unreal-engine-mcp-server 0.5.4 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (561) hide show
  1. package/CHANGELOG.md +350 -0
  2. package/dist/automation/bridge.d.ts.map +1 -0
  3. package/dist/automation/bridge.js +5 -4
  4. package/dist/automation/bridge.js.map +1 -0
  5. package/dist/automation/connection-manager.d.ts.map +1 -0
  6. package/dist/automation/connection-manager.js.map +1 -0
  7. package/dist/automation/handshake.d.ts.map +1 -0
  8. package/dist/automation/handshake.js.map +1 -0
  9. package/dist/automation/index.d.ts.map +1 -0
  10. package/dist/automation/index.js.map +1 -0
  11. package/dist/automation/message-handler.d.ts.map +1 -0
  12. package/dist/automation/message-handler.js.map +1 -0
  13. package/dist/automation/request-tracker.d.ts.map +1 -0
  14. package/dist/automation/request-tracker.js.map +1 -0
  15. package/dist/automation/types.d.ts +7 -0
  16. package/dist/automation/types.d.ts.map +1 -0
  17. package/dist/automation/types.js.map +1 -0
  18. package/dist/cli.d.ts.map +1 -0
  19. package/dist/cli.js +6 -4
  20. package/dist/cli.js.map +1 -0
  21. package/dist/config/class-aliases.d.ts.map +1 -0
  22. package/dist/config/class-aliases.js.map +1 -0
  23. package/dist/config.d.ts.map +1 -0
  24. package/dist/config.js.map +1 -0
  25. package/dist/constants.d.ts.map +1 -0
  26. package/dist/constants.js.map +1 -0
  27. package/dist/graphql/loaders.d.ts.map +1 -0
  28. package/dist/graphql/loaders.js.map +1 -0
  29. package/dist/graphql/resolvers.d.ts +174 -69
  30. package/dist/graphql/resolvers.d.ts.map +1 -0
  31. package/dist/graphql/resolvers.js +82 -67
  32. package/dist/graphql/resolvers.js.map +1 -0
  33. package/dist/graphql/schema.d.ts.map +1 -0
  34. package/dist/graphql/schema.js.map +1 -0
  35. package/dist/graphql/server.d.ts.map +1 -0
  36. package/dist/graphql/server.js.map +1 -0
  37. package/dist/graphql/types.d.ts.map +1 -0
  38. package/dist/graphql/types.js.map +1 -0
  39. package/dist/handlers/resource-handlers.d.ts.map +1 -0
  40. package/dist/handlers/resource-handlers.js.map +1 -0
  41. package/dist/index.d.ts +2 -1
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +70 -9
  44. package/dist/index.js.map +1 -0
  45. package/dist/resources/actors.d.ts +7 -4
  46. package/dist/resources/actors.d.ts.map +1 -0
  47. package/dist/resources/actors.js +15 -12
  48. package/dist/resources/actors.js.map +1 -0
  49. package/dist/resources/assets.d.ts +43 -2
  50. package/dist/resources/assets.d.ts.map +1 -0
  51. package/dist/resources/assets.js +21 -12
  52. package/dist/resources/assets.js.map +1 -0
  53. package/dist/resources/levels.d.ts.map +1 -0
  54. package/dist/resources/levels.js +7 -5
  55. package/dist/resources/levels.js.map +1 -0
  56. package/dist/schemas/index.d.ts +4 -0
  57. package/dist/schemas/index.d.ts.map +1 -0
  58. package/dist/schemas/index.js +4 -0
  59. package/dist/schemas/index.js.map +1 -0
  60. package/dist/schemas/parser.d.ts +20 -0
  61. package/dist/schemas/parser.d.ts.map +1 -0
  62. package/dist/schemas/parser.js +61 -0
  63. package/dist/schemas/parser.js.map +1 -0
  64. package/dist/schemas/primitives.d.ts +221 -0
  65. package/dist/schemas/primitives.d.ts.map +1 -0
  66. package/dist/schemas/primitives.js +115 -0
  67. package/dist/schemas/primitives.js.map +1 -0
  68. package/dist/schemas/responses.d.ts +362 -0
  69. package/dist/schemas/responses.d.ts.map +1 -0
  70. package/dist/schemas/responses.js +252 -0
  71. package/dist/schemas/responses.js.map +1 -0
  72. package/dist/server/resource-registry.d.ts.map +1 -0
  73. package/dist/server/resource-registry.js.map +1 -0
  74. package/dist/server/tool-registry.d.ts.map +1 -0
  75. package/dist/server/tool-registry.js +22 -17
  76. package/dist/server/tool-registry.js.map +1 -0
  77. package/dist/server-setup.d.ts.map +1 -0
  78. package/dist/server-setup.js.map +1 -0
  79. package/dist/services/health-monitor.d.ts +1 -1
  80. package/dist/services/health-monitor.d.ts.map +1 -0
  81. package/dist/services/health-monitor.js +4 -3
  82. package/dist/services/health-monitor.js.map +1 -0
  83. package/dist/services/metrics-server.d.ts.map +1 -0
  84. package/dist/services/metrics-server.js.map +1 -0
  85. package/dist/tools/actors.d.ts +27 -27
  86. package/dist/tools/actors.d.ts.map +1 -0
  87. package/dist/tools/actors.js +14 -10
  88. package/dist/tools/actors.js.map +1 -0
  89. package/dist/tools/animation.d.ts +15 -23
  90. package/dist/tools/animation.d.ts.map +1 -0
  91. package/dist/tools/animation.js +17 -13
  92. package/dist/tools/animation.js.map +1 -0
  93. package/dist/tools/assets.d.ts.map +1 -0
  94. package/dist/tools/assets.js +18 -12
  95. package/dist/tools/assets.js.map +1 -0
  96. package/dist/tools/audio.d.ts +10 -10
  97. package/dist/tools/audio.d.ts.map +1 -0
  98. package/dist/tools/audio.js.map +1 -0
  99. package/dist/tools/base-tool.d.ts.map +1 -0
