vislite 0.3.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +7 -1
  3. package/LICENSE +20 -20
  4. package/README.md +53 -53
  5. package/lib/Buffer/index.umd.js +2 -2
  6. package/lib/Buffer/index.umd.min.js +2 -2
  7. package/lib/Canvas/index.umd.js +9 -2
  8. package/lib/Canvas/index.umd.min.js +3 -3
  9. package/lib/Cardinal/index.umd.js +2 -2
  10. package/lib/Cardinal/index.umd.min.js +2 -2
  11. package/lib/Eoap/index.umd.js +2 -2
  12. package/lib/Eoap/index.umd.min.js +2 -2
  13. package/lib/Hermite/index.umd.js +2 -2
  14. package/lib/Hermite/index.umd.min.js +2 -2
  15. package/lib/Matrix4/index.umd.js +2 -2
  16. package/lib/Matrix4/index.umd.min.js +2 -2
  17. package/lib/Mercator/index.umd.js +2 -2
  18. package/lib/Mercator/index.umd.min.js +2 -2
  19. package/lib/OralCanvas/index.es.js +9 -2
  20. package/lib/OralCanvas/index.es.min.js +3 -3
  21. package/lib/OralWebGL/index.es.js +2 -2
  22. package/lib/OralWebGL/index.es.min.js +2 -2
  23. package/lib/SVG/index.umd.js +2 -2
  24. package/lib/SVG/index.umd.min.js +2 -2
  25. package/lib/Shader/index.umd.js +2 -2
  26. package/lib/Shader/index.umd.min.js +2 -2
  27. package/lib/Texture/index.umd.js +2 -2
  28. package/lib/Texture/index.umd.min.js +2 -2
  29. package/lib/WebGL/index.umd.js +2 -2
  30. package/lib/WebGL/index.umd.min.js +2 -2
  31. package/lib/animation/index.umd.js +2 -2
  32. package/lib/animation/index.umd.min.js +2 -2
  33. package/lib/getLoopColors/index.umd.js +2 -2
  34. package/lib/getLoopColors/index.umd.min.js +2 -2
  35. package/lib/getWebGLContext/index.umd.js +2 -2
  36. package/lib/getWebGLContext/index.umd.min.js +2 -2
  37. package/lib/index.umd.js +9 -2
  38. package/lib/index.umd.min.js +3 -3
  39. package/lib/rotate/index.umd.js +2 -2
  40. package/lib/rotate/index.umd.min.js +2 -2
  41. package/lib/ruler/index.umd.js +2 -2
  42. package/lib/ruler/index.umd.min.js +2 -2
  43. package/lib/viewHandler/index.umd.js +2 -2
  44. package/lib/viewHandler/index.umd.min.js +2 -2
  45. package/miniprogram/ui-canvas/index.js +99 -99
  46. package/miniprogram/ui-canvas/index.json +4 -4
  47. package/miniprogram/ui-canvas/index.wxml +4 -4
  48. package/miniprogram/ui-canvas/index.wxss +5 -5
  49. package/package/Buffer/index.ts +1 -1
  50. package/package/Canvas/index.ts +1 -1
  51. package/package/Cardinal/index.ts +2 -2
  52. package/package/Eoap/index.ts +2 -2
  53. package/package/Hermite/index.ts +2 -2
  54. package/package/Matrix4/index.ts +2 -2
  55. package/package/Mercator/index.ts +2 -2
  56. package/package/OralCanvas/index.ts +1 -1
  57. package/package/OralWebGL/index.ts +1 -1
  58. package/package/SVG/index.ts +2 -2
  59. package/package/Shader/index.ts +1 -1
  60. package/package/Texture/index.ts +1 -1
  61. package/package/WebGL/index.ts +1 -1
  62. package/package/animation/index.ts +2 -2
  63. package/package/getLoopColors/index.ts +2 -2
  64. package/package/getWebGLContext/index.ts +39 -39
  65. package/package/index.ts +56 -56
  66. package/package/rotate/index.ts +2 -2
  67. package/package/ruler/index.ts +2 -2
  68. package/package/viewHandler/index.ts +2 -2
  69. package/package.json +2 -2
  70. package/src/Canvas.ts +56 -56
  71. package/src/Eoap.ts +66 -66
  72. package/src/Matrix4/index.ts +76 -76
  73. package/src/Matrix4/move.ts +12 -12
  74. package/src/Matrix4/rotate.ts +15 -15
  75. package/src/Matrix4/scale.ts +11 -11
  76. package/src/Matrix4/transform.ts +64 -64
  77. package/src/Mercator.ts +26 -26
  78. package/src/SVG.ts +23 -23
  79. package/src/WebGL.ts +52 -52
  80. package/src/animation.ts +99 -99
  81. package/src/common/canvas/arc.ts +50 -50
  82. package/src/common/canvas/config.ts +157 -157
  83. package/src/common/canvas/gradient.ts +29 -29
