unreal-engine-mcp-server 0.5.4 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/CHANGELOG.md +350 -0
  2. package/dist/automation/bridge.d.ts.map +1 -0
  3. package/dist/automation/bridge.js +5 -4
  4. package/dist/automation/bridge.js.map +1 -0
  5. package/dist/automation/connection-manager.d.ts.map +1 -0
  6. package/dist/automation/connection-manager.js.map +1 -0
  7. package/dist/automation/handshake.d.ts.map +1 -0
  8. package/dist/automation/handshake.js.map +1 -0
  9. package/dist/automation/index.d.ts.map +1 -0
  10. package/dist/automation/index.js.map +1 -0
  11. package/dist/automation/message-handler.d.ts.map +1 -0
  12. package/dist/automation/message-handler.js.map +1 -0
  13. package/dist/automation/request-tracker.d.ts.map +1 -0
  14. package/dist/automation/request-tracker.js.map +1 -0
  15. package/dist/automation/types.d.ts +7 -0
  16. package/dist/automation/types.d.ts.map +1 -0
  17. package/dist/automation/types.js.map +1 -0
  18. package/dist/cli.d.ts.map +1 -0
  19. package/dist/cli.js +6 -4
  20. package/dist/cli.js.map +1 -0
  21. package/dist/config/class-aliases.d.ts.map +1 -0
  22. package/dist/config/class-aliases.js.map +1 -0
  23. package/dist/config.d.ts.map +1 -0
  24. package/dist/config.js.map +1 -0
  25. package/dist/constants.d.ts.map +1 -0
  26. package/dist/constants.js.map +1 -0
  27. package/dist/graphql/loaders.d.ts.map +1 -0
  28. package/dist/graphql/loaders.js.map +1 -0
  29. package/dist/graphql/resolvers.d.ts +174 -69
  30. package/dist/graphql/resolvers.d.ts.map +1 -0
  31. package/dist/graphql/resolvers.js +82 -67
  32. package/dist/graphql/resolvers.js.map +1 -0
  33. package/dist/graphql/schema.d.ts.map +1 -0
  34. package/dist/graphql/schema.js.map +1 -0
  35. package/dist/graphql/server.d.ts.map +1 -0
  36. package/dist/graphql/server.js.map +1 -0
  37. package/dist/graphql/types.d.ts.map +1 -0
  38. package/dist/graphql/types.js.map +1 -0
  39. package/dist/handlers/resource-handlers.d.ts.map +1 -0
  40. package/dist/handlers/resource-handlers.js.map +1 -0
  41. package/dist/index.d.ts +2 -1
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +70 -9
  44. package/dist/index.js.map +1 -0
  45. package/dist/resources/actors.d.ts +7 -4
  46. package/dist/resources/actors.d.ts.map +1 -0
  47. package/dist/resources/actors.js +15 -12
  48. package/dist/resources/actors.js.map +1 -0
  49. package/dist/resources/assets.d.ts +43 -2
  50. package/dist/resources/assets.d.ts.map +1 -0
  51. package/dist/resources/assets.js +21 -12
  52. package/dist/resources/assets.js.map +1 -0
  53. package/dist/resources/levels.d.ts.map +1 -0
  54. package/dist/resources/levels.js +7 -5
  55. package/dist/resources/levels.js.map +1 -0
  56. package/dist/schemas/index.d.ts +4 -0
  57. package/dist/schemas/index.d.ts.map +1 -0
  58. package/dist/schemas/index.js +4 -0
  59. package/dist/schemas/index.js.map +1 -0
  60. package/dist/schemas/parser.d.ts +20 -0
  61. package/dist/schemas/parser.d.ts.map +1 -0
  62. package/dist/schemas/parser.js +61 -0
  63. package/dist/schemas/parser.js.map +1 -0
  64. package/dist/schemas/primitives.d.ts +221 -0
  65. package/dist/schemas/primitives.d.ts.map +1 -0
  66. package/dist/schemas/primitives.js +115 -0
  67. package/dist/schemas/primitives.js.map +1 -0
  68. package/dist/schemas/responses.d.ts +362 -0
  69. package/dist/schemas/responses.d.ts.map +1 -0
  70. package/dist/schemas/responses.js +252 -0
  71. package/dist/schemas/responses.js.map +1 -0
  72. package/dist/server/resource-registry.d.ts.map +1 -0
  73. package/dist/server/resource-registry.js.map +1 -0
  74. package/dist/server/tool-registry.d.ts.map +1 -0
  75. package/dist/server/tool-registry.js +22 -17
  76. package/dist/server/tool-registry.js.map +1 -0
  77. package/dist/server-setup.d.ts.map +1 -0
  78. package/dist/server-setup.js.map +1 -0
  79. package/dist/services/health-monitor.d.ts +1 -1
  80. package/dist/services/health-monitor.d.ts.map +1 -0
  81. package/dist/services/health-monitor.js +4 -3
  82. package/dist/services/health-monitor.js.map +1 -0
  83. package/dist/services/metrics-server.d.ts.map +1 -0
  84. package/dist/services/metrics-server.js.map +1 -0
  85. package/dist/tools/actors.d.ts +27 -27
  86. package/dist/tools/actors.d.ts.map +1 -0
  87. package/dist/tools/actors.js +14 -10
  88. package/dist/tools/actors.js.map +1 -0
  89. package/dist/tools/animation.d.ts +15 -23
  90. package/dist/tools/animation.d.ts.map +1 -0
  91. package/dist/tools/animation.js +17 -13
  92. package/dist/tools/animation.js.map +1 -0
  93. package/dist/tools/assets.d.ts.map +1 -0
  94. package/dist/tools/assets.js +18 -12
  95. package/dist/tools/assets.js.map +1 -0
  96. package/dist/tools/audio.d.ts +10 -10
  97. package/dist/tools/audio.d.ts.map +1 -0
  98. package/dist/tools/audio.js.map +1 -0
  99. package/dist/tools/base-tool.d.ts.map +1 -0
  100. package/dist/tools/base-tool.js.map +1 -0
  101. package/dist/tools/behavior-tree.d.ts +24 -24
  102. package/dist/tools/behavior-tree.d.ts.map +1 -0
  103. package/dist/tools/behavior-tree.js.map +1 -0
  104. package/dist/tools/blueprint.d.ts +14 -3
  105. package/dist/tools/blueprint.d.ts.map +1 -0
  106. package/dist/tools/blueprint.js +5 -3
  107. package/dist/tools/blueprint.js.map +1 -0
  108. package/dist/tools/consolidated-tool-definitions.d.ts +32 -32
  109. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -0
  110. package/dist/tools/consolidated-tool-definitions.js.map +1 -0
  111. package/dist/tools/consolidated-tool-handlers.d.ts +1 -1
  112. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -0
  113. package/dist/tools/consolidated-tool-handlers.js +26 -21
  114. package/dist/tools/consolidated-tool-handlers.js.map +1 -0
  115. package/dist/tools/debug.d.ts +25 -7
  116. package/dist/tools/debug.d.ts.map +1 -0
  117. package/dist/tools/debug.js +3 -1
  118. package/dist/tools/debug.js.map +1 -0
  119. package/dist/tools/dynamic-handler-registry.d.ts +1 -1
  120. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -0
  121. package/dist/tools/dynamic-handler-registry.js +3 -1
  122. package/dist/tools/dynamic-handler-registry.js.map +1 -0
  123. package/dist/tools/editor.d.ts.map +1 -0
  124. package/dist/tools/editor.js +8 -6
  125. package/dist/tools/editor.js.map +1 -0
  126. package/dist/tools/engine.d.ts +1 -1
  127. package/dist/tools/engine.d.ts.map +1 -0
  128. package/dist/tools/engine.js +4 -2
  129. package/dist/tools/engine.js.map +1 -0
  130. package/dist/tools/environment.d.ts.map +1 -0
  131. package/dist/tools/environment.js +4 -3
  132. package/dist/tools/environment.js.map +1 -0
