unreal-engine-mcp-server 0.6.0-beta-e → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (702) hide show
  1. package/CHANGELOG.md +185 -0
  2. package/README.md +41 -58
  3. package/dist/cli.js +3 -13
  4. package/dist/constants.js +0 -15
  5. package/dist/proxy/native-proxy.js +49 -8
  6. package/package.json +13 -17
  7. package/server.json +10 -55
  8. package/dist/automation/bridge-client.d.ts +0 -36
  9. package/dist/automation/bridge-client.js +0 -194
  10. package/dist/automation/bridge-config.d.ts +0 -25
  11. package/dist/automation/bridge-config.js +0 -182
  12. package/dist/automation/bridge-request-dispatcher.d.ts +0 -28
  13. package/dist/automation/bridge-request-dispatcher.js +0 -152
  14. package/dist/automation/bridge-state.d.ts +0 -18
  15. package/dist/automation/bridge-state.js +0 -2
  16. package/dist/automation/bridge-status.d.ts +0 -15
  17. package/dist/automation/bridge-status.js +0 -47
  18. package/dist/automation/bridge.d.ts +0 -48
  19. package/dist/automation/bridge.js +0 -152
  20. package/dist/automation/capability-token-provider.d.ts +0 -11
  21. package/dist/automation/capability-token-provider.js +0 -62
  22. package/dist/automation/connection-lifecycle.d.ts +0 -19
  23. package/dist/automation/connection-lifecycle.js +0 -109
  24. package/dist/automation/connection-manager.d.ts +0 -40
  25. package/dist/automation/connection-manager.js +0 -127
  26. package/dist/automation/diagnostics-snapshot-reader.d.ts +0 -76
  27. package/dist/automation/diagnostics-snapshot-reader.js +0 -86
  28. package/dist/automation/dispatcher.test-support.d.ts +0 -9
  29. package/dist/automation/dispatcher.test-support.js +0 -26
  30. package/dist/automation/handshake.d.ts +0 -11
  31. package/dist/automation/handshake.js +0 -132
  32. package/dist/automation/index.d.ts +0 -6
  33. package/dist/automation/index.js +0 -4
  34. package/dist/automation/log-redaction.d.ts +0 -11
  35. package/dist/automation/log-redaction.js +0 -165
  36. package/dist/automation/message-handler.d.ts +0 -15
  37. package/dist/automation/message-handler.js +0 -103
  38. package/dist/automation/message-schema.d.ts +0 -128
  39. package/dist/automation/message-schema.js +0 -92
  40. package/dist/automation/request-cancellation-error.d.ts +0 -7
  41. package/dist/automation/request-cancellation-error.js +0 -11
  42. package/dist/automation/request-context.d.ts +0 -8
  43. package/dist/automation/request-context.js +0 -12
  44. package/dist/automation/request-correlation.d.ts +0 -22
  45. package/dist/automation/request-correlation.js +0 -79
  46. package/dist/automation/request-tracker.d.ts +0 -32
  47. package/dist/automation/request-tracker.js +0 -139
  48. package/dist/automation/socket.test-support.d.ts +0 -9
  49. package/dist/automation/socket.test-support.js +0 -55
  50. package/dist/automation/types.d.ts +0 -198
  51. package/dist/automation/types.js +0 -2
  52. package/dist/cli.d.ts +0 -3
  53. package/dist/config.d.ts +0 -38
  54. package/dist/config.js +0 -106
  55. package/dist/constants.d.ts +0 -20
  56. package/dist/gateway/gateway-manifest-types.d.ts +0 -36
  57. package/dist/gateway/gateway-manifest-types.js +0 -16
  58. package/dist/gateway/gateway-manifest.d.ts +0 -10
  59. package/dist/gateway/gateway-manifest.generated.json +0 -17865
  60. package/dist/gateway/gateway-manifest.js +0 -19
  61. package/dist/handlers/resource-handlers.d.ts +0 -46
  62. package/dist/handlers/resource-handlers.js +0 -177
  63. package/dist/index.d.ts +0 -4
  64. package/dist/index.js +0 -5
  65. package/dist/proxy/native-proxy.d.ts +0 -12
  66. package/dist/resources/actors.d.ts +0 -3
  67. package/dist/resources/actors.js +0 -20
  68. package/dist/resources/assets.d.ts +0 -7
  69. package/dist/resources/assets.js +0 -58
  70. package/dist/resources/capability-resources.d.ts +0 -37
  71. package/dist/resources/capability-resources.js +0 -86
  72. package/dist/resources/editor-state-resources.d.ts +0 -65
  73. package/dist/resources/editor-state-resources.js +0 -129
  74. package/dist/resources/knowledge-resources.d.ts +0 -22
  75. package/dist/resources/knowledge-resources.js +0 -59
  76. package/dist/resources/resource-catalog.d.ts +0 -15
  77. package/dist/resources/resource-catalog.js +0 -54
  78. package/dist/resources/resource-errors.d.ts +0 -17
  79. package/dist/resources/resource-errors.js +0 -76
  80. package/dist/resources/resource-read-router.d.ts +0 -19
  81. package/dist/resources/resource-read-router.js +0 -56
  82. package/dist/resources/resources.test-support.d.ts +0 -5
  83. package/dist/resources/resources.test-support.js +0 -7
  84. package/dist/server/gateway/direct-call-migration.d.ts +0 -26
  85. package/dist/server/gateway/direct-call-migration.js +0 -46
  86. package/dist/server/gateway/gateway-availability.d.ts +0 -10
  87. package/dist/server/gateway/gateway-availability.js +0 -15
  88. package/dist/server/gateway/gateway-capability-index.d.ts +0 -45
  89. package/dist/server/gateway/gateway-capability-index.js +0 -148
  90. package/dist/server/gateway/gateway-capability-view.d.ts +0 -20
  91. package/dist/server/gateway/gateway-capability-view.js +0 -144
  92. package/dist/server/gateway/gateway-describe-browse.d.ts +0 -14
  93. package/dist/server/gateway/gateway-describe-browse.js +0 -110
  94. package/dist/server/gateway/gateway-describe-capability.d.ts +0 -6
  95. package/dist/server/gateway/gateway-describe-capability.js +0 -74
  96. package/dist/server/gateway/gateway-describe.d.ts +0 -2
  97. package/dist/server/gateway/gateway-describe.js +0 -109
  98. package/dist/server/gateway/gateway-dispatch-by.d.ts +0 -17
  99. package/dist/server/gateway/gateway-dispatch-by.js +0 -67
  100. package/dist/server/gateway/gateway-execute-dispatch.d.ts +0 -24
  101. package/dist/server/gateway/gateway-execute-dispatch.js +0 -204
  102. package/dist/server/gateway/gateway-execute-envelope.d.ts +0 -48
  103. package/dist/server/gateway/gateway-execute-envelope.js +0 -194
  104. package/dist/server/gateway/gateway-execute-idempotency.d.ts +0 -19
  105. package/dist/server/gateway/gateway-execute-idempotency.js +0 -64
  106. package/dist/server/gateway/gateway-execute-lookup.d.ts +0 -11
  107. package/dist/server/gateway/gateway-execute-lookup.js +0 -122
  108. package/dist/server/gateway/gateway-execute-policy.d.ts +0 -9
  109. package/dist/server/gateway/gateway-execute-policy.js +0 -93
  110. package/dist/server/gateway/gateway-execute-resolve.d.ts +0 -28
  111. package/dist/server/gateway/gateway-execute-resolve.js +0 -2
  112. package/dist/server/gateway/gateway-execute-static-check.d.ts +0 -13
  113. package/dist/server/gateway/gateway-execute-static-check.js +0 -127
  114. package/dist/server/gateway/gateway-execute.d.ts +0 -6
  115. package/dist/server/gateway/gateway-execute.js +0 -145
  116. package/dist/server/gateway/gateway-guidance.d.ts +0 -15
  117. package/dist/server/gateway/gateway-guidance.js +0 -78
  118. package/dist/server/gateway/gateway-option-validate.d.ts +0 -10
  119. package/dist/server/gateway/gateway-option-validate.js +0 -73
  120. package/dist/server/gateway/gateway-receipt-context.d.ts +0 -21
  121. package/dist/server/gateway/gateway-receipt-context.js +0 -36
  122. package/dist/server/gateway/gateway-schema-validate.d.ts +0 -14
  123. package/dist/server/gateway/gateway-schema-validate.js +0 -316
  124. package/dist/server/gateway/gateway-search-filters.d.ts +0 -19
  125. package/dist/server/gateway/gateway-search-filters.js +0 -107
  126. package/dist/server/gateway/gateway-search.d.ts +0 -2
  127. package/dist/server/gateway/gateway-search.js +0 -106
  128. package/dist/server/gateway/gateway-shared.d.ts +0 -20
  129. package/dist/server/gateway/gateway-shared.js +0 -52
  130. package/dist/server/gateway/gateway-task-results.d.ts +0 -6
  131. package/dist/server/gateway/gateway-task-results.js +0 -40
  132. package/dist/server/gateway/idempotency-ledger.d.ts +0 -42
  133. package/dist/server/gateway/idempotency-ledger.js +0 -102
  134. package/dist/server/mcp-primitives/completions.d.ts +0 -11
  135. package/dist/server/mcp-primitives/completions.js +0 -103
  136. package/dist/server/mcp-primitives/primitive-wiring.d.ts +0 -12
  137. package/dist/server/mcp-primitives/primitive-wiring.js +0 -31
  138. package/dist/server/mcp-primitives/progress/progress-reporter.d.ts +0 -33
  139. package/dist/server/mcp-primitives/progress/progress-reporter.js +0 -50
  140. package/dist/server/mcp-primitives/progress/progress-sink-registry.d.ts +0 -17
  141. package/dist/server/mcp-primitives/progress/progress-sink-registry.js +0 -35
  142. package/dist/server/mcp-primitives/progress/progress-token.d.ts +0 -3
  143. package/dist/server/mcp-primitives/progress/progress-token.js +0 -12
  144. package/dist/server/mcp-primitives/prompts.d.ts +0 -43
  145. package/dist/server/mcp-primitives/prompts.js +0 -142
  146. package/dist/server/mcp-primitives/resource-revision.d.ts +0 -15
  147. package/dist/server/mcp-primitives/resource-revision.js +0 -11
  148. package/dist/server/server-factory.d.ts +0 -47
  149. package/dist/server/server-factory.js +0 -84
  150. package/dist/server/stdio-lifecycle.d.ts +0 -2
  151. package/dist/server/stdio-lifecycle.js +0 -57
  152. package/dist/server/tool-registry-gateway.d.ts +0 -4
  153. package/dist/server/tool-registry-gateway.js +0 -80
  154. package/dist/server/tool-registry-manage-tools.d.ts +0 -2
  155. package/dist/server/tool-registry-manage-tools.js +0 -160
  156. package/dist/server/tool-registry.d.ts +0 -15
  157. package/dist/server/tool-registry.js +0 -110
  158. package/dist/server-setup.d.ts +0 -21
