unreal-engine-mcp-server 0.6.0-beta-e → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +185 -0
- package/README.md +41 -58
- package/dist/cli.js +3 -13
- package/dist/constants.js +0 -15
- package/dist/proxy/native-proxy.js +49 -8
- package/package.json +13 -17
- package/server.json +10 -55
- package/dist/automation/bridge-client.d.ts +0 -36
- package/dist/automation/bridge-client.js +0 -194
- package/dist/automation/bridge-config.d.ts +0 -25
- package/dist/automation/bridge-config.js +0 -182
- package/dist/automation/bridge-request-dispatcher.d.ts +0 -28
- package/dist/automation/bridge-request-dispatcher.js +0 -152
- package/dist/automation/bridge-state.d.ts +0 -18
- package/dist/automation/bridge-state.js +0 -2
- package/dist/automation/bridge-status.d.ts +0 -15
- package/dist/automation/bridge-status.js +0 -47
- package/dist/automation/bridge.d.ts +0 -48
- package/dist/automation/bridge.js +0 -152
- package/dist/automation/capability-token-provider.d.ts +0 -11
- package/dist/automation/capability-token-provider.js +0 -62
- package/dist/automation/connection-lifecycle.d.ts +0 -19
- package/dist/automation/connection-lifecycle.js +0 -109
- package/dist/automation/connection-manager.d.ts +0 -40
- package/dist/automation/connection-manager.js +0 -127
- package/dist/automation/diagnostics-snapshot-reader.d.ts +0 -76
- package/dist/automation/diagnostics-snapshot-reader.js +0 -86
- package/dist/automation/dispatcher.test-support.d.ts +0 -9
- package/dist/automation/dispatcher.test-support.js +0 -26
- package/dist/automation/handshake.d.ts +0 -11
- package/dist/automation/handshake.js +0 -132
- package/dist/automation/index.d.ts +0 -6
- package/dist/automation/index.js +0 -4
- package/dist/automation/log-redaction.d.ts +0 -11
- package/dist/automation/log-redaction.js +0 -165
- package/dist/automation/message-handler.d.ts +0 -15
- package/dist/automation/message-handler.js +0 -103
- package/dist/automation/message-schema.d.ts +0 -128
- package/dist/automation/message-schema.js +0 -92
- package/dist/automation/request-cancellation-error.d.ts +0 -7
- package/dist/automation/request-cancellation-error.js +0 -11
- package/dist/automation/request-context.d.ts +0 -8
- package/dist/automation/request-context.js +0 -12
- package/dist/automation/request-correlation.d.ts +0 -22
- package/dist/automation/request-correlation.js +0 -79
- package/dist/automation/request-tracker.d.ts +0 -32
- package/dist/automation/request-tracker.js +0 -139
- package/dist/automation/socket.test-support.d.ts +0 -9
- package/dist/automation/socket.test-support.js +0 -55
- package/dist/automation/types.d.ts +0 -198
- package/dist/automation/types.js +0 -2
- package/dist/cli.d.ts +0 -3
- package/dist/config.d.ts +0 -38
- package/dist/config.js +0 -106
- package/dist/constants.d.ts +0 -20
- package/dist/gateway/gateway-manifest-types.d.ts +0 -36
- package/dist/gateway/gateway-manifest-types.js +0 -16
- package/dist/gateway/gateway-manifest.d.ts +0 -10
- package/dist/gateway/gateway-manifest.generated.json +0 -17865
- package/dist/gateway/gateway-manifest.js +0 -19
- package/dist/handlers/resource-handlers.d.ts +0 -46
- package/dist/handlers/resource-handlers.js +0 -177
- package/dist/index.d.ts +0 -4
- package/dist/index.js +0 -5
- package/dist/proxy/native-proxy.d.ts +0 -12
- package/dist/resources/actors.d.ts +0 -3
- package/dist/resources/actors.js +0 -20
- package/dist/resources/assets.d.ts +0 -7
- package/dist/resources/assets.js +0 -58
- package/dist/resources/capability-resources.d.ts +0 -37
- package/dist/resources/capability-resources.js +0 -86
- package/dist/resources/editor-state-resources.d.ts +0 -65
- package/dist/resources/editor-state-resources.js +0 -129
- package/dist/resources/knowledge-resources.d.ts +0 -22
- package/dist/resources/knowledge-resources.js +0 -59
- package/dist/resources/resource-catalog.d.ts +0 -15
- package/dist/resources/resource-catalog.js +0 -54
- package/dist/resources/resource-errors.d.ts +0 -17
- package/dist/resources/resource-errors.js +0 -76
- package/dist/resources/resource-read-router.d.ts +0 -19
- package/dist/resources/resource-read-router.js +0 -56
- package/dist/resources/resources.test-support.d.ts +0 -5
- package/dist/resources/resources.test-support.js +0 -7
- package/dist/server/gateway/direct-call-migration.d.ts +0 -26
- package/dist/server/gateway/direct-call-migration.js +0 -46
- package/dist/server/gateway/gateway-availability.d.ts +0 -10
- package/dist/server/gateway/gateway-availability.js +0 -15
- package/dist/server/gateway/gateway-capability-index.d.ts +0 -45
- package/dist/server/gateway/gateway-capability-index.js +0 -148
- package/dist/server/gateway/gateway-capability-view.d.ts +0 -20
- package/dist/server/gateway/gateway-capability-view.js +0 -144
- package/dist/server/gateway/gateway-describe-browse.d.ts +0 -14
- package/dist/server/gateway/gateway-describe-browse.js +0 -110
- package/dist/server/gateway/gateway-describe-capability.d.ts +0 -6
- package/dist/server/gateway/gateway-describe-capability.js +0 -74
- package/dist/server/gateway/gateway-describe.d.ts +0 -2
- package/dist/server/gateway/gateway-describe.js +0 -109
- package/dist/server/gateway/gateway-dispatch-by.d.ts +0 -17
- package/dist/server/gateway/gateway-dispatch-by.js +0 -67
- package/dist/server/gateway/gateway-execute-dispatch.d.ts +0 -24
- package/dist/server/gateway/gateway-execute-dispatch.js +0 -204
- package/dist/server/gateway/gateway-execute-envelope.d.ts +0 -48
- package/dist/server/gateway/gateway-execute-envelope.js +0 -194
- package/dist/server/gateway/gateway-execute-idempotency.d.ts +0 -19
- package/dist/server/gateway/gateway-execute-idempotency.js +0 -64
- package/dist/server/gateway/gateway-execute-lookup.d.ts +0 -11
- package/dist/server/gateway/gateway-execute-lookup.js +0 -122
- package/dist/server/gateway/gateway-execute-policy.d.ts +0 -9
- package/dist/server/gateway/gateway-execute-policy.js +0 -93
- package/dist/server/gateway/gateway-execute-resolve.d.ts +0 -28
- package/dist/server/gateway/gateway-execute-resolve.js +0 -2
- package/dist/server/gateway/gateway-execute-static-check.d.ts +0 -13
- package/dist/server/gateway/gateway-execute-static-check.js +0 -127
- package/dist/server/gateway/gateway-execute.d.ts +0 -6
- package/dist/server/gateway/gateway-execute.js +0 -145
- package/dist/server/gateway/gateway-guidance.d.ts +0 -15
- package/dist/server/gateway/gateway-guidance.js +0 -78
- package/dist/server/gateway/gateway-option-validate.d.ts +0 -10
- package/dist/server/gateway/gateway-option-validate.js +0 -73
- package/dist/server/gateway/gateway-receipt-context.d.ts +0 -21
- package/dist/server/gateway/gateway-receipt-context.js +0 -36
- package/dist/server/gateway/gateway-schema-validate.d.ts +0 -14
- package/dist/server/gateway/gateway-schema-validate.js +0 -316
- package/dist/server/gateway/gateway-search-filters.d.ts +0 -19
- package/dist/server/gateway/gateway-search-filters.js +0 -107
- package/dist/server/gateway/gateway-search.d.ts +0 -2
- package/dist/server/gateway/gateway-search.js +0 -106
- package/dist/server/gateway/gateway-shared.d.ts +0 -20
- package/dist/server/gateway/gateway-shared.js +0 -52
- package/dist/server/gateway/gateway-task-results.d.ts +0 -6
- package/dist/server/gateway/gateway-task-results.js +0 -40
- package/dist/server/gateway/idempotency-ledger.d.ts +0 -42
- package/dist/server/gateway/idempotency-ledger.js +0 -102
- package/dist/server/mcp-primitives/completions.d.ts +0 -11
- package/dist/server/mcp-primitives/completions.js +0 -103
- package/dist/server/mcp-primitives/primitive-wiring.d.ts +0 -12
- package/dist/server/mcp-primitives/primitive-wiring.js +0 -31
- package/dist/server/mcp-primitives/progress/progress-reporter.d.ts +0 -33
- package/dist/server/mcp-primitives/progress/progress-reporter.js +0 -50
- package/dist/server/mcp-primitives/progress/progress-sink-registry.d.ts +0 -17
- package/dist/server/mcp-primitives/progress/progress-sink-registry.js +0 -35
- package/dist/server/mcp-primitives/progress/progress-token.d.ts +0 -3
- package/dist/server/mcp-primitives/progress/progress-token.js +0 -12
- package/dist/server/mcp-primitives/prompts.d.ts +0 -43
- package/dist/server/mcp-primitives/prompts.js +0 -142
- package/dist/server/mcp-primitives/resource-revision.d.ts +0 -15
- package/dist/server/mcp-primitives/resource-revision.js +0 -11
- package/dist/server/server-factory.d.ts +0 -47
- package/dist/server/server-factory.js +0 -84
- package/dist/server/stdio-lifecycle.d.ts +0 -2
- package/dist/server/stdio-lifecycle.js +0 -57
- package/dist/server/tool-registry-gateway.d.ts +0 -4
- package/dist/server/tool-registry-gateway.js +0 -80
- package/dist/server/tool-registry-manage-tools.d.ts +0 -2
- package/dist/server/tool-registry-manage-tools.js +0 -160
- package/dist/server/tool-registry.d.ts +0 -15
- package/dist/server/tool-registry.js +0 -110
- package/dist/server-setup.d.ts +0 -21
- package/dist/server-setup.js +0 -60
- package/dist/services/health-monitor.d.ts +0 -42
- package/dist/services/health-monitor.js +0 -103
- package/dist/services/readiness.d.ts +0 -35
- package/dist/services/readiness.js +0 -77
- package/dist/services/telemetry/prometheus-exposition.d.ts +0 -11
- package/dist/services/telemetry/prometheus-exposition.js +0 -80
- package/dist/services/telemetry-observation.d.ts +0 -4
- package/dist/services/telemetry-observation.js +0 -65
- package/dist/services/telemetry-registry.d.ts +0 -69
- package/dist/services/telemetry-registry.js +0 -128
- package/dist/services/telemetry-schema.d.ts +0 -36
- package/dist/services/telemetry-schema.js +0 -64
- package/dist/tools/catalog/capabilities/capability-record.test-support.d.ts +0 -158
- package/dist/tools/catalog/capabilities/capability-record.test-support.js +0 -94
- package/dist/tools/catalog/capabilities/catalog-schema.d.ts +0 -114
- package/dist/tools/catalog/capabilities/catalog-schema.js +0 -82
- package/dist/tools/catalog/capabilities/constants.d.ts +0 -12
- package/dist/tools/catalog/capabilities/constants.js +0 -12
- package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.d.ts +0 -6
- package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.js +0 -6
- package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.json +0 -96681
- package/dist/tools/catalog/capabilities/generated/capability-cost-index.generated.d.ts +0 -3
- package/dist/tools/catalog/capabilities/generated/capability-cost-index.generated.js +0 -1547
- package/dist/tools/catalog/capabilities/generated/parent-tool-definitions.generated.d.ts +0 -3
- package/dist/tools/catalog/capabilities/generated/parent-tool-definitions.generated.js +0 -23483
- package/dist/tools/catalog/capabilities/hashing.d.ts +0 -14
- package/dist/tools/catalog/capabilities/hashing.js +0 -80
- package/dist/tools/catalog/capabilities/identifiers.d.ts +0 -21
- package/dist/tools/catalog/capabilities/identifiers.js +0 -47
- package/dist/tools/catalog/capabilities/json-schema.d.ts +0 -12
- package/dist/tools/catalog/capabilities/json-schema.js +0 -71
- package/dist/tools/catalog/capabilities/model.d.ts +0 -100
- package/dist/tools/catalog/capabilities/model.js +0 -2
- package/dist/tools/catalog/capabilities/parser.d.ts +0 -5
- package/dist/tools/catalog/capabilities/parser.js +0 -41
- package/dist/tools/catalog/capabilities/record-fields.d.ts +0 -114
- package/dist/tools/catalog/capabilities/record-fields.js +0 -91
- package/dist/tools/catalog/capabilities/record-folding.d.ts +0 -3
- package/dist/tools/catalog/capabilities/record-folding.js +0 -136
- package/dist/tools/catalog/capabilities/record-hashing.d.ts +0 -3