  133. package/dist/tools/foliage.d.ts.map +1 -0
  134. package/dist/tools/foliage.js +8 -8
  135. package/dist/tools/foliage.js.map +1 -0
  136. package/dist/tools/handlers/actor-handlers.d.ts +2 -1
  137. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -0
  138. package/dist/tools/handlers/actor-handlers.js +56 -33
  139. package/dist/tools/handlers/actor-handlers.js.map +1 -0
  140. package/dist/tools/handlers/animation-handlers.d.ts +2 -1
  141. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -0
  142. package/dist/tools/handlers/animation-handlers.js +74 -67
  143. package/dist/tools/handlers/animation-handlers.js.map +1 -0
  144. package/dist/tools/handlers/argument-helper.d.ts +24 -4
  145. package/dist/tools/handlers/argument-helper.d.ts.map +1 -0
  146. package/dist/tools/handlers/argument-helper.js +139 -4
  147. package/dist/tools/handlers/argument-helper.js.map +1 -0
  148. package/dist/tools/handlers/asset-handlers.d.ts +2 -1
  149. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -0
  150. package/dist/tools/handlers/asset-handlers.js +155 -94
  151. package/dist/tools/handlers/asset-handlers.js.map +1 -0
  152. package/dist/tools/handlers/audio-handlers.d.ts +2 -1
  153. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -0
  154. package/dist/tools/handlers/audio-handlers.js +82 -80
  155. package/dist/tools/handlers/audio-handlers.js.map +1 -0
  156. package/dist/tools/handlers/blueprint-handlers.d.ts +3 -5
  157. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -0
  158. package/dist/tools/handlers/blueprint-handlers.js +150 -142
  159. package/dist/tools/handlers/blueprint-handlers.js.map +1 -0
  160. package/dist/tools/handlers/common-handlers.d.ts +2 -3
  161. package/dist/tools/handlers/common-handlers.d.ts.map +1 -0
  162. package/dist/tools/handlers/common-handlers.js.map +1 -0
  163. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -0
  164. package/dist/tools/handlers/editor-handlers.js +12 -2
  165. package/dist/tools/handlers/editor-handlers.js.map +1 -0
  166. package/dist/tools/handlers/effect-handlers.d.ts +2 -1
  167. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -0
  168. package/dist/tools/handlers/effect-handlers.js +70 -68
  169. package/dist/tools/handlers/effect-handlers.js.map +1 -0
  170. package/dist/tools/handlers/environment-handlers.d.ts +2 -1
  171. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -0
  172. package/dist/tools/handlers/environment-handlers.js +86 -74
  173. package/dist/tools/handlers/environment-handlers.js.map +1 -0
  174. package/dist/tools/handlers/graph-handlers.d.ts +1 -1
  175. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -0
  176. package/dist/tools/handlers/graph-handlers.js +63 -2
  177. package/dist/tools/handlers/graph-handlers.js.map +1 -0
  178. package/dist/tools/handlers/input-handlers.d.ts +2 -5
  179. package/dist/tools/handlers/input-handlers.d.ts.map +1 -0
  180. package/dist/tools/handlers/input-handlers.js +5 -4
  181. package/dist/tools/handlers/input-handlers.js.map +1 -0
  182. package/dist/tools/handlers/inspect-handlers.d.ts +2 -1
  183. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -0
  184. package/dist/tools/handlers/inspect-handlers.js +61 -37
  185. package/dist/tools/handlers/inspect-handlers.js.map +1 -0
  186. package/dist/tools/handlers/level-handlers.d.ts +2 -2
  187. package/dist/tools/handlers/level-handlers.d.ts.map +1 -0
  188. package/dist/tools/handlers/level-handlers.js +43 -39
  189. package/dist/tools/handlers/level-handlers.js.map +1 -0
  190. package/dist/tools/handlers/lighting-handlers.d.ts +12 -1
  191. package/dist/tools/handlers/lighting-handlers.d.ts.map +1 -0
  192. package/dist/tools/handlers/lighting-handlers.js +90 -47
  193. package/dist/tools/handlers/lighting-handlers.js.map +1 -0
  194. package/dist/tools/handlers/performance-handlers.d.ts +2 -1
  195. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -0
  196. package/dist/tools/handlers/performance-handlers.js +55 -40
  197. package/dist/tools/handlers/performance-handlers.js.map +1 -0
  198. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -0
  199. package/dist/tools/handlers/pipeline-handlers.js.map +1 -0
  200. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -0
  201. package/dist/tools/handlers/sequence-handlers.js.map +1 -0
  202. package/dist/tools/handlers/system-handlers.d.ts +3 -2
  203. package/dist/tools/handlers/system-handlers.d.ts.map +1 -0
  204. package/dist/tools/handlers/system-handlers.js +105 -52
  205. package/dist/tools/handlers/system-handlers.js.map +1 -0
  206. package/dist/tools/input.d.ts.map +1 -0
  207. package/dist/tools/input.js +3 -1
  208. package/dist/tools/input.js.map +1 -0
  209. package/dist/tools/introspection.d.ts +14 -14
  210. package/dist/tools/introspection.d.ts.map +1 -0
  211. package/dist/tools/introspection.js +54 -45
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  213. package/dist/tools/landscape.d.ts.map +1 -0
  214. package/dist/tools/landscape.js +15 -13
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  216. package/dist/tools/level.d.ts.map +1 -0
  217. package/dist/tools/level.js +3 -2
  218. package/dist/tools/level.js.map +1 -0
  219. package/dist/tools/lighting.d.ts +32 -59
  220. package/dist/tools/lighting.d.ts.map +1 -0
  221. package/dist/tools/lighting.js +56 -19
  222. package/dist/tools/lighting.js.map +1 -0
  223. package/dist/tools/logs.d.ts.map +1 -0
  224. package/dist/tools/logs.js +2 -1
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  226. package/dist/tools/materials.d.ts +42 -14
  227. package/dist/tools/materials.d.ts.map +1 -0
  228. package/dist/tools/materials.js +15 -9
  229. package/dist/tools/materials.js.map +1 -0
  230. package/dist/tools/niagara.d.ts +63 -39
  231. package/dist/tools/niagara.d.ts.map +1 -0
  232. package/dist/tools/niagara.js +43 -33
  233. package/dist/tools/niagara.js.map +1 -0
  234. package/dist/tools/performance.d.ts +12 -11
  235. package/dist/tools/performance.d.ts.map +1 -0
  236. package/dist/tools/performance.js +3 -2
  237. package/dist/tools/performance.js.map +1 -0
  238. package/dist/tools/physics.d.ts +37 -20
  239. package/dist/tools/physics.d.ts.map +1 -0
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  242. package/dist/tools/property-dictionary.d.ts.map +1 -0
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  244. package/dist/tools/sequence.d.ts +1 -1
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  246. package/dist/tools/sequence.js +8 -4
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  248. package/dist/tools/tool-definition-utils.d.ts.map +1 -0