  159. package/dist/server-setup.js +0 -60
  160. package/dist/services/health-monitor.d.ts +0 -42
  161. package/dist/services/health-monitor.js +0 -103
  162. package/dist/services/readiness.d.ts +0 -35
  163. package/dist/services/readiness.js +0 -77
  164. package/dist/services/telemetry/prometheus-exposition.d.ts +0 -11
  165. package/dist/services/telemetry/prometheus-exposition.js +0 -80
  166. package/dist/services/telemetry-observation.d.ts +0 -4
  167. package/dist/services/telemetry-observation.js +0 -65
  168. package/dist/services/telemetry-registry.d.ts +0 -69
  169. package/dist/services/telemetry-registry.js +0 -128
  170. package/dist/services/telemetry-schema.d.ts +0 -36
  171. package/dist/services/telemetry-schema.js +0 -64
  172. package/dist/tools/catalog/capabilities/capability-record.test-support.d.ts +0 -158
  173. package/dist/tools/catalog/capabilities/capability-record.test-support.js +0 -94
  174. package/dist/tools/catalog/capabilities/catalog-schema.d.ts +0 -114
  175. package/dist/tools/catalog/capabilities/catalog-schema.js +0 -82
  176. package/dist/tools/catalog/capabilities/constants.d.ts +0 -12
  177. package/dist/tools/catalog/capabilities/constants.js +0 -12
  178. package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.d.ts +0 -6
  179. package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.js +0 -6
  180. package/dist/tools/catalog/capabilities/generated/canonical-registry.generated.json +0 -96681
  181. package/dist/tools/catalog/capabilities/generated/capability-cost-index.generated.d.ts +0 -3
  182. package/dist/tools/catalog/capabilities/generated/capability-cost-index.generated.js +0 -1547
  183. package/dist/tools/catalog/capabilities/generated/parent-tool-definitions.generated.d.ts +0 -3
  184. package/dist/tools/catalog/capabilities/generated/parent-tool-definitions.generated.js +0 -23483
  185. package/dist/tools/catalog/capabilities/hashing.d.ts +0 -14
  186. package/dist/tools/catalog/capabilities/hashing.js +0 -80
  187. package/dist/tools/catalog/capabilities/identifiers.d.ts +0 -21
  188. package/dist/tools/catalog/capabilities/identifiers.js +0 -47
  189. package/dist/tools/catalog/capabilities/json-schema.d.ts +0 -12
  190. package/dist/tools/catalog/capabilities/json-schema.js +0 -71
  191. package/dist/tools/catalog/capabilities/model.d.ts +0 -100
  192. package/dist/tools/catalog/capabilities/model.js +0 -2
  193. package/dist/tools/catalog/capabilities/parser.d.ts +0 -5
  194. package/dist/tools/catalog/capabilities/parser.js +0 -41
  195. package/dist/tools/catalog/capabilities/record-fields.d.ts +0 -114
  196. package/dist/tools/catalog/capabilities/record-fields.js +0 -91
  197. package/dist/tools/catalog/capabilities/record-folding.d.ts +0 -3
  198. package/dist/tools/catalog/capabilities/record-folding.js +0 -136
  199. package/dist/tools/catalog/capabilities/record-hashing.d.ts +0 -3
  200. package/dist/tools/catalog/capabilities/record-hashing.js +0 -33
  201. package/dist/tools/catalog/capabilities/record-schema.d.ts +0 -221
  202. package/dist/tools/catalog/capabilities/record-schema.js +0 -22
  203. package/dist/tools/catalog/capabilities/records/aggregate.d.ts +0 -4
  204. package/dist/tools/catalog/capabilities/records/aggregate.js +0 -60
  205. package/dist/tools/catalog/capabilities/records/build-environment/atmosphere.data.d.ts +0 -3
  206. package/dist/tools/catalog/capabilities/records/build-environment/atmosphere.data.js +0 -124
  207. package/dist/tools/catalog/capabilities/records/build-environment/foliage.data.d.ts +0 -3
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  209. package/dist/tools/catalog/capabilities/records/build-environment/helpers.d.ts +0 -9
  210. package/dist/tools/catalog/capabilities/records/build-environment/helpers.js +0 -3
  211. package/dist/tools/catalog/capabilities/records/build-environment/index.d.ts +0 -4
  212. package/dist/tools/catalog/capabilities/records/build-environment/index.js +0 -28
  213. package/dist/tools/catalog/capabilities/records/build-environment/landscape.data.d.ts +0 -3
  214. package/dist/tools/catalog/capabilities/records/build-environment/landscape.data.js +0 -166
  215. package/dist/tools/catalog/capabilities/records/build-environment/lighting.data.d.ts +0 -3
  216. package/dist/tools/catalog/capabilities/records/build-environment/lighting.data.js +0 -183
  217. package/dist/tools/catalog/capabilities/records/build-environment/procedural.data.d.ts +0 -3
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  227. package/dist/tools/catalog/capabilities/records/build-environment/spline.data.d.ts +0 -3
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  229. package/dist/tools/catalog/capabilities/records/build-environment/water.data.d.ts +0 -3
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  233. package/dist/tools/catalog/capabilities/records/compensation.d.ts +0 -3
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  235. package/dist/tools/catalog/capabilities/records/control-actor/advanced-records.d.ts +0 -3
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  237. package/dist/tools/catalog/capabilities/records/control-actor/component-records.d.ts +0 -3
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  239. package/dist/tools/catalog/capabilities/records/control-actor/index.d.ts +0 -4
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  243. package/dist/tools/catalog/capabilities/records/control-actor/search-records.d.ts +0 -3
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@@ -1,345 +0,0 @@
1
- import { buildRecord } from '../helpers.js';
2
- import { ANY_EDITOR_STATE } from '../../core/builder.js';
3
- import { P } from '../properties.js';
4
- import { E } from './effect-properties.js';
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- import { bool } from '../../shared/schema-props.js';
6
- import { LIGHT_COLOR_TEXT } from '../../shared/light-text.js';
7
- const T = 'manage_effect';
8
- const SAVE = bool('Persist the asset to disk (default true); false leaves the change in memory only.');
9
- const F = 'effect';
10
- const W = ['A particle, Niagara or debug effect must be authored or run.'];
11
- const NIAGARA = ['Niagara'];
12
- const EMITTER_REQUIRED = ['systemPath', 'emitterName'];
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- const EMITTER_ONLY = ['emitterName'];
14
- const SYSTEM_ONE_OF = ['systemPath', 'assetPath'];
15
- const PARAMETER_LIST = {
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- type: 'array', minItems: 1, maxItems: 200,
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- items: { type: 'object', properties: { parameterName: E.parameterName, parameterValue: E.parameterValue }, required: ['parameterName', 'parameterValue'], additionalProperties: false },
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- description: 'Several values written together and saved once, in place of parameterName and parameterValue: each {parameterName, parameterValue} names a user parameter, a module input or a module\'s static switch as get_niagara_info lists it (InitializeParticle.Lifetime, InitializeParticle.Ribbon Width Mode), and emitterName and save apply to every entry. The reply lists every entry (parameterName, applied, error); the call fails PARAMETER_BATCH_INCOMPLETE naming any that did not apply, and the others stay written.',
19
- };
20
- export const EFFECT_RECORDS = [
21
- buildRecord({ parentTool: T, id: `${T}.particle`, action: 'particle', family: F,
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- summary: 'Spawn a particle effect (Cascade or Niagara) from a preset name or a system asset.', whenToUse: W, whenNotToUse: ['Use niagara.'],
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- inputProps: { name: P.name, preset: E.preset, systemPath: E.systemPath, location: P.location, rotation: P.rotation }, required: [], requiredOneOf: ['preset', 'systemPath'],
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- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
25
- exampleInput: { action: 'particle', preset: 'Default', location: [0, 0, 100] } }),
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- buildRecord({ parentTool: T, id: `${T}.niagara`, action: 'niagara', family: F,
27
- summary: 'Place a Niagara system in the level as a Niagara actor, at a location or attached to an actor; autoActivate false places it switched off, for a sequence particle track or gameplay to start.', whenToUse: W, whenNotToUse: ['Use particle.'],
28
- inputProps: { name: P.name, actorName: P.actorName, systemPath: E.systemPath, attachToActor: E.attachToActor, location: P.location, rotation: P.rotation, scale: E.scale, autoActivate: { type: 'boolean', description: 'false places the effect switched off so it waits for its cue (a particle track trigger key, Activate); default true, which also fires it when the level starts.' } }, required: ['systemPath'],
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- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
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- outputProps: { actorPath: P.string_, actorName: P.actorName, existsAfter: P.bool_, actorClass: P.string_ }, outputRequired: [],
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- exampleInput: { action: 'niagara', systemPath: '/Game/NS_Explosion', actorName: 'FX_1' }, exampleOutput: { success: true, message: 'Niagara system authored', actorName: 'FX_1' } }),
32
- buildRecord({ parentTool: T, id: `${T}.debug_shape`, action: 'debug_shape', topics: ['draw debug shape', 'debug sphere box line arrow capsule', 'show debug shape', 'draw a debug line', 'draw debug line'], family: F,