- package/dist/tools/catalog/capabilities/record-hashing.js +0 -33
- package/dist/tools/catalog/capabilities/record-schema.d.ts +0 -221
- package/dist/tools/catalog/capabilities/record-schema.js +0 -22
- package/dist/tools/catalog/capabilities/records/aggregate.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/aggregate.js +0 -60
- package/dist/tools/catalog/capabilities/records/build-environment/atmosphere.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/atmosphere.data.js +0 -124
- package/dist/tools/catalog/capabilities/records/build-environment/foliage.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/foliage.data.js +0 -162
- package/dist/tools/catalog/capabilities/records/build-environment/helpers.d.ts +0 -9
- package/dist/tools/catalog/capabilities/records/build-environment/helpers.js +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/build-environment/index.js +0 -28
- package/dist/tools/catalog/capabilities/records/build-environment/landscape.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/landscape.data.js +0 -166
- package/dist/tools/catalog/capabilities/records/build-environment/lighting.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/lighting.data.js +0 -183
- package/dist/tools/catalog/capabilities/records/build-environment/procedural.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/procedural.data.js +0 -72
- package/dist/tools/catalog/capabilities/records/build-environment/properties.d.ts +0 -166
- package/dist/tools/catalog/capabilities/records/build-environment/properties.js +0 -212
- package/dist/tools/catalog/capabilities/records/build-environment/render-postprocess.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/render-postprocess.data.js +0 -40
- package/dist/tools/catalog/capabilities/records/build-environment/render-raytrace.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/render-raytrace.data.js +0 -39
- package/dist/tools/catalog/capabilities/records/build-environment/render-screen.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/render-screen.data.js +0 -36
- package/dist/tools/catalog/capabilities/records/build-environment/spline.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/spline.data.js +0 -200
- package/dist/tools/catalog/capabilities/records/build-environment/water.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/water.data.js +0 -83
- package/dist/tools/catalog/capabilities/records/build-environment/weather.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/build-environment/weather.data.js +0 -52
- package/dist/tools/catalog/capabilities/records/compensation.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/compensation.js +0 -15
- package/dist/tools/catalog/capabilities/records/control-actor/advanced-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-actor/advanced-records.js +0 -135
- package/dist/tools/catalog/capabilities/records/control-actor/component-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-actor/component-records.js +0 -107
- package/dist/tools/catalog/capabilities/records/control-actor/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/control-actor/index.js +0 -18
- package/dist/tools/catalog/capabilities/records/control-actor/properties.d.ts +0 -103
- package/dist/tools/catalog/capabilities/records/control-actor/properties.js +0 -94
- package/dist/tools/catalog/capabilities/records/control-actor/search-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-actor/search-records.js +0 -322
- package/dist/tools/catalog/capabilities/records/control-actor/spawn-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-actor/spawn-records.js +0 -305
- package/dist/tools/catalog/capabilities/records/control-actor/state-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-actor/state-records.js +0 -129
- package/dist/tools/catalog/capabilities/records/control-actor/transform-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-actor/transform-records.js +0 -280
- package/dist/tools/catalog/capabilities/records/control-editor/asset.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/asset.js +0 -134
- package/dist/tools/catalog/capabilities/records/control-editor/bookmark.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/bookmark.js +0 -27
- package/dist/tools/catalog/capabilities/records/control-editor/camera.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/camera.js +0 -65
- package/dist/tools/catalog/capabilities/records/control-editor/command.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/command.js +0 -251
- package/dist/tools/catalog/capabilities/records/control-editor/history.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/history.js +0 -27
- package/dist/tools/catalog/capabilities/records/control-editor/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/control-editor/index.js +0 -28
- package/dist/tools/catalog/capabilities/records/control-editor/input.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/input.js +0 -50
- package/dist/tools/catalog/capabilities/records/control-editor/properties.d.ts +0 -77
- package/dist/tools/catalog/capabilities/records/control-editor/properties.js +0 -70
- package/dist/tools/catalog/capabilities/records/control-editor/recording.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/recording.js +0 -31
- package/dist/tools/catalog/capabilities/records/control-editor/screenshot.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/screenshot.js +0 -76
- package/dist/tools/catalog/capabilities/records/control-editor/session.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/session.js +0 -137
- package/dist/tools/catalog/capabilities/records/control-editor/timing.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/timing.js +0 -59
- package/dist/tools/catalog/capabilities/records/control-editor/viewport.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/control-editor/viewport.js +0 -91
- package/dist/tools/catalog/capabilities/records/core/builder.d.ts +0 -35
- package/dist/tools/catalog/capabilities/records/core/builder.js +0 -46
- package/dist/tools/catalog/capabilities/records/folds/animation-physics.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/animation-physics.folds.js +0 -113
- package/dist/tools/catalog/capabilities/records/folds/build-environment.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/build-environment.folds.js +0 -165
- package/dist/tools/catalog/capabilities/records/folds/control-actor.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/control-actor.folds.js +0 -61
- package/dist/tools/catalog/capabilities/records/folds/control-editor.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/control-editor.folds.js +0 -52
- package/dist/tools/catalog/capabilities/records/folds/inspect.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/inspect.folds.js +0 -50
- package/dist/tools/catalog/capabilities/records/folds/manage-ai.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-ai.folds.js +0 -96
- package/dist/tools/catalog/capabilities/records/folds/manage-asset.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-asset.folds.js +0 -226
- package/dist/tools/catalog/capabilities/records/folds/manage-audio.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-audio.folds.js +0 -70
- package/dist/tools/catalog/capabilities/records/folds/manage-blueprint.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-blueprint.folds.js +0 -137
- package/dist/tools/catalog/capabilities/records/folds/manage-character.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-character.folds.js +0 -19
- package/dist/tools/catalog/capabilities/records/folds/manage-combat.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-combat.folds.js +0 -37
- package/dist/tools/catalog/capabilities/records/folds/manage-effect.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-effect.folds.js +0 -59
- package/dist/tools/catalog/capabilities/records/folds/manage-gas.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-gas.folds.js +0 -42
- package/dist/tools/catalog/capabilities/records/folds/manage-geometry.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-geometry.folds.js +0 -69
- package/dist/tools/catalog/capabilities/records/folds/manage-interaction.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-interaction.folds.js +0 -17
- package/dist/tools/catalog/capabilities/records/folds/manage-inventory.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-inventory.folds.js +0 -27
- package/dist/tools/catalog/capabilities/records/folds/manage-level-structure.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-level-structure.folds.js +0 -30
- package/dist/tools/catalog/capabilities/records/folds/manage-level.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-level.folds.js +0 -28
- package/dist/tools/catalog/capabilities/records/folds/manage-networking.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-networking.folds.js +0 -86
- package/dist/tools/catalog/capabilities/records/folds/manage-pcg.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-pcg.folds.js +0 -22
- package/dist/tools/catalog/capabilities/records/folds/manage-sequence.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/manage-sequence.folds.js +0 -106
- package/dist/tools/catalog/capabilities/records/folds/system-control.folds.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/folds/system-control.folds.js +0 -62
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/animation-properties.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/animation-properties.js +0 -82
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/authoring-1.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/authoring-1.data.js +0 -224
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/authoring-2.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/authoring-2.data.js +0 -179
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/authoring-3.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/authoring-3.data.js +0 -123
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/index.js +0 -14
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-bone.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-bone.data.js +0 -52
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-physics-morph.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-physics-morph.data.js +0 -97
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-read-alias.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-read-alias.data.js +0 -141
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-socket-weight.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton-socket-weight.data.js +0 -80
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/animation-physics/skeleton.data.js +0 -11
- package/dist/tools/catalog/capabilities/records/gameplay/helpers.d.ts +0 -10
- package/dist/tools/catalog/capabilities/records/gameplay/helpers.js +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/add-actions.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/add-actions.data.js +0 -200
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/builder.d.ts +0 -24
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/builder.js +0 -34
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/configure-actions.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/configure-actions.data.js +0 -203
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/create-read-actions.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/create-read-actions.data.js +0 -233
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/properties-navigation.d.ts +0 -32
