unreal-engine-mcp-server 0.5.4 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/CHANGELOG.md +350 -0
  2. package/dist/automation/bridge.d.ts.map +1 -0
  3. package/dist/automation/bridge.js +5 -4
  4. package/dist/automation/bridge.js.map +1 -0
  5. package/dist/automation/connection-manager.d.ts.map +1 -0
  6. package/dist/automation/connection-manager.js.map +1 -0
  7. package/dist/automation/handshake.d.ts.map +1 -0
  8. package/dist/automation/handshake.js.map +1 -0
  9. package/dist/automation/index.d.ts.map +1 -0
  10. package/dist/automation/index.js.map +1 -0
  11. package/dist/automation/message-handler.d.ts.map +1 -0
  12. package/dist/automation/message-handler.js.map +1 -0
  13. package/dist/automation/request-tracker.d.ts.map +1 -0
  14. package/dist/automation/request-tracker.js.map +1 -0
  15. package/dist/automation/types.d.ts +7 -0
  16. package/dist/automation/types.d.ts.map +1 -0
  17. package/dist/automation/types.js.map +1 -0
  18. package/dist/cli.d.ts.map +1 -0
  19. package/dist/cli.js +6 -4
  20. package/dist/cli.js.map +1 -0
  21. package/dist/config/class-aliases.d.ts.map +1 -0
  22. package/dist/config/class-aliases.js.map +1 -0
  23. package/dist/config.d.ts.map +1 -0
  24. package/dist/config.js.map +1 -0
  25. package/dist/constants.d.ts.map +1 -0
  26. package/dist/constants.js.map +1 -0
  27. package/dist/graphql/loaders.d.ts.map +1 -0
  28. package/dist/graphql/loaders.js.map +1 -0
  29. package/dist/graphql/resolvers.d.ts +174 -69
  30. package/dist/graphql/resolvers.d.ts.map +1 -0
  31. package/dist/graphql/resolvers.js +82 -67
  32. package/dist/graphql/resolvers.js.map +1 -0
  33. package/dist/graphql/schema.d.ts.map +1 -0
  34. package/dist/graphql/schema.js.map +1 -0
  35. package/dist/graphql/server.d.ts.map +1 -0
  36. package/dist/graphql/server.js.map +1 -0
  37. package/dist/graphql/types.d.ts.map +1 -0
  38. package/dist/graphql/types.js.map +1 -0
  39. package/dist/handlers/resource-handlers.d.ts.map +1 -0
  40. package/dist/handlers/resource-handlers.js.map +1 -0
  41. package/dist/index.d.ts +2 -1
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +70 -9
  44. package/dist/index.js.map +1 -0
  45. package/dist/resources/actors.d.ts +7 -4
  46. package/dist/resources/actors.d.ts.map +1 -0
  47. package/dist/resources/actors.js +15 -12
  48. package/dist/resources/actors.js.map +1 -0
  49. package/dist/resources/assets.d.ts +43 -2
  50. package/dist/resources/assets.d.ts.map +1 -0
  51. package/dist/resources/assets.js +21 -12
  52. package/dist/resources/assets.js.map +1 -0
  53. package/dist/resources/levels.d.ts.map +1 -0
  54. package/dist/resources/levels.js +7 -5
  55. package/dist/resources/levels.js.map +1 -0
  56. package/dist/schemas/index.d.ts +4 -0
  57. package/dist/schemas/index.d.ts.map +1 -0
  58. package/dist/schemas/index.js +4 -0
  59. package/dist/schemas/index.js.map +1 -0
  60. package/dist/schemas/parser.d.ts +20 -0
  61. package/dist/schemas/parser.d.ts.map +1 -0
  62. package/dist/schemas/parser.js +61 -0
  63. package/dist/schemas/parser.js.map +1 -0
  64. package/dist/schemas/primitives.d.ts +221 -0
  65. package/dist/schemas/primitives.d.ts.map +1 -0
  66. package/dist/schemas/primitives.js +115 -0
  67. package/dist/schemas/primitives.js.map +1 -0
  68. package/dist/schemas/responses.d.ts +362 -0
  69. package/dist/schemas/responses.d.ts.map +1 -0
  70. package/dist/schemas/responses.js +252 -0
  71. package/dist/schemas/responses.js.map +1 -0
  72. package/dist/server/resource-registry.d.ts.map +1 -0
  73. package/dist/server/resource-registry.js.map +1 -0
  74. package/dist/server/tool-registry.d.ts.map +1 -0
  75. package/dist/server/tool-registry.js +22 -17
  76. package/dist/server/tool-registry.js.map +1 -0
  77. package/dist/server-setup.d.ts.map +1 -0