  100. package/dist/tools/base-tool.js.map +1 -0
  101. package/dist/tools/behavior-tree.d.ts +24 -24
  102. package/dist/tools/behavior-tree.d.ts.map +1 -0
  103. package/dist/tools/behavior-tree.js.map +1 -0
  104. package/dist/tools/blueprint.d.ts +14 -3
  105. package/dist/tools/blueprint.d.ts.map +1 -0
  106. package/dist/tools/blueprint.js +5 -3
  107. package/dist/tools/blueprint.js.map +1 -0
  108. package/dist/tools/consolidated-tool-definitions.d.ts +32 -32
  109. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -0
  110. package/dist/tools/consolidated-tool-definitions.js.map +1 -0
  111. package/dist/tools/consolidated-tool-handlers.d.ts +1 -1
  112. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -0
  113. package/dist/tools/consolidated-tool-handlers.js +26 -21
  114. package/dist/tools/consolidated-tool-handlers.js.map +1 -0
  115. package/dist/tools/debug.d.ts +25 -7
  116. package/dist/tools/debug.d.ts.map +1 -0
  117. package/dist/tools/debug.js +3 -1
  118. package/dist/tools/debug.js.map +1 -0
  119. package/dist/tools/dynamic-handler-registry.d.ts +1 -1
  120. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -0
  121. package/dist/tools/dynamic-handler-registry.js +3 -1
  122. package/dist/tools/dynamic-handler-registry.js.map +1 -0
  123. package/dist/tools/editor.d.ts.map +1 -0
  124. package/dist/tools/editor.js +8 -6
  125. package/dist/tools/editor.js.map +1 -0
  126. package/dist/tools/engine.d.ts +1 -1
  127. package/dist/tools/engine.d.ts.map +1 -0
  128. package/dist/tools/engine.js +4 -2
  129. package/dist/tools/engine.js.map +1 -0
  130. package/dist/tools/environment.d.ts.map +1 -0
  131. package/dist/tools/environment.js +4 -3
  132. package/dist/tools/environment.js.map +1 -0
  133. package/dist/tools/foliage.d.ts.map +1 -0
  134. package/dist/tools/foliage.js +8 -8
  135. package/dist/tools/foliage.js.map +1 -0
  136. package/dist/tools/handlers/actor-handlers.d.ts +2 -1
  137. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -0
  138. package/dist/tools/handlers/actor-handlers.js +56 -33
  139. package/dist/tools/handlers/actor-handlers.js.map +1 -0
  140. package/dist/tools/handlers/animation-handlers.d.ts +2 -1
  141. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -0
  142. package/dist/tools/handlers/animation-handlers.js +74 -67
  143. package/dist/tools/handlers/animation-handlers.js.map +1 -0
  144. package/dist/tools/handlers/argument-helper.d.ts +24 -4
  145. package/dist/tools/handlers/argument-helper.d.ts.map +1 -0
  146. package/dist/tools/handlers/argument-helper.js +139 -4
  147. package/dist/tools/handlers/argument-helper.js.map +1 -0
  148. package/dist/tools/handlers/asset-handlers.d.ts +2 -1
  149. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -0
  150. package/dist/tools/handlers/asset-handlers.js +155 -94
  151. package/dist/tools/handlers/asset-handlers.js.map +1 -0
  152. package/dist/tools/handlers/audio-handlers.d.ts +2 -1
  153. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -0
  154. package/dist/tools/handlers/audio-handlers.js +82 -80
  155. package/dist/tools/handlers/audio-handlers.js.map +1 -0
  156. package/dist/tools/handlers/blueprint-handlers.d.ts +3 -5
  157. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -0
  158. package/dist/tools/handlers/blueprint-handlers.js +150 -142
  159. package/dist/tools/handlers/blueprint-handlers.js.map +1 -0
  160. package/dist/tools/handlers/common-handlers.d.ts +2 -3
  161. package/dist/tools/handlers/common-handlers.d.ts.map +1 -0
  162. package/dist/tools/handlers/common-handlers.js.map +1 -0
  163. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -0
  164. package/dist/tools/handlers/editor-handlers.js +12 -2
  165. package/dist/tools/handlers/editor-handlers.js.map +1 -0
  166. package/dist/tools/handlers/effect-handlers.d.ts +2 -1
  167. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -0
  168. package/dist/tools/handlers/effect-handlers.js +70 -68
  169. package/dist/tools/handlers/effect-handlers.js.map +1 -0
  170. package/dist/tools/handlers/environment-handlers.d.ts +2 -1
  171. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -0
  172. package/dist/tools/handlers/environment-handlers.js +86 -74
  173. package/dist/tools/handlers/environment-handlers.js.map +1 -0
  174. package/dist/tools/handlers/graph-handlers.d.ts +1 -1
  175. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -0
  176. package/dist/tools/handlers/graph-handlers.js +63 -2
  177. package/dist/tools/handlers/graph-handlers.js.map +1 -0
  178. package/dist/tools/handlers/input-handlers.d.ts +2 -5
  179. package/dist/tools/handlers/input-handlers.d.ts.map +1 -0
  180. package/dist/tools/handlers/input-handlers.js +5 -4
  181. package/dist/tools/handlers/input-handlers.js.map +1 -0
  182. package/dist/tools/handlers/inspect-handlers.d.ts +2 -1
  183. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -0
