unreal-engine-mcp-server 0.5.4 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/CHANGELOG.md +350 -0
  2. package/dist/automation/bridge.d.ts.map +1 -0
  3. package/dist/automation/bridge.js +5 -4
  4. package/dist/automation/bridge.js.map +1 -0
  5. package/dist/automation/connection-manager.d.ts.map +1 -0
  6. package/dist/automation/connection-manager.js.map +1 -0
  7. package/dist/automation/handshake.d.ts.map +1 -0
  8. package/dist/automation/handshake.js.map +1 -0
  9. package/dist/automation/index.d.ts.map +1 -0
  10. package/dist/automation/index.js.map +1 -0
  11. package/dist/automation/message-handler.d.ts.map +1 -0
  12. package/dist/automation/message-handler.js.map +1 -0
  13. package/dist/automation/request-tracker.d.ts.map +1 -0
  14. package/dist/automation/request-tracker.js.map +1 -0
  15. package/dist/automation/types.d.ts +7 -0
  16. package/dist/automation/types.d.ts.map +1 -0
  17. package/dist/automation/types.js.map +1 -0
  18. package/dist/cli.d.ts.map +1 -0
  19. package/dist/cli.js +6 -4
  20. package/dist/cli.js.map +1 -0
  21. package/dist/config/class-aliases.d.ts.map +1 -0
  22. package/dist/config/class-aliases.js.map +1 -0
  23. package/dist/config.d.ts.map +1 -0
  24. package/dist/config.js.map +1 -0
  25. package/dist/constants.d.ts.map +1 -0
  26. package/dist/constants.js.map +1 -0
  27. package/dist/graphql/loaders.d.ts.map +1 -0
  28. package/dist/graphql/loaders.js.map +1 -0
  29. package/dist/graphql/resolvers.d.ts +174 -69
  30. package/dist/graphql/resolvers.d.ts.map +1 -0
  31. package/dist/graphql/resolvers.js +82 -67
  32. package/dist/graphql/resolvers.js.map +1 -0
  33. package/dist/graphql/schema.d.ts.map +1 -0
  34. package/dist/graphql/schema.js.map +1 -0
  35. package/dist/graphql/server.d.ts.map +1 -0
  36. package/dist/graphql/server.js.map +1 -0
  37. package/dist/graphql/types.d.ts.map +1 -0
  38. package/dist/graphql/types.js.map +1 -0
  39. package/dist/handlers/resource-handlers.d.ts.map +1 -0
  40. package/dist/handlers/resource-handlers.js.map +1 -0
  41. package/dist/index.d.ts +2 -1
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +70 -9
  44. package/dist/index.js.map +1 -0
  45. package/dist/resources/actors.d.ts +7 -4
  46. package/dist/resources/actors.d.ts.map +1 -0
  47. package/dist/resources/actors.js +15 -12
  48. package/dist/resources/actors.js.map +1 -0
  49. package/dist/resources/assets.d.ts +43 -2
  50. package/dist/resources/assets.d.ts.map +1 -0
  51. package/dist/resources/assets.js +21 -12
  52. package/dist/resources/assets.js.map +1 -0
  53. package/dist/resources/levels.d.ts.map +1 -0
  54. package/dist/resources/levels.js +7 -5
  55. package/dist/resources/levels.js.map +1 -0
  56. package/dist/schemas/index.d.ts +4 -0
  57. package/dist/schemas/index.d.ts.map +1 -0
  58. package/dist/schemas/index.js +4 -0
  59. package/dist/schemas/index.js.map +1 -0
  60. package/dist/schemas/parser.d.ts +20 -0
  61. package/dist/schemas/parser.d.ts.map +1 -0
  62. package/dist/schemas/parser.js +61 -0
  63. package/dist/schemas/parser.js.map +1 -0
  64. package/dist/schemas/primitives.d.ts +221 -0
  65. package/dist/schemas/primitives.d.ts.map +1 -0
  66. package/dist/schemas/primitives.js +115 -0
  67. package/dist/schemas/primitives.js.map +1 -0
  68. package/dist/schemas/responses.d.ts +362 -0
  69. package/dist/schemas/responses.d.ts.map +1 -0
  70. package/dist/schemas/responses.js +252 -0
  71. package/dist/schemas/responses.js.map +1 -0
  72. package/dist/server/resource-registry.d.ts.map +1 -0
  73. package/dist/server/resource-registry.js.map +1 -0
  74. package/dist/server/tool-registry.d.ts.map +1 -0
  75. package/dist/server/tool-registry.js +22 -17
  76. package/dist/server/tool-registry.js.map +1 -0
  77. package/dist/server-setup.d.ts.map +1 -0
  78. package/dist/server-setup.js.map +1 -0
  79. package/dist/services/health-monitor.d.ts +1 -1
  80. package/dist/services/health-monitor.d.ts.map +1 -0
  81. package/dist/services/health-monitor.js +4 -3
  82. package/dist/services/health-monitor.js.map +1 -0
  83. package/dist/services/metrics-server.d.ts.map +1 -0
  84. package/dist/services/metrics-server.js.map +1 -0
  85. package/dist/tools/actors.d.ts +27 -27
  86. package/dist/tools/actors.d.ts.map +1 -0
  87. package/dist/tools/actors.js +14 -10
  88. package/dist/tools/actors.js.map +1 -0
  89. package/dist/tools/animation.d.ts +15 -23
  90. package/dist/tools/animation.d.ts.map +1 -0
  91. package/dist/tools/animation.js +17 -13
  92. package/dist/tools/animation.js.map +1 -0
  93. package/dist/tools/assets.d.ts.map +1 -0
  94. package/dist/tools/assets.js +18 -12
  95. package/dist/tools/assets.js.map +1 -0
  96. package/dist/tools/audio.d.ts +10 -10
  97. package/dist/tools/audio.d.ts.map +1 -0
  98. package/dist/tools/audio.js.map +1 -0
  99. package/dist/tools/base-tool.d.ts.map +1 -0
  100. package/dist/tools/base-tool.js.map +1 -0
  101. package/dist/tools/behavior-tree.d.ts +24 -24
  102. package/dist/tools/behavior-tree.d.ts.map +1 -0
