/engine/internal/unit+rally.lua +9 -31
  89. package/engine/internal/unit-missile-data.lua +96 -68
  90. package/engine/internal/unit-missile-launch.lua +13 -13
  91. package/engine/internal/unit.d.ts +5 -10
  92. package/engine/internal/unit.lua +67 -101
  93. package/engine/lightning.lua +4 -4
  94. package/engine/local-client.d.ts +26 -0
  95. package/engine/local-client.lua +294 -54
  96. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  97. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  98. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  99. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  100. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  101. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  102. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  103. package/engine/object-data/auxiliary/item-class.lua +2 -0
  104. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  105. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  106. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  107. package/engine/object-data/auxiliary/order-type.lua +2 -0
  108. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  109. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  110. package/engine/object-data/auxiliary/unit-weapon-type.d.ts +21 -0
  111. package/engine/object-data/auxiliary/unit-weapon-type.lua +2 -0
  112. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  113. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  114. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  115. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  116. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  117. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  118. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  119. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  120. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  121. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  122. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  123. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  124. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  125. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  126. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  127. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  128. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  129. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  130. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  131. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  132. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  133. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  134. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  135. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  136. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  137. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  138. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  139. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  141. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  142. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  143. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  144. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  145. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  147. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  148. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  149. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  150. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  151. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  152. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  153. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  154. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  155. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  156. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  157. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  159. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  160. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  161. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  162. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  163. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  164. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  165. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  166. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  167. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  168. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  169. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  170. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  171. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  172. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  173. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  174. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  175. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  176. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  177. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  178. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  179. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  180. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  181. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  182. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  183. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  184. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  185. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  186. