vislite 0.4.1 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +16 -0
- package/LICENSE +20 -20
- package/README.md +69 -69
- package/lib/Buffer/index.umd.js +3 -3
- package/lib/Buffer/index.umd.min.js +3 -3
- package/lib/Canvas/index.umd.js +3 -3
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +3 -3
- package/lib/Cardinal/index.umd.min.js +3 -3
- package/lib/Eoap/index.umd.js +3 -3
- package/lib/Eoap/index.umd.min.js +3 -3
- package/lib/Geometry/index.umd.js +205 -0
- package/lib/Geometry/index.umd.min.js +11 -0
- package/lib/Hermite/index.umd.js +3 -3
- package/lib/Hermite/index.umd.min.js +3 -3
- package/lib/Matrix4/index.umd.js +3 -3
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +5 -4
- package/lib/Mercator/index.umd.min.js +4 -4
- package/lib/OralCanvas/index.es.js +3 -3
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +11 -11
- package/lib/OralWebGL/index.es.min.js +4 -4
- package/lib/SVG/index.umd.js +10 -4
- package/lib/SVG/index.umd.min.js +4 -4
- package/lib/Shader/index.umd.js +11 -11
- package/lib/Shader/index.umd.min.js +4 -4
- package/lib/Texture/index.umd.js +3 -3
- package/lib/Texture/index.umd.min.js +3 -3
- package/lib/TreeLayout/index.umd.js +8 -5
- package/lib/TreeLayout/index.umd.min.js +4 -4
- package/lib/WebGL/index.umd.js +11 -11
- package/lib/WebGL/index.umd.min.js +4 -4
- package/lib/animation/index.umd.js +3 -3
- package/lib/animation/index.umd.min.js +3 -3
- package/lib/formatColor/index.umd.js +3 -3
- package/lib/formatColor/index.umd.min.js +3 -3
- package/lib/getLoopColors/index.umd.js +3 -3
- package/lib/getLoopColors/index.umd.min.js +3 -3
- package/lib/getWebGLContext/index.umd.js +3 -3
- package/lib/getWebGLContext/index.umd.min.js +3 -3
- package/lib/index.umd.js +166 -16
- package/lib/index.umd.min.js +4 -4
- package/lib/resizeObserver/index.umd.js +3 -3
- package/lib/resizeObserver/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +3 -3
- package/lib/rotate/index.umd.min.js +3 -3
- package/lib/ruler/index.umd.js +3 -3
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/throttle/index.umd.js +3 -3
- package/lib/throttle/index.umd.min.js +3 -3
- package/lib/viewHandler/index.umd.js +3 -3
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +3 -0
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +6 -1
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +3 -1
- package/src/Canvas.ts +67 -67
- package/src/Eoap.ts +1 -1
- package/src/Geometry.ts +83 -0
- package/src/Matrix4/index.ts +2 -2
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +3 -2
- package/src/SVG.ts +24 -24
- package/src/TreeLayout/index.ts +4 -3
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +168 -168
- package/src/common/canvas/painter.ts +426 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +33 -0
- package/src/common/geometry/prism-vertical.ts +40 -0
- package/src/common/geometry/sphere-fragment.ts +39 -0
- package/src/common/geometry/tool/circle.ts +12 -0
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +174 -174
- package/src/common/svg/index.ts +9 -1
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +56 -56
- package/src/common/tree/toPlainTree.ts +131 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +27 -27
- package/src/common/webgl/index.ts +223 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +96 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/resizeObserver.ts +36 -36
- package/src/rotate.ts +1 -1
- package/src/ruler.ts +188 -188
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +51 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +300 -300
- package/types/CanvasConfig.d.ts +24 -0
- package/types/CanvasOption.d.ts +7 -7
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +41 -0
- package/types/GeometryOption.d.ts +12 -0
- package/types/GeometryResult.d.ts +19 -0
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +2 -2
- package/types/Matrix4.d.ts +4 -4
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +18 -13
- package/types/SVGConfig.d.ts +76 -60
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +8 -2
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +15 -1
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +1 -1
- package/types/ruler.d.ts +7 -7
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +222 -222
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.5.0
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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* Publish Date:
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* Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
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o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var d=this.__option.height/o.size,_=this.__option.width/(o.deep-1),h=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*_*f,o.node[i].top=o.node[i].top*d+h)}else if("TB"==this.__option.direction||"BT"==this.__option.direction)for(var i in 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this.__rback=null,this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));!function(t,e,n){void 0===e&&(e=400),void 0===n&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,d,_=i;for((i=[]).length=0,e=0;e<_.length;e++)t=(p=_[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(d=(d=(+(new Date).valueOf()-t.valueOf())/s)>1?1:d),d<1&&p.id?i.push(p):n(d);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}};r.timer((function(e){t(e)}),e,n)}((function(o){for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)}))},p.prototype.closeNode=function(t){if(this.__preTree)return this.__noOpens[t]=!0,this.doUpdate(),this},p.prototype.openNode=function(t){if(this.__preTree)return this.__noOpens[t]=!1,this.doUpdate(),this},p.prototype.toggleNode=function(t){if(this.__preTree)return this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this},p}(n);return p},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_TreeLayout=e();
|
package/lib/WebGL/index.umd.js
CHANGED
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@@ -1,12 +1,12 @@
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1
1
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/*!
