warcraft-3-w3ts-utils 0.1.7 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.lua +13 -0
- package/dist/lua_modules/w3ts/globals/index.lua +23 -0
- package/dist/lua_modules/w3ts/globals/order.lua +2 -0
- package/dist/lua_modules/w3ts/handles/camera.lua +348 -0
- package/dist/lua_modules/w3ts/handles/destructable.lua +237 -0
- package/dist/lua_modules/w3ts/handles/dialog.lua +161 -0
- package/dist/lua_modules/w3ts/handles/effect.lua +198 -0
- package/dist/lua_modules/w3ts/handles/fogmodifier.lua +76 -0
- package/dist/lua_modules/w3ts/handles/force.lua +105 -0
- package/dist/lua_modules/w3ts/handles/frame.lua +417 -0
- package/dist/lua_modules/w3ts/handles/gamecache.lua +132 -0
- package/dist/lua_modules/w3ts/handles/group.lua +215 -0
- package/dist/lua_modules/w3ts/handles/handle.lua +38 -0
- package/dist/lua_modules/w3ts/handles/image.lua +105 -0
- package/dist/lua_modules/w3ts/handles/index.lua +226 -0
- package/dist/lua_modules/w3ts/handles/item.lua +375 -0
- package/dist/lua_modules/w3ts/handles/leaderboard.lua +211 -0
- package/dist/lua_modules/w3ts/handles/multiboard.lua +193 -0
- package/dist/lua_modules/w3ts/handles/player.lua +311 -0
- package/dist/lua_modules/w3ts/handles/point.lua +80 -0
- package/dist/lua_modules/w3ts/handles/quest.lua +176 -0
- package/dist/lua_modules/w3ts/handles/rect.lua +129 -0
- package/dist/lua_modules/w3ts/handles/region.lua +72 -0
- package/dist/lua_modules/w3ts/handles/sound.lua +174 -0
- package/dist/lua_modules/w3ts/handles/texttag.lua +97 -0
- package/dist/lua_modules/w3ts/handles/timer.lua +83 -0
- package/dist/lua_modules/w3ts/handles/timerdialog.lua +86 -0
- package/dist/lua_modules/w3ts/handles/trigger.lua +265 -0
- package/dist/lua_modules/w3ts/handles/ubersplat.lua +84 -0
- package/dist/lua_modules/w3ts/handles/unit.lua +1330 -0
- package/dist/lua_modules/w3ts/handles/weathereffect.lua +42 -0
- package/dist/lua_modules/w3ts/handles/widget.lua +53 -0
- package/dist/lua_modules/w3ts/hooks/index.lua +52 -0
- package/dist/lua_modules/w3ts/index.lua +36 -0
- package/dist/lua_modules/w3ts/system/base64.lua +108 -0
- package/dist/lua_modules/w3ts/system/binaryreader.lua +74 -0
- package/dist/lua_modules/w3ts/system/binarywriter.lua +88 -0
- package/dist/lua_modules/w3ts/system/file.lua +88 -0
- package/dist/lua_modules/w3ts/system/gametime.lua +27 -0
- package/dist/lua_modules/w3ts/system/host.lua +104 -0
- package/dist/lua_modules/w3ts/system/index.lua +58 -0
- package/dist/lua_modules/w3ts/system/sync.lua +239 -0
- package/dist/lua_modules/w3ts/utils/color.lua +189 -0
- package/dist/lua_modules/w3ts/utils/index.lua +38 -0
- package/dist/lualib_bundle.lua +2733 -0
- package/dist/package.json +41 -0
- package/dist/utils/abilities.lua +107 -0
- package/dist/utils/camera.lua +46 -0
- package/dist/utils/chat-command.lua +30 -0
- package/dist/utils/color.lua +41 -0
- package/dist/utils/index.lua +125 -0
- package/dist/utils/item.d.ts +14 -1
- package/dist/utils/item.lua +179 -0
- package/dist/utils/math.lua +17 -0
- package/dist/utils/minimapIcons.lua +28 -0
- package/dist/utils/misc.lua +143 -0
- package/dist/utils/physics.lua +161 -0
- package/dist/utils/players.d.ts +0 -1
- package/dist/utils/players.lua +233 -0
- package/dist/utils/point.lua +60 -0
- package/dist/utils/quests.lua +47 -0
- package/dist/utils/textTag.lua +110 -0
- package/dist/utils/timer.lua +21 -0
- package/dist/utils/units.lua +102 -0
- package/package.json +4 -6
- package/dist/index.js +0 -18
- package/dist/utils/abilities.js +0 -125
- package/dist/utils/camera.js +0 -37
- package/dist/utils/chat-command.js +0 -22
- package/dist/utils/color.js +0 -141
- package/dist/utils/index.js +0 -32
- package/dist/utils/item.js +0 -124
- package/dist/utils/math.js +0 -17
- package/dist/utils/minimapIcons.js +0 -27
- package/dist/utils/misc.js +0 -175
- package/dist/utils/physics.js +0 -194
- package/dist/utils/players.js +0 -189
- package/dist/utils/point.js +0 -74
- package/dist/utils/quests.js +0 -30
- package/dist/utils/textTag.js +0 -72
- package/dist/utils/timer.js +0 -16
- package/dist/utils/units.js +0 -81
- package/tsconfig.json +0 -40
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@@ -0,0 +1,1330 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
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local __TS__StringSubstr = ____lualib.__TS__StringSubstr
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local ____exports = {}
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local ____destructable = require("lua_modules.w3ts.handles.destructable")
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local Destructable = ____destructable.Destructable
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local ____handle = require("lua_modules.w3ts.handles.handle")
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local Handle = ____handle.Handle
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local ____item = require("lua_modules.w3ts.handles.item")
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local Item = ____item.Item
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local ____player = require("lua_modules.w3ts.handles.player")
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local MapPlayer = ____player.MapPlayer
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local ____point = require("lua_modules.w3ts.handles.point")
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local Point = ____point.Point
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local ____widget = require("lua_modules.w3ts.handles.widget")
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local Widget = ____widget.Widget
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____exports.Unit = __TS__Class()
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local Unit = ____exports.Unit
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Unit.name = "Unit"
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__TS__ClassExtends(Unit, Widget)
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function Unit.prototype.____constructor(self, owner, unitId, x, y, face, skinId)
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if Handle:initFromHandle() == true then
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Widget.prototype.____constructor(self)
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return
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end
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if face == nil then
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face = bj_UNIT_FACING
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end
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local ____temp_0
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if skinId == nil then
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____temp_0 = CreateUnit(
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owner.handle,
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unitId,
