unreal-engine-mcp-server 0.6.0-beta-e → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (702) hide show
  1. package/CHANGELOG.md +185 -0
  2. package/README.md +41 -58
  3. package/dist/cli.js +3 -13
  4. package/dist/constants.js +0 -15
  5. package/dist/proxy/native-proxy.js +49 -8
  6. package/package.json +13 -17
  7. package/server.json +10 -55
  8. package/dist/automation/bridge-client.d.ts +0 -36
  9. package/dist/automation/bridge-client.js +0 -194
  10. package/dist/automation/bridge-config.d.ts +0 -25
  11. package/dist/automation/bridge-config.js +0 -182
  12. package/dist/automation/bridge-request-dispatcher.d.ts +0 -28
  13. package/dist/automation/bridge-request-dispatcher.js +0 -152
  14. package/dist/automation/bridge-state.d.ts +0 -18
  15. package/dist/automation/bridge-state.js +0 -2
  16. package/dist/automation/bridge-status.d.ts +0 -15
  17. package/dist/automation/bridge-status.js +0 -47
  18. package/dist/automation/bridge.d.ts +0 -48
  19. package/dist/automation/bridge.js +0 -152
  20. package/dist/automation/capability-token-provider.d.ts +0 -11
  21. package/dist/automation/capability-token-provider.js +0 -62
  22. package/dist/automation/connection-lifecycle.d.ts +0 -19
  23. package/dist/automation/connection-lifecycle.js +0 -109
  24. package/dist/automation/connection-manager.d.ts +0 -40
  25. package/dist/automation/connection-manager.js +0 -127
  26. package/dist/automation/diagnostics-snapshot-reader.d.ts +0 -76
  27. package/dist/automation/diagnostics-snapshot-reader.js +0 -86
  28. package/dist/automation/dispatcher.test-support.d.ts +0 -9
  29. package/dist/automation/dispatcher.test-support.js +0 -26
  30. package/dist/automation/handshake.d.ts +0 -11
  31. package/dist/automation/handshake.js +0 -132
  32. package/dist/automation/index.d.ts +0 -6
  33. package/dist/automation/index.js +0 -4
  34. package/dist/automation/log-redaction.d.ts +0 -11
  35. package/dist/automation/log-redaction.js +0 -165
  36. package/dist/automation/message-handler.d.ts +0 -15
  37. package/dist/automation/message-handler.js +0 -103
  38. package/dist/automation/message-schema.d.ts +0 -128
  39. package/dist/automation/message-schema.js +0 -92
  40. package/dist/automation/request-cancellation-error.d.ts +0 -7
  41. package/dist/automation/request-cancellation-error.js +0 -11
  42. package/dist/automation/request-context.d.ts +0 -8
  43. package/dist/automation/request-context.js +0 -12
  44. package/dist/automation/request-correlation.d.ts +0 -22
  45. package/dist/automation/request-correlation.js +0 -79
  46. package/dist/automation/request-tracker.d.ts +0 -32
  47. package/dist/automation/request-tracker.js +0 -139
  48. package/dist/automation/socket.test-support.d.ts +0 -9
  49. package/dist/automation/socket.test-support.js +0 -55
  50. package/dist/automation/types.d.ts +0 -198
  51. package/dist/automation/types.js +0 -2
  52. package/dist/cli.d.ts +0 -3
  53. package/dist/config.d.ts +0 -38
  54. package/dist/config.js +0 -106
  55. package/dist/constants.d.ts +0 -20
  56. package/dist/gateway/gateway-manifest-types.d.ts +0 -36
  57. package/dist/gateway/gateway-manifest-types.js +0 -16
  58. package/dist/gateway/gateway-manifest.d.ts +0 -10
  59. package/dist/gateway/gateway-manifest.generated.json +0 -17865
  60. package/dist/gateway/gateway-manifest.js +0 -19
  61. package/dist/handlers/resource-handlers.d.ts +0 -46
  62. package/dist/handlers/resource-handlers.js +0 -177
  63. package/dist/index.d.ts +0 -4
  64. package/dist/index.js +0 -5
  65. package/dist/proxy/native-proxy.d.ts +0 -12
  66. package/dist/resources/actors.d.ts +0 -3
  67. package/dist/resources/actors.js +0 -20
  68. package/dist/resources/assets.d.ts +0 -7
  69. package/dist/resources/assets.js +0 -58
  70. package/dist/resources/capability-resources.d.ts +0 -37
  71. package/dist/resources/capability-resources.js +0 -86
  72. package/dist/resources/editor-state-resources.d.ts +0 -65
  73. package/dist/resources/editor-state-resources.js +0 -129
  74. package/dist/resources/knowledge-resources.d.ts +0 -22
  75. package/dist/resources/knowledge-resources.js +0 -59
  76. package/dist/resources/resource-catalog.d.ts +0 -15
  77. package/dist/resources/resource-catalog.js +0 -54
  78. package/dist/resources/resource-errors.d.ts +0 -17
  79. package/dist/resources/resource-errors.js +0 -76
  80. package/dist/resources/resource-read-router.d.ts +0 -19
  81. package/dist/resources/resource-read-router.js +0 -56
  82. package/dist/resources/resources.test-support.d.ts +0 -5
  83. package/dist/resources/resources.test-support.js +0 -7
  84. package/dist/server/gateway/direct-call-migration.d.ts +0 -26
  85. package/dist/server/gateway/direct-call-migration.js +0 -46
  86. package/dist/server/gateway/gateway-availability.d.ts +0 -10
  87. package/dist/server/gateway/gateway-availability.js +0 -15
  88. package/dist/server/gateway/gateway-capability-index.d.ts +0 -45
  89. package/dist/server/gateway/gateway-capability-index.js +0 -148
  90. package/dist/server/gateway/gateway-capability-view.d.ts +0 -20
  91. package/dist/server/gateway/gateway-capability-view.js +0 -144
  92. package/dist/server/gateway/gateway-describe-browse.d.ts +0 -14
  93. package/dist/server/gateway/gateway-describe-browse.js +0 -110
  94. package/dist/server/gateway/gateway-describe-capability.d.ts +0 -6
  95. package/dist/server/gateway/gateway-describe-capability.js +0 -74
  96. package/dist/server/gateway/gateway-describe.d.ts +0 -2
  97. package/dist/server/gateway/gateway-describe.js +0 -109
  98. package/dist/server/gateway/gateway-dispatch-by.d.ts +0 -17
  99. package/dist/server/gateway/gateway-dispatch-by.js +0 -67
  100. package/dist/server/gateway/gateway-execute-dispatch.d.ts +0 -24
  101. package/dist/server/gateway/gateway-execute-dispatch.js +0 -204
  102. package/dist/server/gateway/gateway-execute-envelope.d.ts +0 -48
  103. package/dist/server/gateway/gateway-execute-envelope.js +0 -194
  104. package/dist/server/gateway/gateway-execute-idempotency.d.ts +0 -19
  105. package/dist/server/gateway/gateway-execute-idempotency.js +0 -64
  106. package/dist/server/gateway/gateway-execute-lookup.d.ts +0 -11
  107. package/dist/server/gateway/gateway-execute-lookup.js +0 -122
  108. package/dist/server/gateway/gateway-execute-policy.d.ts +0 -9
  109. package/dist/server/gateway/gateway-execute-policy.js +0 -93
  110. package/dist/server/gateway/gateway-execute-resolve.d.ts +0 -28
  111. package/dist/server/gateway/gateway-execute-resolve.js +0 -2
  112. package/dist/server/gateway/gateway-execute-static-check.d.ts +0 -13
  113. package/dist/server/gateway/gateway-execute-static-check.js +0 -127
  114. package/dist/server/gateway/gateway-execute.d.ts +0 -6
  115. package/dist/server/gateway/gateway-execute.js +0 -145
  116. package/dist/server/gateway/gateway-guidance.d.ts +0 -15
  117. package/dist/server/gateway/gateway-guidance.js +0 -78
  118. package/dist/server/gateway/gateway-option-validate.d.ts +0 -10