  103. package/dist/tools/behavior-tree.js.map +1 -0
  104. package/dist/tools/blueprint.d.ts +14 -3
  105. package/dist/tools/blueprint.d.ts.map +1 -0
  106. package/dist/tools/blueprint.js +5 -3
  107. package/dist/tools/blueprint.js.map +1 -0
  108. package/dist/tools/consolidated-tool-definitions.d.ts +32 -32
  109. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -0
  110. package/dist/tools/consolidated-tool-definitions.js.map +1 -0
  111. package/dist/tools/consolidated-tool-handlers.d.ts +1 -1
  112. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -0
  113. package/dist/tools/consolidated-tool-handlers.js +26 -21
  114. package/dist/tools/consolidated-tool-handlers.js.map +1 -0
  115. package/dist/tools/debug.d.ts +25 -7
  116. package/dist/tools/debug.d.ts.map +1 -0
  117. package/dist/tools/debug.js +3 -1
  118. package/dist/tools/debug.js.map +1 -0
  119. package/dist/tools/dynamic-handler-registry.d.ts +1 -1
  120. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -0
  121. package/dist/tools/dynamic-handler-registry.js +3 -1
  122. package/dist/tools/dynamic-handler-registry.js.map +1 -0
  123. package/dist/tools/editor.d.ts.map +1 -0
  124. package/dist/tools/editor.js +8 -6
  125. package/dist/tools/editor.js.map +1 -0
  126. package/dist/tools/engine.d.ts +1 -1
  127. package/dist/tools/engine.d.ts.map +1 -0
  128. package/dist/tools/engine.js +4 -2
  129. package/dist/tools/engine.js.map +1 -0
  130. package/dist/tools/environment.d.ts.map +1 -0
  131. package/dist/tools/environment.js +4 -3
  132. package/dist/tools/environment.js.map +1 -0
  133. package/dist/tools/foliage.d.ts.map +1 -0
  134. package/dist/tools/foliage.js +8 -8
  135. package/dist/tools/foliage.js.map +1 -0
  136. package/dist/tools/handlers/actor-handlers.d.ts +2 -1
  137. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -0
  138. package/dist/tools/handlers/actor-handlers.js +56 -33
  139. package/dist/tools/handlers/actor-handlers.js.map +1 -0
  140. package/dist/tools/handlers/animation-handlers.d.ts +2 -1
  141. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -0
  142. package/dist/tools/handlers/animation-handlers.js +74 -67
  143. package/dist/tools/handlers/animation-handlers.js.map +1 -0
  144. package/dist/tools/handlers/argument-helper.d.ts +24 -4
  145. package/dist/tools/handlers/argument-helper.d.ts.map +1 -0
  146. package/dist/tools/handlers/argument-helper.js +139 -4
  147. package/dist/tools/handlers/argument-helper.js.map +1 -0
  148. package/dist/tools/handlers/asset-handlers.d.ts +2 -1
  149. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -0
  150. package/dist/tools/handlers/asset-handlers.js +155 -94
  151. package/dist/tools/handlers/asset-handlers.js.map +1 -0
  152. package/dist/tools/handlers/audio-handlers.d.ts +2 -1
  153. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -0
  154. package/dist/tools/handlers/audio-handlers.js +82 -80
  155. package/dist/tools/handlers/audio-handlers.js.map +1 -0
  156. package/dist/tools/handlers/blueprint-handlers.d.ts +3 -5
  157. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -0
  158. package/dist/tools/handlers/blueprint-handlers.js +150 -142
  159. package/dist/tools/handlers/blueprint-handlers.js.map +1 -0
  160. package/dist/tools/handlers/common-handlers.d.ts +2 -3
  161. package/dist/tools/handlers/common-handlers.d.ts.map +1 -0
  162. package/dist/tools/handlers/common-handlers.js.map +1 -0
  163. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -0
  164. package/dist/tools/handlers/editor-handlers.js +12 -2
  165. package/dist/tools/handlers/editor-handlers.js.map +1 -0
  166. package/dist/tools/handlers/effect-handlers.d.ts +2 -1
  167. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -0
  168. package/dist/tools/handlers/effect-handlers.js +70 -68
  169. package/dist/tools/handlers/effect-handlers.js.map +1 -0
  170. package/dist/tools/handlers/environment-handlers.d.ts +2 -1
  171. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -0
  172. package/dist/tools/handlers/environment-handlers.js +86 -74
  173. package/dist/tools/handlers/environment-handlers.js.map +1 -0
  174. package/dist/tools/handlers/graph-handlers.d.ts +1 -1
  175. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -0
  176. package/dist/tools/handlers/graph-handlers.js +63 -2
  177. package/dist/tools/handlers/graph-handlers.js.map +1 -0
  178. package/dist/tools/handlers/input-handlers.d.ts +2 -5
  179. package/dist/tools/handlers/input-handlers.d.ts.map +1 -0
  180. package/dist/tools/handlers/input-handlers.js +5 -4
  181. package/dist/tools/handlers/input-handlers.js.map +1 -0
  182. package/dist/tools/handlers/inspect-handlers.d.ts +2 -1
  183. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -0
  184. package/dist/tools/handlers/inspect-handlers.js +61 -37
  185. package/dist/tools/handlers/inspect-handlers.js.map +1 -0
  186. package/dist/tools/handlers/level-handlers.d.ts +2 -2
  187. package/dist/tools/handlers/level-handlers.d.ts.map +1 -0
  188. package/dist/tools/handlers/level-handlers.js +43 -39
