unity-open-mcp 0.1.2 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/dist/agent-identity.d.ts +52 -0
  2. package/dist/agent-identity.js +115 -0
  3. package/dist/agent-identity.js.map +1 -0
  4. package/dist/batch-spawn.d.ts +7 -0
  5. package/dist/batch-spawn.js +155 -29
  6. package/dist/batch-spawn.js.map +1 -1
  7. package/dist/capabilities/build-capabilities.d.ts +45 -0
  8. package/dist/capabilities/build-capabilities.js +262 -27
  9. package/dist/capabilities/build-capabilities.js.map +1 -1
  10. package/dist/capabilities/cost-hints.d.ts +82 -0
  11. package/dist/capabilities/cost-hints.js +185 -0
  12. package/dist/capabilities/cost-hints.js.map +1 -0
  13. package/dist/capabilities/lifecycle.d.ts +40 -0
  14. package/dist/capabilities/lifecycle.js +353 -0
  15. package/dist/capabilities/lifecycle.js.map +1 -0
  16. package/dist/capabilities/rule-catalog.d.ts +13 -1
  17. package/dist/capabilities/rule-catalog.js +620 -75
  18. package/dist/capabilities/rule-catalog.js.map +1 -1
  19. package/dist/capabilities/tool-groups.d.ts +21 -0
  20. package/dist/capabilities/tool-groups.js +411 -14
  21. package/dist/capabilities/tool-groups.js.map +1 -1
  22. package/dist/cli/args.d.ts +32 -1
  23. package/dist/cli/args.js +201 -4
  24. package/dist/cli/args.js.map +1 -1
  25. package/dist/cli/cli.d.ts +21 -0
  26. package/dist/cli/cli.js +68 -5
  27. package/dist/cli/cli.js.map +1 -1
  28. package/dist/cli/commands.d.ts +33 -0
  29. package/dist/cli/commands.js +400 -0
  30. package/dist/cli/commands.js.map +1 -1
  31. package/dist/cli/exit-codes.d.ts +43 -0
  32. package/dist/cli/exit-codes.js +78 -0
  33. package/dist/cli/exit-codes.js.map +1 -0
  34. package/dist/compile-verify.d.ts +65 -0
  35. package/dist/compile-verify.js +94 -0
  36. package/dist/compile-verify.js.map +1 -0
  37. package/dist/compressible-router.js +64 -11
  38. package/dist/compressible-router.js.map +1 -1
  39. package/dist/compression/asset-model.d.ts +15 -0
  40. package/dist/compression/compact.d.ts +5 -4
  41. package/dist/compression/compact.js +13 -10
  42. package/dist/compression/compact.js.map +1 -1
  43. package/dist/dialog-dismiss.d.ts +127 -74
  44. package/dist/dialog-dismiss.js +427 -170
  45. package/dist/dialog-dismiss.js.map +1 -1
  46. package/dist/dialog-policy.d.ts +141 -0
  47. package/dist/dialog-policy.js +345 -0
  48. package/dist/dialog-policy.js.map +1 -0
  49. package/dist/gate-error.d.ts +6 -0
  50. package/dist/gate-error.js +13 -2
  51. package/dist/gate-error.js.map +1 -1
  52. package/dist/hub-control.d.ts +247 -0
  53. package/dist/hub-control.js +703 -0
  54. package/dist/hub-control.js.map +1 -0
  55. package/dist/index.d.ts +1 -1
  56. package/dist/index.js +46 -12
  57. package/dist/index.js.map +1 -1
  58. package/dist/live-client.d.ts +123 -3
  59. package/dist/live-client.js +555 -69
  60. package/dist/live-client.js.map +1 -1
  61. package/dist/offline.d.ts +105 -0
  62. package/dist/offline.js +816 -23
  63. package/dist/offline.js.map +1 -1
  64. package/dist/output-profile.d.ts +110 -0
  65. package/dist/output-profile.js +255 -0
  66. package/dist/output-profile.js.map +1 -0
  67. package/dist/retry-policy.d.ts +72 -0
  68. package/dist/retry-policy.js +146 -0
  69. package/dist/retry-policy.js.map +1 -0
  70. package/dist/routers.d.ts +4 -0
  71. package/dist/routers.js +2 -2
  72. package/dist/routers.js.map +1 -1
  73. package/dist/server-instructions.d.ts +18 -0
  74. package/dist/server-instructions.js +145 -0
  75. package/dist/server-instructions.js.map +1 -0
  76. package/dist/tool-router.d.ts +38 -1
  77. package/dist/tool-router.js +690 -37
  78. package/dist/tool-router.js.map +1 -1
  79. package/dist/tool-session-state.d.ts +37 -0
  80. package/dist/tool-session-state.js +78 -1
  81. package/dist/tool-session-state.js.map +1 -1
  82. package/dist/tools/apply-fix.js +16 -2
  83. package/dist/tools/apply-fix.js.map +1 -1
  84. package/dist/tools/asmdef-create.d.ts +2 -0
  85. package/dist/tools/asmdef-create.js +114 -0
  86. package/dist/tools/asmdef-create.js.map +1 -0
  87. package/dist/tools/asmdef-get.d.ts +2 -0
  88. package/dist/tools/asmdef-get.js +31 -0
  89. package/dist/tools/asmdef-get.js.map +1 -0
  90. package/dist/tools/asmdef-list.d.ts +2 -0
  91. package/dist/tools/asmdef-list.js +41 -0
  92. package/dist/tools/asmdef-list.js.map +1 -0
  93. package/dist/tools/asmdef-modify.d.ts +2 -0
  94. package/dist/tools/asmdef-modify.js +108 -0
  95. package/dist/tools/asmdef-modify.js.map +1 -0
  96. package/dist/tools/audio-listener-get.d.ts +2 -0
  97. package/dist/tools/audio-listener-get.js +16 -0
  98. package/dist/tools/audio-listener-get.js.map +1 -0
  99. package/dist/tools/audio-mixer-get-parameter.d.ts +2 -0