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  187. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  188. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  189. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  190. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  191. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  192. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  193. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  194. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  195. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  196. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  197. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  198. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  199. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  200. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  201. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  202. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  203. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  204. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  205. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  206. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  207. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  208. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  209. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  210. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  211. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  212. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  213. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  214. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  215. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  216. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  217. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  218. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  219. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  220. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  221. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  222. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  223. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  224. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  225. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  226. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  227. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  228. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  229. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  230. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  231. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  232. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  233. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  234. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  235. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  236. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  237. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  238. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  239. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  240. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  241. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  242. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  243. package/engine/object-data/entry/ability-type.d.ts +33 -8
  244. package/engine/object-data/entry/ability-type.lua +256 -48
  245. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  246. package/engine/object-data/entry/buff-type.d.ts +6 -2
  247. package/engine/object-data/entry/buff-type.lua +26 -0
  248. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  249. package/engine/object-data/entry/destructible-type.lua +26 -0
  250. package/engine/object-data/entry/item-type.d.ts +18 -3
  251. package/engine/object-data/entry/item-type.lua +84 -0
  252. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  253. package/engine/object-data/entry/lightning-type.lua +1 -1
  254. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  255. package/engine/object-data/entry/unit-type.d.ts +57 -2
  256. package/engine/object-data/entry/unit-type.lua +412 -64
  257. package/engine/object-data/entry/upgrade.d.ts +2 -2
  258. package/engine/object-data/entry.d.ts +6 -1
  259. package/engine/object-data/entry.lua +8 -0
  260. package/engine/object-field/ability.lua +2 -2
  261. package/engine/object-field/item.d.ts +22 -0
  262. package/engine/object-field/item.lua +118 -0
  263. package/engine/object-field.d.ts +1 -1
  264. package/engine/object-field.lua +9 -7
  265. package/engine/random.lua +1 -1
  266. package/engine/standard/entries/ability-type.d.ts +3102 -7
  267. package/engine/standard/entries/ability-type.lua +0 -6
  268. package/engine/standard/entries/buff-type.d.ts +45 -0
  269. package/engine/standard/entries/buff-type.lua +43 -0
  270. package/engine/standard/entries/item-type.d.ts +1299 -0
  271. package/engine/standard/entries/item-type.lua +2 -0
  272. package/engine/standard/entries/lightning-type.d.ts +42 -15
  273. package/engine/standard/entries/lightning-type.lua +0 -14
  274. package/engine/standard/entries/unit-type.d.ts +5 -0
  275. package/engine/standard/entries/unit-type.lua +5 -0
  276. package/engine/standard/fields/ability.d.ts +2 -2
  277. package/engine/standard/fields/ability.lua +2 -2
  278. package/engine/standard/fields/item.d.ts +4 -0
  279. package/engine/standard/fields/item.lua +6 -0
  280. package/engine/text-tag.d.ts +13 -1