  189. package/dist/tools/handlers/level-handlers.js.map +1 -0
  190. package/dist/tools/handlers/lighting-handlers.d.ts +12 -1
  191. package/dist/tools/handlers/lighting-handlers.d.ts.map +1 -0
  192. package/dist/tools/handlers/lighting-handlers.js +90 -47
  193. package/dist/tools/handlers/lighting-handlers.js.map +1 -0
  194. package/dist/tools/handlers/performance-handlers.d.ts +2 -1
  195. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -0
  196. package/dist/tools/handlers/performance-handlers.js +55 -40
  197. package/dist/tools/handlers/performance-handlers.js.map +1 -0
  198. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -0
  199. package/dist/tools/handlers/pipeline-handlers.js.map +1 -0
  200. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -0
  201. package/dist/tools/handlers/sequence-handlers.js.map +1 -0
  202. package/dist/tools/handlers/system-handlers.d.ts +3 -2
  203. package/dist/tools/handlers/system-handlers.d.ts.map +1 -0
  204. package/dist/tools/handlers/system-handlers.js +105 -52
  205. package/dist/tools/handlers/system-handlers.js.map +1 -0
  206. package/dist/tools/input.d.ts.map +1 -0
  207. package/dist/tools/input.js +3 -1
  208. package/dist/tools/input.js.map +1 -0
  209. package/dist/tools/introspection.d.ts +14 -14
  210. package/dist/tools/introspection.d.ts.map +1 -0
  211. package/dist/tools/introspection.js +54 -45
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  213. package/dist/tools/landscape.d.ts.map +1 -0
  214. package/dist/tools/landscape.js +15 -13
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  216. package/dist/tools/level.d.ts.map +1 -0
  217. package/dist/tools/level.js +3 -2
  218. package/dist/tools/level.js.map +1 -0
  219. package/dist/tools/lighting.d.ts +32 -59
  220. package/dist/tools/lighting.d.ts.map +1 -0
  221. package/dist/tools/lighting.js +56 -19
  222. package/dist/tools/lighting.js.map +1 -0
  223. package/dist/tools/logs.d.ts.map +1 -0
  224. package/dist/tools/logs.js +2 -1
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  226. package/dist/tools/materials.d.ts +42 -14
  227. package/dist/tools/materials.d.ts.map +1 -0
  228. package/dist/tools/materials.js +15 -9
  229. package/dist/tools/materials.js.map +1 -0
  230. package/dist/tools/niagara.d.ts +63 -39
  231. package/dist/tools/niagara.d.ts.map +1 -0
  232. package/dist/tools/niagara.js +43 -33
  233. package/dist/tools/niagara.js.map +1 -0
  234. package/dist/tools/performance.d.ts +12 -11
  235. package/dist/tools/performance.d.ts.map +1 -0
  236. package/dist/tools/performance.js +3 -2
  237. package/dist/tools/performance.js.map +1 -0
  238. package/dist/tools/physics.d.ts +37 -20
  239. package/dist/tools/physics.d.ts.map +1 -0
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  242. package/dist/tools/property-dictionary.d.ts.map +1 -0
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  244. package/dist/tools/sequence.d.ts +1 -1
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  246. package/dist/tools/sequence.js +8 -4
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  248. package/dist/tools/tool-definition-utils.d.ts.map +1 -0
  249. package/dist/tools/tool-definition-utils.js.map +1 -0
  250. package/dist/tools/ui.d.ts +11 -11
  251. package/dist/tools/ui.d.ts.map +1 -0
  252. package/dist/tools/ui.js +7 -3
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  254. package/dist/types/automation-responses.d.ts.map +1 -0
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  256. package/dist/types/env.d.ts.map +1 -0
  257. package/dist/types/env.js.map +1 -0
  258. package/dist/types/handler-types.d.ts +112 -3
  259. package/dist/types/handler-types.d.ts.map +1 -0
  260. package/dist/types/handler-types.js.map +1 -0
  261. package/dist/types/tool-interfaces.d.ts +39 -21
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  264. package/dist/types/tool-types.d.ts +8 -8
  265. package/dist/types/tool-types.d.ts.map +1 -0
  266. package/dist/types/tool-types.js.map +1 -0
  267. package/dist/unreal-bridge.d.ts +8 -6
  268. package/dist/unreal-bridge.d.ts.map +1 -0
  269. package/dist/unreal-bridge.js +16 -3
  270. package/dist/unreal-bridge.js.map +1 -0
  271. package/dist/utils/command-validator.d.ts.map +1 -0
  272. package/dist/utils/command-validator.js.map +1 -0
  273. package/dist/utils/elicitation.d.ts +2 -5
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  277. package/dist/utils/error-handler.d.ts.map +1 -0
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  279. package/dist/utils/ini-reader.d.ts +1 -1
  280. package/dist/utils/ini-reader.d.ts.map +1 -0
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  347. package/Public/Plugin_setup_guide.mp4 +0 -0
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package/docs/Roadmap.md DELETED
@@ -1,53 +0,0 @@
1
- # Roadmap for Unreal Engine MCP Server
2
-
3
- This roadmap outlines the development plan for expanding the capabilities of the Unreal Engine Model Context Protocol (MCP) server.