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2
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-
* VISLite JavaScript Library v0.
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2
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+
* VISLite JavaScript Library v0.5.0
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3
3
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* git+https://github.com/oi-contrib/VISLite.git
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*
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5
5
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* Copyright zxl20070701
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6
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* Released under the MIT license
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7
7
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* https://zxl20070701.github.io/notebook/home.html
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*
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-
* Publish Date:
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8
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+
*
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9
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* Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
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10
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*/
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11
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(function (global, factory) {
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12
12
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
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@@ -357,21 +357,21 @@
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357
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return ShaderObject;
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358
358
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}());
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359
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-
var vsColor = "attribute vec4 a_position;\
|
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360
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+
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
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361
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362
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-
var vsColors = "attribute vec4 a_position;\
|
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362
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+
var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
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364
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-
var vsImage = "attribute vec4 a_position;\
|
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364
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+
var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
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365
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366
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-
var vsCube = "attribute vec4 a_position;\
|
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366
|
+
var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
|
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367
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-
var fsColor = "precision mediump float;\
|
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368
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+
var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
|
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-
var fsColors = "precision mediump float;\
|
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+
var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
|
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-
var fsImage = "precision mediump float;\
|
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|
+
var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
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-
var fsCube = "precision mediump float;\
|
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var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
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375
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var shaders = {};
|
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377
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function getShader (type, painter, mesh) {
|
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@@ -1,11 +1,11 @@
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1
1
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/*!
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2
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-
* VISLite JavaScript Library v0.
|
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2
|
+
* VISLite JavaScript Library v0.5.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
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* Released under the MIT license
|
|
7
7
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* https://zxl20070701.github.io/notebook/home.html
|
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8
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-
*
|
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9
|
-
* Publish Date:
|
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8
|
+
*
|
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9
|
+
* Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=e-n)*r+t)]+","+i[4*(n*r+t)+1]+","+i[4*(n*r+t)+2]+","+i[4*(n*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var n=function(t,r){for(var e=[],i=0;i<4;i++)for(var n=0;n<r.length/4;n++)e[4*n+i]=t[i]*r[4*n]+t[i+4]*r[4*n+1]+t[i+8]*r[4*n+2]+t[i+12]*r[4*n+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,r,e,i){void 0===i&&(i=0);var n=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,e*t/n,i*t/n,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,o,a,s){var _=function(t,r,e,i,n,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,n=r,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=r,o=e,t=0,r=0,e=0),t==i&&r==n&&e==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-r)*(n-r)),s=0!=a?(n-r)/a:1,_=0!=a?(i-t)/a:0,u=(i-t)*_+(n-r)*s,m=o-e,p=Math.sqrt(u*u+m*m),l=0!=p?m/p:1,c=0!=p?u/p:0;return[[s,l*_,_*c,0,-_,s*l,s*c,0,0,-c,l,0,r*_-t*s,e*c-t*_*l-r*s*l,-t*_*c-r*s*c-e*l,1],[s,-_,0,0,l*_,l*s,-c,0,_*c,s*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,o,a,s);return this.__matrix4=n(n(n(_[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),_[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,r,e,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,n-n*r,o-o*e,1]}(t,r,e,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),n(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var n=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,n,o,a){t.vertexAttribPointer(r,e,i,a,n,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),s=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var 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11
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var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return 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float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",d="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function b(t,r,e,i,n){var o=function(t,r,e){var i,n,o=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[o])return E[o].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[o].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),s=(n={},n[t+"1000"]=f,n[t+"0100"]=v,n[t+"0010"]=d,n[t+"0001"]=y,n)[o],_=new p(r).compile(a,s).use();return E[o]=_,_}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(o.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(o.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(o.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(o.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var s=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(o.program,"u_texture"),0),u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],s,s)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(o.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(o.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,w=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]+e<r){n[o]=+(n[o]+e).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),r&&(this.__regionPainter=e(r,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var s=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,s,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(x=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(b("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):b("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,n){var o=e.__getColor(t,r);for(var a in e.__regionList){var s=e.__regionList[a];if("rgba("+255*s[0]+","+255*s[1]+","+255*s[2]+","+255*s[3]+")"==o){i(a);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(w)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
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var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
|
package/lib/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -740,7 +740,7 @@
|
|
|
740
740
|
lineWidth: 1,
|
|
741
741
|
textAlign: "left",
|
|
742
742
|
textBaseline: "middle",
|
|
743
|
-
"fontSize":
|
|
743
|
+
"fontSize": 16,
|
|
744
744
|
"fontFamily": "sans-serif",
|
|
745
745
|
"arcStartCap": "butt",
|
|
746
746
|
"arcEndCap": "butt",
|
|
@@ -948,6 +948,12 @@
|
|
|
948
948
|
"C" + cp1x + " " + cp1y + "," + cp2x + " " + cp2y + "," + x + " " + y;
|
|
949
949
|
return this;
|
|
950
950
|
};
|
|
951
|
+
SVG.prototype.bind = function (eventType, callback) {
|
|
952
|
+
this.__useEl.addEventListener(eventType, function (event) {
|
|
953
|
+
callback.call(this, event, this);
|
|
954
|
+
}, false);
|
|
955
|
+
return this;
|
|
956
|
+
};
|
|
951
957
|
return SVG;
|
|
952
958
|
}());
|
|
953
959
|
|
|
@@ -1776,21 +1782,21 @@
|
|
|
1776
1782
|
return ShaderObject;
|
|
1777
1783
|
}());
|
|
1778
1784
|
|
|
1779
|
-
var vsColor = "attribute vec4 a_position;\
|
|
1785
|
+
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
|
1780
1786
|
|
|
1781
|
-
var vsColors = "attribute vec4 a_position;\
|
|
1787
|
+
var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
|
|
1782
1788
|
|
|
1783
|
-
var vsImage = "attribute vec4 a_position;\
|
|
1789
|
+
var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
|
|
1784
1790
|
|
|
1785
|
-
var vsCube = "attribute vec4 a_position;\
|
|
1791
|
+
var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
|
|
1786
1792
|
|
|
1787
|
-
var fsColor = "precision mediump float;\
|
|
1793
|
+
var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
|
|
1788
1794
|
|
|
1789
|
-
var fsColors = "precision mediump float;\
|
|
1795
|
+
var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
|
|
1790
1796
|
|
|
1791
|
-
var fsImage = "precision mediump float;\
|
|
1797
|
+
var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
|
|
1792
1798
|
|
|
1793
|
-
var fsCube = "precision mediump float;\
|
|
1799
|
+
var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
1794
1800
|
|
|
1795
1801
|
var shaders = {};
|
|
1796
1802
|
function getShader (type, painter, mesh) {
|
|
@@ -2170,7 +2176,8 @@
|
|
|
2170
2176
|
this.use = function (λ, φ) {
|
|
2171
2177
|
return [
|
|
2172
2178
|
(help * λ - cx) * 0.8,
|
|
2173
|
-
-1 * help * φ - cy
|
|
2179
|
+
-1 * help * φ - cy,
|
|
2180
|
+
0
|
|
2174
2181
|
];
|
|
2175
2182
|
};
|
|
2176
2183
|
}
|
|
@@ -2532,6 +2539,7 @@
|
|
|
2532
2539
|
return this;
|
|
2533
2540
|
};
|
|
2534
2541
|
TreeLayout.prototype.use = function (initTree, noOpens) {
|
|
2542
|
+
if (noOpens === void 0) { noOpens = {}; }
|
|
2535
2543
|
var tree = _super.prototype.use.call(this, initTree, noOpens);
|
|
2536
2544
|
if (this.__option.offsetX != 0 || this.__option.offsetY != 0) {
|
|
2537
2545
|
for (var key in tree.node) {
|
|
@@ -2599,10 +2607,12 @@
|
|
|
2599
2607
|
}
|
|
2600
2608
|
return tree;
|
|
2601
2609
|
};
|
|
2602
|
-
TreeLayout.prototype.bind = function (initTree, renderBack) {
|
|
2610
|
+
TreeLayout.prototype.bind = function (initTree, renderBack, noOpens) {
|
|
2611
|
+
if (noOpens === void 0) { noOpens = {}; }
|
|
2603
2612
|
this.__rback = renderBack;
|
|
2604
2613
|
this.__oralTree = initTree;
|
|
2605
|
-
this.