  78. package/dist/server-setup.js.map +1 -0
  79. package/dist/services/health-monitor.d.ts +1 -1
  80. package/dist/services/health-monitor.d.ts.map +1 -0
  81. package/dist/services/health-monitor.js +4 -3
  82. package/dist/services/health-monitor.js.map +1 -0
  83. package/dist/services/metrics-server.d.ts.map +1 -0
  84. package/dist/services/metrics-server.js.map +1 -0
  85. package/dist/tools/actors.d.ts +27 -27
  86. package/dist/tools/actors.d.ts.map +1 -0
  87. package/dist/tools/actors.js +14 -10
  88. package/dist/tools/actors.js.map +1 -0
  89. package/dist/tools/animation.d.ts +15 -23
  90. package/dist/tools/animation.d.ts.map +1 -0
  91. package/dist/tools/animation.js +17 -13
  92. package/dist/tools/animation.js.map +1 -0
  93. package/dist/tools/assets.d.ts.map +1 -0
  94. package/dist/tools/assets.js +18 -12
  95. package/dist/tools/assets.js.map +1 -0
  96. package/dist/tools/audio.d.ts +10 -10
  97. package/dist/tools/audio.d.ts.map +1 -0
  98. package/dist/tools/audio.js.map +1 -0
  99. package/dist/tools/base-tool.d.ts.map +1 -0
  100. package/dist/tools/base-tool.js.map +1 -0
  101. package/dist/tools/behavior-tree.d.ts +24 -24
  102. package/dist/tools/behavior-tree.d.ts.map +1 -0
  103. package/dist/tools/behavior-tree.js.map +1 -0
  104. package/dist/tools/blueprint.d.ts +14 -3
  105. package/dist/tools/blueprint.d.ts.map +1 -0
  106. package/dist/tools/blueprint.js +5 -3
  107. package/dist/tools/blueprint.js.map +1 -0
  108. package/dist/tools/consolidated-tool-definitions.d.ts +32 -32
  109. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -0
  110. package/dist/tools/consolidated-tool-definitions.js.map +1 -0
  111. package/dist/tools/consolidated-tool-handlers.d.ts +1 -1
  112. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -0
  113. package/dist/tools/consolidated-tool-handlers.js +26 -21
  114. package/dist/tools/consolidated-tool-handlers.js.map +1 -0
  115. package/dist/tools/debug.d.ts +25 -7
  116. package/dist/tools/debug.d.ts.map +1 -0
  117. package/dist/tools/debug.js +3 -1
  118. package/dist/tools/debug.js.map +1 -0
  119. package/dist/tools/dynamic-handler-registry.d.ts +1 -1
  120. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -0
  121. package/dist/tools/dynamic-handler-registry.js +3 -1
  122. package/dist/tools/dynamic-handler-registry.js.map +1 -0
  123. package/dist/tools/editor.d.ts.map +1 -0
  124. package/dist/tools/editor.js +8 -6
  125. package/dist/tools/editor.js.map +1 -0
  126. package/dist/tools/engine.d.ts +1 -1
  127. package/dist/tools/engine.d.ts.map +1 -0
  128. package/dist/tools/engine.js +4 -2
  129. package/dist/tools/engine.js.map +1 -0
  130. package/dist/tools/environment.d.ts.map +1 -0
  131. package/dist/tools/environment.js +4 -3
  132. package/dist/tools/environment.js.map +1 -0
  133. package/dist/tools/foliage.d.ts.map +1 -0
  134. package/dist/tools/foliage.js +8 -8
  135. package/dist/tools/foliage.js.map +1 -0
  136. package/dist/tools/handlers/actor-handlers.d.ts +2 -1
  137. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -0
  138. package/dist/tools/handlers/actor-handlers.js +56 -33
  139. package/dist/tools/handlers/actor-handlers.js.map +1 -0
  140. package/dist/tools/handlers/animation-handlers.d.ts +2 -1
  141. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -0
  142. package/dist/tools/handlers/animation-handlers.js +74 -67
  143. package/dist/tools/handlers/animation-handlers.js.map +1 -0
  144. package/dist/tools/handlers/argument-helper.d.ts +24 -4
  145. package/dist/tools/handlers/argument-helper.d.ts.map +1 -0
  146. package/dist/tools/handlers/argument-helper.js +139 -4
  147. package/dist/tools/handlers/argument-helper.js.map +1 -0
  148. package/dist/tools/handlers/asset-handlers.d.ts +2 -1
  149. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -0