  184. package/dist/tools/handlers/inspect-handlers.js +61 -37
  185. package/dist/tools/handlers/inspect-handlers.js.map +1 -0
  186. package/dist/tools/handlers/level-handlers.d.ts +2 -2
  187. package/dist/tools/handlers/level-handlers.d.ts.map +1 -0
  188. package/dist/tools/handlers/level-handlers.js +43 -39
  189. package/dist/tools/handlers/level-handlers.js.map +1 -0
  190. package/dist/tools/handlers/lighting-handlers.d.ts +12 -1
  191. package/dist/tools/handlers/lighting-handlers.d.ts.map +1 -0
  192. package/dist/tools/handlers/lighting-handlers.js +90 -47
  193. package/dist/tools/handlers/lighting-handlers.js.map +1 -0
  194. package/dist/tools/handlers/performance-handlers.d.ts +2 -1
  195. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -0
  196. package/dist/tools/handlers/performance-handlers.js +55 -40
  197. package/dist/tools/handlers/performance-handlers.js.map +1 -0
  198. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -0
  199. package/dist/tools/handlers/pipeline-handlers.js.map +1 -0
  200. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -0
  201. package/dist/tools/handlers/sequence-handlers.js.map +1 -0
  202. package/dist/tools/handlers/system-handlers.d.ts +3 -2
  203. package/dist/tools/handlers/system-handlers.d.ts.map +1 -0
  204. package/dist/tools/handlers/system-handlers.js +105 -52
  205. package/dist/tools/handlers/system-handlers.js.map +1 -0
  206. package/dist/tools/input.d.ts.map +1 -0
  207. package/dist/tools/input.js +3 -1
  208. package/dist/tools/input.js.map +1 -0
  209. package/dist/tools/introspection.d.ts +14 -14
  210. package/dist/tools/introspection.d.ts.map +1 -0
  211. package/dist/tools/introspection.js +54 -45
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  213. package/dist/tools/landscape.d.ts.map +1 -0
  214. package/dist/tools/landscape.js +15 -13
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  216. package/dist/tools/level.d.ts.map +1 -0
  217. package/dist/tools/level.js +3 -2
  218. package/dist/tools/level.js.map +1 -0
  219. package/dist/tools/lighting.d.ts +32 -59
  220. package/dist/tools/lighting.d.ts.map +1 -0
  221. package/dist/tools/lighting.js +56 -19
  222. package/dist/tools/lighting.js.map +1 -0
  223. package/dist/tools/logs.d.ts.map +1 -0
  224. package/dist/tools/logs.js +2 -1
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  226. package/dist/tools/materials.d.ts +42 -14
  227. package/dist/tools/materials.d.ts.map +1 -0
  228. package/dist/tools/materials.js +15 -9
  229. package/dist/tools/materials.js.map +1 -0
  230. package/dist/tools/niagara.d.ts +63 -39
  231. package/dist/tools/niagara.d.ts.map +1 -0
  232. package/dist/tools/niagara.js +43 -33
  233. package/dist/tools/niagara.js.map +1 -0
  234. package/dist/tools/performance.d.ts +12 -11
  235. package/dist/tools/performance.d.ts.map +1 -0
  236. package/dist/tools/performance.js +3 -2
  237. package/dist/tools/performance.js.map +1 -0
  238. package/dist/tools/physics.d.ts +37 -20
  239. package/dist/tools/physics.d.ts.map +1 -0
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  242. package/dist/tools/property-dictionary.d.ts.map +1 -0
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  244. package/dist/tools/sequence.d.ts +1 -1
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  246. package/dist/tools/sequence.js +8 -4
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  248. package/dist/tools/tool-definition-utils.d.ts.map +1 -0
  249. package/dist/tools/tool-definition-utils.js.map +1 -0
  250. package/dist/tools/ui.d.ts +11 -11
  251. package/dist/tools/ui.d.ts.map +1 -0
  252. package/dist/tools/ui.js +7 -3
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  254. package/dist/types/automation-responses.d.ts.map +1 -0
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  256. package/dist/types/env.d.ts.map +1 -0
  257. package/dist/types/env.js.map +1 -0
  258. package/dist/types/handler-types.d.ts +112 -3
  259. package/dist/types/handler-types.d.ts.map +1 -0
  260. package/dist/types/handler-types.js.map +1 -0
  261. package/dist/types/tool-interfaces.d.ts +39 -21
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  264. package/dist/types/tool-types.d.ts +8 -8
  265. package/dist/types/tool-types.d.ts.map +1 -0
  266. package/dist/types/tool-types.js.map +1 -0
  267. package/dist/unreal-bridge.d.ts +8 -6
  268. package/dist/unreal-bridge.d.ts.map +1 -0
  269. package/dist/unreal-bridge.js +16 -3
  270. package/dist/unreal-bridge.js.map +1 -0
  271. package/dist/utils/command-validator.d.ts.map +1 -0
  272. package/dist/utils/command-validator.js.map +1 -0
  273. package/dist/utils/elicitation.d.ts +2 -5
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  277. package/dist/utils/error-handler.d.ts.map +1 -0
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  279. package/dist/utils/ini-reader.d.ts +1 -1
