vislite 0.3.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +7 -1
- package/LICENSE +20 -20
- package/README.md +53 -53
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +9 -2
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +9 -2
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +2 -2
- package/lib/OralWebGL/index.es.min.js +2 -2
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +2 -2
- package/lib/Shader/index.umd.min.js +2 -2
- package/lib/Texture/index.umd.js +2 -2
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +2 -2
- package/lib/WebGL/index.umd.min.js +2 -2
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +2 -2
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +9 -2
- package/lib/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/miniprogram/ui-canvas/index.js +99 -99
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +1 -1
- package/package/Canvas/index.ts +1 -1
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +1 -1
- package/package/OralWebGL/index.ts +1 -1
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +1 -1
- package/package/Texture/index.ts +1 -1
- package/package/WebGL/index.ts +1 -1
- package/package/animation/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +56 -56
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +2 -2
- package/src/Canvas.ts +56 -56
- package/src/Eoap.ts +66 -66
- package/src/Matrix4/index.ts +76 -76
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +26 -26
- package/src/SVG.ts +23 -23
- package/src/WebGL.ts +52 -52
- package/src/animation.ts +99 -99
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +157 -157
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +14 -0
- package/src/common/canvas/painter.ts +355 -355
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +173 -173
- package/src/common/svg/index.ts +334 -334
- package/src/common/svg/tool.ts +43 -43
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +106 -106
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +75 -75
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +27 -27
- package/src/common/webgl/index.ts +216 -216
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +99 -99
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +109 -109
- package/src/interpolation/Hermite.ts +65 -65
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +99 -99
- package/src/viewHandler.ts +139 -139
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +288 -282
- package/types/CanvasConfig.d.ts +80 -80
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +42 -42
- package/types/Object3D.d.ts +113 -113
- package/types/SVG.d.ts +210 -210
- package/types/SVGConfig.d.ts +58 -58
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +15 -15
- package/types/Texture.d.ts +16 -16
- package/types/WebGL.d.ts +38 -38
- package/types/animation.d.ts +6 -6
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +129 -129
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +2 -2
- package/types/viewHandler.d.ts +12 -12
- package/uni-app/ui-canvas.vue +212 -212
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@@ -1,66 +1,66 @@
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import HermiteType from '../../types/Hermite'
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class Hermite implements HermiteType {
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readonly name: string = 'Hermite'
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private __u: number // 张弛系数
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private __MR: number[]
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private __a: number
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private __b: number
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constructor(u: number = 0.5) {
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this.__u = u
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}
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/**
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* 设置点的位置
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* @param {Number} x1 左边点的位置
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* @param {Number} y1
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* @param {Number} x2 右边点的位置
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* @param {Number} y2
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* @param {Number} s1 两个点的斜率
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* @param {Number} s2
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*/
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setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
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if (x1 < x2) {
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// 记录原始尺寸
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this.__a = x1
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this.__b = x2
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let p3 = this.__u * s1,
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p4 = this.__u * s2
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// 缩放到[0,1]定义域
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y1 /= (x2 - x1)
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y2 /= (x2 - x1)
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// MR是提前计算好的多项式通解矩阵
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// 为了加速计算
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// 如上面说的
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// 统一在[0,1]上计算后再通过缩放和移动恢复
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// 避免了动态求解矩阵的麻烦
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this.__MR = [
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2 * y1 - 2 * y2 + p3 + p4,
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3 * y2 - 3 * y1 - 2 * p3 - p4,
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p3,
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y1
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]
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} else throw new Error('The point x-position should be increamented!')
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return this
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}
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/**
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* 根据x值返回y值
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* @param {Number} x
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*/
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use(x: number) {
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if (this.__MR) {
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let sx = (x - this.__a) / (this.__b - this.__a),
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sx2 = sx * sx,
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sx3 = sx * sx2
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let sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
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return sResult * (this.__b - this.__a)
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} else throw new Error('You shoud first set the position!')