  249. package/dist/tools/tool-definition-utils.js.map +1 -0
  250. package/dist/tools/ui.d.ts +11 -11
  251. package/dist/tools/ui.d.ts.map +1 -0
  252. package/dist/tools/ui.js +7 -3
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  254. package/dist/types/automation-responses.d.ts.map +1 -0
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  256. package/dist/types/env.d.ts.map +1 -0
  257. package/dist/types/env.js.map +1 -0
  258. package/dist/types/handler-types.d.ts +112 -3
  259. package/dist/types/handler-types.d.ts.map +1 -0
  260. package/dist/types/handler-types.js.map +1 -0
  261. package/dist/types/tool-interfaces.d.ts +39 -21
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  264. package/dist/types/tool-types.d.ts +8 -8
  265. package/dist/types/tool-types.d.ts.map +1 -0
  266. package/dist/types/tool-types.js.map +1 -0
  267. package/dist/unreal-bridge.d.ts +8 -6
  268. package/dist/unreal-bridge.d.ts.map +1 -0
  269. package/dist/unreal-bridge.js +16 -3
  270. package/dist/unreal-bridge.js.map +1 -0
  271. package/dist/utils/command-validator.d.ts.map +1 -0
  272. package/dist/utils/command-validator.js.map +1 -0
  273. package/dist/utils/elicitation.d.ts +2 -5
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  277. package/dist/utils/error-handler.d.ts.map +1 -0
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  279. package/dist/utils/ini-reader.d.ts +1 -1
  280. package/dist/utils/ini-reader.d.ts.map +1 -0
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  347. package/Public/Plugin_setup_guide.mp4 +0 -0
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  365. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.cpp +0 -22
  366. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.h +0 -30
  367. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +0 -1983
  368. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +0 -72
  369. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +0 -46
  370. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +0 -846
  371. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AnimationHandlers.cpp +0 -2393
  372. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetQueryHandlers.cpp +0 -300
  373. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetWorkflowHandlers.cpp +0 -2807
  374. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AudioHandlers.cpp +0 -1087
  375. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BehaviorTreeHandlers.cpp +0 -488
  376. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.cpp +0 -643
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  378. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintGraphHandlers.cpp +0 -1094
  379. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers.cpp +0 -5750
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  381. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ControlHandlers.cpp +0 -2614
  382. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_DebugHandlers.cpp +0 -42
  383. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EditorFunctionHandlers.cpp +0 -1237
  384. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EffectHandlers.cpp +0 -1725
  385. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EnvironmentHandlers.cpp +0 -2265
  386. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_FoliageHandlers.cpp +0 -954
  387. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InputHandlers.cpp +0 -209
  388. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InsightsHandlers.cpp +0 -41
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  394. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraGraphHandlers.cpp +0 -278
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  560. package/wasm/src/transform_math.rs +0 -396
  561. package/wasm/tests/integration.rs +0 -109
@@ -1,941 +0,0 @@
1
- import { UnrealBridge } from '../unreal-bridge.js';
2
- import { AutomationBridge } from '../automation/index.js';
3
- import { cleanObject } from '../utils/safe-json.js';
4
- import { validateAssetParams } from '../utils/validation.js';
5
- import { wasmIntegration as _wasmIntegration } from '../wasm/index.js';
6
-
7
- type CreateAnimationBlueprintSuccess = {
8
- success: true;
9
- message: string;
10
- path: string;
11
- exists?: boolean;
12
- skeleton?: string;
13
- warnings?: string[];
14
- details?: string[];
15
- };
16
-
17
- type CreateAnimationBlueprintFailure = {
18
- success: false;
19
- message: string;
20
- error: string;
21
- path?: string;
22
- exists?: boolean;
23
- skeleton?: string;
24
- warnings?: string[];
25
- details?: string[];
26
- };
27
-
28
- type PlayAnimationSuccess = {
29
- success: true;
30
- message: string;
31
- warnings?: string[];
32
- details?: string[];
33
- actorName?: string;
34
- animationType?: string;
35
- assetPath?: string;
36
- };
37
-
38
- type PlayAnimationFailure = {
39
- success: false;
40
- message: string;
41
- error: string;
42
- warnings?: string[];
43
- details?: string[];
44
- availableActors?: string[];
45
- actorName?: string;
46
- animationType?: string;
47
- assetPath?: string;
48
- };
49
-
50
- export class AnimationTools {
51
- private managedArtifacts = new Map<string, {
52
- path?: string;
53
- type: string;
54
- metadata?: Record<string, unknown>;
55
- createdAt: number;
56
- }>();
57
-
58
- private automationBridge?: AutomationBridge;
59
-
60
- constructor(private bridge: UnrealBridge, automationBridge?: AutomationBridge) {
61
- this.automationBridge = automationBridge;
62
- }
63
-
64
- setAutomationBridge(automationBridge?: AutomationBridge) {
65
- this.automationBridge = automationBridge;
66
- }
67
-
68
- private trackArtifact(key: string, info: { path?: string; type: string; metadata?: Record<string, unknown> }) {
69
- this.managedArtifacts.set(key, { ...info, createdAt: Date.now() });
70
- }
71
-
72
- async createAnimationBlueprint(params: {
73
- name: string;
74
- skeletonPath: string;
75
- savePath?: string;
76
- }): Promise<CreateAnimationBlueprintSuccess | CreateAnimationBlueprintFailure> {
77
- try {
78
- const targetPath = params.savePath ?? '/Game/Animations';
79
- const validation = validateAssetParams({ name: params.name, savePath: targetPath });
80
- if (!validation.valid) {
81
- const message = validation.error ?? 'Invalid asset parameters';
82
- return { success: false, message, error: message };
83
- }
84
-
85
- const sanitized = validation.sanitized;
86
- const assetName = sanitized.name;
87
- const assetPath = sanitized.savePath ?? targetPath;
88
- const fullPath = `${assetPath}/${assetName}`;
89
-
90
- // Prefer native plugin support; surface real errors when creation fails.