  119. package/dist/server/gateway/gateway-option-validate.js +0 -73
  120. package/dist/server/gateway/gateway-receipt-context.d.ts +0 -21
  121. package/dist/server/gateway/gateway-receipt-context.js +0 -36
  122. package/dist/server/gateway/gateway-schema-validate.d.ts +0 -14
  123. package/dist/server/gateway/gateway-schema-validate.js +0 -316
  124. package/dist/server/gateway/gateway-search-filters.d.ts +0 -19
  125. package/dist/server/gateway/gateway-search-filters.js +0 -107
  126. package/dist/server/gateway/gateway-search.d.ts +0 -2
  127. package/dist/server/gateway/gateway-search.js +0 -106
  128. package/dist/server/gateway/gateway-shared.d.ts +0 -20
  129. package/dist/server/gateway/gateway-shared.js +0 -52
  130. package/dist/server/gateway/gateway-task-results.d.ts +0 -6
  131. package/dist/server/gateway/gateway-task-results.js +0 -40
  132. package/dist/server/gateway/idempotency-ledger.d.ts +0 -42
  133. package/dist/server/gateway/idempotency-ledger.js +0 -102
  134. package/dist/server/mcp-primitives/completions.d.ts +0 -11
  135. package/dist/server/mcp-primitives/completions.js +0 -103
  136. package/dist/server/mcp-primitives/primitive-wiring.d.ts +0 -12
  137. package/dist/server/mcp-primitives/primitive-wiring.js +0 -31
  138. package/dist/server/mcp-primitives/progress/progress-reporter.d.ts +0 -33
  139. package/dist/server/mcp-primitives/progress/progress-reporter.js +0 -50
  140. package/dist/server/mcp-primitives/progress/progress-sink-registry.d.ts +0 -17
  141. package/dist/server/mcp-primitives/progress/progress-sink-registry.js +0 -35
  142. package/dist/server/mcp-primitives/progress/progress-token.d.ts +0 -3
  143. package/dist/server/mcp-primitives/progress/progress-token.js +0 -12
  144. package/dist/server/mcp-primitives/prompts.d.ts +0 -43
  145. package/dist/server/mcp-primitives/prompts.js +0 -142
  146. package/dist/server/mcp-primitives/resource-revision.d.ts +0 -15
  147. package/dist/server/mcp-primitives/resource-revision.js +0 -11
  148. package/dist/server/server-factory.d.ts +0 -47
  149. package/dist/server/server-factory.js +0 -84
  150. package/dist/server/stdio-lifecycle.d.ts +0 -2
  151. package/dist/server/stdio-lifecycle.js +0 -57
  152. package/dist/server/tool-registry-gateway.d.ts +0 -4
  153. package/dist/server/tool-registry-gateway.js +0 -80
  154. package/dist/server/tool-registry-manage-tools.d.ts +0 -2
  155. package/dist/server/tool-registry-manage-tools.js +0 -160
  156. package/dist/server/tool-registry.d.ts +0 -15
  157. package/dist/server/tool-registry.js +0 -110
  158. package/dist/server-setup.d.ts +0 -21
  159. package/dist/server-setup.js +0 -60
  160. package/dist/services/health-monitor.d.ts +0 -42
  161. package/dist/services/health-monitor.js +0 -103
  162. package/dist/services/readiness.d.ts +0 -35
  163. package/dist/services/readiness.js +0 -77
  164. package/dist/services/telemetry/prometheus-exposition.d.ts +0 -11
  165. package/dist/services/telemetry/prometheus-exposition.js +0 -80
  166. package/dist/services/telemetry-observation.d.ts +0 -4
  167. package/dist/services/telemetry-observation.js +0 -65
  168. package/dist/services/telemetry-registry.d.ts +0 -69
  169. package/dist/services/telemetry-registry.js +0 -128
  170. package/dist/services/telemetry-schema.d.ts +0 -36
  171. package/dist/services/telemetry-schema.js +0 -64
  172. package/dist/tools/catalog/capabilities/capability-record.test-support.d.ts +0 -158
  173. package/dist/tools/catalog/capabilities/capability-record.test-support.js +0 -94
  174. package/dist/tools/catalog/capabilities/catalog-schema.d.ts +0 -114
  175. package/dist/tools/catalog/capabilities/catalog-schema.js +0 -82
  176. package/dist/tools/catalog/capabilities/constants.d.ts +0 -12
  177. package/dist/tools/catalog/capabilities/constants.js +0 -12
  178. package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.d.ts +0 -6
  179. package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.js +0 -6
  180. package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.json +0 -96681
  181. package/dist/tools/catalog/capabilities/generated/capability-cost-index.generated.d.ts +0 -3
  182. package/dist/tools/catalog/capabilities/generated/capability-cost-index.generated.js +0 -1547
  183. package/dist/tools/catalog/capabilities/generated/parent-tool-definitions.generated.d.ts +0 -3
  184. package/dist/tools/catalog/capabilities/generated/parent-tool-definitions.generated.js +0 -23483
  185. package/dist/tools/catalog/capabilities/hashing.d.ts +0 -14
  186. package/dist/tools/catalog/capabilities/hashing.js +0 -80
  187. package/dist/tools/catalog/capabilities/identifiers.d.ts +0 -21
  188. package/dist/tools/catalog/capabilities/identifiers.js +0 -47
  189. package/dist/tools/catalog/capabilities/json-schema.d.ts +0 -12
  190. package/dist/tools/catalog/capabilities/json-schema.js +0 -71
  191. package/dist/tools/catalog/capabilities/model.d.ts +0 -100
  192. package/dist/tools/catalog/capabilities/model.js +0 -2
  193. package/dist/tools/catalog/capabilities/parser.d.ts +0 -5
  194. package/dist/tools/catalog/capabilities/parser.js +0 -41
  195. package/dist/tools/catalog/capabilities/record-fields.d.ts +0 -114
  196. package/dist/tools/catalog/capabilities/record-fields.js +0 -91
  197. package/dist/tools/catalog/capabilities/record-folding.d.ts +0 -3
  198. package/dist/tools/catalog/capabilities/record-folding.js +0 -136
  199. package/dist/tools/catalog/capabilities/record-hashing.d.ts +0 -3
  200. package/dist/tools/catalog/capabilities/record-hashing.js +0 -33
  201. package/dist/tools/catalog/capabilities/record-schema.d.ts +0 -221
  202. package/dist/tools/catalog/capabilities/record-schema.js +0 -22
  203. package/dist/tools/catalog/capabilities/records/aggregate.d.ts +0 -4
  204. package/dist/tools/catalog/capabilities/records/aggregate.js +0 -60
  205. package/dist/tools/catalog/capabilities/records/build-environment/atmosphere.data.d.ts +0 -3
  206. package/dist/tools/catalog/capabilities/records/build-environment/atmosphere.data.js +0 -124
  207. package/dist/tools/catalog/capabilities/records/build-environment/foliage.data.d.ts +0 -3
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  209. package/dist/tools/catalog/capabilities/records/build-environment/helpers.d.ts +0 -9
  210. package/dist/tools/catalog/capabilities/records/build-environment/helpers.js +0 -3
  211. package/dist/tools/catalog/capabilities/records/build-environment/index.d.ts +0 -4
  212. package/dist/tools/catalog/capabilities/records/build-environment/index.js +0 -28
  213. package/dist/tools/catalog/capabilities/records/build-environment/landscape.data.d.ts +0 -3
  214. package/dist/tools/catalog/capabilities/records/build-environment/landscape.data.js +0 -166
  215. package/dist/tools/catalog/capabilities/records/build-environment/lighting.data.d.ts +0 -3
  216. package/dist/tools/catalog/capabilities/records/build-environment/lighting.data.js +0 -183
  217. package/dist/tools/catalog/capabilities/records/build-environment/procedural.data.d.ts +0 -3