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x,
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y,
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face
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)
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else
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____temp_0 = BlzCreateUnitWithSkin(
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owner.handle,
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unitId,
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x,
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y,
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face,
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skinId
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)
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end
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local handle = ____temp_0
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if handle == nil then
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error("w3ts failed to create unit handle.", 3)
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end
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Widget.prototype.____constructor(self, handle)
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end
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__TS__SetDescriptor(
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Unit.prototype,
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"acquireRange",
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{
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get = function(self)
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return GetUnitAcquireRange(self.handle)
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end,
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set = function(self, value)
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SetUnitAcquireRange(self.handle, value)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"agility",
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{
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get = function(self)
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return GetHeroAgi(self.handle, false)
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end,
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set = function(self, value)
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SetHeroAgi(self.handle, value, true)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"armor",
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{
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get = function(self)
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return BlzGetUnitArmor(self.handle)
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end,
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set = function(self, armorAmount)
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BlzSetUnitArmor(self.handle, armorAmount)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"canSleep",
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{
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get = function(self)
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return UnitCanSleep(self.handle)
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end,
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set = function(self, flag)
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UnitAddSleep(self.handle, flag)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"collisionSize",
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{get = function(self)
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return BlzGetUnitCollisionSize(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"color",
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{set = function(self, whichColor)
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SetUnitColor(self.handle, whichColor)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"currentOrder",
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{get = function(self)
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return GetUnitCurrentOrder(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"defaultAcquireRange",
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{get = function(self)
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return GetUnitDefaultAcquireRange(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"defaultFlyHeight",
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{get = function(self)
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return GetUnitDefaultFlyHeight(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"defaultMoveSpeed",
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{get = function(self)
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return GetUnitDefaultMoveSpeed(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"defaultPropWindow",
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{get = function(self)
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return GetUnitDefaultPropWindow(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"defaultTurnSpeed",
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{get = function(self)
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return GetUnitDefaultTurnSpeed(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"experience",
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{
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get = function(self)
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return GetHeroXP(self.handle)
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end,
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set = function(self, newXpVal)
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SetHeroXP(self.handle, newXpVal, true)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"facing",
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{
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get = function(self)
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return GetUnitFacing(self.handle)
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end,
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set = function(self, value)
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SetUnitFacing(self.handle, value)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"foodMade",
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{get = function(self)
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return GetUnitFoodMade(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"foodUsed",
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{get = function(self)
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return GetUnitFoodUsed(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"ignoreAlarmToggled",
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{get = function(self)