33
- summary: 'Spawn a debug shape in the editor viewport.', whenToUse: ['Visualize a region/volume.'], whenNotToUse: ['Use spawn_niagara.'],
34
- inputProps: { shape: P.string_, shapeType: E.shapeType, location: P.location, radius: P.radius, color: E.color, duration: P.duration, thickness: E.thickness,
35
- boxSize: E.boxSize, endLocation: E.endLocation, rotation: P.rotation, direction: E.direction, length: E.length, angle: E.angle, halfHeight: E.halfHeight }, required: [],
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- effect: 'write', editorStates: ['edit'], latency: 'instant', resources: 'low', plugins: NIAGARA,
37
- exampleInput: { action: 'debug_shape', shape: 'Sphere', location: [0, 0, 0], radius: 100 } }),
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- buildRecord({ parentTool: T, id: `${T}.spawn_niagara`, action: 'spawn_niagara', family: F,
39
- topics: ['spawn particle', 'play effect', 'spawn vfx', 'spawn niagara system', 'emit particles', 'spawn explosion effect', 'spawn effect at location'],
40
- summary: 'Spawn a Niagara system instance at runtime (PIE).', whenToUse: ['A Niagara effect must play on a live actor.'], whenNotToUse: ['Author the system.'],
41
- inputProps: { actorName: P.actorName, assetPath: P.assetPath, system: E.system, systemPath: E.systemPath, attachToActor: E.attachToActor, location: P.location, rotation: P.rotation, scale: E.scale }, required: [],
42
- effect: 'write', editorStates: ['edit', 'pie', 'simulate'], behavior: {}, latency: 'interactive', resources: 'low', plugins: NIAGARA,
43
- exampleInput: { action: 'spawn_niagara', system: '/Game/NS_Explosion', location: [0, 0, 100] } }),
44
- buildRecord({ parentTool: T, id: `${T}.create_dynamic_light`, action: 'create_dynamic_light', topics: ['add a dynamic light'], family: F,
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- summary: 'Create a dynamic light actor.',
46
- whenToUse: ['A light must appear in the running game (PIE), or a point, spot, directional or rect light with just an intensity and a color is enough.'],
47
- whenNotToUse: ['A rotation, a sky light, or settings such as castShadows, attenuationRadius or the cone angles are needed: use build_environment.create_light, which takes them and spawns into the level being edited.'],
48
- inputProps: { name: P.name, location: P.location, lightType: E.lightType, intensity: E.intensity,
49
- color: { ...E.color, description: `Light color as an {r, g, b, a} object or an [r, g, b, a] array. ${LIGHT_COLOR_TEXT}` } }, required: ['name'],
50
- effect: 'write', editorStates: ['edit', 'pie'], latency: 'interactive', resources: 'low',
51
- exampleInput: { action: 'create_dynamic_light', name: 'Light_1', lightType: 'Point', intensity: 750 } }),
52
- buildRecord({ parentTool: T, id: `${T}.create_niagara_system`, action: 'create_niagara_system', family: F,
53
- topics: ['niagara', 'particle system', 'vfx', 'particle effect', 'new niagara system'],
54
- summary: 'Create a Niagara System asset.', whenToUse: W, whenNotToUse: ['Use niagara.'],
55
- inputProps: { name: P.name, path: P.path, savePath: E.savePath, save: SAVE }, required: ['name'],
56
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
57
- outputProps: { systemPath: P.assetPath }, outputRequired: ['systemPath'],
58
- exampleInput: { action: 'create_niagara_system', name: 'NS_Fire' }, exampleOutput: { success: true, message: 'Niagara system created', systemPath: '/Game/NS_Fire' } }),
59
- buildRecord({ parentTool: T, id: `${T}.create_niagara_emitter`, action: 'create_niagara_emitter', family: F,
60
- summary: 'Create a Niagara Emitter asset.', whenToUse: ['A reusable emitter is needed.'], whenNotToUse: ['Use create_niagara_system.'],
61
- inputProps: { name: P.name, path: P.path, savePath: E.savePath, save: SAVE }, required: ['name'],
62
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
63
- exampleInput: { action: 'create_niagara_emitter', name: 'NE_Spark' } }),
64
- buildRecord({ parentTool: T, id: `${T}.create_volumetric_fog`, action: 'create_volumetric_fog', family: F,
65
- summary: 'Create a volumetric fog effect.', whenToUse: ['Volumetric fog needed.'], whenNotToUse: ['Use build_environment fog.'],
66
- inputProps: { name: P.name, location: P.location, density: E.density, scattering: E.scattering, extinction: E.extinction }, required: ['name'],
67
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
68
- exampleInput: { action: 'create_volumetric_fog', name: 'VF_Mist', density: 0.02 } }),
69
- buildRecord({ parentTool: T, id: `${T}.create_particle_trail`, action: 'create_particle_trail', family: F,
70
- summary: 'Create a particle trail effect: by default a ribbon (the engine LocationBasedRibbon template given its own SpawnRate of 60 a second, Ribbon Width Mode Direct Set and an infinite loop) that trails whatever it is attached to, placed in the level only when location is given; tune SpawnRate.SpawnRate, InitializeParticle.Lifetime, Ribbon Width and Color with set_parameter_value.', whenToUse: ['A trailing effect is needed.'], whenNotToUse: ['Use create_niagara_ribbon for a ribbon-based trail.'],
71
- inputProps: { name: P.name, path: P.path, systemPath: E.systemPath, templateEmitterPath: E.templateEmitterPath, location: P.location, save: SAVE }, required: ['name'],
72
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
73
- exampleInput: { action: 'create_particle_trail', name: 'PT_Trail' } }),
74
- buildRecord({ parentTool: T, id: `${T}.create_environment_effect`, action: 'create_environment_effect', family: F,
75
- summary: 'Create an environment effect (weather/atmosphere) system asset, placed in the level only when location is given.', whenToUse: ['Ambient FX needed.'], whenNotToUse: ['Use build_environment weather.'],
76
- inputProps: { name: P.name, path: P.path, systemPath: E.systemPath, templateEmitterPath: E.templateEmitterPath, location: P.location, save: SAVE }, required: ['name'],
77
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
78
- exampleInput: { action: 'create_environment_effect', name: 'EE_Rain' } }),
79
- buildRecord({ parentTool: T, id: `${T}.create_impact_effect`, action: 'create_impact_effect', family: F,
80
- summary: 'Create an impact effect system asset (the engine OmnidirectionalBurst template by default), placed in the level only when location is given.', whenToUse: ['Hit FX needed.'], whenNotToUse: ['Use create_niagara_system.'],
81
- inputProps: { name: P.name, path: P.path, systemPath: E.systemPath, templateEmitterPath: E.templateEmitterPath, location: P.location, save: SAVE }, required: ['name'],
82
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
83
- exampleInput: { action: 'create_impact_effect', name: 'IE_Bullet' } }),
84
- buildRecord({ parentTool: T, id: `${T}.create_niagara_ribbon`, action: 'create_niagara_ribbon', family: F,
85
- summary: 'Create a Niagara ribbon effect: by default the engine LocationBasedRibbon template given its own SpawnRate of 60 a second, Ribbon Width Mode Direct Set and an infinite loop, so it trails whatever it is attached to, placed in the level only when location is given; tune SpawnRate.SpawnRate, InitializeParticle.Lifetime, Ribbon Width and Color with set_parameter_value.', whenToUse: ['Trail/ribbon FX needed.'], whenNotToUse: ['Use create_niagara_system.'],
86
- inputProps: { name: P.name, path: P.path, systemPath: E.systemPath, templateEmitterPath: E.templateEmitterPath, location: P.location, save: SAVE }, required: ['name'],
87
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: NIAGARA,
88
- exampleInput: { action: 'create_niagara_ribbon', name: 'NR_Slash' } }),
89
- buildRecord({ parentTool: T, id: `${T}.activate`, action: 'activate', family: F,
90
- summary: 'Activate a placed Niagara component, in the level editor or a running game; reset restarts it from age 0.', whenToUse: ['Effect must turn on.'], whenNotToUse: ['Author the effect.'],
91
- inputProps: { actorName: P.actorName, reset: E.reset }, required: ['actorName'],
92
- effect: 'write', editorStates: ANY_EDITOR_STATE, behavior: { idempotency: 'idempotent' }, latency: 'instant', resources: 'low', plugins: NIAGARA,
93
- exampleInput: { action: 'activate', actorName: 'FX_1', reset: false } }),
94
- buildRecord({ parentTool: T, id: `${T}.activate_effect`, action: 'activate_effect', family: F,
95
- summary: 'Activate a Niagara component by actor, or by the system asset it plays (on actorName, else anywhere in the world).', whenToUse: ['Asset-driven runtime FX.'], whenNotToUse: ['Use activate.'],
96
- inputProps: { actorName: P.actorName, assetPath: { type: 'string', description: 'Niagara system asset the component plays; picks that component on actorName, or the first one in the world without actorName.' }, systemName: E.systemName, reset: E.reset }, required: [], requiredOneOf: ['actorName', 'assetPath', 'systemName'],
97
- effect: 'write', editorStates: ANY_EDITOR_STATE, behavior: {}, latency: 'instant', resources: 'low', plugins: NIAGARA,
98
- exampleInput: { action: 'activate_effect', systemName: 'FX_1' } }),
99
- buildRecord({ parentTool: T, id: `${T}.deactivate`, action: 'deactivate', family: F,
100
- summary: 'Deactivate a placed Niagara component, in the level editor or a running game.', whenToUse: ['Effect must turn off.'], whenNotToUse: ['Use activate.'],
101
- inputProps: { actorName: P.actorName }, required: ['actorName'],
102
- effect: 'write', editorStates: ANY_EDITOR_STATE, behavior: { idempotency: 'idempotent' }, latency: 'instant', resources: 'low', plugins: NIAGARA,
103
- exampleInput: { action: 'deactivate', actorName: 'FX_1' } }),
104