  150. package/dist/tools/handlers/asset-handlers.js +155 -94
  151. package/dist/tools/handlers/asset-handlers.js.map +1 -0
  152. package/dist/tools/handlers/audio-handlers.d.ts +2 -1
  153. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -0
  154. package/dist/tools/handlers/audio-handlers.js +82 -80
  155. package/dist/tools/handlers/audio-handlers.js.map +1 -0
  156. package/dist/tools/handlers/blueprint-handlers.d.ts +3 -5
  157. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -0
  158. package/dist/tools/handlers/blueprint-handlers.js +150 -142
  159. package/dist/tools/handlers/blueprint-handlers.js.map +1 -0
  160. package/dist/tools/handlers/common-handlers.d.ts +2 -3
  161. package/dist/tools/handlers/common-handlers.d.ts.map +1 -0
  162. package/dist/tools/handlers/common-handlers.js.map +1 -0
  163. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -0
  164. package/dist/tools/handlers/editor-handlers.js +12 -2
  165. package/dist/tools/handlers/editor-handlers.js.map +1 -0
  166. package/dist/tools/handlers/effect-handlers.d.ts +2 -1
  167. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -0
  168. package/dist/tools/handlers/effect-handlers.js +70 -68
  169. package/dist/tools/handlers/effect-handlers.js.map +1 -0
  170. package/dist/tools/handlers/environment-handlers.d.ts +2 -1
  171. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -0
  172. package/dist/tools/handlers/environment-handlers.js +86 -74
  173. package/dist/tools/handlers/environment-handlers.js.map +1 -0
  174. package/dist/tools/handlers/graph-handlers.d.ts +1 -1
  175. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -0
  176. package/dist/tools/handlers/graph-handlers.js +63 -2
  177. package/dist/tools/handlers/graph-handlers.js.map +1 -0
  178. package/dist/tools/handlers/input-handlers.d.ts +2 -5
  179. package/dist/tools/handlers/input-handlers.d.ts.map +1 -0
  180. package/dist/tools/handlers/input-handlers.js +5 -4
  181. package/dist/tools/handlers/input-handlers.js.map +1 -0
  182. package/dist/tools/handlers/inspect-handlers.d.ts +2 -1
  183. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -0
  184. package/dist/tools/handlers/inspect-handlers.js +61 -37
  185. package/dist/tools/handlers/inspect-handlers.js.map +1 -0
  186. package/dist/tools/handlers/level-handlers.d.ts +2 -2
  187. package/dist/tools/handlers/level-handlers.d.ts.map +1 -0
  188. package/dist/tools/handlers/level-handlers.js +43 -39
  189. package/dist/tools/handlers/level-handlers.js.map +1 -0
  190. package/dist/tools/handlers/lighting-handlers.d.ts +12 -1
  191. package/dist/tools/handlers/lighting-handlers.d.ts.map +1 -0
  192. package/dist/tools/handlers/lighting-handlers.js +90 -47
  193. package/dist/tools/handlers/lighting-handlers.js.map +1 -0
  194. package/dist/tools/handlers/performance-handlers.d.ts +2 -1
  195. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -0
  196. package/dist/tools/handlers/performance-handlers.js +55 -40
  197. package/dist/tools/handlers/performance-handlers.js.map +1 -0
  198. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -0
  199. package/dist/tools/handlers/pipeline-handlers.js.map +1 -0
  200. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -0
  201. package/dist/tools/handlers/sequence-handlers.js.map +1 -0
  202. package/dist/tools/handlers/system-handlers.d.ts +3 -2
  203. package/dist/tools/handlers/system-handlers.d.ts.map +1 -0
  204. package/dist/tools/handlers/system-handlers.js +105 -52
  205. package/dist/tools/handlers/system-handlers.js.map +1 -0
  206. package/dist/tools/input.d.ts.map +1 -0
  207. package/dist/tools/input.js +3 -1
  208. package/dist/tools/input.js.map +1 -0
  209. package/dist/tools/introspection.d.ts +14 -14
  210. package/dist/tools/introspection.d.ts.map +1 -0
  211. package/dist/tools/introspection.js +54 -45