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}
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}
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import HermiteType from '../../types/Hermite'
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class Hermite implements HermiteType {
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readonly name: string = 'Hermite'
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private __u: number // 张弛系数
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private __MR: number[]
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private __a: number
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private __b: number
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constructor(u: number = 0.5) {
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this.__u = u
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}
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/**
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* 设置点的位置
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* @param {Number} x1 左边点的位置
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* @param {Number} y1
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* @param {Number} x2 右边点的位置
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* @param {Number} y2
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* @param {Number} s1 两个点的斜率
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* @param {Number} s2
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*/
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setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
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if (x1 < x2) {
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// 记录原始尺寸
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this.__a = x1
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this.__b = x2
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let p3 = this.__u * s1,
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p4 = this.__u * s2
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// 缩放到[0,1]定义域
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y1 /= (x2 - x1)
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y2 /= (x2 - x1)
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// MR是提前计算好的多项式通解矩阵
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// 为了加速计算
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// 如上面说的
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// 统一在[0,1]上计算后再通过缩放和移动恢复
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// 避免了动态求解矩阵的麻烦
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this.__MR = [
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2 * y1 - 2 * y2 + p3 + p4,
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3 * y2 - 3 * y1 - 2 * p3 - p4,
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p3,
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y1
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]
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} else throw new Error('The point x-position should be increamented!')
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return this
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}
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/**
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* 根据x值返回y值
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* @param {Number} x
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*/
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use(x: number) {
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if (this.__MR) {
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let sx = (x - this.__a) / (this.__b - this.__a),
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sx2 = sx * sx,
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sx3 = sx * sx2
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let sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
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return sResult * (this.__b - this.__a)
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} else throw new Error('You shoud first set the position!')
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}
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}
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export default Hermite
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package/src/rotate.ts
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// 点(x,y)围绕中心(cx,cy)旋转deg度
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export default function (cx: number, cy: number, deg: number, x: number, y: number) {
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let cos = Math.cos(deg), sin = Math.sin(deg)
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return [
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(x - cx) * cos - (y - cy) * sin + cx,
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(x - cx) * sin + (y - cy) * cos + cy
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]
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// 点(x,y)围绕中心(cx,cy)旋转deg度
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export default function (cx: number, cy: number, deg: number, x: number, y: number) {
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let cos = Math.cos(deg), sin = Math.sin(deg)
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return [
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(x - cx) * cos - (y - cy) * sin + cx,
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(x - cx) * sin + (y - cy) * cos + cy
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]
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}
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package/src/ruler.ts
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// 刻度尺刻度求解
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// 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
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export default function (maxValue: number, minValue: number, num: number) {
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minValue = maxValue
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maxValue = temp
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}
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}
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let times100 =
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// 如果是放大,超过 -100 ~ 100 就应该停止
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:
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) {
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}
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if (_times100_base == 10) {
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} else {
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// 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
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let temp = "0."
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for (let i = 1; i < _times100; i++) {
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temp += "0";
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}
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return +(temp + "1")
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}
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})
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// 根据差值来缩放
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(maxValue - minValue)
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// 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
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let distance100 = Math.ceil((maxValue - minValue) * times100 / num)
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// 校对一下
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distance100 = {
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19: 20,
|
|
78
|
-
21: 20,
|
|
79
|
-
22: 20,
|
|
80
|
-
23: 25,
|
|
81
|
-
24: 25,
|
|
82
|
-
26: 25,
|
|
83
|
-
27: 25
|
|
84
|
-
}[distance100] || distance100
|
|
85
|
-
|
|
86
|
-
let distance = distance100 / times100
|
|
87
|
-
|
|
88
|
-
// 最小值,也就是起点
|
|
89
|
-
let begin = Math.floor(minValue / distance) * distance
|
|
90
|
-
|
|
91
|
-
let rulerArray = []
|
|
92
|
-
// 获取最终的刻度尺数组
|
|
93
|
-
rulerArray.push(begin)
|
|
94
|
-
for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
|
|
95
|
-
rulerArray.push(begin + distance * index)
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
return rulerArray
|
|
99
|
-
}
|
|
1
|
+
// 刻度尺刻度求解
|
|
2
|
+
|
|
3
|
+
// 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
|
|
4
|
+
export default function (maxValue: number, minValue: number, num: number) {
|
|
5
|
+
|
|
6
|
+
// 如果最大值最小值反了
|
|
7
|
+
if (maxValue < minValue) {
|
|
8
|
+
let temp = minValue
|
|
9
|
+
minValue = maxValue
|
|
10
|
+
maxValue = temp
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
// 如果相等
|
|
14
|
+
else if (maxValue == minValue) {
|
|
15
|
+
return [maxValue]
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// 为了变成 -100 ~ 100 需要放大或者缩小的倍数
|
|
19
|
+
let times100 =
|
|
20
|
+
|
|
21
|
+
(function (_value) {
|
|
22
|
+
|
|
23
|
+
// 先确定基调,是放大还是缩小
|
|
24
|
+
let _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
|
|
25
|
+
|
|
26
|
+
// 记录当前缩放倍数
|
|
27
|
+
let _times100 = -1, _tiemsValue = _value
|
|
28
|
+
|
|
29
|
+
while (_times100_base == 10 ?