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/properties-navigation.js +0 -34
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/properties.d.ts +0 -74
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/properties.js +0 -112
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/records.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/records.js +0 -14
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/set-actions.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-ai/set-actions.data.js +0 -203
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character-1.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character-1.data.js +0 -81
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character-2.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character-2.data.js +0 -46
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character-3.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character-3.data.js +0 -73
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character.props.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/character.props.js +0 -83
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/manage-character/index.js +0 -12
- package/dist/tools/catalog/capabilities/records/gameplay/manage-combat/combat-properties.d.ts +0 -88
- package/dist/tools/catalog/capabilities/records/gameplay/manage-combat/combat-properties.js +0 -70
- package/dist/tools/catalog/capabilities/records/gameplay/manage-combat/combat.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-combat/combat.data.js +0 -92
- package/dist/tools/catalog/capabilities/records/gameplay/manage-combat/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/manage-combat/index.js +0 -8
- package/dist/tools/catalog/capabilities/records/gameplay/manage-effect/effect-properties.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-effect/effect-properties.js +0 -67
- package/dist/tools/catalog/capabilities/records/gameplay/manage-effect/effect.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-effect/effect.data.js +0 -345
- package/dist/tools/catalog/capabilities/records/gameplay/manage-effect/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/manage-effect/index.js +0 -8
- package/dist/tools/catalog/capabilities/records/gameplay/manage-gas/gas.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-gas/gas.data.js +0 -146
- package/dist/tools/catalog/capabilities/records/gameplay/manage-gas/gas.props.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-gas/gas.props.js +0 -62
- package/dist/tools/catalog/capabilities/records/gameplay/manage-gas/index.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-gas/index.js +0 -5
- package/dist/tools/catalog/capabilities/records/gameplay/manage-interaction/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/manage-interaction/index.js +0 -8
- package/dist/tools/catalog/capabilities/records/gameplay/manage-interaction/interaction.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-interaction/interaction.data.js +0 -253
- package/dist/tools/catalog/capabilities/records/gameplay/manage-interaction/schema.d.ts +0 -18
- package/dist/tools/catalog/capabilities/records/gameplay/manage-interaction/schema.js +0 -52
- package/dist/tools/catalog/capabilities/records/gameplay/manage-inventory/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/manage-inventory/index.js +0 -8
- package/dist/tools/catalog/capabilities/records/gameplay/manage-inventory/inventory.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/gameplay/manage-inventory/inventory.data.js +0 -331
- package/dist/tools/catalog/capabilities/records/gameplay/manage-inventory/schema.d.ts +0 -19
- package/dist/tools/catalog/capabilities/records/gameplay/manage-inventory/schema.js +0 -71
- package/dist/tools/catalog/capabilities/records/gameplay/properties.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/gameplay/properties.js +0 -94
- package/dist/tools/catalog/capabilities/records/inspect/component-actor.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/inspect/component-actor.data.js +0 -182
- package/dist/tools/catalog/capabilities/records/inspect/global.data.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/inspect/global.data.js +0 -121
- package/dist/tools/catalog/capabilities/records/inspect/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/inspect/index.js +0 -17
- package/dist/tools/catalog/capabilities/records/inspect/inspect-records.shared.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/inspect/inspect-records.shared.js +0 -9
- package/dist/tools/catalog/capabilities/records/inspect/object-property.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/inspect/object-property.data.js +0 -481
- package/dist/tools/catalog/capabilities/records/inspect/properties.d.ts +0 -31
- package/dist/tools/catalog/capabilities/records/inspect/properties.js +0 -30
- package/dist/tools/catalog/capabilities/records/inspect/runtime.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/inspect/runtime.data.js +0 -37
- package/dist/tools/catalog/capabilities/records/inspect/stats.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/inspect/stats.data.js +0 -91
- package/dist/tools/catalog/capabilities/records/manage-asset/asset-advanced.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/asset-advanced.js +0 -185
- package/dist/tools/catalog/capabilities/records/manage-asset/asset-lifecycle.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/asset-lifecycle.js +0 -136
- package/dist/tools/catalog/capabilities/records/manage-asset/asset-query.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/asset-query.js +0 -95
- package/dist/tools/catalog/capabilities/records/manage-asset/builder.d.ts +0 -54
- package/dist/tools/catalog/capabilities/records/manage-asset/builder.js +0 -91
- package/dist/tools/catalog/capabilities/records/manage-asset/content-sources.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/content-sources.js +0 -314
- package/dist/tools/catalog/capabilities/records/manage-asset/datatable-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/datatable-records.js +0 -51
- package/dist/tools/catalog/capabilities/records/manage-asset/enum-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/enum-records.js +0 -38
- package/dist/tools/catalog/capabilities/records/manage-asset/index.d.ts +0 -6
- package/dist/tools/catalog/capabilities/records/manage-asset/index.js +0 -27
- package/dist/tools/catalog/capabilities/records/manage-asset/material-create.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/material-create.js +0 -57
- package/dist/tools/catalog/capabilities/records/manage-asset/material-graph.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/material-graph.js +0 -152
- package/dist/tools/catalog/capabilities/records/manage-asset/material-nodes.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/material-nodes.js +0 -77
- package/dist/tools/catalog/capabilities/records/manage-asset/material-params.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/material-params.js +0 -88
- package/dist/tools/catalog/capabilities/records/manage-asset/struct-records.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/struct-records.js +0 -82
- package/dist/tools/catalog/capabilities/records/manage-asset/texture-adjust.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/texture-adjust.js +0 -42
- package/dist/tools/catalog/capabilities/records/manage-asset/texture-config.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/texture-config.js +0 -26
- package/dist/tools/catalog/capabilities/records/manage-asset/texture-create.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-asset/texture-create.js +0 -28
- package/dist/tools/catalog/capabilities/records/manage-audio/authoring.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-audio/authoring.data.js +0 -121
- package/dist/tools/catalog/capabilities/records/manage-audio/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/manage-audio/index.js +0 -10
- package/dist/tools/catalog/capabilities/records/manage-audio/runtime.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-audio/runtime.data.js +0 -30
- package/dist/tools/catalog/capabilities/records/manage-blueprint/blueprint-lifecycle.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/blueprint-lifecycle.js +0 -152
- package/dist/tools/catalog/capabilities/records/manage-blueprint/functions-events.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/functions-events.js +0 -103
- package/dist/tools/catalog/capabilities/records/manage-blueprint/graph-batch.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/graph-batch.js +0 -80
- package/dist/tools/catalog/capabilities/records/manage-blueprint/graph-nodes.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/graph-nodes.js +0 -274
- package/dist/tools/catalog/capabilities/records/manage-blueprint/graph-pins.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/graph-pins.js +0 -153
- package/dist/tools/catalog/capabilities/records/manage-blueprint/helpers.d.ts +0 -11
- package/dist/tools/catalog/capabilities/records/manage-blueprint/helpers.js +0 -5
- package/dist/tools/catalog/capabilities/records/manage-blueprint/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/manage-blueprint/index.js +0 -40
- package/dist/tools/catalog/capabilities/records/manage-blueprint/probe.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/probe.js +0 -30
- package/dist/tools/catalog/capabilities/records/manage-blueprint/properties.d.ts +0 -417
- package/dist/tools/catalog/capabilities/records/manage-blueprint/properties.js +0 -237
- package/dist/tools/catalog/capabilities/records/manage-blueprint/scs-components.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/scs-components.js +0 -203
- package/dist/tools/catalog/capabilities/records/manage-blueprint/variables-metadata.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/variables-metadata.js +0 -140
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-animation.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-animation.js +0 -124
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-bindings.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-bindings.js +0 -108
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-content.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-content.js +0 -113
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-game-ui.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-game-ui.js +0 -56
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-info.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-info.js +0 -107
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-layout.d.ts +0 -24
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-layout.js +0 -45
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-lifecycle.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-lifecycle.js +0 -189
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-panels.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-panels.js +0 -153
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-templates.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-blueprint/widget-templates.js +0 -47
- package/dist/tools/catalog/capabilities/records/manage-level/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/manage-level/index.js +0 -7
- package/dist/tools/catalog/capabilities/records/manage-level/lifecycle.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-level/lifecycle.data.js +0 -132
- package/dist/tools/catalog/capabilities/records/manage-level/operations-io.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-level/operations-io.data.js +0 -32