  84. package/src/common/canvas/index.ts +14 -0
  85. package/src/common/canvas/painter.ts +355 -355
  86. package/src/common/canvas/texts.ts +18 -18
  87. package/src/common/setStyle.ts +5 -5
  88. package/src/common/svg/config.ts +173 -173
  89. package/src/common/svg/index.ts +334 -334
  90. package/src/common/svg/tool.ts +43 -43
  91. package/src/common/webgl/buffer.ts +79 -79
  92. package/src/common/webgl/doDraw.ts +106 -106
  93. package/src/common/webgl/getColorFactory.ts +26 -26
  94. package/src/common/webgl/getShader.ts +75 -75
  95. package/src/common/webgl/getTexture.ts +11 -11
  96. package/src/common/webgl/getWebGLContext.ts +27 -27
  97. package/src/common/webgl/index.ts +216 -216
  98. package/src/common/webgl/shader.ts +75 -75
  99. package/src/common/webgl/texture.ts +99 -99
  100. package/src/getLoopColors.ts +42 -42
  101. package/src/interpolation/Cardinal.ts +109 -109
  102. package/src/interpolation/Hermite.ts +65 -65
  103. package/src/rotate.ts +7 -7
  104. package/src/ruler.ts +99 -99
  105. package/src/viewHandler.ts +139 -139
  106. package/types/Buffer.d.ts +23 -23
  107. package/types/Canvas.d.ts +288 -282
  108. package/types/CanvasConfig.d.ts +80 -80
  109. package/types/Cardinal.d.ts +13 -13
  110. package/types/Gradient.d.ts +14 -14
  111. package/types/Hermite.d.ts +18 -18
  112. package/types/Map.d.ts +9 -9
  113. package/types/Matrix4.d.ts +42 -42
  114. package/types/Object3D.d.ts +113 -113
  115. package/types/SVG.d.ts +210 -210
  116. package/types/SVGConfig.d.ts +58 -58
  117. package/types/Scene3D.d.ts +6 -6
  118. package/types/Shader.d.ts +15 -15
  119. package/types/Texture.d.ts +16 -16
  120. package/types/WebGL.d.ts +38 -38
  121. package/types/animation.d.ts +6 -6
  122. package/types/getLoopColors.d.ts +2 -2
  123. package/types/getWebGLContext.d.ts +2 -2
  124. package/types/index.d.ts +129 -129
  125. package/types/rotate.d.ts +2 -2
  126. package/types/ruler.d.ts +2 -2
  127. package/types/viewHandler.d.ts +12 -12
  128. package/uni-app/ui-canvas.vue +212 -212
package/src/SVG.ts CHANGED
@@ -1,24 +1,24 @@
1
- import SVGType from '../types/SVG'
2
- import OralSVG from './common/svg/index'
3
-
4
- class SVG extends OralSVG implements SVGType {
5
- constructor(el: HTMLElement | null) {
6
- if (!el) {
7
- throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
8
- }
9
-
10
- let width = el.clientWidth, height = el.clientHeight
11
-
12
- let ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
13
- el.appendChild(ViewSVG)
14
-
15
- ViewSVG.setAttribute("width", width + "")
16
- ViewSVG.setAttribute("height", height + "")
17
-
18
- ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
19
-
20
- super(ViewSVG)
21
- }
22
- }
23
-
1
+ import SVGType from '../types/SVG'
2
+ import OralSVG from './common/svg/index'
3
+
4
+ class SVG extends OralSVG implements SVGType {
5
+ constructor(el: HTMLElement | null) {
6
+ if (!el) {
7
+ throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
8
+ }
9
+
10
+ let width = el.clientWidth, height = el.clientHeight
11
+
12
+ let ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
13
+ el.appendChild(ViewSVG)
14
+
15
+ ViewSVG.setAttribute("width", width + "")
16
+ ViewSVG.setAttribute("height", height + "")
17
+
18
+ ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
19
+
20
+ super(ViewSVG)
21
+ }
22
+ }
23
+
24
24
  export default SVG
package/src/WebGL.ts CHANGED
@@ -1,53 +1,53 @@
1
- import WebGLType from '../types/WebGL'
2
- import OralWebGL from './common/webgl/index'
3
-
4
- class WebGL extends OralWebGL implements WebGLType {
5
- constructor(el: HTMLElement | null) {
6
- if (!el) {
7
- throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.")
