vislite 0.4.1 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +16 -0
  4. package/LICENSE +20 -20
  5. package/README.md +69 -69
  6. package/lib/Buffer/index.umd.js +3 -3
  7. package/lib/Buffer/index.umd.min.js +3 -3
  8. package/lib/Canvas/index.umd.js +3 -3
  9. package/lib/Canvas/index.umd.min.js +3 -3
  10. package/lib/Cardinal/index.umd.js +3 -3
  11. package/lib/Cardinal/index.umd.min.js +3 -3
  12. package/lib/Eoap/index.umd.js +3 -3
  13. package/lib/Eoap/index.umd.min.js +3 -3
  14. package/lib/Geometry/index.umd.js +205 -0
  15. package/lib/Geometry/index.umd.min.js +11 -0
  16. package/lib/Hermite/index.umd.js +3 -3
  17. package/lib/Hermite/index.umd.min.js +3 -3
  18. package/lib/Matrix4/index.umd.js +3 -3
  19. package/lib/Matrix4/index.umd.min.js +3 -3
  20. package/lib/Mercator/index.umd.js +5 -4
  21. package/lib/Mercator/index.umd.min.js +4 -4
  22. package/lib/OralCanvas/index.es.js +3 -3
  23. package/lib/OralCanvas/index.es.min.js +3 -3
  24. package/lib/OralWebGL/index.es.js +11 -11
  25. package/lib/OralWebGL/index.es.min.js +4 -4
  26. package/lib/SVG/index.umd.js +10 -4
  27. package/lib/SVG/index.umd.min.js +4 -4
  28. package/lib/Shader/index.umd.js +11 -11
  29. package/lib/Shader/index.umd.min.js +4 -4
  30. package/lib/Texture/index.umd.js +3 -3
  31. package/lib/Texture/index.umd.min.js +3 -3
  32. package/lib/TreeLayout/index.umd.js +8 -5
  33. package/lib/TreeLayout/index.umd.min.js +4 -4
  34. package/lib/WebGL/index.umd.js +11 -11
  35. package/lib/WebGL/index.umd.min.js +4 -4
  36. package/lib/animation/index.umd.js +3 -3
  37. package/lib/animation/index.umd.min.js +3 -3
  38. package/lib/formatColor/index.umd.js +3 -3
  39. package/lib/formatColor/index.umd.min.js +3 -3
  40. package/lib/getLoopColors/index.umd.js +3 -3
  41. package/lib/getLoopColors/index.umd.min.js +3 -3
  42. package/lib/getWebGLContext/index.umd.js +3 -3
  43. package/lib/getWebGLContext/index.umd.min.js +3 -3
  44. package/lib/index.umd.js +166 -16
  45. package/lib/index.umd.min.js +4 -4
  46. package/lib/resizeObserver/index.umd.js +3 -3
  47. package/lib/resizeObserver/index.umd.min.js +3 -3
  48. package/lib/rotate/index.umd.js +3 -3
  49. package/lib/rotate/index.umd.min.js +3 -3
  50. package/lib/ruler/index.umd.js +3 -3
  51. package/lib/ruler/index.umd.min.js +3 -3
  52. package/lib/throttle/index.umd.js +3 -3
  53. package/lib/throttle/index.umd.min.js +3 -3
  54. package/lib/viewHandler/index.umd.js +3 -3
  55. package/lib/viewHandler/index.umd.min.js +3 -3
  56. package/miniprogram/ui-canvas/index.js +107 -107
  57. package/miniprogram/ui-canvas/index.json +4 -4
  58. package/miniprogram/ui-canvas/index.wxml +4 -4
  59. package/miniprogram/ui-canvas/index.wxss +5 -5
  60. package/package/Buffer/index.ts +2 -2
  61. package/package/Canvas/index.ts +2 -2
  62. package/package/Cardinal/index.ts +2 -2
  63. package/package/Eoap/index.ts +2 -2
  64. package/package/Geometry/index.ts +3 -0
  65. package/package/Hermite/index.ts +2 -2
  66. package/package/Matrix4/index.ts +2 -2
  67. package/package/Mercator/index.ts +2 -2
  68. package/package/OralCanvas/index.ts +2 -2
  69. package/package/OralWebGL/index.ts +2 -2
  70. package/package/SVG/index.ts +2 -2
  71. package/package/Shader/index.ts +39 -39
  72. package/package/Texture/index.ts +2 -2
  73. package/package/TreeLayout/index.ts +2 -2
  74. package/package/WebGL/index.ts +2 -2
  75. package/package/animation/index.ts +2 -2
  76. package/package/formatColor/index.ts +2 -2
  77. package/package/getLoopColors/index.ts +2 -2
  78. package/package/getWebGLContext/index.ts +39 -39
  79. package/package/index.ts +6 -1
  80. package/package/resizeObserver/index.ts +2 -2
  81. package/package/rotate/index.ts +2 -2
  82. package/package/ruler/index.ts +2 -2
  83. package/package/throttle/index.ts +2 -2
  84. package/package/viewHandler/index.ts +2 -2
  85. package/package.json +3 -1
  86. package/src/Canvas.ts +67 -67
  87. package/src/Eoap.ts +1 -1
  88. package/src/Geometry.ts +83 -0
  89. package/src/Matrix4/index.ts +2 -2
  90. package/src/Matrix4/move.ts +12 -12
  91. package/src/Matrix4/rotate.ts +15 -15
  92. package/src/Matrix4/scale.ts +11 -11
  93. package/src/Matrix4/transform.ts +64 -64