  281. package/engine/text-tag.lua +79 -42
  282. package/engine/unit.d.ts +6 -1
  283. package/engine/unit.lua +6 -1
  284. package/event.d.ts +1 -1
  285. package/lualib_bundle.lua +1 -1
  286. package/math.d.ts +2 -0
  287. package/math.lua +14 -0
  288. package/network.lua +25 -1
  289. package/objutil/buff.lua +1 -1
  290. package/objutil/object.lua +1 -1
  291. package/operation.d.ts +8 -1
  292. package/operation.lua +38 -18
  293. package/package.json +3 -23
  294. package/utility/arrays.d.ts +7 -1
  295. package/utility/arrays.lua +17 -0
  296. package/utility/linked-map.d.ts +2 -1
  297. package/utility/linked-map.lua +6 -0
  298. package/utility/linked-set.d.ts +1 -0
  299. package/utility/linked-set.lua +6 -0
  300. package/utility/random.d.ts +102 -0
  301. package/utility/random.lua +273 -0
  302. package/utility/unordered-map.d.ts +27 -0
  303. package/utility/unordered-map.lua +99 -0
  304. package/engine/internal/unit/item.lua +0 -78
package/core/dummy.lua CHANGED
@@ -15,6 +15,8 @@ local ____preconditions = require("utility.preconditions")
15
15
  local checkNotNull = ____preconditions.checkNotNull
16
16
  local ____ability = require("engine.internal.ability")
17
17
  local getOrderIdByAbilityTypeId = ____ability.getOrderIdByAbilityTypeId
18
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
19
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
18
20
  local neutralVictim = Player.neutralVictim.handle
19
21
  ____exports.InstantDummyCaster = __TS__Class()
20
22
  local InstantDummyCaster = ____exports.InstantDummyCaster
@@ -42,7 +44,7 @@ function InstantDummyCaster.prototype.prepare(self, owner, abilityId, level)
42
44
  if type(abilityId) == "number" then
43
45
  UnitAddAbility(dummy, abilityId)
44
46
  if type(level) == "number" then
45
- SetUnitAbilityLevel(dummy, abilityId, level + 1)
47
+ rawSetUnitAbilityLevel(dummy, abilityId, level + 1)
46
48
  else
47
49
  level(UnitAbility:of(
48
50
  checkNotNull(BlzGetUnitAbility(dummy, abilityId)),
@@ -56,7 +58,7 @@ function InstantDummyCaster.prototype.prepare(self, owner, abilityId, level)
56
58
  end
57
59
  if __TS__ArrayIsArray(level) then
58
60
  for i = 1, #abilityId do
59
- SetUnitAbilityLevel(dummy, abilityId[i], level[i] + 1)
61
+ rawSetUnitAbilityLevel(dummy, abilityId[i], level[i] + 1)
60
62
  end
61
63
  else
62
64
  local abilities = {}
@@ -5,7 +5,9 @@ import { PlayerColor } from "./playerColor";
5
5
  declare const enum EffectPropertyKey {
6
6
  COLOR = 100,
7
7
  PITCH = 101,
8
- ROLL = 102
8
+ ROLL = 102,
9
+ BLEND_TIME = 103,
10
+ TIME_SCALE = 104
9
11
  }
10
12
  export type EffectParameters = {
11
13
  readonly delay?: number;
@@ -21,7 +23,15 @@ export declare class Effect extends Handle<jeffect> {
21
23
  private [EffectPropertyKey.COLOR]?;
22
24
  private [EffectPropertyKey.PITCH]?;
23
25
  private [EffectPropertyKey.ROLL]?;
26
+ private [EffectPropertyKey.BLEND_TIME]?;
27
+ private [EffectPropertyKey.TIME_SCALE]?;
24
28
  protected onDestroy(): HandleDestructor;
29
+ setAnimation(animation: string): void;
30
+ queueAnimation(animation: string): void;
31
+ get blendTime(): number;
32
+ set blendTime(blendTime: number);
33
+ get timeScale(): number;
34
+ set timeScale(timeScale: number);
25
35
  get color(): PlayerColor;
26
36
  set color(color: PlayerColor);
27
37
  get scale(): number;
@@ -15,25 +15,22 @@ local ____timer = require("core.types.timer")
15
15
  local Timer = ____timer.Timer
16
16
  local ____unit = require("engine.internal.unit")
17
17
  local Unit = ____unit.Unit
18
- local ____pairs = _G.pairs
19
- local select = _G.select
20
- local mathRad = math.rad
21
18
  local addSpecialEffect = AddSpecialEffect
22
19
  local addSpecialEffectTarget = AddSpecialEffectTarget
23
20
  local destroyEffect = DestroyEffect
21
+ local getLocationZ = GetLocationZ
24
22
  local getSpecialEffectScale = BlzGetSpecialEffectScale
25
- local playSpecialEffect = BlzPlaySpecialEffect
26
- local setSpecialEffectScale = BlzSetSpecialEffectScale
23
+ local moveLocation = MoveLocation
24
+ local queueSpecialEffectAnimation = BlzQueueSpecialEffectAnimation
25
+ local setSpecialEffectAnimation = BlzSetSpecialEffectAnimation
26
+ local setSpecialEffectAnimationBlendTime = BlzSetSpecialEffectAnimationBlendTime
27
+ local setSpecialEffectTimeScale = BlzSetSpecialEffectTimeScale
28
+ local setSpecialEffectColorByPlayer = BlzSetSpecialEffectColorByPlayer
27
29
  local setSpecialEffectPitch = BlzSetSpecialEffectPitch
28
30
  local setSpecialEffectRoll = BlzSetSpecialEffectRoll
29
- local setSpecialEffectColorByPlayer = BlzSetSpecialEffectColorByPlayer
30
- local specialEffectAddSubAnimation = BlzSpecialEffectAddSubAnimation
31
- local specialEffectClearSubAnimations = BlzSpecialEffectClearSubAnimations
32
- local specialEffectRemoveSubAnimation = BlzSpecialEffectRemoveSubAnimation
31
+ local setSpecialEffectScale = BlzSetSpecialEffectScale
33
32
  local setSpecialEffectZ = BlzSetSpecialEffectZ
34
- local getLocationZ = GetLocationZ
35
- local getUnitZ = BlzGetUnitZ
36
- local moveLocation = MoveLocation
33
+ local mathRad = math.rad
37
34
  local location = Location(0, 0)
38
35
  local function setSpecialEffectPitchDegrees(effect, pitch)
39
36
  setSpecialEffectPitch(
@@ -47,71 +44,6 @@ local function setSpecialEffectRollDegrees(effect, roll)
47
44
  -mathRad(roll)
48
45
  )
49
46
  end
50
- local animTypeByAnimationName = {
51
- attack = ANIM_TYPE_ATTACK,
52
- birth = ANIM_TYPE_BIRTH,
53
- death = ANIM_TYPE_DEATH,
54
- decay = ANIM_TYPE_DECAY,
55
- dissipate = ANIM_TYPE_DISSIPATE,
56