8
- }
9
-
10
- let width = el.clientWidth, height = el.clientHeight
11
-
12
- let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
13
-
14
- let _el = el as any
15
-
16
- // 如果已经初始化过了
17
- if (_el._vislite_canvas_) {
18
- ViewCanvas = _el._vislite_canvas_[0]
19
- RegionCanvas = _el._vislite_canvas_[1]
20
- }
21
-
22
- // 否则就初始化
23
- else {
24
-
25
- RegionCanvas = document.createElement('canvas')
26
- el.appendChild(RegionCanvas)
27
-
28
- RegionCanvas.style.position = 'absolute'
29
- RegionCanvas.style.zIndex = "-1"
30
-
31
- ViewCanvas = document.createElement('canvas')
32
- el.appendChild(ViewCanvas)
33
-
34
- _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
35
-
36
- el.setAttribute('vislite', 'WebGL')
37
- }
38
-
39
- // 设置画布大小
40
- for (let canvas of [ViewCanvas, RegionCanvas]) {
41
-
42
- canvas.style.width = width + "px"
43
- canvas.setAttribute('width', width + "")
44
-
45
- canvas.style.height = height + "px"
46
- canvas.setAttribute('height', height + "")
47
- }
48
-
49
- super(ViewCanvas, RegionCanvas)
50
- }
51
- }
52
-
1
+ import WebGLType from '../types/WebGL'
2
+ import OralWebGL from './common/webgl/index'
3
+
4
+ class WebGL extends OralWebGL implements WebGLType {
5
+ constructor(el: HTMLElement | null) {
6
+ if (!el) {
7
+ throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.")
8
+ }
9
+
10
+ let width = el.clientWidth, height = el.clientHeight
11
+
12
+ let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
13
+
14
+ let _el = el as any
15
+
16
+ // 如果已经初始化过了
17
+ if (_el._vislite_canvas_) {
18
+ ViewCanvas = _el._vislite_canvas_[0]
19
+ RegionCanvas = _el._vislite_canvas_[1]
20
+ }
21
+
22
+ // 否则就初始化
23
+ else {
24
+
25
+ RegionCanvas = document.createElement('canvas')
26
+ el.appendChild(RegionCanvas)
27
+
28
+ RegionCanvas.style.position = 'absolute'
29
+ RegionCanvas.style.zIndex = "-1"
30
+
31
+ ViewCanvas = document.createElement('canvas')
32
+ el.appendChild(ViewCanvas)
33
+
34
+ _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
35
+
36
+ el.setAttribute('vislite', 'WebGL')
37
+ }
38
+
39
+ // 设置画布大小
40
+ for (let canvas of [ViewCanvas, RegionCanvas]) {
41
+
42
+ canvas.style.width = width + "px"
43
+ canvas.setAttribute('width', width + "")
44
+
45
+ canvas.style.height = height + "px"
46
+ canvas.setAttribute('height', height + "")
47
+ }
48
+
49
+ super(ViewCanvas, RegionCanvas)
50
+ }
51
+ }
52
+
53
53
  export default WebGL
package/src/animation.ts CHANGED
@@ -1,100 +1,100 @@
1
- //当前正在运动的动画的tick函数堆栈
2
- let $timers: any[] = []
3
- //唯一定时器的定时间隔
4
- let $interval = 13
5
- //定时器ID
6
- let $timerId: any
7
-
8
- /**
9
- * 动画轮播
10
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
11
- * @param {number} duration 动画时长,可选
12
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
13
- *
14
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
15
- */
16
- export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
17
-
18
-
19
- let clock = {
20
- //把tick函数推入堆栈
21
- "timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
22
- if (!tick) {
23
- throw new Error('Tick is required!')