91
- if (this.automationBridge && typeof this.automationBridge.sendAutomationRequest === 'function') {
92
- try {
93
- const resp = await this.automationBridge.sendAutomationRequest('create_animation_blueprint', {
94
- name: assetName,
95
- skeletonPath: params.skeletonPath,
96
- savePath: assetPath
97
- }, { timeoutMs: 60000 });
98
-
99
- const result = resp?.result ?? resp;
100
- const resultObj = result && typeof result === 'object' ? result as Record<string, unknown> : undefined;
101
- const warnings = Array.isArray(resultObj?.warnings) ? (resultObj.warnings as string[]) : undefined;
102
- const details = Array.isArray(resultObj?.details) ? (resultObj.details as string[]) : undefined;
103
- const isSuccess = resp && resp.success !== false && !!resultObj;
104
-
105
- if (isSuccess && resultObj) {
106
- const blueprintPath = typeof resultObj.blueprintPath === 'string' ? resultObj.blueprintPath : fullPath;
107
- this.trackArtifact(assetName, { path: blueprintPath, type: 'AnimationBlueprint' });
108
- return {
109
- success: true,
110
- message: resp.message || `Animation Blueprint created at ${blueprintPath}`,
111
- path: blueprintPath,
112
- skeleton: params.skeletonPath,
113
- warnings,
114
- details
115
- };
116
- }
117
-
118
- const message = typeof resp?.message === 'string'
119
- ? resp.message
120
- : (typeof resp?.error === 'string' ? resp.error : 'Animation Blueprint creation failed');
121
- const error = typeof resp?.error === 'string' ? resp.error : message;
122
-
123
- return {
124
- success: false,
125
- message,
126
- error,
127
- path: fullPath,
128
- skeleton: params.skeletonPath,
129
- warnings,
130
- details
131
- };
132
- } catch (err) {
133
- const error = String(err);
134
- return {
135
- success: false,
136
- message: `Failed to create Animation Blueprint: ${error}`,
137
- error,
138
- path: fullPath,
139
- skeleton: params.skeletonPath
140
- };
141
- }
142
- }
143
-
144
- return {
145
- success: false,
146
- message: 'Automation bridge not connected for Animation Blueprint creation',
147
- error: 'AUTOMATION_BRIDGE_UNAVAILABLE',
148
- path: fullPath,
149
- skeleton: params.skeletonPath
150
- };
151
- } catch (err) {
152
- const error = `Failed to create Animation Blueprint: ${err}`;
153
- return { success: false, message: error, error: String(err) };
154
- }
155
- }
156
-
157
- async addStateMachine(params: {
158
- blueprintPath: string;
159
- machineName: string;
160
- states: Array<{
161
- name: string;
162
- animation?: string;
163
- isEntry?: boolean;
164
- isExit?: boolean;
165
- }>;
166
- transitions?: Array<{
167
- sourceState: string;
168
- targetState: string;
169
- condition?: string;
170
- }>;
171
- }): Promise<{ success: true; message: string } | { success: false; error: string }> {
172
- try {
173
- if (!params.blueprintPath || !params.machineName) {
174
- return { success: false, error: 'blueprintPath and machineName are required' };
175
- }
176
-
177
- const commands: string[] = [
178
- `AddAnimStateMachine ${params.blueprintPath} ${params.machineName}`
179
- ];
180
-
181
- for (const state of params.states) {
182
- const animationName = state.animation ?? '';
183
- commands.push(
184
- `AddAnimState ${params.blueprintPath} ${params.machineName} ${state.name} ${animationName}`
185
- );
186
- if (state.isEntry) {
187
- commands.push(`SetAnimStateEntry ${params.blueprintPath} ${params.machineName} ${state.name}`);
188
- }
189
- if (state.isExit) {
190
- commands.push(`SetAnimStateExit ${params.blueprintPath} ${params.machineName} ${state.name}`);
191
- }
192
- }
193
-
194
- if (params.transitions) {
195
- for (const transition of params.transitions) {
196
- commands.push(
197
- `AddAnimTransition ${params.blueprintPath} ${params.machineName} ${transition.sourceState} ${transition.targetState}`
198
- );
199
- if (transition.condition) {
200
- commands.push(
201
- `SetAnimTransitionRule ${params.blueprintPath} ${params.machineName} ${transition.sourceState} ${transition.targetState} ${transition.condition}`
202
- );
203
- }
204
- }
205
- }
206
-
207
- await this.bridge.executeConsoleCommands(commands);
208
- return {
209
- success: true,
210
- message: `State machine ${params.machineName} added to ${params.blueprintPath}`
211
- };
212
- } catch (err) {
213
- return { success: false, error: `Failed to add state machine: ${err}` };
214
- }
215
- }
216
-
217
- async createStateMachine(params: {
218
- machineName?: string;
219
- states?: Array<string | { name: string; animation?: string; isEntry?: boolean; isExit?: boolean }>;
220
- transitions?: Array<{ sourceState: string; targetState: string; condition?: string }>;