|
|
30
|
+
// 如果是放大,超过 -100 ~ 100 就应该停止
|
|
31
|
+
(_tiemsValue >= -100 && _tiemsValue <= 100)
|
|
32
|
+
:
|
|
33
|
+
// 如果是缩小,进入 -100 ~ 100 就应该停止
|
|
34
|
+
(_tiemsValue <= -100 || _tiemsValue >= 100)
|
|
35
|
+
) {
|
|
36
|
+
|
|
37
|
+
_times100 += 1
|
|
38
|
+
_tiemsValue *= _times100_base
|
|
39
|
+
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if (_times100_base == 10) {
|
|
43
|
+
return Math.pow(10, _times100)
|
|
44
|
+
} else {
|
|
45
|
+
|
|
46
|
+
// 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
|
|
47
|
+
let temp = "0."
|
|
48
|
+
for (let i = 1; i < _times100; i++) {
|
|
49
|
+
temp += "0";
|
|
50
|
+
}
|
|
51
|
+
return +(temp + "1")
|
|
52
|
+
}
|
|
53
|
+
})
|
|
54
|
+
|
|
55
|
+
// 根据差值来缩放
|
|
56
|
+
(maxValue - minValue)
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
// 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
|
|
60
|
+
let distance100 = Math.ceil((maxValue - minValue) * times100 / num)
|
|
61
|
+
|
|
62
|
+
// 校对一下
|
|
63
|
+
distance100 = {
|
|
64
|
+
3: 2,
|
|
65
|
+
4: 5,
|
|
66
|
+
6: 5,
|
|
67
|
+
7: 5,
|
|
68
|
+
8: 10,
|
|
69
|
+
9: 10,
|
|
70
|
+
11: 10,
|
|
71
|
+
12: 10,
|
|
72
|
+
13: 15,
|
|
73
|
+
14: 15,
|
|
74
|
+
16: 15,
|
|
75
|
+
17: 15,
|
|
76
|
+
18: 20,
|
|
77
|
+
19: 20,
|
|
78
|
+
21: 20,
|
|
79
|
+
22: 20,
|
|
80
|
+
23: 25,
|
|
81
|
+
24: 25,
|
|
82
|
+
26: 25,
|
|
83
|
+
27: 25
|
|
84
|
+
}[distance100] || distance100
|
|
85
|
+
|
|
86
|
+
let distance = distance100 / times100
|
|
87
|
+
|
|
88
|
+
// 最小值,也就是起点
|
|
89
|
+
let begin = Math.floor(minValue / distance) * distance
|
|
90
|
+
|
|
91
|
+
let rulerArray = []
|
|
92
|
+
// 获取最终的刻度尺数组
|
|
93
|
+
rulerArray.push(begin)
|
|
94
|
+
for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
|
|
95
|
+
rulerArray.push(begin + distance * index)
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
return rulerArray
|
|
99
|
+
}
|
package/src/viewHandler.ts
CHANGED
|
@@ -1,140 +1,140 @@
|
|
|
1
|
-
import { callbackFun } from '../types/viewHandler'
|
|
2
|
-
|
|
3
|
-
let mousePosition = (el: HTMLElement, event: any) => {
|
|
4
|
-
let bounding = el.getBoundingClientRect()
|
|
5
|
-
return {
|
|
6
|
-
"x": event.clientX - bounding.left,
|
|
7
|
-
"y": event.clientY - bounding.top
|
|
8
|
-
}
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
let getKeyString = (event: any) => {
|
|
12
|
-
return {
|
|
13
|
-
37: "left",
|
|
14
|
-
38: "up",
|
|
15
|
-
39: "right",
|
|
16
|
-
40: "down",
|
|
17
|
-
}[event.keyCode || event.which]
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
export default function (callback: callbackFun) {
|
|
21
|
-
|
|
22
|
-
let el = document.getElementsByTagName('body')[0]
|
|
23
|
-
|
|
24
|
-
// 键盘控制
|
|
25
|
-
el.addEventListener("keydown", function (event) {
|
|
26
|
-
let keyCode = getKeyString(event)