|
|
2614
|
+
this.__noOpens = noOpens;
|
|
2615
|
+
this.__preTree = this.use(this.__oralTree, this.__noOpens);
|
|
2606
2616
|
this.__rback(this.__preTree);
|
|
2607
2617
|
return this;
|
|
2608
2618
|
};
|
|
@@ -2655,6 +2665,145 @@
|
|
|
2655
2665
|
return TreeLayout;
|
|
2656
2666
|
}(Tree));
|
|
2657
2667
|
|
|
2668
|
+
var splitNum = function (precision, radius) {
|
|
2669
|
+
var num = Math.ceil(Math.PI * 2 /
|
|
2670
|
+
Math.asin(precision / radius) * 2);
|
|
2671
|
+
return (isNaN(num) || num < 12) ? 12 : num;
|
|
2672
|
+
};
|
|
2673
|
+
|
|
2674
|
+
function prismHorizontal (normal, x, y, z, radius, num, d) {
|
|
2675
|
+
var beginX, beginZ;
|
|
2676
|
+
if (num == 4) {
|
|
2677
|
+
var temp = radius / 1.414;
|
|
2678
|
+
beginX = x + temp;
|
|
2679
|
+
beginZ = z + temp;
|
|
2680
|
+
}
|
|
2681
|
+
else {
|
|
2682
|
+
beginX = x + radius;
|
|
2683
|
+
beginZ = z;
|
|
2684
|
+
}
|
|
2685
|
+
var point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num;
|
|
2686
|
+
for (var i = 0; i < num; i++) {
|
|
2687
|
+
points.push(x, y, z);
|
|
2688
|
+
if (normal)
|
|
2689
|
+
points.push(0, d, 0);
|
|
2690
|
+
points.push(point[0], y, point[1]);
|
|
2691
|
+
if (normal)
|
|
2692
|
+
points.push(0, d, 0);
|
|
2693
|
+
point = rotate$1(x, z, deg * (i + 1), beginX, beginZ);
|
|
2694
|
+
points.push(point[0], y, point[1]);
|
|
2695
|
+
if (normal)
|
|
2696
|
+
points.push(0, d, 0);
|
|
2697
|
+
}
|
|
2698
|
+
return points;
|
|
2699
|
+
}
|
|
2700
|
+
|
|
2701
|
+
function prismVertical (normal, x, y, z, radius, height, num) {
|
|
2702
|
+
var points = [];
|
|
2703
|
+
var beginPosition;
|
|
2704
|
+
if (num == 4) {
|
|
2705
|
+
beginPosition = rotate$1(x, z, Math.PI * 0.25, x - radius, z);
|
|
2706
|
+
}
|
|
2707
|
+
else {
|
|
2708
|
+
beginPosition = [x + radius, z];
|
|
2709
|
+
}
|
|
2710
|
+
var deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2);
|
|
2711
|
+
var endPosition, normalPosition = [];
|
|
2712
|
+
for (var i = 0; i < num; i++) {
|
|
2713
|
+
endPosition = rotate$1.apply(void 0, __spreadArray([x, z, deg], beginPosition, false));
|
|
2714
|
+
if (normal) {
|
|
2715
|
+
var halfPosition = rotate$1.apply(void 0, __spreadArray([x, z, degHalf], beginPosition, false));
|
|
2716
|
+
normalPosition = [halfPosition[0], 0, halfPosition[1]];
|
|
2717
|
+
}
|
|
2718
|
+
points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
|
|
2719
|
+
points.push.apply(points, __spreadArray([beginPosition[0], y + height, beginPosition[1]], normalPosition, false));
|
|
2720
|
+
points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
|
|
2721
|
+
points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
|
|
2722
|
+
points.push.apply(points, __spreadArray([endPosition[0], y, endPosition[1]], normalPosition, false));
|
|
2723
|
+
points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
|
|
2724
|
+
beginPosition = endPosition;
|
|
2725
|
+
}
|
|
2726
|
+
return points;
|
|
2727
|
+
}
|
|
2728
|
+
|
|
2729
|
+
function sphereFragment (normal, cx, cy, cz, radius, num, index) {
|
|
2730
|
+
var points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point;
|
|
2731
|
+
if (normal)
|
|
2732
|
+
points.push(0, radius, 0);
|
|
2733
|
+
var copy2 = function () {
|
|
2734
|
+
points.push.apply(points, points.slice(points.length - (normal ? 12 : 6)));
|
|
2735
|
+
};
|
|
2736