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  213. package/dist/tools/landscape.d.ts.map +1 -0
  214. package/dist/tools/landscape.js +15 -13
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  216. package/dist/tools/level.d.ts.map +1 -0
  217. package/dist/tools/level.js +3 -2
  218. package/dist/tools/level.js.map +1 -0
  219. package/dist/tools/lighting.d.ts +32 -59
  220. package/dist/tools/lighting.d.ts.map +1 -0
  221. package/dist/tools/lighting.js +56 -19
  222. package/dist/tools/lighting.js.map +1 -0
  223. package/dist/tools/logs.d.ts.map +1 -0
  224. package/dist/tools/logs.js +2 -1
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  226. package/dist/tools/materials.d.ts +42 -14
  227. package/dist/tools/materials.d.ts.map +1 -0
  228. package/dist/tools/materials.js +15 -9
  229. package/dist/tools/materials.js.map +1 -0
  230. package/dist/tools/niagara.d.ts +63 -39
  231. package/dist/tools/niagara.d.ts.map +1 -0
  232. package/dist/tools/niagara.js +43 -33
  233. package/dist/tools/niagara.js.map +1 -0
  234. package/dist/tools/performance.d.ts +12 -11
  235. package/dist/tools/performance.d.ts.map +1 -0
  236. package/dist/tools/performance.js +3 -2
  237. package/dist/tools/performance.js.map +1 -0
  238. package/dist/tools/physics.d.ts +37 -20
  239. package/dist/tools/physics.d.ts.map +1 -0
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  242. package/dist/tools/property-dictionary.d.ts.map +1 -0
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  244. package/dist/tools/sequence.d.ts +1 -1
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  246. package/dist/tools/sequence.js +8 -4
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  248. package/dist/tools/tool-definition-utils.d.ts.map +1 -0
  249. package/dist/tools/tool-definition-utils.js.map +1 -0
  250. package/dist/tools/ui.d.ts +11 -11
  251. package/dist/tools/ui.d.ts.map +1 -0
  252. package/dist/tools/ui.js +7 -3
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  254. package/dist/types/automation-responses.d.ts.map +1 -0
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  256. package/dist/types/env.d.ts.map +1 -0
  257. package/dist/types/env.js.map +1 -0
  258. package/dist/types/handler-types.d.ts +112 -3
  259. package/dist/types/handler-types.d.ts.map +1 -0
  260. package/dist/types/handler-types.js.map +1 -0
  261. package/dist/types/tool-interfaces.d.ts +39 -21
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  264. package/dist/types/tool-types.d.ts +8 -8
  265. package/dist/types/tool-types.d.ts.map +1 -0
  266. package/dist/types/tool-types.js.map +1 -0
  267. package/dist/unreal-bridge.d.ts +8 -6
  268. package/dist/unreal-bridge.d.ts.map +1 -0
  269. package/dist/unreal-bridge.js +16 -3
  270. package/dist/unreal-bridge.js.map +1 -0
  271. package/dist/utils/command-validator.d.ts.map +1 -0
  272. package/dist/utils/command-validator.js.map +1 -0
  273. package/dist/utils/elicitation.d.ts +2 -5
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  277. package/dist/utils/error-handler.d.ts.map +1 -0
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  279. package/dist/utils/ini-reader.d.ts +1 -1
  280. package/dist/utils/ini-reader.d.ts.map +1 -0
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  347. package/Public/Plugin_setup_guide.mp4 +0 -0
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@@ -1,396 +0,0 @@
1
- //! Transform calculations and vector math
2
- //!
3
- //! This module provides optimized implementations for:
4
- //! - Vector operations (addition, subtraction, multiplication, division)
5
- //! - Matrix operations (composition, decomposition)
6
- //! - Rotation conversions (Euler, Quaternion, Matrix)
7
- //!
8
- //! All operations are optimized for WebAssembly and use f32 for performance.