- buildRecord({ parentTool: T, id: `${T}.reset`, action: 'reset', family: F,
105
- summary: 'Restart a placed Niagara component from age 0, in the level editor or a running game.', whenToUse: ['Effect must restart.'], whenNotToUse: ['Use deactivate.'],
106
- inputProps: { actorName: P.actorName }, required: ['actorName'],
107
- effect: 'write', editorStates: ANY_EDITOR_STATE, behavior: { safeToRetry: true }, latency: 'instant', resources: 'low', plugins: NIAGARA,
108
- exampleInput: { action: 'reset', actorName: 'FX_1' } }),
109
- buildRecord({ parentTool: T, id: `${T}.advance_simulation`, action: 'advance_simulation', family: F,
110
- topics: ['preview effect', 'effect at an age', 'scrub particles', 'step niagara'],
111
- summary: 'Advance a placed Niagara system by steps of deltaTime right away, in the level editor as in a running game, to look at it at a chosen age: spawn it with spawn_niagara, advance it, then capture it with control_editor screenshot from a camera location. The reply gives the age reached and whether the system has finished; NOT_ADVANCED means it did not move (finished, paused or not running).',
112
- whenToUse: ['An effect must be judged at chosen ages (a splash 0.2 s and 0.6 s after it starts) without starting Play In Editor: advance with reset true to the first age, screenshot, advance again; the ages add up.'],
113
- whenNotToUse: ['The effect should simply play in a running game (it runs by itself).'],
114
- inputProps: { actorName: P.actorName, deltaTime: E.deltaTime, steps: E.steps, reset: bool('Restart the system from age 0 before stepping, so it ends at exactly steps x deltaTime seconds; also plays a finished system again. Without it the steps add to the age it has.') }, required: ['actorName'],
115
- effect: 'write', editorStates: ['edit', 'pie', 'simulate'], latency: 'instant', resources: 'low', plugins: NIAGARA,
116
- exampleInput: { action: 'advance_simulation', actorName: 'FX_Splash', reset: true, deltaTime: 0.02, steps: 10 } }),
117
- buildRecord({ parentTool: T, id: `${T}.add_niagara_module`, action: 'add_niagara_module', family: F,
118
- summary: 'Add a module to a Niagara emitter.', whenToUse: ['Emitter needs a module.'], whenNotToUse: ['Use connect_niagara_pins.'],
119
- inputProps: { assetPath: P.assetPath, systemPath: E.systemPath, emitterName: E.emitterName, modulePath: E.modulePath, scriptType: E.scriptType, save: SAVE }, required: [], requiredOneOf: SYSTEM_ONE_OF,
120
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
121
- outputProps: { nodeId: E.nodeId }, outputRequired: [],
122
- exampleInput: { action: 'add_niagara_module', assetPath: '/Game/NS_Fire', emitterName: 'Spark', modulePath: '/Niagara/Modules/Update/Color/ScaleColor.ScaleColor', scriptType: 'Update' }, exampleOutput: { success: true, message: 'Niagara module added', nodeId: 'A1B2C3' } }),
123
- buildRecord({ parentTool: T, id: `${T}.connect_niagara_pins`, action: 'connect_niagara_pins', family: F,
124
- summary: 'Connect two Niagara graph pins (fromNode, fromPin, toNode, toPin), or with autoConnect wire the first compatible free pins.', whenToUse: ['Modules must wire together.'], whenNotToUse: ['Use add_niagara_module.'],
125
- inputProps: { assetPath: P.assetPath, systemPath: E.systemPath, emitterName: E.emitterName, scriptType: E.scriptType, fromNode: E.fromNode, fromPin: E.fromPin, toNode: E.toNode, toPin: E.toPin, autoConnect: E.autoConnect, save: SAVE }, required: [], requiredOneOf: SYSTEM_ONE_OF,
126
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
127
- exampleInput: { action: 'connect_niagara_pins', assetPath: '/Game/NS_Fire', scriptType: 'Update', autoConnect: true } }),
128
- buildRecord({ parentTool: T, id: `${T}.remove_niagara_node`, action: 'remove_niagara_node', family: F,
129
- summary: 'Remove a Niagara graph node.', whenToUse: ['Node must be removed.'], whenNotToUse: ['Use connect_niagara_pins.'],
130
- inputProps: { assetPath: P.assetPath, systemPath: E.systemPath, emitterName: E.emitterName, scriptType: E.scriptType, nodeId: E.nodeId, save: SAVE }, required: ['assetPath'],
131
- effect: 'destructive', behavior: { safeToRetry: false }, latency: 'interactive', resources: 'low', plugins: NIAGARA,
132
- exampleInput: { action: 'remove_niagara_node', assetPath: '/Game/NS_Fire', nodeId: 'A1B2C3' } }),
133
- buildRecord({ parentTool: T, id: `${T}.set_niagara_parameter`, action: 'set_niagara_parameter', family: F,
134
- summary: 'Set a Niagara user parameter: on a spawned effect\'s component (actorName), or its default on the system asset (assetPath).', whenToUse: ['A parameter value must change.'], whenNotToUse: ['Use set_parameter_value.'],
135
- inputProps: { actorName: P.actorName, systemPath: E.systemPath, assetPath: { type: 'string', description: 'Niagara system asset whose user parameter default to set, when no actorName is given; saved to disk.' },
136
- parameterName: E.parameterName, parameterType: { type: 'string', description: 'Type for the actor form: Float, Vector, Color or Bool (default Float). The asset form uses the parameter\'s own type.' }, value: P.value },
137
- required: ['parameterName'], requiredOneOf: ['actorName', 'assetPath', 'systemPath'],
138
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: NIAGARA,
139
- exampleInput: { action: 'set_niagara_parameter', actorName: 'FX_1', parameterName: 'SpawnRate', parameterType: 'Float', value: 1.25 } }),
140
- buildRecord({ parentTool: T, id: `${T}.clear_debug_shapes`, action: 'clear_debug_shapes', family: F,
141
- summary: 'Clear all editor debug shapes.', whenToUse: ['Debug shapes must be removed.'], whenNotToUse: ['Use debug_shape.'],
142
- inputProps: {}, required: [], effect: 'write', editorStates: ['edit'], behavior: { safeToRetry: true }, latency: 'instant', resources: 'low',
143
- exampleInput: { action: 'clear_debug_shapes' } }),
144
- buildRecord({ parentTool: T, id: `${T}.cleanup`, action: 'cleanup', family: F,
145
- summary: 'Clean up transient effect authoring state.', whenToUse: ['Reset authoring session.'], whenNotToUse: ['Persist work.'],
146
- inputProps: { filter: E.filter }, required: [], effect: 'write', behavior: { safeToRetry: true }, latency: 'instant', resources: 'low',
147
- exampleInput: { action: 'cleanup', filter: 'MCP_ManageEffectDefaultActor_' } }),
148
- buildRecord({ parentTool: T, id: `${T}.list_debug_shapes`, action: 'list_debug_shapes', family: F,
149
- topics: ['drawable types', 'lines drawn', 'draw count'],
150
- summary: 'List the debug shape types that can be drawn (sphere, box, line, arrow, capsule and more) and count the debug lines, points and meshes currently drawn in the editor world.',
151
- whenToUse: ['The drawable debug shape types, or how many debug primitives are on screen, must be read.'], whenNotToUse: ['Mutate shapes.'],
152
- inputProps: {}, required: [], effect: 'read', editorStates: ['edit'], latency: 'instant', resources: 'low',
153
- outputProps: { shapes: P.arrayOfStrings }, outputRequired: [],
154
- exampleInput: { action: 'list_debug_shapes' }, exampleOutput: { success: true, message: 'Debug shapes listed', shapes: ['Sphere_0'] } }),
155
- buildRecord({ parentTool: T, id: `${T}.add_emitter_to_system`, action: 'add_emitter_to_system', family: F,
156
- summary: 'Add an emitter to a Niagara system.', whenToUse: ['System needs an emitter.'], whenNotToUse: ['Use create_niagara_emitter.'],
157
- inputProps: { assetPath: P.assetPath, systemPath: E.systemPath, emitterPath: P.assetPath, emitterName: { type: 'string', description: 'Name for the new emitter handle (default the emitter asset name).' }, save: SAVE }, required: [], requiredOneOf: SYSTEM_ONE_OF,
158
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
159
- outputProps: { emitterName: E.emitterName }, outputRequired: [],
160
- exampleInput: { action: 'add_emitter_to_system', systemPath: '/Game/NS_Fire', emitterPath: '/Game/NE_Spark', save: false }, exampleOutput: { success: true, message: 'Emitter added', emitterName: 'NE_Spark' } }),
161
- buildRecord({ parentTool: T, id: `${T}.set_emitter_properties`, action: 'set_emitter_properties', family: F,
162
- summary: 'Enable or disable an emitter in a Niagara system (emitterProperties.enabled).', whenToUse: ['Emitter config must change.'], whenNotToUse: ['Use add_emitter_to_system.'],
163
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, emitterProperties: E.emitterProperties, save: SAVE }, required: ['emitterName', 'emitterProperties'], requiredOneOf: SYSTEM_ONE_OF,
164
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: NIAGARA,
165
- exampleInput: { action: 'set_emitter_properties', systemPath: '/Game/NS_Fire', emitterName: 'Spark', emitterProperties: { enabled: true } } }),
166
- buildRecord({ parentTool: T, id: `${T}.add_spawn_rate_module`, action: 'add_spawn_rate_module', family: F,
167
- summary: 'Insert the SpawnRate module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Emitter spawns over time.'], whenNotToUse: ['Use add_spawn_burst_module.'],
168
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, emitter: E.emitter, save: SAVE }, required: [], requiredOneOf: SYSTEM_ONE_OF,
169
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
170
- exampleInput: { action: 'add_spawn_rate_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
171
- buildRecord({ parentTool: T, id: `${T}.add_spawn_burst_module`, action: 'add_spawn_burst_module', family: F,
172
- summary: 'Insert the SpawnBurst_Instantaneous module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Burst spawn needed.'], whenNotToUse: ['Use add_spawn_rate_module.'],
173
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
174
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