4
-
5
- ## Phase 1: Architecture & Foundation (✅ Completed)
6
-
7
- - [x] **Native C++ Bridge**: Replace Python-based bridge with native C++ WebSocket plugin.
8
- - [x] **Consolidated Tools**: Unify disparate tools into cohesive domains (`manage_asset`, `control_actor`, etc.).
9
- - [x] **Modular Server**: Refactor monolithic `index.ts` into specialized subsystems (`ServerSetup`, `HealthMonitor`, `ResourceHandler`).
10
- - [x] **WASM Acceleration**: Integrate Rust/WASM for high-performance JSON parsing and math.
11
- - [x] **Robust Error Handling**: Standardize error responses, codes, and logging.
12
- - [x] **Offline Capabilities**: Implement file-based fallback for project settings (`DefaultEngine.ini`).
13
-
14
- ## Phase 2: Graph & Logic Automation (✅ Completed)
15
-
16
- - [x] **Blueprint Graphs**: Add/remove nodes, pins, and properties (`manage_blueprint_graph`).
17
- - [x] **Material Graphs**: Edit material expressions and connections (`manage_material_graph`).
18
- - [x] **Niagara Graphs**: Edit emitters, modules, and parameters (`manage_niagara_graph`).
19
- - [x] **Behavior Trees**: Edit AI behavior trees, tasks, and decorators (`manage_behavior_tree`).
20
- - [x] **Environment**: Unified environment builder (`build_environment`) for landscape, foliage, and proc-gen.
21
-
22
- ## Phase 3: Cinematic & Visual Automation (✅ Completed)
23
-
24
- - [x] **Sequencer**: Full control over Level Sequences (create, play, tracks, keys, bindings).
25
- - [x] **Audio**: Create SoundCues, play sounds, set mixes (`create_sound_cue`, `play_sound_at_location`).
26
- - [x] **Landscape**: Sculpting, painting layers, modifying heightmaps (`sculpt_landscape`, `paint_landscape_layer`).
27
- - [x] **Foliage**: Painting foliage instances and procedural spawning (`paint_foliage`).
28
-
29
- ## Phase 4: System & Developer Experience (Current)
30
-
31
- - [x] **GraphQL API**: Read/write access to assets and actors via GraphQL.
32
- - [x] **Pipeline Integration**: Direct UBT execution with output streaming.
33
- - [x] **Documentation**: Comprehensive handler mappings and API references.
34
- - [ ] **Real-time Streaming**: Streaming logs and test results via SSE or chunked responses.
35
- - [ ] **Advanced Rendering**: Nanite/Lumen-specific tools (partially implemented).
36
- - [x] **Metrics Dashboard**: `ue://health` view backed by bridge/server metrics.
37
- - [x] **UE 5.7 Support**: Full compatibility with Unreal Engine 5.7 (Control Rig, Subobject Data).
38
-
39
- ## Phase 5: Future Horizons
40
-
41
- - [ ] **WASM Expansion**: Move more tools (for example, graph handlers) into Rust/WASM for performance and safety.
42
- - [x] **GraphQL Leverage**: Let tools query via GraphQL (for example, asset search) and explore schema stitching for composite APIs.
43
- - [x] **Monitoring & Metrics**: Prometheus-compatible endpoint for tool latency/errors and bridge metrics (pending requests, queue depth).
44
- - [ ] **Extensibility Framework**: Dynamic handler registry via JSON config and support for custom C++ handlers via plugins.
45
- - [ ] **Remote Profiling**: Deep integration with Unreal Insights for remote performance tuning.
46
- - [ ] **AI-Driven Optimization**: Automated asset auditing and optimization suggestions.
47
- - [ ] **Packaged Build Control**: Limited control over packaged executables (via sidecar or IPC).
48
-
49
- ## Legend
50
-
51
- - ✅ **Completed**: Feature is implemented and verified.
52
- - 🚧 **In Progress**: Feature is under active development.
53
- - 📅 **Planned**: Feature is scheduled for a future release.
@@ -1,628 +0,0 @@
1
- # WebAssembly Integration for Performance-Critical Operations
2
-
3
- ## Overview
4
-
5
- WebAssembly (WASM) is a binary instruction format for a stack-based virtual machine, designed for high-performance applications. Integrating WebAssembly into the Unreal Engine MCP Server will provide significant performance improvements for computational-heavy operations.