  280. package/dist/utils/ini-reader.d.ts.map +1 -0
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  347. package/Public/Plugin_setup_guide.mp4 +0 -0
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@@ -1,679 +0,0 @@
1
- // Physics tools for Unreal Engine using Automation Bridge
2
- import { UnrealBridge } from '../unreal-bridge.js';
3
- import { AutomationBridge } from '../automation/index.js';
4
- import { validateAssetParams, resolveSkeletalMeshPath, concurrencyDelay } from '../utils/validation.js';
5
- import { coerceString, coerceStringArray } from '../utils/result-helpers.js';
6
- import { wasmIntegration } from '../wasm/index.js';
7
-
8
- export class PhysicsTools {
9
- constructor(private bridge: UnrealBridge, private automationBridge?: AutomationBridge) { }
10
-
11
- setAutomationBridge(automationBridge?: AutomationBridge) { this.automationBridge = automationBridge; }
12
-
13
- /**
14
- * Helper to find a valid skeletal mesh in the project
15
- */
16
- private async findValidSkeletalMesh(): Promise<string | null> {
17
- if (!this.automationBridge) {
18
- // Return common fallback paths without plugin
19
- return '/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple';
20
- }
21
-
22
- try {
23
- const response = await this.automationBridge.sendAutomationRequest('find_skeletal_mesh', {
24
- commonPaths: [
25
- '/Game/Characters/Mannequins/Meshes/SKM_Manny',
26
- '/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple',
27
- '/Game/Characters/Mannequins/Meshes/SKM_Manny_Complex',
28
- '/Game/Characters/Mannequins/Meshes/SKM_Quinn',
29
- '/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple',
30
- '/Game/Characters/Mannequins/Meshes/SKM_Quinn_Complex'
31
- ],
32
- fallback: '/Engine/EngineMeshes/SkeletalCube'
33
- }, {
34
- timeoutMs: 30000
35
- });
36
-
37
- if (response.success !== false && response.result) {
38
- const meshPath = coerceString((response.result as any).meshPath);
39
- if (meshPath) {
40
- return meshPath;
41
- }
42
- }
43
-
44
- // Fallback to alternate path
45
- const alternate = coerceString((response.result as any)?.alternate);
46
- if (alternate) {
47
- return alternate;
48
- }
49
- } catch (error) {
50
- console.error('Failed to find skeletal mesh:', error);
51
- }
52
-
53
- return '/Engine/EngineMeshes/SkeletalCube';
54
- }
55
-
56
- /**
57
- * Setup Ragdoll Physics
58
- * NOTE: Requires a valid skeletal mesh to create physics asset
59
- * @param skeletonPath - Path to an existing skeletal mesh asset (required)
60
- * @param physicsAssetName - Name for the new physics asset
61
- * @param savePath - Directory to save the asset (default: /Game/Physics)
62
- */
63
- async setupRagdoll(params: {
64
- skeletonPath: string;
65
- physicsAssetName: string;
66
- savePath?: string;
67
- blendWeight?: number;
68
- constraints?: Array<{
69
- boneName: string;
70
- constraintType: 'Fixed' | 'Limited' | 'Free';
71
- limits?: {
72
- swing1?: number;
73
- swing2?: number;
74
- twist?: number;
75
- };
76
- }>;
77
- }) {
78
- try {
79
- // Strong validation for physics asset name
80
- if (!params.physicsAssetName || params.physicsAssetName.trim() === '') {
81
- return {
82
- success: false,
83
- message: 'Failed to setup ragdoll: Name cannot be empty',
84
- error: 'Name cannot be empty'
85
- };
86
- }
87
-
88
- // Check for invalid characters in name
89
- if (params.physicsAssetName.includes('@') || params.physicsAssetName.includes('#') ||
90
- params.physicsAssetName.includes('$') || params.physicsAssetName.includes('%')) {
91
- return {
92
- success: false,
93
- message: 'Failed to setup ragdoll: Name contains invalid characters',
94
- error: 'Name contains invalid characters'
95
- };
96
- }
97
-
98
- // Check if skeleton path is provided instead of skeletal mesh
99
- if (params.skeletonPath && (params.skeletonPath.includes('_Skeleton') ||
100
- params.skeletonPath.includes('SK_Mannequin') && !params.skeletonPath.includes('SKM_'))) {
101
- return {
102
- success: false,
103
- message: 'Failed to setup ragdoll: Must specify a valid skeletal mesh',
104
- error: 'Must specify a valid skeletal mesh, not a skeleton'
105
- };
106
- }
107
-
108
- // Validate and sanitize parameters
109
- const validation = validateAssetParams({
110
- name: params.physicsAssetName,
111
- savePath: params.savePath || '/Game/Physics'
112
- });
113
-
114
- if (!validation.valid) {
115
- return {
116
- success: false,
117
- message: `Failed to setup ragdoll: ${validation.error}`,
118
- error: validation.error
119
- };
120
- }
121
-
122
- const sanitizedParams = validation.sanitized;
123
- const path = sanitizedParams.savePath || '/Game/Physics';
124
-
125
- // Resolve skeletal mesh path
126
- let meshPath = params.skeletonPath;
127
-
128
- // Try to resolve skeleton to mesh mapping
129
- const resolvedPath = resolveSkeletalMeshPath(meshPath);
130
- if (resolvedPath && resolvedPath !== meshPath) {