175
- exampleInput: { action: 'add_spawn_burst_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
176
- buildRecord({ parentTool: T, id: `${T}.add_spawn_per_unit_module`, action: 'add_spawn_per_unit_module', family: F,
177
- summary: 'Insert the SpawnPerUnit module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Spawn along a path/unit.'], whenNotToUse: ['Use add_spawn_rate_module.'],
178
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
179
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
180
- exampleInput: { action: 'add_spawn_per_unit_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
181
- buildRecord({ parentTool: T, id: `${T}.add_initialize_particle_module`, action: 'add_initialize_particle_module', family: F,
182
- summary: 'Insert the InitializeParticle module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particle init needed.'], whenNotToUse: ['Use add_particle_state_module.'],
183
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
184
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
185
- exampleInput: { action: 'add_initialize_particle_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
186
- buildRecord({ parentTool: T, id: `${T}.add_particle_state_module`, action: 'add_particle_state_module', family: F,
187
- summary: 'Add a particle-state module.', whenToUse: ['Particle lifecycle state needed.'], whenNotToUse: ['Use add_initialize_particle_module.'],
188
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
189
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
190
- exampleInput: { action: 'add_particle_state_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
191
- buildRecord({ parentTool: T, id: `${T}.add_force_module`, action: 'add_force_module', family: F,
192
- summary: 'Insert the the chosen force module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particles need force.'], whenNotToUse: ['Use add_velocity_module.'],
193
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, forceType: E.forceType, save: SAVE }, required: ['emitterName', 'forceType'], requiredOneOf: SYSTEM_ONE_OF,
194
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
195
- exampleInput: { action: 'add_force_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark', forceType: 'Gravity' } }),
196
- buildRecord({ parentTool: T, id: `${T}.add_velocity_module`, action: 'add_velocity_module', family: F,
197
- summary: 'Add a velocity module.', whenToUse: ['Particles need velocity.'], whenNotToUse: ['Use add_force_module.'],
198
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, velocityMode: E.velocityMode, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
199
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
200
- exampleInput: { action: 'add_velocity_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark', velocityMode: 'Linear' } }),
201
- buildRecord({ parentTool: T, id: `${T}.add_acceleration_module`, action: 'add_acceleration_module', family: F,
202
- summary: 'Insert the AccelerationForce module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particles need acceleration.'], whenNotToUse: ['Use add_velocity_module.'],
203
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
204
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
205
- exampleInput: { action: 'add_acceleration_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
206
- buildRecord({ parentTool: T, id: `${T}.add_size_module`, action: 'add_size_module', family: F,
207
- summary: 'Insert the ScaleSpriteSize module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particle size must change.'], whenNotToUse: ['Use add_color_module.'],
208
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
209
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
210
- exampleInput: { action: 'add_size_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
211
- buildRecord({ parentTool: T, id: `${T}.add_color_module`, action: 'add_color_module', family: F,
212
- summary: 'Insert the Color module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particle color must change.'], whenNotToUse: ['Use add_size_module.'],
213
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: ['emitterName'], requiredOneOf: SYSTEM_ONE_OF,
214
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
215
- exampleInput: { action: 'add_color_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
216
- buildRecord({ parentTool: T, id: `${T}.add_user_parameter`, action: 'add_user_parameter', family: F,
217
- summary: 'Add a user parameter to a system.', whenToUse: ['Expose a user param.'], whenNotToUse: ['Use set_parameter_value.'],
218
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, parameterName: E.parameterName, parameterType: E.parameterType, save: SAVE }, required: ['parameterName'], requiredOneOf: SYSTEM_ONE_OF,
219
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
220
- exampleInput: { action: 'add_user_parameter', systemPath: '/Game/NS_Fire', parameterName: 'Intensity', parameterType: 'Float' } }),
221
- buildRecord({ parentTool: T, id: `${T}.set_parameter_value`, action: 'set_parameter_value', family: F,
222
- summary: 'Set Niagara parameter values: a user parameter, a module input named as get_niagara_info lists it (InitializeParticle.Lifetime), or a module\'s static switch (InitializeParticle.Ribbon Width Mode, an enum by its display name such as Direct Set); one with parameterName and parameterValue, or several with parameters, written together and saved once.',
223
- whenToUse: ['A user parameter or a module input value must change.', 'Several values of one system or emitter must change together (parameters): one call, one save.',
224
- 'A module input changes nothing because a static switch gates it (a Ribbon Width written while InitializeParticle.Ribbon Width Mode is Unset): set the switch; get_niagara_info lists every staticSwitches value.'],
225
- whenNotToUse: ['The user parameter does not exist yet (use add_user_parameter).'],
226
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: { type: 'string', description: 'Limit a module-input or static-switch match to this emitter (user parameters are system-wide).' }, parameterName: E.parameterName, parameterValue: E.parameterValue, parameters: PARAMETER_LIST, save: SAVE }, required: [], requiredOneOf: ['parameterName', 'parameters'],
227
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: NIAGARA,
228
- outputProps: {
229
- parameterName: E.parameterName,
230
- moduleInputCopiesWritten: { type: 'number', description: 'Module input: how many copies of it (one per script that runs the module) took the value; static switch: how many module nodes took it.' },
231
- saved: bool('Whether the system was saved afterwards.'),
232
- parameters: { type: 'array', items: { type: 'object', 'x-unreal-reflection-boundary': true }, description: 'A parameters call: each entry {parameterName, applied, error (when it did not apply), moduleInputCopiesWritten}.' },
233
- applied: { type: 'number', description: 'A parameters call: how many entries were written.' },
234
- }, outputRequired: [],
235
- exampleInput: { action: 'set_parameter_value', systemPath: '/Game/NS_Fire', parameterName: 'Intensity', parameterValue: 2 } }),
236
- buildRecord({ parentTool: T, id: `${T}.bind_parameter_to_source`, action: 'bind_parameter_to_source', family: F,
237
- summary: 'Drive a Niagara value from a parameter: a module input named as get_niagara_info lists it (InitializeParticle.Color) is linked to sourceBinding, as the stack\'s Link Inputs menu does; any other parameterName gets a Set Variables module in particle update that writes it from sourceBinding every frame.',
238
- whenToUse: ['A Blueprint sets a value at run time (Set Niagara Variable on a user parameter): parameterName is the module input as get_niagara_info lists it (InitializeParticle.Color), sourceBinding the user parameter (User.Tint).', 'A value must follow an engine, system or emitter parameter (sourceBinding Emitter.Age).'],
239
- whenNotToUse: ['A fixed value is enough (use set_parameter_value).', 'The user parameter does not exist yet (use add_user_parameter first).'],
240
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName,
241
- parameterName: { type: 'string', description: 'The module input to link (InitializeParticle.Color, as get_niagara_info lists moduleInputs), or a variable for a Set Variables module to write (Particles.Glow).' },
242
- parameterType: { type: 'string', description: 'Set Variables only: the type of the variable it writes (Float, Vector, LinearColor ...); a module input keeps its own type.' },
243
- sourceBinding: { type: 'string', description: 'The parameter to read: a user parameter of the same type (User.Tint) or an engine, system or emitter one (Emitter.Age).' },
244
- save: SAVE }, required: ['parameterName', 'sourceBinding'], requiredOneOf: SYSTEM_ONE_OF,
245
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
246
- exampleInput: { action: 'bind_parameter_to_source', systemPath: '/Game/NS_Fire', parameterName: 'InitializeParticle.Color', sourceBinding: 'User.Tint' } }),
247
- buildRecord({ parentTool: T, id: `${T}.set_niagara_dynamic_input`, action: 'set_niagara_dynamic_input', family: F,
248
- summary: 'Configure a Niagara dynamic input expression.', whenToUse: ['Expression-driven value needed.'], whenNotToUse: ['Use set_parameter_value.'],
249
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, targetNodeId: E.targetNodeId, moduleName: { type: 'string', description: 'Module (function call) name that owns inputName; alternative to targetNodeId.' }, inputName: E.inputName, dynamicInputScriptPath: E.dynamicInputScriptPath, replaceExisting: E.replaceExisting, save: SAVE }, required: ['inputName'], requiredOneOf: SYSTEM_ONE_OF,