  100. package/dist/tools/audio-mixer-get-parameter.js +25 -0
  101. package/dist/tools/audio-mixer-get-parameter.js.map +1 -0
  102. package/dist/tools/audio-mixer-set-parameter.d.ts +2 -0
  103. package/dist/tools/audio-mixer-set-parameter.js +44 -0
  104. package/dist/tools/audio-mixer-set-parameter.js.map +1 -0
  105. package/dist/tools/audio-source-add.d.ts +2 -0
  106. package/dist/tools/audio-source-add.js +94 -0
  107. package/dist/tools/audio-source-add.js.map +1 -0
  108. package/dist/tools/audio-source-modify.d.ts +2 -0
  109. package/dist/tools/audio-source-modify.js +52 -0
  110. package/dist/tools/audio-source-modify.js.map +1 -0
  111. package/dist/tools/bridge-status.js +16 -6
  112. package/dist/tools/bridge-status.js.map +1 -1
  113. package/dist/tools/build-get-active-target.js +1 -2
  114. package/dist/tools/build-get-active-target.js.map +1 -1
  115. package/dist/tools/build-get-defines.js +1 -1
  116. package/dist/tools/build-get-defines.js.map +1 -1
  117. package/dist/tools/build-get-scenes.js +1 -2
  118. package/dist/tools/build-get-scenes.js.map +1 -1
  119. package/dist/tools/build-get-targets.js +1 -1
  120. package/dist/tools/build-get-targets.js.map +1 -1
  121. package/dist/tools/build-set-defines.js +1 -2
  122. package/dist/tools/build-set-defines.js.map +1 -1
  123. package/dist/tools/build-set-scenes.js +1 -1
  124. package/dist/tools/build-set-scenes.js.map +1 -1
  125. package/dist/tools/build-set-target.js +1 -1
  126. package/dist/tools/build-set-target.js.map +1 -1
  127. package/dist/tools/build-start.js +0 -1
  128. package/dist/tools/build-start.js.map +1 -1
  129. package/dist/tools/cinemachine-brain-ensure.d.ts +2 -0
  130. package/dist/tools/cinemachine-brain-ensure.js +27 -0
  131. package/dist/tools/cinemachine-brain-ensure.js.map +1 -0
  132. package/dist/tools/cinemachine-camera-list.d.ts +2 -0
  133. package/dist/tools/cinemachine-camera-list.js +15 -0
  134. package/dist/tools/cinemachine-camera-list.js.map +1 -0
  135. package/dist/tools/cinemachine-create-camera.d.ts +2 -0
  136. package/dist/tools/cinemachine-create-camera.js +55 -0
  137. package/dist/tools/cinemachine-create-camera.js.map +1 -0
  138. package/dist/tools/cinemachine-set-body.d.ts +2 -0
  139. package/dist/tools/cinemachine-set-body.js +33 -0
  140. package/dist/tools/cinemachine-set-body.js.map +1 -0
  141. package/dist/tools/cinemachine-set-lens.d.ts +2 -0
  142. package/dist/tools/cinemachine-set-lens.js +41 -0
  143. package/dist/tools/cinemachine-set-lens.js.map +1 -0
  144. package/dist/tools/cinemachine-set-noise.d.ts +2 -0
  145. package/dist/tools/cinemachine-set-noise.js +31 -0
  146. package/dist/tools/cinemachine-set-noise.js.map +1 -0
  147. package/dist/tools/cinemachine-set-targets.d.ts +2 -0
  148. package/dist/tools/cinemachine-set-targets.js +30 -0
  149. package/dist/tools/cinemachine-set-targets.js.map +1 -0
  150. package/dist/tools/console-log.js +2 -2
  151. package/dist/tools/console-log.js.map +1 -1
  152. package/dist/tools/constraint-add.d.ts +2 -0
  153. package/dist/tools/constraint-add.js +85 -0
  154. package/dist/tools/constraint-add.js.map +1 -0
  155. package/dist/tools/dependencies.d.ts +2 -0
  156. package/dist/tools/dependencies.js +76 -0
  157. package/dist/tools/dependencies.js.map +1 -0
  158. package/dist/tools/editor-add-tag.js +2 -3
  159. package/dist/tools/editor-add-tag.js.map +1 -1
  160. package/dist/tools/editor-clear-history.d.ts +2 -0
  161. package/dist/tools/editor-clear-history.js +25 -0
  162. package/dist/tools/editor-clear-history.js.map +1 -0
  163. package/dist/tools/editor-get-layers.js +3 -3
  164. package/dist/tools/editor-get-layers.js.map +1 -1
  165. package/dist/tools/editor-get-tags.js +2 -2
  166. package/dist/tools/editor-get-tags.js.map +1 -1
  167. package/dist/tools/editor-redo.js +2 -3
  168. package/dist/tools/editor-redo.js.map +1 -1
  169. package/dist/tools/editor-undo-history.d.ts +2 -0
  170. package/dist/tools/editor-undo-history.js +21 -0
  171. package/dist/tools/editor-undo-history.js.map +1 -0
  172. package/dist/tools/editor-undo.js +3 -3
  173. package/dist/tools/editor-undo.js.map +1 -1
  174. package/dist/tools/editorprefs-delete.d.ts +2 -0
  175. package/dist/tools/editorprefs-delete.js +23 -0
  176. package/dist/tools/editorprefs-delete.js.map +1 -0
  177. package/dist/tools/editorprefs-get.d.ts +2 -0
  178. package/dist/tools/editorprefs-get.js +28 -0
  179. package/dist/tools/editorprefs-get.js.map +1 -0
  180. package/dist/tools/editorprefs-set.d.ts +2 -0
  181. package/dist/tools/editorprefs-set.js +33 -0
  182. package/dist/tools/editorprefs-set.js.map +1 -0
  183. package/dist/tools/find-references.js +24 -4
  184. package/dist/tools/find-references.js.map +1 -1
  185. package/dist/tools/frame-debugger.d.ts +2 -0