  94. package/src/Mercator.ts +3 -2
  95. package/src/SVG.ts +24 -24
  96. package/src/TreeLayout/index.ts +4 -3
  97. package/src/WebGL.ts +66 -66
  98. package/src/animation.ts +98 -98
  99. package/src/common/assemble.ts +22 -22
  100. package/src/common/canvas/arc.ts +50 -50
  101. package/src/common/canvas/config.ts +158 -158
  102. package/src/common/canvas/gradient.ts +29 -29
  103. package/src/common/canvas/index.ts +168 -168
  104. package/src/common/canvas/painter.ts +426 -426
  105. package/src/common/canvas/texts.ts +18 -18
  106. package/src/common/geometry/prism-horizontal.ts +33 -0
  107. package/src/common/geometry/prism-vertical.ts +40 -0
  108. package/src/common/geometry/sphere-fragment.ts +39 -0
  109. package/src/common/geometry/tool/circle.ts +12 -0
  110. package/src/common/mergeOption.ts +6 -6
  111. package/src/common/setStyle.ts +5 -5
  112. package/src/common/svg/config.ts +174 -174
  113. package/src/common/svg/index.ts +9 -1
  114. package/src/common/svg/tool.ts +44 -44
  115. package/src/common/tree/index.ts +25 -25
  116. package/src/common/tree/toInnerTree.ts +56 -56
  117. package/src/common/tree/toPlainTree.ts +131 -131
  118. package/src/common/webgl/buffer.ts +79 -79
  119. package/src/common/webgl/doDraw.ts +108 -108
  120. package/src/common/webgl/getColorFactory.ts +26 -26
  121. package/src/common/webgl/getShader.ts +48 -48
  122. package/src/common/webgl/getTexture.ts +11 -11
  123. package/src/common/webgl/getWebGLContext.ts +27 -27
  124. package/src/common/webgl/index.ts +223 -223
  125. package/src/common/webgl/shader.ts +75 -75
  126. package/src/common/webgl/texture.ts +96 -96
  127. package/src/formatColor.ts +44 -44
  128. package/src/getLoopColors.ts +42 -42
  129. package/src/interpolation/Cardinal.ts +110 -110
  130. package/src/interpolation/Hermite.ts +65 -65
  131. package/src/resizeObserver.ts +36 -36
  132. package/src/rotate.ts +1 -1
  133. package/src/ruler.ts +188 -188
  134. package/src/shader/fsColor.c +7 -7
  135. package/src/shader/fsColors.c +7 -7
  136. package/src/shader/fsCube.c +8 -8
  137. package/src/shader/fsImage.c +8 -8
  138. package/src/shader/vsColor.c +17 -17
  139. package/src/shader/vsColors.c +13 -13
  140. package/src/shader/vsCube.c +13 -13
  141. package/src/shader/vsImage.c +13 -13
  142. package/src/throttle.ts +51 -51
  143. package/src/viewHandler.ts +158 -158
  144. package/types/Buffer.d.ts +23 -23
  145. package/types/Canvas.d.ts +300 -300
  146. package/types/CanvasConfig.d.ts +24 -0
  147. package/types/CanvasOption.d.ts +7 -7
  148. package/types/Cardinal.d.ts +13 -13
  149. package/types/Geometry.d.ts +41 -0
  150. package/types/GeometryOption.d.ts +12 -0
  151. package/types/GeometryResult.d.ts +19 -0
  152. package/types/Gradient.d.ts +14 -14
  153. package/types/Hermite.d.ts +18 -18
  154. package/types/Map.d.ts +2 -2
  155. package/types/Matrix4.d.ts +4 -4
  156. package/types/Object3D.d.ts +114 -114
  157. package/types/SVG.d.ts +18 -13
  158. package/types/SVGConfig.d.ts +76 -60
  159. package/types/Scene3D.d.ts +6 -6
  160. package/types/Shader.d.ts +21 -21
  161. package/types/Texture.d.ts +16 -16
  162. package/types/Tree.d.ts +69 -69
  163. package/types/TreeConfig.d.ts +24 -24
  164. package/types/TreeLayout.d.ts +8 -2
  165. package/types/TreeOption.d.ts +48 -48
  166. package/types/WebGL.d.ts +38 -38
  167. package/types/WebGLOption.d.ts +7 -7
  168. package/types/animation.d.ts +6 -6
  169. package/types/formatColor.d.ts +2 -2
  170. package/types/getLoopColors.d.ts +2 -2
  171. package/types/getWebGLContext.d.ts +2 -2
  172. package/types/index.d.ts +15 -1
  173. package/types/painterConfig.d.ts +2 -2
  174. package/types/resizeObserver.d.ts +2 -2
  175. package/types/rotate.d.ts +1 -1
  176. package/types/ruler.d.ts +7 -7
  177. package/types/throttle.d.ts +4 -4
  178. package/types/throttleOption.d.ts +21 -21
  179. package/types/viewHandler.d.ts +13 -13
  180. package/uni-app/ui-canvas.vue +222 -222
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