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return UnitIgnoreAlarmToggled(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"intelligence",
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{
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get = function(self)
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return GetHeroInt(self.handle, false)
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end,
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set = function(self, value)
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SetHeroInt(self.handle, value, true)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"inventorySize",
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{get = function(self)
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return UnitInventorySize(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"invulnerable",
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{
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get = function(self)
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return BlzIsUnitInvulnerable(self.handle)
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end,
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set = function(self, flag)
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SetUnitInvulnerable(self.handle, flag)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"level",
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{get = function(self)
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return GetUnitLevel(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"localZ",
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{get = function(self)
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return BlzGetLocalUnitZ(self.handle)
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"mana",
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{
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get = function(self)
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return self:getState(UNIT_STATE_MANA)
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end,
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set = function(self, value)
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self:setState(UNIT_STATE_MANA, value)
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end
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},
|
|
284
|
+
true
|
|
285
|
+
)
|
|
286
|
+
__TS__SetDescriptor(
|
|
287
|
+
Unit.prototype,
|
|
288
|
+
"maxLife",
|
|
289
|
+
{
|
|
290
|
+
get = function(self)
|
|
291
|
+
return BlzGetUnitMaxHP(self.handle)
|
|
292
|
+
end,
|
|
293
|
+
set = function(self, value)
|
|
294
|
+
BlzSetUnitMaxHP(self.handle, value)
|
|
295
|
+
end
|
|
296
|
+
},
|
|
297
|
+
true
|
|
298
|
+
)
|
|
299
|
+
__TS__SetDescriptor(
|
|
300
|
+
Unit.prototype,
|
|
301
|
+
"maxMana",
|
|
302
|
+
{
|
|
303
|
+
get = function(self)
|
|
304
|
+
return BlzGetUnitMaxMana(self.handle)
|
|
305
|
+
end,
|
|
306
|
+
set = function(self, value)
|
|
307
|
+
BlzSetUnitMaxMana(self.handle, value)
|
|
308
|
+
end
|
|
309
|
+
},
|
|
310
|
+
true
|
|
311
|
+
)
|
|
312
|
+
__TS__SetDescriptor(
|
|
313
|
+
Unit.prototype,
|
|
314
|
+
"moveSpeed",
|
|
315
|
+
{
|
|
316
|
+
get = function(self)
|
|
317
|
+
return GetUnitMoveSpeed(self.handle)
|
|
318
|
+
end,
|
|
319
|
+
set = function(self, value)
|
|
320
|
+
SetUnitMoveSpeed(self.handle, value)
|
|
321
|
+
end
|
|
322
|
+
},
|
|
323
|
+
true
|
|
324
|
+
)
|
|
325
|
+
__TS__SetDescriptor(
|
|
326
|
+
Unit.prototype,
|
|
327
|
+
"name",
|
|
328
|
+
{
|
|
329
|
+
get = function(self)
|
|
330
|
+
return GetUnitName(self.handle) or ""
|
|
331
|
+
end,
|
|
332
|
+
set = function(self, value)
|
|
333
|
+
BlzSetUnitName(self.handle, value)
|
|
334
|
+
end
|
|
335
|
+
},
|
|
336
|
+
true
|
|
337
|
+
)
|
|
338
|
+
__TS__SetDescriptor(
|
|
339
|
+
Unit.prototype,
|
|
340
|
+
"nameProper",
|
|
341
|
+
{
|
|
342
|
+
get = function(self)
|
|
343
|
+
return GetHeroProperName(self.handle) or ""
|
|
344
|
+
end,
|
|
345
|
+
set = function(self, value)
|
|
346
|
+
BlzSetHeroProperName(self.handle, value)
|
|
347
|
+
end
|
|
348
|
+
},
|
|
349
|
+
true
|
|
350
|
+
)
|
|
351
|
+
__TS__SetDescriptor(
|
|
352
|
+
Unit.prototype,
|
|
353
|
+
"owner",
|
|
354
|
+
{
|
|
355
|
+
get = function(self)
|
|
356
|
+
return MapPlayer:fromHandle(GetOwningPlayer(self.handle))
|
|
357
|
+
end,
|
|
358
|
+
set = function(self, whichPlayer)
|
|
359
|
+
SetUnitOwner(self.handle, whichPlayer.handle, true)
|
|
360
|
+
end
|
|
361
|
+
},
|
|
362
|
+
true
|
|
363
|
+
)
|
|
364
|
+
__TS__SetDescriptor(
|
|
365
|
+
Unit.prototype,
|
|
366
|
+
"paused",
|
|
367
|
+
{
|
|
368
|
+
get = function(self)
|
|
369
|
+
return IsUnitPaused(self.handle)
|
|
370
|
+
end,
|
|
371
|
+
set = function(self, flag)
|
|
372
|
+
PauseUnit(self.handle, flag)
|
|
373
|
+
end
|
|
374
|
+
},
|
|
375
|
+
true
|
|
376
|
+
)
|
|
377
|
+
__TS__SetDescriptor(
|
|
378
|
+
Unit.prototype,
|
|
379
|
+
"point",
|
|
380
|
+
{
|
|
381
|
+
get = function(self)
|
|
382
|
+
return Point:fromHandle(GetUnitLoc(self.handle))
|
|
383
|
+
end,
|
|
384
|
+
set = function(self, whichPoint)
|
|
385
|
+
SetUnitPositionLoc(self.handle, whichPoint.handle)
|
|
386
|
+
end
|
|
387
|
+
},
|
|
388
|
+
true
|
|
389
|
+
)
|
|
390
|
+
__TS__SetDescriptor(
|
|
391
|
+
Unit.prototype,
|
|
392
|
+
"pointValue",
|
|
393
|
+
{get = function(self)
|
|
394
|
+
return GetUnitPointValue(self.handle)
|
|
395
|
+
end},
|
|
396
|
+
true
|
|
397
|
+
)
|
|
398
|
+
__TS__SetDescriptor(
|
|
399
|
+
Unit.prototype,
|
|
400
|
+
"propWindow",
|
|
401
|
+
{
|
|
402
|
+
get = function(self)
|
|
403
|
+
return GetUnitPropWindow(self.handle)
|
|
404
|
+
end,
|
|
405
|
+
set = function(self, newPropWindowAngle)
|
|
406
|
+
SetUnitPropWindow(self.handle, newPropWindowAngle)
|
|
407
|
+
end
|
|
408
|
+
},
|
|
409
|
+
true
|
|
410
|
+
)
|
|
411
|
+
__TS__SetDescriptor(
|
|
412
|
+
Unit.prototype,
|
|
413
|
+
"race",
|
|
414
|
+
{get = function(self)
|
|
415
|
+
return GetUnitRace(self.handle)
|
|
416
|
+
end},
|
|
417
|
+
true
|
|
418
|
+
)
|
|
419
|
+
__TS__SetDescriptor(
|
|
420
|
+
Unit.prototype,
|
|
421
|
+
"rallyDestructable",
|
|
422
|
+
{get = function(self)
|
|
423
|
+
return Destructable:fromHandle(GetUnitRallyDestructable(self.handle))
|
|
424
|
+
end},
|
|
425
|
+
true
|
|
426
|
+
)
|
|
427
|
+
__TS__SetDescriptor(
|
|
428
|
+
Unit.prototype,
|
|
429
|
+
"rallyPoint",
|
|
430
|
+
{get = function(self)
|
|
431
|
+
return Point:fromHandle(GetUnitRallyPoint(self.handle))
|
|
432
|
+
end},
|
|
433
|
+
true
|
|
434
|
+
)
|
|
435
|
+
__TS__SetDescriptor(
|
|
436
|
+
Unit.prototype,
|
|
437
|
+
"rallyUnit",
|
|
438
|
+
{get = function(self)
|
|
439
|
+
return ____exports.Unit:fromHandle(GetUnitRallyUnit(self.handle))
|
|
440
|
+
end},
|
|
441
|
+
true
|
|
442
|
+
)
|
|
443
|
+
__TS__SetDescriptor(
|
|
444
|
+
Unit.prototype,
|
|
445
|
+
"resourceAmount",
|
|
446
|
+
{