- morph = ANIM_TYPE_MORPH,
57
- portrait = ANIM_TYPE_PORTRAIT,
58
- sleep = ANIM_TYPE_SLEEP,
59
- spell = ANIM_TYPE_SPELL,
60
- stand = ANIM_TYPE_STAND,
61
- walk = ANIM_TYPE_WALK
62
- }
63
- local subAnimTypeByAnimationQualifier = {
64
- alternate = SUBANIM_TYPE_ROOTED,
65
- alternateex = SUBANIM_TYPE_ALTERNATE_EX,
66
- chain = SUBANIM_TYPE_CHAINLIGHTNING,
67
- channel = SUBANIM_TYPE_CHANNEL,
68
- complete = SUBANIM_TYPE_COMPLETE,
69
- critical = SUBANIM_TYPE_CRITICAL,
70
- defend = SUBANIM_TYPE_DEFEND,
71
- drain = SUBANIM_TYPE_DRAIN,
72
- eattree = SUBANIM_TYPE_EATTREE,
73
- fast = SUBANIM_TYPE_FAST,
74
- fill = SUBANIM_TYPE_FILL,
75
- flail = SUBANIM_TYPE_FLAIL,
76
- flesh = SUBANIM_TYPE_FLESH,
77
- fifth = SUBANIM_TYPE_FIFTH,
78
- fire = SUBANIM_TYPE_FIRE,
79
- first = SUBANIM_TYPE_FIRST,
80
- five = SUBANIM_TYPE_FIVE,
81
- four = SUBANIM_TYPE_FOUR,
82
- fourth = SUBANIM_TYPE_FOURTH,
83
- gold = SUBANIM_TYPE_GOLD,
84
- hit = SUBANIM_TYPE_HIT,
85
- large = SUBANIM_TYPE_LARGE,
86
- left = SUBANIM_TYPE_LEFT,
87
- light = SUBANIM_TYPE_LIGHT,
88
- looping = SUBANIM_TYPE_LOOPING,
89
- lumber = SUBANIM_TYPE_LUMBER,
90
- medium = SUBANIM_TYPE_MEDIUM,
91
- moderate = SUBANIM_TYPE_MODERATE,
92
- off = SUBANIM_TYPE_OFF,
93
- one = SUBANIM_TYPE_ONE,
94
- puke = SUBANIM_TYPE_PUKE,
95
- ready = SUBANIM_TYPE_READY,
96
- right = SUBANIM_TYPE_RIGHT,
97
- second = SUBANIM_TYPE_SECOND,
98
- severe = SUBANIM_TYPE_SEVERE,
99
- slam = SUBANIM_TYPE_SLAM,
100
- small = SUBANIM_TYPE_SMALL,
101
- spiked = SUBANIM_TYPE_SPIKED,
102
- spin = SUBANIM_TYPE_SPIN,
103
- swim = SUBANIM_TYPE_SWIM,
104
- talk = SUBANIM_TYPE_TALK,
105
- third = SUBANIM_TYPE_THIRD,
106
- three = SUBANIM_TYPE_THREE,
107
- throw = SUBANIM_TYPE_THROW,
108
- two = SUBANIM_TYPE_TWO,
109
- turn = SUBANIM_TYPE_TURN,
110
- victory = SUBANIM_TYPE_VICTORY,
111
- work = SUBANIM_TYPE_WORK,
112
- wounded = SUBANIM_TYPE_WOUNDED,
113
- upgrade = SUBANIM_TYPE_UPGRADE
114
- }
115
47
  local function setSpecialEffectColor(effect, color)
116
48
  local dummyColor = dummyPlayer.color
117
49
  dummyPlayer.color = color
@@ -178,6 +110,12 @@ function Effect.prototype.onDestroy(self)
178
110
  destroyEffect(self.handle)
179
111
  return Handle.prototype.onDestroy(self)
180
112
  end
113
+ function Effect.prototype.setAnimation(self, animation)
114
+ setSpecialEffectAnimation(self.handle, animation)
115
+ end
116
+ function Effect.prototype.queueAnimation(self, animation)
117
+ queueSpecialEffectAnimation(self.handle, animation)
118
+ end
181
119
  function Effect.create(self, modelPath, xOrWidget, yOrAttachmentPoint, parameters)
182
120
  local effect = self:of(addSpecialEffectInternal(modelPath, xOrWidget, yOrAttachmentPoint, parameters))
183
121
  if parameters ~= nil then
@@ -210,6 +148,34 @@ function Effect.flash(self, modelPath, xOrWidget, yOrOrAttachmentPoint, paramete
210
148
  parameters
211
149
  )
212
150
  end
151
+ __TS__SetDescriptor(
152
+ Effect.prototype,
153
+ "blendTime",
154
+ {
155
+ get = function(self)
156
+ return self[103] or 0
157
+ end,
158
+ set = function(self, blendTime)
159
+ setSpecialEffectAnimationBlendTime(self.handle, blendTime)
160
+ self[103] = blendTime
161
+ end
162
+ },
163
+ true
164
+ )
165
+ __TS__SetDescriptor(
166
+ Effect.prototype,
167
+ "timeScale",
168
+ {
169
+ get = function(self)
170
+ return self[104] or 1
171
+ end,
172
+ set = function(self, timeScale)
173
+ setSpecialEffectTimeScale(self.handle, timeScale)
174
+ self[104] = timeScale
175
+ end
176
+ },
177
+ true
178
+ )
213
179
  __TS__SetDescriptor(
214
180
  Effect.prototype,
215
181
  "color",
@@ -80,6 +80,7 @@ export declare class Frame extends Handle<jframehandle> {
80
80
  get onMouseLeave(): FrameEvent;
81
81
  get onMouseUp(): FrameEvent;
82
82
  get onMouseWheel(): FrameEvent<[number]>;
83
+ private trackMouseLocally;
83
84
  get mouseEnterLocalEvent(): Event;
84
85
  get mouseLeaveLocalEvent(): Event;
85
86
  get popupMenuItemChangeEvent(): FrameEvent<[
@@ -136,8 +137,26 @@ export declare class Frame extends Handle<jframehandle> {
136
137
  static get onMouseUp(): Event<[Player, jmousebuttontype, number, number]>;
137
138
  private static onMouseDownEvent?;
138
139
  static get onMouseDown(): Event<[Player, jmousebuttontype, number, number]>;
139
- static get onMouseMove(): Event<[player: Player, x: number, y: number]>;
140
- static get onMouseMoveLocal(): Event<[x: number, y: number]>;
140
+ /**
141
+ * Synchronized native mouse movement of every player. Each movement of every player's
142
+ * cursor is sent over the network, so with several players moving their mice this floods
143
+ * the network and raises the latency for everyone. Prefer {@link mouseMoveLocalEvent} and
144
+ * synchronize the needed coordinates explicitly, only when they matter (e.g. on a click).
145
+ */
146
+ static get mouseMoveEvent(): Event<[player: Player, x: number, y: number]>;
147
+ /**
148
+ * Fires on the local client when the world point under the cursor changes, whether the
149
+ * cursor or the camera moved. Polls the local cursor position every 1/64 second and sends
150
+ * nothing over the network. The point is the camera ray's intersection with the terrain,
151
+ * so it ignores units and doodads under the cursor. It is also computed while the cursor
152
+ * is over the UI; check {@link isMouseOnWorld} where that matters.
153
+ *
154
+ * The poll runs only while the event has listeners, and the first listener receives the
155
+ * current point on the next poll. Adding and removing listeners is async-safe, so local
156