9
-
10
- use wasm_bindgen::prelude::*;
11
- use serde::{Serialize, Deserialize};
12
-
13
- /// 3D Vector
14
- #[wasm_bindgen]
15
- #[derive(Clone, Copy, Debug, Serialize, Deserialize)]
16
- #[serde(rename_all = "camelCase")]
17
- pub struct Vector {
18
- pub x: f32,
19
- pub y: f32,
20
- pub z: f32,
21
- }
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-
23
- #[wasm_bindgen]
24
- impl Vector {
25
- /// Create a new vector
26
- #[wasm_bindgen(constructor)]
27
- pub fn new(x: f32, y: f32, z: f32) -> Vector {
28
- Vector { x, y, z }
29
- }
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-
31
- /// Add two vectors
32
- #[wasm_bindgen(js_name = add)]
33
- pub fn add(&self, other: &Vector) -> Vector {
34
- Vector {
35
- x: self.x + other.x,
36
- y: self.y + other.y,
37
- z: self.z + other.z,
38
- }
39
- }
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-
41
- /// Subtract two vectors
42
- #[wasm_bindgen(js_name = subtract)]
43
- pub fn subtract(&self, other: &Vector) -> Vector {
44
- Vector {
45
- x: self.x - other.x,
46
- y: self.y - other.y,
47
- z: self.z - other.z,
48
- }
49
- }
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-
51
- /// Multiply two vectors (component-wise)
52
- #[wasm_bindgen(js_name = multiply)]
53
- pub fn multiply(&self, other: &Vector) -> Vector {
54
- Vector {
55
- x: self.x * other.x,
56
- y: self.y * other.y,
57
- z: self.z * other.z,
58
- }
59
- }
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-
61
- /// Scale vector by a scalar
62
- #[wasm_bindgen(js_name = scale)]
63
- pub fn scale(&self, scalar: f32) -> Vector {
64
- Vector {
65
- x: self.x * scalar,
66
- y: self.y * scalar,
67
- z: self.z * scalar,
68
- }
69
- }
70
-
71
- /// Calculate dot product
72
- #[wasm_bindgen(js_name = dot)]
73
- pub fn dot(&self, other: &Vector) -> f32 {
74
- self.x * other.x + self.y * other.y + self.z * other.z
75
- }
76
-
77
- /// Calculate cross product
78
- #[wasm_bindgen(js_name = cross)]
79
- pub fn cross(&self, other: &Vector) -> Vector {
80
- Vector {
81
- x: self.y * other.z - self.z * other.y,
82
- y: self.z * other.x - self.x * other.z,
83
- z: self.x * other.y - self.y * other.x,
84
- }
85
- }
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-
87
- /// Get vector length
88
- #[wasm_bindgen(js_name = length)]
89
- pub fn length(&self) -> f32 {
90
- (self.x * self.x + self.y * self.y + self.z * self.z).sqrt()
91
- }
92
-
93
- /// Normalize vector
94
- #[wasm_bindgen]
95
- pub fn normalize(&self) -> Vector {
96
- let len = self.length();
97
- if len > 0.0 {
98
- Vector {
99
- x: self.x / len,
100
- y: self.y / len,
101
- z: self.z / len,
102
- }
103
- } else {
104
- Vector::new(0.0, 0.0, 0.0)
105
- }
106
- }
107
-
108
- /// Convert to array [x, y, z]
109
- #[wasm_bindgen(js_name = toArray)]
110
- pub fn to_array(&self) -> Vec<f32> {
111
- vec![self.x, self.y, self.z]
112
- }
113
-
114
- /// Distance to another vector
115
- #[wasm_bindgen(js_name = distanceTo)]
116
- pub fn distance_to(&self, other: &Vector) -> f32 {
117
- let dx = self.x - other.x;
118
- let dy = self.y - other.y;
119
- let dz = self.z - other.z;
120
- (dx * dx + dy * dy + dz * dz).sqrt()
121
- }
122
-
123
- /// Linear interpolation to another vector
124
- #[wasm_bindgen(js_name = lerp)]
125
- pub fn lerp(&self, other: &Vector, t: f32) -> Vector {
126
- Vector {
127
- x: self.x + (other.x - self.x) * t,
128
- y: self.y + (other.y - self.y) * t,
129
- z: self.z + (other.z - self.z) * t,
130
- }
131
- }
132
- }
133
-
134
- /// 3D Rotation (Euler angles in degrees)
135
- #[wasm_bindgen]
136
- #[derive(Clone, Copy, Debug, Serialize, Deserialize)]
137
- #[serde(rename_all = "camelCase")]
138
- pub struct Rotator {
139
- pub pitch: f32,
140
- pub yaw: f32,
141
- pub roll: f32,
142
- }
143
-
144
- #[wasm_bindgen]
145
- impl Rotator {
146
- /// Create a new rotator
147
- #[wasm_bindgen(constructor)]
148
- pub fn new(pitch: f32, yaw: f32, roll: f32) -> Rotator {
149
- Rotator { pitch, yaw, roll }
150
- }
151
-
152
- /// Normalize angles to -180 to 180 range
153
- #[wasm_bindgen(js_name = normalize)]
154
- pub fn normalize(&self) -> Rotator {
155
- let normalize_angle = |angle: f32| -> f32 {
156
- let mut angle = angle;
157
- while angle > 180.0 {
158
- angle -= 360.0;
159
- }
160
- while angle < -180.0 {
161
- angle += 360.0;
162
- }
163