- var t,e;t=this,e=function(){"use strict";var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};function e(t,e){for(var o in t)e[o]=t[o];return e}"function"==typeof SuppressedError&&SuppressedError;var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,children:[]};var p=1;return function n(r,s){var d=e.children(r,t);p+=d?d.length:0;for(var _=0;d&&_<d.length;_++)o=e.id(d[_]),i[s].children.push(o),i[o]={data:d[_],pid:s,id:o,isOpen:!0,show:!0,children:[]},n(d[_],o)}(r,o),{rid:n,value:i,num:p}}(t,e),i=n.value,r=n.rid;if(1==n.num)return i[r].left=.5,i[r].top=.5,i[r].show=!0,{deep:1,node:i,root:r,size:1};var p=[],s=0,d=0;for(var _ in o[r]?(i[r].left=.5,i[r].top=.5,i[r].show=!0,s=1):function t(e,n){n>d&&(d=n);var r=0;if(!o[e.id])for(r=0;r<e.children.length;r++)t(i[e.children[r]],n+1);if(i[e.id].left=n+.5,0==r?(null==p[n]&&(p[n]=-.5),null==p[n-1]&&(p[n-1]=-.5),i[e.id].top=p[n]+1,p[n]+1+.5*(i[e.pid].children.length-1)-1<p[n-1]&&(i[e.id].top=p[n-1]+1-.5*(i[e.pid].children.length-1))):i[e.id].top=.5*(i[e.children[0]].top+i[e.children[r-1]].top),i[e.id].top<=p[n])var _=p[n]+1-i[e.id].top((function t(e,o){i[e].top+=_,p[o]<i[e].top&&(p[o]=i[e].top);for(var n=0;n<i[e].children.length;n++)t(i[e].children[n],o+1)}))(e.id,n);p[n]=i[e.id].top,i[e.id].top+.5>s&&(s=i[e.id].top+.5)}(i[r],0),o)o[_]&&(i[_].isOpen=!1,function t(e,o,n){for(var r=0;r<i[e].children.length;r++)i[i[e].children[r]].left=o,i[i[e].children[r]].top=n,i[i[e].children[r]].show=!1,t(i[e].children[r],o,n)}(_,i[_].left,i[_].top));return{node:i,root:r,size:s,deep:d+1}}(t,this.__config,e)},t}(),i=[];function r(t,e,o,n,i){var r=Math.cos(o),p=Math.sin(o);return[(n-t)*r-(i-e)*p+t,(n-t)*p+(i-e)*r+e]}var p=function(n){function p(){var t=null!==n&&n.apply(this,arguments)||this;return t.name="TreeLayout",t.__option={offsetX:0,offsetY:0,duration:500,type:"plain",direction:"LR",x:100,y:100,width:100,height:100,radius:100},t.__noOpens={},t}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function n(){this.constructor=e}t(e,o),e.prototype=null===o?Object.create(o):(n.prototype=o.prototype,new n)}(p,n),p.prototype.setOption=function(t){return e(t,this.__option),this},p.prototype.use=function(t,e){var o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var d=this.__option.height/o.size,_=this.__option.width/(o.deep-1),h=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*_*f,o.node[i].top=o.node[i].top*d+h)}else if("TB"==this.__option.direction||"BT"==this.__option.direction)for(var i in d=this.__option.width/o.size,_=this.__option.height/(o.deep-1),h=this.__option.x-.5*this.__option.width,f="TB"==this.__option.direction?1:-1,o.node)if(1==o.deep)o.node[i].left=this.__option.x,o.node[i].top=this.__option.y+.5*this.__option.height*f;else{var l=o.node[i].left;o.node[i].left=o.node[i].top*d+h,o.node[i].top=this.__option.y+(l-.5)*_*f}}else if("circle"==this.__option.type){var u=this.__option.x,c=this.__option.y,a=2*Math.PI/o.size,v=this.__option.radius/(o.deep-1);for(var i in o.node)if(.5==o.node[i].left)o.node[i].left=u,o.node[i].top=c;else{var y=r(u,c,a*o.node[i].top,u+(o.node[i].left-.5)*v,c);o.node[i].left=y[0],o.node[i].top=y[1]}}return o},p.prototype.bind=function(t,e){return this.__rback=e,this.__oralTree=t,this.__preTree=this.use(this.__oralTree),this.__rback(this.__preTree),this},p.prototype.unbind=function(){return this.__rback=null,this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));!function(t,e,n){void 0===e&&(e=400),void 0===n&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,d,_=i;for((i=[]).length=0,e=0;e<_.length;e++)t=(p=_[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(d=(d=(+(new Date).valueOf()-t.valueOf())/s)>1?1:d),d<1&&p.id?i.push(p):n(d);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}};r.timer((function(e){t(e)}),e,n)}((function(o){for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)}))},p.prototype.closeNode=function(t){if(this.__preTree)return this.__noOpens[t]=!0,this.doUpdate(),this},p.prototype.openNode=function(t){if(this.__preTree)return this.__noOpens[t]=!1,this.doUpdate(),this},p.prototype.toggleNode=function(t){if(this.__preTree)return this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this},p}(n);return p},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_TreeLayout=e();
11