  186. package/dist/tools/frame-debugger.js +48 -0
  187. package/dist/tools/frame-debugger.js.map +1 -0
  188. package/dist/tools/gameobject-modify.js +69 -2
  189. package/dist/tools/gameobject-modify.js.map +1 -1
  190. package/dist/tools/gate-budget-estimate.js +2 -1
  191. package/dist/tools/gate-budget-estimate.js.map +1 -1
  192. package/dist/tools/hub-available-releases.d.ts +2 -0
  193. package/dist/tools/hub-available-releases.js +23 -0
  194. package/dist/tools/hub-available-releases.js.map +1 -0
  195. package/dist/tools/hub-get-install-path.d.ts +2 -0
  196. package/dist/tools/hub-get-install-path.js +20 -0
  197. package/dist/tools/hub-get-install-path.js.map +1 -0
  198. package/dist/tools/hub-install-editor.d.ts +2 -0
  199. package/dist/tools/hub-install-editor.js +47 -0
  200. package/dist/tools/hub-install-editor.js.map +1 -0
  201. package/dist/tools/hub-install-modules.d.ts +2 -0
  202. package/dist/tools/hub-install-modules.js +44 -0
  203. package/dist/tools/hub-install-modules.js.map +1 -0
  204. package/dist/tools/hub-list-editors.d.ts +2 -0
  205. package/dist/tools/hub-list-editors.js +25 -0
  206. package/dist/tools/hub-list-editors.js.map +1 -0
  207. package/dist/tools/hub-set-install-path.d.ts +2 -0
  208. package/dist/tools/hub-set-install-path.js +30 -0
  209. package/dist/tools/hub-set-install-path.js.map +1 -0
  210. package/dist/tools/impact-preview.js +2 -2
  211. package/dist/tools/impact-preview.js.map +1 -1
  212. package/dist/tools/index.d.ts +14 -0
  213. package/dist/tools/index.js +534 -24
  214. package/dist/tools/index.js.map +1 -1
  215. package/dist/tools/light-add.d.ts +2 -0
  216. package/dist/tools/light-add.js +73 -0
  217. package/dist/tools/light-add.js.map +1 -0
  218. package/dist/tools/light-modify.d.ts +2 -0
  219. package/dist/tools/light-modify.js +36 -0
  220. package/dist/tools/light-modify.js.map +1 -0
  221. package/dist/tools/light-set.d.ts +2 -0
  222. package/dist/tools/light-set.js +54 -0
  223. package/dist/tools/light-set.js.map +1 -0
  224. package/dist/tools/list-assets-of-type.d.ts +2 -0
  225. package/dist/tools/list-assets-of-type.js +54 -0
  226. package/dist/tools/list-assets-of-type.js.map +1 -0
  227. package/dist/tools/lod-add-level.d.ts +2 -0
  228. package/dist/tools/lod-add-level.js +66 -0
  229. package/dist/tools/lod-add-level.js.map +1 -0
  230. package/dist/tools/lod-group-configure.d.ts +2 -0
  231. package/dist/tools/lod-group-configure.js +64 -0
  232. package/dist/tools/lod-group-configure.js.map +1 -0
  233. package/dist/tools/manage-tools.js +7 -5
  234. package/dist/tools/manage-tools.js.map +1 -1
  235. package/dist/tools/material-set-property.js +5 -1
  236. package/dist/tools/material-set-property.js.map +1 -1
  237. package/dist/tools/memory-snapshot-capture.d.ts +2 -0
  238. package/dist/tools/memory-snapshot-capture.js +61 -0
  239. package/dist/tools/memory-snapshot-capture.js.map +1 -0
  240. package/dist/tools/mutation-explain.js +2 -2
  241. package/dist/tools/mutation-explain.js.map +1 -1
  242. package/dist/tools/playerprefs-delete.d.ts +2 -0
  243. package/dist/tools/playerprefs-delete.js +24 -0
  244. package/dist/tools/playerprefs-delete.js.map +1 -0
  245. package/dist/tools/playerprefs-get.d.ts +2 -0
  246. package/dist/tools/playerprefs-get.js +28 -0
  247. package/dist/tools/playerprefs-get.js.map +1 -0
  248. package/dist/tools/playerprefs-set.d.ts +2 -0
  249. package/dist/tools/playerprefs-set.js +37 -0
  250. package/dist/tools/playerprefs-set.js.map +1 -0
  251. package/dist/tools/profiler-capture-frame.d.ts +2 -0
  252. package/dist/tools/profiler-capture-frame.js +75 -0
  253. package/dist/tools/profiler-capture-frame.js.map +1 -0
  254. package/dist/tools/profiler-clear-data.js +1 -2
  255. package/dist/tools/profiler-clear-data.js.map +1 -1
  256. package/dist/tools/profiler-enable-module.js +4 -5
  257. package/dist/tools/profiler-enable-module.js.map +1 -1
  258. package/dist/tools/profiler-get-status.js +5 -6
  259. package/dist/tools/profiler-get-status.js.map +1 -1
  260. package/dist/tools/profiler-load-data.js +4 -5
  261. package/dist/tools/profiler-load-data.js.map +1 -1
  262. package/dist/tools/profiler-save-data.js +3 -3
  263. package/dist/tools/profiler-save-data.js.map +1 -1
  264. package/dist/tools/profiler-set-config.js +5 -5
  265. package/dist/tools/profiler-set-config.js.map +1 -1
  266. package/dist/tools/profiler-start.js +4 -4
  267. package/dist/tools/profiler-start.js.map +1 -1
  268. package/dist/tools/profiler-stop.js +2 -3
  269. package/dist/tools/profiler-stop.js.map +1 -1
  270. package/dist/tools/read-asset.js +21 -3
  271. package/dist/tools/read-asset.js.map +1 -1
  272. package/dist/tools/reflection-probe-bake.d.ts +2 -0