- angle
164
- };
165
-
166
- Rotator {
167
- pitch: normalize_angle(self.pitch),
168
- yaw: normalize_angle(self.yaw),
169
- roll: normalize_angle(self.roll),
170
- }
171
- }
172
-
173
- /// Convert to radians
174
- #[wasm_bindgen(js_name = toRadians)]
175
- pub fn to_radians(&self) -> Vector {
176
- Vector {
177
- x: self.pitch.to_radians(),
178
- y: self.yaw.to_radians(),
179
- z: self.roll.to_radians(),
180
- }
181
- }
182
-
183
- /// Convert to array [pitch, yaw, roll]
184
- #[wasm_bindgen(js_name = toArray)]
185
- pub fn to_array(&self) -> Vec<f32> {
186
- vec![self.pitch, self.yaw, self.roll]
187
- }
188
- }
189
-
190
- /// Combined Transform
191
- #[wasm_bindgen]
192
- #[derive(Clone, Copy, Debug, Serialize, Deserialize)]
193
- #[serde(rename_all = "camelCase")]
194
- pub struct Transform {
195
- pub location: Vector,
196
- pub rotation: Rotator,
197
- pub scale: Vector,
198
- }
199
-
200
- #[wasm_bindgen]
201
- impl Transform {
202
- /// Create a new transform
203
- #[wasm_bindgen(constructor)]
204
- pub fn new(location: Vector, rotation: Rotator, scale: Vector) -> Transform {
205
- Transform {
206
- location,
207
- rotation,
208
- scale,
209
- }
210
- }
211
-
212
- /// Get transformation matrix (4x4)
213
- #[wasm_bindgen(js_name = toMatrix)]
214
- pub fn to_matrix(&self) -> Vec<f32> {
215
- // Convert to radians
216
- let pitch_rad = self.rotation.pitch.to_radians();
217
- let yaw_rad = self.rotation.yaw.to_radians();
218
- let roll_rad = self.rotation.roll.to_radians();
219
-
220
- // Calculate sine and cosine
221
- let sin_pitch = pitch_rad.sin();
222
- let cos_pitch = pitch_rad.cos();
223
- let sin_yaw = yaw_rad.sin();
224
- let cos_yaw = yaw_rad.cos();
225
- let sin_roll = roll_rad.sin();
226
- let cos_roll = roll_rad.cos();
227
-
228
- // Create rotation matrix (Z * Y * X)
229
- let m00 = cos_yaw * cos_roll + sin_yaw * sin_pitch * sin_roll;
230
- let m01 = sin_roll * cos_pitch;
231
- let m02 = -sin_yaw * cos_roll + cos_yaw * sin_pitch * sin_roll;
232
-
233
- let m10 = -cos_yaw * sin_roll + sin_yaw * sin_pitch * cos_roll;
234
- let m11 = cos_roll * cos_pitch;
235
- let m12 = sin_roll * sin_yaw + cos_yaw * sin_pitch * cos_roll;
236
-
237
- let m20 = sin_yaw * cos_pitch;
238
- let m21 = -sin_pitch;
239
- let m22 = cos_yaw * cos_pitch;
240
-
241
- // Apply scale
242
- let sx = self.scale.x;
243
- let sy = self.scale.y;
244
- let sz = self.scale.z;
245
-
246
- // 4x4 transformation matrix
247
- vec![
248
- m00 * sx, m01 * sy, m02 * sz, 0.0,
249
- m10 * sx, m11 * sy, m12 * sz, 0.0,
250
- m20 * sx, m21 * sy, m22 * sz, 0.0,
251
- self.location.x, self.location.y, self.location.z, 1.0,
252
- ]
253
- }
254
-
255
- /// Convert to array [location.x, location.y, location.z, rotation.pitch, rotation.yaw, rotation.roll, scale.x, scale.y, scale.z]
256
- #[wasm_bindgen(js_name = toArray)]
257
- pub fn to_array(&self) -> Vec<f32> {
258
- vec![
259
- self.location.x,
260
- self.location.y,
261
- self.location.z,
262
- self.rotation.pitch,
263
- self.rotation.yaw,
264
- self.rotation.roll,
265
- self.scale.x,
266
- self.scale.y,
267
- self.scale.z,
268
- ]
269
- }
270
- }
271
-
272
- /// Transform calculator for composition and decomposition
273
- #[wasm_bindgen]
274
- pub struct TransformCalculator;
275
-
276
- #[wasm_bindgen]
277
- impl TransformCalculator {
278
- #[wasm_bindgen(constructor)]
279
- pub fn new() -> TransformCalculator {
280
- TransformCalculator
281
- }
282
-
283
- /// Compose a transform from location, rotation, and scale
284
- #[wasm_bindgen(js_name = composeTransform)]
285
- pub fn compose_transform(
286
- &self,
287
- location: &[f32],
288
- rotation: &[f32],
289
- scale: &[f32],
290
- ) -> Vec<f32> {
291
- let vec_location = Vector::new(location[0], location[1], location[2]);
292
- let rotator = Rotator::new(rotation[0], rotation[1], rotation[2]);
293
- let vec_scale = Vector::new(scale[0], scale[1], scale[2]);
294
-
295
- let transform = Transform::new(vec_location, rotator, vec_scale);
296
- transform.to_array()
297
- }
298
-
299
- /// Decompose a 4x4 transformation matrix
300
- #[wasm_bindgen(js_name = decomposeMatrix)]
301
- pub fn decompose_matrix(&self, matrix: &[f32]) -> Vec<f32> {
302
- // Support both full 4x4 matrices (len >= 16) and the compact
303
- // [location(3), rotation(3), scale(3)] representation (len >= 9).
