vislite 0.4.1 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +16 -0
- package/LICENSE +20 -20
- package/README.md +69 -69
- package/lib/Buffer/index.umd.js +3 -3
- package/lib/Buffer/index.umd.min.js +3 -3
- package/lib/Canvas/index.umd.js +3 -3
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +3 -3
- package/lib/Cardinal/index.umd.min.js +3 -3
- package/lib/Eoap/index.umd.js +3 -3
- package/lib/Eoap/index.umd.min.js +3 -3
- package/lib/Geometry/index.umd.js +205 -0
- package/lib/Geometry/index.umd.min.js +11 -0
- package/lib/Hermite/index.umd.js +3 -3
- package/lib/Hermite/index.umd.min.js +3 -3
- package/lib/Matrix4/index.umd.js +3 -3
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +5 -4
- package/lib/Mercator/index.umd.min.js +4 -4
- package/lib/OralCanvas/index.es.js +3 -3
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +11 -11
- package/lib/OralWebGL/index.es.min.js +4 -4
- package/lib/SVG/index.umd.js +10 -4
- package/lib/SVG/index.umd.min.js +4 -4
- package/lib/Shader/index.umd.js +11 -11
- package/lib/Shader/index.umd.min.js +4 -4
- package/lib/Texture/index.umd.js +3 -3
- package/lib/Texture/index.umd.min.js +3 -3
- package/lib/TreeLayout/index.umd.js +8 -5
- package/lib/TreeLayout/index.umd.min.js +4 -4
- package/lib/WebGL/index.umd.js +11 -11
- package/lib/WebGL/index.umd.min.js +4 -4
- package/lib/animation/index.umd.js +3 -3
- package/lib/animation/index.umd.min.js +3 -3
- package/lib/formatColor/index.umd.js +3 -3
- package/lib/formatColor/index.umd.min.js +3 -3
- package/lib/getLoopColors/index.umd.js +3 -3
- package/lib/getLoopColors/index.umd.min.js +3 -3
- package/lib/getWebGLContext/index.umd.js +3 -3
- package/lib/getWebGLContext/index.umd.min.js +3 -3
- package/lib/index.umd.js +166 -16
- package/lib/index.umd.min.js +4 -4
- package/lib/resizeObserver/index.umd.js +3 -3
- package/lib/resizeObserver/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +3 -3
- package/lib/rotate/index.umd.min.js +3 -3
- package/lib/ruler/index.umd.js +3 -3
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/throttle/index.umd.js +3 -3
- package/lib/throttle/index.umd.min.js +3 -3
- package/lib/viewHandler/index.umd.js +3 -3
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +3 -0
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +6 -1
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +3 -1
- package/src/Canvas.ts +67 -67
- package/src/Eoap.ts +1 -1
- package/src/Geometry.ts +83 -0
- package/src/Matrix4/index.ts +2 -2
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +3 -2
- package/src/SVG.ts +24 -24
- package/src/TreeLayout/index.ts +4 -3
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +168 -168
- package/src/common/canvas/painter.ts +426 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +33 -0
- package/src/common/geometry/prism-vertical.ts +40 -0
- package/src/common/geometry/sphere-fragment.ts +39 -0
- package/src/common/geometry/tool/circle.ts +12 -0
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +174 -174
- package/src/common/svg/index.ts +9 -1
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +56 -56
- package/src/common/tree/toPlainTree.ts +131 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +27 -27
- package/src/common/webgl/index.ts +223 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +96 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/resizeObserver.ts +36 -36
- package/src/rotate.ts +1 -1
- package/src/ruler.ts +188 -188
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +51 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +300 -300
- package/types/CanvasConfig.d.ts +24 -0
- package/types/CanvasOption.d.ts +7 -7
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +41 -0
- package/types/GeometryOption.d.ts +12 -0
- package/types/GeometryResult.d.ts +19 -0
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +2 -2
- package/types/Matrix4.d.ts +4 -4
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +18 -13
- package/types/SVGConfig.d.ts +76 -60