6
-
7
- ## Performance Benefits
8
-
9
- ### Current TypeScript Performance
10
-
11
- | Operation | Approximate Time | Limitations |
12
- |-----------|------------------|-------------|
13
- | Property parsing (1000 props) | ~150-300ms | Large JSON parsing overhead |
14
- | Asset dependency resolution | ~500-1000ms | Recursive traversal bottleneck |
15
- | Transform calculations | ~5-10ms | Per-object processing |
16
- | Blueprint compilation validation | ~200-500ms | Complex string parsing |
17
- | Bulk actor queries (500 actors) | ~800-1200ms | Object serialization cost |
18
-
19
- ### Projected WASM Performance
20
-
21
- | Operation | Approximate Time | Improvement |
22
- |-----------|------------------|-------------|
23
- | Property parsing (1000 props) | ~20-40ms | **5-8x faster** |
24
- | Asset dependency resolution | ~100-200ms | **3-5x faster** |
25
- | Transform calculations | ~1-2ms | **5x faster** |
26
- | Blueprint compilation validation | ~50-100ms | **4x faster** |
27
- | Bulk actor queries (500 actors) | ~200-300ms | **3-4x faster** |
28
-
29
- ## Integration Strategy
30
-
31
- ### 1. Target Operations for WASM
32
-
33
- #### High-Priority Operations (Immediate Implementation)
34
-
35
- 1. **Property Parsing and Serialization**
36
- - Parse complex property hierarchies
37
- - Serialize/deserialize Blueprint data
38
- - Transform property values between formats
39
-
40
- 2. **Asset Dependency Resolution**
41
- - Traverse dependency graphs
42
- - Detect circular dependencies
43
- - Calculate dependency depth and relationships
44
-
45
- 3. **Transform Calculations**
46
- - Vector math (addition, subtraction, multiplication, division)
47
- - Matrix transformations
48
- - Rotation conversions (Euler → Quaternion → Matrix)
49
- - Transform composition and decomposition
50
-
51
- 4. **Data Validation**
52
- - Blueprint node structure validation
53
- - Property type checking
54
- - Schema validation for complex objects
55
-
56
- #### Medium-Priority Operations (Phase 2)
57
-
58
- 1. **Bulk Object Processing**
59
- - Batch process multiple assets
60
- - Parallel transform calculations
61
- - Bulk property updates
62
-
63
- 2. **Path Manipulation**
64
- - Resolve asset paths
65
- - Normalize path formats
66
- - Path pattern matching
67
-
68
- 3. **String Processing**
69
- - Blueprint name generation
70
- - Pattern matching for assets
71
- - Tokenization of complex strings
72
-
73
- ### 2. Technology Stack
74
-
75
- #### Rust → WebAssembly
76
-
77
- **Why Rust?**
78
- - Excellent WebAssembly support via `wasm-bindgen`
79
- - Memory safety without garbage collection
80
- - Zero-cost abstractions
81
- - Strong performance characteristics
82
- - Great tooling (`cargo`, `wasm-pack`)
83
-
84
- **Alternative Options:**
85
- - **C/C++**: Direct compilation to WebAssembly
86
- - Pros: Mature ecosystem, direct control
87
- - Cons: Manual memory management, more complex build setup
88
- - **AssemblyScript**: TypeScript-like syntax
89
- - Pros: Familiar syntax for JS developers
90
- - Cons: Less mature, some TypeScript features not supported
91
-
92
- #### Recommendation: **Rust**
93
-
94
- ### 3. Architecture Design
95
-
96
- ```
97
- ┌─────────────────────────────────────┐
98
- │ TypeScript Layer │
99
- │ - API Layer │
100
- │ - Validation │
101
- │ - Error Handling │
102
- │ - Fallback Logic │
103
- └─────────────┬───────────────────────┘
104
- │ wasm-bindgen
105
- │ (function calls)
106
- ┌─────────────▼───────────────────────┐
107
- │ WebAssembly Module │
108
- │ - Property parsing │
109
- │ - Dependency resolution │
110
- │ - Transform math │
111
- │ - Data validation │
112
- └─────────────┬───────────────────────┘
113
- │ FFI calls
114
- ┌─────────────▼───────────────────────┐
115
- │ Rust Core │
116
- │ - Zero-cost abstractions │
117
- │ - Memory safety │
118
- │ - High performance │
119
- └─────────────────────────────────────┘
120
- ```
121
-
122
- ### 4. Project Structure
123
-
124
- ```
125
- wasm/
126
- ├── Cargo.toml # Rust project configuration
127
- ├── src/
128
- │ ├── lib.rs # Entry point
129
- │ ├── property_parser.rs # Property parsing functions
130
- │ ├── dependency_resolver.rs # Dependency graph traversal
131
- │ ├── transform_math.rs # Vector/matrix calculations
132
- │ ├── validation.rs # Data validation functions
133
- │ └── utils.rs # Utility functions
134
- ├── package.json # Node.js integration
135
- ├── build.rs # Build script
136
- ├── README.md # Build instructions
137
- └── tests/
138
- └── integration.rs # Rust tests
139
- ```
140
-
141
- ### 5. Implementation Details
142
-
143
- #### 5.1 Rust Library (`src/lib.rs`)
144
-
145
- ```rust
146
- use wasm_bindgen::prelude::*;
147
- use serde::{Serialize, Deserialize};
148
-
149
- #[wasm_bindgen]
150
- pub struct PropertyParser {
151
- // Internal state
152
- }
153
-
154
- #[wasm_bindgen]
155
- impl PropertyParser {
156
- #[wasm_bindgen(constructor)]
157
- pub fn new() -> PropertyParser {
158
- PropertyParser { }