|
|
27
|
-
|
|
28
|
-
// 视角向上
|
|
29
|
-
if (keyCode == 'up') {
|
|
30
|
-
callback({
|
|
31
|
-
type: "lookUp",
|
|
32
|
-
normal: [],
|
|
33
|
-
value: 0.1
|
|
34
|
-
})
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
// 视角向下
|
|
38
|
-
else if (keyCode == 'down') {
|
|
39
|
-
callback({
|
|
40
|
-
type: "lookDown",
|
|
41
|
-
normal: [],
|
|
42
|
-
value: 0.1
|
|
43
|
-
})
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
// 视角向左
|
|
47
|
-
else if (keyCode == 'left') {
|
|
48
|
-
callback({
|
|
49
|
-
type: "lookLeft",
|
|
50
|
-
normal: [],
|
|
51
|
-
value: 0.1
|
|
52
|
-
})
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
// 视角向右
|
|
56
|
-
else if (keyCode == 'right') {
|
|
57
|
-
callback({
|
|
58
|
-
type: "lookRight",
|
|
59
|
-
normal: [],
|
|
60
|
-
value: 0.1
|
|
61
|
-
})
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
})
|
|
65
|
-
|
|
66
|
-
// 鼠标控制
|
|
67
|
-
let mouseP = null;
|
|
68
|
-
let doMove = function (event) {
|
|
69
|
-
if (mouseP == null) return
|
|
70
|
-
|
|
71
|
-
let tempMouseP = mousePosition(el, event)
|
|
72
|
-
|
|
73
|
-
// 先求解出轨迹向量
|
|
74
|
-
let normal = [tempMouseP.x - mouseP.x, tempMouseP.y - mouseP.y]
|
|
75
|
-
|
|
76
|
-
// 方向向量旋转90deg得到旋转向量
|
|
77
|
-
let rotateNormal = [
|
|
78
|
-
normal[1],
|
|
79
|
-
normal[0],
|
|
80
|
-
0
|
|
81
|
-
]
|
|
82
|
-
|
|
83
|
-
// 非法射线忽略
|
|
84
|
-
if (rotateNormal[0] == 0 && rotateNormal[1] == 0) return
|
|
85
|
-
|
|
86
|
-
callback({
|
|
87
|
-
type: "rotate",
|
|
88
|
-
normal: rotateNormal,
|
|
89
|
-
value: (Math.abs(tempMouseP.x - mouseP.x) + Math.abs(tempMouseP.y - mouseP.y)) * 0.01
|
|
90
|
-
})
|
|
91
|
-
|
|
92
|
-
mouseP = tempMouseP
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
el.addEventListener("mousedown", (event) => {
|
|
96
|
-
mouseP = mousePosition(el, event)
|
|
97
|
-
})
|
|
98
|
-
el.addEventListener("mouseup", (event) => {
|
|
99
|
-
mouseP = null
|
|
100
|
-
})
|
|
101
|
-
el.addEventListener("mousemove", (event) => {
|
|
102
|
-
doMove(event)
|
|
103
|
-
})
|
|
104
|
-
|
|
105
|
-
// 手指控制
|
|
106
|
-
el.addEventListener("touchend", (event) => {
|
|
107
|
-
mouseP = null;
|
|
108
|
-
})
|
|
109
|
-
el.addEventListener("touchstart", (event) => {
|
|
110
|
-
mouseP = mousePosition(el, event)
|
|
111
|
-
})
|
|
112
|
-
el.addEventListener("touchmove", (event) => {
|
|
113
|
-
doMove(event.touches[0])
|
|
114
|
-
})
|
|
115
|
-
|
|
116
|
-
let doScale = function (value: number) {
|
|
117
|
-
if (value == 0) return
|
|
118
|
-
|
|
119
|
-
let baseTimes = 0.899
|
|
120
|
-
callback({
|
|
121
|
-
type: "scale",
|
|
122
|
-
value: value < 0 ? baseTimes : 2 - baseTimes,
|
|
123
|
-
normal: []
|
|
124
|
-
})
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
// 滚轮控制
|
|
128
|
-
el.addEventListener("mousewheel", function (event: any) {