  273. package/dist/tools/reflection-probe-bake.js +47 -0
  274. package/dist/tools/reflection-probe-bake.js.map +1 -0
  275. package/dist/tools/reflection-probe-get.d.ts +2 -0
  276. package/dist/tools/reflection-probe-get.js +19 -0
  277. package/dist/tools/reflection-probe-get.js.map +1 -0
  278. package/dist/tools/reimport-package.d.ts +2 -0
  279. package/dist/tools/reimport-package.js +53 -0
  280. package/dist/tools/reimport-package.js.map +1 -0
  281. package/dist/tools/scan-paths.js +19 -0
  282. package/dist/tools/scan-paths.js.map +1 -1
  283. package/dist/tools/scene-focus.js +1 -1
  284. package/dist/tools/scene-focus.js.map +1 -1
  285. package/dist/tools/scene-get-data.js +31 -13
  286. package/dist/tools/scene-get-data.js.map +1 -1
  287. package/dist/tools/scene-get-dirty-summary.js +1 -1
  288. package/dist/tools/scene-get-dirty-summary.js.map +1 -1
  289. package/dist/tools/sceneview-get-camera.d.ts +2 -0
  290. package/dist/tools/sceneview-get-camera.js +16 -0
  291. package/dist/tools/sceneview-get-camera.js.map +1 -0
  292. package/dist/tools/sceneview-set-camera.d.ts +2 -0
  293. package/dist/tools/sceneview-set-camera.js +58 -0
  294. package/dist/tools/sceneview-set-camera.js.map +1 -0
  295. package/dist/tools/script-write.js +2 -2
  296. package/dist/tools/script-write.js.map +1 -1
  297. package/dist/tools/scriptableobject-create.d.ts +2 -0
  298. package/dist/tools/scriptableobject-create.js +86 -0
  299. package/dist/tools/scriptableobject-create.js.map +1 -0
  300. package/dist/tools/search-assets.js +20 -3
  301. package/dist/tools/search-assets.js.map +1 -1
  302. package/dist/tools/settings-get-lighting.js +3 -4
  303. package/dist/tools/settings-get-lighting.js.map +1 -1
  304. package/dist/tools/settings-get-player.js +2 -2
  305. package/dist/tools/settings-get-player.js.map +1 -1
  306. package/dist/tools/settings-get-quality.js +1 -2
  307. package/dist/tools/settings-get-quality.js.map +1 -1
  308. package/dist/tools/settings-get-render-pipeline.d.ts +2 -0
  309. package/dist/tools/settings-get-render-pipeline.js +19 -0
  310. package/dist/tools/settings-get-render-pipeline.js.map +1 -0
  311. package/dist/tools/settings-get-time.d.ts +2 -0
  312. package/dist/tools/settings-get-time.js +18 -0
  313. package/dist/tools/settings-get-time.js.map +1 -0
  314. package/dist/tools/settings-set-lighting.js +5 -5
  315. package/dist/tools/settings-set-lighting.js.map +1 -1
  316. package/dist/tools/settings-set-physics.js +2 -2
  317. package/dist/tools/settings-set-physics.js.map +1 -1
  318. package/dist/tools/settings-set-player.js +2 -2
  319. package/dist/tools/settings-set-player.js.map +1 -1
  320. package/dist/tools/settings-set-quality-level.d.ts +2 -0
  321. package/dist/tools/settings-set-quality-level.js +44 -0
  322. package/dist/tools/settings-set-quality-level.js.map +1 -0
  323. package/dist/tools/settings-set-quality.js +2 -2
  324. package/dist/tools/settings-set-quality.js.map +1 -1
  325. package/dist/tools/settings-set-time.d.ts +2 -0
  326. package/dist/tools/settings-set-time.js +53 -0
  327. package/dist/tools/settings-set-time.js.map +1 -0
  328. package/dist/tools/shader-get-data.js +3 -3
  329. package/dist/tools/shader-get-data.js.map +1 -1
  330. package/dist/tools/shader-graph-create.d.ts +2 -0
  331. package/dist/tools/shader-graph-create.js +40 -0
  332. package/dist/tools/shader-graph-create.js.map +1 -0
  333. package/dist/tools/shader-graph-node-add.d.ts +2 -0
  334. package/dist/tools/shader-graph-node-add.js +50 -0
  335. package/dist/tools/shader-graph-node-add.js.map +1 -0
  336. package/dist/tools/shader-graph-node-connect.d.ts +2 -0
  337. package/dist/tools/shader-graph-node-connect.js +60 -0
  338. package/dist/tools/shader-graph-node-connect.js.map +1 -0
  339. package/dist/tools/shader-graph-open.d.ts +2 -0
  340. package/dist/tools/shader-graph-open.js +29 -0
  341. package/dist/tools/shader-graph-open.js.map +1 -0
  342. package/dist/tools/skybox-get.d.ts +2 -0
  343. package/dist/tools/skybox-get.js +13 -0
  344. package/dist/tools/skybox-get.js.map +1 -0
  345. package/dist/tools/skybox-set.d.ts +2 -0
  346. package/dist/tools/skybox-set.js +34 -0
  347. package/dist/tools/skybox-set.js.map +1 -0
  348. package/dist/tools/spriteatlas-add-packable.d.ts +2 -0
  349. package/dist/tools/spriteatlas-add-packable.js +40 -0
  350. package/dist/tools/spriteatlas-add-packable.js.map +1 -0
  351. package/dist/tools/spriteatlas-create.d.ts +2 -0
  352. package/dist/tools/spriteatlas-create.js +41 -0
  353. package/dist/tools/spriteatlas-create.js.map +1 -0
  354. package/dist/tools/spriteatlas-delete.d.ts +2 -0
  355. package/dist/tools/spriteatlas-delete.js +32 -0
  356. package/dist/tools/spriteatlas-delete.js.map +1 -0