131
- console.error(`Auto-correcting path from ${meshPath} to ${resolvedPath}`);
132
- meshPath = resolvedPath;
133
- }
134
-
135
- // Auto-resolve if it looks like a skeleton path or is empty
136
- if (!meshPath || meshPath.includes('_Skeleton') || meshPath === 'None' || meshPath === '') {
137
- console.error('Resolving skeletal mesh path...');
138
- const resolvedMesh = await this.findValidSkeletalMesh();
139
- if (resolvedMesh) {
140
- meshPath = resolvedMesh;
141
- console.error(`Using resolved skeletal mesh: ${meshPath}`);
142
- }
143
- }
144
-
145
- // Add concurrency delay to prevent race conditions
146
- await concurrencyDelay();
147
-
148
- // IMPORTANT: Physics assets require a SKELETAL MESH, not a skeleton
149
- // UE5 uses: /Game/Characters/Mannequins/Meshes/SKM_Manny_Simple or SKM_Quinn_Simple
150
- // UE4 used: /Game/Mannequin/Character/Mesh/SK_Mannequin (which no longer exists)
151
- // Alternate path: /Engine/EngineMeshes/SkeletalCube
152
-
153
- // Common skeleton paths that should be replaced with actual skeletal mesh paths
154
- const skeletonToMeshMap: { [key: string]: string } = {
155
- '/Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton': '/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple',
156
- '/Game/Characters/Mannequins/Meshes/SK_Mannequin': '/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple',
157
- '/Game/Mannequin/Character/Mesh/SK_Mannequin': '/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple',
158
- '/Game/Characters/Mannequins/Skeletons/UE5_Mannequin_Skeleton': '/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple',
159
- '/Game/Characters/Mannequins/Skeletons/UE5_Female_Mannequin_Skeleton': '/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple'
160
- };
161
-
162
- // Auto-fix common incorrect paths
163
- let actualSkeletonPath = params.skeletonPath;
164
- if (actualSkeletonPath && skeletonToMeshMap[actualSkeletonPath]) {
165
- console.error(`Auto-correcting path from ${actualSkeletonPath} to ${skeletonToMeshMap[actualSkeletonPath]}`);
166
- actualSkeletonPath = skeletonToMeshMap[actualSkeletonPath];
167
- }
168
-
169
- if (actualSkeletonPath && (actualSkeletonPath.includes('_Skeleton') || actualSkeletonPath.includes('SK_Mannequin'))) {
170
- // This is likely a skeleton path, not a skeletal mesh
171
- console.error('Warning: Path appears to be a skeleton, not a skeletal mesh. Auto-correcting to SKM_Manny_Simple.');
172
- }
173
-
174
- // Use Automation Bridge for physics asset creation
175
- if (!this.automationBridge) {
176
- throw new Error('Automation Bridge not available. Physics asset creation requires plugin support.');
177
- }
178
-
179
- try {
180
- const response = await this.automationBridge.sendAutomationRequest('setup_ragdoll', {
181
- meshPath,
182
- physicsAssetName: sanitizedParams.name,
183
- savePath: path,
184
- blendWeight: params.blendWeight,
185
- constraints: params.constraints
186
- }, {
187
- timeoutMs: 120000 // 2 minutes for complex physics asset creation
188
- });
189
-
190
- if (response.success === false) {
191
- return {
192
- success: false,
193
- message: response.error || response.message || `Failed to setup ragdoll for ${sanitizedParams.name}`,
194
- error: response.error || response.message || 'Failed to setup ragdoll'
195
- };
196
- }
197
-
198
- const result = response.result as any;
199
- return {
200
- success: true,
201
- message: response.message || `Ragdoll physics setup completed for ${sanitizedParams.name}`,
202
- path: coerceString(result?.path) ?? coerceString(result?.physicsAssetPath) ?? `${path}/${sanitizedParams.name}`,
203
- existingAsset: result?.existingAsset,
204
- ...(result || {})
205
- };
206
- } catch (error) {
207
- return {
208
- success: false,
209
- message: 'Failed to setup ragdoll physics',
210
- error: String(error)
211
- };
212
- }
213
- } catch (err) {
214
- return { success: false, error: `Failed to setup ragdoll: ${err}` };
215
- }
216
- }
217
-
218
-
219
- /**
220
- * Create Physics Constraint
221
- */
222
- async createConstraint(params: {
223
- name: string;
224
- actor1: string;
225
- actor2: string;
226
- constraintType: 'Fixed' | 'Hinge' | 'Prismatic' | 'Ball' | 'Cone';
227
- location: [number, number, number];
228
- breakThreshold?: number;
229
- limits?: {
230
- swing1?: number;
231
- swing2?: number;
232
- twist?: number;
233
- linear?: number;
234
- };
235
- }) {
236
- try {
237
- // Spawn constraint actor
238
- const spawnCmd = `spawnactor /Script/Engine.PhysicsConstraintActor ${params.location[0]} ${params.location[1]} ${params.location[2]}`;
239
- await this.bridge.executeConsoleCommand(spawnCmd);
240
-
241
- // Configure constraint
242
- const commands = [
243
- `SetConstraintActors ${params.name} ${params.actor1} ${params.actor2}`,
244
- `SetConstraintType ${params.name} ${params.constraintType}`
245
- ];
246
-
247
- if (params.breakThreshold) {