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  227. package/dist/tools/catalog/capabilities/records/build-environment/spline.data.d.ts +0 -3
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  229. package/dist/tools/catalog/capabilities/records/build-environment/water.data.d.ts +0 -3
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  233. package/dist/tools/catalog/capabilities/records/compensation.d.ts +0 -3
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  235. package/dist/tools/catalog/capabilities/records/control-actor/advanced-records.d.ts +0 -3
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  237. package/dist/tools/catalog/capabilities/records/control-actor/component-records.d.ts +0 -3
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  239. package/dist/tools/catalog/capabilities/records/control-actor/index.d.ts +0 -4
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  243. package/dist/tools/catalog/capabilities/records/control-actor/search-records.d.ts +0 -3
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@@ -1,3 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../model.js';
2
- export declare const SCS_COMPONENTS_RECORDS: readonly CapabilityRecordSource[];
3
- //# sourceMappingURL=scs-components.d.ts.map
@@ -1,203 +0,0 @@
1
- import { BP_PLUGINS, buildRecord } from './helpers.js';
2
- import { P } from './properties.js';
3
- const FAMILY = 'scs';
4
- const DOMAIN = 'blueprint';
5
- const PART_WARNINGS = {
6
- type: 'array',
7
- items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true },
8
- 'x-unreal-reflection-boundary': true,
9
- description: 'Mesh parts this edit left sunk or buried, worst first (at most 8, each also a warnings[] sentence): componentName, kind (sunk: below the actor\'s ground, a Character\'s capsule bottom; buried: inside otherComponent), depth in cm, insideShare (0-1, how much of the part\'s surface is inside the other) and issue. Measured on the real triangles of a preview instance, not on bounds. A part tagged mcp.placement.ok (set ComponentTags to ["mcp.placement.ok"]) is a deliberate embed, such as an eyeball in its socket, and is left out; mcp.placement.ok:<component> accepts the embed in that one part only (a neck in its collar, a hand round a handle) and keeps every other check. control_actor.audit_placement with blueprintPath lists every part of the Blueprint.',
10
- };
11
- export const SCS_COMPONENTS_RECORDS = [
12
- buildRecord({
13
- id: 'blueprint.add_component',
14
- action: 'add_component',
15
- family: FAMILY,
16
- domain: DOMAIN,
17
- summary: 'Add a component to a Blueprint (the same SCS template add_scs_component adds), optionally attached, placed, meshed and configured.',
18
- whenToUse: ['A component must be added to a Blueprint under the add_component verb.'],
19
- whenNotToUse: ['Several components or other SCS edits must be batched (use modify_scs).'],
20
- inputProps: {
21
- blueprintPath: P.blueprintPath, componentClass: P.componentClass, componentType: P.componentType, componentName: P.componentName, parentComponent: P.parentComponent, attachTo: P.attachTo, properties: P.properties,
22
- meshPath: P.meshPath, materialPath: P.materialPath, location: P.location, rotation: P.rotation, scale: P.scale,
23
- },
24
- required: ['blueprintPath', 'componentClass', 'componentName'],
25
- outputProps: { componentName: P.componentName, partWarnings: PART_WARNINGS },
26
- outputRequired: ['componentName'],
27
- effect: 'write',
28
- latency: 'interactive',
29
- resources: 'low',
30
- plugins: BP_PLUGINS,
31
- exampleInput: { action: 'add_component', blueprintPath: '/Game/Blueprints/BP_Test', componentClass: '/Script/Engine.StaticMeshComponent', componentName: 'Mesh' },
32
- exampleOutput: { success: true, componentName: 'Mesh' },
33
- }),
34
- buildRecord({
35
- id: 'blueprint.add_scs_component',
36
- action: 'add_scs_component',
37
- family: FAMILY,
38
- domain: DOMAIN,
39
- topics: ['add component', 'attach component', 'static mesh component', 'mesh component', 'component template', 'add mesh to blueprint', 'add camera component', 'add component to blueprint', 'blueprint component'],
40
- aliases: ['blueprint.add_component_to_blueprint'],
41
- summary: 'Add an SCS-owned component template node to the Blueprint\'s Simple Construction Script.',
42
- whenToUse: ['A component template must be owned by the SCS tree for instanced property overrides.'],
43
- whenNotToUse: ['A non-template component instance is sufficient (use add_component).'],
44
- inputProps: {
45
- blueprintPath: P.blueprintPath, componentClass: P.componentClass, componentType: P.componentType, componentName: P.componentName, parentComponent: P.parentComponent, attachTo: P.attachTo, meshPath: P.meshPath, materialPath: P.materialPath,
46
- location: P.location, rotation: P.rotation, scale: P.scale, properties: P.properties,
47
- },
48
- required: ['blueprintPath', 'componentClass', 'componentName'],
49
- outputProps: {
50
- componentName: P.componentName,
51
- componentClass: P.componentClass,
52
- parent: P.parentComponent,
53
- compiled: P.success,
54
- saved: P.success,
55
- scsVerification: { type: 'object', description: 'SCS node verification (exists, parent matches).', additionalProperties: true, 'x-unreal-reflection-boundary': true },
56
- appliedProperties: { type: 'array', items: { type: 'string' }, description: 'The names in properties that took their value; one that did not apply fails the call and is named in the error.' },
57
- partWarnings: PART_WARNINGS,
58
- },
59
- outputRequired: ['componentName'],
60
- effect: 'write',
61
- latency: 'interactive',
62
- resources: 'low',
63
- plugins: BP_PLUGINS,
64
- exampleInput: { action: 'add_scs_component', blueprintPath: '/Game/Blueprints/BP_Test', componentClass: '/Script/Engine.StaticMeshComponent', componentName: 'SCS_Mesh', parentComponent: 'DefaultSceneRoot' },
65
- exampleOutput: { success: true, componentName: 'SCS_Mesh', componentClass: '/Script/Engine.StaticMeshComponent', parent: 'DefaultSceneRoot', compiled: true, saved: true, scsVerification: { exists: true } },
66
- }),
67
- buildRecord({
68
- id: 'blueprint.modify_scs',
69
- action: 'modify_scs',
70
- family: FAMILY,
71
- domain: DOMAIN,
72
- summary: 'Modify an existing SCS component template node (properties or transform).',
73
- whenToUse: ['An SCS-owned component template needs property or transform updates.'],
74
- whenNotToUse: ['Only a single property is needed (use set_scs_property).'],
75
- inputProps: {
76
- componentClass: P.componentClass, componentType: P.componentType, attachTo: P.attachTo,
77
- location: P.location, rotation: P.rotation, scale: P.scale, properties: P.properties, meshPath: P.meshPath, materialPath: P.materialPath,
78
- compile: { type: 'boolean', description: 'Compile the Blueprint after the operations (default false; applyAndSave also compiles).' },
79
- save: { type: 'boolean', description: 'Save the Blueprint after the operations (default true, so the edit survives an editor restart); applyAndSave overrides it.' },
