vislite 0.4.1 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +16 -0
  4. package/LICENSE +20 -20
  5. package/README.md +69 -69
  6. package/lib/Buffer/index.umd.js +3 -3
  7. package/lib/Buffer/index.umd.min.js +3 -3
  8. package/lib/Canvas/index.umd.js +3 -3
  9. package/lib/Canvas/index.umd.min.js +3 -3
  10. package/lib/Cardinal/index.umd.js +3 -3
  11. package/lib/Cardinal/index.umd.min.js +3 -3
  12. package/lib/Eoap/index.umd.js +3 -3
  13. package/lib/Eoap/index.umd.min.js +3 -3
  14. package/lib/Geometry/index.umd.js +205 -0
  15. package/lib/Geometry/index.umd.min.js +11 -0
  16. package/lib/Hermite/index.umd.js +3 -3
  17. package/lib/Hermite/index.umd.min.js +3 -3
  18. package/lib/Matrix4/index.umd.js +3 -3
  19. package/lib/Matrix4/index.umd.min.js +3 -3
  20. package/lib/Mercator/index.umd.js +5 -4
  21. package/lib/Mercator/index.umd.min.js +4 -4
  22. package/lib/OralCanvas/index.es.js +3 -3
  23. package/lib/OralCanvas/index.es.min.js +3 -3
  24. package/lib/OralWebGL/index.es.js +11 -11
  25. package/lib/OralWebGL/index.es.min.js +4 -4
  26. package/lib/SVG/index.umd.js +10 -4
  27. package/lib/SVG/index.umd.min.js +4 -4
  28. package/lib/Shader/index.umd.js +11 -11
  29. package/lib/Shader/index.umd.min.js +4 -4
  30. package/lib/Texture/index.umd.js +3 -3
  31. package/lib/Texture/index.umd.min.js +3 -3
  32. package/lib/TreeLayout/index.umd.js +8 -5
  33. package/lib/TreeLayout/index.umd.min.js +4 -4
  34. package/lib/WebGL/index.umd.js +11 -11
  35. package/lib/WebGL/index.umd.min.js +4 -4
  36. package/lib/animation/index.umd.js +3 -3
  37. package/lib/animation/index.umd.min.js +3 -3
  38. package/lib/formatColor/index.umd.js +3 -3
  39. package/lib/formatColor/index.umd.min.js +3 -3
  40. package/lib/getLoopColors/index.umd.js +3 -3
  41. package/lib/getLoopColors/index.umd.min.js +3 -3
  42. package/lib/getWebGLContext/index.umd.js +3 -3
  43. package/lib/getWebGLContext/index.umd.min.js +3 -3
  44. package/lib/index.umd.js +166 -16
  45. package/lib/index.umd.min.js +4 -4
  46. package/lib/resizeObserver/index.umd.js +3 -3
  47. package/lib/resizeObserver/index.umd.min.js +3 -3
  48. package/lib/rotate/index.umd.js +3 -3
  49. package/lib/rotate/index.umd.min.js +3 -3
  50. package/lib/ruler/index.umd.js +3 -3
  51. package/lib/ruler/index.umd.min.js +3 -3
  52. package/lib/throttle/index.umd.js +3 -3
  53. package/lib/throttle/index.umd.min.js +3 -3
  54. package/lib/viewHandler/index.umd.js +3 -3
  55. package/lib/viewHandler/index.umd.min.js +3 -3
  56. package/miniprogram/ui-canvas/index.js +107 -107
  57. package/miniprogram/ui-canvas/index.json +4 -4
  58. package/miniprogram/ui-canvas/index.wxml +4 -4
  59. package/miniprogram/ui-canvas/index.wxss +5 -5
  60. package/package/Buffer/index.ts +2 -2
  61. package/package/Canvas/index.ts +2 -2
  62. package/package/Cardinal/index.ts +2 -2
  63. package/package/Eoap/index.ts +2 -2
  64. package/package/Geometry/index.ts +3 -0
  65. package/package/Hermite/index.ts +2 -2
  66. package/package/Matrix4/index.ts +2 -2
  67. package/package/Mercator/index.ts +2 -2
  68. package/package/OralCanvas/index.ts +2 -2
  69. package/package/OralWebGL/index.ts +2 -2
  70. package/package/SVG/index.ts +2 -2
  71. package/package/Shader/index.ts +39 -39