248
- commands.push(`SetConstraintBreakThreshold ${params.name} ${params.breakThreshold}`);
249
- }
250
-
251
- if (params.limits) {
252
- const limits = params.limits;
253
- if (limits.swing1 !== undefined) {
254
- commands.push(`SetConstraintSwing1 ${params.name} ${limits.swing1}`);
255
- }
256
- if (limits.swing2 !== undefined) {
257
- commands.push(`SetConstraintSwing2 ${params.name} ${limits.swing2}`);
258
- }
259
- if (limits.twist !== undefined) {
260
- commands.push(`SetConstraintTwist ${params.name} ${limits.twist}`);
261
- }
262
- if (limits.linear !== undefined) {
263
- commands.push(`SetConstraintLinear ${params.name} ${limits.linear}`);
264
- }
265
- }
266
-
267
- await this.bridge.executeConsoleCommands(commands);
268
-
269
- return {
270
- success: true,
271
- message: `Physics constraint ${params.name} created between ${params.actor1} and ${params.actor2}`
272
- };
273
- } catch (err) {
274
- return { success: false, error: `Failed to create constraint: ${err}` };
275
- }
276
- }
277
-
278
- /**
279
- * Setup Chaos Destruction
280
- */
281
- async setupDestruction(params: {
282
- meshPath: string;
283
- destructionName: string;
284
- savePath?: string;
285
- fractureSettings?: {
286
- cellCount: number;
287
- minimumVolumeSize: number;
288
- seed: number;
289
- };
290
- damageThreshold?: number;
291
- debrisLifetime?: number;
292
- }) {
293
- try {
294
- const path = params.savePath || '/Game/Destruction';
295
-
296
- const commands = [
297
- `CreateGeometryCollection ${params.destructionName} ${params.meshPath} ${path}`
298
- ];
299
-
300
- // Configure fracture
301
- if (params.fractureSettings) {
302
- const settings = params.fractureSettings;
303
- commands.push(
304
- `FractureGeometry ${params.destructionName} ${settings.cellCount} ${settings.minimumVolumeSize} ${settings.seed}`
305
- );
306
- }
307
-
308
- // Set damage threshold
309
- if (params.damageThreshold) {
310
- commands.push(`SetDamageThreshold ${params.destructionName} ${params.damageThreshold}`);
311
- }
312
-
313
- // Set debris lifetime
314
- if (params.debrisLifetime) {
315
- commands.push(`SetDebrisLifetime ${params.destructionName} ${params.debrisLifetime}`);
316
- }
317
-
318
- await this.bridge.executeConsoleCommands(commands);
319
-
320
- return {
321
- success: true,
322
- message: `Chaos destruction ${params.destructionName} created`,
323
- path: `${path}/${params.destructionName}`
324
- };
325
- } catch (err) {
326
- return { success: false, error: `Failed to setup destruction: ${err}` };
327
- }
328
- }
329
-
330
- /**
331
- * Configure Vehicle Physics
332
- */
333
- async configureVehicle(params: {
334
- vehicleName: string;
335
- vehicleType: string;
336
- wheels?: Array<{
337
- name: string;
338
- radius: number;
339
- width: number;
340
- mass: number;
341
- isSteering: boolean;
342
- isDriving: boolean;
343
- }>;
344
- engine?: {
345
- maxRPM: number;
346
- torqueCurve: Array<[number, number]>;
347
- };
348
- transmission?: {
349
- gears: number[];
350
- finalDriveRatio: number;
351
- };
352
- pluginDependencies?: string[];
353
- }) {
354
- // Plugin check removed as ensurePluginsEnabled is deprecated.
355
- // Users should ensure required plugins are enabled in the editor.
356
-
357
- const rawParams: any = params as any;
358
-
359
- const pluginDeps: string[] | undefined = Array.isArray(params.pluginDependencies) && params.pluginDependencies.length > 0
360
- ? params.pluginDependencies
361
- : (Array.isArray(rawParams.plugins) && rawParams.plugins.length > 0 ? rawParams.plugins : undefined);
362
-
363
- if (pluginDeps && pluginDeps.length > 0) {
364
- return {
365
- success: false,
366
- error: 'MISSING_ENGINE_PLUGINS',
367
- missingPlugins: pluginDeps,
368
- message: `Required engine plugins not enabled: ${pluginDeps.join(', ')}`
369
- };
370
- }
371
-
372
- const warnings: string[] = [];
373
-
374
- const hasExplicitEmptyWheels = Array.isArray(params.wheels) && params.wheels.length === 0;
375
-
376
- const effectiveVehicleType = typeof params.vehicleType === 'string' && params.vehicleType.trim().length > 0
377
- ? params.vehicleType
378
- : 'Car';
379
-
380
- const commands = [
381
- `CreateVehicle ${params.vehicleName} ${effectiveVehicleType}`
382
- ];
383
-
384
- // Configure wheels when provided
385
- if (Array.isArray(params.wheels) && params.wheels.length > 0) {
386
- for (const wheel of params.wheels) {
387
- commands.push(
388
- `AddVehicleWheel ${params.vehicleName} ${wheel.name} ${wheel.radius} ${wheel.width} ${wheel.mass}`
389
- );
390
-
391
- if (wheel.isSteering) {
392
- commands.push(`SetWheelSteering ${params.vehicleName} ${wheel.name} true`);
393
- }
394
- if (wheel.isDriving) {
395
- commands.push(`SetWheelDriving ${params.vehicleName} ${wheel.name} true`);
396
- }
397
- }
398
- }
399
-
400
- // Configure engine (optional). Clamp negative RPMs and tolerate missing torqueCurve.