80
- blueprintPath: P.blueprintPath, componentName: P.componentName, operations: { type: 'array', description: 'SCS operations applied in order. Each entry is an object with `type` plus that operation\'s own fields; `type: "add_component"` also takes componentName, componentClass (or componentType), attachTo, transform, meshPath, materialPath and a nested properties bag; `type: "modify_component"` takes the same transform, meshPath, materialPath and properties for a component that already exists; transform is {location:{x,y,z}, rotation:{pitch,yaw,roll}, scale:{x,y,z}} (or those three directly on the operation), and a part left out keeps its current value, while a transform that cannot be applied (a part that is not an {x,y,z} or {pitch,yaw,roll} object or a three-number array, or a component with no transform) is named in warnings, not skipped, as is a meshPath or materialPath that does not load or that its component cannot take; `type: "attach_component"` (or "reparent") moves componentName under parentComponent (or attachTo/newParent). A failed operation is named in warnings, and the call fails when none applied. Each result carries instancesUpdated (placed copies that took the change, 0 included) with up to three of their paths, and a hint, repeated in warnings, when a mesh or material lands on a hidden component.', items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true }, 'x-unreal-reflection-boundary': true }, applyAndSave: P.applyAndSave
81
- },
82
- required: ['blueprintPath'],
83
- requiredOneOf: ['operations', 'componentName'],
84
- outputProps: { partWarnings: PART_WARNINGS },
85
- effect: 'write',
86
- latency: 'interactive',
87
- resources: 'low',
88
- plugins: BP_PLUGINS,
89
- exampleInput: { action: 'modify_scs', blueprintPath: '/Game/Blueprints/BP_Test', operations: [{ type: 'add_component', componentName: 'SCS_Mesh', componentClass: 'StaticMeshComponent', properties: { bCastShadow: true } }], applyAndSave: true },
90
- }),
91
- buildRecord({
92
- id: 'blueprint.get_scs',
93
- action: 'get_scs',
94
- family: FAMILY,
95
- domain: DOMAIN,
96
- topics: ['component hierarchy', 'component tree', 'inherited from parent class', 'attach parent names', 'which blueprints have a component', 'which blueprints use a component', 'find blueprints by component class', 'search blueprints for a component class'],
97
- summary: 'List a Blueprint\'s own components (SCS nodes) with class, parent, root flag and relative transform, plus the components it inherits from parent Blueprints and its native parent class; or, given a folder (path) and componentClass, every Blueprint under it that has such a component, owned or inherited.',
98
- whenToUse: [
99
- 'The SCS node hierarchy must be inspected before modifying components.',
100
- 'An inherited component must be named as an attach parent for add_scs_component.',
101
- 'Every Blueprint with a kind of component (a TextRender label, a light, an audio source) must be found in one call: path plus componentClass.',
102
- ],
103
- whenNotToUse: [
104
- 'A single component property is needed (use get or set_scs_property).',
105
- 'The assets that use a Blueprint are wanted (use asset.inspect_asset lookup=dependencies with referencers true).',
106
- ],
107
- inputProps: {
108
- blueprintPath: P.blueprintPath,
109
- path: { type: 'string', description: 'A folder (e.g. /Game/Blueprints) to scan instead of one Blueprint: each Blueprint under it, subfolders included, that has a component matching componentClass, its own or inherited, is listed under blueprints (at most 300 Blueprints are opened; truncated says when more exist).' },
110
- componentClass: { type: 'string', description: 'Only components of this class or a subclass, by name part or /Script path: "TextRender" matches TextRenderComponent, "PointLight" PointLightComponent, "PrimitiveComponent" every primitive. Filters one Blueprint\'s listing too.' },
111
- },
112
- required: [],
113
- requiredOneOf: ['blueprintPath', 'path'],
114
- outputProps: { components: { type: 'array', items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true }, description: 'SCS node descriptors with name, class, and parent.', 'x-unreal-reflection-boundary': true }, componentCount: { type: 'number', description: 'Number of SCS-owned components.' }, inheritedComponents: { type: 'array', items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true }, description: 'Components inherited from parent Blueprints (their own components) and from the native parent class (a Character\'s CollisionCylinder): componentName, componentType, isSceneComponent, ownerClass. A native one is valid as parentComponent for add_scs_component; one from a parent Blueprint is not.', 'x-unreal-reflection-boundary': true }, inheritedComponentCount: { type: 'number', description: 'Number of inherited components.' }, blueprints: { type: 'array', items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true }, description: 'With path: each matching Blueprint as blueprintPath and components (componentName, componentType; inherited and ownerClass on one it inherits), in path order.', 'x-unreal-reflection-boundary': true }, blueprintCount: { type: 'number', description: 'With path: how many Blueprints matched.' }, scanned: { type: 'number', description: 'With path: how many Blueprints were opened.' }, truncated: { type: 'boolean', description: 'With path: true when the folder holds more than 300 Blueprints and the rest were not opened.' } },
115
- effect: 'read',
116
- latency: 'instant',
117
- resources: 'low',
118
- plugins: BP_PLUGINS,
119
- exampleInput: { action: 'get_scs', blueprintPath: '/Game/Blueprints/BP_Test' },
120
- exampleOutput: { success: true, components: [{ componentName: 'DefaultSceneRoot', componentType: 'SceneComponent' }], componentCount: 1, inheritedComponents: [{ componentName: 'CollisionCylinder', componentType: 'CapsuleComponent', isSceneComponent: true, ownerClass: 'Character' }], inheritedComponentCount: 1 },
121
- }),
122
- buildRecord({
123
- id: 'blueprint.remove_scs_component',
124
- action: 'remove_scs_component',
125
- family: FAMILY,
126
- domain: DOMAIN,
127
- summary: 'Remove one or several SCS-owned component template nodes from the Blueprint. As the editor deletes, the children move up to the removed node\'s parent, and removing a root makes its first scene child the root (DefaultSceneRoot gives way to the mesh under it).',
128
- whenToUse: ['An SCS component node and its template must be permanently removed.', 'A mesh under DefaultSceneRoot must become the root, as physics simulation and buoyancy need: remove DefaultSceneRoot.'],
129
- whenNotToUse: ['The component should be detached but preserved (no detach action exists; remove is destructive).'],
130
- inputProps: {
131
- blueprintPath: P.blueprintPath, componentName: P.componentName,
132
- componentNames: { type: 'array', items: { type: 'string' }, description: 'Several components to remove in one call, in place of componentName; each is reported, and the call fails naming any that were not removed.' },