+ * code may subscribe only while it needs the cursor (e.g. while a tool is open for
157
+ * {@link Player.local}) and leave the poll idle otherwise.
158
+ */
159
+ static get mouseMoveLocalEvent(): Event<[x: number, y: number]>;
141
160
  static createSimple<T extends Frame>(this: FrameSubclass<T>, name: string, parent?: Frame, createContext?: number): T;
142
161
  static create<T extends Frame>(this: FrameSubclass<T>, name: string, parent: Frame, priority?: number, createContext?: number): T;
143
162
  static createByType<T extends Frame>(this: FrameSubclass<T>, typeName: "BACKDROP" | "BUTTON" | "CHATDISPLAY" | "CHECKBOX" | "CONTROL" | "DIALOG" | "EDITBOX" | "FRAME" | "GLUEBUTTON" | "GLUECHECKBOX" | "GLUETEXTBUTTON" | "HIGHLIGHT" | "LISTBOX" | "MENU" | "POPUPMENU" | "SCROLLBAR" | "SLIDER" | "TEXT" | "TEXTAREA" | "TEXTBUTTON", name: string, parent: Frame, inherits?: string, createContext?: number): T;
@@ -12,6 +12,7 @@ local ____player = require("core.types.player")
12
12
  local Player = ____player.Player
13
13
  local ____event = require("event")
14
14
  local Event = ____event.Event
15
+ local InitializingEvent = ____event.InitializingEvent
15
16
  local TriggerEvent = ____event.TriggerEvent
16
17
  local ____timer = require("core.types.timer")
17
18
  local Timer = ____timer.Timer
@@ -21,14 +22,28 @@ local FRAME_MIN_Y = ____frame_2Dcoordinates.FRAME_MIN_Y
21
22
  local getFrameMinXMaxX = ____frame_2Dcoordinates.getFrameMinXMaxX
22
23
  local ____playerCamera = require("core.types.playerCamera")
23
24
  local frameCoordinatesToWorld = ____playerCamera.frameCoordinatesToWorld
24
- local worldCoordinatesToFrame = ____playerCamera.worldCoordinatesToFrame
25
- local ____get_2Dterrain_2Dz = require("engine.internal.misc.get-terrain-z")
26
- local getTerrainZ = ____get_2Dterrain_2Dz.getTerrainZ
25
+ local ____lua_2Dsets = require("utility.lua-sets")
26
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
27
+ local ____socket = require("net.socket")
28
+ local Socket = ____socket.Socket
29
+ local ____lua_2Dmaps = require("utility.lua-maps")
30
+ local getOrPut = ____lua_2Dmaps.getOrPut
31
+ local luaMapInvert = ____lua_2Dmaps.luaMapInvert
32
+ local luaMapOf = ____lua_2Dmaps.luaMapOf
33
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
27
34
  local frameClick = BlzFrameClick
28
35
  local frameGetEnable = BlzFrameGetEnable
29
36
  local frameIsVisible = BlzFrameIsVisible
30
37
  local frameSetEnable = BlzFrameSetEnable
31
38
  local frameSetScale = BlzFrameSetScale
39
+ local getHandleId = GetHandleId
40
+ local getLocalClientHeight = BlzGetLocalClientHeight
41
+ local getMouseScreenPosX = BlzGetMouseScreenPosX
42
+ local getMouseScreenPosY = BlzGetMouseScreenPosY
43
+ local getOriginFrame = BlzGetOriginFrame
44
+ local location = Location
45
+ local pixelToFrameX = BlzPixelToFrameX
46
+ local pixelToFrameY = BlzPixelToFrameY
32
47
  local ____rawget = _G.rawget
33
48
  local rawset = _G.rawset
34
49
  local invoke = Event.invoke
@@ -116,6 +131,37 @@ Timer.onPeriod[1 / 64]:addListener(function()
116
131
  frameClick(isMouseOnWorld and dummyButtonOn or dummyButtonOff)
117
132
  end
118
133
  end)
134
+ --- The poll is registered synchronously at module load and runs only while the event has
135
+ -- listeners. Initializing and deinitializing the event only toggle this flag — they create no
136
+ -- handles and add no timer listeners — so subscribing and unsubscribing are async-safe.
137
+ local isMouseMoveLocalPollActive = false
138
+ local lastMouseMoveLocalX = 0
139
+ local lastMouseMoveLocalY = 0
140
+ local mouseMoveLocalEvent = __TS__New(
141
+ InitializingEvent,
142
+ function()
143
+ isMouseMoveLocalPollActive = true
144
+ lastMouseMoveLocalX = 0 / 0
145
+ lastMouseMoveLocalY = 0 / 0
146
+ end,
147
+ function()
148
+ isMouseMoveLocalPollActive = false
149
+ end
150
+ )
151
+ Timer.onPeriod[1 / 64]:addListener(function()
152
+ if not isMouseMoveLocalPollActive or getLocalClientHeight() == 0 then
153
+ return
154
+ end
155
+ local x, y, ____, isDefinite = frameCoordinatesToWorld(
156
+ pixelToFrameX(getMouseScreenPosX()),
157
+ pixelToFrameY(getMouseScreenPosY())
158
+ )
159
+ if isDefinite and (x ~= lastMouseMoveLocalX or y ~= lastMouseMoveLocalY) then
160
+ lastMouseMoveLocalX = x
161
+ lastMouseMoveLocalY = y
162
+ invoke(mouseMoveLocalEvent, x, y)
163
+ end
164
+ end)
119
165
  ____exports.FramePoint = {}
120
166
  local FramePoint = ____exports.FramePoint
121
167
  do
@@ -130,6 +176,79 @@ do
130
176
  FramePoint.BOTTOM_RIGHT = FRAMEPOINT_BOTTOMRIGHT
131
177
  end
132
178
  local tooltipByFrame = setmetatable({}, {__mode = "k"})
179
+ local isMouseInsideLocallyByFrame = mutableLuaMap()
180
+ local mouseEnterLocalEventByFrame = mutableLuaMap()
181
+ local mouseLeaveLocalEventByFrame = mutableLuaMap()
182
+ local isLocalMouseTrackingStarted = false
183
+ --- Reused across ticks to avoid per-tick allocations: only the first `leftFrameCount` /
184
+ -- `enteredFrameCount` entries are meaningful, stale entries beyond them are never read and are
185
+ -- kept collectable by the weak values mode.
186
+ local leftFrames = setmetatable({}, {__mode = "v"})
187
+ local enteredFrames = setmetatable({}, {__mode = "v"})
188
+ --- All frames share a single poll which invokes every mouse leave event before any mouse enter
189
+ -- event within the same tick. With a poll per event, the invocation order would depend on the
190
+ -- event creation order instead, breaking listeners relying on the natural "leave the old frame,
191
+ -- then enter the new frame" order.