221
- blueprintPath?: string;
222
- }): Promise<
223
- | {
224
- success: true;
225
- message: string;
226
- machineName: string;
227
- blueprintPath?: string;
228
- states?: Array<{ name: string; animation?: string; isEntry?: boolean; isExit?: boolean }>;
229
- transitions?: Array<{ sourceState: string; targetState: string; condition?: string }>;
230
- }
231
- | { success: false; message: string; error: string }
232
- > {
233
- try {
234
- const rawName = typeof params.machineName === 'string' ? params.machineName.trim() : '';
235
- const machineName = rawName || 'StateMachine';
236
-
237
- const normalizedStates: Array<{ name: string; animation?: string; isEntry?: boolean; isExit?: boolean }> =
238
- Array.isArray(params.states)
239
- ? params.states
240
- .map((s) => {
241
- if (typeof s === 'string') {
242
- const name = s.trim();
243
- return name ? { name } : undefined;
244
- }
245
- if (s && typeof s === 'object' && typeof (s as any).name === 'string') {
246
- const name = (s as any).name.trim();
247
- if (!name) return undefined;
248
- return s as { name: string; animation?: string; isEntry?: boolean; isExit?: boolean };
249
- }
250
- return undefined;
251
- })
252
- .filter((s): s is { name: string; animation?: string; isEntry?: boolean; isExit?: boolean } => !!s)
253
- : [];
254
-
255
- const normalizedTransitionsRaw = Array.isArray(params.transitions)
256
- ? params.transitions
257
- .map((t) => {
258
- if (!t || typeof t !== 'object') return undefined;
259
- const src = (t.sourceState || '').trim();
260
- const dst = (t.targetState || '').trim();
261
- if (!src || !dst) return undefined;
262
- return { sourceState: src, targetState: dst, condition: t.condition };
263
- })
264
- .filter((t) => !!t)
265
- : [];
266
-
267
- const normalizedTransitions = normalizedTransitionsRaw as Array<{
268
- sourceState: string;
269
- targetState: string;
270
- condition?: string;
271
- }>;
272
-
273
- const blueprintPath = typeof params.blueprintPath === 'string' && params.blueprintPath.trim().length > 0
274
- ? params.blueprintPath.trim()
275
- : undefined;
276
-
277
- const key = `StateMachine:${machineName}`;
278
- this.trackArtifact(key, {
279
- path: blueprintPath,
280
- type: 'AnimationStateMachine',
281
- metadata: {
282
- machineName,
283
- states: normalizedStates,
284
- transitions: normalizedTransitions
285
- }
286
- });
287
-
288
- return {
289
- success: true,
290
- message: `State machine '${machineName}' specification recorded`,
291
- machineName,
292
- blueprintPath,
293
- states: normalizedStates.length ? normalizedStates : undefined,
294
- transitions: normalizedTransitions.length ? normalizedTransitions : undefined
295
- };
296
- } catch (err) {
297
- const error = String(err);
298
- return {
299
- success: false,
300
- message: `Failed to record state machine specification: ${error}`,
301
- error
302
- };
303
- }
304
- }
305
-
306
- async createBlendSpace(params: {
307
- name: string;
308
- savePath?: string;
309
- dimensions?: 1 | 2;
310
- skeletonPath?: string;
311
- horizontalAxis?: { name: string; minValue: number; maxValue: number };
312
- verticalAxis?: { name: string; minValue: number; maxValue: number };
313
- samples?: Array<{ animation: string; x: number; y?: number }>;
314
- }): Promise<
315
- | { success: true; message: string; path: string; skeletonPath?: string; warnings?: string[]; details?: unknown }
316
- | { success: false; error: string }
317
- > {
318
- try {
319
- const targetPath = params.savePath ?? '/Game/Animations';
320
- const validation = validateAssetParams({ name: params.name, savePath: targetPath });
321
- if (!validation.valid) {
322
- return { success: false, error: validation.error ?? 'Invalid asset parameters' };
323
- }
324
-
325
- const sanitized = validation.sanitized;
326
- const assetName = sanitized.name;
327
- const assetPath = sanitized.savePath ?? targetPath;
328
- const dimensions = params.dimensions === 2 ? 2 : 1;
329
-
330
- if (this.automationBridge && typeof this.automationBridge.sendAutomationRequest === 'function') {
331
- try {
332
- const payload: any = {
333
- action: 'create_blend_space',
334
- name: assetName,
335
- savePath: assetPath,
336
- skeletonPath: params.skeletonPath,
337
- dimensions,
338
- samples: params.samples
339
- };
340
-
341
- if (params.horizontalAxis) {
342
- payload.minX = params.horizontalAxis.minValue;
343
- payload.maxX = params.horizontalAxis.maxValue;
344
- // gridX is not in params.horizontalAxis, maybe default or add to interface?
345
- // The C++ code defaults GridX to 3.0.