250
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
251
- exampleInput: { action: 'set_niagara_dynamic_input', systemPath: '/Game/NS_Fire', inputName: 'EmitterState.ScaleSpawnCountCurve', dynamicInputScriptPath: '/Niagara/DynamicInputs/Add/Add_Float.Add_Float' } }),
252
- buildRecord({ parentTool: T, id: `${T}.add_sprite_renderer_module`, action: 'add_sprite_renderer_module', family: F,
253
- summary: 'Add a sprite renderer module.', whenToUse: ['Sprite rendering needed.'], whenNotToUse: ['Use add_mesh_renderer_module.'],
254
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, materialPath: E.materialPath, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
255
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
256
- exampleInput: { action: 'add_sprite_renderer_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark', materialPath: '/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial' } }),
257
- buildRecord({ parentTool: T, id: `${T}.add_mesh_renderer_module`, action: 'add_mesh_renderer_module', family: F,
258
- summary: 'Add a mesh renderer module.', whenToUse: ['Mesh rendering needed.'], whenNotToUse: ['Use add_sprite_renderer_module.'],
259
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, meshPath: E.meshPath, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
260
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
261
- exampleInput: { action: 'add_mesh_renderer_module', systemPath: '/Game/NS_Debris', emitterName: 'Chunks', meshPath: '/Engine/BasicShapes/Cube.Cube' } }),
262
- buildRecord({ parentTool: T, id: `${T}.add_ribbon_renderer_module`, action: 'add_ribbon_renderer_module', family: F,
263
- summary: 'Add a ribbon renderer module.', whenToUse: ['Ribbon/trail rendering.'], whenNotToUse: ['Use add_mesh_renderer_module.'],
264
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, materialPath: E.materialPath, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
265
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
266
- exampleInput: { action: 'add_ribbon_renderer_module', systemPath: '/Game/NS_Trail', emitterName: 'Trail' } }),
267
- buildRecord({ parentTool: T, id: `${T}.add_light_renderer_module`, action: 'add_light_renderer_module', family: F,
268
- summary: 'Add a light renderer module.', whenToUse: ['Per-particle light needed.'], whenNotToUse: ['Use add_sprite_renderer_module.'],
269
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, lightRadius: E.lightRadius, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
270
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
271
- exampleInput: { action: 'add_light_renderer_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark', lightRadius: 200 } }),
272
- buildRecord({ parentTool: T, id: `${T}.add_collision_module`, action: 'add_collision_module', family: F,
273
- summary: 'Insert the Collision module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particles must collide.'], whenNotToUse: ['Use add_kill_particles_module.'],
274
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
275
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
276
- exampleInput: { action: 'add_collision_module', systemPath: '/Game/NS_Debris', emitterName: 'Chunks' } }),
277
- buildRecord({ parentTool: T, id: `${T}.add_kill_particles_module`, action: 'add_kill_particles_module', family: F,
278
- summary: 'Insert the KillParticles module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Particles must die on condition.'], whenNotToUse: ['Use add_collision_module.'],
279
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
280
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
281
- exampleInput: { action: 'add_kill_particles_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
282
- buildRecord({ parentTool: T, id: `${T}.add_camera_offset_module`, action: 'add_camera_offset_module', family: F,
283
- summary: 'Insert the CameraOffset module with its default inputs; tune them with set_parameter_value (parameterName "<Module>.<Input>").', whenToUse: ['Camera-relative particles.'], whenNotToUse: ['Use add_velocity_module.'],
284
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
285
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
286
- exampleInput: { action: 'add_camera_offset_module', systemPath: '/Game/NS_Fire', emitterName: 'Spark' } }),
287
- buildRecord({ parentTool: T, id: `${T}.add_skeletal_mesh_data_interface`, action: 'add_skeletal_mesh_data_interface', family: F,
288
- summary: 'Add a skeletal-mesh data interface.', whenToUse: ['Read skeletal mesh data.'], whenNotToUse: ['Use add_static_mesh_data_interface.'],
289
- inputProps: { systemPath: E.systemPath, emitterName: E.emitterName, parameterName: E.parameterName, save: SAVE }, required: EMITTER_REQUIRED,
290
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
291
- exampleInput: { action: 'add_skeletal_mesh_data_interface', systemPath: '/Game/NS_Fire', emitterName: 'Spark', parameterName: 'SkelDI' } }),
292
- buildRecord({ parentTool: T, id: `${T}.add_static_mesh_data_interface`, action: 'add_static_mesh_data_interface', family: F,
293
- summary: 'Add a static-mesh data interface.', whenToUse: ['Read static mesh data.'], whenNotToUse: ['Use add_skeletal_mesh_data_interface.'],
294
- inputProps: { systemPath: E.systemPath, emitterName: E.emitterName, parameterName: E.parameterName, save: SAVE }, required: EMITTER_REQUIRED,
295
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
296
- exampleInput: { action: 'add_static_mesh_data_interface', systemPath: '/Game/NS_Fire', emitterName: 'Spark', parameterName: 'StaticDI' } }),
297
- buildRecord({ parentTool: T, id: `${T}.add_spline_data_interface`, action: 'add_spline_data_interface', family: F,
298
- summary: 'Add a spline data interface.', whenToUse: ['Sample spline data.'], whenNotToUse: ['Use add_static_mesh_data_interface.'],
299
- inputProps: { systemPath: E.systemPath, emitterName: E.emitterName, parameterName: E.parameterName, save: SAVE }, required: EMITTER_REQUIRED,
300
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
301
- exampleInput: { action: 'add_spline_data_interface', systemPath: '/Game/NS_Fire', emitterName: 'Spark', parameterName: 'SplineDI' } }),
302
- buildRecord({ parentTool: T, id: `${T}.add_audio_spectrum_data_interface`, action: 'add_audio_spectrum_data_interface', family: F,
303
- summary: 'Add an audio-spectrum data interface.', whenToUse: ['Audio-reactive particles.'], whenNotToUse: ['Use add_spline_data_interface.'],
304
- inputProps: { systemPath: E.systemPath, emitterName: E.emitterName, parameterName: E.parameterName, save: SAVE }, required: EMITTER_REQUIRED,
305
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
306
- exampleInput: { action: 'add_audio_spectrum_data_interface', systemPath: '/Game/NS_Fire', emitterName: 'Spark', parameterName: 'AudioDI' } }),
307
- buildRecord({ parentTool: T, id: `${T}.add_collision_query_data_interface`, action: 'add_collision_query_data_interface', family: F,
308
- summary: 'Add a collision-query data interface.', whenToUse: ['Query collisions in graph.'], whenNotToUse: ['Use add_collision_module.'],
309
- inputProps: { systemPath: E.systemPath, emitterName: E.emitterName, parameterName: E.parameterName, save: SAVE }, required: EMITTER_REQUIRED,
310
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
311
- exampleInput: { action: 'add_collision_query_data_interface', systemPath: '/Game/NS_Fire', emitterName: 'Spark', parameterName: 'CollisionDI' } }),
312
- buildRecord({ parentTool: T, id: `${T}.add_event_generator`, action: 'add_event_generator', family: F,
313
- summary: 'Add a Niagara event generator.', whenToUse: ['Emitter emits events.'], whenNotToUse: ['Use add_event_receiver.'],
314
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, eventName: E.eventName, eventType: E.eventType, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
315
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
316
- exampleInput: { action: 'add_event_generator', systemPath: '/Game/NS_Fire', emitterName: 'Spark', eventName: 'Burst', eventType: 'Location' } }),
317
- buildRecord({ parentTool: T, id: `${T}.add_event_receiver`, action: 'add_event_receiver', family: F,
318
- summary: 'Add a Niagara event receiver.', whenToUse: ['Emitter consumes events.'], whenNotToUse: ['Use add_event_generator.'],
319
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, eventName: E.eventName, spawnOnEvent: E.spawnOnEvent, eventSpawnCount: E.eventSpawnCount, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
320
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
321
- exampleInput: { action: 'add_event_receiver', systemPath: '/Game/NS_Fire', emitterName: 'Spark', eventName: 'Burst', spawnOnEvent: true, eventSpawnCount: 2 } }),
322
- buildRecord({ parentTool: T, id: `${T}.enable_gpu_simulation`, action: 'enable_gpu_simulation', family: F,
323
- summary: 'Enable GPU simulation on a system.', whenToUse: ['GPU particles needed.'], whenNotToUse: ['Use add_simulation_stage.'],
324
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, fixedBoundsEnabled: E.fixedBoundsEnabled, deterministicEnabled: E.deterministicEnabled, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
325
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'medium', plugins: NIAGARA,
326
- exampleInput: { action: 'enable_gpu_simulation', systemPath: '/Game/NS_Fire', emitterName: 'Spark', fixedBoundsEnabled: true } }),
327
- buildRecord({ parentTool: T, id: `${T}.add_simulation_stage`, action: 'add_simulation_stage', family: F,
328