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +8 -2
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +15 -1
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +1 -1
- package/types/ruler.d.ts +7 -7
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +222 -222
package/src/shader/vsColor.c
CHANGED
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@@ -1,18 +1,18 @@
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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// 把原生的WebGL使用的左手坐标系变成了右手坐标系
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temp.z = -1.0 * temp.z;
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// 表示眼睛距离vec4(0.0,0.0,1.0)的距离
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float dist = 4.0;
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// 使用投影直接计算
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// 为保证纹理和相对位置正确
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// x、y、z的改变满足线性变换
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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// 把原生的WebGL使用的左手坐标系变成了右手坐标系
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temp.z = -1.0 * temp.z;
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// 表示眼睛距离vec4(0.0,0.0,1.0)的距离
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float dist = 4.0;
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// 使用投影直接计算
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// 为保证纹理和相对位置正确
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// x、y、z的改变满足线性变换
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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}
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package/src/shader/vsColors.c
CHANGED
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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attribute vec4 a_color;
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varying vec4 v_color;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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temp.z = -1.0 * temp.z;
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float dist = 4.0;
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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v_color = a_color;
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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attribute vec4 a_color;
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varying vec4 v_color;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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temp.z = -1.0 * temp.z;
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float dist = 4.0;
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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v_color = a_color;
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}
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package/src/shader/vsCube.c
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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attribute vec4 a_normal;
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varying vec3 v_normal;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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temp.z = -1.0 * temp.z;
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float dist = 4.0;
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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v_normal = normalize(vec3(a_normal));
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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attribute vec4 a_normal;
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varying vec3 v_normal;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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temp.z = -1.0 * temp.z;
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float dist = 4.0;
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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v_normal = normalize(vec3(a_normal));
