warcraft-3-w3ts-utils 0.1.7 → 0.1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/dist/index.lua +13 -0
  2. package/dist/lua_modules/w3ts/globals/index.lua +23 -0
  3. package/dist/lua_modules/w3ts/globals/order.lua +2 -0
  4. package/dist/lua_modules/w3ts/handles/camera.lua +348 -0
  5. package/dist/lua_modules/w3ts/handles/destructable.lua +237 -0
  6. package/dist/lua_modules/w3ts/handles/dialog.lua +161 -0
  7. package/dist/lua_modules/w3ts/handles/effect.lua +198 -0
  8. package/dist/lua_modules/w3ts/handles/fogmodifier.lua +76 -0
  9. package/dist/lua_modules/w3ts/handles/force.lua +105 -0
  10. package/dist/lua_modules/w3ts/handles/frame.lua +417 -0
  11. package/dist/lua_modules/w3ts/handles/gamecache.lua +132 -0
  12. package/dist/lua_modules/w3ts/handles/group.lua +215 -0
  13. package/dist/lua_modules/w3ts/handles/handle.lua +38 -0
  14. package/dist/lua_modules/w3ts/handles/image.lua +105 -0
  15. package/dist/lua_modules/w3ts/handles/index.lua +226 -0
  16. package/dist/lua_modules/w3ts/handles/item.lua +375 -0
  17. package/dist/lua_modules/w3ts/handles/leaderboard.lua +211 -0
  18. package/dist/lua_modules/w3ts/handles/multiboard.lua +193 -0
  19. package/dist/lua_modules/w3ts/handles/player.lua +311 -0
  20. package/dist/lua_modules/w3ts/handles/point.lua +80 -0
  21. package/dist/lua_modules/w3ts/handles/quest.lua +176 -0
  22. package/dist/lua_modules/w3ts/handles/rect.lua +129 -0
  23. package/dist/lua_modules/w3ts/handles/region.lua +72 -0
  24. package/dist/lua_modules/w3ts/handles/sound.lua +174 -0
  25. package/dist/lua_modules/w3ts/handles/texttag.lua +97 -0
  26. package/dist/lua_modules/w3ts/handles/timer.lua +83 -0
  27. package/dist/lua_modules/w3ts/handles/timerdialog.lua +86 -0
  28. package/dist/lua_modules/w3ts/handles/trigger.lua +265 -0
  29. package/dist/lua_modules/w3ts/handles/ubersplat.lua +84 -0
  30. package/dist/lua_modules/w3ts/handles/unit.lua +1330 -0
  31. package/dist/lua_modules/w3ts/handles/weathereffect.lua +42 -0
  32. package/dist/lua_modules/w3ts/handles/widget.lua +53 -0
  33. package/dist/lua_modules/w3ts/hooks/index.lua +52 -0
  34. package/dist/lua_modules/w3ts/index.lua +36 -0
  35. package/dist/lua_modules/w3ts/system/base64.lua +108 -0
  36. package/dist/lua_modules/w3ts/system/binaryreader.lua +74 -0
  37. package/dist/lua_modules/w3ts/system/binarywriter.lua +88 -0
  38. package/dist/lua_modules/w3ts/system/file.lua +88 -0
  39. package/dist/lua_modules/w3ts/system/gametime.lua +27 -0
  40. package/dist/lua_modules/w3ts/system/host.lua +104 -0
  41. package/dist/lua_modules/w3ts/system/index.lua +58 -0
  42. package/dist/lua_modules/w3ts/system/sync.lua +239 -0
  43. package/dist/lua_modules/w3ts/utils/color.lua +189 -0
  44. package/dist/lua_modules/w3ts/utils/index.lua +38 -0
  45. package/dist/lualib_bundle.lua +2733 -0
  46. package/dist/package.json +41 -0
  47. package/dist/utils/abilities.lua +107 -0
  48. package/dist/utils/camera.lua +46 -0
  49. package/dist/utils/chat-command.lua +30 -0
  50. package/dist/utils/color.lua +41 -0
  51. package/dist/utils/index.lua +125 -0
  52. package/dist/utils/item.d.ts +14 -1
  53. package/dist/utils/item.lua +179 -0
  54. package/dist/utils/math.lua +17 -0
  55. package/dist/utils/minimapIcons.lua +28 -0
  56. package/dist/utils/misc.lua +143 -0
  57. package/dist/utils/physics.lua +161 -0
  58. package/dist/utils/players.d.ts +0 -1
  59. package/dist/utils/players.lua +233 -0