401
- const effectiveEngine = params.engine ?? ((typeof rawParams.maxRPM === 'number' || Array.isArray(rawParams.torqueCurve))
402
- ? { maxRPM: rawParams.maxRPM, torqueCurve: rawParams.torqueCurve }
403
- : undefined);
404
-
405
- if (effectiveEngine) {
406
- let maxRPM = typeof effectiveEngine.maxRPM === 'number' ? effectiveEngine.maxRPM : 0;
407
- if (maxRPM < 0) {
408
- maxRPM = 0;
409
- warnings.push('Engine maxRPM was negative and has been clamped to 0.');
410
- }
411
- commands.push(`SetEngineMaxRPM ${params.vehicleName} ${maxRPM}`);
412
-
413
- const rawCurve = Array.isArray(effectiveEngine.torqueCurve) ? effectiveEngine.torqueCurve : [];
414
- for (const point of rawCurve) {
415
- let rpm: number | undefined;
416
- let torque: number | undefined;
417
-
418
- if (Array.isArray(point) && point.length >= 2) {
419
- rpm = Number(point[0]);
420
- torque = Number(point[1]);
421
- } else if (point && typeof point === 'object') {
422
- const anyPoint: any = point;
423
- rpm = typeof anyPoint.rpm === 'number' ? anyPoint.rpm : undefined;
424
- torque = typeof anyPoint.torque === 'number' ? anyPoint.torque : undefined;
425
- }
426
-
427
- if (typeof rpm === 'number' && typeof torque === 'number') {
428
- commands.push(`AddTorqueCurvePoint ${params.vehicleName} ${rpm} ${torque}`);
429
- }
430
- }
431
- }
432
-
433
- // Configure transmission
434
- if (params.transmission) {
435
- if (Array.isArray(params.transmission.gears)) {
436
- for (let i = 0; i < params.transmission.gears.length; i++) {
437
- commands.push(
438
- `SetGearRatio ${params.vehicleName} ${i} ${params.transmission.gears[i]}`
439
- );
440
- }
441
- }
442
- if (typeof params.transmission.finalDriveRatio === 'number') {
443
- commands.push(
444
- `SetFinalDriveRatio ${params.vehicleName} ${params.transmission.finalDriveRatio}`
445
- );
446
- }
447
- }
448
-
449
- try {
450
- await this.bridge.executeConsoleCommands(commands);
451
- } catch (_error) {
452
- // If vehicle console commands fail (e.g., `Command not executed`), treat this as
453
- // a best-effort configuration that falls back to engine defaults.
454
- if (warnings.length === 0) {
455
- warnings.push('Vehicle configuration commands could not be executed; using engine defaults.');
456
- }
457
- }
458
-
459
- if (hasExplicitEmptyWheels) {
460
- warnings.push('No wheels specified; using default wheels from vehicle preset.');
461
- }
462
-
463
- if (warnings.length === 0) {
464
- warnings.push('Verify wheel class assignments and offsets in the vehicle movement component to ensure they match your project defaults.');
465
- }
466
-
467
- return {
468
- success: true,
469
- message: `Vehicle ${params.vehicleName} configured`,
470
- warnings
471
- };
472
- }
473
-
474
- /**
475
- * Apply Force or Impulse to Actor
476
- */
477
- async applyForce(params: {
478
- actorName: string;
479
- forceType: 'Force' | 'Impulse' | 'Velocity' | 'Torque';
480
- vector: [number, number, number];
481
- boneName?: string;
482
- isLocal?: boolean;
483
- }) {
484
- if (!this.automationBridge) {
485
- throw new Error('Automation Bridge not available. Physics force application requires plugin support.');
486
- }
487
-
488
- try {
489
- // Use WASM for vector normalization/validation
490
- const zeroVector: [number, number, number] = [0, 0, 0];
491
- const normalizedVector = wasmIntegration.vectorAdd(zeroVector, params.vector);
492
- console.error('[WASM] Using vectorAdd for physics force vector processing');
493
-
494
- const response = await this.automationBridge.sendAutomationRequest('apply_force', {
495
- actorName: params.actorName,
496
- forceType: params.forceType,
497
- vector: normalizedVector,
498
- boneName: params.boneName,
499
- isLocal: params.isLocal
500
- }, {
501
- timeoutMs: 30000
502
- });
503
-
504
- if (response.success === false) {
505
- const result = response.result as any;
506
- return {
507
- success: false,
508
- error: response.error || response.message || 'Force application failed',
509
- availableActors: result?.available_actors ? coerceStringArray(result.available_actors) : undefined,
510
- details: result?.details
511
- };
512
- }
513
-
514
- const result = response.result as any;
515
- return {
516
- success: true,
517
- message: response.message || `Applied ${params.forceType} to ${params.actorName}`,
518
- availableActors: result?.available_actors ? coerceStringArray(result.available_actors) : undefined,
519
- ...(result || {})
520
- };
521
- } catch (err) {
522
- return { success: false, error: `Failed to apply force: ${err}` };
523
- }
524
- }
525
-
526
- /**
527
- * Configure Cloth Simulation
528
- */
529
- async setupCloth(params: {
530
- meshName: string;
531
- clothPreset: 'Silk' | 'Leather' | 'Denim' | 'Rubber' | 'Custom';