|
|
129
|
-
doScale(event.wheelDelta)
|
|
130
|
-
})
|
|
131
|
-
|
|
132
|
-
if (window.addEventListener) {
|
|
133
|
-
|
|
134
|
-
// 针对火狐浏览器
|
|
135
|
-
window.addEventListener('DOMMouseScroll', function (event: any) {
|
|
136
|
-
doScale(-1 * event.detail)
|
|
137
|
-
}, false)
|
|
138
|
-
}
|
|
139
|
-
|
|
1
|
+
import { callbackFun } from '../types/viewHandler'
|
|
2
|
+
|
|
3
|
+
let mousePosition = (el: HTMLElement, event: any) => {
|
|
4
|
+
let bounding = el.getBoundingClientRect()
|
|
5
|
+
return {
|
|
6
|
+
"x": event.clientX - bounding.left,
|
|
7
|
+
"y": event.clientY - bounding.top
|
|
8
|
+
}
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
let getKeyString = (event: any) => {
|
|
12
|
+
return {
|
|
13
|
+
37: "left",
|
|
14
|
+
38: "up",
|
|
15
|
+
39: "right",
|
|
16
|
+
40: "down",
|
|
17
|
+
}[event.keyCode || event.which]
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export default function (callback: callbackFun) {
|
|
21
|
+
|
|
22
|
+
let el = document.getElementsByTagName('body')[0]
|
|
23
|
+
|
|
24
|
+
// 键盘控制
|
|
25
|
+
el.addEventListener("keydown", function (event) {
|
|
26
|
+
let keyCode = getKeyString(event)
|
|
27
|
+
|
|
28
|
+
// 视角向上
|
|
29
|
+
if (keyCode == 'up') {
|
|
30
|
+
callback({
|
|
31
|
+
type: "lookUp",
|
|
32
|
+
normal: [],
|
|
33
|
+
value: 0.1
|
|
34
|
+
})
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
// 视角向下
|
|
38
|
+
else if (keyCode == 'down') {
|
|
39
|
+
callback({
|
|
40
|
+
type: "lookDown",
|
|
41
|
+
normal: [],
|
|
42
|
+
value: 0.1
|
|
43
|
+
})
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// 视角向左
|
|
47
|
+
else if (keyCode == 'left') {
|
|
48
|
+
callback({
|
|
49
|
+
type: "lookLeft",
|
|
50
|
+
normal: [],
|
|
51
|
+
value: 0.1
|
|
52
|
+
})
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// 视角向右
|
|
56
|
+
else if (keyCode == 'right') {
|
|
57
|
+
callback({
|
|
58
|
+
type: "lookRight",
|
|
59
|
+
normal: [],
|
|
60
|
+
value: 0.1
|
|
61
|
+
})
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
})
|
|
65
|
+
|
|
66
|
+
// 鼠标控制
|
|
67
|
+
let mouseP = null;
|
|
68
|
+
let doMove = function (event) {
|
|
69
|
+
if (mouseP == null) return
|
|
70
|
+
|
|
71
|
+
let tempMouseP = mousePosition(el, event)
|
|
72
|
+
|
|
73
|
+
// 先求解出轨迹向量
|
|
74
|
+
let normal = [tempMouseP.x - mouseP.x, tempMouseP.y - mouseP.y]
|
|
75
|
+
|
|
76
|
+
// 方向向量旋转90deg得到旋转向量
|
|
77
|
+
let rotateNormal = [
|
|
78
|
+
normal[1],
|
|
79
|
+
normal[0],
|
|
80
|
+
0
|
|
81
|
+
]
|
|
82
|
+
|
|
83
|
+
// 非法射线忽略
|
|
84
|
+
if (rotateNormal[0] == 0 && rotateNormal[1] == 0) return
|
|
85
|
+
|
|
86
|
+
callback({
|
|
87
|
+
type: "rotate",
|
|
88
|
+
normal: rotateNormal,
|
|
89
|
+
value: (Math.abs(tempMouseP.x - mouseP.x) + Math.abs(tempMouseP.y - mouseP.y)) * 0.01
|