159
- }
160
-
161
- #[wasm_bindgen]
162
- pub fn parse_properties(&self, json_str: &str) -> Result<JsValue, JsValue> {
163
- // Parse JSON efficiently using serde
164
- // Return structured data
165
- }
166
-
167
- #[wasm_bindgen]
168
- pub fn serialize_properties(&self, properties: &JsValue) -> Result<String, JsValue> {
169
- // Serialize back to JSON
170
- }
171
- }
172
-
173
- #[wasm_bindgen]
174
- pub struct TransformCalculator {
175
- // Transform calculation state
176
- }
177
-
178
- #[wasm_bindgen]
179
- impl TransformCalculator {
180
- #[wasm_bindgen(constructor)]
181
- pub fn new() -> TransformCalculator {
182
- TransformCalculator { }
183
- }
184
-
185
- #[wasm_bindgen]
186
- pub fn compose_transform(
187
- &self,
188
- location: &[f32; 3],
189
- rotation: &[f32; 3],
190
- scale: &[f32; 3]
191
- ) -> Vec<f32> {
192
- // Efficient matrix composition
193
- }
194
-
195
- #[wasm_bindgen]
196
- pub fn decompose_transform(&self, matrix: &[f32; 16]) -> Vec<f32> {
197
- // Extract location, rotation, scale
198
- }
199
- }
200
- ```
201
-
202
- #### 5.2 TypeScript Integration (`src/wasm/`)
203
-
204
- ```typescript
205
- import init, { PropertyParser, TransformCalculator } from './pkg/unreal_mcp_wasm.js';
206
-
207
- interface WASMModule {
208
- propertyParser: PropertyParser;
209
- transformCalculator: TransformCalculator;
210
- initialized: boolean;
211
- }
212
-
213
- class WASMIntegration {
214
- private module: WASMModule | null = null;
215
-
216
- async initialize(): Promise<void> {
217
- if (this.module?.initialized) {
218
- return;
219
- }
220
-
221
- try {
222
- // Load the WASM module
223
- const wasmModule = await init();
224
-
225
- this.module = {
226
- propertyParser: new PropertyParser(),
227
- transformCalculator: new TransformCalculator(),
228
- initialized: true
229
- };
230
-
231
- console.log('WebAssembly module initialized successfully');
232
- } catch (error) {
233
- console.error('Failed to initialize WebAssembly module:', error);
234
- // Fallback to TypeScript implementation
235
- this.module = null;
236
- throw error;
237
- }
238
- }
239
-
240
- isInitialized(): boolean {
241
- return this.module?.initialized === true;
242
- }
243
-
244
- // Property parsing with WASM fallback
245
- async parseProperties(jsonStr: string): Promise<any> {
246
- if (!this.module) {
247
- await this.initialize();
248
- }
249
-
250
- if (this.module) {
251
- try {
252
- return this.module.propertyParser.parse_properties(jsonStr);
253
- } catch (error) {
254
- console.warn('WASM property parsing failed, falling back to TypeScript:', error);
255
- // Fallback to TypeScript implementation
256
- }
257
- }
258
-
259
- // TypeScript fallback
260
- return JSON.parse(jsonStr);
261
- }
262
-
263
- // Transform calculations with WASM
264
- composeTransform(
265
- location: [number, number, number],
266
- rotation: [number, number, number],
267
- scale: [number, number, number]
268
- ): Float32Array {
269
- if (!this.module) {
270
- throw new Error('WASM module not initialized');
271
- }
272
-
273
- try {
274
- return this.module.transformCalculator.compose_transform(
275
- location,
276
- rotation,
277
- scale
278
- );
279
- } catch (error) {
280
- console.warn('WASM transform calculation failed, falling back to TypeScript:', error);
281
- // TypeScript fallback implementation
282
- return this.fallbackComposeTransform(location, rotation, scale);
283
- }
284
- }
285
-
286
- private fallbackComposeTransform(
287
- location: [number, number, number],
288
- rotation: [number, number, number],
289
- scale: [number, number, number]
290
- ): Float32Array {
291
- // Pure TypeScript implementation
292
- const [x, y, z] = location;
293
- const [pitch, yaw, roll] = rotation;
294
- const [sx, sy, sz] = scale;
295
-
296
- // Create transformation matrix
297
- const matrix = new Float32Array(16);
298
- // ... matrix composition logic
299
- return matrix;
300
- }
301
- }
302
-
303
- export const wasmIntegration = new WASMIntegration();
304
- ```
305
-
306
- ### 6. Build System
307
-
308
- #### 6.1 Cargo.toml
309
-
310
- ```toml
311
- [package]
312
- name = "unreal-mcp-wasm"
313
- version = "0.1.0"
314
- edition = "2021"
315
-
316
- [lib]
317
- crate-type = ["cdylib"]
318
-
319
- [dependencies]
320
- wasm-bindgen = "0.2"
321
- serde = { version = "1.0", features = ["derive"] }
322
- serde_json = "1.0"
323
- js-sys = "0.3"
324
-
325
- [dependencies.web-sys]
326
- version = "0.3"
327
- features = ["console"]
328
-
329
- [dev-dependencies]
330
- wasm-bindgen-test = "0.3"
331
-
332
- [profile.release]
333
- opt-level = 3
334
- lto = true
335
- codegen-units = 1
336
- ```
337
-
338
- #### 6.2 Build Script (`build.rs`)
339
-
340
- ```rust
341
- use wasm_pack::wasm_pack;
342
-
343
- fn main() {
344
- wasm_pack::build_package(&wasm_pack::Target::Web);
345
- }
346
- ```
347
-
348
- #### 6.3 NPM Build Script
349
-
350
- ```json
351
- {
352
- "scripts": {
353
- "build:wasm": "wasm-pack build wasm --target web --out-dir src/wasm/pkg",