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}
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package/src/shader/vsImage.c
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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attribute vec2 a_textcoord;
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varying vec2 v_textcoord;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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temp.z = -1.0 * temp.z;
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float dist = 4.0;
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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v_textcoord = a_textcoord;
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attribute vec4 a_position;
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uniform mat4 u_matrix;
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attribute vec2 a_textcoord;
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varying vec2 v_textcoord;
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void main()
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{
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vec4 temp = u_matrix * a_position;
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temp.z = -1.0 * temp.z;
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float dist = 4.0;
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gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));
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v_textcoord = a_textcoord;
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}
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package/src/throttle.ts
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import type throttleOptionType from '../types/throttleOption'
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import mergeOption from './common/mergeOption'
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export default function (callback: Function, option: throttleOptionType = {}) {
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// 校对缺省值
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option = mergeOption(option, <throttleOptionType>{
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time: 200,
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keep: false,
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opportunity: "end"
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})
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let hadInterval = false
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let hadClick = false
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let oneClick = false
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arg = arguments
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let interval = setInterval(() => {
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callback.apply(_this, arg)
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}
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} else {
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if (oneClick || option.opportunity == 'end') callback.apply(_this, arg)
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}
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hadInterval = false
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oneClick = false
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clearInterval(interval)
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}
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hadClick = false
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}, option.time)
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} else {
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hadClick = true
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oneClick = true
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}
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}