  357. package/dist/tools/spriteatlas-get.d.ts +2 -0
  358. package/dist/tools/spriteatlas-get.js +23 -0
  359. package/dist/tools/spriteatlas-get.js.map +1 -0
  360. package/dist/tools/spriteatlas-list.d.ts +2 -0
  361. package/dist/tools/spriteatlas-list.js +21 -0
  362. package/dist/tools/spriteatlas-list.js.map +1 -0
  363. package/dist/tools/spriteatlas-modify.d.ts +2 -0
  364. package/dist/tools/spriteatlas-modify.js +55 -0
  365. package/dist/tools/spriteatlas-modify.js.map +1 -0
  366. package/dist/tools/spriteatlas-remove-packable.d.ts +2 -0
  367. package/dist/tools/spriteatlas-remove-packable.js +39 -0
  368. package/dist/tools/spriteatlas-remove-packable.js.map +1 -0
  369. package/dist/tools/terrain-create.d.ts +2 -0
  370. package/dist/tools/terrain-create.js +73 -0
  371. package/dist/tools/terrain-create.js.map +1 -0
  372. package/dist/tools/terrain-paint-layer.d.ts +2 -0
  373. package/dist/tools/terrain-paint-layer.js +85 -0
  374. package/dist/tools/terrain-paint-layer.js.map +1 -0
  375. package/dist/tools/terrain-place-trees.d.ts +2 -0
  376. package/dist/tools/terrain-place-trees.js +92 -0
  377. package/dist/tools/terrain-place-trees.js.map +1 -0
  378. package/dist/tools/terrain-set-heights.d.ts +2 -0
  379. package/dist/tools/terrain-set-heights.js +68 -0
  380. package/dist/tools/terrain-set-heights.js.map +1 -0
  381. package/dist/tools/terrain-set-neighbors.d.ts +2 -0
  382. package/dist/tools/terrain-set-neighbors.js +65 -0
  383. package/dist/tools/terrain-set-neighbors.js.map +1 -0
  384. package/dist/tools/texture-get-importer.d.ts +2 -0
  385. package/dist/tools/texture-get-importer.js +25 -0
  386. package/dist/tools/texture-get-importer.js.map +1 -0
  387. package/dist/tools/texture-get.d.ts +2 -0
  388. package/dist/tools/texture-get.js +23 -0
  389. package/dist/tools/texture-get.js.map +1 -0
  390. package/dist/tools/texture-reimport.d.ts +2 -0
  391. package/dist/tools/texture-reimport.js +33 -0
  392. package/dist/tools/texture-reimport.js.map +1 -0
  393. package/dist/tools/texture-set-import.d.ts +2 -0
  394. package/dist/tools/texture-set-import.js +52 -0
  395. package/dist/tools/texture-set-import.js.map +1 -0
  396. package/dist/tools/tilemap-box-fill.d.ts +2 -0
  397. package/dist/tools/tilemap-box-fill.js +32 -0
  398. package/dist/tools/tilemap-box-fill.js.map +1 -0
  399. package/dist/tools/tilemap-create-rule-tile.d.ts +2 -0
  400. package/dist/tools/tilemap-create-rule-tile.js +39 -0
  401. package/dist/tools/tilemap-create-rule-tile.js.map +1 -0
  402. package/dist/tools/tilemap-create-tile-asset.d.ts +2 -0
  403. package/dist/tools/tilemap-create-tile-asset.js +35 -0
  404. package/dist/tools/tilemap-create-tile-asset.js.map +1 -0
  405. package/dist/tools/tilemap-create.d.ts +2 -0
  406. package/dist/tools/tilemap-create.js +32 -0
  407. package/dist/tools/tilemap-create.js.map +1 -0
  408. package/dist/tools/tilemap-set-tile.d.ts +2 -0
  409. package/dist/tools/tilemap-set-tile.js +33 -0
  410. package/dist/tools/tilemap-set-tile.js.map +1 -0
  411. package/dist/tools/timeline-clip-add.d.ts +2 -0
  412. package/dist/tools/timeline-clip-add.js +43 -0
  413. package/dist/tools/timeline-clip-add.js.map +1 -0
  414. package/dist/tools/timeline-create.d.ts +2 -0
  415. package/dist/tools/timeline-create.js +32 -0
  416. package/dist/tools/timeline-create.js.map +1 -0
  417. package/dist/tools/timeline-director-bind.d.ts +2 -0
  418. package/dist/tools/timeline-director-bind.js +34 -0
  419. package/dist/tools/timeline-director-bind.js.map +1 -0
  420. package/dist/tools/timeline-modify.d.ts +2 -0
  421. package/dist/tools/timeline-modify.js +44 -0
  422. package/dist/tools/timeline-modify.js.map +1 -0
  423. package/dist/tools/timeline-track-add.d.ts +2 -0
  424. package/dist/tools/timeline-track-add.js +37 -0
  425. package/dist/tools/timeline-track-add.js.map +1 -0
  426. package/dist/tools/ui-canvas-add.d.ts +2 -0
  427. package/dist/tools/ui-canvas-add.js +66 -0
  428. package/dist/tools/ui-canvas-add.js.map +1 -0
  429. package/dist/tools/ui-element-add.d.ts +2 -0
  430. package/dist/tools/ui-element-add.js +65 -0
  431. package/dist/tools/ui-element-add.js.map +1 -0
  432. package/dist/tools/ui-element-modify.d.ts +2 -0
  433. package/dist/tools/ui-element-modify.js +59 -0
  434. package/dist/tools/ui-element-modify.js.map +1 -0
  435. package/dist/tools/ui-layout-group-add.d.ts +2 -0
  436. package/dist/tools/ui-layout-group-add.js +80 -0
  437. package/dist/tools/ui-layout-group-add.js.map +1 -0
  438. package/dist/tools/validate-edit.js +22 -1
  439. package/dist/tools/validate-edit.js.map +1 -1
  440. package/dist/tools/vfx-block-edit.d.ts +2 -0
  441. package/dist/tools/vfx-block-edit.js +51 -0