- summary: 'Add a simulation stage.', whenToUse: ['Custom sim stage needed.'], whenNotToUse: ['Use enable_gpu_simulation.'],
329
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, emitterName: E.emitterName, stageName: E.stageName, stageIterationSource: E.stageIterationSource, save: SAVE }, required: EMITTER_ONLY, requiredOneOf: SYSTEM_ONE_OF,
330
- effect: 'write', latency: 'interactive', resources: 'low', plugins: NIAGARA,
331
- exampleInput: { action: 'add_simulation_stage', systemPath: '/Game/NS_Fire', emitterName: 'Spark', stageName: 'Stage_0', stageIterationSource: 'Particles' } }),
332
- buildRecord({ parentTool: T, id: `${T}.get_niagara_info`, action: 'get_niagara_info', family: F,
333
- summary: 'Read Niagara system metadata.', whenToUse: ['Inspect a Niagara system.'], whenNotToUse: ['Mutate the system.'],
334
- inputProps: { assetPath: P.assetPath, systemPath: E.systemPath, system: E.system }, required: [], requiredOneOf: ['assetPath', 'systemPath', 'system'],
335
- effect: 'read', latency: 'instant', resources: 'low', plugins: NIAGARA,
336
- outputProps: { emitterCount: P.num_ }, outputRequired: [],
337
- exampleInput: { action: 'get_niagara_info', assetPath: '/Game/NS_Fire' }, exampleOutput: { success: true, message: 'Niagara info', emitterCount: 2 } }),
338
- buildRecord({ parentTool: T, id: `${T}.validate_niagara_system`, action: 'validate_niagara_system', family: F,
339
- summary: 'Validate a Niagara system for errors.', whenToUse: ['Catch authoring errors.'], whenNotToUse: ['Use get_niagara_info.'],
340
- inputProps: { systemPath: E.systemPath, assetPath: P.assetPath, system: E.system }, required: [], requiredOneOf: ['systemPath', 'assetPath', 'system'],
341
- effect: 'read', latency: 'instant', resources: 'low', plugins: NIAGARA,
342
- outputProps: { valid: P.bool_, errors: P.arrayOfStrings, warnings: P.arrayOfStrings }, outputRequired: ['valid'],
343
- exampleInput: { action: 'validate_niagara_system', systemPath: '/Game/NS_Fire' }, exampleOutput: { success: true, message: 'Niagara validated', valid: true, errors: [] } }),
344
- ];
345
- //# sourceMappingURL=effect.data.js.map
@@ -1,4 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../../model.js';
2
- export declare const MANAGE_EFFECT_UNFOLDED_SOURCES: readonly CapabilityRecordSource[];
3
- export declare const MANAGE_EFFECT_SOURCES: readonly CapabilityRecordSource[];
4
- //# sourceMappingURL=index.d.ts.map
@@ -1,8 +0,0 @@
1
- import { EFFECT_RECORDS } from './effect.data.js';
2
- import { applyFolds } from '../../shared/fold.js';
3
- import { MANAGE_EFFECT_FOLDS } from '../../folds/manage-effect.folds.js';
4
- export const MANAGE_EFFECT_UNFOLDED_SOURCES = [
5
- ...EFFECT_RECORDS,
6
- ];
7
- export const MANAGE_EFFECT_SOURCES = applyFolds(MANAGE_EFFECT_UNFOLDED_SOURCES, MANAGE_EFFECT_FOLDS, 'manage_effect');
8
- //# sourceMappingURL=index.js.map
@@ -1,3 +0,0 @@
1
- import type { CapabilityRecordSource } from '../../../model.js';
2
- export declare const GAS_RECORDS: readonly CapabilityRecordSource[];
3
- //# sourceMappingURL=gas.data.d.ts.map
@@ -1,146 +0,0 @@
1
- import { buildRecord } from '../helpers.js';
2
- import { P } from '../properties.js';
3
- import { GAS_P as G } from './gas.props.js';
4
- const T = 'manage_gas';
5
- const F = 'gas';
6
- const W = ['A Gameplay Ability System asset must be authored.'];
7
- const GAS_PLUGIN = ['GameplayAbilities'];
8
- export const GAS_RECORDS = [
9
- buildRecord({ parentTool: T, id: `${T}.add_ability_system_component`, action: 'add_ability_system_component', family: F,
10
- summary: 'Add an AbilitySystemComponent to a Blueprint.', whenToUse: W, whenNotToUse: ['Component exists.'],
11
- inputProps: { blueprintPath: P.blueprintPath, componentName: G.componentName }, required: ['blueprintPath'],
12
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: GAS_PLUGIN,
13
- exampleInput: { action: 'add_ability_system_component', blueprintPath: '/Game/BP_Char', componentName: 'AbilitySystemComponent' } }),
14
- buildRecord({ parentTool: T, id: `${T}.configure_asc`, action: 'configure_asc', family: F,
15
- summary: 'Configure an AbilitySystemComponent.', whenToUse: ['ASC defaults must change.'], whenNotToUse: ['Use add_ability_system_component.'],
16
- inputProps: { blueprintPath: P.blueprintPath, componentName: G.componentName, replicationMode: G.replicationMode }, required: ['blueprintPath', 'replicationMode'],
17
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
18
- exampleInput: { action: 'configure_asc', blueprintPath: '/Game/BP_Char', replicationMode: 'Mixed' } }),
19
- buildRecord({ parentTool: T, id: `${T}.create_attribute_set`, action: 'create_attribute_set', family: F,
20
- summary: 'Create an AttributeSet class/asset.', whenToUse: W, whenNotToUse: ['Use add_attribute.'],
21
- inputProps: { name: P.name, path: P.path }, required: ['name'],
22
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: GAS_PLUGIN,
23
- exampleInput: { action: 'create_attribute_set', name: 'AS_Char' } }),
24
- buildRecord({ parentTool: T, id: `${T}.add_attribute`, action: 'add_attribute', family: F,
25
- summary: 'Add an attribute to an AttributeSet.', whenToUse: ['An attribute is needed.'], whenNotToUse: ['Use create_attribute_set.'],
26
- inputProps: { attributeSetPath: P.attributeSetPath, attributeName: P.attributeName, defaultValue: G.defaultValue }, required: ['attributeSetPath', 'attributeName'],
27
- effect: 'write', latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
28
- exampleInput: { action: 'add_attribute', attributeSetPath: '/Game/AS_Char', attributeName: 'Health', defaultValue: 100 } }),
29
- buildRecord({ parentTool: T, id: `${T}.set_attribute_base_value`, action: 'set_attribute_base_value', family: F,
30
- summary: 'Set an attribute base value.', whenToUse: ['Default value must change.'], whenNotToUse: ['Use add_attribute.'],
31
- inputProps: { attributeSetPath: P.attributeSetPath, attributeName: P.attributeName, baseValue: G.baseValue }, required: ['attributeSetPath', 'attributeName'],
32
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
33
- exampleInput: { action: 'set_attribute_base_value', attributeSetPath: '/Game/AS_Char', attributeName: 'Health', baseValue: 100 } }),
34
- buildRecord({ parentTool: T, id: `${T}.create_gameplay_ability`, action: 'create_gameplay_ability', family: F,
35
- topics: ['gameplay ability', 'ability', 'gas ability', 'new ability', 'skill'],
36
- summary: 'Create a Gameplay Ability asset.', whenToUse: W, whenNotToUse: ['Use add_ability_task.'],
37
- inputProps: { name: P.name, path: P.path }, required: ['name'],
38
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: GAS_PLUGIN,
39
- outputProps: { assetPath: P.assetPath }, outputRequired: ['assetPath'],
40
- exampleInput: { action: 'create_gameplay_ability', name: 'GA_Fire' }, exampleOutput: { success: true, message: 'Ability created', assetPath: '/Game/GA_Fire' } }),
41
- buildRecord({ parentTool: T, id: `${T}.set_ability_tags`, action: 'set_ability_tags', family: F,
42
- summary: 'Configure ability tag requirements/granted.', whenToUse: ['Ability tags must change.'], whenNotToUse: ['Use create_gameplay_ability.'],
43
- inputProps: { abilityPath: P.abilityPath, abilityTags: G.abilityTags, cancelAbilitiesWithTag: G.cancelAbilitiesWithTag, blockAbilitiesWithTag: G.blockAbilitiesWithTag, activationRequiredTags: G.activationRequiredTags, activationBlockedTags: G.activationBlockedTags }, required: ['abilityPath'],
44
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
45
- exampleInput: { action: 'set_ability_tags', abilityPath: '/Game/GA_Fire', abilityTags: ['Ability.Fire'] } }),
46
- buildRecord({ parentTool: T, id: `${T}.set_ability_costs`, action: 'set_ability_costs', family: F,
47
- summary: 'Configure ability cost (attribute spend).', whenToUse: ['Ability has a cost.'], whenNotToUse: ['Use set_ability_cooldown.'],
48
- inputProps: { abilityPath: P.abilityPath, costEffectPath: G.costEffectPath }, required: ['abilityPath', 'costEffectPath'],
49
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
50
- exampleInput: { action: 'set_ability_costs', abilityPath: '/Game/GA_Fire', costEffectPath: '/Game/GE_ManaCost' } }),
51
- buildRecord({ parentTool: T, id: `${T}.set_ability_cooldown`, action: 'set_ability_cooldown', family: F,
52
- summary: 'Configure ability cooldown.', whenToUse: ['Ability needs cooldown.'], whenNotToUse: ['Use set_ability_costs.'],
53
- inputProps: { abilityPath: P.abilityPath, cooldownEffectPath: G.cooldownEffectPath }, required: ['abilityPath', 'cooldownEffectPath'],
54
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
55
- exampleInput: { action: 'set_ability_cooldown', abilityPath: '/Game/GA_Fire', cooldownEffectPath: '/Game/GE_Cooldown' } }),
56
- buildRecord({ parentTool: T, id: `${T}.set_activation_policy`, action: 'set_activation_policy', family: F,
57
- summary: 'Set where an ability activates: its net execution policy (local only, locally predicted, server only, or server initiated).', whenToUse: ['An ability must run on the server or be predicted by the client.'], whenNotToUse: ['The default LocalPredicted policy is wanted.'],
58
- inputProps: { abilityPath: P.abilityPath, activationPolicy: G.activationPolicy }, required: ['abilityPath'],
59
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
60
- exampleInput: { action: 'set_activation_policy', abilityPath: '/Game/GA_Fire', activationPolicy: 'ServerOnly' } }),
61
- buildRecord({ parentTool: T, id: `${T}.set_instancing_policy`, action: 'set_instancing_policy', family: F,
62
- summary: 'Configure ability instancing policy.', whenToUse: ['Instancing must change.'], whenNotToUse: ['Use set_activation_policy.'],