|
|
447
|
+
get = function(self)
|
|
448
|
+
return GetResourceAmount(self.handle)
|
|
449
|
+
end,
|
|
450
|
+
set = function(self, amount)
|
|
451
|
+
SetResourceAmount(self.handle, amount)
|
|
452
|
+
end
|
|
453
|
+
},
|
|
454
|
+
true
|
|
455
|
+
)
|
|
456
|
+
__TS__SetDescriptor(
|
|
457
|
+
Unit.prototype,
|
|
458
|
+
"selectable",
|
|
459
|
+
{get = function(self)
|
|
460
|
+
return BlzIsUnitSelectable(self.handle)
|
|
461
|
+
end},
|
|
462
|
+
true
|
|
463
|
+
)
|
|
464
|
+
__TS__SetDescriptor(
|
|
465
|
+
Unit.prototype,
|
|
466
|
+
"selectionScale",
|
|
467
|
+
{
|
|
468
|
+
get = function(self)
|
|
469
|
+
local result = self:getField(UNIT_RF_SELECTION_SCALE)
|
|
470
|
+
return type(result) == "number" and result or 0
|
|
471
|
+
end,
|
|
472
|
+
set = function(self, scale)
|
|
473
|
+
self:setField(UNIT_RF_SELECTION_SCALE, scale)
|
|
474
|
+
end
|
|
475
|
+
},
|
|
476
|
+
true
|
|
477
|
+
)
|
|
478
|
+
__TS__SetDescriptor(
|
|
479
|
+
Unit.prototype,
|
|
480
|
+
"show",
|
|
481
|
+
{
|
|
482
|
+
get = function(self)
|
|
483
|
+
return not IsUnitHidden(self.handle)
|
|
484
|
+
end,
|
|
485
|
+
set = function(self, flag)
|
|
486
|
+
ShowUnit(self.handle, flag)
|
|
487
|
+
end
|
|
488
|
+
},
|
|
489
|
+
true
|
|
490
|
+
)
|
|
491
|
+
__TS__SetDescriptor(
|
|
492
|
+
Unit.prototype,
|
|
493
|
+
"skin",
|
|
494
|
+
{
|
|
495
|
+
get = function(self)
|
|
496
|
+
return BlzGetUnitSkin(self.handle)
|
|
497
|
+
end,
|
|
498
|
+
set = function(self, skinId)
|
|
499
|
+
BlzSetUnitSkin(self.handle, skinId)
|
|
500
|
+
end
|
|
501
|
+
},
|
|
502
|
+
true
|
|
503
|
+
)
|
|
504
|
+
__TS__SetDescriptor(
|
|
505
|
+
Unit.prototype,
|
|
506
|
+
"skillPoints",
|
|
507
|
+
{
|
|
508
|
+
get = function(self)
|
|
509
|
+
return GetHeroSkillPoints(self.handle)
|
|
510
|
+
end,
|
|
511
|
+
set = function(self, skillPointDelta)
|
|
512
|
+
UnitModifySkillPoints(self.handle, skillPointDelta)
|
|
513
|
+
end
|
|
514
|
+
},
|
|
515
|
+
true
|
|
516
|
+
)
|
|
517
|
+
__TS__SetDescriptor(
|
|
518
|
+
Unit.prototype,
|
|
519
|
+
"sleeping",
|
|
520
|
+
{get = function(self)
|
|
521
|
+
return UnitIsSleeping(self.handle)
|
|
522
|
+
end},
|
|
523
|
+
true
|
|
524
|
+
)
|
|
525
|
+
__TS__SetDescriptor(
|
|
526
|
+
Unit.prototype,
|
|
527
|
+
"strength",
|
|
528
|
+
{
|
|
529
|
+
get = function(self)
|
|
530
|
+
return GetHeroStr(self.handle, false)
|
|
531
|
+
end,
|
|
532
|
+
set = function(self, value)
|
|
533
|
+
SetHeroStr(self.handle, value, true)
|
|
534
|
+
end
|
|
535
|
+
},
|
|
536
|
+
true
|
|
537
|
+
)
|
|
538
|
+
__TS__SetDescriptor(
|
|
539
|
+
Unit.prototype,
|
|
540
|
+
"turnSpeed",
|
|
541
|
+
{
|
|
542
|
+
get = function(self)
|
|
543
|
+
return GetUnitTurnSpeed(self.handle)
|
|
544
|
+
end,
|
|
545
|
+
set = function(self, value)
|
|
546
|
+
SetUnitTurnSpeed(self.handle, value)
|
|
547
|
+
end
|
|
548
|
+
},
|
|
549
|
+
true
|
|
550
|
+
)
|
|
551
|
+
__TS__SetDescriptor(
|
|
552
|
+
Unit.prototype,
|
|
553
|
+
"typeId",
|
|
554
|
+
{get = function(self)
|
|
555
|
+
return GetUnitTypeId(self.handle)
|
|
556
|
+
end},
|
|
557
|
+
true
|
|
558
|
+
)
|
|
559
|
+
__TS__SetDescriptor(
|
|
560
|
+
Unit.prototype,
|
|
561
|
+
"userData",
|
|
562
|
+
{
|
|
563
|
+
get = function(self)
|
|
564
|
+
return GetUnitUserData(self.handle)
|
|
565
|
+
end,
|
|
566
|
+
set = function(self, value)
|
|
567
|
+
SetUnitUserData(self.handle, value)
|
|
568
|
+
end
|
|
569
|
+
},
|
|
570
|
+
true
|
|
571
|
+
)
|
|
572
|
+
__TS__SetDescriptor(
|
|
573
|
+
Unit.prototype,
|
|
574
|
+
"waygateActive",
|
|
575
|
+
{
|
|
576
|
+
get = function(self)
|
|
577
|
+
return WaygateIsActive(self.handle)
|
|
578
|
+
end,
|
|
579
|
+
set = function(self, flag)
|
|
580
|
+
WaygateActivate(self.handle, flag)
|
|
581
|
+
end
|
|
582
|
+
},
|
|
583
|
+
true
|
|
584
|
+
)
|
|
585
|
+
__TS__SetDescriptor(
|
|
586
|
+
Unit.prototype,
|
|
587
|
+
"x",
|
|
588
|
+
{
|
|
589
|
+
get = function(self)
|
|
590
|
+
return GetUnitX(self.handle)
|
|
591
|
+
end,
|
|
592
|
+
set = function(self, value)
|
|
593
|
+
SetUnitX(self.handle, value)
|
|
594
|
+
end
|
|
595
|
+
},
|
|
596
|
+
true
|
|
597
|
+
)
|
|
598
|
+
__TS__SetDescriptor(
|
|
599
|
+
Unit.prototype,
|
|
600
|
+
"y",
|
|
601
|
+
{
|
|
602
|
+
get = function(self)
|
|
603
|
+
return GetUnitY(self.handle)
|
|
604
|
+
end,
|
|
605
|
+
set = function(self, value)
|
|
606
|
+
SetUnitY(self.handle, value)
|
|
607
|
+
end
|
|
608
|
+
},
|
|
609
|
+
true
|
|
610
|
+
)
|
|
611
|
+
__TS__SetDescriptor(
|
|
612
|
+
Unit.prototype,
|
|
613
|
+
"z",
|
|
614
|
+
{get = function(self)
|
|
615
|
+
return BlzGetUnitZ(self.handle)
|
|
616
|
+
end},
|
|
617
|
+
true
|
|
618
|
+
)
|
|
619
|
+
function Unit.create(self, owner, unitId, x, y, face, skinId)
|
|
620
|
+
if face == nil then
|
|
621
|
+
face = bj_UNIT_FACING
|
|
622
|
+
end
|
|
623
|
+
local ____temp_1
|
|
624
|
+
if skinId == nil then
|
|
625
|
+
____temp_1 = CreateUnit(
|
|
626
|
+
owner.handle,
|
|
627
|
+
unitId,
|
|
628
|
+
x,
|
|
629
|
+
y,
|
|
630
|
+
face
|
|
631
|
+
)
|
|
632
|
+
else
|
|
633
|
+
____temp_1 = BlzCreateUnitWithSkin(
|
|
634
|
+
owner.handle,
|
|
635
|
+
unitId,
|
|
636
|
+
x,
|
|
637
|
+
y,
|
|
638
|
+
face,
|
|
639
|
+
skinId
|
|
640
|
+
)
|
|
641
|
+
end
|
|
642
|
+
local handle = ____temp_1
|
|
643
|
+
if handle then
|
|
644
|
+
local obj = self:getObject(handle)
|
|
645
|
+
local values = {}
|
|
646
|
+
values.handle = handle
|
|
647
|
+
return __TS__ObjectAssign(obj, values)
|
|
648
|
+
end
|
|
649
|
+
return nil
|
|
650
|
+
end
|
|
651
|
+
function Unit.prototype.addAbility(self, abilityId)
|
|
652
|
+
return UnitAddAbility(self.handle, abilityId)
|
|
653
|
+
end
|
|
654
|
+
function Unit.prototype.addAnimationProps(self, animProperties, add)
|
|
655
|
+
AddUnitAnimationProperties(self.handle, animProperties, add)
|
|
656
|
+
end
|
|
657
|
+
function Unit.prototype.addExperience(self, xpToAdd, showEyeCandy)
|
|
658
|
+
AddHeroXP(self.handle, xpToAdd, showEyeCandy)
|
|
659
|
+
end
|
|
660
|
+
function Unit.prototype.addIndicator(self, red, blue, green, alpha)
|
|
661
|
+
UnitAddIndicator(
|
|
662
|
+
self.handle,
|
|
663
|
+
red,
|
|
664
|
+
blue,
|
|
665
|
+
green,
|
|
666
|
+
alpha
|
|
667
|
+
)
|
|
668
|
+
end
|
|
669
|
+
function Unit.prototype.addItem(self, whichItem)
|
|
670
|
+
return UnitAddItem(self.handle, whichItem.handle)
|
|
671
|
+
end
|
|
672
|
+
function Unit.prototype.addItemById(self, itemId)
|
|
673
|
+
return Item:fromHandle(UnitAddItemById(self.handle, itemId))
|
|
674
|
+
end
|
|
675
|
+
function Unit.prototype.addItemToSlotById(self, itemId, itemSlot)
|
|
676
|
+
return UnitAddItemToSlotById(self.handle, itemId, itemSlot)
|
|
677
|
+
end
|
|
678
|
+
function Unit.prototype.addItemToStock(self, itemId, currentStock, stockMax)
|
|
679
|
+
AddItemToStock(self.handle, itemId, currentStock, stockMax)
|
|
680
|
+
end
|
|
681
|
+
function Unit.prototype.addResourceAmount(self, amount)
|
|
682
|
+
AddResourceAmount(self.handle, amount)
|
|