133
- },
134
- required: ['blueprintPath'],
135
- requiredOneOf: ['componentName', 'componentNames'],
136
- outputProps: {
137
- promotedChildren: { type: 'array', items: { type: 'string' }, description: 'The removed component\'s children, which moved up instead of going with it.' },
138
- newRoot: { type: 'string', description: 'The root after a root was removed, read back after the compile.' },
139
- },
140
- effect: 'destructive',
141
- behavior: { safeToRetry: false },
142
- latency: 'interactive',
143
- resources: 'low',
144
- plugins: BP_PLUGINS,
145
- exampleInput: { action: 'remove_scs_component', blueprintPath: '/Game/Blueprints/BP_Test', componentName: 'SCS_Mesh' },
146
- }),
147
- buildRecord({
148
- id: 'blueprint.reparent_scs_component',
149
- action: 'reparent_scs_component',
150
- family: FAMILY,
151
- domain: DOMAIN,
152
- summary: 'Reparent an SCS component node to a new parent node in the SCS tree.',
153
- whenToUse: ['An SCS component must move under a different parent node.'],
154
- whenNotToUse: ['The component hierarchy does not need restructuring.'],
155
- inputProps: { blueprintPath: P.blueprintPath, componentName: P.componentName, newParent: P.newParent },
156
- required: ['blueprintPath', 'componentName', 'newParent'],
157
- outputProps: { partWarnings: PART_WARNINGS },
158
- effect: 'write',
159
- behavior: { idempotency: 'idempotent' },
160
- latency: 'interactive',
161
- resources: 'low',
162
- plugins: BP_PLUGINS,
163
- exampleInput: { action: 'reparent_scs_component', blueprintPath: '/Game/Blueprints/BP_Test', componentName: 'SCS_Mesh', newParent: 'CameraRoot' },
164
- }),
165
- buildRecord({
166
- id: 'blueprint.set_scs_transform',
167
- action: 'set_scs_transform',
168
- family: FAMILY,
169
- domain: DOMAIN,
170
- summary: 'Set the transform (location, rotation, scale) of an SCS-owned component template. Placed actors that still had the old transform take the new one (instancesUpdated); an actor whose component was changed by hand keeps its own. instancesUpdated counts copies in loaded levels only: a copy in a level that is not loaded keeps the transform saved with it, so move it with control_actor.edit_component once its level is open.',
171
- whenToUse: ['An SCS component template transform must be updated.'],
172
- whenNotToUse: ['A non-SCS component transform is needed (use set_node_property or add_component).'],
173
- inputProps: { blueprintPath: P.blueprintPath, componentName: P.componentName, location: P.location, rotation: P.rotation, scale: P.scale },
174
- required: ['blueprintPath', 'componentName'],
175
- outputProps: { partWarnings: PART_WARNINGS },
176
- effect: 'write',
177
- behavior: { idempotency: 'idempotent', safeToRetry: true },
178
- latency: 'instant',
179
- resources: 'low',
180
- plugins: BP_PLUGINS,
181
- exampleInput: { action: 'set_scs_transform', blueprintPath: '/Game/Blueprints/BP_Test', componentName: 'SCS_Mesh' },
182
- }),
183
- buildRecord({
184
- id: 'blueprint.set_scs_property',
185
- action: 'set_scs_property',
186
- family: FAMILY,
187
- domain: DOMAIN,
188
- summary: 'Set a single property on an SCS-owned component template; placed actors that still had the old value take the new one (instancesUpdated), one changed by hand keeps its own. For RelativeScale3D/RelativeLocation, note that a child inherits its parent\'s scale: Unreal multiplies parent and child scale COMPONENT-WISE in the child\'s own local axes, and rotation does NOT permute which axis each factor lands on. World size = ParentScale * ChildScale * MeshExtent per local axis, and world offset = ParentScale * RelativeLocation. Under a parent scaled non-uniformly, divide the offset you want by the parent scale on that axis.',
189
- whenToUse: ['One property on an SCS component template must be changed.'],
190
- whenNotToUse: ['Multiple properties need batch updates (use modify_scs).'],
191
- inputProps: { blueprintPath: P.blueprintPath, componentName: P.componentName, propertyName: P.propertyName, propertyValue: P.propertyValue },
192
- required: ['blueprintPath', 'componentName', 'propertyName', 'propertyValue'],
193
- outputProps: { verifiedValue: P.propertyValue, partWarnings: PART_WARNINGS },
194
- effect: 'write',
195
- behavior: { idempotency: 'idempotent', safeToRetry: true },
196
- latency: 'instant',
197
- resources: 'low',
198
- plugins: BP_PLUGINS,
199
- exampleInput: { action: 'set_scs_property', blueprintPath: '/Game/Blueprints/BP_Test', componentName: 'SCS_Mesh', propertyName: 'bCastShadow', propertyValue: true },
200
- exampleOutput: { success: true, message: 'SCS property set', verifiedValue: true },
201
- }),
202
- ];
203
- //# sourceMappingURL=scs-components.js.map
@@ -1,3 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../model.js';
2
- export declare const VARIABLES_METADATA_RECORDS: readonly CapabilityRecordSource[];
3
- //# sourceMappingURL=variables-metadata.d.ts.map
@@ -1,140 +0,0 @@
1
- import { BP_PLUGINS, buildRecord } from './helpers.js';
2
- import { P } from './properties.js';
3
- const FAMILY = 'variables';
4
- const DOMAIN = 'blueprint';
5
- export const VARIABLES_METADATA_RECORDS = [
6
- buildRecord({
7
- id: 'blueprint.add_variable',
8
- action: 'add_variable',
9
- family: FAMILY,
10
- domain: DOMAIN,
11
- topics: ['new variable', 'member variable', 'add property', 'float variable', 'bool variable', 'integer variable', 'declare variable'],
12
- summary: 'Add a new member variable to a Blueprint.',
13
- whenToUse: ['A Blueprint needs a new member variable with a type and default.'],
14
- whenNotToUse: ['A graph-local variable is needed (use create_node with a local variable).'],
15
- inputProps: {
16
- blueprintPath: P.blueprintPath, variableName: P.variableName, variableType: P.variableType, defaultValue: P.defaultValue, category: P.category, isReplicated: P.isReplicated, isPublic: P.isPublic,
17
- exposeOnSpawn: { type: 'boolean', description: 'Expose on Spawn: the variable becomes an input pin on SpawnActor and Create Widget nodes for this class, set as the actor is made (before its BeginPlay). Makes it instance-editable too, as the editor does.' },
18
- },
19
- required: ['blueprintPath', 'variableName', 'variableType'],
20
- outputProps: { variableName: P.variableName },
21
- outputRequired: ['variableName'],
22
- effect: 'write',
23
- latency: 'interactive',
24
- resources: 'low',
25
- plugins: BP_PLUGINS,
26
- exampleInput: { action: 'add_variable', blueprintPath: '/Game/Blueprints/BP_Test', variableName: 'Health', variableType: 'Float', defaultValue: 100, category: 'Stats', isReplicated: false, isPublic: true },
27
- exampleOutput: { success: true, variableName: 'Health' },
28
- }),
29
- buildRecord({
30
- id: 'blueprint.remove_variable',
31
- action: 'remove_variable',
32
- family: FAMILY,
33
- domain: DOMAIN,
34
- summary: 'Permanently remove a member variable from a Blueprint.',
35
- whenToUse: ['A member variable must be permanently deleted.'],
36
- whenNotToUse: ['The variable should be renamed rather than removed.'],