  442. package/dist/tools/vfx-block-edit.js.map +1 -0
  443. package/dist/tools/vfx-list.d.ts +2 -0
  444. package/dist/tools/vfx-list.js +31 -0
  445. package/dist/tools/vfx-list.js.map +1 -0
  446. package/dist/tools/vfx-open.d.ts +2 -0
  447. package/dist/tools/vfx-open.js +29 -0
  448. package/dist/tools/vfx-open.js.map +1 -0
  449. package/package.json +1 -1
@@ -0,0 +1,65 @@
1
+ // M20 Plan 4 / T20.4 — Terrain domain tool. Set neighbor Terrains for LOD
2
+ // stitching. Built-in Terrain module — ungated. Mutating: runs the full gate
3
+ // path; paths_hint is the host scene path. Param shape: left / top / right /
4
+ // bottom neighbors.
5
+ const targetSchema = {
6
+ instance_id: {
7
+ type: "integer",
8
+ default: 0,
9
+ description: "Host Terrain GameObject instance ID. Highest priority resolver.",
10
+ },
11
+ path: {
12
+ type: "string",
13
+ description: "Host Terrain GameObject hierarchy path \"Root/Child\".",
14
+ },
15
+ name: {
16
+ type: "string",
17
+ description: "Host Terrain GameObject name (first match). Lowest priority resolver.",
18
+ },
19
+ paths_hint: {
20
+ type: "array",
21
+ items: { type: "string" },
22
+ description: "Mutation scope — the host scene path. No whole-project fallback.",
23
+ },
24
+ gate: {
25
+ enum: ["enforce", "warn", "off"],
26
+ default: "enforce",
27
+ },
28
+ };
29
+ const neighborSchema = (side) => ({
30
+ type: "string",
31
+ description: `${side} neighbor Terrain GameObject hierarchy path. Pass an empty value or ` +
32
+ "omit to clear the side. The GameObject must carry a Terrain component.",
33
+ });
34
+ const neighborInstanceSchema = (side) => ({
35
+ type: "integer",
36
+ default: 0,
37
+ description: `${side} neighbor Terrain GameObject instance ID (highest priority).`,
38
+ });
39
+ export const terrainSetNeighbors = {
40
+ name: "unity_open_mcp_terrain_set_neighbors",
41
+ description: "Set neighbor Terrains for LOD stitching. Each side (top / bottom / left / " +
42
+ "right) accepts a terrain GameObject resolved by instance_id > path. Pass an " +
43
+ "empty value or omit a side to clear it. A terrain cannot be its own neighbor. " +
44
+ "Idempotent — re-setting the same neighbors reports set:true. Mutating: runs " +
45
+ "the full gate path; paths_hint is the host scene path. Built-in Terrain module " +
46
+ "(no package dependency); the terrain group is hidden until manage_tools " +
47
+ "activates it.",
48
+ inputSchema: {
49
+ type: "object",
50
+ required: ["paths_hint"],
51
+ properties: {
52
+ ...targetSchema,
53
+ top_path: neighborSchema("Top"),
54
+ top_instance_id: neighborInstanceSchema("Top"),
55
+ bottom_path: neighborSchema("Bottom"),
56
+ bottom_instance_id: neighborInstanceSchema("Bottom"),
57
+ left_path: neighborSchema("Left"),
58
+ left_instance_id: neighborInstanceSchema("Left"),
59
+ right_path: neighborSchema("Right"),
60
+ right_instance_id: neighborInstanceSchema("Right"),
61
+ },
62
+ additionalProperties: false,
63
+ },
64
+ };
65
+ //# sourceMappingURL=terrain-set-neighbors.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-set-neighbors.js","sourceRoot":"","sources":["../../src/tools/terrain-set-neighbors.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,6EAA6E;AAC7E,6EAA6E;AAC7E,oBAAoB;AACpB,MAAM,YAAY,GAAG;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,CAAC;QACV,WAAW,EAAE,iEAAiE;KAC/E;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,QAAQ;QACd,WAAW,EAAE,wDAAwD;KACtE;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,QAAQ;QACd,WAAW,EAAE,uEAAuE;KACrF;IACD,UAAU,EAAE;QACV,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;QACzB,WAAW,EAAE,kEAAkE;KAChF;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;QAChC,OAAO,EAAE,SAAS;KACnB;CACF,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,IAAY,EAAE,EAAE,CAAC,CAAC;IACxC,IAAI,EAAE,QAAQ;IACd,WAAW,EACT,GAAG,IAAI,sEAAsE;QAC7E,wEAAwE;CAC3E,CAAC,CAAC;AAEH,MAAM,sBAAsB,GAAG,CAAC,IAAY,EAAE,EAAE,CAAC,CAAC;IAChD,IAAI,EAAE,SAAS;IACf,OAAO,EAAE,CAAC;IACV,WAAW,EAAE,GAAG,IAAI,8DAA8D;CACnF,CAAC,CAAC;AAEH,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,4EAA4E;QAC5E,8EAA8E;QAC9E,gFAAgF;QAChF,8EAA8E;QAC9E,iFAAiF;QACjF,0EAA0E;QAC1E,eAAe;IACjB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,GAAG,YAAY;YACf,QAAQ,EAAE,cAAc,CAAC,KAAK,CAAC;YAC/B,eAAe,EAAE,sBAAsB,CAAC,KAAK,CAAC;YAC9C,WAAW,EAAE,cAAc,CAAC,QAAQ,CAAC;YACrC,kBAAkB,EAAE,sBAAsB,CAAC,QAAQ,CAAC;YACpD,SAAS,EAAE,cAAc,CAAC,MAAM,CAAC;YACjC,gBAAgB,EAAE,sBAAsB,CAAC,MAAM,CAAC;YAChD,UAAU,EAAE,cAAc,CAAC,OAAO,CAAC;YACnC,iBAAiB,EAAE,sBAAsB,CAAC,OAAO,CAAC;SACnD;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const textureGetImporter: Tool;
@@ -0,0 +1,25 @@
1
+ // M20 Plan 9 / T20.9.1 — Texture domain tool. Read-only: the TextureImporter
2
+ // settings (the import-pipeline config) for a texture asset. Gate-free.