  72. package/package/Texture/index.ts +2 -2
  73. package/package/TreeLayout/index.ts +2 -2
  74. package/package/WebGL/index.ts +2 -2
  75. package/package/animation/index.ts +2 -2
  76. package/package/formatColor/index.ts +2 -2
  77. package/package/getLoopColors/index.ts +2 -2
  78. package/package/getWebGLContext/index.ts +39 -39
  79. package/package/index.ts +6 -1
  80. package/package/resizeObserver/index.ts +2 -2
  81. package/package/rotate/index.ts +2 -2
  82. package/package/ruler/index.ts +2 -2
  83. package/package/throttle/index.ts +2 -2
  84. package/package/viewHandler/index.ts +2 -2
  85. package/package.json +3 -1
  86. package/src/Canvas.ts +67 -67
  87. package/src/Eoap.ts +1 -1
  88. package/src/Geometry.ts +83 -0
  89. package/src/Matrix4/index.ts +2 -2
  90. package/src/Matrix4/move.ts +12 -12
  91. package/src/Matrix4/rotate.ts +15 -15
  92. package/src/Matrix4/scale.ts +11 -11
  93. package/src/Matrix4/transform.ts +64 -64
  94. package/src/Mercator.ts +3 -2
  95. package/src/SVG.ts +24 -24
  96. package/src/TreeLayout/index.ts +4 -3
  97. package/src/WebGL.ts +66 -66
  98. package/src/animation.ts +98 -98
  99. package/src/common/assemble.ts +22 -22
  100. package/src/common/canvas/arc.ts +50 -50
  101. package/src/common/canvas/config.ts +158 -158
  102. package/src/common/canvas/gradient.ts +29 -29
  103. package/src/common/canvas/index.ts +168 -168
  104. package/src/common/canvas/painter.ts +426 -426
  105. package/src/common/canvas/texts.ts +18 -18
  106. package/src/common/geometry/prism-horizontal.ts +33 -0
  107. package/src/common/geometry/prism-vertical.ts +40 -0
  108. package/src/common/geometry/sphere-fragment.ts +39 -0
  109. package/src/common/geometry/tool/circle.ts +12 -0
  110. package/src/common/mergeOption.ts +6 -6
  111. package/src/common/setStyle.ts +5 -5
  112. package/src/common/svg/config.ts +174 -174
  113. package/src/common/svg/index.ts +9 -1
  114. package/src/common/svg/tool.ts +44 -44
  115. package/src/common/tree/index.ts +25 -25
  116. package/src/common/tree/toInnerTree.ts +56 -56
  117. package/src/common/tree/toPlainTree.ts +131 -131
  118. package/src/common/webgl/buffer.ts +79 -79
  119. package/src/common/webgl/doDraw.ts +108 -108
  120. package/src/common/webgl/getColorFactory.ts +26 -26
  121. package/src/common/webgl/getShader.ts +48 -48
  122. package/src/common/webgl/getTexture.ts +11 -11
  123. package/src/common/webgl/getWebGLContext.ts +27 -27
  124. package/src/common/webgl/index.ts +223 -223
  125. package/src/common/webgl/shader.ts +75 -75
  126. package/src/common/webgl/texture.ts +96 -96
  127. package/src/formatColor.ts +44 -44
  128. package/src/getLoopColors.ts +42 -42
  129. package/src/interpolation/Cardinal.ts +110 -110
  130. package/src/interpolation/Hermite.ts +65 -65
  131. package/src/resizeObserver.ts +36 -36
  132. package/src/rotate.ts +1 -1
  133. package/src/ruler.ts +188 -188
  134. package/src/shader/fsColor.c +7 -7
  135. package/src/shader/fsColors.c +7 -7
  136. package/src/shader/fsCube.c +8 -8
  137. package/src/shader/fsImage.c +8 -8
  138. package/src/shader/vsColor.c +17 -17
  139. package/src/shader/vsColors.c +13 -13
  140. package/src/shader/vsCube.c +13 -13
  141. package/src/shader/vsImage.c +13 -13
  142. package/src/throttle.ts +51 -51