63
- inputProps: { abilityPath: P.abilityPath, instancingPolicy: G.instancingPolicy }, required: ['abilityPath'],
64
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
65
- exampleInput: { action: 'set_instancing_policy', abilityPath: '/Game/GA_Fire', instancingPolicy: 'InstancedPerActor' } }),
66
- buildRecord({ parentTool: T, id: `${T}.create_gameplay_effect`, action: 'create_gameplay_effect', family: F,
67
- summary: 'Create a Gameplay Effect asset.', whenToUse: W, whenNotToUse: ['Use add_effect_modifier.'],
68
- inputProps: { name: P.name, path: P.path, durationType: G.durationType, duration: { type: 'number', description: 'Duration in seconds for a HasDuration effect (ignored for Instant).' }, period: { type: 'number', description: 'Period in seconds for a periodic non-Instant effect.' } }, required: ['name'],
69
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: GAS_PLUGIN,
70
- exampleInput: { action: 'create_gameplay_effect', name: 'GE_Damage', durationType: 'Instant' } }),
71
- buildRecord({ parentTool: T, id: `${T}.set_effect_duration`, action: 'set_effect_duration', family: F,
72
- summary: 'Set a Gameplay Effect duration.', whenToUse: ['Effect has a duration.'], whenNotToUse: ['Use create_gameplay_effect.'],
73
- inputProps: { effectPath: P.effectPath, durationType: G.durationType, duration: P.duration, period: G.period }, required: ['effectPath'],
74
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
75
- exampleInput: { action: 'set_effect_duration', effectPath: '/Game/GE_Damage', durationType: 'HasDuration', duration: 5, period: 1 } }),
76
- buildRecord({ parentTool: T, id: `${T}.add_effect_modifier`, action: 'add_effect_modifier', family: F,
77
- summary: 'Add a modifier to a Gameplay Effect.', whenToUse: ['Effect modifies an attribute.'], whenNotToUse: ['Use set_effect_duration.'],
78
- inputProps: { effectPath: P.effectPath, attributeName: P.attributeName, modifierOperation: G.modifierOperation, modifierMagnitude: G.modifierMagnitude, targetAttribute: G.targetAttribute }, required: ['effectPath', 'attributeName'],
79
- effect: 'write', latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
80
- exampleInput: { action: 'add_effect_modifier', effectPath: '/Game/GE_Damage', attributeName: 'Health', modifierOperation: 'Add', modifierMagnitude: -10 } }),
81
- buildRecord({ parentTool: T, id: `${T}.set_modifier_magnitude`, action: 'set_modifier_magnitude', family: F,
82
- summary: 'Set a modifier magnitude.', whenToUse: ['Modifier amount must change.'], whenNotToUse: ['Use add_effect_modifier.'],
83
- inputProps: { effectPath: P.effectPath, modifierIndex: G.modifierIndex, modifierMagnitude: G.modifierMagnitude, magnitudeCalculationType: G.magnitudeCalculationType, setByCallerTag: G.setByCallerTag }, required: ['effectPath'],
84
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
85
- exampleInput: { action: 'set_modifier_magnitude', effectPath: '/Game/GE_Damage', modifierIndex: 0, modifierMagnitude: -15 } }),
86
- buildRecord({ parentTool: T, id: `${T}.add_effect_execution_calculation`, action: 'add_effect_execution_calculation', family: F,
87
- summary: 'Add an execution calculation to an effect.', whenToUse: ['Complex magnitude calc needed.'], whenNotToUse: ['Simple modifier suffices.'],
88
- inputProps: { effectPath: P.effectPath, calculationClass: P.string_ }, required: ['effectPath', 'calculationClass'],
89
- effect: 'write', latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
90
- exampleInput: { action: 'add_effect_execution_calculation', effectPath: '/Game/GE_Damage', calculationClass: '/Script/Game.DamageExecCalc' } }),
91
- buildRecord({ parentTool: T, id: `${T}.add_effect_cue`, action: 'add_effect_cue', family: F,
92
- summary: 'Add a gameplay cue to an effect.', whenToUse: ['Effect needs a cue.'], whenNotToUse: ['Use create_gameplay_cue_notify.'],
93
- inputProps: { effectPath: P.effectPath, cueTag: P.tag }, required: ['effectPath', 'cueTag'],
94
- effect: 'write', latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
95
- exampleInput: { action: 'add_effect_cue', effectPath: '/Game/GE_Damage', cueTag: 'GameplayCue.Damage' } }),
96
- buildRecord({ parentTool: T, id: `${T}.set_effect_stacking`, action: 'set_effect_stacking', family: F,
97
- summary: 'Configure effect stacking rules.', whenToUse: ['Effects must stack.'], whenNotToUse: ['Use set_effect_duration.'],
98
- inputProps: { effectPath: P.effectPath, stackingType: G.stackingType, stackLimitCount: G.stackLimitCount, stackDurationRefreshPolicy: G.stackDurationRefreshPolicy, stackPeriodResetPolicy: G.stackPeriodResetPolicy, stackExpirationPolicy: G.stackExpirationPolicy }, required: ['effectPath'],
99
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
100
- exampleInput: { action: 'set_effect_stacking', effectPath: '/Game/GE_Damage', stackingType: 'AggregateByTarget', stackLimitCount: 3 } }),
101
- buildRecord({ parentTool: T, id: `${T}.set_effect_tags`, action: 'set_effect_tags', family: F,
102
- summary: 'Configure effect granted, required, removal and immunity tags.', whenToUse: ['Effect tags must change.'], whenNotToUse: ['Use add_effect_cue.'],
103
- inputProps: { effectPath: P.effectPath, grantedTags: G.grantedTags, applicationRequiredTags: G.applicationRequiredTags, removalTags: G.removalTags, immunityTags: G.immunityTags }, required: ['effectPath'],
104
- effect: 'write', behavior: { idempotency: 'idempotent' }, latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
105
- exampleInput: { action: 'set_effect_tags', effectPath: '/Game/GE_Damage', grantedTags: ['State.Burning'] } }),
106
- buildRecord({ parentTool: T, id: `${T}.create_gameplay_cue_notify`, action: 'create_gameplay_cue_notify', family: F,
107
- summary: 'Create a Gameplay Cue Notify asset.', whenToUse: W, whenNotToUse: ['Use add_effect_cue.'],
108
- inputProps: { name: P.name, path: P.path, cueType: P.string_, cueTag: P.tag }, required: ['name', 'cueType'],
109
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: GAS_PLUGIN,
110
- exampleInput: { action: 'create_gameplay_cue_notify', name: 'GC_Damage', cueType: 'Static', cueTag: 'GameplayCue.Damage' } }),
111
- buildRecord({ parentTool: T, id: `${T}.get_gas_info`, action: 'get_gas_info', family: F,
112
- topics: ['gameplay ability', 'gameplay effect', 'instancing policy', 'duration policy'],
113
- summary: 'Read a Gameplay Ability System Blueprint: its kind (ability, effect, attribute set, cue notify), parent class, and an ability\'s instancing and net execution policy or an effect\'s duration policy, stacking type, modifier and cue counts.',
114
- whenToUse: ['A GAS Blueprint\'s kind, ability policies or effect duration, stacking and modifier counts must be read.'], whenNotToUse: ['Mutate assets.'],
115
- inputProps: { assetPath: P.assetPath }, required: ['assetPath'],
116
- effect: 'read', latency: 'instant', resources: 'low', plugins: GAS_PLUGIN,
117
- outputProps: {
118
- gasType: P.string_, assetName: P.string_, assetPath: P.assetPath,
119
- class: P.string_, parentClass: P.string_, generatedClass: P.string_,
120
- durationPolicy: P.string_, instancingPolicy: P.string_,
121
- netExecutionPolicy: P.string_, stackingType: P.string_,
122
- modifierCount: P.num_, cueCount: P.num_,
123
- }, outputRequired: [],
124
- exampleInput: { action: 'get_gas_info', assetPath: '/Game/BP_Char' }, exampleOutput: { success: true, message: 'GAS info', gasType: 'GameplayAbility', assetName: 'GA_Dash', instancingPolicy: 'InstancedPerActor' } }),
125
- buildRecord({ parentTool: T, id: `${T}.add_ability`, action: 'add_ability', family: F,
126
- summary: 'Add an ability to an existing Gameplay Ability Set.',
127
- whenToUse: ['An ability must join a set that already exists.'],
128
- whenNotToUse: ['The ability is granted directly to an actor; use grant_ability.'],
129
- inputProps: { setPath: G.setPath, abilityPath: P.abilityPath, abilityClass: G.abilityClass },
130
- required: ['setPath'], requiredOneOf: ['abilityPath', 'abilityClass'],
131
- outputProps: { setPath: G.setPath, abilityPath: P.abilityPath, abilityClass: G.abilityClass, note: P.string_ }, outputRequired: [],
132
- effect: 'write', latency: 'interactive', resources: 'low', plugins: GAS_PLUGIN,
133
- exampleInput: { action: 'add_ability', setPath: '/Game/GAS/AS_Hero', abilityPath: '/Game/GAS/GA_Dash' },
134
- exampleOutput: { success: true, message: 'Ability added', setPath: '/Game/GAS/AS_Hero', abilityPath: '/Game/GAS/GA_Dash' } }),
135
- buildRecord({ parentTool: T, id: `${T}.create_execution_calculation`, action: 'create_execution_calculation', family: F,
136
- summary: 'Create a GameplayEffectExecutionCalculation blueprint for custom effect math.',
137
- whenToUse: ['Effect magnitude needs code the modifier curve cannot express.'],
138
- whenNotToUse: ['A scalable float or attribute-based modifier is enough.'],
139
- inputProps: { name: P.name, path: P.path },
140
- required: ['name'],
141
- outputProps: { assetPath: P.assetPath, name: P.name, parentClass: P.string_, reusedExisting: P.bool_, note: P.string_ }, outputRequired: [],
142
- effect: 'write', latency: 'interactive', resources: 'medium', plugins: GAS_PLUGIN,
143
- exampleInput: { action: 'create_execution_calculation', name: 'GEEC_Damage', path: '/Game/GAS' },
144
- exampleOutput: { success: true, message: 'Execution calculation created', assetPath: '/Game/GAS/GEEC_Damage', name: 'GEEC_Damage', reusedExisting: false } }),
145
- ];
146
- //# sourceMappingURL=gas.data.js.map
@@ -1,3 +0,0 @@
1
- import type { PropertyMap } from '../properties.js';
2
- export declare const GAS_P: PropertyMap;
3
- //# sourceMappingURL=gas.props.d.ts.map