37
- inputProps: { blueprintPath: P.blueprintPath, variableName: P.variableName },
38
- required: ['blueprintPath', 'variableName'],
39
- effect: 'destructive',
40
- behavior: { safeToRetry: false },
41
- latency: 'interactive',
42
- resources: 'low',
43
- plugins: BP_PLUGINS,
44
- exampleInput: { action: 'remove_variable', blueprintPath: '/Game/Blueprints/BP_Test', variableName: 'OldStat' },
45
- }),
46
- buildRecord({
47
- id: 'blueprint.rename_variable',
48
- action: 'rename_variable',
49
- family: FAMILY,
50
- domain: DOMAIN,
51
- summary: 'Rename a member variable or a component in a Blueprint; its graph nodes follow.',
52
- whenToUse: ['A member variable needs a new name.', 'A component (Simple Construction Script node) needs a new name.'],
53
- whenNotToUse: ['The variable should be removed rather than renamed.'],
54
- inputProps: {
55
- blueprintPath: P.blueprintPath,
56
- oldName: { type: 'string', description: 'Current name of the variable or component.' },
57
- newName: P.newName,
58
- },
59
- required: ['blueprintPath', 'oldName', 'newName'],
60
- effect: 'write',
61
- behavior: { idempotency: 'idempotent' },
62
- latency: 'interactive',
63
- resources: 'low',
64
- plugins: BP_PLUGINS,
65
- exampleInput: { action: 'rename_variable', blueprintPath: '/Game/Blueprints/BP_Test', oldName: 'HP', newName: 'Health' },
66
- }),
67
- buildRecord({
68
- id: 'blueprint.set_variable_metadata',
69
- action: 'set_variable_metadata',
70
- family: FAMILY,
71
- domain: DOMAIN,
72
- summary: 'Set metadata (tooltip, category, replication) on a Blueprint member variable.',
73
- whenToUse: ['Variable metadata such as tooltip or category must be updated.'],
74
- whenNotToUse: ['Only the default value is needed (use set_default).'],
75
- inputProps: {
76
- blueprintPath: P.blueprintPath, variableName: P.variableName, metadata: P.metadata,
77
- variableNames: {
78
- type: 'array', items: { type: 'string' },
79
- description: 'Several variables to give the same metadata in one call (one compile and save), in place of or besides variableName.',
80
- },
81
- },
82
- required: ['blueprintPath'],
83
- requiredOneOf: ['variableName', 'variableNames'],
84
- outputProps: {
85
- variableName: P.variableName,
86
- variableNames: { type: 'array', items: { type: 'string' }, description: 'Every variable that took the metadata.' },
87
- },
88
- effect: 'write',
89
- behavior: { idempotency: 'idempotent', safeToRetry: true },
90
- latency: 'instant',
91
- resources: 'low',
92
- plugins: BP_PLUGINS,
93
- exampleInput: { action: 'set_variable_metadata', blueprintPath: '/Game/Blueprints/BP_Test', variableName: 'Health', metadata: { tooltip: 'Current health points', category: 'Stats' } },
94
- }),
95
- buildRecord({
96
- id: 'blueprint.set_metadata',
97
- action: 'set_metadata',
98
- family: FAMILY,
99
- domain: DOMAIN,
100
- summary: 'Set arbitrary metadata key-value pairs on a Blueprint class, or on one member variable.',
101
- whenToUse: ['Freeform metadata must be attached to a Blueprint or its members.'],
102
- whenNotToUse: ['Several variables need the same metadata (set_variable_metadata takes variableNames).'],
103
- inputProps: {
104
- blueprintPath: P.blueprintPath, metadata: P.metadata,
105
- propertyName: { ...P.propertyName, description: 'A member variable to put the metadata on (as set_variable_metadata does); omitted, the keys go on the Blueprint class.' },
106
- },
107
- required: ['blueprintPath', 'metadata'],
108
- effect: 'write',
109
- behavior: { idempotency: 'idempotent', safeToRetry: true },
110
- latency: 'instant',
111
- resources: 'low',
112
- plugins: BP_PLUGINS,
113
- exampleInput: { action: 'set_metadata', blueprintPath: '/Game/Blueprints/BP_Test', metadata: { author: 'MCP', version: '2' } },
114
- }),
115
- buildRecord({
116
- id: 'blueprint.set_default',
117
- action: 'set_default',
118
- family: FAMILY,
119
- domain: DOMAIN,
120
- topics: ['default value', 'cdo default', 'variable default', 'set property default'],
121
- aliases: ['blueprint.set_default_value'],
122
- summary: 'Set a default property value on the Blueprint CDO (Class Default Object).',
123
- whenToUse: ['A default property must be set on the CDO; if the property denotes a component, the component CDO is targeted.'],
124
- whenNotToUse: ['An SCS component template property is the target (use set_scs_property).'],
125
- inputProps: { blueprintPath: P.blueprintPath, propertyName: P.propertyName, propertyValue: P.propertyValue },
126
- required: ['blueprintPath', 'propertyName'],
127
- outputProps: {
128
- value: { description: 'Property value re-read from the Class Default Object after the write. Emitted on the literal path only and omitted when the value cannot be exported to JSON.' },
129
- instancesUpdated: { type: 'number', description: 'Placed actors (in loaded levels) that still held the old default and took the new value, as the Details panel propagates a class default; an actor that overrides the value keeps it. Save the level to keep them.' },
130
- },
131
- effect: 'write',
132
- behavior: { idempotency: 'idempotent', safeToRetry: true },
133
- latency: 'instant',
134
- resources: 'low',
135
- plugins: BP_PLUGINS,
136
- exampleInput: { action: 'set_default', blueprintPath: '/Game/Blueprints/BP_Test', propertyName: 'InitialHealth', propertyValue: 100 },
137
- exampleOutput: { success: true, value: 100 },
138
- }),
139
- ];
140
- //# sourceMappingURL=variables-metadata.js.map
@@ -1,3 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../model.js';
2
- export declare const WIDGET_ANIMATION_RECORDS: readonly CapabilityRecordSource[];
3
- //# sourceMappingURL=widget-animation.d.ts.map
@@ -1,124 +0,0 @@
1
- import { buildRecord, WIDGET_PLUGINS } from './helpers.js';
2
- import { P } from './properties.js';
3
- const FAMILY = 'widget-animation';
4
- const DOMAIN = 'widget';
5
- const TRACK_OUTPUT = {
6
- widgetPath: P.widgetPath,
7
- animationName: P.animationName,
8
- slotName: { type: 'string', description: 'Widget the track animates.' },
9
- trackType: { type: 'string', description: 'Normalised track type.' },
10
- propertyName: { type: 'string', description: 'Widget property driven by the track (RenderOpacity, ColorAndOpacity, RenderTransform).' },
11
- trackClass: { type: 'string', description: 'MovieScene track class that owns the section.' },
12
- createdTrack: { type: 'boolean', description: 'Whether the property track was created by this call.' },
13
- createdBinding: { type: 'boolean', description: 'Whether the widget binding was created by this call.' },
14
- bindingGuid: { type: 'string', description: 'MovieScene possessable GUID bound to the widget.' },
15
- saved: { type: 'boolean', description: 'Whether the Widget Blueprint was saved.' },
16
- };
17
- export const WIDGET_ANIMATION_RECORDS = [
18
- buildRecord({
19
- id: 'blueprint.create_widget_animation',
20
- action: 'create_widget_animation',
21
- family: FAMILY,
22
- domain: DOMAIN,
23
- summary: 'Create a new widget animation timeline in a Widget Blueprint.',