192
+ local function startLocalMouseTracking()
193
+ if isLocalMouseTrackingStarted then
194
+ return
195
+ end
196
+ isLocalMouseTrackingStarted = true
197
+ Timer.onPeriod[1 / 64]:addListener(function()
198
+ local leftFrameCount = 0
199
+ local enteredFrameCount = 0
200
+ for frame, wasMouseInside in pairs(isMouseInsideLocallyByFrame) do
201
+ local tooltip = tooltipByFrame[frame]
202
+ local isMouseInside = tooltip ~= nil and tooltip.visible
203
+ if isMouseInside ~= wasMouseInside then
204
+ isMouseInsideLocallyByFrame[frame] = isMouseInside
205
+ if isMouseInside then
206
+ enteredFrames[enteredFrameCount + 1] = frame
207
+ enteredFrameCount = enteredFrameCount + 1
208
+ else
209
+ leftFrames[leftFrameCount + 1] = frame
210
+ leftFrameCount = leftFrameCount + 1
211
+ end
212
+ end
213
+ end
214
+ for i = 1, leftFrameCount do
215
+ local event = mouseLeaveLocalEventByFrame[leftFrames[i]]
216
+ if event ~= nil then
217
+ Event.invoke(event)
218
+ end
219
+ end
220
+ for i = 1, enteredFrameCount do
221
+ local event = mouseEnterLocalEventByFrame[enteredFrames[i]]
222
+ if event ~= nil then
223
+ Event.invoke(event)
224
+ end
225
+ end
226
+ end)
227
+ end
228
+ local keyByAsyncInitOriginFrameType = luaMapOf(ORIGIN_FRAME_PORTRAIT_HP_TEXT, "hp", ORIGIN_FRAME_PORTRAIT_MANA_TEXT, "mana")
229
+ local asyncInitOriginFrameTypeByKey = luaMapInvert(keyByAsyncInitOriginFrameType)
230
+ local seenAsyncInitOriginFrameTypes = mutableLuaSet()
231
+ local seenAsyncInitOriginFrameTypesSocket = __TS__New(Socket)
232
+ local seenPlayersByAsyncInitOriginFrameType = mutableLuaMap()
233
+ seenAsyncInitOriginFrameTypesSocket.onMessage:addListener(function(player, key)
234
+ local asyncInitOriginFrameType = asyncInitOriginFrameTypeByKey[key]
235
+ if asyncInitOriginFrameType ~= nil then
236
+ getOrPut(seenPlayersByAsyncInitOriginFrameType, asyncInitOriginFrameType, mutableLuaSet)[player] = true
237
+ end
238
+ end)
239
+ local function haveAllPlayersSeenAsyncInitOriginFrameType(frame)
240
+ local players = seenPlayersByAsyncInitOriginFrameType[frame]
241
+ if players == nil then
242
+ return false
243
+ end
244
+ for ____, player in ipairs(Player.all) do
245
+ if player.isUser and player.isPlaying and not (players[player] ~= nil) then
246
+ return false
247
+ end
248
+ end
249
+ keyByAsyncInitOriginFrameType[frame] = nil
250
+ return true
251
+ end
133
252
  ____exports.Frame = __TS__Class()
134
253
  local Frame = ____exports.Frame
135
254
  Frame.name = "Frame"
@@ -162,6 +281,18 @@ function Frame.prototype.getEvent(self, eventType, c)
162
281
  end
163
282
  return self.events[eventId]
164
283
  end
284
+ function Frame.prototype.trackMouseLocally(self)
285
+ if not (tooltipByFrame[self] ~= nil) then
286
+ ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = self
287
+ local tooltip = ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent == self and ____exports.Frame:createByType("SIMPLEFRAME", "", ____exports.Frame.CONSOLE_UI) or ____exports.Frame:createByType("FRAME", "", ____exports.Frame.GAME_UI)
288
+ ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = ____exports.Frame.CONSOLE_UI
289
+ self:setTooltip(tooltip)
290
+ end
291
+ if not (isMouseInsideLocallyByFrame[self] ~= nil) then
292
+ isMouseInsideLocallyByFrame[self] = false
293
+ startLocalMouseTracking()
294
+ end
295
+ end
165
296
  function Frame.prototype.hide(self)
166
297
  self.hideCounter = self.hideCounter + 1
167
298
  if self.hideCounter > 0 then
@@ -308,7 +439,17 @@ function Frame.byOrigin(self, frameType, index)
308
439
  if index == nil then
309
440
  index = 0
310
441
  end
311
- return self:of(BlzGetOriginFrame(frameType, index))
442
+ local frame = getOriginFrame(frameType, index)
443
+ local asyncInitOriginFrameTypeKey = keyByAsyncInitOriginFrameType[frameType]
444
+ if index == 0 and asyncInitOriginFrameTypeKey ~= nil and not haveAllPlayersSeenAsyncInitOriginFrameType(frameType) then
445
+ if getHandleId(frame) == 0 or seenAsyncInitOriginFrameTypes[frameType] ~= nil then
446
+ location(0, 0)
447
+ else
448
+ seenAsyncInitOriginFrameTypes[frameType] = true
449
+ seenAsyncInitOriginFrameTypesSocket:send(asyncInitOriginFrameTypeKey)
450
+ end
451
+ end
452
+ return self:of(frame)
312
453
  end
313
454
  Frame.GAME_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_GAME_UI)
314
455
  Frame.CONSOLE_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_SIMPLE_UI_PARENT)
@@ -627,24 +768,8 @@ __TS__SetDescriptor(
627
768
  "mouseEnterLocalEvent",
628
769
  {get = function(self)
629
770
  local event = __TS__New(Event)
630
- if not (tooltipByFrame[self] ~= nil) then
631
- ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = self
632