304
-
305
- if matrix.len() >= 16 {
306
- // Extract location (translation is in the last column)
307
- let location = Vector::new(matrix[12], matrix[13], matrix[14]);
308
-
309
- // Extract scale (from the first three columns)
310
- let scale_x = (matrix[0] * matrix[0] + matrix[1] * matrix[1] + matrix[2] * matrix[2]).sqrt();
311
- let scale_y = (matrix[4] * matrix[4] + matrix[5] * matrix[5] + matrix[6] * matrix[6]).sqrt();
312
- let scale_z = (matrix[8] * matrix[8] + matrix[9] * matrix[9] + matrix[10] * matrix[10]).sqrt();
313
-
314
- // Extract rotation from the rotation matrix
315
- let m00 = matrix[0] / scale_x;
316
- let _m01 = matrix[1] / scale_x;
317
- let m02 = matrix[2] / scale_x;
318
-
319
- let m10 = matrix[4] / scale_y;
320
- let _m11 = matrix[5] / scale_y;
321
- let m12 = matrix[6] / scale_y;
322
-
323
- let m20 = matrix[8] / scale_z;
324
- let m21 = matrix[9] / scale_z;
325
- let m22 = matrix[10] / scale_z;
326
-
327
- // Calculate pitch, yaw, roll
328
- let pitch = m21.asin().to_degrees();
329
- let roll = m20.atan2(m22).to_degrees();
330
- let yaw = (-m00 * roll.sin() + m02 * roll.cos())
331
- .atan2(m10 * roll.sin() - m12 * roll.cos())
332
- .to_degrees();
333
-
334
- vec![
335
- location.x,
336
- location.y,
337
- location.z,
338
- pitch,
339
- yaw,
340
- roll,
341
- scale_x,
342
- scale_y,
343
- scale_z,
344
- ]
345
- } else if matrix.len() >= 9 {
346
- // Compact representation: [lx, ly, lz, pitch, yaw, roll, sx, sy, sz]
347
- let lx = matrix[0];
348
- let ly = matrix[1];
349
- let lz = matrix[2];
350
- let pitch = matrix[3];
351
- let yaw = matrix[4];
352
- let roll = matrix[5];
353
- let sx = matrix[6];
354
- let sy = matrix[7];
355
- let sz = matrix[8];
356
-
357
- vec![lx, ly, lz, pitch, yaw, roll, sx, sy, sz]
358
- } else {
359
- // Invalid input size; avoid panicking in WASM and return a
360
- // zeroed transform instead.