  60. package/dist/utils/point.lua +60 -0
  61. package/dist/utils/quests.lua +47 -0
  62. package/dist/utils/textTag.lua +110 -0
  63. package/dist/utils/timer.lua +21 -0
  64. package/dist/utils/units.lua +102 -0
  65. package/package.json +4 -6
  66. package/dist/index.js +0 -18
  67. package/dist/utils/abilities.js +0 -125
  68. package/dist/utils/camera.js +0 -37
  69. package/dist/utils/chat-command.js +0 -22
  70. package/dist/utils/color.js +0 -141
  71. package/dist/utils/index.js +0 -32
  72. package/dist/utils/item.js +0 -124
  73. package/dist/utils/math.js +0 -17
  74. package/dist/utils/minimapIcons.js +0 -27
  75. package/dist/utils/misc.js +0 -175
  76. package/dist/utils/physics.js +0 -194
  77. package/dist/utils/players.js +0 -189
  78. package/dist/utils/point.js +0 -74
  79. package/dist/utils/quests.js +0 -30
  80. package/dist/utils/textTag.js +0 -72
  81. package/dist/utils/timer.js +0 -16
  82. package/dist/utils/units.js +0 -81
  83. package/tsconfig.json +0 -40
@@ -0,0 +1,83 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
6
+ local ____exports = {}
7
+ local ____handle = require("lua_modules.w3ts.handles.handle")
8
+ local Handle = ____handle.Handle
9
+ ____exports.Timer = __TS__Class()
10
+ local Timer = ____exports.Timer
11
+ Timer.name = "Timer"
12
+ __TS__ClassExtends(Timer, Handle)
13
+ function Timer.prototype.____constructor(self)
14
+ if Handle:initFromHandle() then
15
+ Handle.prototype.____constructor(self)
16
+ return
17
+ end
18
+ local handle = CreateTimer()
19
+ if handle == nil then
20
+ error("w3ts failed to create timer handle.", 3)
21
+ end
22
+ Handle.prototype.____constructor(self, handle)
23
+ end
24
+ __TS__SetDescriptor(
25
+ Timer.prototype,
26
+ "elapsed",
27
+ {get = function(self)
28
+ return TimerGetElapsed(self.handle)
29
+ end},
30
+ true
31
+ )
32
+ __TS__SetDescriptor(
33
+ Timer.prototype,
34
+ "remaining",
35
+ {get = function(self)
36
+ return TimerGetRemaining(self.handle)
37
+ end},
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ Timer.prototype,
42
+ "timeout",
43
+ {get = function(self)
44
+ return TimerGetTimeout(self.handle)
45
+ end},
46
+ true
47
+ )
48
+ function Timer.create(self)
49
+ local handle = CreateTimer()
50
+ local obj = self:getObject(handle)
51
+ local values = {}
52
+ values.handle = handle
53
+ return __TS__ObjectAssign(obj, values)
54
+ end
55
+ function Timer.prototype.destroy(self)
56
+ DestroyTimer(self.handle)
57
+ return self
58
+ end
59
+ function Timer.prototype.pause(self)
60
+ PauseTimer(self.handle)
61
+ return self
62
+ end
63
+ function Timer.prototype.resume(self)
64
+ ResumeTimer(self.handle)
65
+ return self
66
+ end
67
+ function Timer.prototype.start(self, timeout, periodic, handlerFunc)
68
+ TimerStart(self.handle, timeout, periodic, handlerFunc)
69
+ return self
70
+ end
71
+ function Timer.fromExpired(self)
72
+ return self:fromHandle(GetExpiredTimer())
73
+ end
74
+ function Timer.fromHandle(self, handle)
75
+ local ____handle_0
76
+ if handle then
77
+ ____handle_0 = self:getObject(handle)
78
+ else
79
+ ____handle_0 = nil
80
+ end
81
+ return ____handle_0
82
+ end
83
+ return ____exports
@@ -0,0 +1,86 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
6
+ local ____exports = {}
7
+ local ____handle = require("lua_modules.w3ts.handles.handle")
8
+ local Handle = ____handle.Handle
9
+ ____exports.TimerDialog = __TS__Class()
10