|
+
for (var i = 1; i < num * 0.5; i++) {
|
|
2737
|
+
point = rotate$1(cx, cy, deg * i, cx, cy + radius);
|
|
2738
|
+
if (i > 1)
|
|
2739
|
+
copy2();
|
|
2740
|
+
var point1 = rotate$1(cx, cz, deg * index, point[0], cz);
|
|
2741
|
+
points.push(point1[0], point[1], point1[1]);
|
|
2742
|
+
if (normal)
|
|
2743
|
+
points.push(point1[0] - cx, point[1] - cy, point1[1] - cz);
|
|
2744
|
+
if (i > 1)
|
|
2745
|
+
copy2();
|
|
2746
|
+
var point2 = rotate$1(cx, cz, deg * (index + 1), point[0], cz);
|
|
2747
|
+
points.push(point2[0], point[1], point2[1]);
|
|
2748
|
+
if (normal)
|
|
2749
|
+
points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz);
|
|
2750
|
+
}
|
|
2751
|
+
copy2();
|
|
2752
|
+
points.push(cx, cy - radius, cz);
|
|
2753
|
+
if (normal)
|
|
2754
|
+
points.push(0, -radius, 0);
|
|
2755
|
+
return points;
|
|
2756
|
+
}
|
|
2757
|
+
|
|
2758
|
+
var Geometry = (function () {
|
|
2759
|
+
function Geometry(option) {
|
|
2760
|
+
if (option === void 0) { option = {}; }
|
|
2761
|
+
this.name = 'Geometry';
|
|
2762
|
+
this.__option = mergeOption(option, {
|
|
2763
|
+
precision: 0.1,
|
|
2764
|
+
normal: false,
|
|
2765
|
+
});
|
|
2766
|
+
}
|
|
2767
|
+
Geometry.prototype.config = function (option) {
|
|
2768
|
+
for (var key in option) {
|
|
2769
|
+
this.__option[key] = option[key];
|
|
2770
|
+
}
|
|
2771
|
+
return this;
|
|
2772
|
+
};
|
|
2773
|
+
Geometry.prototype.cylinder = function (x, y, z, radius, height) {
|
|
2774
|
+
var num = splitNum(this.__option.precision, radius);
|
|
2775
|
+
return this.prism(x, y, z, radius, height, num);
|
|
2776
|
+
};
|
|
2777
|
+
Geometry.prototype.prism = function (x, y, z, radius, height, num) {
|
|
2778
|
+
var _a, _b, _c;
|
|
2779
|
+
var result = [{
|
|
2780
|
+
points: [],
|
|
2781
|
+
length: 0,
|
|
2782
|
+
method: "TRIANGLES"
|
|
2783
|
+
}];
|
|
2784
|
+
(_a = result[0].points).push.apply(_a, prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1));
|
|
2785
|
+
(_b = result[0].points).push.apply(_b, prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1));
|
|
2786
|
+
(_c = result[0].points).push.apply(_c, prismVertical(this.__option.normal, x, y, z, radius, height, num));
|
|
2787
|
+
result[0].length = 12 * num;
|
|
2788
|
+
return result;
|
|
2789
|
+
};
|
|
2790
|
+
Geometry.prototype.sphere = function (cx, cy, cz, radius) {
|
|
2791
|
+
var _a;
|
|
2792
|
+
var num = splitNum(this.__option.precision, radius);
|
|
2793
|
+
var result = [{
|
|
2794
|
+
points: [],
|
|
2795
|
+
length: 0,
|
|
2796
|
+
method: "TRIANGLES"
|
|
2797
|
+
}];
|
|
2798
|
+
for (var i = 0; i < num; i++) {
|
|
2799
|
+
(_a = result[0].points).push.apply(_a, sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i));
|
|
2800
|
+
}
|
|
2801
|
+
result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3);
|
|
2802
|
+
return result;
|
|
2803
|
+
};
|
|
2804
|
+
return Geometry;
|
|
2805
|
+
}());
|
|
2806
|
+
|
|
2658
2807
|
var index = {
|
|
2659
2808
|
Cardinal: Cardinal,
|
|
2660
2809
|
Hermite: Hermite,
|
|
@@ -2676,7 +2825,8 @@
|
|
|
2676
2825
|
viewHandler: viewHandler,
|
|
2677
2826
|
resizeObserver: resizeObserver,
|
|
2678
2827
|
throttle: throttle,
|
|
2679
|
-
TreeLayout: TreeLayout
|
|
2828
|
+
TreeLayout: TreeLayout,
|
|
2829
|
+
Geometry: Geometry
|
|
2680
2830
|
};
|
|
2681
2831
|
|
|
2682
2832
|
return index;
|