24
- whenToUse: ['A new UMG widget animation must be created for property keyframing.'],
25
- whenNotToUse: [
26
- 'A Blueprint graph animation is needed (use animation_physics).',
27
- 'An animation must be seen playing in PIE: write the value that sets it off with inspect.set_property and watch (a short pop ends before a later call can read it).',
28
- ],
29
- inputProps: { widgetPath: P.widgetPath, animationName: P.animationName, duration: P.duration },
30
- required: ['widgetPath', 'animationName'],
31
- outputProps: {
32
- animationName: P.animationName,
33
- widgetPath: P.widgetPath,
34
- duration: { type: 'number', description: 'Length of the new animation in seconds.' },
35
- },
36
- outputRequired: ['animationName'],
37
- effect: 'write',
38
- latency: 'interactive',
39
- resources: 'low',
40
- plugins: WIDGET_PLUGINS,
41
- exampleInput: { action: 'create_widget_animation', widgetPath: '/Game/UI/WBP_MainUI', animationName: 'FadeIn' },
42
- exampleOutput: { success: true, animationName: 'FadeIn' },
43
- }),
44
- buildRecord({
45
- id: 'blueprint.add_animation_track',
46
- action: 'add_animation_track',
47
- family: FAMILY,
48
- domain: DOMAIN,
49
- summary: 'Add a property track (transform, color, opacity, material) to a widget animation.',
50
- whenToUse: ['A property track must be added to a widget animation for keyframing.'],
51
- whenNotToUse: ['The animation has enough tracks.'],
52
- inputProps: { widgetPath: P.widgetPath, animationName: P.animationName, trackType: P.trackType, slotName: P.slotName },
53
- required: ['widgetPath', 'animationName', 'trackType'],
54
- outputProps: TRACK_OUTPUT,
55
- outputRequired: [],
56
- effect: 'write',
57
- latency: 'interactive',
58
- resources: 'low',
59
- plugins: WIDGET_PLUGINS,
60
- exampleInput: { action: 'add_animation_track', widgetPath: '/Game/UI/WBP_MainUI', animationName: 'FadeIn', trackType: 'opacity', slotName: 'Widget_Text' },
61
- }),
62
- buildRecord({
63
- id: 'blueprint.add_animation_keyframe',
64
- action: 'add_animation_keyframe',
65
- family: FAMILY,
66
- domain: DOMAIN,
67
- summary: 'Add a keyframe at a specific time on a widget animation track, or a whole animation across several widgets in one call (keys).',
68
- whenToUse: [
69
- 'A property value must be keyframed at a specific time in a widget animation.',
70
- 'A whole widget animation (a logo popping in, a menu sliding up, a pulse) must be keyed in one call (keys).',
71
- ],
72
- whenNotToUse: ['The track should be removed rather than keyframed.'],
73
- inputProps: { widgetPath: P.widgetPath, animationName: P.animationName, trackType: P.trackType, slotName: P.slotName, time: P.time,
74
- propertyValue: { description: 'The key value, by trackType: opacity a number 0-1; color {r,g,b,a} or [r,g,b,a]; translation, scale or shear {x,y} or [x,y]; angle a number in degrees; transform any of {translation:{x,y}, scale:{x,y}, angle, shear:{x,y}}. A value of the wrong shape is refused before anything is added.' },
75
- interpolation: P.interpolation,
76
- value: { type: 'number', description: 'A plain number for an opacity or angle key, in place of propertyValue.' },
77
- keys: {
78
- type: 'array', minItems: 1, maxItems: 200,
79
- items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true },
80
- 'x-unreal-reflection-boundary': true,
81
- description: 'Many keyframes in one call, in place of time: each {time, propertyValue or value, and any of slotName, trackType, interpolation that differ from the call\'s own}. Every key is checked before any is written: a refused one is named by its index (keys[3]) and nothing is added. The Widget Blueprint is saved once.',
82
- } },
83
- required: ['widgetPath', 'animationName'],
84
- outputProps: {
85
- ...TRACK_OUTPUT,
86
- keysAdded: { type: 'number', description: 'With keys: how many keyframes were added; the other fields describe the last one.' },
87
- time: { type: 'number', description: 'Key time in seconds.' },
88
- frameNumber: { type: 'number', description: 'Key position in MovieScene tick-resolution frames.' },
89
- keyCount: { type: 'number', description: 'Keys on the last channel written after this call.' },
90
- channelCount: { type: 'number', description: 'Channels that received a key.' },
91
- },
92
- outputRequired: ['animationName', 'slotName', 'propertyName', 'keyCount'],
93
- effect: 'write',
94
- latency: 'interactive',
95
- resources: 'low',
96
- plugins: WIDGET_PLUGINS,
97
- exampleInput: { action: 'add_animation_keyframe', widgetPath: '/Game/UI/WBP_MainUI', animationName: 'FadeIn', trackType: 'opacity', slotName: 'Widget_Text', time: 0, propertyValue: 1, interpolation: 'linear' },
98
- exampleOutput: { success: true, message: 'Keyframe added at 0.500s on Ammo.RenderOpacity (1 key in the track)', animationName: 'FadeIn', slotName: 'Ammo', trackType: 'opacity', propertyName: 'RenderOpacity', keyCount: 1, channelCount: 1, createdTrack: true, createdBinding: true, saved: true },
99
- }),
100
- buildRecord({
101
- id: 'blueprint.delete_animation',
102
- action: 'delete_animation',
103
- family: FAMILY,
104
- domain: DOMAIN,
105
- summary: 'Delete a named animation from a Widget Blueprint.',
106
- whenToUse: ['An animation is obsolete and must be removed from the Widget Blueprint.'],
107
- whenNotToUse: ['The animation should only stop playing (change its loop or play mode instead).'],
108
- inputProps: { widgetPath: P.widgetPath, animationName: P.animationName },
109
- required: ['widgetPath', 'animationName'],
110
- outputProps: {
111
- widgetPath: P.widgetPath,
112
- deletedAnimation: { type: 'string', description: 'Name of the animation that was removed.' },
113
- remainingAnimations: { type: 'number', description: 'Number of animations left on the Widget Blueprint.' },
114
- },
115
- outputRequired: ['widgetPath', 'deletedAnimation', 'remainingAnimations'],
116
- effect: 'destructive',
117
- latency: 'interactive',
118
- resources: 'low',
119
- plugins: WIDGET_PLUGINS,
120
- exampleInput: { action: 'delete_animation', widgetPath: '/Game/UI/WBP_MainUI', animationName: 'Pulse' },
121
- exampleOutput: { success: true, widgetPath: '/Game/UI/WBP_MainUI', deletedAnimation: 'Pulse', remainingAnimations: 2 },
122
- }),
123
- ];
124
- //# sourceMappingURL=widget-animation.js.map
@@ -1,3 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../model.js';
2
- export declare const WIDGET_BINDINGS_RECORDS: readonly CapabilityRecordSource[];
3
- //# sourceMappingURL=widget-bindings.d.ts.map
@@ -1,108 +0,0 @@
1
- import { buildRecord, WIDGET_PLUGINS } from './helpers.js';
2
- import { P } from './properties.js';
3
- const FAMILY = 'widget-bindings';
4
- const DOMAIN = 'widget';
5
- const BINDING_OUT = {
6
- slotName: { type: 'string', description: 'The widget that was bound.' },
7
- property: { type: 'string', description: 'Property binds: the widget property now bound (Text, Visibility, ColorAndOpacity, bIsEnabled, ...).' },
8
- functionName: { type: 'string', description: 'The function now bound or called: the generated Get_<Widget>_<Property> getter, or the event handler.' },