+ var t,e;t=this,e=function(){"use strict";var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};function e(t,e){for(var o in t)e[o]=t[o];return e}"function"==typeof SuppressedError&&SuppressedError;var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,children:[]};var p=1;return function n(r,s){var d=e.children(r,t);p+=d?d.length:0;for(var _=0;d&&_<d.length;_++)o=e.id(d[_]),i[s].children.push(o),i[o]={data:d[_],pid:s,id:o,isOpen:!0,show:!0,children:[]},n(d[_],o)}(r,o),{rid:n,value:i,num:p}}(t,e),i=n.value,r=n.rid;if(1==n.num)return i[r].left=.5,i[r].top=.5,i[r].show=!0,{deep:1,node:i,root:r,size:1};var p=[],s=0,d=0;for(var _ in o[r]?(i[r].left=.5,i[r].top=.5,i[r].show=!0,s=1):function t(e,n){n>d&&(d=n);var r=0;if(!o[e.id])for(r=0;r<e.children.length;r++)t(i[e.children[r]],n+1);if(i[e.id].left=n+.5,0==r?(null==p[n]&&(p[n]=-.5),null==p[n-1]&&(p[n-1]=-.5),i[e.id].top=p[n]+1,p[n]+1+.5*(i[e.pid].children.length-1)-1<p[n-1]&&(i[e.id].top=p[n-1]+1-.5*(i[e.pid].children.length-1))):i[e.id].top=.5*(i[e.children[0]].top+i[e.children[r-1]].top),i[e.id].top<=p[n])var _=p[n]+1-i[e.id].top((function t(e,o){i[e].top+=_,p[o]<i[e].top&&(p[o]=i[e].top);for(var n=0;n<i[e].children.length;n++)t(i[e].children[n],o+1)}))(e.id,n);p[n]=i[e.id].top,i[e.id].top+.5>s&&(s=i[e.id].top+.5)}(i[r],0),o)o[_]&&(i[_].isOpen=!1,function t(e,o,n){for(var r=0;r<i[e].children.length;r++)i[i[e].children[r]].left=o,i[i[e].children[r]].top=n,i[i[e].children[r]].show=!1,t(i[e].children[r],o,n)}(_,i[_].left,i[_].top));return{node:i,root:r,size:s,deep:d+1}}(t,this.__config,e)},t}(),i=[];function r(t,e,o,n,i){var r=Math.cos(o),p=Math.sin(o);return[(n-t)*r-(i-e)*p+t,(n-t)*p+(i-e)*r+e]}var p=function(n){function p(){var t=null!==n&&n.apply(this,arguments)||this;return t.name="TreeLayout",t.__option={offsetX:0,offsetY:0,duration:500,type:"plain",direction:"LR",x:100,y:100,width:100,height:100,radius:100},t.__noOpens={},t}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function n(){this.constructor=e}t(e,o),e.prototype=null===o?Object.create(o):(n.prototype=o.prototype,new n)}(p,n),p.prototype.setOption=function(t){return e(t,this.__option),this},p.prototype.use=function(t,e){void 0===e&&(e={});var o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var d=this.__option.height/o.size,_=this.__option.width/(o.deep-1),h=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*_*f,o.node[i].top=o.node[i].top*d+h)}else if("TB"==this.__option.direction||"BT"==this.__option.direction)for(var i in d=this.__option.width/o.size,_=this.__option.height/(o.deep-1),h=this.__option.x-.5*this.__option.width,f="TB"==this.__option.direction?1:-1,o.node)if(1==o.deep)o.node[i].left=this.__option.x,o.node[i].top=this.__option.y+.5*this.__option.height*f;else{var l=o.node[i].left;o.node[i].left=o.node[i].top*d+h,o.node[i].top=this.__option.y+(l-.5)*_*f}}else if("circle"==this.__option.type){var u=this.__option.x,c=this.__option.y,a=2*Math.PI/o.size,v=this.__option.radius/(o.deep-1);for(var i in o.node)if(.5==o.node[i].left)o.node[i].left=u,o.node[i].top=c;else{var y=r(u,c,a*o.node[i].top,u+(o.node[i].left-.5)*v,c);o.node[i].left=y[0],o.node[i].top=y[1]}}return o},p.prototype.bind=function(t,e,o){return void 0===o&&(o={}),this.__rback=e,this.__oralTree=t,this.__noOpens=o,this.__preTree=this.use(this.__oralTree,this.__noOpens),this.__rback(this.__preTree),this},p.prototype.unbind=function(){return this.__rback=null,this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));!function(t,e,n){void 0===e&&(e=400),void 0===n&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,d,_=i;for((i=[]).length=0,e=0;e<_.length;e++)t=(p=_[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(d=(d=(+(new Date).valueOf()-t.valueOf())/s)>1?1:d),d<1&&p.id?i.push(p):n(d);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}};r.timer((function(e){t(e)}),e,n)}((function(o){for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)}))},p.prototype.closeNode=function(t){if(this.__preTree)return this.__noOpens[t]=!0,this.doUpdate(),this},p.prototype.openNode=function(t){if(this.__preTree)return this.__noOpens[t]=!1,this.doUpdate(),this},p.prototype.toggleNode=function(t){if(this.__preTree)return this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this},p}(n);return p},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_TreeLayout=e();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -357,21 +357,21 @@
357
357
  return ShaderObject;
358
358
  }());
359
359
 