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import type throttleOptionType from '../types/throttleOption'
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import mergeOption from './common/mergeOption'
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export default function (callback: Function, option: throttleOptionType = {}) {
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// 校对缺省值
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option = mergeOption(option, <throttleOptionType>{
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time: 200,
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keep: false,
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opportunity: "end"
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})
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let hadInterval = false
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|
15
|
+
let hadClick = false
|
|
16
|
+
let oneClick = false
|
|
17
|
+
|
|
18
|
+
let arg: any
|
|
19
|
+
return function () {
|
|
20
|
+
let _this = this
|
|
21
|
+
arg = arguments
|
|
22
|
+
|
|
23
|
+
// 如果前置任务都完成了
|
|
24
|
+
if (!hadInterval) {
|
|
25
|
+
if (option.opportunity != 'end') {
|
|
26
|
+
callback.apply(_this, arg)
|
|
27
|
+
}
|
|
28
|
+
hadInterval = true
|
|
29
|
+
|
|
30
|
+
let interval = setInterval(() => {
|
|
31
|
+
if (hadClick) {
|
|
32
|
+
if (!option.keep) {
|
|
33
|
+
callback.apply(_this, arg)
|
|
34
|
+
}
|
|
35
|
+
} else {
|
|
36
|
+
if (option.opportunity != 'begin') {
|
|
37
|
+
if (oneClick || option.opportunity == 'end') callback.apply(_this, arg)
|
|
38
|
+
}
|
|
39
|
+
hadInterval = false
|
|
40
|
+
oneClick = false
|
|
41
|
+
clearInterval(interval)
|
|
42
|
+
}
|
|
43
|
+
hadClick = false
|
|
44
|
+
}, option.time)
|
|
45
|
+
} else {
|
|
46
|
+
hadClick = true
|
|
47
|
+
oneClick = true
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
}
|
|
51
|
+
|
|
52
52
|
}
|
package/src/viewHandler.ts
CHANGED
|
@@ -1,159 +1,159 @@
|
|
|
1
|
-
import type { callbackFun } from '../types/viewHandler'
|
|
2
|
-
|
|
3
|
-
let mousePosition = (el: HTMLElement, event: any) => {
|
|
4
|
-
let bounding = el.getBoundingClientRect()
|
|
5
|
-
return {
|
|
6
|
-
"x": event.clientX - bounding.left,
|
|
7
|
-
"y": event.clientY - bounding.top
|
|
8
|
-
}
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
let getKeyString = (event: any) => {
|
|
12
|
-
return {
|
|
13
|
-
37: "left",
|
|
14
|
-
38: "up",
|
|
15
|
-
39: "right",
|
|
16
|
-
40: "down",
|
|
17
|
-
}[event.keyCode || event.which]
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
export default function (callback: callbackFun) {
|
|
21
|
-
|
|
22
|
-
let el = document.getElementsByTagName('body')[0]
|
|
23
|
-
|
|
24
|
-
// 键盘控制
|
|
25
|
-
el.addEventListener("keydown", function (event) {
|
|
26
|
-
let keyCode = getKeyString(event)
|
|
27
|
-
|
|
28
|
-
// 视角向上
|
|
29
|
-
if (keyCode == 'up') {
|
|
30
|
-
callback({
|
|
31
|
-
type: "lookUp",
|
|
32
|
-
normal: [],
|
|
33
|
-
value: 0.1,
|
|
34
|
-
event
|
|
35
|
-
})
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
// 视角向下
|
|
39
|
-
else if (keyCode == 'down') {
|
|
40
|
-
callback({
|
|
41
|
-
type: "lookDown",
|
|
42
|
-
normal: [],
|
|
43
|
-
value: 0.1,
|
|
44
|
-
event
|
|
45
|
-
})
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
// 视角向左
|
|
49
|
-
else if (keyCode == 'left') {
|
|
50
|
-
callback({
|
|
51
|
-
type: "lookLeft",
|
|
52
|
-
normal: [],
|
|
53
|
-
value: 0.1,
|
|
54
|
-
event
|
|
55
|
-
})
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
// 视角向右
|
|
59
|
-
else if (keyCode == 'right') {
|
|
60
|
-
callback({
|
|
61
|
-
type: "lookRight",
|
|
62
|
-
normal: [],
|
|
63
|
-
value: 0.1,
|
|
64
|
-
event
|
|
65
|
-
})
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
})
|
|
69
|
-
|
|
70
|
-
// 鼠标控制
|
|
71
|
-
let mouseP = null;
|
|
72
|
-
let doMove = function (event) {
|
|
73
|
-
|
|
74
|
-
// 单纯移动
|
|
75
|
-
if (mouseP == null) {
|
|
76
|
-
callback({
|
|
77
|
-
type: "hover",
|
|
78
|
-
normal: [],