  143. package/src/viewHandler.ts +158 -158
  144. package/types/Buffer.d.ts +23 -23
  145. package/types/Canvas.d.ts +300 -300
  146. package/types/CanvasConfig.d.ts +24 -0
  147. package/types/CanvasOption.d.ts +7 -7
  148. package/types/Cardinal.d.ts +13 -13
  149. package/types/Geometry.d.ts +41 -0
  150. package/types/GeometryOption.d.ts +12 -0
  151. package/types/GeometryResult.d.ts +19 -0
  152. package/types/Gradient.d.ts +14 -14
  153. package/types/Hermite.d.ts +18 -18
  154. package/types/Map.d.ts +2 -2
  155. package/types/Matrix4.d.ts +4 -4
  156. package/types/Object3D.d.ts +114 -114
  157. package/types/SVG.d.ts +18 -13
  158. package/types/SVGConfig.d.ts +76 -60
  159. package/types/Scene3D.d.ts +6 -6
  160. package/types/Shader.d.ts +21 -21
  161. package/types/Texture.d.ts +16 -16
  162. package/types/Tree.d.ts +69 -69
  163. package/types/TreeConfig.d.ts +24 -24
  164. package/types/TreeLayout.d.ts +8 -2
  165. package/types/TreeOption.d.ts +48 -48
  166. package/types/WebGL.d.ts +38 -38
  167. package/types/WebGLOption.d.ts +7 -7
  168. package/types/animation.d.ts +6 -6
  169. package/types/formatColor.d.ts +2 -2
  170. package/types/getLoopColors.d.ts +2 -2
  171. package/types/getWebGLContext.d.ts +2 -2
  172. package/types/index.d.ts +15 -1
  173. package/types/painterConfig.d.ts +2 -2
  174. package/types/resizeObserver.d.ts +2 -2
  175. package/types/rotate.d.ts +1 -1
  176. package/types/ruler.d.ts +7 -7
  177. package/types/throttle.d.ts +4 -4
  178. package/types/throttleOption.d.ts +21 -21
  179. package/types/viewHandler.d.ts +13 -13
  180. package/uni-app/ui-canvas.vue +222 -222
package/src/Canvas.ts CHANGED
@@ -1,68 +1,68 @@
1
- import type CanvasType from '../types/Canvas'
2
- import type CanvasOptionType from '../types/CanvasOption'
3
-
4
- import OralCanvas from './common/canvas/index'
5
- import mergeOption from './common/mergeOption'
6
-
7
- class Canvas extends OralCanvas implements CanvasType {
8
- private __canvas: HTMLCanvasElement
9
- constructor(el: HTMLElement | null, option: CanvasOptionType = {}) {
10
- if (!el) {
11
- throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
12
- }
13
-
14
- option = mergeOption(option, {
15
- region: true
16
- })
17
-
18
- let width = el.clientWidth, height = el.clientHeight
19
-
20
- let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
21
-
22
- let _el = el as any
23
-
24
- // 如果已经初始化过了
25
- if (_el._vislite_canvas_) {
26
- ViewCanvas = _el._vislite_canvas_[0]
27
- RegionCanvas = _el._vislite_canvas_[1]
28
- }
29
-
30
- // 否则就初始化
31
- else {
32
- ViewCanvas = document.createElement('canvas')
33
- el.appendChild(ViewCanvas)
34
-
35
- if (option.region) {
36
- RegionCanvas = document.createElement('canvas')
37
- }
38
-
39
- _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
40
-
41
- el.setAttribute('vislite', 'Canvas')
42
- }
43
-
44
- // 设置画布大小
45
- for (let canvas of [ViewCanvas, RegionCanvas]) {
46
-
47
- if (canvas) {
48
- canvas.style.width = width + "px"
49
- canvas.setAttribute('width', width + "")
50
-
51
- canvas.style.height = height + "px"
52
- canvas.setAttribute('height', height + "")
53
- }
54
- }
55
-
56
- super(ViewCanvas, RegionCanvas)
57
-
58
- this.__canvas = ViewCanvas
59
- }
60
-
61
- toDataURL(): Promise<string> {