360
- var vsColor = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}";
360
+ var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
361
361
 
362
- var vsColors = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}";
362
+ var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
363
363
 
364
- var vsImage = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}";
364
+ var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
365
365
 
366
- var vsCube = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}";
366
+ var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
367
367
 
368
- var fsColor = "precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}";
368
+ var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
369
369
 
370
- var fsColors = "precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}";
370
+ var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
371
371
 
372
- var fsImage = "precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}";
372
+ var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
373
373
 
374
- var fsCube = "precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}";
374
+ var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
375
375
 
376
376
  var shaders = {};
377
377
  function getShader (type, painter, mesh) {
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
- var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=e-n)*r+t)]+","+i[4*(n*r+t)+1]+","+i[4*(n*r+t)+2]+","+i[4*(n*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var n=function(t,r){for(var e=[],i=0;i<4;i++)for(var n=0;n<r.length/4;n++)e[4*n+i]=t[i]*r[4*n]+t[i+4]*r[4*n+1]+t[i+8]*r[4*n+2]+t[i+12]*r[4*n+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,r,e,i){void 0===i&&(i=0);var n=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,e*t/n,i*t/n,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,o,a,s){var _=function(t,r,e,i,n,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,n=r,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=r,o=e,t=0,r=0,e=0),t==i&&r==n&&e==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-r)*(n-r)),s=0!=a?(n-r)/a:1,_=0!=a?(i-t)/a:0,u=(i-t)*_+(n-r)*s,m=o-e,p=Math.sqrt(u*u+m*m),l=0!=p?m/p:1,c=0!=p?u/p:0;return[[s,l*_,_*c,0,-_,s*l,s*c,0,0,-c,l,0,r*_-t*s,e*c-t*_*l-r*s*l,-t*_*c-r*s*c-e*l,1],[s,-_,0,0,l*_,l*s,-c,0,_*c,s*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,o,a,s);return this.__matrix4=n(n(n(_[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),_[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,r,e,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,n-n*r,o-o*e,1]}(t,r,e,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),n(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var n=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,n,o,a){t.vertexAttribPointer(r,e,i,a,n,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),s=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<m.length;p++)o[p]&&(u=m[p],t.texImage2D(u,e,i,a,s,0,i,n,null),t.bindTexture(r,_),t.texImage2D(u,e,i,i,n,o[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new s(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),n=m(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",c="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}",h="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}",g="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}",f="precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}",v="precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}",d="precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}",y="precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}",E={};function b(t,r,e,i,n){var o=function(t,r,e){var i,n,o=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[o])return E[o].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[o].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),s=(n={},n[t+"1000"]=f,n[t+"0100"]=v,n[t+"0010"]=d,n[t+"0001"]=y,n)[o],_=new p(r).compile(a,s).use();return E[o]=_,_}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(o.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(o.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(o.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(o.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var s=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(o.program,"u_texture"),0),u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],s,s)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(o.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(o.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,w=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]+e<r){n[o]=+(n[o]+e).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),r&&(this.__regionPainter=e(r,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var s=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,s,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(x=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(b("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):b("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,n){var o=e.__getColor(t,r);for(var a in e.__regionList){var s=e.__regionList[a];if("rgba("+255*s[0]+","+255*s[1]+","+255*s[2]+","+255*s[3]+")"==o){i(a);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(w)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
11