346
- }
347
-
348
- if (params.verticalAxis) {
349
- payload.minY = params.verticalAxis.minValue;
350
- payload.maxY = params.verticalAxis.maxValue;
351
- }
352
-
353
- const resp = await this.automationBridge.sendAutomationRequest('animation_physics', cleanObject(payload));
354
- const result = resp?.result ?? resp;
355
- const resultObj = result && typeof result === 'object' ? result as Record<string, unknown> : undefined;
356
- const isSuccess = resp && resp.success !== false && !!resultObj;
357
-
358
- if (isSuccess && resultObj) {
359
- const path = typeof resultObj.blendSpacePath === 'string'
360
- ? (resultObj.blendSpacePath as string)
361
- : `${assetPath}/${assetName}`;
362
- const warnings = Array.isArray(resultObj.warnings) ? (resultObj.warnings as string[]) : undefined;
363
- const details = resultObj ? resultObj.details : undefined;
364
- return {
365
- success: true,
366
- message: resp.message || `Blend Space ${assetName} created`,
367
- path,
368
- skeletonPath: params.skeletonPath,
369
- details,
370
- warnings
371
- };
372
- }
373
-
374
- const message = typeof resp?.message === 'string'
375
- ? resp.message
376
- : (typeof resp?.error === 'string' ? resp.error : 'Blend space creation failed');
377
- const error = typeof resp?.error === 'string' ? resp.error : message;
378
-
379
- return { success: false, error };
380
- } catch (err) {
381
- const error = String(err);
382
- return { success: false, error: `Failed to create blend space: ${error}` };
383
- }
384
- }
385
-
386
- return { success: false, error: 'Automation bridge not connected for createBlendSpace' };
387
- } catch (err) {
388
- return { success: false, error: `Failed to create blend space: ${err}` };
389
- }
390
- }
391
-
392
- async setupControlRig(params: {
393
- name: string;
394
- skeletonPath: string;
395
- savePath?: string;
396
- controls?: Array<{
397
- name: string;
398
- type: 'Transform' | 'Float' | 'Bool' | 'Vector';
399
- bone?: string;
400
- defaultValue?: unknown;
401
- }>;
402
- }): Promise<
403
- | { success: true; message: string; path: string; warnings?: string[]; details?: unknown }
404
- | { success: false; error: string }
405
- > {
406
- try {
407
- const targetPath = params.savePath ?? '/Game/Animations';
408
- const validation = validateAssetParams({ name: params.name, savePath: targetPath });
409
- if (!validation.valid) {
410
- return { success: false, error: validation.error ?? 'Invalid asset parameters' };
411
- }
412
-
413
- const sanitized = validation.sanitized;
414
- const assetName = sanitized.name;
415
- const assetPath = sanitized.savePath ?? targetPath;
416
- const fullPath = `${assetPath}/${assetName}`;
417
-
418
- if (this.automationBridge && typeof this.automationBridge.sendAutomationRequest === 'function') {
419
- try {
420
- const resp = await this.automationBridge.sendAutomationRequest('animation_physics', cleanObject({
421
- action: 'setup_ik',
422
- name: assetName,
423
- savePath: assetPath,
424
- skeletonPath: params.skeletonPath,
425
- controls: params.controls
426
- }), { timeoutMs: 60000 });
427
- const result = resp?.result ?? resp;
428
- const resultObj = result && typeof result === 'object' ? result as Record<string, unknown> : undefined;
429
- const isSuccess = resp && resp.success !== false && !!resultObj;
430
-
431
- if (isSuccess && resultObj) {
432
- const controlRigPath = typeof resultObj.controlRigPath === 'string'
433
- ? (resultObj.controlRigPath as string)
434
- : fullPath;
435
- const warnings = Array.isArray(resultObj.warnings) ? (resultObj.warnings as string[]) : undefined;
436
- const details = resultObj ? resultObj.details : undefined;
437
- this.trackArtifact(assetName, { path: controlRigPath, type: 'ControlRig' });
438
- return {
439
- success: true,
440
- message: resp.message || `Control Rig ${assetName} created`,
441
- path: controlRigPath,
442
- warnings,
443
- details
444
- };
445
- }
446
-
447
- const message = typeof resp?.message === 'string'
448
- ? resp.message
449
- : (typeof resp?.error === 'string' ? resp.error : 'Control Rig setup failed');
450
- const error = typeof resp?.error === 'string' ? resp.error : message;
451
-
452
- return { success: false, error };
453
- } catch (err) {
454
- const error = String(err);
455
- return { success: false, error: `Failed to setup control rig: ${error}` };
456
- }
457
- }
458
-
459
- return { success: false, error: 'Automation bridge not connected for setupControlRig' };
460
- } catch (err) {
461
- return { success: false, error: `Failed to setup control rig: ${err}` };
462
- }
463
- }
464
-
465
- async setupIK(params: {
466
- actorName?: string;
467
- ikBones?: string[];
468
- enableFootPlacement?: boolean;
469
- }): Promise<
470
- | {
471
- success: true;
472
- message: string;
473
- actorName: string;
474
- ikBones?: string[];
475
- enableFootPlacement?: boolean;
476
- }
477
- | { success: false; message: string; error: string }
478
- > {
479
- try {
480
- const actorName = (params.actorName || 'Character').trim();
481
- const ikBones = Array.isArray(params.ikBones)
482
- ? params.ikBones.map((b) => String(b)).filter((b) => b.trim().length > 0)
483
- : [];
484
-
485
- const key = `IK:${actorName}`;
486
- this.trackArtifact(key, {
487
- type: 'IKSetup',
488
- metadata: {
489
- actorName,
490
- ikBones,
491
- enableFootPlacement: params.enableFootPlacement === true
492
- }
493
- });
494
-
495
- return {
496
- success: true,
497
- message: `IK setup specification recorded for actor '${actorName}'`,
498
- actorName,
499
- ikBones: ikBones.length ? ikBones : undefined,
500
- enableFootPlacement: params.enableFootPlacement === true ? true : undefined
501
- };
502
- } catch (err) {
503
- const error = String(err);
504
- return {
505
- success: false,
506
- message: `Failed to record IK setup: ${error}`,
507
- error
508
- };
509
- }
510
- }
511
-
512
- async createProceduralAnim(params: {
513
- systemName?: string;
514
- baseAnimation?: string;
515
- modifiers?: any[];
516
- savePath?: string;
517
- }): Promise<
518
- | {
519
- success: true;
520
- message: string;
521
- path: string;
522
- systemName: string;
523
- }
524
- | { success: false; message: string; error: string }
525
- > {
526
- try {
527
- const baseName = (params.systemName || '').trim()
528
- || (params.baseAnimation ? params.baseAnimation.split('/').pop() || '' : '');
529
- const systemName = baseName || 'ProceduralSystem';
530
- const basePath = (params.savePath || '/Game/Animations').replace(/\/+$/, '');