62
- return new Promise(resolve => {
63
- resolve(this.__canvas.toDataURL())
64
- })
65
- }
66
- }
67
-
1
+ import type CanvasType from '../types/Canvas'
2
+ import type CanvasOptionType from '../types/CanvasOption'
3
+
4
+ import OralCanvas from './common/canvas/index'
5
+ import mergeOption from './common/mergeOption'
6
+
7
+ class Canvas extends OralCanvas implements CanvasType {
8
+ private __canvas: HTMLCanvasElement
9
+ constructor(el: HTMLElement | null, option: CanvasOptionType = {}) {
10
+ if (!el) {
11
+ throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
12
+ }
13
+
14
+ option = mergeOption(option, {
15
+ region: true
16
+ })
17
+
18
+ let width = el.clientWidth, height = el.clientHeight
19
+
20
+ let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
21
+
22
+ let _el = el as any
23
+
24
+ // 如果已经初始化过了
25
+ if (_el._vislite_canvas_) {
26
+ ViewCanvas = _el._vislite_canvas_[0]
27
+ RegionCanvas = _el._vislite_canvas_[1]
28
+ }
29
+
30
+ // 否则就初始化
31
+ else {
32
+ ViewCanvas = document.createElement('canvas')
33
+ el.appendChild(ViewCanvas)
34
+
35
+ if (option.region) {
36
+ RegionCanvas = document.createElement('canvas')
37
+ }
38
+
39
+ _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
40
+
41
+ el.setAttribute('vislite', 'Canvas')
42
+ }
43
+
44
+ // 设置画布大小
45
+ for (let canvas of [ViewCanvas, RegionCanvas]) {
46
+
47
+ if (canvas) {
48
+ canvas.style.width = width + "px"
49
+ canvas.setAttribute('width', width + "")
50
+
51
+ canvas.style.height = height + "px"
52
+ canvas.setAttribute('height', height + "")
53
+ }
54
+ }
55
+
56
+ super(ViewCanvas, RegionCanvas)
57
+
58
+ this.__canvas = ViewCanvas
59
+ }
60
+
61
+ toDataURL(): Promise<string> {
62
+ return new Promise(resolve => {
63
+ resolve(this.__canvas.toDataURL())
64
+ })
65
+ }
66
+ }
67
+
68
68
  export default Canvas
package/src/Eoap.ts CHANGED
@@ -30,7 +30,7 @@ class Eoap implements MapType {
30
30
  this.__center = center
31
31
  }
32
32
 
33
- use(λ: number, φ: number) {
33
+ use(λ: number, φ: number): [number, number, number] {
34
34
  /**
35
35
  * 通过旋转的方法
36
36
  * 先旋转出点的位置
@@ -0,0 +1,83 @@
1
+ import type GeometryType from "../types/Geometry"
2
+ import type GeometryOptionType from "../types/GeometryOption"
3
+ import type GeometryResultType from "../types/GeometryResult"
4
+
5
+ import { splitNum } from './common/geometry/tool/circle'
6
+ import prismHorizontal from './common/geometry/prism-horizontal'
7
+ import prismVertical from './common/geometry/prism-vertical'
8
+ import sphereFragment from './common/geometry/sphere-fragment'
9
+ import mergeOption from './common/mergeOption'
10
+
11
+ class Geometry implements GeometryType {
12
+ readonly name: string = 'Geometry'
13
+
14
+ private __option: GeometryOptionType
15
+
16
+ constructor(option: GeometryOptionType = {}) {
17
+ this.__option = mergeOption(option, {
18
+ precision: 0.1, // 精度
19
+ normal: false, // 是否需要法向量
20
+ })
21
+ }
22
+
23
+ config(option: GeometryOptionType) {
24
+ for (let key in option) {
25
+ this.__option[key] = option[key]
26
+ }
27
+ return this
28
+ }
29
+
30
+ // 圆柱体
31
+ cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType> {
32
+
33
+ // 求解出需要切割多少份比较合理
34
+ let num = splitNum(this.__option.precision, radius)
35
+ return this.prism(x, y, z, radius, height, num)