361
- vec![0.0; 9]
362
- }
363
- }
364
-
365
- /// Apply a transform to a point
366
- #[wasm_bindgen(js_name = applyTransform)]
367
- pub fn apply_transform(
368
- &self,
369
- point: &[f32],
370
- transform: &[f32],
371
- ) -> Vec<f32> {
372
- let px = point[0];
373
- let py = point[1];
374
- let pz = point[2];
375
-
376
- let tx = transform[0];
377
- let ty = transform[1];
378
- let tz = transform[2];
379
-
380
- let _rpitch = transform[3];
381
- let _ryaw = transform[4];
382
- let _rroll = transform[5];
383
-
384
- let sx = transform[6];
385
- let sy = transform[7];
386
- let sz = transform[8];
387
-
388
- // Simple transform application (rotation + translation + scale)
389
- // In a full implementation, you'd use proper matrix multiplication
390
- let rotated_x = px * sx + tx;
391
- let rotated_y = py * sy + ty;
392
- let rotated_z = pz * sz + tz;
393
-
394
- vec![rotated_x, rotated_y, rotated_z]
395
- }
396
- }
@@ -1,109 +0,0 @@
1
- //! Integration tests for WASM module
2
-
3
- use wasm_bindgen_test::*;
4
- use unreal_mcp_wasm::*;
5
-
6
- wasm_bindgen_test_configure!(run_in_browser);
7
-
8
- #[wasm_bindgen_test]
9
- fn test_property_parser() {
10
- let parser = PropertyParser::new();
11
-
12
- let json = r#"{
13
- "name": "TestAsset",
14
- "value": 42,
15
- "location": {
16
- "x": 100,
17
- "y": 200,
18
- "z": 300
19
- },
20
- "tags": ["tag1", "tag2"]
21
- }"#;
22
-
23
- let result = parser.parse_properties(json, None);
24
- assert!(result.is_ok());
25
- }
26
-
27
- #[wasm_bindgen_test]
28
- fn test_vector_operations() {
29
- let v1 = Vector::new(1.0, 2.0, 3.0);
30
- let v2 = Vector::new(4.0, 5.0, 6.0);
31
-
32
- let sum = v1.add(&v2);
33
- assert_eq!(sum.x, 5.0);
34
- assert_eq!(sum.y, 7.0);
35
- assert_eq!(sum.z, 9.0);
36
-
37
- let dot = v1.dot(&v2);
38
- assert_eq!(dot, 32.0);
39
-
40
- let length = v1.length();
41
- assert!(length > 0.0);
42
- }
43
-
44
- #[wasm_bindgen_test]
45
- fn test_transform_calculator() {
46
- let calculator = TransformCalculator::new();
47
-
48
- let location = [100.0, 200.0, 300.0];
49
- let rotation = [0.0, 90.0, 0.0];
50
- let scale = [1.0, 1.0, 1.0];
51
-
52
- let matrix = calculator.compose_transform(&location, &rotation, &scale);
53
- assert_eq!(matrix.len(), 9);
54
-
55
- // Verify location is preserved
56
- assert_eq!(matrix[0], location[0]);
57
- assert_eq!(matrix[1], location[1]);
58
- assert_eq!(matrix[2], location[2]);
59
- }
60
-
61
- #[wasm_bindgen_test]
62
- fn test_dependency_resolver() {
63
- let resolver = DependencyResolver::new();
64
-
65
- let json = r#"{
66
- "AssetA": ["AssetB", "AssetC"],
67
- "AssetB": ["AssetC"],
68
- "AssetC": []
69
- }"#;
70
-
71
- let result = resolver.analyze_dependencies("AssetA", json, None);
72
- assert!(result.is_ok());
73
- }
74
-
75
- #[wasm_bindgen_test]
76
- fn test_utils() {
77
- assert_eq!(Utils::clamp(5.0, 0.0, 10.0), 5.0);
78
- assert_eq!(Utils::clamp(-5.0, 0.0, 10.0), 0.0);
79
- assert_eq!(Utils::clamp(15.0, 0.0, 10.0), 10.0);
80
-
81
- assert!((Utils::lerp(0.0, 10.0, 0.5) - 5.0).abs() < 0.001);
82
-
83
- let rad = Utils::deg_to_rad(180.0);
84
- assert!((rad - std::f32::consts::PI).abs() < 0.001);
85
-
86
- let deg = Utils::rad_to_deg(std::f32::consts::PI);
87
- assert!((deg - 180.0).abs() < 0.001);
88
- }
89
-
90
- #[wasm_bindgen_test]
91
- fn test_metrics() {
92
- let mut metrics = Metrics::new();
93
-
94
- metrics.record("test_op".to_string(), 10.0);
95
- metrics.record("test_op".to_string(), 20.0);
96
- metrics.record("other_op".to_string(), 15.0);
97
-
98
- let avg_test = metrics.average_for("test_op".to_string());
99
- assert_eq!(avg_test, 15.0);
100
-
101
- let avg_other = metrics.average_for("other_op".to_string());
102
- assert_eq!(avg_other, 15.0);
103
-
104
- let count = metrics.count();
105
- assert_eq!(count, 3);
106
-
107
- metrics.clear();
108
- assert_eq!(metrics.count(), 0);
109
- }