531
- const path = `${basePath || '/Game/Animations'}/${systemName}`;
532
-
533
- this.trackArtifact(systemName, {
534
- path,
535
- type: 'ProceduralAnimation',
536
- metadata: {
537
- baseAnimation: params.baseAnimation,
538
- modifiers: Array.isArray(params.modifiers) ? params.modifiers : []
539
- }
540
- });
541
-
542
- return {
543
- success: true,
544
- message: `Procedural animation system '${systemName}' specification recorded at ${path}`,
545
- path,
546
- systemName
547
- };
548
- } catch (err) {
549
- const error = String(err);
550
- return {
551
- success: false,
552
- message: `Failed to record procedural animation system: ${error}`,
553
- error
554
- };
555
- }
556
- }
557
-
558
- async createBlendTree(params: {
559
- treeName?: string;
560
- blendType?: string;
561
- basePose?: string;
562
- additiveAnimations?: any[];
563
- savePath?: string;
564
- }): Promise<
565
- | {
566
- success: true;
567
- message: string;
568
- path: string;
569
- treeName: string;
570
- }
571
- | { success: false; message: string; error: string }
572
- > {
573
- try {
574
- const rawName = (params.treeName || '').trim();
575
- const treeName = rawName || 'BlendTree';
576
- const basePath = (params.savePath || '/Game/Animations').replace(/\/+$/, '');
577
- const path = `${basePath || '/Game/Animations'}/${treeName}`;
578
-
579
- this.trackArtifact(treeName, {
580
- path,
581
- type: 'BlendTree',
582
- metadata: {
583
- blendType: params.blendType,
584
- basePose: params.basePose,
585
- additiveAnimations: Array.isArray(params.additiveAnimations) ? params.additiveAnimations : []
586
- }
587
- });
588
-
589
- return {
590
- success: true,
591
- message: `Blend tree '${treeName}' specification recorded at ${path}`,
592
- path,
593
- treeName
594
- };
595
- } catch (err) {
596
- const error = String(err);
597
- return {
598
- success: false,
599
- message: `Failed to record blend tree specification: ${error}`,
600
- error
601
- };
602
- }
603
- }
604
-
605
- async cleanup(artifacts?: string[]): Promise<
606
- | {
607
- success: boolean;
608
- message: string;
609
- removed?: string[];
610
- missing?: string[];
611
- }
612
- | { success: false; message: string; error: string }
613
- > {
614
- try {
615
- const pathsToDelete: string[] = [];
616
-
617
- if (Array.isArray(artifacts) && artifacts.length > 0) {
618
- pathsToDelete.push(...artifacts.map((a) => String(a).trim()).filter((a) => a.length > 0));
619
- } else {
620
- // If no specific artifacts provided, clear all managed ones
621
- for (const [key, val] of this.managedArtifacts.entries()) {
622
- if (val.path) pathsToDelete.push(val.path);
623
- else pathsToDelete.push(key);
624
- }
625
- }
626
-
627
- if (pathsToDelete.length === 0) {
628
- return {
629
- success: true,
630
- message: 'No artifacts to cleanup.'
631
- };
632
- }
633
-
634
- let bridgeMessage = '';
635
- if (this.automationBridge) {
636
- try {
637
- const response = await this.automationBridge.sendAutomationRequest('animation_physics', {
638
- action: 'cleanup',
639
- artifacts: pathsToDelete
640
- });
641
-
642
- if (!response.success) {
643
- bridgeMessage = ` (Engine cleanup failed: ${response.message})`;
644
- } else {
645
- bridgeMessage = ' (Engine assets deleted)';
646
- }
647
- } catch (e) {
648
- bridgeMessage = ` (Engine connection failed: ${e})`;
649
- }
650
- } else {
651
- bridgeMessage = ' (No automation bridge available)';
652
- }
653
-
654
- const removed: string[] = [];
655
-
656
- // Clear local registry
657
- const toRemoveKeys: string[] = [];
658
- for (const [key, val] of this.managedArtifacts.entries()) {
659
- if (pathsToDelete.includes(key) || (val.path && pathsToDelete.includes(val.path))) {
660
- toRemoveKeys.push(key);
661
- }
662
- }
663
-
664
- for (const key of toRemoveKeys) {
665
- this.managedArtifacts.delete(key);
666
- removed.push(key);
667
- }
668
-
669
- // Add any explicit paths that were not in managed artifacts but requested
670
- for (const path of pathsToDelete) {
671
- if (!removed.includes(path)) {
672
- // We don't have it locally, but we tried to delete it from engine
673
- removed.push(path);
674
- }
675
- }
676
-
677
- return {
678
- success: true,
679
- message: `Cleanup attempt processed for ${pathsToDelete.length} artifacts${bridgeMessage}`,
680
- removed
681
- };
682
- } catch (err) {
683
- const error = String(err);
684
- return {
685
- success: false,
686
- message: `Failed to cleanup animation artifacts: ${error}`,
687
- error
688
- };
689
- }
690
- }
691
-
692
- async createAnimationAsset(params: {
693
- name: string;
694
- path?: string;
695
- savePath?: string;
696
- skeletonPath?: string;
697
- assetType?: string;
698
- }): Promise<
699
- | {
700
- success: true;
701
- message: string;
702
- path: string;
703
- assetType?: string;
704
- existingAsset?: boolean;
705
- }
706
- | { success: false; message: string; error: string }
707
- > {
708
- try {
709
- const targetPath = (params.path || params.savePath) ?? '/Game/Animations';
710
- const validation = validateAssetParams({ name: params.name, savePath: targetPath });
711
- if (!validation.valid) {
712
- const message = validation.error ?? 'Invalid asset parameters';
713
- return { success: false, message, error: message };
714
- }
715
-
716
- const sanitized = validation.sanitized;
717
- const assetName = sanitized.name;
718
- const assetPath = sanitized.savePath ?? targetPath;
719
- const fullPath = `${assetPath}/${assetName}`;
720
-
721
- const normalizedType = (params.assetType || 'sequence').toLowerCase();
722
-
723
- if (this.automationBridge && typeof this.automationBridge.sendAutomationRequest === 'function') {
724
- try {
725
- const payload: any = {
726
- action: 'create_animation_asset',
727
- name: assetName,
728
- savePath: assetPath,
729
- skeletonPath: params.skeletonPath,
730
- assetType: normalizedType
731
- };
732
-
733
- const resp = await this.automationBridge.sendAutomationRequest('animation_physics', cleanObject(payload), { timeoutMs: 60000 });
734
- const result = resp?.result ?? resp;
735
- const resultObj = result && typeof result === 'object' ? (result as Record<string, unknown>) : undefined;
736
- const isSuccess = resp && resp.success !== false && !!resultObj;
737
-
738
- if (isSuccess && resultObj) {
739
- const assetPathResult = typeof resultObj.assetPath === 'string' ? (resultObj.assetPath as string) : fullPath;
740