- local tooltip = ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent == self and ____exports.Frame:createByType("SIMPLEFRAME", "", ____exports.Frame.CONSOLE_UI) or ____exports.Frame:createByType("FRAME", "", ____exports.Frame.GAME_UI)
633
- ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = ____exports.Frame.CONSOLE_UI
634
- self:setTooltip(tooltip)
635
- end
636
- local isMouseInside = false
637
- Timer.onPeriod[1 / 64]:addListener(function()
638
- local tooltip = tooltipByFrame[self]
639
- if tooltip and tooltip.visible then
640
- if not isMouseInside then
641
- isMouseInside = true
642
- Event.invoke(event)
643
- end
644
- else
645
- isMouseInside = false
646
- end
647
- end)
771
+ self:trackMouseLocally()
772
+ mouseEnterLocalEventByFrame[self] = event
648
773
  rawset(self, "mouseEnterLocalEvent", event)
649
774
  return event
650
775
  end},
@@ -655,24 +780,8 @@ __TS__SetDescriptor(
655
780
  "mouseLeaveLocalEvent",
656
781
  {get = function(self)
657
782
  local event = __TS__New(Event)
658
- if not (tooltipByFrame[self] ~= nil) then
659
- ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = self
660
- local tooltip = ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent == self and ____exports.Frame:createByType("SIMPLEFRAME", "", ____exports.Frame.CONSOLE_UI) or ____exports.Frame:createByType("FRAME", "", ____exports.Frame.GAME_UI)
661
- ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = ____exports.Frame.CONSOLE_UI
662
- self:setTooltip(tooltip)
663
- end
664
- local isMouseInside = false
665
- Timer.onPeriod[1 / 64]:addListener(function()
666
- local tooltip = tooltipByFrame[self]
667
- if tooltip and tooltip.visible then
668
- isMouseInside = true
669
- else
670
- if isMouseInside then
671
- isMouseInside = false
672
- Event.invoke(event)
673
- end
674
- end
675
- end)
783
+ self:trackMouseLocally()
784
+ mouseLeaveLocalEventByFrame[self] = event
676
785
  rawset(self, "mouseLeaveLocalEvent", event)
677
786
  return event
678
787
  end},
@@ -913,7 +1022,7 @@ __TS__ObjectDefineProperty(
913
1022
  )
914
1023
  __TS__ObjectDefineProperty(
915
1024
  Frame,
916
- "onMouseMove",
1025
+ "mouseMoveEvent",
917
1026
  {get = function(self)
918
1027
  local event = __TS__New(
919
1028
  TriggerEvent,
@@ -927,49 +1036,15 @@ __TS__ObjectDefineProperty(
927
1036
  ) end,
928
1037
  function() return Player:of(GetTriggerPlayer()), BlzGetTriggerPlayerMouseX(), BlzGetTriggerPlayerMouseY() end
929
1038
  )
930
- rawset(____exports.Frame, "onMouseMove", event)
1039
+ rawset(____exports.Frame, "mouseMoveEvent", event)
931
1040
  return event
932
1041
  end}
933
1042
  )
934
1043
  __TS__ObjectDefineProperty(
935
1044
  Frame,
936
- "onMouseMoveLocal",
1045
+ "mouseMoveLocalEvent",
937
1046
  {get = function(self)
938
- local invoke = Event.invoke
939
- local event = __TS__New(Event)
940
- local syncX = 0
941
- local syncY = 0
942
- local syncFrameX = 0
943
- local syncFrameY = 0
944
- local lastX = syncX
945
- local lastY = syncY
946
- self.onMouseMove:addListener(function(player, x, y)
947
- if player.isLocal then
948
- syncX = x
949
- syncY = y
950
- syncFrameX, syncFrameY = worldCoordinatesToFrame(
951
- x,
952
- y,
953
- getTerrainZ(x, y)
954
- )
955
- lastX = x
956
- lastY = y
957
- invoke(event, x, y)
958
- end
959
- end)
960
- Timer.onPeriod[1 / 64]:addListener(function()
961
- if syncX == 0 and syncY == 0 then
962
- return
963
- end
964
- local x, y, ____, isDefinite = frameCoordinatesToWorld(syncFrameX, syncFrameY)
965
- if isDefinite and (x ~= lastX or y ~= lastY) then
966
- lastX = x
967
- lastY = y
968
- invoke(event, x, y)
969
- end
970
- end)
971
- rawset(____exports.Frame, "onMouseMoveLocal", event)
972
- return event
1047
+ return mouseMoveLocalEvent
973
1048
  end}
974
1049
  )
975
1050
  leftBorderFrame = ____exports.Frame:of(leftBorder)
@@ -15,6 +15,8 @@ local ____exception = require("exception")
15
15
  local IllegalStateException = ____exception.IllegalStateException
16
16
  local ____attributes = require("attributes")
17
17
  local AttributesHolder = ____attributes.AttributesHolder
18
+ local ____preconditions = require("utility.preconditions")
19
+ local checkNotNull = ____preconditions.checkNotNull
18
20
  local getHandleId = GetHandleId
19
21
  local onCreateEventByHandleConstructor = {}
20
22
  local onDestroyEventByHandleConstructor = {}
@@ -58,6 +60,9 @@ function Handle.invokeOnCreateEvent(self, clazz, handle)
58
60
  Event.invoke(onCreateEvent, handle)
59
61
  end
60
62
  end
63
+ function Handle.isWrapped(self, handle)
64
+ return self.memoized[getHandleId(handle)] ~= nil
65
+ end
61
66
  function Handle.prototype.__tostring(self)
62
67
  return (self.constructor.name .. "@") .. tostring(getHandleId(self.handle))
63
68
  end
@@ -66,17 +71,12 @@ function Handle.prototype.onDestroy(self, ...)