354
- "build": "npm run build:wasm && tsc",
355
- "dev:wasm": "wasm-pack build wasm --target web --out-dir src/wasm/pkg --watch",
356
- "test:wasm": "cd wasm && cargo test"
357
- }
358
- }
359
- ```
360
-
361
- ### 7. Performance Optimizations
362
-
363
- #### 7.1 Memory Management
364
-
365
- - **Reuse Memory**: Avoid frequent allocation/deallocation
366
- - **Typed Arrays**: Use `Float32Array`, `Int32Array` for numerical data
367
- - **Struct of Arrays (SoA)**: Better cache locality than Array of Structs (AoS)
368
- - **Memory Pooling**: Pre-allocate buffers for frequently used operations
369
-
370
- #### 7.2 SIMD Instructions
371
-
372
- Use SIMD (Single Instruction, Multiple Data) for parallel operations:
373
-
374
- ```rust
375
- #[cfg(target_feature = "simd128")]
376
- use wasm_bindgen::prelude::wasm_bindgen_simd;
377
-
378
- #[wasm_bindgen]
379
- pub fn batch_transform_actors(actors: &[Actor]) -> Vec<Matrix> {
380
- // Use SIMD for parallel transform calculations
381
- }
382
- ```
383
-
384
- #### 7.3 Parallel Processing
385
-
386
- For bulk operations, use Web Workers:
387
-
388
- ```typescript
389
- // wasm-worker.ts
390
- import { wasmIntegration } from '../wasm-integration';
391
-
392
- self.onmessage = async (e) => {
393
- const { operation, data } = e.data;
394
-
395
- if (operation === 'batch_transform') {
396
- const results = await wasmIntegration.batchTransform(data);
397
- self.postMessage({ success: true, results });
398
- }
399
- };
400
- ```
401
-
402
- ### 8. Error Handling and Fallbacks
403
-
404
- #### 8.1 Graceful Degradation
405
-
406
- ```typescript
407
- async function withWASMFallback<T>(
408
- wasmOperation: () => Promise<T>,
409
- tsFallback: () => Promise<T>,
410
- operationName: string
411
- ): Promise<T> {
412
- try {
413
- if (wasmIntegration.isInitialized()) {
414
- return await wasmOperation();
415
- }
416
- } catch (error) {
417
- console.warn(`${operationName} failed with WASM, falling back to TypeScript:`, error);
418
- }
419
-
420
- return await tsFallback();
421
- }
422
- ```
423
-
424
- #### 8.2 Feature Detection
425
-
426
- ```typescript
427
- function detectWASMSupport(): boolean {
428
- return typeof WebAssembly === 'object' &&
429
- typeof WebAssembly.instantiate === 'function' &&
430
- typeof SharedArrayBuffer !== 'undefined'; // For advanced features
431
- }
432
- ```
433
-
434
- ### 9. Testing Strategy
435
-
436
- #### 9.1 Rust Tests (`wasm/tests/integration.rs`)
437
-
438
- ```rust
439
- #[cfg(test)]
440
- mod tests {
441
- use super::*;
442
-
443
- #[test]
444
- fn test_property_parser() {
445
- let parser = PropertyParser::new();
446
- let json = r#"{"name": "Test", "value": 42}"#;
447
- let result = parser.parse_properties(json).unwrap();
448
- // Verify result
449
- }
450
-
451
- #[test]
452
- fn test_transform_composition() {
453
- let calc = TransformCalculator::new();
454
- let location = [0.0, 0.0, 0.0];
455
- let rotation = [0.0, 0.0, 0.0];
456
- let scale = [1.0, 1.0, 1.0];
457
-
458
- let matrix = calc.compose_transform(location, rotation, scale);
459
- assert_eq!(matrix.len(), 16);
460
- }
461
- }
462
- ```
463
-
464
- #### 9.2 TypeScript Tests
465
-
466
- ```typescript
467
- import { wasmIntegration } from '../src/wasm-integration';
468
-
469
- describe('WASM Integration', () => {
470
- beforeAll(async () => {
471
- await wasmIntegration.initialize();
472
- });
473
-
474
- test('property parsing performance', async () => {
475
- const properties = { /* test data */ };
476
- const start = performance.now();
477
-
478
- const result = await wasmIntegration.parseProperties(JSON.stringify(properties));
479
-
480
- const end = performance.now();
481
- expect(end - start).toBeLessThan(50); // Should be under 50ms
482
- });
483
-
484
- test('transform calculation accuracy', () => {
485
- const location = [100, 200, 300];
486
- const rotation = [0, 90, 0];
487
- const scale = [1, 1, 1];
488
-
489
- const result = wasmIntegration.composeTransform(location, rotation, scale);
490
-
491
- // Verify transformation matrix is correct
492
- expect(result[12]).toBe(100); // X translation
493
- expect(result[13]).toBe(200); // Y translation
494
- expect(result[14]).toBe(300); // Z translation
495
- });
496
- });
497
- ```
498
-
499
- ### 10. Deployment
500
-
501
- #### 10.1 Build Pipeline
502
-
503
- 1. **Rust Compilation**
504
- ```bash
505
- wasm-pack build --release --target web
506
- ```
507
-
508
- 2. **Binary Optimization**
509
- ```bash
510
- # Strip debug info
511
- wasm-strip pkg/unreal_mcp_wasm_bg.wasm
512
- ```
513
-
514
- 3. **TypeScript Compilation**
515
- ```bash
516
- tsc --project tsconfig.json
517
- ```
518
-
519
- #### 10.2 Distribution
520
-
521
- ```
522
- dist/
523
- ├── index.js
524
- ├── cli.js
525
- ├── wasm/
526
- │ ├── pkg/
527
- │ │ ├── unreal_mcp_wasm.js
528
- │ │ ├── unreal_mcp_wasm_bg.wasm
529
- │ │ └── unreal_mcp_wasm_bg.wasm.d.ts
530
- │ └── index.d.ts
531
- └── ...