532
- customSettings?: {
533
- stiffness?: number;
534
- damping?: number;
535
- friction?: number;
536
- density?: number;
537
- gravity?: number;
538
- windVelocity?: [number, number, number];
539
- };
540
- }) {
541
- try {
542
- const commands = [
543
- `EnableClothSimulation ${params.meshName}`,
544
- `SetClothPreset ${params.meshName} ${params.clothPreset}`
545
- ];
546
-
547
- if (params.clothPreset === 'Custom' && params.customSettings) {
548
- const settings = params.customSettings;
549
-
550
- if (settings.stiffness !== undefined) {
551
- commands.push(`SetClothStiffness ${params.meshName} ${settings.stiffness}`);
552
- }
553
- if (settings.damping !== undefined) {
554
- commands.push(`SetClothDamping ${params.meshName} ${settings.damping}`);
555
- }
556
- if (settings.friction !== undefined) {
557
- commands.push(`SetClothFriction ${params.meshName} ${settings.friction}`);
558
- }
559
- if (settings.density !== undefined) {
560
- commands.push(`SetClothDensity ${params.meshName} ${settings.density}`);
561
- }
562
- if (settings.gravity !== undefined) {
563
- commands.push(`SetClothGravity ${params.meshName} ${settings.gravity}`);
564
- }
565
- if (settings.windVelocity) {
566
- const wind = settings.windVelocity;
567
- commands.push(`SetClothWind ${params.meshName} ${wind[0]} ${wind[1]} ${wind[2]}`);
568
- }
569
- }
570
-
571
- await this.bridge.executeConsoleCommands(commands);
572
-
573
- return {
574
- success: true,
575
- message: `Cloth simulation enabled for ${params.meshName}`
576
- };
577
- } catch (err) {
578
- return { success: false, error: `Failed to setup cloth: ${err}` };
579
- }
580
- }
581
-
582
- /**
583
- * Create Fluid Simulation (Niagara-based)
584
- */
585
- async createFluidSimulation(params: {
586
- name: string;
587
- fluidType: 'Water' | 'Smoke' | 'Fire' | 'Lava' | 'Custom';
588
- location: [number, number, number];
589
- volume: [number, number, number];
590
- customSettings?: {
591
- viscosity?: number;
592
- density?: number;
593
- temperature?: number;
594
- turbulence?: number;
595
- color?: [number, number, number, number];
596
- };
597
- }) {
598
- try {
599
- const locStr = `${params.location[0]} ${params.location[1]} ${params.location[2]}`;
600
- const volStr = `${params.volume[0]} ${params.volume[1]} ${params.volume[2]}`;
601
-
602
- const commands = [
603
- `CreateFluidSimulation ${params.name} ${params.fluidType} ${locStr} ${volStr}`
604
- ];
605
-
606
- if (params.customSettings) {
607
- const settings = params.customSettings;
608
-
609
- if (settings.viscosity !== undefined) {
610
- commands.push(`SetFluidViscosity ${params.name} ${settings.viscosity}`);
611
- }
612
- if (settings.density !== undefined) {
613
- commands.push(`SetFluidDensity ${params.name} ${settings.density}`);
614
- }
615
- if (settings.temperature !== undefined) {
616
- commands.push(`SetFluidTemperature ${params.name} ${settings.temperature}`);
617
- }
618
- if (settings.turbulence !== undefined) {
619
- commands.push(`SetFluidTurbulence ${params.name} ${settings.turbulence}`);
620
- }
621
- if (settings.color) {
622
- const color = settings.color;
623
- commands.push(
624
- `SetFluidColor ${params.name} ${color[0]} ${color[1]} ${color[2]} ${color[3]}`
625
- );
626
- }
627
- }
628
-
629
- await this.bridge.executeConsoleCommands(commands);
630
-
631
- return {
632
- success: true,
633
- message: `Fluid simulation ${params.name} created`
634
- };
635
- } catch (err) {
636
- return { success: false, error: `Failed to create fluid simulation: ${err}` };
637
- }
638
- }
639
-
640
- /**
641
- * Setup Physics Simulation (Create Physics Asset)
642
- */
643
- async setupPhysicsSimulation(params: {
644
- meshPath?: string;
645
- skeletonPath?: string;
646
- physicsAssetName?: string;
647
- savePath?: string;
648
- }) {
649
- if (!this.automationBridge) {
650
- throw new Error('Automation Bridge not available. Physics asset creation requires plugin support.');
651
- }
652
-
653
- try {
654
- const response = await this.automationBridge.sendAutomationRequest('animation_physics', {
655
- action: 'setup_physics_simulation',
656
- ...params
657
- }, {
658
- timeoutMs: 60000
659
- });
660
-
661
- if (response.success === false) {
662
- return {
663
- success: false,
664
- message: response.error || response.message || 'Failed to setup physics simulation',
665
- error: response.error || response.message
666
- };
667
- }
668
-
669
- return {
670
- success: true,
671
- message: response.message || 'Physics simulation setup completed',
672
- ...(response.result || {})
673
- };
674
- } catch (err) {
675
- return { success: false, error: `Failed to setup physics simulation: ${err}` };
676
- }
677
- }
678
-
679
- }