24
- }
25
- let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
26
- $timers.push({
27
- "id": id,
28
- "createTime": new Date(),
29
- "tick": tick,
30
- "duration": duration,
31
- "callback": callback
32
- });
33
- clock.start()
34
- return id
35
- },
36
-
37
- //开启唯一的定时器timerId
38
- "start": function () {
39
- if (!$timerId) {
40
- $timerId = setInterval(clock.tick, $interval)
41
- }
42
- },
43
-
44
- //被定时器调用,遍历timers堆栈
45
- "tick": function () {
46
- let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
47
- timers: any[] = $timers
48
- $timers = []
49
- $timers.length = 0
50
- for (flag = 0; flag < timers.length; flag++) {
51
- //初始化数据
52
- timer = timers[flag]
53
- createTime = timer.createTime
54
- tick = timer.tick
55
- duration = timer.duration
56
- callback = timer.callback
57
-
58
- //执行
59
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
60
- passTime = passTime > 1 ? 1 : passTime
61
- tick(passTime)
62
- if (passTime < 1 && timer.id) {
63
- //动画没有结束再添加
64
- $timers.push(timer)
65
- } else {
66
- callback(passTime)
67
- }
68
- }
69
- if ($timers.length <= 0) {
70
- clock.stop()
71
- }
72
- },
73
-
74
- //停止定时器,重置timerId=null
75
- "stop": function () {
76
- if ($timerId) {
77
- clearInterval($timerId)
78
- $timerId = null
79
- }
80
- }
81
- };
82
-
83
- let id = clock.timer(function (deep: number) {
84
- //其中deep为0-1,表示改变的程度
85
- doback(deep)
86
- }, duration, callback)
87
-
88
- // 返回一个函数
89
- // 用于在动画结束前结束动画
90
- return function () {
91
- let i: string
92
- for (i in $timers) {
93
- if ($timers[i].id == id) {
94
- $timers[i].id = undefined
95
- return
96
- }
97
- }
98
- }
99
-
1
+ //当前正在运动的动画的tick函数堆栈
2
+ let $timers: any[] = []
3
+ //唯一定时器的定时间隔
4
+ let $interval = 13
5
+ //定时器ID
6
+ let $timerId: any
7
+
8
+ /**
9
+ * 动画轮播
10
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
11
+ * @param {number} duration 动画时长,可选
12
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
13
+ *
14
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
15
+ */
16
+ export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
17
+
18
+
19
+ let clock = {
20
+ //把tick函数推入堆栈
21
+ "timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
22
+ if (!tick) {
23
+ throw new Error('Tick is required!')