9
- generatedGetter: { type: 'boolean', description: 'Property binds: true when a converting getter was generated for a variable.' },
10
- bindings: { type: 'array', items: { type: 'object', additionalProperties: true, 'x-unreal-reflection-boundary': true }, description: 'Event binds: per event, its name, functionName, createdFunction, createdEvent, nodeId and callNodeId.' },
11
- saved: { type: 'boolean', description: 'Whether the Widget Blueprint was saved.' },
12
- };
13
- function binding(action, id, summary, extras) {
14
- const extraProps = extras?.props ?? {};
15
- const extraRequired = extras?.required ?? [];
16
- return buildRecord({
17
- id,
18
- action,
19
- family: FAMILY,
20
- domain: DOMAIN,
21
- summary,
22
- whenToUse: [action.startsWith('bind_on_')
23
- ? `A widget's ${action.slice(5).split('_').map((word) => word.charAt(0).toUpperCase() + word.slice(1)).join('')} event must run a Blueprint function.`
24
- : `A widget's ${action.slice(5).replace(/_/g, ' ')} must follow a Blueprint variable or function at runtime.`],
25
- whenNotToUse: ['The widget should be set directly rather than bound.'],
26
- inputProps: { widgetPath: P.widgetPath, slotName: P.slotName, bindingSource: P.bindingSource, ...extraProps },
27
- required: ['widgetPath', 'slotName', 'bindingSource', ...extraRequired],
28
- outputProps: BINDING_OUT,
29
- effect: 'write',
30
- latency: 'interactive',
31
- resources: 'low',
32
- plugins: WIDGET_PLUGINS,
33
- exampleInput: { action, widgetPath: '/Game/UI/WBP_MainUI', slotName: 'Widget_Text', bindingSource: 'PlayerName', ...(extras?.example ?? {}) },
34
- exampleOutput: { success: true, message: `${action} bound` },
35
- });
36
- }
37
- export const WIDGET_BINDINGS_RECORDS = [
38
- binding('bind_text', 'blueprint.bind_text', 'Bind the Text of a widget to a Blueprint variable (any type that converts to text) or pure function.'),
39
- binding('bind_visibility', 'blueprint.bind_visibility', 'Bind the Visibility of a widget to a Blueprint variable (a bool maps true to Visible, false to Collapsed) or pure function.'),
40
- binding('bind_color', 'blueprint.bind_color', 'Bind the tint of a widget (text or image color, progress fill, border brush) to a Blueprint variable or pure function.'),
41
- binding('bind_enabled', 'blueprint.bind_enabled', 'Bind whether a widget is enabled to a Blueprint bool variable or pure function.'),
42
- binding('bind_percent', 'blueprint.bind_percent', 'Bind the fill Percent of a Progress Bar (or the Value of a Slider or SpinBox) to a Blueprint float variable or pure function, so a health or loading bar follows it at runtime.'),
43
- binding('bind_on_clicked', 'blueprint.bind_on_clicked', 'Wire the OnClicked event of a Button to a Blueprint function (bindingSource), creating the function when missing.'),
44
- buildRecord({
45
- id: 'blueprint.bind_on_hovered',
46
- action: 'bind_on_hovered',
47
- family: FAMILY,
48
- domain: DOMAIN,
49
- summary: 'Wire the OnHovered (and optionally OnUnhovered) event of a Button to Blueprint functions, creating them when missing.',
50
- whenToUse: ['A button must react when the pointer moves onto or off it.'],
51
- whenNotToUse: ['Only a hover sound is wanted (set_style hoverSoundPath).'],
52
- inputProps: { widgetPath: P.widgetPath, slotName: P.slotName, onHoveredFunction: P.onHoveredFunction, onUnhoveredFunction: P.onUnhoveredFunction },
53
- required: ['widgetPath', 'slotName', 'onHoveredFunction'],
54
- outputProps: BINDING_OUT,
55
- effect: 'write',
56
- latency: 'interactive',
57
- resources: 'low',
58
- plugins: WIDGET_PLUGINS,
59
- exampleInput: { action: 'bind_on_hovered', widgetPath: '/Game/UI/WBP_MainUI', slotName: 'PlayButton', onHoveredFunction: 'OnPlayHovered', onUnhoveredFunction: 'OnPlayUnhovered' },
60
- exampleOutput: { success: true, message: "OnHovered of 'PlayButton' now calls OnPlayHovered" },
61
- }),
62
- binding('bind_on_value_changed', 'blueprint.bind_on_value_changed', 'Wire the value-changed event of a Slider, SpinBox, CheckBox or ComboBoxString to a Blueprint function (bindingSource) that receives the new value; the function is created when missing.'),
63
- buildRecord({
64
- id: 'blueprint.bind_localized_text',
65
- action: 'bind_localized_text',
66
- family: FAMILY,
67
- domain: DOMAIN,
68
- summary: 'Point a Text Block at a string-table entry so its text follows the active localization.',
69
- whenToUse: ['Displayed text must come from a string table rather than a literal.'],
70
- whenNotToUse: ['The text is authored inline and never localized (set it directly instead).'],
71
- inputProps: { widgetPath: P.widgetPath, slotName: P.slotName, stringTableId: P.stringTableId, stringKey: P.stringKey },
72
- required: ['widgetPath', 'slotName', 'stringTableId', 'stringKey'],
73
- outputProps: {
74
- widgetPath: P.widgetPath,
75
- slotName: P.slotName,
76
- stringTableId: P.stringTableId,
77
- stringKey: P.stringKey,
78
- note: { type: 'string', description: 'Why the binding was not applied; present only when success is false.' },
79
- },
80
- outputRequired: ['widgetPath', 'slotName', 'stringTableId', 'stringKey'],
81
- effect: 'write',
82
- latency: 'interactive',
83
- resources: 'low',
84
- plugins: WIDGET_PLUGINS,
85
- exampleInput: { action: 'bind_localized_text', widgetPath: '/Game/UI/WBP_MainUI', slotName: 'TitleText', stringTableId: '/Game/Localization/ST_UI.ST_UI', stringKey: 'Menu_Title' },
86
- exampleOutput: { success: true, widgetPath: '/Game/UI/WBP_MainUI', slotName: 'TitleText', stringTableId: '/Game/Localization/ST_UI.ST_UI', stringKey: 'Menu_Title' },
87
- }),
88
- buildRecord({
89
- id: 'blueprint.set_localization_key',
90
- action: 'set_localization_key',
91
- family: FAMILY,
92
- domain: DOMAIN,
93
- summary: 'Assign the localization namespace and key a Text Block resolves its text through.',
94
- whenToUse: ['A Text Block must carry an explicit localization key for translators.'],
95
- whenNotToUse: ['The text should read from a string table asset (use bind_localized_text).'],
96
- inputProps: { widgetPath: P.widgetPath, slotName: P.slotName, key: P.key, namespace: P.namespace },
97
- required: ['widgetPath', 'slotName', 'key'],
98
- outputProps: { widgetPath: P.widgetPath, slotName: P.slotName, namespace: P.namespace, key: P.key },
99
- outputRequired: ['widgetPath', 'slotName', 'namespace', 'key'],
100
- effect: 'write',
101
- latency: 'interactive',
102
- resources: 'low',
103
- plugins: WIDGET_PLUGINS,
104
- exampleInput: { action: 'set_localization_key', widgetPath: '/Game/UI/WBP_MainUI', slotName: 'TitleText', key: 'Menu_Title', namespace: 'Game' },
105
- exampleOutput: { success: true, widgetPath: '/Game/UI/WBP_MainUI', slotName: 'TitleText', namespace: 'Game', key: 'Menu_Title' },
106
- }),
107
- ];
108
- //# sourceMappingURL=widget-bindings.js.map
@@ -1,3 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../model.js';
2
- export declare const WIDGET_CONTENT_RECORDS: readonly CapabilityRecordSource[];
3
- //# sourceMappingURL=widget-content.d.ts.map