|
90
|
+
})
|
|
91
|
+
|
|
92
|
+
mouseP = tempMouseP
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
el.addEventListener("mousedown", (event) => {
|
|
96
|
+
mouseP = mousePosition(el, event)
|
|
97
|
+
})
|
|
98
|
+
el.addEventListener("mouseup", (event) => {
|
|
99
|
+
mouseP = null
|
|
100
|
+
})
|
|
101
|
+
el.addEventListener("mousemove", (event) => {
|
|
102
|
+
doMove(event)
|
|
103
|
+
})
|
|
104
|
+
|
|
105
|
+
// 手指控制
|
|
106
|
+
el.addEventListener("touchend", (event) => {
|
|
107
|
+
mouseP = null;
|
|
108
|
+
})
|
|
109
|
+
el.addEventListener("touchstart", (event) => {
|
|
110
|
+
mouseP = mousePosition(el, event)
|
|
111
|
+
})
|
|
112
|
+
el.addEventListener("touchmove", (event) => {
|
|
113
|
+
doMove(event.touches[0])
|
|
114
|
+
})
|
|
115
|
+
|
|
116
|
+
let doScale = function (value: number) {
|
|
117
|
+
if (value == 0) return
|
|
118
|
+
|
|
119
|
+
let baseTimes = 0.899
|
|
120
|
+
callback({
|
|
121
|
+
type: "scale",
|
|
122
|
+
value: value < 0 ? baseTimes : 2 - baseTimes,
|
|
123
|
+
normal: []
|
|
124
|
+
})
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
// 滚轮控制
|
|
128
|
+
el.addEventListener("mousewheel", function (event: any) {
|
|
129
|
+
doScale(event.wheelDelta)
|
|
130
|
+
})
|
|
131
|
+
|
|
132
|
+
if (window.addEventListener) {
|
|
133
|
+
|
|
134
|
+
// 针对火狐浏览器
|
|
135
|
+
window.addEventListener('DOMMouseScroll', function (event: any) {
|
|
136
|
+
doScale(-1 * event.detail)
|
|
137
|
+
}, false)
|
|
138
|
+
}
|
|
139
|
+
|
|
140
140
|
}
|
package/types/Buffer.d.ts
CHANGED
|
@@ -1,24 +1,24 @@
|
|
|
1
|
-
export default interface BufferType {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* 使用这个缓冲区对象
|
|
5
|
-
* (先于写入和分配)
|
|
6
|
-
*/
|
|
7
|
-
use(): this
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* 写入数据
|
|
11
|
-
* @param data 具体的数据内容
|
|
12
|
-
*/
|
|
13
|
-
write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* 分配使用
|
|
17
|
-
* @param location 变量位置
|
|
18
|
-
* @param size 一个数据的长度
|
|
19
|
-
* @param stride 一组数据的长度(可能包含多组)
|
|
20
|
-
* @param offset 读取位置偏移
|
|
21
|
-
*/
|
|
22
|
-
divide(location: number, size: number, stride: number, offset?: number): this
|
|
23
|
-
|
|
1
|
+
export default interface BufferType {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* 使用这个缓冲区对象
|
|
5
|
+
* (先于写入和分配)
|
|
6
|
+
*/
|
|
7
|
+
use(): this
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* 写入数据
|
|
11
|
+
* @param data 具体的数据内容
|
|
12
|
+
*/
|
|
13
|
+
write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* 分配使用
|
|
17
|
+
* @param location 变量位置
|
|
18
|
+
* @param size 一个数据的长度
|
|
19
|
+
* @param stride 一组数据的长度(可能包含多组)
|
|
20
|
+
* @param offset 读取位置偏移
|
|
21
|
+
*/
|
|
22
|
+
divide(location: number, size: number, stride: number, offset?: number): this
|
|
23
|
+
|
|
24
24
|
}
|