- package/dist/tools/catalog/capabilities/records/manage-level/operations-power.data.d.ts +0 -5
- package/dist/tools/catalog/capabilities/records/manage-level/operations-power.data.js +0 -178
- package/dist/tools/catalog/capabilities/records/manage-level/operations.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-level/operations.data.js +0 -88
- package/dist/tools/catalog/capabilities/records/manage-level/properties.d.ts +0 -45
- package/dist/tools/catalog/capabilities/records/manage-level/properties.js +0 -45
- package/dist/tools/catalog/capabilities/records/manage-networking/framework.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-networking/framework.data.js +0 -45
- package/dist/tools/catalog/capabilities/records/manage-networking/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/manage-networking/index.js +0 -15
- package/dist/tools/catalog/capabilities/records/manage-networking/input.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-networking/input.data.js +0 -24
- package/dist/tools/catalog/capabilities/records/manage-networking/replication.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-networking/replication.data.js +0 -60
- package/dist/tools/catalog/capabilities/records/manage-networking/session.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-networking/session.data.js +0 -26
- package/dist/tools/catalog/capabilities/records/manage-sequence/alias-props.d.ts +0 -49
- package/dist/tools/catalog/capabilities/records/manage-sequence/alias-props.js +0 -78
- package/dist/tools/catalog/capabilities/records/manage-sequence/cinematic.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/cinematic.js +0 -166
- package/dist/tools/catalog/capabilities/records/manage-sequence/helpers.d.ts +0 -119
- package/dist/tools/catalog/capabilities/records/manage-sequence/helpers.js +0 -108
- package/dist/tools/catalog/capabilities/records/manage-sequence/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/manage-sequence/index.js +0 -28
- package/dist/tools/catalog/capabilities/records/manage-sequence/media.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/media.js +0 -119
- package/dist/tools/catalog/capabilities/records/manage-sequence/metadata.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/metadata.js +0 -41
- package/dist/tools/catalog/capabilities/records/manage-sequence/mrq.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/mrq.js +0 -146
- package/dist/tools/catalog/capabilities/records/manage-sequence/replay.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/replay.js +0 -103
- package/dist/tools/catalog/capabilities/records/manage-sequence/take.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/take.js +0 -59
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-bindings.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-bindings.js +0 -88
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-lifecycle.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-lifecycle.js +0 -132
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-playback.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-playback.js +0 -81
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-state-ranges.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-state-ranges.js +0 -95
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-tracks.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-sequence/timeline-tracks.js +0 -147
- package/dist/tools/catalog/capabilities/records/manage-tools/index.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/manage-tools/index.js +0 -276
- package/dist/tools/catalog/capabilities/records/parent-metadata.d.ts +0 -8
- package/dist/tools/catalog/capabilities/records/parent-metadata.js +0 -103
- package/dist/tools/catalog/capabilities/records/shared/fold-build.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/shared/fold-build.js +0 -175
- package/dist/tools/catalog/capabilities/records/shared/fold-members.d.ts +0 -5
- package/dist/tools/catalog/capabilities/records/shared/fold-members.js +0 -63
- package/dist/tools/catalog/capabilities/records/shared/fold-spec.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/shared/fold-spec.js +0 -10
- package/dist/tools/catalog/capabilities/records/shared/fold-support.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/shared/fold-support.js +0 -4
- package/dist/tools/catalog/capabilities/records/shared/fold-types.d.ts +0 -16
- package/dist/tools/catalog/capabilities/records/shared/fold-types.js +0 -2
- package/dist/tools/catalog/capabilities/records/shared/fold-widen.d.ts +0 -5
- package/dist/tools/catalog/capabilities/records/shared/fold-widen.js +0 -104
- package/dist/tools/catalog/capabilities/records/shared/fold.d.ts +0 -6
- package/dist/tools/catalog/capabilities/records/shared/fold.js +0 -37
- package/dist/tools/catalog/capabilities/records/shared/light-text.d.ts +0 -13
- package/dist/tools/catalog/capabilities/records/shared/light-text.js +0 -37
- package/dist/tools/catalog/capabilities/records/shared/record-presets.d.ts +0 -11
- package/dist/tools/catalog/capabilities/records/shared/record-presets.js +0 -41
- package/dist/tools/catalog/capabilities/records/shared/schema-props.d.ts +0 -8
- package/dist/tools/catalog/capabilities/records/shared/schema-props.js +0 -13
- package/dist/tools/catalog/capabilities/records/system-control/console.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/system-control/console.js +0 -149
- package/dist/tools/catalog/capabilities/records/system-control/index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/system-control/index.js +0 -18
- package/dist/tools/catalog/capabilities/records/system-control/insights.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/system-control/insights.js +0 -194
- package/dist/tools/catalog/capabilities/records/system-control/performance.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/system-control/performance.js +0 -336
- package/dist/tools/catalog/capabilities/records/system-control/plugins.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/system-control/plugins.js +0 -101
- package/dist/tools/catalog/capabilities/records/system-control/system-ops.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/system-control/system-ops.js +0 -523
- package/dist/tools/catalog/capabilities/records/system-control/widget-audio-viewport.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/system-control/widget-audio-viewport.js +0 -115
- package/dist/tools/catalog/capabilities/records/unfolded.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/unfolded.js +0 -51
- package/dist/tools/catalog/capabilities/records/utility/example-values.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/utility/example-values.js +0 -195
- package/dist/tools/catalog/capabilities/records/utility/output-glossary.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/utility/output-glossary.js +0 -120
- package/dist/tools/catalog/capabilities/records/utility/utility-output-schema.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/utility/utility-output-schema.js +0 -16
- package/dist/tools/catalog/capabilities/records/utility/utility-record-builders.d.ts +0 -29
- package/dist/tools/catalog/capabilities/records/utility/utility-record-builders.js +0 -61
- package/dist/tools/catalog/capabilities/records/utility/utility-schema-pins.d.ts +0 -9
- package/dist/tools/catalog/capabilities/records/utility/utility-schema-pins.js +0 -294
- package/dist/tools/catalog/capabilities/records/world/builder.d.ts +0 -19
- package/dist/tools/catalog/capabilities/records/world/builder.js +0 -21
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.deform.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.deform.data.js +0 -74
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.dynamicmesh.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.dynamicmesh.data.js +0 -260
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.index.js +0 -16
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.operations.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.operations.data.js +0 -191
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.optimize.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.optimize.data.js +0 -280
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.primitives.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-geometry.primitives.data.js +0 -166
- package/dist/tools/catalog/capabilities/records/world/manage-level-structure.index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/world/manage-level-structure.index.js +0 -10
- package/dist/tools/catalog/capabilities/records/world/manage-level-structure.structure.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-level-structure.structure.data.js +0 -180
- package/dist/tools/catalog/capabilities/records/world/manage-level-structure.volume.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-level-structure.volume.data.js +0 -141
- package/dist/tools/catalog/capabilities/records/world/manage-pcg.async.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-pcg.async.data.js +0 -21
- package/dist/tools/catalog/capabilities/records/world/manage-pcg.graph.data.d.ts +0 -3
- package/dist/tools/catalog/capabilities/records/world/manage-pcg.graph.data.js +0 -196
- package/dist/tools/catalog/capabilities/records/world/manage-pcg.index.d.ts +0 -4
- package/dist/tools/catalog/capabilities/records/world/manage-pcg.index.js +0 -10
- package/dist/tools/catalog/capabilities/records/world/properties.d.ts +0 -200
- package/dist/tools/catalog/capabilities/records/world/properties.js +0 -239
- package/dist/tools/catalog/capabilities/retrieval/alias-fold.d.ts +0 -7
- package/dist/tools/catalog/capabilities/retrieval/alias-fold.js +0 -20
- package/dist/tools/catalog/capabilities/retrieval/constants.d.ts +0 -56
- package/dist/tools/catalog/capabilities/retrieval/constants.js +0 -71
- package/dist/tools/catalog/capabilities/retrieval/scoring.d.ts +0 -52
- package/dist/tools/catalog/capabilities/retrieval/scoring.js +0 -289
- package/dist/tools/catalog/capabilities/retrieval/tokenize.d.ts +0 -4
- package/dist/tools/catalog/capabilities/retrieval/tokenize.js +0 -47
- package/dist/tools/catalog/capabilities/semantic/authorization.d.ts +0 -20
- package/dist/tools/catalog/capabilities/semantic/authorization.js +0 -25
- package/dist/tools/catalog/capabilities/semantic/envelope.d.ts +0 -244
- package/dist/tools/catalog/capabilities/semantic/envelope.js +0 -81
- package/dist/tools/catalog/capabilities/semantic/errors.d.ts +0 -122
- package/dist/tools/catalog/capabilities/semantic/errors.js +0 -163
- package/dist/tools/catalog/capabilities/semantic/execution-options.d.ts +0 -23
- package/dist/tools/catalog/capabilities/semantic/execution-options.js +0 -29
- package/dist/tools/catalog/capabilities/semantic/handles.d.ts +0 -33
- package/dist/tools/catalog/capabilities/semantic/handles.js +0 -28
- package/dist/tools/catalog/capabilities/semantic/ids.d.ts +0 -14
- package/dist/tools/catalog/capabilities/semantic/ids.js +0 -36
- package/dist/tools/catalog/capabilities/semantic/live-state-revisions.d.ts +0 -11
- package/dist/tools/catalog/capabilities/semantic/live-state-revisions.js +0 -18
- package/dist/tools/catalog/capabilities/semantic/paths.d.ts +0 -9
- package/dist/tools/catalog/capabilities/semantic/paths.js +0 -148
- package/dist/tools/catalog/capabilities/semantic/receipt-outcome.d.ts +0 -10
- package/dist/tools/catalog/capabilities/semantic/receipt-outcome.js +0 -114
- package/dist/tools/catalog/capabilities/semantic/receipt-redaction.d.ts +0 -19
- package/dist/tools/catalog/capabilities/semantic/receipt-redaction.js +0 -176