+ var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=e-n)*r+t)]+","+i[4*(n*r+t)+1]+","+i[4*(n*r+t)+2]+","+i[4*(n*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var n=function(t,r){for(var e=[],i=0;i<4;i++)for(var n=0;n<r.length/4;n++)e[4*n+i]=t[i]*r[4*n]+t[i+4]*r[4*n+1]+t[i+8]*r[4*n+2]+t[i+12]*r[4*n+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,r,e,i){void 0===i&&(i=0);var n=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,e*t/n,i*t/n,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,o,a,s){var _=function(t,r,e,i,n,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,n=r,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=r,o=e,t=0,r=0,e=0),t==i&&r==n&&e==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-r)*(n-r)),s=0!=a?(n-r)/a:1,_=0!=a?(i-t)/a:0,u=(i-t)*_+(n-r)*s,m=o-e,p=Math.sqrt(u*u+m*m),l=0!=p?m/p:1,c=0!=p?u/p:0;return[[s,l*_,_*c,0,-_,s*l,s*c,0,0,-c,l,0,r*_-t*s,e*c-t*_*l-r*s*l,-t*_*c-r*s*c-e*l,1],[s,-_,0,0,l*_,l*s,-c,0,_*c,s*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,o,a,s);return this.__matrix4=n(n(n(_[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),_[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,r,e,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,n-n*r,o-o*e,1]}(t,r,e,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),n(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var n=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,n,o,a){t.vertexAttribPointer(r,e,i,a,n,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),s=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<m.length;p++)o[p]&&(u=m[p],t.texImage2D(u,e,i,a,s,0,i,n,null),t.bindTexture(r,_),t.texImage2D(u,e,i,i,n,o[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new s(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),n=m(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",c="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",h="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",g="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}",f="precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",v="precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",d="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function b(t,r,e,i,n){var o=function(t,r,e){var i,n,o=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[o])return E[o].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[o].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),s=(n={},n[t+"1000"]=f,n[t+"0100"]=v,n[t+"0010"]=d,n[t+"0001"]=y,n)[o],_=new p(r).compile(a,s).use();return E[o]=_,_}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(o.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(o.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(o.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(o.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var s=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(o.program,"u_texture"),0),u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],s,s)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(o.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(o.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,w=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]+e<r){n[o]=+(n[o]+e).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),r&&(this.__regionPainter=e(r,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var s=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,s,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(x=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(b("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):b("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,n){var o=e.__getColor(t,r);for(var a in e.__regionList){var s=e.__regionList[a];if("rgba("+255*s[0]+","+255*s[1]+","+255*s[2]+","+255*s[3]+")"==o){i(a);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(w)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";var e=function(e){var t=e.toString(16);return 1==t.length?"0"+t:t};return function(t,o){var c=document.getElementsByTagName("head")[0];c.style.color=t;for(var n=(document.defaultView&&document.defaultView.getComputedStyle?document.defaultView.getComputedStyle(c,null):c.currentStyle).getPropertyValue("color").replace(/rgba?\(/,"").replace(")","").split(","),r=0;r<n.length;r++)n[r]=+n[r];switch(n.push(1),o){case"3d":return[n[0]/255,n[1]/255,n[2]/255,n[3]];case"rgba":return"rgba(".concat(n[0],", ").concat(n[1],", ").concat(n[2],", ").concat(n[3],")");case"rgb":return"rgb(".concat(n[0],", ").concat(n[1],", ").concat(n[2],")");case"hexAlpha":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2])).concat(e(+(255*n[3]).toFixed(0)));case"hex":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2]))}throw new Error("Unsupported color format: "+o)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_formatColor=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
package/lib/index.umd.js CHANGED
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.4.1
2
+ * VISLite JavaScript Library v0.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
- *
9
- * Publish Date: Sun Sep 03 2023 00:05:54 GMT+0800 (中国标准时间)
8
+ *
9
+ * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -740,7 +740,7 @@
740
740
  lineWidth: 1,
741
741
  textAlign: "left",
742
742
  textBaseline: "middle",
743
- "fontSize": 50,
743
+ "fontSize": 16,
744
744
  "fontFamily": "sans-serif",
745
745
  "arcStartCap": "butt",
746
746
  "arcEndCap": "butt",
@@ -948,6 +948,12 @@
948
948
  "C" + cp1x + " " + cp1y + "," + cp2x + " " + cp2y + "," + x + " " + y;
949
949
  return this;
950
950
  };
951
+ SVG.prototype.bind = function (eventType, callback) {
952
+ this.__useEl.addEventListener(eventType, function (event) {
953
+ callback.call(this, event, this);
954
+ }, false);
955
+ return this;
956
+ };
951
957
  return SVG;
952
958
  }());
953
959
 