532
- ```
533
-
534
- ### 11. Monitoring and Metrics
535
-
536
- #### 11.1 Performance Monitoring
537
-
538
- ```typescript
539
- class WASMPerformanceMonitor {
540
- private metrics = new Map<string, number[]>();
541
-
542
- measureOperation(operation: string, fn: () => Promise<any>): Promise<any> {
543
- const start = performance.now();
544
-
545
- return fn().then(result => {
546
- const end = performance.now();
547
- const duration = end - start;
548
-
549
- if (!this.metrics.has(operation)) {
550
- this.metrics.set(operation, []);
551
- }
552
- this.metrics.get(operation)!.push(duration);
553
-
554
- return result;
555
- });
556
- }
557
-
558
- getAverageTime(operation: string): number {
559
- const times = this.metrics.get(operation) || [];
560
- return times.reduce((a, b) => a + b, 0) / times.length;
561
- }
562
-
563
- report(): string {
564
- const report = [];
565
- for (const [operation, times] of this.metrics) {
566
- const avg = this.getAverageTime(operation);
567
- report.push(`${operation}: ${avg.toFixed(2)}ms (${times.length} samples)`);
568
- }
569
- return report.join('\n');
570
- }
571
- }
572
- ```
573
-
574
- ### 12. Migration Plan
575
-
576
- #### Phase 1: Core Operations (Weeks 1-2)
577
- - Implement property parser
578
- - Add transform calculations
579
- - Create Rust tests
580
- - Add TypeScript integration
581
-
582
- #### Phase 2: Advanced Features (Weeks 3-4)
583
- - Implement dependency resolver
584
- - Add batch operations
585
- - Optimize memory usage
586
- - Add performance monitoring
587
-
588
- #### Phase 3: Testing and Optimization (Week 5)
589
- - Comprehensive testing
590
- - Performance benchmarking
591
- - Bug fixes
592
- - Documentation
593
-
594
- ### 13. Risks and Mitigations
595
-
596
- #### Risk 1: WASM Loading Failures
597
- **Mitigation**: Robust fallback to TypeScript implementations
598
-
599
- #### Risk 2: Performance Regression
600
- **Mitigation**: Comprehensive benchmarking and monitoring
601
-
602
- #### Risk 3: Binary Size Bloat
603
- **Mitigation**: Careful feature selection, tree shaking, compression
604
-
605
- #### Risk 4: Compatibility Issues
606
- **Mitigation**: Feature detection, polyfills, graceful degradation
607
-
608
- ### 14. Success Metrics
609
-
610
- - **Performance**: 3-8x improvement in target operations
611
- - **Memory Usage**: < 10MB overhead for WASM module
612
- - **Reliability**: 99.9% success rate with fallbacks
613
- - **Compatibility**: Works in all modern browsers
614
- - **Bundle Size**: < 500KB additional bundle size
615
-
616
- ### 15. Future Enhancements
617
-
618
- 1. **Threading**: Use SharedArrayBuffer and Web Workers
619
- 2. **Streaming**: Stream large datasets through WASM
620
- 3. **SIMD**: Leverage SIMD instructions for parallel processing
621
- 4. **Custom Allocators**: Implement domain-specific memory allocators
622
- 5. **Caching**: Cache compiled WASM modules for reuse
623
-
624
- ## Conclusion
625
-
626
- WebAssembly integration will provide significant performance improvements for the Unreal Engine MCP Server's most computationally intensive operations. By carefully targeting specific operations and providing robust fallbacks, we can achieve 3-8x performance gains while maintaining full compatibility and reliability.
627
-
628
- The Rust-based implementation offers the best balance of performance, safety, and developer productivity. With proper testing, monitoring, and optimization, WASM integration will be a valuable addition to the MCP server's capabilities.