+ local TimerDialog = ____exports.TimerDialog
11
+ TimerDialog.name = "TimerDialog"
12
+ __TS__ClassExtends(TimerDialog, Handle)
13
+ function TimerDialog.prototype.____constructor(self, t)
14
+ if Handle:initFromHandle() then
15
+ Handle.prototype.____constructor(self)
16
+ return
17
+ end
18
+ local handle = CreateTimerDialog(t.handle)
19
+ if handle == nil then
20
+ error("w3ts failed to create timer handle.", 3)
21
+ end
22
+ Handle.prototype.____constructor(self, handle)
23
+ end
24
+ __TS__SetDescriptor(
25
+ TimerDialog.prototype,
26
+ "display",
27
+ {
28
+ get = function(self)
29
+ return IsTimerDialogDisplayed(self.handle)
30
+ end,
31
+ set = function(self, display)
32
+ TimerDialogDisplay(self.handle, display)
33
+ end
34
+ },
35
+ true
36
+ )
37
+ function TimerDialog.create(self, t)
38
+ local handle = CreateTimerDialog(t.handle)
39
+ if handle then
40
+ local obj = self:getObject(handle)
41
+ local values = {}
42
+ values.handle = handle
43
+ return __TS__ObjectAssign(obj, values)
44
+ end
45
+ return nil
46
+ end
47
+ function TimerDialog.prototype.destroy(self)
48
+ DestroyTimerDialog(self.handle)
49
+ end
50
+ function TimerDialog.prototype.setSpeed(self, speedMultFactor)
51
+ TimerDialogSetSpeed(self.handle, speedMultFactor)
52
+ end
53
+ function TimerDialog.prototype.setTimeRemaining(self, value)
54
+ TimerDialogSetRealTimeRemaining(self.handle, value)
55
+ end
56
+ function TimerDialog.prototype.setTitle(self, title)
57
+ TimerDialogSetTitle(self.handle, title)
58
+ end
59
+ function TimerDialog.prototype.setTitleColor(self, red, green, blue, alpha)
60
+ TimerDialogSetTitleColor(
61
+ self.handle,
62
+ red,
63
+ green,
64
+ blue,
65
+ alpha
66
+ )
67
+ end
68
+ function TimerDialog.prototype.setTimeColor(self, red, green, blue, alpha)
69
+ TimerDialogSetTimeColor(
70
+ self.handle,
71
+ red,
72
+ green,
73
+ blue,
74
+ alpha
75
+ )
76
+ end
77
+ function TimerDialog.fromHandle(self, handle)
78
+ local ____handle_0
79
+ if handle then
80
+ ____handle_0 = self:getObject(handle)
81
+ else
82
+ ____handle_0 = nil
83
+ end
84
+ return ____handle_0
85
+ end
86
+ return ____exports
@@ -0,0 +1,265 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
7
+ local ____exports = {}
8
+ local ____handle = require("lua_modules.w3ts.handles.handle")
9
+ local Handle = ____handle.Handle
10
+ ____exports.Trigger = __TS__Class()
11
+ local Trigger = ____exports.Trigger
12
+ Trigger.name = "Trigger"
13
+ __TS__ClassExtends(Trigger, Handle)
14
+ function Trigger.prototype.____constructor(self)
15
+ if Handle:initFromHandle() then
16
+ Handle.prototype.____constructor(self)
17
+ return
18
+ end
19
+ local handle = CreateTrigger()
20
+ if handle == nil then
21
+ error("w3ts failed to create trigger handle.", 3)
22
+ end
23
+ Handle.prototype.____constructor(self, handle)
24
+ end
25
+ __TS__SetDescriptor(
26
+ Trigger.prototype,
27
+ "enabled",
28
+ {
29
+ get = function(self)
30
+ return IsTriggerEnabled(self.handle)
31
+ end,
32
+ set = function(self, flag)
33
+ if flag then
34
+ EnableTrigger(self.handle)
35
+ else
36
+ DisableTrigger(self.handle)
37
+ end
38
+ end
39
+ },
40
+ true
41
+ )
42
+ __TS__SetDescriptor(
43
+ Trigger.prototype,
44
+ "evalCount",
45
+ {get = function(self)
46
+ return GetTriggerEvalCount(self.handle)
47
+ end},
48
+ true
49
+ )
50
+ __TS__ObjectDefineProperty(
51
+ Trigger,
52
+ "eventId",
53
+ {get = function(self)
54
+ return GetTriggerEventId()