683
|
+
end
|
|
684
|
+
function Unit.prototype.addSleepPerm(self, add)
|
|
685
|
+
UnitAddSleepPerm(self.handle, add)
|
|
686
|
+
end
|
|
687
|
+
function Unit.prototype.addType(self, whichUnitType)
|
|
688
|
+
return UnitAddType(self.handle, whichUnitType)
|
|
689
|
+
end
|
|
690
|
+
function Unit.prototype.addUnitToStock(self, unitId, currentStock, stockMax)
|
|
691
|
+
AddUnitToStock(self.handle, unitId, currentStock, stockMax)
|
|
692
|
+
end
|
|
693
|
+
function Unit.prototype.applyTimedLife(self, buffId, duration)
|
|
694
|
+
UnitApplyTimedLife(self.handle, buffId, duration)
|
|
695
|
+
end
|
|
696
|
+
function Unit.prototype.attachSound(self, sound)
|
|
697
|
+
AttachSoundToUnit(sound.handle, self.handle)
|
|
698
|
+
end
|
|
699
|
+
function Unit.prototype.cancelTimedLife(self)
|
|
700
|
+
BlzUnitCancelTimedLife(self.handle)
|
|
701
|
+
end
|
|
702
|
+
function Unit.prototype.canSleepPerm(self)
|
|
703
|
+
return UnitCanSleepPerm(self.handle)
|
|
704
|
+
end
|
|
705
|
+
function Unit.prototype.countBuffs(self, removePositive, removeNegative, magic, physical, timedLife, aura, autoDispel)
|
|
706
|
+
return UnitCountBuffsEx(
|
|
707
|
+
self.handle,
|
|
708
|
+
removePositive,
|
|
709
|
+
removeNegative,
|
|
710
|
+
magic,
|
|
711
|
+
physical,
|
|
712
|
+
timedLife,
|
|
713
|
+
aura,
|
|
714
|
+
autoDispel
|
|
715
|
+
)
|
|
716
|
+
end
|
|
717
|
+
function Unit.prototype.damageAt(self, delay, radius, x, y, amount, attack, ranged, attackType, damageType, weaponType)
|
|
718
|
+
return UnitDamagePoint(
|
|
719
|
+
self.handle,
|
|
720
|
+
delay,
|
|
721
|
+
radius,
|
|
722
|
+
x,
|
|
723
|
+
y,
|
|
724
|
+
amount,
|
|
725
|
+
attack,
|
|
726
|
+
ranged,
|
|
727
|
+
attackType,
|
|
728
|
+
damageType,
|
|
729
|
+
weaponType
|
|
730
|
+
)
|
|
731
|
+
end
|
|
732
|
+
function Unit.prototype.damageTarget(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
733
|
+
return UnitDamageTarget(
|
|
734
|
+
self.handle,
|
|
735
|
+
target,
|
|
736
|
+
amount,
|
|
737
|
+
attack,
|
|
738
|
+
ranged,
|
|
739
|
+
attackType,
|
|
740
|
+
damageType,
|
|
741
|
+
weaponType
|
|
742
|
+
)
|
|
743
|
+
end
|
|
744
|
+
function Unit.prototype.decAbilityLevel(self, abilCode)
|
|
745
|
+
return DecUnitAbilityLevel(self.handle, abilCode)
|
|
746
|
+
end
|
|
747
|
+
function Unit.prototype.destroy(self)
|
|
748
|
+
RemoveUnit(self.handle)
|
|
749
|
+
end
|
|
750
|
+
function Unit.prototype.disableAbility(self, abilId, flag, hideUI)
|
|
751
|
+
BlzUnitDisableAbility(self.handle, abilId, flag, hideUI)
|
|
752
|
+
end
|
|
753
|
+
function Unit.prototype.dropItem(self, whichItem, x, y)
|
|
754
|
+
return UnitDropItemPoint(self.handle, whichItem.handle, x, y)
|
|
755
|
+
end
|
|
756
|
+
function Unit.prototype.dropItemFromSlot(self, whichItem, slot)
|
|
757
|
+
return UnitDropItemSlot(self.handle, whichItem.handle, slot)
|
|
758
|
+
end
|
|
759
|
+
function Unit.prototype.dropItemTarget(self, whichItem, target)
|
|
760
|
+
return UnitDropItemTarget(self.handle, whichItem.handle, target.handle)
|
|
761
|
+
end
|
|
762
|
+
function Unit.prototype.endAbilityCooldown(self, abilCode)
|
|
763
|
+
BlzEndUnitAbilityCooldown(self.handle, abilCode)
|
|
764
|
+
end
|
|
765
|
+
function Unit.prototype.getAbility(self, abilId)
|
|
766
|
+
return BlzGetUnitAbility(self.handle, abilId)
|
|
767
|
+
end
|
|
768
|
+
function Unit.prototype.getAbilityByIndex(self, index)
|
|
769
|
+
return BlzGetUnitAbilityByIndex(self.handle, index)
|
|
770
|
+
end
|
|
771
|
+
function Unit.prototype.getAbilityCooldown(self, abilId, level)
|
|
772
|
+
return BlzGetUnitAbilityCooldown(self.handle, abilId, level)
|
|
773
|
+
end
|
|
774
|
+
function Unit.prototype.getAbilityCooldownRemaining(self, abilId)
|
|
775
|
+
return BlzGetUnitAbilityCooldownRemaining(self.handle, abilId)
|
|
776
|
+
end
|
|
777
|
+
function Unit.prototype.getAbilityLevel(self, abilCode)
|
|
778
|
+
return GetUnitAbilityLevel(self.handle, abilCode)
|
|
779
|
+
end
|
|
780
|
+
function Unit.prototype.getAbilityManaCost(self, abilId, level)
|
|
781
|
+
return BlzGetUnitAbilityManaCost(self.handle, abilId, level)
|
|
782
|
+
end
|
|
783
|
+
function Unit.prototype.getAgility(self, includeBonuses)
|
|
784
|
+
return GetHeroAgi(self.handle, includeBonuses)
|
|
785
|
+
end
|
|
786
|
+
function Unit.prototype.getAttackCooldown(self, weaponIndex)
|
|
787
|
+
return BlzGetUnitAttackCooldown(self.handle, weaponIndex)
|
|
788
|
+
end
|
|
789
|
+
function Unit.prototype.getBaseDamage(self, weaponIndex)
|
|
790
|
+
return BlzGetUnitBaseDamage(self.handle, weaponIndex)
|
|
791
|
+
end
|
|
792
|
+
function Unit.prototype.getDiceNumber(self, weaponIndex)
|
|
793
|
+
return BlzGetUnitDiceNumber(self.handle, weaponIndex)
|
|
794
|
+
end
|
|
795
|
+
function Unit.prototype.getDiceSides(self, weaponIndex)
|
|
796
|
+
return BlzGetUnitDiceSides(self.handle, weaponIndex)
|
|
797
|
+
end
|
|
798
|
+
function Unit.prototype.getField(self, field)
|
|
799
|
+
local fieldType = __TS__StringSubstr(
|
|
800
|
+
tostring(field),
|
|
801
|
+
0,
|
|
802
|
+
(string.find(
|
|
803
|
+
tostring(field),
|
|
804
|
+
":",
|
|
805
|
+
nil,
|
|
806
|
+
true
|
|
807
|
+
) or 0) - 1
|
|
808
|
+
)
|
|
809
|
+
repeat
|
|
810
|
+
local ____switch128 = fieldType
|
|
811
|
+
local ____cond128 = ____switch128 == "unitbooleanfield"
|
|
812
|
+
if ____cond128 then
|
|
813
|
+
do
|
|
814
|
+
local fieldBool = field
|
|
815
|
+
return BlzGetUnitBooleanField(self.handle, fieldBool)
|
|
816
|
+
end
|
|
817
|
+
end
|
|
818
|
+
____cond128 = ____cond128 or ____switch128 == "unitintegerfield"
|
|
819
|
+
if ____cond128 then
|
|
820
|
+
do
|
|
821
|
+
local fieldInt = field
|
|
822
|
+
return BlzGetUnitIntegerField(self.handle, fieldInt)
|
|
823
|
+
end
|
|
824
|
+
end
|
|
825
|
+
____cond128 = ____cond128 or ____switch128 == "unitrealfield"
|
|
826
|
+
if ____cond128 then
|
|
827
|
+
do
|
|
828
|
+
local fieldReal = field
|
|
829
|
+
return BlzGetUnitRealField(self.handle, fieldReal)
|
|
830
|
+
end
|
|
831
|
+
end
|
|
832
|
+
____cond128 = ____cond128 or ____switch128 == "unitstringfield"
|
|
833
|
+
if ____cond128 then
|
|
834
|
+
do
|
|
835
|
+
local fieldString = field
|
|
836
|
+
return BlzGetUnitStringField(self.handle, fieldString)
|
|
837
|
+
end
|
|
838
|
+
end
|
|
839
|
+
do
|
|
840
|
+
return 0
|
|
841
|
+
end
|
|
842
|
+
until true
|
|
843
|
+
end
|
|
844
|
+
function Unit.prototype.getflyHeight(self)
|
|
845
|
+
return GetUnitFlyHeight(self.handle)
|
|
846
|
+
end
|
|
847
|
+
function Unit.prototype.getHeroLevel(self)
|
|
848
|
+
return GetHeroLevel(self.handle)
|
|
849
|
+
end
|
|
850
|
+
function Unit.prototype.getIgnoreAlarm(self, flag)
|
|
851
|
+
return UnitIgnoreAlarm(self.handle, flag)
|
|
852
|
+
end
|
|
853
|
+
function Unit.prototype.getIntelligence(self, includeBonuses)
|
|
854
|
+
return GetHeroInt(self.handle, includeBonuses)
|
|
855
|
+
end
|
|
856
|
+
function Unit.prototype.getItemInSlot(self, slot)
|
|
857
|
+
return Item:fromHandle(UnitItemInSlot(self.handle, slot))