- package/dist/tools/catalog/unreal-gateway-definition.d.ts +0 -5
- package/dist/tools/catalog/unreal-gateway-definition.js +0 -147
- package/dist/tools/definitions/shared/tool-definition.d.ts +0 -9
- package/dist/tools/definitions/shared/tool-definition.js +0 -2
- package/dist/tools/dynamic/dynamic-tool-manager.d.ts +0 -55
- package/dist/tools/dynamic/dynamic-tool-manager.js +0 -171
- package/dist/tools/handlers/foundation/arguments/handler-argument-validation.d.ts +0 -2
- package/dist/tools/handlers/foundation/arguments/handler-argument-validation.js +0 -160
- package/dist/tools/handlers/foundation/dispatch/automation-request-dispatch.d.ts +0 -13
- package/dist/tools/handlers/foundation/dispatch/automation-request-dispatch.js +0 -60
- package/dist/tools/handlers/foundation/dispatch/handler-timeout.d.ts +0 -5
- package/dist/tools/handlers/foundation/dispatch/handler-timeout.js +0 -28
- package/dist/types/automation/automation-responses.d.ts +0 -18
- package/dist/types/automation/automation-responses.js +0 -2
- package/dist/types/tools/tool-interfaces.d.ts +0 -26
- package/dist/types/tools/tool-interfaces.js +0 -2
- package/dist/unreal-bridge.d.ts +0 -27
- package/dist/unreal-bridge.js +0 -59
- package/dist/utils/collections/bounded.d.ts +0 -7
- package/dist/utils/collections/bounded.js +0 -13
- package/dist/utils/commands/command-validator.d.ts +0 -4
- package/dist/utils/commands/command-validator.js +0 -20
- package/dist/utils/commands/console-command-policy-matching.d.ts +0 -6
- package/dist/utils/commands/console-command-policy-matching.js +0 -38
- package/dist/utils/commands/console-command-policy-rules.d.ts +0 -179
- package/dist/utils/commands/console-command-policy-rules.js +0 -173
- package/dist/utils/config/ini-reader.d.ts +0 -3
- package/dist/utils/logging/log-redaction.d.ts +0 -4
- package/dist/utils/logging/log-redaction.js +0 -27
- package/dist/utils/logging/logger.d.ts +0 -13
- package/dist/utils/paths/content-path-policy.d.ts +0 -6
- package/dist/utils/paths/content-path-policy.js +0 -29
- package/dist/utils/paths/path-security.d.ts +0 -10
- package/dist/utils/paths/path-security.js +0 -115
- package/dist/utils/responses/automation-frame-normalization.d.ts +0 -2
- package/dist/utils/responses/automation-frame-normalization.js +0 -51
- package/dist/utils/responses/gateway-reply-compaction.d.ts +0 -6
- package/dist/utils/responses/gateway-reply-compaction.js +0 -264
- package/dist/utils/responses/response-content.d.ts +0 -4
- package/dist/utils/responses/response-content.js +0 -54
- package/dist/utils/responses/response-validator.d.ts +0 -2
- package/dist/utils/responses/response-validator.js +0 -61
- package/dist/utils/serialization/ordering.d.ts +0 -9
- package/dist/utils/serialization/ordering.js +0 -17
- package/dist/utils/serialization/safe-json.d.ts +0 -2
- package/dist/utils/serialization/safe-json.js +0 -44
- package/dist/utils/validation/type-guards.d.ts +0 -4
- package/dist/utils/validation/type-guards.js +0 -23
- package/dist/utils/validation/validation.d.ts +0 -3
- package/dist/utils/validation/validation.js +0 -82
|
@@ -1,200 +0,0 @@
|
|
|
1
|
-
import { buildRecord } from './helpers.js';
|
|
2
|
-
import { P } from './properties.js';
|
|
3
|
-
const F = 'spline';
|
|
4
|
-
const WU = ['A spline actor or spline mesh must be created or modified.'];
|
|
5
|
-
const ACTOR_PATH = { ...P.actorPath, description: 'Object path of the spline actor; used when actorName is omitted.' };
|
|
6
|
-
const SPLINE_POSITION = { ...P.position, description: 'Point position relative to the spline actor {x, y, z}: its local space, the location get_splines_info with actorName reports (worldLocation is where the point lies in the level).' };
|
|
7
|
-
const TEMPLATE = {
|
|
8
|
-
name: P.name, location: P.location, meshPath: P.meshPath, points: P.points,
|
|
9
|
-
materialPath: P.materialPath, width: { ...P.width, description: 'Width of the deformed mesh ribbon in world units (default 400).' }, closedLoop: P.closedLoop,
|
|
10
|
-
};
|
|
11
|
-
export const SPLINE_RECORDS = [
|
|
12
|
-
buildRecord({
|
|
13
|
-
id: 'build_environment.create_spline_actor', action: 'create_spline_actor', family: F,
|
|
14
|
-
summary: 'Create a spline actor in the level.',
|
|
15
|
-
whenToUse: WU, whenNotToUse: ['A static mesh path should be used instead.'],
|
|
16
|
-
inputProps: { initialPoints: P.initialPoints, name: P.name, location: P.location, rotation: P.rotation, points: P.points, bClosedLoop: P.bClosedLoop,
|
|
17
|
-
splineType: { ...P.splineType, description: 'Point type for every point: Linear, Curve (default), Constant, CurveClamped or CurveCustomTangent.' } },
|
|
18
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
19
|
-
exampleInput: { action: 'create_spline_actor', name: 'Spline_1', location: { x: 0, y: 0, z: 0 } },
|
|
20
|
-
}),
|
|
21
|
-
buildRecord({
|
|
22
|
-
id: 'build_environment.add_spline_point', action: 'add_spline_point', family: F,
|
|
23
|
-
summary: 'Add a point to an existing spline.',
|
|
24
|
-
whenToUse: WU, whenNotToUse: ['The spline should be recreated with all points.'],
|
|
25
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, position: SPLINE_POSITION, index: P.index,
|
|
26
|
-
arriveTangent: P.arriveTangent, leaveTangent: P.leaveTangent, pointType: P.pointType },
|
|
27
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
28
|
-
exampleInput: { action: 'add_spline_point', actorName: 'Spline_1', position: { x: 100, y: 0, z: 0 } },
|
|
29
|
-
}),
|
|
30
|
-
buildRecord({
|
|
31
|
-
id: 'build_environment.remove_spline_point', action: 'remove_spline_point', family: F,
|
|
32
|
-
summary: 'Remove a point from a spline by index.',
|
|
33
|
-
whenToUse: WU, whenNotToUse: ['The spline should be recreated without the point.'],
|
|
34
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, pointIndex: P.pointIndex },
|
|
35
|
-
required: [], effect: 'destructive', latency: 'interactive', resources: 'low',
|
|
36
|
-
exampleInput: { action: 'remove_spline_point', actorName: 'Spline_1', pointIndex: 2 },
|
|
37
|
-
}),
|
|
38
|
-
buildRecord({
|
|
39
|
-
id: 'build_environment.set_spline_point_position', action: 'set_spline_point_position', family: F,
|
|
40
|
-
summary: 'Set the position of a spline point by index.',
|
|
41
|
-
whenToUse: WU, whenNotToUse: ['The point should be moved interactively.'],
|
|
42
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, pointIndex: P.pointIndex, position: SPLINE_POSITION },
|
|
43
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
44
|
-
exampleInput: { action: 'set_spline_point_position', actorName: 'Spline_1', pointIndex: 0, position: { x: 0, y: 0, z: 100 } },
|
|
45
|
-
}),
|
|
46
|
-
buildRecord({
|
|
47
|
-
id: 'build_environment.set_spline_point_tangents', action: 'set_spline_point_tangents', family: F,
|
|
48
|
-
summary: 'Set the arrive and leave tangents of a spline point (a lone arriveTangent sets both).',
|
|
49
|
-
whenToUse: WU, whenNotToUse: ['Default tangents are sufficient.'],
|
|
50
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, pointIndex: P.pointIndex,
|
|
51
|
-
arriveTangent: P.arriveTangent, leaveTangent: P.leaveTangent },
|
|
52
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
53
|
-
exampleInput: { action: 'set_spline_point_tangents', actorName: 'Spline_1', pointIndex: 0, arriveTangent: { x: 50, y: 0, z: 0 } },
|
|
54
|
-
}),
|
|
55
|
-
buildRecord({
|
|
56
|
-
id: 'build_environment.set_spline_point_rotation', action: 'set_spline_point_rotation', family: F,
|
|
57
|
-
summary: 'Set the rotation of a spline point.',
|
|
58
|
-
whenToUse: WU, whenNotToUse: ['Default rotation is sufficient.'],
|
|
59
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, pointIndex: P.pointIndex, pointRotation: P.pointRotation },
|
|
60
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
61
|
-
exampleInput: { action: 'set_spline_point_rotation', actorName: 'Spline_1', pointIndex: 0, pointRotation: { pitch: 0, yaw: 45, roll: 0 } },
|
|
62
|
-
}),
|
|
63
|
-
buildRecord({
|
|
64
|
-
id: 'build_environment.set_spline_point_scale', action: 'set_spline_point_scale', family: F,
|
|
65
|
-
summary: 'Set the scale of a spline point.',
|
|
66
|
-
whenToUse: WU, whenNotToUse: ['Default scale is sufficient.'],
|
|
67
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, pointIndex: P.pointIndex, pointScale: P.pointScale },
|
|
68
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
69
|
-
exampleInput: { action: 'set_spline_point_scale', actorName: 'Spline_1', pointIndex: 0, pointScale: { x: 1, y: 1, z: 1 } },
|
|
70
|
-
}),
|
|
71
|
-
buildRecord({
|
|
72
|
-
id: 'build_environment.set_spline_type', action: 'set_spline_type', family: F,
|
|
73
|
-
summary: 'Set the spline point type (Linear, Curve, Constant, etc.).',
|
|
74
|
-
whenToUse: WU, whenNotToUse: ['Default curve type is sufficient.'],
|
|
75
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, pointIndex: P.pointIndex, splineType: P.splineType },
|
|
76
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
77
|
-
exampleInput: { action: 'set_spline_type', actorName: 'Spline_1', pointIndex: 0, splineType: 'Curve' },
|
|
78
|
-
}),
|
|
79
|
-
buildRecord({
|
|
80
|
-
id: 'build_environment.create_spline_mesh_component', action: 'create_spline_mesh_component', family: F,
|
|
81
|
-
summary: 'Create a spline mesh component on an actor.',
|
|
82
|
-
whenToUse: WU, whenNotToUse: ['A static mesh should be used instead.'],
|
|
83
|
-
inputProps: { blueprintPath: P.blueprintPath, save: P.save, actorName: P.actorName, actorPath: ACTOR_PATH, componentName: P.componentName, meshPath: P.meshPath, forwardAxis: P.forwardAxis },
|
|
84
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
85
|
-
exampleInput: { action: 'create_spline_mesh_component', actorName: 'Spline_1', meshPath: '/Game/Meshes/SM_Road' },
|
|
86
|
-
}),
|
|
87
|
-
buildRecord({
|
|
88
|
-
id: 'build_environment.set_spline_mesh_asset', action: 'set_spline_mesh_asset', family: F,
|
|
89
|
-
summary: 'Set the static mesh asset for a spline mesh component.',
|
|
90
|
-
whenToUse: WU, whenNotToUse: ['The mesh should be recreated.'],
|
|
91
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, componentName: P.componentName, meshPath: P.meshPath },
|
|
92
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
93
|
-
exampleInput: { action: 'set_spline_mesh_asset', actorName: 'Spline_1', meshPath: '/Game/Meshes/SM_Road_v2' },
|
|
94
|
-
}),
|
|
95
|
-
buildRecord({
|
|
96
|
-
id: 'build_environment.configure_spline_mesh_axis', action: 'configure_spline_mesh_axis', family: F,
|
|
97
|
-
summary: 'Set the forward axis of a spline mesh component.',
|
|
98
|
-
whenToUse: WU, whenNotToUse: ['Default axis is sufficient.'],
|
|
99
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, componentName: P.componentName, forwardAxis: P.forwardAxis },
|
|
100
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
101
|
-
exampleInput: { action: 'configure_spline_mesh_axis', actorName: 'Spline_1', forwardAxis: 'X' },
|
|
102
|
-
}),
|
|
103
|
-
buildRecord({
|
|
104
|
-
id: 'build_environment.set_spline_mesh_material', action: 'set_spline_mesh_material', family: F,
|
|
105
|
-
summary: 'Set the material on a spline mesh component.',
|
|
106
|
-
whenToUse: WU, whenNotToUse: ['Default material is sufficient.'],
|
|
107
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, componentName: P.componentName, materialPath: P.materialPath, materialIndex: P.materialIndex },
|
|
108
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
109
|
-
exampleInput: { action: 'set_spline_mesh_material', actorName: 'Spline_1', materialPath: '/Game/Materials/M_Road' },