|
|
79
|
-
value: 0,
|
|
80
|
-
event
|
|
81
|
-
})
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
// 按下移动
|
|
85
|
-
else {
|
|
86
|
-
|
|
87
|
-
let tempMouseP = mousePosition(el, event)
|
|
88
|
-
|
|
89
|
-
// 先求解出轨迹向量
|
|
90
|
-
let normal = [tempMouseP.x - mouseP.x, tempMouseP.y - mouseP.y]
|
|
91
|
-
|
|
92
|
-
// 方向向量旋转90deg得到旋转向量
|
|
93
|
-
let rotateNormal = [
|
|
94
|
-
normal[1],
|
|
95
|
-
normal[0],
|
|
96
|
-
0
|
|
97
|
-
]
|
|
98
|
-
|
|
99
|
-
// 非法射线忽略
|
|
100
|
-
if (rotateNormal[0] == 0 && rotateNormal[1] == 0) return
|
|
101
|
-
|
|
102
|
-
callback({
|
|
103
|
-
type: "rotate",
|
|
104
|
-
normal: rotateNormal,
|
|
105
|
-
value: (Math.abs(tempMouseP.x - mouseP.x) + Math.abs(tempMouseP.y - mouseP.y)) * 0.01,
|
|
106
|
-
event
|
|
107
|
-
})
|
|
108
|
-
|
|
109
|
-
mouseP = tempMouseP
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
el.addEventListener("mousedown", (event) => {
|
|
114
|
-
mouseP = mousePosition(el, event)
|
|
115
|
-
})
|
|
116
|
-
el.addEventListener("mouseup", (event) => {
|
|
117
|
-
mouseP = null
|
|
118
|
-
})
|
|
119
|
-
el.addEventListener("mousemove", (event) => {
|
|
120
|
-
doMove(event)
|
|
121
|
-
})
|
|
122
|
-
|
|
123
|
-
// 手指控制
|
|
124
|
-
el.addEventListener("touchend", (event) => {
|
|
125
|
-
mouseP = null;
|
|
126
|
-
})
|
|
127
|
-
el.addEventListener("touchstart", (event) => {
|
|
128
|
-
mouseP = mousePosition(el, event)
|
|
129
|
-
})
|
|
130
|
-
el.addEventListener("touchmove", (event) => {
|
|
131
|
-
doMove(event.touches[0])
|
|
132
|
-
})
|
|
133
|
-
|
|
134
|
-
let doScale = function (value: number, event: Event) {
|
|
135
|
-
if (value == 0) return
|
|
136
|
-
|
|
137
|
-
let baseTimes = 0.899
|
|
138
|
-
callback({
|
|
139
|
-
type: "scale",
|
|
140
|
-
value: value < 0 ? baseTimes : 2 - baseTimes,
|
|
141
|
-
normal: [],
|
|
142
|
-
event
|
|
143
|
-
})
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
// 滚轮控制
|
|
147
|
-
el.addEventListener("mousewheel", function (event: any) {
|
|
148
|
-
doScale(event.wheelDelta, event)
|
|
149
|
-
})
|
|
150
|
-
|
|
151
|
-
if (window.addEventListener) {
|
|
152
|
-
|
|
153
|
-
// 针对火狐浏览器
|
|
154
|
-
window.addEventListener('DOMMouseScroll', function (event: any) {
|
|
155
|
-
doScale(-1 * event.detail, event)
|
|
156
|
-
}, false)
|
|
157
|
-
}
|
|
158
|
-
|
|
1
|
+
import type { callbackFun } from '../types/viewHandler'
|
|
2
|
+
|
|
3
|
+
let mousePosition = (el: HTMLElement, event: any) => {
|
|
4
|
+
let bounding = el.getBoundingClientRect()
|
|
5
|
+
return {
|
|
6
|
+
"x": event.clientX - bounding.left,
|
|
7
|
+
"y": event.clientY - bounding.top
|
|
8
|
+
}
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
let getKeyString = (event: any) => {
|
|
12
|
+
return {
|
|
13
|
+
37: "left",
|
|
14
|
+
38: "up",
|
|
15
|
+
39: "right",
|
|
16
|
+
40: "down",
|
|
17
|
+
}[event.keyCode || event.which]
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export default function (callback: callbackFun) {
|
|
21
|
+
|
|
22
|
+
let el = document.getElementsByTagName('body')[0]
|
|
23
|
+
|
|
24
|
+
// 键盘控制
|
|
25
|
+
el.addEventListener("keydown", function (event) {
|
|
26
|
+
let keyCode = getKeyString(event)
|
|
27
|
+
|
|
28
|
+
// 视角向上
|
|
29
|
+
if (keyCode == 'up') {
|
|
30
|
+
callback({
|
|
31
|
+
type: "lookUp",
|
|
32
|
+
normal: [],
|
|
33
|
+
value: 0.1,
|
|
34
|
+
event
|
|
35
|
+
})
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// 视角向下
|
|
39
|
+
else if (keyCode == 'down') {
|
|
40
|
+
callback({
|
|
41
|
+
type: "lookDown",
|
|
42
|
+
normal: [],
|
|
43
|
+
value: 0.1,
|
|
44
|
+
event
|
|
45
|
+
})
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// 视角向左
|
|
49
|
+
else if (keyCode == 'left') {
|
|
50
|
+
callback({
|
|
51
|
+
type: "lookLeft",
|
|
52
|
+
normal: [],
|
|
53
|
+
value: 0.1,
|
|
54
|
+
event
|
|
55
|
+
})
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// 视角向右
|
|
59
|
+
else if (keyCode == 'right') {
|
|
60
|
+
callback({
|
|
61
|
+
type: "lookRight",
|