|
|
858
|
+
end
|
|
859
|
+
function Unit.prototype.getState(self, whichUnitState)
|
|
860
|
+
return GetUnitState(self.handle, whichUnitState)
|
|
861
|
+
end
|
|
862
|
+
function Unit.prototype.getStrength(self, includeBonuses)
|
|
863
|
+
return GetHeroStr(self.handle, includeBonuses)
|
|
864
|
+
end
|
|
865
|
+
function Unit.prototype.hasBuffs(self, removePositive, removeNegative, magic, physical, timedLife, aura, autoDispel)
|
|
866
|
+
return UnitHasBuffsEx(
|
|
867
|
+
self.handle,
|
|
868
|
+
removePositive,
|
|
869
|
+
removeNegative,
|
|
870
|
+
magic,
|
|
871
|
+
physical,
|
|
872
|
+
timedLife,
|
|
873
|
+
aura,
|
|
874
|
+
autoDispel
|
|
875
|
+
)
|
|
876
|
+
end
|
|
877
|
+
function Unit.prototype.hasItem(self, whichItem)
|
|
878
|
+
return UnitHasItem(self.handle, whichItem.handle)
|
|
879
|
+
end
|
|
880
|
+
function Unit.prototype.hideAbility(self, abilId, flag)
|
|
881
|
+
BlzUnitHideAbility(self.handle, abilId, flag)
|
|
882
|
+
end
|
|
883
|
+
function Unit.prototype.incAbilityLevel(self, abilCode)
|
|
884
|
+
return IncUnitAbilityLevel(self.handle, abilCode)
|
|
885
|
+
end
|
|
886
|
+
function Unit.prototype.inForce(self, whichForce)
|
|
887
|
+
return IsUnitInForce(self.handle, whichForce.handle)
|
|
888
|
+
end
|
|
889
|
+
function Unit.prototype.inGroup(self, whichGroup)
|
|
890
|
+
return IsUnitInGroup(self.handle, whichGroup.handle)
|
|
891
|
+
end
|
|
892
|
+
function Unit.prototype.inRange(self, x, y, distance)
|
|
893
|
+
return IsUnitInRangeXY(self.handle, x, y, distance)
|
|
894
|
+
end
|
|
895
|
+
function Unit.prototype.inRangeOfPoint(self, whichPoint, distance)
|
|
896
|
+
return IsUnitInRangeLoc(self.handle, whichPoint.handle, distance)
|
|
897
|
+
end
|
|
898
|
+
function Unit.prototype.inRangeOfUnit(self, otherUnit, distance)
|
|
899
|
+
return IsUnitInRange(self.handle, otherUnit.handle, distance)
|
|
900
|
+
end
|
|
901
|
+
function Unit.prototype.interruptAttack(self)
|
|
902
|
+
BlzUnitInterruptAttack(self.handle)
|
|
903
|
+
end
|
|
904
|
+
function Unit.prototype.inTransport(self, whichTransport)
|
|
905
|
+
return IsUnitInTransport(self.handle, whichTransport.handle)
|
|
906
|
+
end
|
|
907
|
+
function Unit.prototype.isAlive(self)
|
|
908
|
+
return UnitAlive(self.handle)
|
|
909
|
+
end
|
|
910
|
+
function Unit.prototype.isAlly(self, whichPlayer)
|
|
911
|
+
return IsUnitAlly(self.handle, whichPlayer.handle)
|
|
912
|
+
end
|
|
913
|
+
function Unit.prototype.isEnemy(self, whichPlayer)
|
|
914
|
+
return IsUnitEnemy(self.handle, whichPlayer.handle)
|
|
915
|
+
end
|
|
916
|
+
function Unit.prototype.isExperienceSuspended(self)
|
|
917
|
+
return IsSuspendedXP(self.handle)
|
|
918
|
+
end
|
|
919
|
+
function Unit.prototype.isFogged(self, whichPlayer)
|
|
920
|
+
return IsUnitFogged(self.handle, whichPlayer.handle)
|
|
921
|
+
end
|
|
922
|
+
function Unit.prototype.isHero(self)
|
|
923
|
+
return IsHeroUnitId(self.typeId)
|
|
924
|
+
end
|
|
925
|
+
function Unit.prototype.isIllusion(self)
|
|
926
|
+
return IsUnitIllusion(self.handle)
|
|
927
|
+
end
|
|
928
|
+
function Unit.prototype.isLoaded(self)
|
|
929
|
+
return IsUnitLoaded(self.handle)
|
|
930
|
+
end
|
|
931
|
+
function Unit.prototype.isMasked(self, whichPlayer)
|
|
932
|
+
return IsUnitMasked(self.handle, whichPlayer.handle)
|
|
933
|
+
end
|
|
934
|
+
function Unit.prototype.isSelected(self, whichPlayer)
|
|
935
|
+
return IsUnitSelected(self.handle, whichPlayer.handle)
|
|
936
|
+
end
|
|
937
|
+
function Unit.prototype.issueBuildOrder(self, unit, x, y)
|
|
938
|
+
local ____temp_2
|
|
939
|
+
if type(unit) == "string" then
|
|
940
|
+
____temp_2 = IssueBuildOrder(self.handle, unit, x, y)
|
|
941
|
+
else
|
|
942
|
+
____temp_2 = IssueBuildOrderById(self.handle, unit, x, y)
|
|
943
|
+
end
|
|
944
|
+
return ____temp_2
|
|
945
|
+
end
|
|
946
|
+
function Unit.prototype.issueImmediateOrder(self, order)
|
|
947
|
+
local ____temp_3
|
|
948
|
+
if type(order) == "string" then
|
|
949
|
+
____temp_3 = IssueImmediateOrder(self.handle, order)
|
|
950
|
+
else
|
|
951
|
+
____temp_3 = IssueImmediateOrderById(self.handle, order)
|
|
952
|
+
end
|
|
953
|
+
return ____temp_3
|
|
954
|
+
end
|
|
955
|
+
function Unit.prototype.issueInstantOrderAt(self, order, x, y, instantTargetWidget)
|
|
956
|
+
local ____temp_4
|
|
957
|
+
if type(order) == "string" then
|
|
958
|
+
____temp_4 = IssueInstantPointOrder(
|
|
959
|
+
self.handle,
|
|
960
|
+
order,
|
|
961
|
+
x,
|
|
962
|
+
y,
|
|
963
|
+
instantTargetWidget.handle
|
|
964
|
+
)
|
|
965
|
+
else
|
|
966
|
+
____temp_4 = IssueInstantPointOrderById(
|
|
967
|
+
self.handle,
|
|
968
|
+
order,
|
|
969
|
+
x,
|
|
970
|
+
y,
|
|
971
|
+
instantTargetWidget.handle
|
|
972
|
+
)
|
|
973
|
+
end
|
|
974
|
+
return ____temp_4
|
|
975
|
+
end
|
|
976
|
+
function Unit.prototype.issueInstantTargetOrder(self, order, targetWidget, instantTargetWidget)
|
|
977
|
+
local ____temp_5
|
|
978
|
+
if type(order) == "string" then
|
|
979
|
+
____temp_5 = IssueInstantTargetOrder(self.handle, order, targetWidget.handle, instantTargetWidget.handle)
|
|
980
|
+
else
|
|
981
|
+
____temp_5 = IssueInstantTargetOrderById(self.handle, order, targetWidget.handle, instantTargetWidget.handle)
|
|
982
|
+
end
|
|
983
|
+
return ____temp_5
|
|
984
|
+
end
|
|
985
|
+
function Unit.prototype.issueOrderAt(self, order, x, y)
|
|
986
|
+
local ____temp_6
|
|
987
|
+
if type(order) == "string" then
|
|
988
|
+
____temp_6 = IssuePointOrder(self.handle, order, x, y)
|
|
989
|
+
else
|
|
990
|
+
____temp_6 = IssuePointOrderById(self.handle, order, x, y)
|
|
991
|
+
end
|
|
992
|
+
return ____temp_6
|
|
993
|
+
end
|
|
994
|
+
function Unit.prototype.issuePointOrder(self, order, whichPoint)
|
|
995
|
+
local ____temp_7
|
|
996
|
+
if type(order) == "string" then
|
|
997
|
+
____temp_7 = IssuePointOrderLoc(self.handle, order, whichPoint.handle)
|
|
998
|
+
else
|
|
999
|
+
____temp_7 = IssuePointOrderByIdLoc(self.handle, order, whichPoint.handle)
|
|
1000
|
+
end
|
|
1001
|
+
return ____temp_7
|
|
1002
|
+
end
|
|
1003
|
+
function Unit.prototype.issueTargetOrder(self, order, targetWidget)
|
|
1004
|
+
local ____temp_8
|
|
1005
|
+
if type(order) == "string" then
|
|
1006
|
+
____temp_8 = IssueTargetOrder(self.handle, order, targetWidget.handle)
|
|
1007
|
+
else
|
|
1008
|
+
____temp_8 = IssueTargetOrderById(self.handle, order, targetWidget.handle)
|
|
1009
|
+
end
|
|
1010
|
+
return ____temp_8
|
|
1011
|
+
end
|
|
1012
|
+
function Unit.prototype.isUnit(self, whichSpecifiedUnit)
|
|
1013
|
+
return IsUnit(self.handle, whichSpecifiedUnit.handle)
|
|
1014
|
+
end
|
|
1015
|
+
function Unit.prototype.isUnitType(self, whichUnitType)
|
|
1016
|
+
return IsUnitType(self.handle, whichUnitType)
|
|
1017
|
+
end
|
|
1018
|
+
function Unit.prototype.isVisible(self, whichPlayer)
|
|
1019
|
+
return IsUnitVisible(self.handle, whichPlayer.handle)
|
|
1020
|
+
end
|
|
1021
|
+
function Unit.prototype.kill(self)