@@ -1776,21 +1782,21 @@
1776
1782
  return ShaderObject;
1777
1783
  }());
1778
1784
 
1779
- var vsColor = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}";
1785
+ var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
1780
1786
 
1781
- var vsColors = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}";
1787
+ var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
1782
1788
 
1783
- var vsImage = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}";
1789
+ var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
1784
1790
 
1785
- var vsCube = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}";
1791
+ var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
1786
1792
 
1787
- var fsColor = "precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}";
1793
+ var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
1788
1794
 
1789
- var fsColors = "precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}";
1795
+ var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
1790
1796
 
1791
- var fsImage = "precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}";
1797
+ var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
1792
1798
 
1793
- var fsCube = "precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}";
1799
+ var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
1794
1800
 
1795
1801
  var shaders = {};
1796
1802
  function getShader (type, painter, mesh) {
@@ -2170,7 +2176,8 @@
2170
2176
  this.use = function (λ, φ) {
2171
2177
  return [
2172
2178
  (help * λ - cx) * 0.8,
2173
- -1 * help * φ - cy
2179
+ -1 * help * φ - cy,
2180
+ 0
2174
2181
  ];
2175
2182
  };
2176
2183
  }
@@ -2532,6 +2539,7 @@
2532
2539
  return this;
2533
2540
  };
2534
2541
  TreeLayout.prototype.use = function (initTree, noOpens) {
2542
+ if (noOpens === void 0) { noOpens = {}; }
2535
2543
  var tree = _super.prototype.use.call(this, initTree, noOpens);
2536
2544
  if (this.__option.offsetX != 0 || this.__option.offsetY != 0) {
2537
2545
  for (var key in tree.node) {
@@ -2599,10 +2607,12 @@
2599
2607
  }
2600
2608
  return tree;
2601
2609
  };
2602
- TreeLayout.prototype.bind = function (initTree, renderBack) {
2610
+ TreeLayout.prototype.bind = function (initTree, renderBack, noOpens) {
2611
+ if (noOpens === void 0) { noOpens = {}; }
2603
2612
  this.__rback = renderBack;
2604
2613
  this.__oralTree = initTree;
2605
- this.__preTree = this.use(this.__oralTree);
2614
+ this.__noOpens = noOpens;
2615
+ this.__preTree = this.use(this.__oralTree, this.__noOpens);
2606
2616
  this.__rback(this.__preTree);
2607
2617
  return this;
2608
2618
  };
@@ -2655,6 +2665,145 @@
2655
2665
  return TreeLayout;
2656
2666
  }(Tree));
2657
2667
 