|
|
110
|
-
}),
|
|
111
|
-
buildRecord({
|
|
112
|
-
id: 'build_environment.scatter_meshes_along_spline', action: 'scatter_meshes_along_spline', family: F,
|
|
113
|
-
summary: 'Scatter static meshes along a spline path.',
|
|
114
|
-
whenToUse: WU, whenNotToUse: ['Manual placement is sufficient.'],
|
|
115
|
-
inputProps: { actorName: P.actorName, actorPath: ACTOR_PATH, meshPath: P.meshPath,
|
|
116
|
-
spacing: P.spacing, alignToSpline: P.alignToSpline, randomizeRotation: P.randomizeRotation, randomizeScale: P.randomizeScale,
|
|
117
|
-
useRandomOffset: P.useRandomOffset, randomOffsetRange: P.randomOffsetRange, minScale: P.minScale, maxScale: P.maxScale, rotationRange: P.rotationRange },
|
|
118
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'medium',
|
|
119
|
-
exampleInput: { action: 'scatter_meshes_along_spline', actorName: 'Spline_1', meshPath: '/Game/Meshes/SM_Tree', spacing: 200 },
|
|
120
|
-
}),
|
|
121
|
-
buildRecord({
|
|
122
|
-
id: 'build_environment.configure_mesh_spacing', action: 'configure_mesh_spacing', family: F,
|
|
123
|
-
summary: 'Configure mesh spacing along a spline.',
|
|
124
|
-
whenToUse: WU, whenNotToUse: ['Default spacing is sufficient.'],
|
|
125
|
-
inputProps: { useRandomOffset: P.useRandomOffset, randomOffsetRange: P.randomOffsetRange, actorName: P.actorName, actorPath: ACTOR_PATH, spacing: P.spacing },
|
|
126
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
127
|
-
exampleInput: { action: 'configure_mesh_spacing', actorName: 'Spline_1', spacing: 150 },
|
|
128
|
-
}),
|
|
129
|
-
buildRecord({
|
|
130
|
-
id: 'build_environment.configure_mesh_randomization', action: 'configure_mesh_randomization', family: F,
|
|
131
|
-
summary: 'Configure randomization for meshes scattered along a spline.',
|
|
132
|
-
whenToUse: WU, whenNotToUse: ['Uniform placement is desired.'],
|
|
133
|
-
inputProps: { rotationRange: P.rotationRange, actorName: P.actorName, actorPath: ACTOR_PATH,
|
|
134
|
-
randomizeRotation: P.randomizeRotation, randomizeScale: P.randomizeScale, minScale: P.minScale, maxScale: P.maxScale },
|
|
135
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
136
|
-
exampleInput: { action: 'configure_mesh_randomization', actorName: 'Spline_1', randomizeRotation: true },
|
|
137
|
-
}),
|
|
138
|
-
buildRecord({
|
|
139
|
-
id: 'build_environment.create_road_spline', action: 'create_road_spline', family: F,
|
|
140
|
-
summary: 'Create a road spline with mesh and width.',
|
|
141
|
-
whenToUse: WU, whenNotToUse: ['A generic spline should be used.'],
|
|
142
|
-
inputProps: TEMPLATE,
|
|
143
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
144
|
-
exampleInput: { action: 'create_road_spline', name: 'Road_1', meshPath: '/Game/Meshes/SM_Road', materialPath: '/Game/Materials/M_Road', width: 500, closedLoop: true },
|
|
145
|
-
}),
|
|
146
|
-
buildRecord({
|
|
147
|
-
id: 'build_environment.create_river_spline', action: 'create_river_spline', family: F,
|
|
148
|
-
summary: 'Create a river spline with mesh and width.',
|
|
149
|
-
whenToUse: WU, whenNotToUse: ['A water body actor should be used instead.'],
|
|
150
|
-
inputProps: TEMPLATE,
|
|
151
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
152
|
-
exampleInput: { action: 'create_river_spline', name: 'River_1', width: 800 },
|
|
153
|
-
}),
|
|
154
|
-
buildRecord({
|
|
155
|
-
id: 'build_environment.create_fence_spline', action: 'create_fence_spline', family: F,
|
|
156
|
-
summary: 'Create a fence spline: a mesh deformed along the route (place posts with scatter_meshes_along_spline).',
|
|
157
|
-
whenToUse: WU, whenNotToUse: ['Manual fence placement is sufficient.'],
|
|
158
|
-
inputProps: TEMPLATE,
|
|
159
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
160
|
-
exampleInput: { action: 'create_fence_spline', name: 'Fence_1', meshPath: '/Game/Meshes/SM_FenceRail' },
|
|
161
|
-
}),
|
|
162
|
-
buildRecord({
|
|
163
|
-
id: 'build_environment.create_wall_spline', action: 'create_wall_spline', family: F,
|
|
164
|
-
summary: 'Create a wall spline with mesh and height.',
|
|
165
|
-
whenToUse: WU, whenNotToUse: ['Manual wall placement is sufficient.'],
|
|
166
|
-
inputProps: TEMPLATE,
|
|
167
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
168
|
-
exampleInput: { action: 'create_wall_spline', name: 'Wall_1', meshPath: '/Game/Meshes/SM_Wall', width: 300 },
|
|
169
|
-
}),
|
|
170
|
-
buildRecord({
|
|
171
|
-
id: 'build_environment.create_cable_spline', action: 'create_cable_spline', family: F,
|
|
172
|
-
summary: 'Create a cable spline between two points.',
|
|
173
|
-
whenToUse: WU, whenNotToUse: ['A physics cable component should be used.'],
|
|
174
|
-
inputProps: TEMPLATE,
|
|
175
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
176
|
-
exampleInput: { action: 'create_cable_spline', name: 'Cable_1' },
|
|
177
|
-
}),
|
|
178
|
-
buildRecord({
|
|
179
|
-
id: 'build_environment.create_pipe_spline', action: 'create_pipe_spline', family: F,
|
|
180
|
-
summary: 'Create a pipe spline with mesh and radius.',
|
|
181
|
-
whenToUse: WU, whenNotToUse: ['Manual pipe placement is sufficient.'],
|
|
182
|
-
inputProps: TEMPLATE,
|
|
183
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
184
|
-
exampleInput: { action: 'create_pipe_spline', name: 'Pipe_1', meshPath: '/Game/Meshes/SM_Pipe', width: 50 },
|
|
185
|
-
}),
|
|
186
|
-
buildRecord({
|
|
187
|
-
id: 'build_environment.get_splines_info', action: 'get_splines_info', family: F,
|
|
188
|
-
topics: ['point count and length', 'closed loop', 'world points'],
|
|
189
|
-
summary: 'List the spline actors in the level with each one\'s point count, length and world points (first 64); with actorName, one spline\'s points (location relative to the actor, the space spline edits take, and worldLocation), types, length and closed-loop flag.',
|
|
190
|
-
whenToUse: ['Spline actors must be enumerated.'],
|
|
191
|
-
whenNotToUse: ['A specific spline path is already known.'],
|
|
192
|
-
inputProps: { actorName: P.actorName },
|
|
193
|
-
outputProps: { splines: { type: 'array', description: 'Spline info.', items: { type: 'object', description: 'Spline actor info.', additionalProperties: true, 'x-unreal-reflection-boundary': true } } },
|
|
194
|
-
outputRequired: ['splines'],
|
|
195
|
-
effect: 'read', latency: 'instant', resources: 'low',
|
|
196
|
-
exampleInput: { action: 'get_splines_info' },
|
|
197
|
-
exampleOutput: { success: true, splines: [] },
|
|
198
|
-
}),
|
|
199
|
-
];
|
|
200
|
-
//# sourceMappingURL=spline.data.js.map
|
|
@@ -1,83 +0,0 @@
|
|
|
1
|
-
import { buildRecord } from './helpers.js';
|
|
2
|
-
import { P } from './properties.js';
|
|
3
|
-
const F = 'water';
|
|
4
|
-
const WU = ['A water body or water simulation must be created or configured.'];
|
|
5
|
-
const BODY = {
|
|
6
|
-
name: P.name, waterBodyName: P.waterBodyName, location: P.location,
|
|
7
|
-
rotation: { ...P.rotation, description: 'Water body rotation, applied on every call.' },
|
|
8
|
-
materialPath: P.materialPath, materialIndex: P.materialIndex,
|
|
9
|
-
collisionEnabled: { ...P.collisionEnabled, description: 'Collision on the body\'s primitive components: true = query and physics, false = none.' },
|
|
10
|
-
settings: P.actorSettings,
|
|
11
|
-
};
|
|
12
|
-
const TARGET = { waterBodyName: { ...P.waterBodyName, description: 'Water body to configure; the first ocean, lake, river or custom body when omitted.' } };
|
|
13
|
-
export const WATER_RECORDS = [
|
|
14
|
-
buildRecord({
|
|
15
|
-
id: 'build_environment.create_water_body_ocean', action: 'create_water_body_ocean', family: F,
|
|
16
|
-
summary: 'Create an ocean water body actor with the editor\'s default ocean material and waves.',
|
|
17
|
-
whenToUse: WU, whenNotToUse: ['A lake or river water body is needed.'],
|
|
18
|
-
inputProps: BODY,
|
|
19
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'medium',
|
|
20
|
-
exampleInput: { action: 'create_water_body_ocean', name: 'Ocean_1', location: { x: 0, y: 0, z: 0 } },
|
|
21
|
-
}),
|
|
22
|
-
buildRecord({
|
|
23
|
-
id: 'build_environment.create_water_body_lake', action: 'create_water_body_lake', family: F,
|
|
24
|
-
summary: 'Create a lake water body actor.',
|
|
25
|
-
whenToUse: WU, whenNotToUse: ['An ocean or river water body is needed.'],
|
|
26
|
-
inputProps: BODY,
|
|
27
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'medium',
|
|
28
|
-
exampleInput: { action: 'create_water_body_lake', name: 'Lake_1', location: { x: 0, y: 0, z: 100 } },
|
|
29
|
-
}),
|
|
30
|
-
buildRecord({
|
|
31
|
-
id: 'build_environment.create_water_body_river', action: 'create_water_body_river', family: F,
|
|
32
|
-
summary: 'Create a river water body actor.',
|
|
33
|
-
whenToUse: WU, whenNotToUse: ['An ocean or lake water body is needed.'],
|
|
34
|
-
inputProps: BODY,
|
|
35
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'medium',
|
|
36
|
-
exampleInput: { action: 'create_water_body_river', name: 'River_1', location: { x: 0, y: 0, z: 50 } },
|
|
37
|
-
}),
|
|
38
|
-
buildRecord({
|
|
39
|
-
id: 'build_environment.create_water_body_custom', action: 'create_water_body_custom', family: F,
|
|
40
|
-
summary: 'Create a custom water body actor.',
|
|
41
|
-
whenToUse: WU, whenNotToUse: ['A standard ocean/lake/river body is sufficient.'],
|
|
42
|
-
inputProps: BODY,
|
|
43
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'medium',
|
|
44
|
-
exampleInput: { action: 'create_water_body_custom', name: 'CustomWater_1' },
|
|
45
|
-
}),
|
|
46
|
-
buildRecord({
|
|
47
|
-
id: 'build_environment.configure_water_waves', action: 'configure_water_waves', family: F,
|
|
48
|
-
summary: 'Give a water body Gerstner waves, the swell its surface and anything floating on it follow: height, wavelength, steepness and wind direction. The call fails when the body does not end up holding the waves.',
|
|
49
|
-
whenToUse: WU, whenNotToUse: ['Default waves are sufficient.'],
|
|
50
|
-
inputProps: { waveHeight: { ...P.waveHeight, description: 'Height (amplitude) of the largest wave in cm; the body\'s other waves shrink to 15% of it, as a real sea\'s do. A calm harbour is about 5-10, open sea 50 or more.' },
|
|
51
|
-
waveLength: { ...P.waveLength, description: 'Wavelength of the longest wave in cm, crest to crest; the shortest waves are 13% of it (a harbour is about 1500-2500).' },
|
|
52
|
-
amplitude: { ...P.amplitude, description: 'Same as waveHeight; waveHeight wins when both are given.' },
|
|
53
|
-
steepness: { ...P.steepness, description: 'Crest sharpness of the short waves, 0 (smooth swell) to 1 (peaked); the long waves take about half. Keep it under about 0.3: steep crests from many waves fold the surface over itself.' },
|
|
54
|
-
direction: { ...P.direction, description: 'Wind direction: its yaw sets where the waves travel.' }, ...TARGET },
|
|
55
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
56
|
-
exampleInput: { action: 'configure_water_waves', waveHeight: 1.0, waveLength: 10 },
|
|
57
|
-
}),
|
|
58
|
-
buildRecord({
|
|
59
|
-
id: 'build_environment.configure_water_material', action: 'configure_water_material', family: F,
|
|
60
|
-
summary: 'Configure the material applied to a water body.',
|
|
61
|
-
whenToUse: WU, whenNotToUse: ['Default water material is sufficient.'],
|
|
62
|
-
inputProps: { materialPath: P.materialPath, materialIndex: P.materialIndex, settings: P.settings, ...TARGET },
|
|
63
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
64
|
-
exampleInput: { action: 'configure_water_material', materialPath: '/Game/Materials/M_Water' },
|
|
65
|
-
}),
|
|
66
|
-
buildRecord({