55
+ end}
56
+ )
57
+ __TS__SetDescriptor(
58
+ Trigger.prototype,
59
+ "execCount",
60
+ {get = function(self)
61
+ return GetTriggerExecCount(self.handle)
62
+ end},
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ Trigger.prototype,
67
+ "waitOnSleeps",
68
+ {
69
+ get = function(self)
70
+ return IsTriggerWaitOnSleeps(self.handle)
71
+ end,
72
+ set = function(self, flag)
73
+ TriggerWaitOnSleeps(self.handle, flag)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ function Trigger.create(self)
79
+ local handle = CreateTrigger()
80
+ local obj = self:getObject(handle)
81
+ local values = {}
82
+ values.handle = handle
83
+ return __TS__ObjectAssign(obj, values)
84
+ end
85
+ function Trigger.prototype.addAction(self, actionFunc)
86
+ return TriggerAddAction(self.handle, actionFunc)
87
+ end
88
+ function Trigger.prototype.addCondition(self, condition)
89
+ if type(condition) == "function" then
90
+ local cf = Condition(condition)
91
+ local ____cf_0
92
+ if cf then
93
+ ____cf_0 = TriggerAddCondition(self.handle, cf)
94
+ else
95
+ ____cf_0 = nil
96
+ end
97
+ return ____cf_0
98
+ end
99
+ return TriggerAddCondition(self.handle, condition)
100
+ end
101
+ function Trigger.prototype.destroy(self)
102
+ DestroyTrigger(self.handle)
103
+ end
104
+ function Trigger.prototype.eval(self)
105
+ return TriggerEvaluate(self.handle)
106
+ end
107
+ function Trigger.prototype.exec(self)
108
+ return TriggerExecute(self.handle)
109
+ end
110
+ function Trigger.prototype.execWait(self)
111
+ TriggerExecuteWait(self.handle)
112
+ end
113
+ function Trigger.prototype.registerAnyUnitEvent(self, whichPlayerUnitEvent)
114
+ return TriggerRegisterAnyUnitEventBJ(self.handle, whichPlayerUnitEvent)
115
+ end
116
+ function Trigger.prototype.registerCommandEvent(self, whichAbility, order)
117
+ return TriggerRegisterCommandEvent(self.handle, whichAbility, order)
118
+ end
119
+ function Trigger.prototype.registerDeathEvent(self, whichWidget)
120
+ return TriggerRegisterDeathEvent(self.handle, whichWidget.handle)
121
+ end
122
+ function Trigger.prototype.registerDialogButtonEvent(self, whichButton)
123
+ return TriggerRegisterDialogButtonEvent(self.handle, whichButton.handle)
124
+ end
125
+ function Trigger.prototype.registerDialogEvent(self, whichDialog)
126
+ return TriggerRegisterDialogEvent(self.handle, whichDialog.handle)
127
+ end
128
+ function Trigger.prototype.registerEnterRegion(self, whichRegion, filter)
129
+ return TriggerRegisterEnterRegion(
130
+ self.handle,
131
+ whichRegion,
132
+ type(filter) == "function" and Filter(filter) or filter
133
+ )
134
+ end
135
+ function Trigger.prototype.registerFilterUnitEvent(self, whichUnit, whichEvent, filter)
136
+ return TriggerRegisterFilterUnitEvent(
137
+ self.handle,
138
+ whichUnit,
139
+ whichEvent,
140
+ type(filter) == "function" and Filter(filter) or filter
141
+ )
142
+ end
143
+ function Trigger.prototype.registerGameEvent(self, whichGameEvent)
144
+ return TriggerRegisterGameEvent(self.handle, whichGameEvent)
145
+ end
146
+ function Trigger.prototype.registerGameStateEvent(self, whichState, opcode, limitval)
147
+ return TriggerRegisterGameStateEvent(self.handle, whichState, opcode, limitval)
148
+ end
149
+ function Trigger.prototype.registerLeaveRegion(self, whichRegion, filter)
150
+ return TriggerRegisterLeaveRegion(
151
+ self.handle,
152
+ whichRegion,
153
+ type(filter) == "function" and Filter(filter) or filter