24
+ }
25
+ let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
26
+ $timers.push({
27
+ "id": id,
28
+ "createTime": new Date(),
29
+ "tick": tick,
30
+ "duration": duration,
31
+ "callback": callback
32
+ });
33
+ clock.start()
34
+ return id
35
+ },
36
+
37
+ //开启唯一的定时器timerId
38
+ "start": function () {
39
+ if (!$timerId) {
40
+ $timerId = setInterval(clock.tick, $interval)
41
+ }
42
+ },
43
+
44
+ //被定时器调用,遍历timers堆栈
45
+ "tick": function () {
46
+ let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
47
+ timers: any[] = $timers
48
+ $timers = []
49
+ $timers.length = 0
50
+ for (flag = 0; flag < timers.length; flag++) {
51
+ //初始化数据
52
+ timer = timers[flag]
53
+ createTime = timer.createTime
54
+ tick = timer.tick
55
+ duration = timer.duration
56
+ callback = timer.callback
57
+
58
+ //执行
59
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
60
+ passTime = passTime > 1 ? 1 : passTime
61
+ tick(passTime)
62
+ if (passTime < 1 && timer.id) {
63
+ //动画没有结束再添加
64
+ $timers.push(timer)
65
+ } else {
66
+ callback(passTime)
67
+ }
68
+ }
69
+ if ($timers.length <= 0) {
70
+ clock.stop()
71
+ }
72
+ },
73
+
74
+ //停止定时器,重置timerId=null
75
+ "stop": function () {
76
+ if ($timerId) {
77
+ clearInterval($timerId)
78
+ $timerId = null
79
+ }
80
+ }
81
+ };
82
+
83
+ let id = clock.timer(function (deep: number) {
84
+ //其中deep为0-1,表示改变的程度
85
+ doback(deep)
86
+ }, duration, callback)
87
+
88
+ // 返回一个函数
89
+ // 用于在动画结束前结束动画
90
+ return function () {
91
+ let i: string
92
+ for (i in $timers) {
93
+ if ($timers[i].id == id) {
94
+ $timers[i].id = undefined
95
+ return
96
+ }
97
+ }
98
+ }
99
+
100
100
  }
@@ -1,50 +1,50 @@
1
-
2
- // 点(x,y)围绕中心(cx,cy)旋转deg度
3
-
4
- let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
5
- let cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [
7
- +((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
8
- +((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
9
- ]
10
- }
11
-
12
- // r1和r2,内半径和外半径
13
- // beginA起点弧度,rotateA旋转弧度式
14
-
15
- export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
16
-
17
- // 保证逆时针也是可以的
18
- if (rotateA < 0) {
19
- beginA += rotateA
20
- rotateA *= -1
21
- }
22
-
23
- let temp: number[] = [], p: number[]
24
-
25
- // 内部
26
- p = rotate(0, 0, beginA, r1, 0)
27
- temp[0] = p[0]
28
- temp[1] = p[1]
29
- p = rotate(0, 0, rotateA, p[0], p[1])
30
- temp[2] = p[0]
31
- temp[3] = p[1]
32
-
33
- // 外部
34
- p = rotate(0, 0, beginA, r2, 0)
35
- temp[4] = p[0]
36
- temp[5] = p[1]
37
- p = rotate(0, 0, rotateA, p[0], p[1])
38
- temp[6] = p[0]
39
- temp[7] = p[1]
40
-
41
- doback(
42
- beginA, beginA + rotateA,
43
- temp[0] + cx, temp[1] + cy,
44
- temp[4] + cx, temp[5] + cy,
45
- temp[2] + cx, temp[3] + cy,
46
- temp[6] + cx, temp[7] + cy,
47
- (r2 - r1) * 0.5
48
- )
49
-
50
- }
1
+
2
+ // 点(x,y)围绕中心(cx,cy)旋转deg度
3
+
4
+ let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
5
+ let cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [
7
+ +((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
8
+ +((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
9
+ ]
10
+ }
11
+
12
+ // r1和r2,内半径和外半径
13
+ // beginA起点弧度,rotateA旋转弧度式
14
+
15
+ export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
16
+
17
+ // 保证逆时针也是可以的
18
+ if (rotateA < 0) {
19
+ beginA += rotateA
20
+ rotateA *= -1
21
+ }
22
+
23
+ let temp: number[] = [], p: number[]
24
+
25
+ // 内部
26
+ p = rotate(0, 0, beginA, r1, 0)
27
+ temp[0] = p[0]
28
+ temp[1] = p[1]
29
+ p = rotate(0, 0, rotateA, p[0], p[1])
30
+ temp[2] = p[0]
31
+ temp[3] = p[1]
32
+
33
+ // 外部
34
+ p = rotate(0, 0, beginA, r2, 0)
35
+ temp[4] = p[0]
36
+ temp[5] = p[1]
37
+ p = rotate(0, 0, rotateA, p[0], p[1])
38
+ temp[6] = p[0]
39
+ temp[7] = p[1]
40
+
41
+ doback(
42
+ beginA, beginA + rotateA,
43
+ temp[0] + cx, temp[1] + cy,
44
+ temp[4] + cx, temp[5] + cy,
45
+ temp[2] + cx, temp[3] + cy,
46
+ temp[6] + cx, temp[7] + cy,
47
+ (r2 - r1) * 0.5
48
+ )
49
+
50
+ }