66
71
  return nil
67
72
  end
68
73
  function Handle.prototype.destroy(self, ...)
74
+ if self[0] == 2 or self[0] == 3 then
75
+ return nil
76
+ end
69
77
  local clazz = self.constructor
70
78
  local id = getHandleId(self.handle)
71
- if not clazz.memoized[id] then
72
- error(
73
- __TS__New(
74
- IllegalStateException,
75
- "Double-destroy run for handle " .. tostring(id)
76
- ),
77
- 0
78
- )
79
- end
79
+ checkNotNull(clazz.memoized[id])
80
80
  self[0] = 2
81
81
  if self.onDestroyEvent then
82
82
  Event.invoke(self.onDestroyEvent)
@@ -1,4 +1,5 @@
1
1
  /** @noSelfInFile */
2
2
  import { Item } from "../../engine/internal/item";
3
3
  import "../../engine/internal/item+owner";
4
+ import "../../engine/internal/item/fields";
4
5
  export { Item };
@@ -2,5 +2,6 @@ local ____exports = {}
2
2
  local ____item = require("engine.internal.item")
3
3
  local Item = ____item.Item
4
4
  require("engine.internal.item+owner")
5
+ require("engine.internal.item.fields")
5
6
  ____exports.Item = Item
6
7
  return ____exports
@@ -25,6 +25,7 @@ local getHandleId = GetHandleId
25
25
  local getUnitX = GetUnitX
26
26
  local getUnitY = GetUnitY
27
27
  local safeCall = warpack.safeCall
28
+ local UPDATE_PERIOD = 1 / 64
28
29
  local head
29
30
  local next = {}
30
31
  local previous = {}
@@ -56,15 +57,15 @@ function Missile.launch(self, config, source, target, onArrival, ...)
56
57
  local data = MISSILE_DATA_BY_UNIT_TYPE_ID[source.typeId]
57
58
  local launchX = data.launchOffsetX
58
59
  local launchY = data.launchOffsetY
59
- local projectileVisOffsetX = data.launchVisualOffsetX
60
- local projectileVisOffsetY = data.launchVisualOffsetY
61
60
  local angle = rad(source.facing - 90)
62
61
  local s = sin(angle)
63
62
  local c = cos(angle)
64
63
  offsetX = offsetX + (c * launchX - s * launchY)
65
64
  offsetY = offsetY + (s * launchX + c * launchY)
66
- visualOffsetX = visualOffsetX + (c * projectileVisOffsetX - s * projectileVisOffsetY)
67
- visualOffsetY = visualOffsetY + (s * projectileVisOffsetX + c * projectileVisOffsetY)
65
+ local projectileVisOffsetX = data.launchVisualOffsetX
66
+ local projectileVisOffsetY = data.launchVisualOffsetY
67
+ visualOffsetX = visualOffsetX + (c * projectileVisOffsetY - s * projectileVisOffsetX)
68
+ visualOffsetY = visualOffsetY + (s * projectileVisOffsetY + c * projectileVisOffsetX)
68
69
  visualOffsetZ = visualOffsetZ + data.launchOffsetZ
69
70
  end
70
71
  local ____opt_7 = config.targetOffset
@@ -101,8 +102,8 @@ function Missile.launch(self, config, source, target, onArrival, ...)
101
102
  if config.scale then
102
103
  setSpecialEffectScale(effect, config.scale)
103
104
  end
104
- local acceleration = (config.acceleration or 0) / 128
105
- local speed = config.speed / 128 + acceleration / 2
105
+ local acceleration = (config.acceleration or 0) * UPDATE_PERIOD * UPDATE_PERIOD
106
+ local speed = config.speed * UPDATE_PERIOD + acceleration / 2
106
107
  local arcVAcceleration = 0
107
108
  local arcVSpeed = 0
108
109
  if config.arc then
@@ -226,7 +227,7 @@ function Missile.prototype.destroy(self)
226
227
  previous[self] = nil
227
228
  next[self] = nil
228
229
  end
229
- Timer.onPeriod[1 / 64]:addListener(function()
230
+ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
230
231
  local missile = head
231
232
  while missile do
232
233
  local nextMissile = next[missile]
@@ -28,6 +28,7 @@ export declare class Player extends Handle<jplayer> {
28
28
  static readonly neutralExtra: Player;
29
29
  private static events;
30
30
  readonly id: number;
31
+ readonly slotState: jplayerslotstate;
31
32
  constructor(handle: jplayer);
32
33
  onDestroy(): HandleDestructor;
33
34
  toString(): string;
@@ -45,11 +46,11 @@ export declare class Player extends Handle<jplayer> {
45
46
  get isUser(): boolean;
46
47
  get isPlaying(): boolean;
47
48
  get controller(): jmapcontrol;
48
- get slotState(): jplayerslotstate;
49
49
  clearSelection(): void;
50
50
  selectSingle(unit: Unit): void;
51
51
  select(unit: Unit): void;
52
52
  deselect(unit: Unit): void;
53
+ setRaceSkin(racePreference: jracepreference): void;
53
54
  forceUIKey(key: string): void;
54
55
  forceUICancel(): void;
55
56
  isAllyOf(other: Player): boolean;