|
62
|
+
normal: [],
|
|
63
|
+
value: 0.1,
|
|
64
|
+
event
|
|
65
|
+
})
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
})
|
|
69
|
+
|
|
70
|
+
// 鼠标控制
|
|
71
|
+
let mouseP = null;
|
|
72
|
+
let doMove = function (event) {
|
|
73
|
+
|
|
74
|
+
// 单纯移动
|
|
75
|
+
if (mouseP == null) {
|
|
76
|
+
callback({
|
|
77
|
+
type: "hover",
|
|
78
|
+
normal: [],
|
|
79
|
+
value: 0,
|
|
80
|
+
event
|
|
81
|
+
})
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// 按下移动
|
|
85
|
+
else {
|
|
86
|
+
|
|
87
|
+
let tempMouseP = mousePosition(el, event)
|
|
88
|
+
|
|
89
|
+
// 先求解出轨迹向量
|
|
90
|
+
let normal = [tempMouseP.x - mouseP.x, tempMouseP.y - mouseP.y]
|
|
91
|
+
|
|
92
|
+
// 方向向量旋转90deg得到旋转向量
|
|
93
|
+
let rotateNormal = [
|
|
94
|
+
normal[1],
|
|
95
|
+
normal[0],
|
|
96
|
+
0
|
|
97
|
+
]
|
|
98
|
+
|
|
99
|
+
// 非法射线忽略
|
|
100
|
+
if (rotateNormal[0] == 0 && rotateNormal[1] == 0) return
|
|
101
|
+
|
|
102
|
+
callback({
|
|
103
|
+
type: "rotate",
|
|
104
|
+
normal: rotateNormal,
|
|
105
|
+
value: (Math.abs(tempMouseP.x - mouseP.x) + Math.abs(tempMouseP.y - mouseP.y)) * 0.01,
|
|
106
|
+
event
|
|
107
|
+
})
|
|
108
|
+
|
|
109
|
+
mouseP = tempMouseP
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
el.addEventListener("mousedown", (event) => {
|
|
114
|
+
mouseP = mousePosition(el, event)
|
|
115
|
+
})
|
|
116
|
+
el.addEventListener("mouseup", (event) => {
|
|
117
|
+
mouseP = null
|
|
118
|
+
})
|
|
119
|
+
el.addEventListener("mousemove", (event) => {
|
|
120
|
+
doMove(event)
|
|
121
|
+
})
|
|
122
|
+
|
|
123
|
+
// 手指控制
|
|
124
|
+
el.addEventListener("touchend", (event) => {
|
|
125
|
+
mouseP = null;
|
|
126
|
+
})
|
|
127
|
+
el.addEventListener("touchstart", (event) => {
|
|
128
|
+
mouseP = mousePosition(el, event)
|
|
129
|
+
})
|
|
130
|
+
el.addEventListener("touchmove", (event) => {
|
|
131
|
+
doMove(event.touches[0])
|
|
132
|
+
})
|
|
133
|
+
|
|
134
|
+
let doScale = function (value: number, event: Event) {
|
|
135
|
+
if (value == 0) return
|
|
136
|
+
|
|
137
|
+
let baseTimes = 0.899
|
|
138
|
+
callback({
|
|
139
|
+
type: "scale",
|
|
140
|
+
value: value < 0 ? baseTimes : 2 - baseTimes,
|
|
141
|
+
normal: [],
|
|
142
|
+
event
|
|
143
|
+
})
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
// 滚轮控制
|
|
147
|
+
el.addEventListener("mousewheel", function (event: any) {
|
|
148
|
+
doScale(event.wheelDelta, event)
|
|
149
|
+
})
|
|
150
|
+
|
|
151
|
+
if (window.addEventListener) {
|
|
152
|
+
|
|
153
|
+
// 针对火狐浏览器
|
|
154
|
+
window.addEventListener('DOMMouseScroll', function (event: any) {
|
|
155
|
+
doScale(-1 * event.detail, event)
|
|
156
|
+
}, false)
|
|
157
|
+
}
|
|
158
|
+
|
|
159
159
|
}
|
package/types/Buffer.d.ts
CHANGED
|
@@ -1,24 +1,24 @@
|
|
|
1
|
-
export default interface BufferType {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* 使用这个缓冲区对象
|
|
5
|
-
* (先于写入和分配)
|
|
6
|
-
*/
|
|
7
|
-
use(): this
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* 写入数据
|
|
11
|
-
* @param data 具体的数据内容
|
|
12
|
-
*/
|
|
13
|
-
write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* 分配使用
|
|
17
|
-
* @param location 变量位置
|
|
18
|
-
* @param size 一个数据的长度
|
|
19
|
-
* @param stride 一组数据的长度(可能包含多组)
|
|
20
|
-
* @param offset 读取位置偏移
|
|
21
|
-
*/
|
|
22
|
-
divide(location: number, size: number, stride: number, offset?: number): this
|
|
23
|
-
|
|
1
|
+
export default interface BufferType {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* 使用这个缓冲区对象
|
|
5
|
+
* (先于写入和分配)
|
|
6
|
+
*/
|
|
7
|
+
use(): this
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* 写入数据
|
|
11
|
+
* @param data 具体的数据内容
|
|
12
|
+
*/
|
|
13
|
+
write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* 分配使用
|
|
17
|
+
* @param location 变量位置
|
|
18
|
+
* @param size 一个数据的长度
|
|
19
|
+
* @param stride 一组数据的长度(可能包含多组)
|
|
20
|
+
* @param offset 读取位置偏移
|
|
21
|
+
*/
|
|
22
|
+
divide(location: number, size: number, stride: number, offset?: number): this
|
|
23
|
+
|
|
24
24
|
}
|