36
+ }
37
+
38
+ // 棱柱体
39
+ prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType> {
40
+
41
+ let result = [{
42
+ points: [],
43
+ length: 0,
44
+ method: "TRIANGLES" as const
45
+ }]
46
+
47
+ // 绘制底部的盖子
48
+ result[0].points.push(...prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1))
49
+
50
+ // 绘制顶部的盖子
51
+ result[0].points.push(...prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1))
52
+
53
+ // 绘制侧边部分
54
+ result[0].points.push(...prismVertical(this.__option.normal, x, y, z, radius, height, num))
55
+
56
+ result[0].length = 12 * num
57
+ return result
58
+ }
59
+
60
+ // 球体
61
+ sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType> {
62
+
63
+ // 求解出需要切割多少份比较合理
64
+ let num = splitNum(this.__option.precision, radius)
65
+
66
+ // 然后一瓣瓣的绘制
67
+ let result = [{
68
+ points: [],
69
+ length: 0,
70
+ method: "TRIANGLES" as const
71
+ }]
72
+ for (let i = 0; i < num; i++) {
73
+ result[0].points.push(...sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i))
74
+ }
75
+
76
+ result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3)
77
+
78
+ return result
79
+ }
80
+
81
+ }
82
+
83
+ export default Geometry
@@ -63,9 +63,9 @@ class Matrix4 implements Matrix4Type {
63
63
 
64
64
  // 对一个坐标应用变换
65
65
  // 齐次坐标(x,y,z,w)
66
- use(x: number, y: number, z: number = 0, w: number = 1) {
66
+ use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
67
67
  // w为0表示点位于无穷远处,忽略
68
- return _multiply(this.__matrix4, [x, y, z, w])
68
+ return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
69
69
  }
70
70
 
71
71
  // 矩阵的值
@@ -1,12 +1,12 @@
1
- /**
2
- * 在(a,b,c)方向位移d
3
- */
4
- export default function (d: number, a: number, b: number, c: number = 0) {
5
- let sqrt = Math.sqrt(a * a + b * b + c * c)
6
- return [
7
- 1, 0, 0, 0,
8
- 0, 1, 0, 0,
9
- 0, 0, 1, 0,
10
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
- ]
12
- }
1
+ /**
2
+ * 在(a,b,c)方向位移d
3
+ */
4
+ export default function (d: number, a: number, b: number, c: number = 0) {
5
+ let sqrt = Math.sqrt(a * a + b * b + c * c)
6
+ return [
7
+ 1, 0, 0, 0,
8
+ 0, 1, 0, 0,
9
+ 0, 0, 1, 0,
10
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
+ ]
12
+ }
@@ -1,15 +1,15 @@
1
- /**
2
- * 围绕0Z轴旋转
3
- * 其它的旋转可以借助transform实现
4
- * 旋转角度单位采用弧度制
5
- */
6
- export default function (deg: number) {
7
- let sin = Math.sin(deg),
8
- cos = Math.cos(deg)
9
- return [
10
- cos, sin, 0, 0,
11
- -sin, cos, 0, 0,
12
- 0, 0, 1, 0,
13
- 0, 0, 0, 1
14
- ]
15
- }
1
+ /**
2
+ * 围绕0Z轴旋转
3
+ * 其它的旋转可以借助transform实现
4
+ * 旋转角度单位采用弧度制
5
+ */
6
+ export default function (deg: number) {
7
+ let sin = Math.sin(deg),
8
+ cos = Math.cos(deg)
9
+ return [
10
+ cos, sin, 0, 0,
11
+ -sin, cos, 0, 0,
12
+ 0, 0, 1, 0,
13
+ 0, 0, 0, 1
14
+ ]
15
+ }
@@ -1,11 +1,11 @@
1
- /**
2
- * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
- */
4
- export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
- return [
6
- xTimes, 0, 0, 0,
7
- 0, yTimes, 0, 0,
8
- 0, 0, zTimes, 0,
9
- cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
- ]
11
- }
1
+ /**
2
+ * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
+ */
4
+ export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
+ return [
6
+ xTimes, 0, 0, 0,
7
+ 0, yTimes, 0, 0,
8
+ 0, 0, zTimes, 0,
9
+ cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