3
+ export const textureGetImporter = {
4
+ name: "unity_open_mcp_texture_get_importer",
5
+ description: "Read-only: the TextureImporter settings (the import-pipeline config) for " +
6
+ "a texture asset. Reports textureType / textureShape / npotScale / " +
7
+ "maxTextureSize / textureCompression / compressionQuality / sRGBTexture / " +
8
+ "isReadable / mipmapEnabled / filterMode / anisoLevel / wrapMode / " +
9
+ "alphaIsTransparency / spriteImportMode / spritePixelsPerUnit / normalmap " +
10
+ "/ crunchedCompression. Gate-free. Use texture_get for the runtime Texture " +
11
+ "info (width / height / format). Built-in 2D module; the sprite2d group is " +
12
+ "hidden until manage_tools activates it.",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["asset_path"],
16
+ properties: {
17
+ asset_path: {
18
+ type: "string",
19
+ description: "Assets/-rooted texture asset path.",
20
+ },
21
+ },
22
+ additionalProperties: false,
23
+ },
24
+ };
25
+ //# sourceMappingURL=texture-get-importer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture-get-importer.js","sourceRoot":"","sources":["../../src/tools/texture-get-importer.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,wEAAwE;AACxE,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,2EAA2E;QAC3E,oEAAoE;QACpE,2EAA2E;QAC3E,oEAAoE;QACpE,2EAA2E;QAC3E,4EAA4E;QAC5E,4EAA4E;QAC5E,yCAAyC;IAC3C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oCAAoC;aAClD;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const textureGet: Tool;
@@ -0,0 +1,23 @@
1
+ // M20 Plan 9 / T20.9.1 — Texture domain tool. Read-only: the runtime Texture
2
+ // info (width / height / format / filterMode) for a loaded asset. Complementary
3
+ // to texture_get_importer (the import-pipeline config). Gate-free.
4
+ export const textureGet = {
5
+ name: "unity_open_mcp_texture_get",
6
+ description: "Read-only: the runtime Texture info (width / height / format / " +
7
+ "mipmapCount / filterMode / anisoLevel / wrapMode / isReadable) for a " +
8
+ "loaded texture asset. Complementary to texture_get_importer (the import-" +
9
+ "pipeline config). Gate-free. Built-in 2D module; the sprite2d group is hidden " +
10
+ "until manage_tools activates it.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["asset_path"],
14
+ properties: {
15
+ asset_path: {
16
+ type: "string",
17
+ description: "Assets/-rooted texture asset path.",
18
+ },
19
+ },
20
+ additionalProperties: false,
21
+ },
22
+ };
23
+ //# sourceMappingURL=texture-get.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture-get.js","sourceRoot":"","sources":["../../src/tools/texture-get.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,gFAAgF;AAChF,mEAAmE;AACnE,MAAM,CAAC,MAAM,UAAU,GAAS;IAC9B,IAAI,EAAE,4BAA4B;IAClC,WAAW,EACT,iEAAiE;QACjE,uEAAuE;QACvE,0EAA0E;QAC1E,gFAAgF;QAChF,kCAAkC;IACpC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oCAAoC;aAClD;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const textureReimport: Tool;
@@ -0,0 +1,33 @@
1
+ // M20 Plan 9 / T20.9.1 — Texture domain tool. Mutating: force reimport of a
2
+ // texture without changing settings (useful after external file replacement).
3
+ // Runs the full gate path (EditorSettle); paths_hint is the texture asset path.