|
|
1022
|
+
KillUnit(self.handle)
|
|
1023
|
+
end
|
|
1024
|
+
function Unit.prototype.lookAt(self, whichBone, lookAtTarget, offsetX, offsetY, offsetZ)
|
|
1025
|
+
SetUnitLookAt(
|
|
1026
|
+
self.handle,
|
|
1027
|
+
whichBone,
|
|
1028
|
+
lookAtTarget.handle,
|
|
1029
|
+
offsetX,
|
|
1030
|
+
offsetY,
|
|
1031
|
+
offsetZ
|
|
1032
|
+
)
|
|
1033
|
+
end
|
|
1034
|
+
function Unit.prototype.makeAbilityPermanent(self, permanent, abilityId)
|
|
1035
|
+
UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
|
|
1036
|
+
end
|
|
1037
|
+
function Unit.prototype.modifySkillPoints(self, skillPointDelta)
|
|
1038
|
+
return UnitModifySkillPoints(self.handle, skillPointDelta)
|
|
1039
|
+
end
|
|
1040
|
+
function Unit.prototype.pauseEx(self, flag)
|
|
1041
|
+
BlzPauseUnitEx(self.handle, flag)
|
|
1042
|
+
end
|
|
1043
|
+
function Unit.prototype.pauseTimedLife(self, flag)
|
|
1044
|
+
UnitPauseTimedLife(self.handle, flag)
|
|
1045
|
+
end
|
|
1046
|
+
function Unit.prototype.queueAnimation(self, whichAnimation)
|
|
1047
|
+
QueueUnitAnimation(self.handle, whichAnimation)
|
|
1048
|
+
end
|
|
1049
|
+
function Unit.prototype.recycleGuardPosition(self)
|
|
1050
|
+
RecycleGuardPosition(self.handle)
|
|
1051
|
+
end
|
|
1052
|
+
function Unit.prototype.removeAbility(self, abilityId)
|
|
1053
|
+
return UnitRemoveAbility(self.handle, abilityId)
|
|
1054
|
+
end
|
|
1055
|
+
function Unit.prototype.removeBuffs(self, removePositive, removeNegative)
|
|
1056
|
+
UnitRemoveBuffs(self.handle, removePositive, removeNegative)
|
|
1057
|
+
end
|
|
1058
|
+
function Unit.prototype.removeBuffsEx(self, removePositive, removeNegative, magic, physical, timedLife, aura, autoDispel)
|
|
1059
|
+
UnitRemoveBuffsEx(
|
|
1060
|
+
self.handle,
|
|
1061
|
+
removePositive,
|
|
1062
|
+
removeNegative,
|
|
1063
|
+
magic,
|
|
1064
|
+
physical,
|
|
1065
|
+
timedLife,
|
|
1066
|
+
aura,
|
|
1067
|
+
autoDispel
|
|
1068
|
+
)
|
|
1069
|
+
end
|
|
1070
|
+
function Unit.prototype.removeGuardPosition(self)
|
|
1071
|
+
RemoveGuardPosition(self.handle)
|
|
1072
|
+
end
|
|
1073
|
+
function Unit.prototype.removeItem(self, whichItem)
|
|
1074
|
+
UnitRemoveItem(self.handle, whichItem.handle)
|
|
1075
|
+
end
|
|
1076
|
+
function Unit.prototype.removeItemFromSlot(self, itemSlot)
|
|
1077
|
+
return Item:fromHandle(UnitRemoveItemFromSlot(self.handle, itemSlot))
|
|
1078
|
+
end
|
|
1079
|
+
function Unit.prototype.removeItemFromStock(self, itemId)
|
|
1080
|
+
RemoveItemFromStock(self.handle, itemId)
|
|
1081
|
+
end
|
|
1082
|
+
function Unit.prototype.removeType(self, whichUnitType)
|
|
1083
|
+
return UnitAddType(self.handle, whichUnitType)
|
|
1084
|
+
end
|
|
1085
|
+
function Unit.prototype.removeUnitFromStock(self, itemId)
|
|
1086
|
+
RemoveUnitFromStock(self.handle, itemId)
|
|
1087
|
+
end
|
|
1088
|
+
function Unit.prototype.resetCooldown(self)
|
|
1089
|
+
UnitResetCooldown(self.handle)
|
|
1090
|
+
end
|
|
1091
|
+
function Unit.prototype.resetLookAt(self)
|
|
1092
|
+
ResetUnitLookAt(self.handle)
|
|
1093
|
+
end
|
|
1094
|
+
function Unit.prototype.revive(self, x, y, doEyecandy)
|
|
1095
|
+
return ReviveHero(self.handle, x, y, doEyecandy)
|
|
1096
|
+
end
|
|
1097
|
+
function Unit.prototype.reviveAtPoint(self, whichPoint, doEyecandy)
|
|
1098
|
+
return ReviveHeroLoc(self.handle, whichPoint.handle, doEyecandy)
|
|
1099
|
+
end
|
|
1100
|
+
function Unit.prototype.select(self, flag)
|
|
1101
|
+
SelectUnit(self.handle, flag)
|
|
1102
|
+
end
|
|
1103
|
+
function Unit.prototype.selectSkill(self, abilCode)
|
|
1104
|
+
SelectHeroSkill(self.handle, abilCode)
|
|
1105
|
+
end
|
|
1106
|
+
function Unit.prototype.setAbilityCooldown(self, abilId, level, cooldown)
|
|
1107
|
+
BlzSetUnitAbilityCooldown(self.handle, abilId, level, cooldown)
|
|
1108
|
+
end
|
|
1109
|
+
function Unit.prototype.setAbilityLevel(self, abilCode, level)
|
|
1110
|
+
return SetUnitAbilityLevel(self.handle, abilCode, level)
|
|
1111
|
+
end
|
|
1112
|
+
function Unit.prototype.setAbilityManaCost(self, abilId, level, manaCost)
|
|
1113
|
+
BlzSetUnitAbilityManaCost(self.handle, abilId, level, manaCost)
|
|
1114
|
+
end
|
|
1115
|
+
function Unit.prototype.setAgility(self, value, permanent)
|
|
1116
|
+
SetHeroAgi(self.handle, value, permanent)
|
|
1117
|
+
end
|
|
1118
|
+
function Unit.prototype.setAnimation(self, whichAnimation)
|
|
1119
|
+
if type(whichAnimation) == "string" then
|
|
1120
|
+
SetUnitAnimation(self.handle, whichAnimation)
|
|
1121
|
+
else
|
|
1122
|
+
SetUnitAnimationByIndex(self.handle, whichAnimation)
|
|
1123
|
+
end
|
|
1124
|
+
end
|
|
1125
|
+
function Unit.prototype.setAnimationWithRarity(self, whichAnimation, rarity)
|
|
1126
|
+
SetUnitAnimationWithRarity(self.handle, whichAnimation, rarity)
|
|
1127
|
+
end
|
|
1128
|
+
function Unit.prototype.setAttackCooldown(self, cooldown, weaponIndex)
|
|
1129
|
+
BlzSetUnitAttackCooldown(self.handle, cooldown, weaponIndex)
|
|
1130
|
+
end
|
|
1131
|
+
function Unit.prototype.setBaseDamage(self, baseDamage, weaponIndex)
|
|
1132
|
+
BlzSetUnitBaseDamage(self.handle, baseDamage, weaponIndex)
|
|
1133
|
+
end
|
|
1134
|
+
function Unit.prototype.setBlendTime(self, timeScale)
|
|
1135
|
+
SetUnitBlendTime(self.handle, timeScale)
|
|
1136
|
+
end
|
|
1137
|
+
function Unit.prototype.setConstructionProgress(self, constructionPercentage)
|
|
1138
|
+
UnitSetConstructionProgress(self.handle, constructionPercentage)
|
|
1139
|
+
end
|
|
1140
|
+
function Unit.prototype.setCreepGuard(self, creepGuard)
|
|
1141
|
+
SetUnitCreepGuard(self.handle, creepGuard)
|
|
1142
|
+
end
|
|
1143
|
+
function Unit.prototype.setDiceNumber(self, diceNumber, weaponIndex)
|
|
1144
|
+
BlzSetUnitDiceNumber(self.handle, diceNumber, weaponIndex)
|
|
1145
|
+
end
|
|
1146
|
+
function Unit.prototype.setDiceSides(self, diceSides, weaponIndex)
|
|
1147
|
+
BlzSetUnitDiceSides(self.handle, diceSides, weaponIndex)
|
|
1148
|
+
end
|
|
1149
|
+
function Unit.prototype.setExperience(self, newXpVal, showEyeCandy)
|
|
1150
|
+
SetHeroXP(self.handle, newXpVal, showEyeCandy)
|
|
1151
|
+
end
|
|
1152
|
+
function Unit.prototype.setExploded(self, exploded)
|
|
1153
|
+
SetUnitExploded(self.handle, exploded)
|
|
1154
|
+
end
|
|
1155
|
+
function Unit.prototype.setFacingEx(self, facingAngle)
|
|
1156
|
+
BlzSetUnitFacingEx(self.handle, facingAngle)
|
|
1157
|
+
end
|
|
1158
|
+
function Unit.prototype.setField(self, field, value)
|
|
1159
|
+
local fieldType = __TS__StringSubstr(
|
|
1160
|
+
tostring(field),
|
|
1161
|
+
0,
|
|
1162
|
+
(string.find(
|
|
1163
|
+
tostring(field),
|
|
1164
|
+
":",
|
|
1165
|
+
nil,
|
|
1166
|
+
true
|
|
1167
|
+
) or 0) - 1
|
|
1168
|
+
)
|
|
1169
|
+
if fieldType == "unitbooleanfield" and type(value) == "boolean" then
|
|
1170
|
+
return BlzSetUnitBooleanField(self.handle, field, value)
|
|
1171
|
+
end
|
|
1172
|
+
if fieldType == "unitintegerfield" and type(value) == "number" then
|
|
1173
|
+