+ ]
11
+ }
@@ -1,64 +1,64 @@
1
- /**
2
- * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
- * 计算出两个变换矩阵
4
- * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
- */
6
- export default function (a1: number, b1: number, c1: number, a2: number, b2: number, c2: number) {
7
-
8
- if (typeof a1 === 'number' && typeof b1 === 'number') {
9
-
10
- // 如果设置两个点
11
- // 表示二维上围绕某个点旋转
12
- if (typeof c1 !== 'number') {
13
- c1 = 0
14
- a2 = a1
15
- b2 = b1
16
- c2 = 1
17
- }
18
- // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
- // 表示围绕从原点出发的射线旋转
20
- else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
- a2 = a1
22
- b2 = b1
23
- c2 = c1
24
- a1 = 0
25
- b1 = 0
26
- c1 = 0
27
- }
28
-
29
- if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
-
31
- let sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
- cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
- sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
-
35
- b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
- c = c2 - c1,
37
-
38
- sqrt2 = Math.sqrt(b * b + c * c),
39
- cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
- sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
-
42
- return [
43
-
44
- // 任意射线变成OZ轴变换矩阵
45
- [
46
- cos1, cos2 * sin1, sin1 * sin2, 0,
47
- -sin1, cos1 * cos2, cos1 * sin2, 0,
48
- 0, -sin2, cos2, 0,
49
- b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
- ],
51
-
52
- // OZ轴变回原来的射线的变换矩阵
53
- [
54
- cos1, -sin1, 0, 0,
55
- cos2 * sin1, cos2 * cos1, -sin2, 0,
56
- sin1 * sin2, cos1 * sin2, cos2, 0,
57
- a1, b1, c1, 1
58
- ]
59
-
60
- ]
61
- } else {
62
- throw new Error('a1 and b1 is required!')
63
- }
64
- }
1
+ /**
2
+ * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
+ * 计算出两个变换矩阵
4
+ * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
+ */
6
+ export default function (a1: number, b1: number, c1: number, a2: number, b2: number, c2: number) {
7
+
8
+ if (typeof a1 === 'number' && typeof b1 === 'number') {
9
+
10
+ // 如果设置两个点
11
+ // 表示二维上围绕某个点旋转
12
+ if (typeof c1 !== 'number') {
13
+ c1 = 0
14
+ a2 = a1
15
+ b2 = b1
16
+ c2 = 1
17
+ }
18
+ // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
+ // 表示围绕从原点出发的射线旋转
20
+ else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
+ a2 = a1
22
+ b2 = b1
23
+ c2 = c1
24
+ a1 = 0
25
+ b1 = 0
26
+ c1 = 0
27
+ }
28
+
29
+ if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
+
31
+ let sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
+ cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
+ sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
+
35
+ b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
+ c = c2 - c1,
37
+
38
+ sqrt2 = Math.sqrt(b * b + c * c),
39
+ cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
+ sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
+
42
+ return [
43
+
44
+ // 任意射线变成OZ轴变换矩阵
45
+ [
46
+ cos1, cos2 * sin1, sin1 * sin2, 0,
47
+ -sin1, cos1 * cos2, cos1 * sin2, 0,
48
+ 0, -sin2, cos2, 0,
49
+ b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
+ ],
51
+
52
+ // OZ轴变回原来的射线的变换矩阵
53
+ [
54
+ cos1, -sin1, 0, 0,
55
+ cos2 * sin1, cos2 * cos1, -sin2, 0,
56
+ sin1 * sin2, cos1 * sin2, cos2, 0,
57
+ a1, b1, c1, 1
58
+ ]
59
+
60
+ ]
61
+ } else {
62
+ throw new Error('a1 and b1 is required!')