154
+ )
155
+ end
156
+ function Trigger.prototype.registerPlayerAllianceChange(self, whichPlayer, whichAlliance)
157
+ return TriggerRegisterPlayerAllianceChange(self.handle, whichPlayer.handle, whichAlliance)
158
+ end
159
+ function Trigger.prototype.registerPlayerChatEvent(self, whichPlayer, chatMessageToDetect, exactMatchOnly)
160
+ return TriggerRegisterPlayerChatEvent(self.handle, whichPlayer.handle, chatMessageToDetect, exactMatchOnly)
161
+ end
162
+ function Trigger.prototype.registerPlayerEvent(self, whichPlayer, whichPlayerEvent)
163
+ return TriggerRegisterPlayerEvent(self.handle, whichPlayer.handle, whichPlayerEvent)
164
+ end
165
+ function Trigger.prototype.registerPlayerKeyEvent(self, whichPlayer, whichKey, metaKey, fireOnKeyDown)
166
+ return BlzTriggerRegisterPlayerKeyEvent(
167
+ self.handle,
168
+ whichPlayer.handle,
169
+ whichKey,
170
+ metaKey,
171
+ fireOnKeyDown
172
+ )
173
+ end
174
+ function Trigger.prototype.registerPlayerMouseEvent(self, whichPlayer, whichMouseEvent)
175
+ return TriggerRegisterPlayerMouseEventBJ(self.handle, whichPlayer.handle, whichMouseEvent)
176
+ end
177
+ function Trigger.prototype.registerPlayerStateEvent(self, whichPlayer, whichState, opcode, limitval)
178
+ return TriggerRegisterPlayerStateEvent(
179
+ self.handle,
180
+ whichPlayer.handle,
181
+ whichState,
182
+ opcode,
183
+ limitval
184
+ )
185
+ end
186
+ function Trigger.prototype.registerPlayerSyncEvent(self, whichPlayer, prefix, fromServer)
187
+ return BlzTriggerRegisterPlayerSyncEvent(self.handle, whichPlayer.handle, prefix, fromServer)
188
+ end
189
+ function Trigger.prototype.registerPlayerUnitEvent(self, whichPlayer, whichPlayerUnitEvent, filter)
190
+ return TriggerRegisterPlayerUnitEvent(
191
+ self.handle,
192
+ whichPlayer.handle,
193
+ whichPlayerUnitEvent,
194
+ type(filter) == "function" and Filter(filter) or filter
195
+ )
196
+ end
197
+ function Trigger.prototype.registerTimerEvent(self, timeout, periodic)
198
+ return TriggerRegisterTimerEvent(self.handle, timeout, periodic)
199
+ end
200
+ function Trigger.prototype.registerTimerExpireEvent(self, t)
201
+ return TriggerRegisterTimerExpireEvent(self.handle, t)
202
+ end
203
+ function Trigger.prototype.registerTrackableHitEvent(self, whichTrackable)
204
+ return TriggerRegisterTrackableHitEvent(self.handle, whichTrackable)
205
+ end
206
+ function Trigger.prototype.registerTrackableTrackEvent(self, whichTrackable)
207
+ return TriggerRegisterTrackableTrackEvent(self.handle, whichTrackable)
208
+ end
209
+ function Trigger.prototype.registerUnitEvent(self, whichUnit, whichEvent)
210
+ return TriggerRegisterUnitEvent(self.handle, whichUnit.handle, whichEvent)
211
+ end
212
+ function Trigger.prototype.registerUnitInRage(self, whichUnit, range, filter)
213
+ return TriggerRegisterUnitInRange(
214
+ self.handle,
215
+ whichUnit,
216
+ range,
217
+ type(filter) == "function" and Filter(filter) or filter
218
+ )
219
+ end
220
+ function Trigger.prototype.registerUnitStateEvent(self, whichUnit, whichState, opcode, limitval)
221
+ return TriggerRegisterUnitStateEvent(
222
+ self.handle,
223
+ whichUnit.handle,
224
+ whichState,
225
+ opcode,
226
+ limitval
227
+ )
228
+ end
229
+ function Trigger.prototype.registerUpgradeCommandEvent(self, whichUpgrade)
230
+ return TriggerRegisterUpgradeCommandEvent(self.handle, whichUpgrade)
231
+ end
232