|
|
67
|
-
id: 'build_environment.configure_water_collision', action: 'configure_water_collision', family: F,
|
|
68
|
-
summary: 'Configure water collision settings.',
|
|
69
|
-
whenToUse: WU, whenNotToUse: ['Default collision is sufficient.'],
|
|
70
|
-
inputProps: { collisionEnabled: P.collisionEnabled, settings: P.settings, ...TARGET },
|
|
71
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
72
|
-
exampleInput: { action: 'configure_water_collision', collisionEnabled: true },
|
|
73
|
-
}),
|
|
74
|
-
buildRecord({
|
|
75
|
-
id: 'build_environment.create_buoyancy_component', action: 'create_buoyancy_component', topics: ['make a boat float'], family: F,
|
|
76
|
-
summary: 'Make an actor float: add a buoyancy component (pontoons in settings.BuoyancyData) to an actor whose root is a physics-simulating mesh, and let it take the water body\'s overlap at level load, so one placed already in the water floats instead of sinking. In a Blueprint, add /Script/Water.BuoyancyComponent with edit_scs and set the class default bGenerateOverlapEventsDuringLevelStreaming to true.',
|
|
77
|
-
whenToUse: WU, whenNotToUse: ['Buoyancy is not needed.'],
|
|
78
|
-
inputProps: { actorPath: P.actorPath, actorName: P.actorName, targetActor: P.targetActor, settings: P.settings },
|
|
79
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'low',
|
|
80
|
-
exampleInput: { action: 'create_buoyancy_component', actorName: 'Boat_1' },
|
|
81
|
-
}),
|
|
82
|
-
];
|
|
83
|
-
//# sourceMappingURL=water.data.js.map
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
import { buildRecord } from './helpers.js';
|
|
2
|
-
import { P } from './properties.js';
|
|
3
|
-
const F = 'weather';
|
|
4
|
-
const WU = ['A weather system or weather particle effect must be configured.'];
|
|
5
|
-
const TARGET = {
|
|
6
|
-
actorName: { ...P.actorName, description: 'Label of the weather actor to configure; spawned with this label when the level has none.' },
|
|
7
|
-
location: { ...P.location, description: 'Where the actor is spawned when it does not exist yet; an existing actor is not moved.' },
|
|
8
|
-
};
|
|
9
|
-
const ROTATION = { ...P.rotation, description: 'Actor rotation, applied on every call.' };
|
|
10
|
-
export const WEATHER_RECORDS = [
|
|
11
|
-
buildRecord({
|
|
12
|
-
id: 'build_environment.create_weather_system', action: 'create_weather_system', family: F,
|
|
13
|
-
summary: 'Create a weather system actor with particle effects.',
|
|
14
|
-
whenToUse: WU, whenNotToUse: ['Individual particle systems should be used.'],
|
|
15
|
-
inputProps: { name: P.name, location: P.location, rotation: ROTATION, particleSystemPath: P.particleSystemPath },
|
|
16
|
-
required: [], effect: 'write', latency: 'interactive', resources: 'medium',
|
|
17
|
-
exampleInput: { action: 'create_weather_system', name: 'Weather_1' },
|
|
18
|
-
}),
|
|
19
|
-
buildRecord({
|
|
20
|
-
id: 'build_environment.configure_rain_particles', action: 'configure_rain_particles', family: F,
|
|
21
|
-
summary: 'Configure rain particle settings.',
|
|
22
|
-
whenToUse: WU, whenNotToUse: ['Rain is not needed.'],
|
|
23
|
-
inputProps: { particleSystemPath: P.particleSystemPath, settings: P.settings, rotation: ROTATION, ...TARGET },
|
|
24
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
25
|
-
exampleInput: { action: 'configure_rain_particles', particleSystemPath: '/Game/Weather/P_Rain' },
|
|
26
|
-
}),
|
|
27
|
-
buildRecord({
|
|
28
|
-
id: 'build_environment.configure_snow_particles', action: 'configure_snow_particles', family: F,
|
|
29
|
-
summary: 'Configure snow particle settings.',
|
|
30
|
-
whenToUse: WU, whenNotToUse: ['Snow is not needed.'],
|
|
31
|
-
inputProps: { particleSystemPath: P.particleSystemPath, settings: P.settings, rotation: ROTATION, ...TARGET },
|
|
32
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
33
|
-
exampleInput: { action: 'configure_snow_particles', particleSystemPath: '/Game/Weather/P_Snow' },
|
|
34
|
-
}),
|
|
35
|
-
buildRecord({
|
|
36
|
-
id: 'build_environment.configure_wind', action: 'configure_wind', family: F,
|
|
37
|
-
summary: 'Configure wind settings for foliage and particles.',
|
|
38
|
-
whenToUse: WU, whenNotToUse: ['Wind is not needed.'],
|
|
39
|
-
inputProps: { settings: P.settings, speed: P.speed, direction: P.direction, ...TARGET },
|
|
40
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
41
|
-
exampleInput: { action: 'configure_wind', speed: 10, direction: { pitch: 0, yaw: 90, roll: 0 } },
|
|
42
|
-
}),
|
|
43
|
-
buildRecord({
|
|
44
|
-
id: 'build_environment.configure_lightning', action: 'configure_lightning', family: F,
|
|
45
|
-
summary: 'Configure lightning effect settings.',
|
|
46
|
-
whenToUse: WU, whenNotToUse: ['Lightning is not needed.'],
|
|
47
|
-
inputProps: { particleSystemPath: P.particleSystemPath, settings: P.settings, rotation: ROTATION, ...TARGET },
|
|
48
|
-
required: [], effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low',
|
|
49
|
-
exampleInput: { action: 'configure_lightning' },
|
|
50
|
-
}),
|
|
51
|
-
];
|
|
52
|
-
//# sourceMappingURL=weather.data.js.map
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { CapabilityIdSchema } from '../identifiers.js';
|
|
2
|
-
const inverse = (id) => ({ inverse: [CapabilityIdSchema.parse(id)] });
|
|
3
|
-
export const COMPENSATION = new Map([
|
|
4
|
-
['control_actor.spawn', inverse('control_actor.delete')],
|
|
5
|
-
['control_actor.duplicate', inverse('control_actor.delete')],
|
|
6
|
-
['build_environment.create_light', inverse('build_environment.delete')],
|
|
7
|
-
['build_environment.create_landscape', inverse('build_environment.delete')],
|
|
8
|
-
['control_editor.open_asset', inverse('control_editor.close_asset')],
|
|
9
|
-
['manage_tools.enable_tools', inverse('manage_tools.disable_tools')],
|
|
10
|
-
['manage_tools.enable_category', inverse('manage_tools.disable_category')],
|
|
11
|
-
['sequence.mrq.create_render_job', {
|
|
12
|
-
guidance: 'Rendered frames are written to the configured MRQ output directory and are not removed by any capability; delete them from disk. The render itself only supports advisory cancellation while running.',
|
|
13
|
-
}],
|
|
14
|
-
]);
|
|
15
|
-
//# sourceMappingURL=compensation.js.map
|
|
@@ -1,135 +0,0 @@
|
|
|
1
|
-
import { ANY_EDITOR_STATE, buildCoreRecord } from '../core/builder.js';
|
|
2
|
-
import { DOMAIN, P } from './properties.js';
|
|
3
|
-
import { bool, str, vec3 } from '../shared/schema-props.js';
|
|
4
|
-
const FAMILY_ATTACH = 'attachment';
|
|
5
|
-
const FAMILY_BLUEPRINT = 'blueprint';
|
|
6
|
-
const FAMILY_SNAPSHOT = 'snapshot';
|
|
7
|
-
const FAMILY_COLLISION = 'collision';
|
|
8
|
-
const FAMILY_FUNCTION = 'function';
|
|
9
|
-
export const ADVANCED_RECORDS = [
|
|
10
|
-
buildCoreRecord({
|
|
11
|
-
parentTool: 'control_actor',
|
|
12
|
-
action: 'attach',
|
|
13
|
-
domain: DOMAIN,
|
|
14
|
-
family: FAMILY_ATTACH,
|
|
15
|
-
topics: ['attach actor', 'parent actor', 'attach to actor', 'child actor', 'attach to socket', 'set actor parent'],
|
|
16
|
-
summary: 'Attach a child actor to a parent actor in the scene hierarchy, or to a bone or socket of one of its components (a weapon or a case to a hand).',
|
|
17
|
-
whenToUse: ['An actor must follow another actor transform.', 'A prop must ride a character\'s hand, head or other bone: socketName with snapToTarget, then tune the grip with relativeLocation/relativeRotation.'],
|
|
18
|
-
whenNotToUse: ['The actor should remain independent (use detach).'],
|
|
19
|
-
inputProps: {
|
|
20
|
-
childActor: P.childActor, parentActor: P.parentActor,
|
|
21
|
-
componentName: str('Component of the parent actor to attach to (default its root): on a character built from several meshes, the mesh that owns the bone.'),
|
|
22
|
-
socketName: str('Bone or socket on that component to attach to (hand_r, weapon_r, head). Refused with SOCKET_NOT_FOUND when the component has neither.'),
|
|
23
|
-
snapToTarget: bool('Snap the child onto the bone or socket instead of keeping its current world placement (default false).'),
|
|
24
|
-
relativeLocation: vec3('With snapToTarget: offset from the bone or socket in its own space, as [x, y, z].'),
|
|
25
|
-
relativeRotation: vec3('With snapToTarget: rotation relative to the bone or socket, as [pitch, yaw, roll] in degrees.'),
|
|
26
|
-
},
|
|
27
|
-
required: ['childActor', 'parentActor'],
|
|
28
|
-
effect: 'write',
|
|
29
|
-
costLatency: 'interactive',
|
|
30
|
-
exampleInput: { action: 'attach', childActor: 'Sword', parentActor: 'Knight' },
|
|
31
|
-
}),
|
|
32
|
-
buildCoreRecord({
|
|
33
|
-
parentTool: 'control_actor',
|
|
34
|
-
action: 'detach',
|
|
35
|
-
domain: DOMAIN,
|
|
36
|
-
family: FAMILY_ATTACH,
|
|
37
|
-
summary: 'Detach a child actor from its current parent.',
|
|
38
|
-
whenToUse: ['An actor must be released from attachment.'],
|
|
39
|
-
whenNotToUse: ['The actor is not attached (no-op).'],
|
|
40
|
-
inputProps: { actorName: P.actorName },
|
|
41
|
-
required: ['actorName'],
|
|
42
|
-
effect: 'write',
|
|
43
|
-
behavior: { idempotency: 'idempotent' },
|
|
44
|
-
costLatency: 'interactive',
|
|
45
|
-
exampleInput: { action: 'detach', actorName: 'Sword' },
|
|
46
|
-
}),
|
|
47
|
-
buildCoreRecord({
|
|
48
|
-
parentTool: 'control_actor',
|
|
49
|
-
action: 'set_blueprint_variables',
|
|
50
|
-
topics: ['actor variable'],
|
|
51
|
-
domain: DOMAIN,
|
|
52
|
-
family: FAMILY_BLUEPRINT,
|
|
53
|
-
summary: 'Set one or more Blueprint instance variables on a spawned actor, or on many actors in one call with actors.',
|
|
54
|
-
whenToUse: ['Instance variables on a Blueprint actor must be configured.', 'Several actors each need their own variable values (actors).'],
|
|
55
|
-
whenNotToUse: ['The actor is not a Blueprint instance (variables are undefined).'],
|
|
56
|
-
inputProps: {
|
|
57
|
-
actorName: P.actorName, variables: P.variables,
|
|
58
|
-
actors: {
|
|
59
|
-
type: 'array',
|
|
60
|
-
items: { type: 'object', properties: { actorName: P.actorName, variables: P.variables }, required: ['actorName', 'variables'], additionalProperties: false },
|
|
61
|
-
description: 'Many actors in one call, each {actorName, variables} with its own values; every actor is reported, the actors that took a variable come back under affectedActors (which the receipt lists as changes, with an actor handle each), and the call fails naming any that did not take all of its variables.',
|
|
62
|
-
},
|
|
63
|
-
},
|
|
64
|
-
required: [],
|
|
65
|
-
requiredOneOf: ['actorName', 'actors'],
|
|
66
|
-
effect: 'write',
|
|
67
|
-
behavior: { idempotency: 'idempotent' },
|
|
68
|
-
costLatency: 'interactive',
|
|
69
|
-
exampleInput: { action: 'set_blueprint_variables', actorName: 'Lamp1', variables: { Brightness: 2.0 } },
|
|
70
|
-
}),
|
|
71
|
-
buildCoreRecord({
|
|
72
|
-
parentTool: 'control_actor',
|
|
73
|
-
action: 'create_snapshot',
|
|
74
|
-
domain: DOMAIN,
|
|
75
|
-
family: FAMILY_SNAPSHOT,
|
|
76
|
-
summary: 'Capture a named snapshot of actor state for later comparison.',
|
|
77
|
-
whenToUse: ['Actor state must be recorded before a mutation.'],
|
|
78
|
-
whenNotToUse: ['No later comparison or restore is planned.'],
|
|
79
|
-
inputProps: { actorName: P.actorName, snapshotName: P.snapshotName },
|
|
80
|
-
required: ['actorName', 'snapshotName'],
|
|
81
|
-
effect: 'read',
|
|
82
|
-
exampleInput: { action: 'create_snapshot', actorName: 'Cube1', snapshotName: 'before_move' },
|
|
83
|
-
}),
|
|
84
|
-
buildCoreRecord({
|
|
85
|
-
parentTool: 'control_actor',
|
|
86
|
-
action: 'set_actor_collision',
|
|
87
|
-
domain: DOMAIN,
|
|
88
|
-