2668
+ var splitNum = function (precision, radius) {
2669
+ var num = Math.ceil(Math.PI * 2 /
2670
+ Math.asin(precision / radius) * 2);
2671
+ return (isNaN(num) || num < 12) ? 12 : num;
2672
+ };
2673
+
2674
+ function prismHorizontal (normal, x, y, z, radius, num, d) {
2675
+ var beginX, beginZ;
2676
+ if (num == 4) {
2677
+ var temp = radius / 1.414;
2678
+ beginX = x + temp;
2679
+ beginZ = z + temp;
2680
+ }
2681
+ else {
2682
+ beginX = x + radius;
2683
+ beginZ = z;
2684
+ }
2685
+ var point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num;
2686
+ for (var i = 0; i < num; i++) {
2687
+ points.push(x, y, z);
2688
+ if (normal)
2689
+ points.push(0, d, 0);
2690
+ points.push(point[0], y, point[1]);
2691
+ if (normal)
2692
+ points.push(0, d, 0);
2693
+ point = rotate$1(x, z, deg * (i + 1), beginX, beginZ);
2694
+ points.push(point[0], y, point[1]);
2695
+ if (normal)
2696
+ points.push(0, d, 0);
2697
+ }
2698
+ return points;
2699
+ }
2700
+
2701
+ function prismVertical (normal, x, y, z, radius, height, num) {
2702
+ var points = [];
2703
+ var beginPosition;
2704
+ if (num == 4) {
2705
+ beginPosition = rotate$1(x, z, Math.PI * 0.25, x - radius, z);
2706
+ }
2707
+ else {
2708
+ beginPosition = [x + radius, z];
2709
+ }
2710
+ var deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2);
2711
+ var endPosition, normalPosition = [];
2712
+ for (var i = 0; i < num; i++) {
2713
+ endPosition = rotate$1.apply(void 0, __spreadArray([x, z, deg], beginPosition, false));
2714
+ if (normal) {
2715
+ var halfPosition = rotate$1.apply(void 0, __spreadArray([x, z, degHalf], beginPosition, false));
2716
+ normalPosition = [halfPosition[0], 0, halfPosition[1]];
2717
+ }
2718
+ points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
2719
+ points.push.apply(points, __spreadArray([beginPosition[0], y + height, beginPosition[1]], normalPosition, false));
2720
+ points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
2721
+ points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
2722
+ points.push.apply(points, __spreadArray([endPosition[0], y, endPosition[1]], normalPosition, false));
2723
+ points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
2724
+ beginPosition = endPosition;
2725
+ }
2726
+ return points;
2727
+ }
2728
+
2729
+ function sphereFragment (normal, cx, cy, cz, radius, num, index) {
2730
+ var points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point;
2731
+ if (normal)
2732
+ points.push(0, radius, 0);
2733
+ var copy2 = function () {
2734
+ points.push.apply(points, points.slice(points.length - (normal ? 12 : 6)));
2735
+ };
2736
+ for (var i = 1; i < num * 0.5; i++) {
2737
+ point = rotate$1(cx, cy, deg * i, cx, cy + radius);
2738
+ if (i > 1)
2739
+ copy2();
2740
+ var point1 = rotate$1(cx, cz, deg * index, point[0], cz);
2741
+ points.push(point1[0], point[1], point1[1]);
2742
+ if (normal)
2743
+ points.push(point1[0] - cx, point[1] - cy, point1[1] - cz);
2744
+ if (i > 1)
2745
+ copy2();
2746
+ var point2 = rotate$1(cx, cz, deg * (index + 1), point[0], cz);
2747
+ points.push(point2[0], point[1], point2[1]);
2748
+ if (normal)
2749
+ points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz);
2750
+ }
2751
+ copy2();
2752
+ points.push(cx, cy - radius, cz);
2753
+ if (normal)
2754
+ points.push(0, -radius, 0);
2755
+ return points;
2756
+ }
2757
+
2758
+ var Geometry = (function () {
2759
+ function Geometry(option) {
2760
+ if (option === void 0) { option = {}; }
2761
+ this.name = 'Geometry';
2762
+ this.__option = mergeOption(option, {
2763
+ precision: 0.1,
2764
+ normal: false,
2765
+ });
2766
+ }
2767
+ Geometry.prototype.config = function (option) {
2768
+ for (var key in option) {
2769
+ this.__option[key] = option[key];
2770
+ }
2771
+ return this;
2772
+ };
2773
+ Geometry.prototype.cylinder = function (x, y, z, radius, height) {
2774
+ var num = splitNum(this.__option.precision, radius);
2775
+ return this.prism(x, y, z, radius, height, num);
2776
+ };
2777
+ Geometry.prototype.prism = function (x, y, z, radius, height, num) {
2778
+ var _a, _b, _c;
2779
+ var result = [{
2780
+ points: [],
2781
+ length: 0,
2782
+ method: "TRIANGLES"
2783
+ }];
2784
+ (_a = result[0].points).push.apply(_a, prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1));
2785
+ (_b = result[0].points).push.apply(_b, prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1));
2786
+ (_c = result[0].points).push.apply(_c, prismVertical(this.__option.normal, x, y, z, radius, height, num));
2787
+ result[0].length = 12 * num;
2788
+ return result;
2789
+ };
2790
+ Geometry.prototype.sphere = function (cx, cy, cz, radius) {
2791
+ var _a;
2792
+ var num = splitNum(this.__option.precision, radius);
2793
+ var result = [{
2794
+ points: [],
2795
+ length: 0,
2796
+ method: "TRIANGLES"
2797
+ }];
2798
+ for (var i = 0; i < num; i++) {
2799
+ (_a = result[0].points).push.apply(_a, sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i));
2800
+ }
2801
+ result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3);
2802
+ return result;
2803
+ };
2804
+ return Geometry;
2805
+ }());
2806
+
2658
2807
  var index = {
2659
2808
  Cardinal: Cardinal,
2660
2809
  Hermite: Hermite,
@@ -2676,7 +2825,8 @@
2676
2825
  viewHandler: viewHandler,
2677
2826
  resizeObserver: resizeObserver,
2678
2827
  throttle: throttle,
2679
- TreeLayout: TreeLayout
2828
+ TreeLayout: TreeLayout,
2829
+ Geometry: Geometry
2680
2830
  };
2681
2831
 
2682
2832
  return index;