- const assetTypeResult = typeof resultObj.assetType === 'string' ? (resultObj.assetType as string) : undefined;
741
- const existingAsset = typeof resultObj.existingAsset === 'boolean' ? Boolean(resultObj.existingAsset) : false;
742
-
743
- this.trackArtifact(assetName, { path: assetPathResult, type: 'AnimationAsset' });
744
-
745
- return {
746
- success: true,
747
- message: resp.message || `Animation asset created at ${assetPathResult}`,
748
- path: assetPathResult,
749
- assetType: assetTypeResult,
750
- existingAsset
751
- };
752
- }
753
-
754
- const message = typeof resp?.message === 'string'
755
- ? resp.message
756
- : (typeof resp?.error === 'string' ? resp.error : 'Animation asset creation failed');
757
- const error = typeof resp?.error === 'string' ? resp.error : message;
758
-
759
- return { success: false, message, error };
760
- } catch (err) {
761
- const error = String(err);
762
- return {
763
- success: false,
764
- message: `Failed to create animation asset: ${error}`,
765
- error
766
- };
767
- }
768
- }
769
-
770
- return {
771
- success: false,
772
- message: 'Automation bridge not connected for createAnimationAsset',
773
- error: 'AUTOMATION_BRIDGE_UNAVAILABLE'
774
- };
775
- } catch (err) {
776
- const error = String(err);
777
- return {
778
- success: false,
779
- message: `Failed to create animation asset: ${error}`,
780
- error
781
- };
782
- }
783
- }
784
-
785
- async addNotify(params: {
786
- animationPath?: string;
787
- assetPath?: string;
788
- notifyName?: string;
789
- time?: number;
790
- }): Promise<
791
- | {
792
- success: true;
793
- message: string;
794
- assetPath: string;
795
- notifyName: string;
796
- time: number;
797
- }
798
- | { success: false; message: string; error: string }
799
- > {
800
- try {
801
- const rawPath = (params.animationPath || params.assetPath || '').trim();
802
- if (!rawPath) {
803
- const error = 'animationPath or assetPath is required for addNotify';
804
- return { success: false, message: error, error };
805
- }
806
-
807
- const notifyName = (params.notifyName || 'Notify').trim();
808
- const time = typeof params.time === 'number' && params.time >= 0 ? params.time : 0;
809
-
810
- if (this.automationBridge && typeof this.automationBridge.sendAutomationRequest === 'function') {
811
- try {
812
- const resp = await this.automationBridge.sendAutomationRequest(
813
- 'animation_physics',
814
- cleanObject({
815
- action: 'add_notify',
816
- assetPath: rawPath,
817
- notifyName,
818
- time
819
- }),
820
- { timeoutMs: 60000 }
821
- );
822
-
823
- const result = resp?.result ?? resp;
824
- const resultObj = result && typeof result === 'object' ? (result as Record<string, unknown>) : undefined;
825
-
826
- if (resp && resp.success !== false && resultObj) {
827
- return {
828
- success: true,
829
- message: resp.message || `Notify '${notifyName}' added to ${rawPath} at time ${time}`,
830
- assetPath: typeof resultObj.assetPath === 'string' ? (resultObj.assetPath as string) : rawPath,
831
- notifyName,
832
- time
833
- };
834
- }
835
- } catch (err) {
836
- const error = String(err);
837
- return {
838
- success: false,
839
- message: `Failed to add notify: ${error}`,
840
- error
841
- };
842
- }
843
- }
844
-
845
- return {
846
- success: false,
847
- message: 'Automation bridge not connected for addNotify',
848
- error: 'AUTOMATION_BRIDGE_UNAVAILABLE'
849
- };
850
- } catch (err) {
851
- const error = String(err);
852
- return {
853
- success: false,
854
- message: `Failed to add notify: ${error}`,
855
- error
856
- };
857
- }
858
- }
859
-
860
- async createLevelSequence(params: {
861
- name: string;
862
- savePath?: string;
863
- frameRate?: number;
864
- duration?: number;
865
- tracks?: Array<{
866
- actorName: string;
867
- trackType: 'Transform' | 'Animation' | 'Camera' | 'Event';
868
- keyframes?: Array<{ time: number; value: unknown }>;
869
- }>;
870
- }): Promise<{ success: true; message: string; path: string } | { success: false; error: string }> {
871
- try {
872
- const targetPath = params.savePath ?? '/Game/Cinematics';
873
- const validation = validateAssetParams({ name: params.name, savePath: targetPath });
874
- if (!validation.valid) {
875
- return { success: false, error: validation.error ?? 'Invalid asset parameters' };
876
- }
877
-
878
- const sanitized = validation.sanitized;
879
- const assetName = sanitized.name;
880
- const assetPath = sanitized.savePath ?? targetPath;
881
-
882
- const commands: string[] = [
883
- `CreateAsset LevelSequence ${assetName} ${assetPath}`,
884
- `SetSequenceFrameRate ${assetName} ${params.frameRate ?? 30}`,
885
- `SetSequenceDuration ${assetName} ${params.duration ?? 5}`
886
- ];
887
-
888
- if (params.tracks) {
889
- for (const track of params.tracks) {
890
- commands.push(`AddSequenceTrack ${assetName} ${track.actorName} ${track.trackType}`);
891
- if (track.keyframes) {
892
- for (const keyframe of track.keyframes) {
893
- commands.push(
894
- `AddSequenceKey ${assetName} ${track.actorName} ${track.trackType} ${keyframe.time} ${JSON.stringify(keyframe.value)}`
895
- );
896
- }
897
- }
898
- }
899
- }
900
-
901
- await this.bridge.executeConsoleCommands(commands);
902
- return {
903
- success: true,
904
- message: `Level Sequence ${assetName} created`,
905
- path: `${assetPath}/${assetName}`
906
- };
907
- } catch (err) {
908
- return { success: false, error: `Failed to create level sequence: ${err}` };
909
- }
910
- }
911
-
912
- async playAnimation(params: {
913
- actorName: string;
914
- animationType: 'Montage' | 'Sequence' | 'BlendSpace';
915
- animationPath: string;
916
- playRate?: number;
917
- loop?: boolean;
918
- blendInTime?: number;
919
- blendOutTime?: number;
920
- }): Promise<PlayAnimationSuccess | PlayAnimationFailure> {
921
- try {
922
- const commands: string[] = [
923
- `PlayAnimation ${params.actorName} ${params.animationType} ${params.animationPath} ${params.playRate ?? 1.0} ${params.loop ?? false} ${params.blendInTime ?? 0.25} ${params.blendOutTime ?? 0.25}`
924
- ];
925
-
926
- await this.bridge.executeConsoleCommands(commands);
927
-
928
- return {
929
- success: true,
930
- message: `Animation ${params.animationType} triggered on ${params.actorName}`,
931
- actorName: params.actorName,
932
- animationType: params.animationType,
933
- assetPath: params.animationPath
934
- };
935
- } catch (err) {
936
- const error = `Failed to play animation: ${err}`;
937
- return { success: false, message: error, error: String(err) };
938
- }
939
- }
940
-
941
- }