family: FAMILY_COLLISION,
|
|
89
|
-
summary: 'Enable or disable collision on an actor, or on many actors at once with actorNames, as one undoable step; normalizes to set_collision.',
|
|
90
|
-
whenToUse: ['Actor collision must be toggled.', 'Many actors must have collision toggled together (actorNames does them in one call).'],
|
|
91
|
-
whenNotToUse: ['One component only, or a mode other than on and off (QueryOnly, PhysicsOnly): use edit_component (edit set_properties) with CollisionEnabled, which takes the ECollisionEnabled names.'],
|
|
92
|
-
inputProps: {
|
|
93
|
-
actorName: P.actorName,
|
|
94
|
-
actorNames: { type: 'array', items: { type: 'string' }, description: 'Several actors to toggle in one call and one undo step, in place of actorName; names not found are listed back under missing, and the actors changed under affectedActors (which the receipt lists as changes, with an actor handle each).' },
|
|
95
|
-
collisionEnabled: P.collisionEnabled,
|
|
96
|
-
},
|
|
97
|
-
required: [],
|
|
98
|
-
requiredOneOf: ['actorName', 'actorNames'],
|
|
99
|
-
effect: 'write',
|
|
100
|
-
behavior: { idempotency: 'idempotent' },
|
|
101
|
-
exampleInput: { action: 'set_actor_collision', actorName: 'Cube1', collisionEnabled: true },
|
|
102
|
-
}),
|
|
103
|
-
buildCoreRecord({
|
|
104
|
-
parentTool: 'control_actor',
|
|
105
|
-
action: 'call_actor_function',
|
|
106
|
-
editorStates: ANY_EDITOR_STATE,
|
|
107
|
-
domain: DOMAIN,
|
|
108
|
-
family: FAMILY_FUNCTION,
|
|
109
|
-
summary: 'Call a named function on an actor, or while Play In Editor runs on the game\'s GameInstance, GameMode or another framework object, with optional arguments; normalizes to call_function.',
|
|
110
|
-
whenToUse: [
|
|
111
|
-
'A Blueprint or native function on an actor must be invoked.',
|
|
112
|
-
'A function of the running game\'s GameInstance (save, score, reset) must be called during Play In Editor: actorName GameInstance.',
|
|
113
|
-
'A function of one of the actor\'s components must be called (a body\'s GetCenterOfMass, a movement component\'s StopMovementImmediately): componentName.',
|
|
114
|
-
],
|
|
115
|
-
whenNotToUse: ['The function has side effects that cannot be undone.'],
|
|
116
|
-
inputProps: {
|
|
117
|
-
actorName: {
|
|
118
|
-
...P.actorName,
|
|
119
|
-
description: 'Target actor name in the current level; while Play In Editor runs, GameInstance, GameMode, GameState, PlayerController, PlayerPawn, PlayerState or HUD names that object of the running game (the GameInstance is no actor).',
|
|
120
|
-
},
|
|
121
|
-
componentName: str('Call the function on this component of the actor instead of on the actor itself (refused with COMPONENT_NOT_FOUND when the actor has none of that name).'),
|
|
122
|
-
functionName: P.functionName,
|
|
123
|
-
arguments: P.arguments,
|
|
124
|
-
},
|
|
125
|
-
required: ['actorName', 'functionName'],
|
|
126
|
-
outputProps: { value: P.value },
|
|
127
|
-
outputRequired: [],
|
|
128
|
-
effect: 'destructive',
|
|
129
|
-
policyOverride: { consent: 'elevated' },
|
|
130
|
-
costLatency: 'interactive',
|
|
131
|
-
exampleInput: { action: 'call_actor_function', actorName: 'Lamp1', functionName: 'ToggleLight' },
|
|
132
|
-
exampleOutput: { success: true, message: 'Called ToggleLight on Lamp1', value: true },
|
|
133
|
-
}),
|
|
134
|
-
];
|
|
135
|
-
//# sourceMappingURL=advanced-records.js.map
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
import { buildCoreRecord } from '../core/builder.js';
|
|
2
|
-
import { DOMAIN, P } from './properties.js';
|
|
3
|
-
const FAMILY_COMPONENT = 'component';
|
|
4
|
-
const FAMILY_MATERIAL = 'material';
|
|
5
|
-
const MATERIAL_INPUT = {
|
|
6
|
-
inputProps: {
|
|
7
|
-
actorName: P.actorName,
|
|
8
|
-
actorNames: { type: 'array', items: { type: 'string' }, description: 'Several actors to give the same material in one call and one undo step, in place of actorName; each is reported under results, and the actors changed under affectedActors (which the receipt lists as changes, with an actor handle each); the call fails naming any that did not take it.' },
|
|
9
|
-
materialPath: P.materialPath, componentName: P.componentName, materialSlot: P.materialSlot, materialIndex: P.materialIndex, allComponents: P.allComponents,
|
|
10
|
-
materials: { type: 'array', items: { type: 'string' }, minItems: 1, maxItems: 64, description: 'One material per slot in place of materialPath and materialSlot: entry i goes into slot i, "" leaves that slot as it is. Every slot is reported under slots, in one undo step; the call fails naming any slot that did not take its material. A mesh made with several material ids (an SDF part) needs this once instead of one call per slot.' },
|
|
11
|
-
},
|
|
12
|
-
requiredOneOf: ['actorName', 'actorNames'],
|
|
13
|
-
};
|
|
14
|
-
export const COMPONENT_RECORDS = [
|
|
15
|
-
buildCoreRecord({
|
|
16
|
-
parentTool: 'control_actor',
|
|
17
|
-
action: 'add_component',
|
|
18
|
-
domain: DOMAIN,
|
|
19
|
-
family: FAMILY_COMPONENT,
|
|
20
|
-
topics: ['add component to actor', 'actor component', 'attach component to actor'],
|
|
21
|
-
summary: 'Add a new component of a given type to an actor. If any requested property (or meshPath) does not apply, the call fails naming what did not, although the component was added.',
|
|
22
|
-
whenToUse: ['A component must be attached to an existing actor.'],
|
|
23
|
-
whenNotToUse: ['An existing component should be configured (use set_component_property).'],
|
|
24
|
-
inputProps: {
|
|
25
|
-
actorName: P.actorName, componentType: P.componentType, componentName: P.componentName, properties: P.properties,
|
|
26
|
-
meshPath: { type: 'string', description: 'Static mesh asset (/Game path) to show on the new component; only a StaticMeshComponent takes one. A mesh that does not load fails the call, naming the component that was still added.' },
|
|
27
|
-
},
|
|
28
|
-
required: ['actorName', 'componentType'],
|
|
29
|
-
effect: 'write',
|
|
30
|
-
costLatency: 'interactive',
|
|
31
|
-
exampleInput: { action: 'add_component', actorName: 'Cube1', componentType: 'PointLightComponent', componentName: 'Light1' },
|
|
32
|
-
}),
|
|
33
|
-
buildCoreRecord({
|
|
34
|
-
parentTool: 'control_actor',
|
|
35
|
-
action: 'remove_component',
|
|
36
|
-
domain: DOMAIN,
|
|
37
|
-
family: FAMILY_COMPONENT,
|
|
38
|
-
summary: 'Remove a named component from an actor.',
|
|
39
|
-
whenToUse: ['A component must be permanently detached and removed from an actor.'],
|
|
40
|
-
whenNotToUse: ['The component should only be reconfigured (use set_component_property).'],
|
|
41
|
-
inputProps: { actorName: P.actorName, componentName: P.componentName },
|
|
42
|
-
required: ['actorName', 'componentName'],
|
|
43
|
-
effect: 'write',
|
|
44
|
-
costLatency: 'interactive',
|
|
45
|
-
exampleInput: { action: 'remove_component', actorName: 'Cube1', componentName: 'Light1' },
|
|
46
|
-
}),
|
|
47
|
-
buildCoreRecord({
|
|
48
|
-
parentTool: 'control_actor',
|
|
49
|
-
action: 'set_component_property',
|
|
50
|
-
domain: DOMAIN,
|
|
51
|
-
family: FAMILY_COMPONENT,
|
|
52
|
-
summary: 'Set one or more properties on a named actor component. For RelativeScale3D/RelativeLocation, note that a child inherits its parent\'s scale: Unreal multiplies parent and child scale COMPONENT-WISE in the child\'s own local axes, and rotation does NOT permute which axis each factor lands on. World size = ParentScale * ChildScale * MeshExtent per local axis, and world offset = ParentScale * RelativeLocation. Under a parent scaled non-uniformly, divide the offset you want by the parent scale on that axis.',
|
|
53
|
-
whenToUse: ['Component properties must be changed via a properties object or propertyName/value pair.'],
|
|
54
|
-
whenNotToUse: ['The property should only be read (use get_component_property).'],
|
|
55
|
-
inputProps: { actorName: P.actorName, componentName: P.componentName, properties: P.properties, propertyName: P.propertyName, value: P.value },
|
|
56
|
-
required: ['actorName', 'componentName'],
|
|
57
|
-
effect: 'write',
|
|
58
|
-
behavior: { idempotency: 'idempotent' },
|
|
59
|
-
exampleInput: { action: 'set_component_property', actorName: 'Cube1', componentName: 'Light1', properties: { Intensity: 5.0 } },
|
|
60
|
-
}),
|
|
61
|
-
buildCoreRecord({
|
|
62
|
-
parentTool: 'control_actor',
|
|
63
|
-
action: 'set_component_properties',
|
|
64
|
-
domain: DOMAIN,
|
|
65
|
-
family: FAMILY_COMPONENT,
|
|
66
|
-
summary: 'Alias of set_component_property. The bridge dispatches both names to the same handler.',
|
|
67
|
-
whenToUse: ['Preferred when callers use the plural set_component_properties verb.'],
|
|
68
|
-
whenNotToUse: ['Use set_component_property to avoid alias normalization.'],
|
|
69
|
-
inputProps: { actorName: P.actorName, componentName: P.componentName, properties: P.properties, propertyName: P.propertyName, value: P.value },
|
|
70
|
-
required: ['actorName', 'componentName'],
|
|
71
|
-
effect: 'write',
|
|
72
|
-
behavior: { idempotency: 'idempotent' },
|
|
73
|
-
exampleInput: { action: 'set_component_properties', actorName: 'Cube1', componentName: 'Light1', properties: { Intensity: 5.0 } },
|
|
74
|
-
}),
|
|
75
|
-
buildCoreRecord({
|
|
76
|
-
parentTool: 'control_actor',
|
|
77
|
-
action: 'get_component_property',
|
|
78
|
-
domain: DOMAIN,
|
|
79
|
-
family: FAMILY_COMPONENT,
|
|
80
|
-
topics: ['value of a setting', 'nested struct member', 'no instance needed', 'blueprint component property'],
|
|
81
|
-
summary: 'Read one property\'s value and type from a named component on a live actor, or from a Blueprint\'s own component (blueprintPath, no instance needed); dotted paths reach into structs.',
|
|
82
|
-
whenToUse: ['A component property value must be inspected.', 'A component template on a Blueprint with no instance in the level must be read.'],
|
|
83
|
-
whenNotToUse: ['The property should be changed (use set_component_property).'],
|
|
84
|
-
inputProps: { actorName: P.actorName, blueprintPath: P.templateBlueprintPath, componentName: P.componentName, propertyName: P.propertyName, propertyPath: P.propertyPath },
|
|
85
|
-
required: ['componentName'],
|
|
86
|
-
outputProps: { value: P.value },
|
|
87
|
-
outputRequired: [],
|
|
88
|
-
effect: 'read',
|
|
89
|
-
exampleInput: { action: 'get_component_property', actorName: 'Cube1', componentName: 'Light1', propertyName: 'Intensity' },
|
|
90
|
-
exampleOutput: { success: true, message: 'Intensity = 5.0', value: 5.0 },
|
|
91
|
-
}),
|
|
92
|
-
buildCoreRecord({
|
|
93
|
-
parentTool: 'control_actor',
|
|
94
|
-
action: 'set_material',
|
|
95
|
-
domain: DOMAIN,
|
|
96
|
-
family: FAMILY_MATERIAL,
|
|
97
|
-
topics: ['assign material to mesh', 'apply material to actor', 'change actor material', 'put material on mesh', 'replace mesh material', 'set material slot'],
|
|
98
|
-
summary: 'Apply a material asset to a mesh component on an actor, optionally per slot, or a material to every slot in one call (materials).',
|
|
99
|
-
whenToUse: ['A material must be assigned to an actor mesh component.', 'A mesh with several material slots (an SDF part) needs a material in each: materials sets them all in one call.'],
|
|
100
|
-
whenNotToUse: ['The mesh has no material slots (the assignment is a no-op).'],
|
|
101
|
-
...MATERIAL_INPUT,
|
|
102
|
-
effect: 'write',
|
|
103
|
-
behavior: { idempotency: 'idempotent' },
|
|
104
|
-
exampleInput: { action: 'set_material', actorName: 'Cube1', materialPath: '/Game/Materials/M_Glow', materialSlot: 0 },
|
|
105
|
-
}),
|
|
106
|
-
];
|
|
107
|
-
//# sourceMappingURL=component-records.js.map
|