return BlzSetUnitIntegerField(self.handle, field, value)
|
|
1174
|
+
end
|
|
1175
|
+
if fieldType == "unitrealfield" and type(value) == "number" then
|
|
1176
|
+
return BlzSetUnitRealField(self.handle, field, value)
|
|
1177
|
+
end
|
|
1178
|
+
if fieldType == "unitstringfield" and type(value) == "string" then
|
|
1179
|
+
return BlzSetUnitStringField(self.handle, field, value)
|
|
1180
|
+
end
|
|
1181
|
+
return false
|
|
1182
|
+
end
|
|
1183
|
+
function Unit.prototype.setflyHeight(self, value, rate)
|
|
1184
|
+
SetUnitFlyHeight(self.handle, value, rate)
|
|
1185
|
+
end
|
|
1186
|
+
function Unit.prototype.setHeroLevel(self, level, showEyeCandy)
|
|
1187
|
+
SetHeroLevel(self.handle, level, showEyeCandy)
|
|
1188
|
+
end
|
|
1189
|
+
function Unit.prototype.setIntelligence(self, value, permanent)
|
|
1190
|
+
SetHeroInt(self.handle, value, permanent)
|
|
1191
|
+
end
|
|
1192
|
+
function Unit.prototype.setItemTypeSlots(self, slots)
|
|
1193
|
+
SetItemTypeSlots(self.handle, slots)
|
|
1194
|
+
end
|
|
1195
|
+
function Unit.prototype.setOwner(self, whichPlayer, changeColor)
|
|
1196
|
+
if changeColor == nil then
|
|
1197
|
+
changeColor = true
|
|
1198
|
+
end
|
|
1199
|
+
SetUnitOwner(self.handle, whichPlayer.handle, changeColor)
|
|
1200
|
+
end
|
|
1201
|
+
function Unit.prototype.getOwner(self)
|
|
1202
|
+
return MapPlayer:fromHandle(GetOwningPlayer(self.handle))
|
|
1203
|
+
end
|
|
1204
|
+
function Unit.prototype.setPoint(self, point)
|
|
1205
|
+
SetUnitPositionLoc(self.handle, point.handle)
|
|
1206
|
+
end
|
|
1207
|
+
function Unit.prototype.getPoint(self)
|
|
1208
|
+
return Point:fromHandle(GetUnitLoc(self.handle))
|
|
1209
|
+
end
|
|
1210
|
+
function Unit.prototype.setPathing(self, flag)
|
|
1211
|
+
SetUnitPathing(self.handle, flag)
|
|
1212
|
+
end
|
|
1213
|
+
function Unit.prototype.setPosition(self, x, y)
|
|
1214
|
+
SetUnitPosition(self.handle, x, y)
|
|
1215
|
+
end
|
|
1216
|
+
function Unit.prototype.setRescuable(self, byWhichPlayer, flag)
|
|
1217
|
+
SetUnitRescuable(self.handle, byWhichPlayer.handle, flag)
|
|
1218
|
+
end
|
|
1219
|
+
function Unit.prototype.setRescueRange(self, range)
|
|
1220
|
+
SetUnitRescueRange(self.handle, range)
|
|
1221
|
+
end
|
|
1222
|
+
function Unit.prototype.setScale(self, scaleX, scaleY, scaleZ)
|
|
1223
|
+
SetUnitScale(self.handle, scaleX, scaleY, scaleZ)
|
|
1224
|
+
end
|
|
1225
|
+
function Unit.prototype.setState(self, whichUnitState, newVal)
|
|
1226
|
+
SetUnitState(self.handle, whichUnitState, newVal)
|
|
1227
|
+
end
|
|
1228
|
+
function Unit.prototype.setStrength(self, value, permanent)
|
|
1229
|
+
SetHeroStr(self.handle, value, permanent)
|
|
1230
|
+
end
|
|
1231
|
+
function Unit.prototype.setTimeScale(self, timeScale)
|
|
1232
|
+
SetUnitTimeScale(self.handle, timeScale)
|
|
1233
|
+
end
|
|
1234
|
+
function Unit.prototype.setUnitAttackCooldown(self, cooldown, weaponIndex)
|
|
1235
|
+
BlzSetUnitAttackCooldown(self.handle, cooldown, weaponIndex)
|
|
1236
|
+
end
|
|
1237
|
+
function Unit.prototype.setUnitTypeSlots(self, slots)
|
|
1238
|
+
SetUnitTypeSlots(self.handle, slots)
|
|
1239
|
+
end
|
|
1240
|
+
function Unit.prototype.setUpgradeProgress(self, upgradePercentage)
|
|
1241
|
+
UnitSetUpgradeProgress(self.handle, upgradePercentage)
|
|
1242
|
+
end
|
|
1243
|
+
function Unit.prototype.setUseAltIcon(self, flag)
|
|
1244
|
+
UnitSetUsesAltIcon(self.handle, flag)
|
|
1245
|
+
end
|
|
1246
|
+
function Unit.prototype.setUseFood(self, useFood)
|
|
1247
|
+
SetUnitUseFood(self.handle, useFood)
|
|
1248
|
+
end
|
|
1249
|
+
function Unit.prototype.setVertexColor(self, red, green, blue, alpha)
|
|
1250
|
+
SetUnitVertexColor(
|
|
1251
|
+
self.handle,
|
|
1252
|
+
red,
|
|
1253
|
+
green,
|
|
1254
|
+
blue,
|
|
1255
|
+
alpha
|
|
1256
|
+
)
|
|
1257
|
+
end
|
|
1258
|
+
function Unit.prototype.shareVision(self, whichPlayer, share)
|
|
1259
|
+
UnitShareVision(self.handle, whichPlayer.handle, share)
|
|
1260
|
+
end
|
|
1261
|
+
function Unit.prototype.showTeamGlow(self, show)
|
|
1262
|
+
BlzShowUnitTeamGlow(self.handle, show)
|
|
1263
|
+
end
|
|
1264
|
+
function Unit.prototype.startAbilityCooldown(self, abilCode, cooldown)
|
|
1265
|
+
BlzStartUnitAbilityCooldown(self.handle, abilCode, cooldown)
|
|
1266
|
+
end
|
|
1267
|
+
function Unit.prototype.stripLevels(self, howManyLevels)
|
|
1268
|
+
return UnitStripHeroLevel(self.handle, howManyLevels)
|
|
1269
|
+
end
|
|
1270
|
+
function Unit.prototype.suspendDecay(self, suspend)
|
|
1271
|
+
UnitSuspendDecay(self.handle, suspend)
|
|
1272
|
+
end
|
|
1273
|
+
function Unit.prototype.suspendExperience(self, flag)
|
|
1274
|
+
SuspendHeroXP(self.handle, flag)
|
|
1275
|
+
end
|
|
1276
|
+
function Unit.prototype.useItem(self, whichItem)
|
|
1277
|
+
return UnitUseItem(self.handle, whichItem.handle)
|
|
1278
|
+
end
|
|
1279
|
+
function Unit.prototype.useItemAt(self, whichItem, x, y)
|
|
1280
|
+
return UnitUseItemPoint(self.handle, whichItem.handle, x, y)
|
|
1281
|
+
end
|
|
1282
|
+
function Unit.prototype.useItemTarget(self, whichItem, target)
|
|
1283
|
+
return UnitUseItemTarget(self.handle, whichItem.handle, target.handle)
|
|
1284
|
+
end
|
|
1285
|
+
function Unit.prototype.wakeUp(self)
|
|
1286
|
+
UnitWakeUp(self.handle)
|
|
1287
|
+
end
|
|
1288
|
+
function Unit.prototype.waygateGetDestinationX(self)
|
|
1289
|
+
return WaygateGetDestinationX(self.handle)
|
|
1290
|
+
end
|
|
1291
|
+
function Unit.prototype.waygateGetDestinationY(self)
|
|
1292
|
+
return WaygateGetDestinationY(self.handle)
|
|
1293
|
+
end
|
|
1294
|
+
function Unit.prototype.waygateSetDestination(self, x, y)
|
|
1295
|
+
WaygateSetDestination(self.handle, x, y)
|
|
1296
|
+
end
|
|
1297
|
+
function Unit.foodMadeByType(self, unitId)
|
|
1298
|
+
return GetFoodMade(unitId)
|
|
1299
|
+
end
|
|
1300
|
+
function Unit.foodUsedByType(self, unitId)
|
|
1301
|
+
return GetFoodUsed(unitId)
|
|
1302
|
+
end
|
|
1303
|
+
function Unit.fromEnum(self)
|
|
1304
|
+
return self:fromHandle(GetEnumUnit())
|
|
1305
|
+
end
|
|
1306
|
+
function Unit.fromEvent(self)
|
|
1307
|
+
return self:fromHandle(GetTriggerUnit())
|
|
1308
|
+
end
|
|
1309
|
+
function Unit.fromFilter(self)
|
|
1310
|
+
return self:fromHandle(GetFilterUnit())
|
|
1311
|
+
end
|
|
1312
|
+
function Unit.fromHandle(self, handle)
|
|
1313
|
+
local ____handle_9
|
|
1314
|
+
if handle then
|
|
1315
|
+
____handle_9 = self:getObject(handle)
|
|
1316
|
+
else
|
|
1317
|
+
____handle_9 = nil
|
|
1318
|
+
end
|
|
1319
|
+
return ____handle_9
|
|
1320
|
+
end
|
|
1321
|
+
function Unit.getPointValueByType(self, unitType)
|
|
1322
|
+
return GetUnitPointValueByType(unitType)
|
|
1323
|
+
end
|
|
1324
|
+
function Unit.isUnitIdHero(self, unitId)
|
|
1325
|
+
return IsHeroUnitId(unitId)
|
|
1326
|
+
end
|
|
1327
|
+
function Unit.isUnitIdType(self, unitId, whichUnitType)
|
|
1328
|
+
return IsUnitIdType(unitId, whichUnitType)
|
|
1329
|
+
end
|
|
1330
|
+
return ____exports
|