+ function Trigger.prototype.registerVariableEvent(self, varName, opcode, limitval)
233
+ return TriggerRegisterVariableEvent(self.handle, varName, opcode, limitval)
234
+ end
235
+ function Trigger.prototype.removeAction(self, whichAction)
236
+ return TriggerRemoveAction(self.handle, whichAction)
237
+ end
238
+ function Trigger.prototype.removeActions(self)
239
+ return TriggerClearActions(self.handle)
240
+ end
241
+ function Trigger.prototype.removeCondition(self, whichCondition)
242
+ return TriggerRemoveCondition(self.handle, whichCondition)
243
+ end
244
+ function Trigger.prototype.removeConditions(self)
245
+ return TriggerClearConditions(self.handle)
246
+ end
247
+ function Trigger.prototype.reset(self)
248
+ ResetTrigger(self.handle)
249
+ end
250
+ function Trigger.prototype.triggerRegisterFrameEvent(self, frame, eventId)
251
+ return BlzTriggerRegisterFrameEvent(self.handle, frame.handle, eventId)
252
+ end
253
+ function Trigger.fromEvent(self)
254
+ return self:fromHandle(GetTriggeringTrigger())
255
+ end
256
+ function Trigger.fromHandle(self, handle)
257
+ local ____handle_1
258
+ if handle then
259
+ ____handle_1 = self:getObject(handle)
260
+ else
261
+ ____handle_1 = nil
262
+ end
263
+ return ____handle_1
264
+ end
265
+ return ____exports
@@ -0,0 +1,84 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
5
+ local ____exports = {}
6
+ local ____handle = require("lua_modules.w3ts.handles.handle")
7
+ local Handle = ____handle.Handle
8
+ ____exports.Ubersplat = __TS__Class()
9
+ local Ubersplat = ____exports.Ubersplat
10
+ Ubersplat.name = "Ubersplat"
11
+ __TS__ClassExtends(Ubersplat, Handle)
12
+ function Ubersplat.prototype.____constructor(self, x, y, name, red, green, blue, alpha, forcePaused, noBirthTime)
13
+ if Handle:initFromHandle() then
14
+ Handle.prototype.____constructor(self)
15
+ return
16
+ end
17
+ local handle = CreateUbersplat(
18
+ x,
19
+ y,
20
+ name,
21
+ red,
22
+ green,
23
+ blue,
24
+ alpha,
25
+ forcePaused,
26
+ noBirthTime
27
+ )
28
+ if handle == nil then
29
+ error("w3ts failed to create ubersplat handle.", 3)
30
+ end
31
+ Handle.prototype.____constructor(self, handle)
32
+ end
33
+ function Ubersplat.create(self, x, y, name, red, green, blue, alpha, forcePaused, noBirthTime)
34
+ local handle = CreateUbersplat(
35
+ x,
36
+ y,
37
+ name,
38
+ red,
39
+ green,
40
+ blue,
41
+ alpha,
42
+ forcePaused,
43
+ noBirthTime
44
+ )
45
+ if handle then
46
+ local obj = self:getObject(handle)
47
+ local values = {}
48
+ values.handle = handle
49
+ return __TS__ObjectAssign(obj, values)
50
+ end
51
+ return nil
52
+ end
53
+ function Ubersplat.prototype.destroy(self)
54
+ DestroyUbersplat(self.handle)
55
+ end
56
+ function Ubersplat.prototype.finish(self)
57
+ FinishUbersplat(self.handle)
58
+ end
59
+ function Ubersplat.prototype.render(self, flag, always)
60
+ if always == nil then
61
+ always = false
62
+ end
63
+ if always then
64
+ SetUbersplatRenderAlways(self.handle, flag)
65
+ else
66
+ SetUbersplatRender(self.handle, flag)
67
+ end
68
+ end
69
+ function Ubersplat.prototype.reset(self)
70
+ ResetUbersplat(self.handle)
71
+ end
72
+ function Ubersplat.prototype.show(self, flag)
73
+ ShowUbersplat(self.handle, flag)
74
+ end
75
+ function Ubersplat.fromHandle(self, handle)
76
+ local ____handle_0
77
+ if handle then
78
+ ____handle_0 = self:getObject(handle)
79
+ else
80
+ ____handle_0 = nil
81
+ end
82
+ return ____handle_0
83
+ end
84
+ return ____exports