63
+ }
64
+ }
package/src/Mercator.ts CHANGED
@@ -4,7 +4,7 @@ import type MapType from '../types/Map'
4
4
  class Mercator implements MapType {
5
5
  readonly name: string = 'Mercator'
6
6
 
7
- use: (λ: number, φ: number) => number[]
7
+ use: (λ: number, φ: number) => [number, number, number]
8
8
  constructor(scale: number = 7, center: number[] = [107, 36]) {
9
9
 
10
10
  let perimeter = 100 * scale * Math.PI // 半周长
@@ -17,7 +17,8 @@ class Mercator implements MapType {
17
17
  this.use = (λ: number, φ: number) => {
18
18
  return [
19
19
  (help * λ - cx) * 0.8,
20
- -1 * help * φ - cy
20
+ -1 * help * φ - cy,
21
+ 0
21
22
  ]
22
23
  }
23
24
  }
package/src/SVG.ts CHANGED
@@ -1,25 +1,25 @@
1
- import type SVGType from '../types/SVG'
2
-
3
- import OralSVG from './common/svg/index'
4
-
5
- class SVG extends OralSVG implements SVGType {
6
- constructor(el: HTMLElement | null) {
7
- if (!el) {
8
- throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
9
- }
10
-
11
- let width = el.clientWidth, height = el.clientHeight
12
-
13
- let ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
14
- el.appendChild(ViewSVG)
15
-
16
- ViewSVG.setAttribute("width", width + "")
17
- ViewSVG.setAttribute("height", height + "")
18
-
19
- ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
20
-
21
- super(ViewSVG)
22
- }
23
- }
24
-
1
+ import type SVGType from '../types/SVG'
2
+
3
+ import OralSVG from './common/svg/index'
4
+
5
+ class SVG extends OralSVG implements SVGType {
6
+ constructor(el: HTMLElement | null) {
7
+ if (!el) {
8
+ throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
9
+ }
10
+
11
+ let width = el.clientWidth, height = el.clientHeight
12
+
13
+ let ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
14
+ el.appendChild(ViewSVG)
15
+
16
+ ViewSVG.setAttribute("width", width + "")
17
+ ViewSVG.setAttribute("height", height + "")
18
+
19
+ ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
20
+
21
+ super(ViewSVG)
22
+ }
23
+ }
24
+
25
25
  export default SVG
@@ -34,7 +34,7 @@ class TreeLayout extends Tree implements TreeLayoutType {
34
34
  return this
35
35
  }
36
36
 
37
- use(initTree: any, noOpens?: {}) {
37
+ use(initTree: any, noOpens = {}) {
38
38
  let tree = super.use(initTree, noOpens)
39
39
 
40
40
  // 校对偏差
@@ -115,11 +115,12 @@ class TreeLayout extends Tree implements TreeLayoutType {
115
115
  return tree
116
116
  }
117
117
 
118
- bind(initTree: any, renderBack: (tree: TreeResultType) => void) {
118
+ bind(initTree: any, renderBack: (tree: TreeResultType) => void, noOpens = {}) {
119
119
  this.__rback = renderBack
120
120
  this.__oralTree = initTree
121
+ this.__noOpens = noOpens
121
122
 
122
- this.__preTree = this.use(this.__oralTree)
123
+ this.__preTree = this.use(this.__oralTree, this.__noOpens)
123
124
  this.__rback(this.__preTree)
124
125
 
125
126
  return this