4
+ export const textureReimport = {
5
+ name: "unity_open_mcp_texture_reimport",
6
+ description: "Mutating: force a reimport of a texture asset without changing its import " +
7
+ "settings. Useful after an external build pipeline overwrites the source " +
8
+ "file. Runs through the gate (editor_settle — the reimport can take seconds " +
9
+ "and may trigger a platform-switch domain reload). Mutating: paths_hint is " +
10
+ "the asset path. Built-in 2D module; the sprite2d group is hidden until " +
11
+ "manage_tools activates it.",
12
+ inputSchema: {
13
+ type: "object",
14
+ required: ["asset_path", "paths_hint"],
15
+ properties: {
16
+ asset_path: {
17
+ type: "string",
18
+ description: "Assets/-rooted texture asset path.",
19
+ },
20
+ paths_hint: {
21
+ type: "array",
22
+ items: { type: "string" },
23
+ description: "Mutation scope — the texture asset path.",
24
+ },
25
+ gate: {
26
+ enum: ["enforce", "warn", "off"],
27
+ default: "enforce",
28
+ },
29
+ },
30
+ additionalProperties: false,
31
+ },
32
+ };
33
+ //# sourceMappingURL=texture-reimport.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture-reimport.js","sourceRoot":"","sources":["../../src/tools/texture-reimport.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,gFAAgF;AAChF,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,4EAA4E;QAC5E,0EAA0E;QAC1E,6EAA6E;QAC7E,4EAA4E;QAC5E,yEAAyE;QACzE,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oCAAoC;aAClD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,0CAA0C;aACxD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const textureSetImport: Tool;
@@ -0,0 +1,52 @@
1
+ // M20 Plan 9 / T20.9.1 — Texture domain tool. Mutating: patch the
2
+ // TextureImporter and reimport via a structured settings_json object. Folds
3
+ // sprite + normal-map presets in (sprite_mode / normalmap keys). Runs the full
4
+ // gate path (EditorSettle — the reimport can take seconds and may trigger a
5
+ // platform-switch domain reload); paths_hint is the texture asset path.
6
+ export const textureSetImport = {
7
+ name: "unity_open_mcp_texture_set_import",
8
+ description: "Mutating: patch a TextureImporter and reimport the texture. settings_json " +
9
+ "is a JSON object with optional keys: texture_type " +
10
+ "(Default|NormalMap|Sprite|Cursor|Cookie|Lightmap|SingleChannel|...), " +
11
+ "texture_shape (Texture2D|TextureCube), npot_scale " +
12
+ "(None|ToNearest|ToLarger|ToSmaller), max_texture_size (32|64|...|8192), " +
13
+ "compression (None|Uncompressed|Compressed|CompressedHQ|CompressedLQ), " +
14
+ "compression_quality (0-100), crunched (bool), srgb (bool), readable " +
15
+ "(bool), mipmap_enabled (bool), filter_mode (Point|Bilinear|Trilinear), " +
16
+ "aniso_level (0-16), wrap_mode (Repeat|Clamp|Mirror|MirrorOnce), " +
17
+ "alpha_is_transparency (bool), sprite_mode (None|Single|Multiple|Polygon), " +
18
+ "sprite_pixels_per_unit (float), normalmap (bool). Each key is optional — " +
19
+ "omit to leave unchanged. Unknown keys are reported in `unknownFields`, " +
20
+ "not fatal. The reimport runs through the gate (editor_settle) so the next " +
21
+ "mutation sees the settled texture. Mutating: paths_hint is the asset path. " +
22
+ "Built-in 2D module; the sprite2d group is hidden until manage_tools activates it.",
23
+ inputSchema: {
24
+ type: "object",
25
+ required: ["asset_path", "settings_json", "paths_hint"],
26
+ properties: {
27
+ asset_path: {
28
+ type: "string",
29
+ description: "Assets/-rooted texture asset path.",
30
+ },
31
+ settings_json: {
32
+ type: "string",
33
+ description: 'JSON object string. e.g. ' +
34
+ '"{"compression":"Compressed","max_texture_size":1024,"sprite_mode":"Single"}". ' +
35
+ "Sprite preset: sprite_mode (Single|Multiple|Polygon) switches " +
36
+ "textureType to Sprite. Normal-map preset: normalmap:true switches " +
37
+ "textureType to NormalMap. Unknown keys reported in unknownFields.",
38
+ },
39
+ paths_hint: {
40
+ type: "array",
41
+ items: { type: "string" },
42
+ description: "Mutation scope — the texture asset path.",
43
+ },
44
+ gate: {
45
+ enum: ["enforce", "warn", "off"],
46
+ default: "enforce",
47
+ },
48
+ },
49
+ additionalProperties: false,
50
+ },
51
+ };
52
+ //# sourceMappingURL=texture-set-import.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture-set-import.js","sourceRoot":"","sources":["../../src/tools/texture-set-import.ts"],"names":[],"mappings":"AAEA,kEAAkE;AAClE,4EAA4E;AAC5E,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,mCAAmC;IACzC,WAAW,EACT,4EAA4E;QAC5E,oDAAoD;QACpD,uEAAuE;QACvE,oDAAoD;QACpD,0EAA0E;QAC1E,wEAAwE;QACxE,sEAAsE;QACtE,yEAAyE;QACzE,kEAAkE;QAClE,4EAA4E;QAC5E,2EAA2E;QAC3E,yEAAyE;QACzE,4EAA4E;QAC5E,6EAA6E;QAC7E,mFAAmF;IACrF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,YAAY,CAAC;QACvD,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oCAAoC;aAClD;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,2BAA2B;oBAC3B,iFAAiF;oBACjF,gEAAgE;oBAChE,oEAAoE;oBACpE,mEAAmE;aACtE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,0CAA0C;aACxD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const tilemapBoxFill: Tool;
@@ -0,0 +1,32 @@
1
+ // M20 Plan 6 / T20.6.3 — Tilemap box_fill. Compile-gated. Mutating.
2
+ export const tilemapBoxFill = {
3
+ name: "unity_open_mcp_tilemap_box_fill",
4
+ description: "Fill a rectangular cell region with a tile. x1 / y1 and x2 / y2 are the " +
5
+ "opposite corners (inclusive); z defaults to 0. Address the Tilemap by " +
6
+ "instance_id > path > name and the tile by tile_asset_path. Mutating: runs " +
7
+ "the full gate path; paths_hint is the host scene path. Requires " +
8
+ "com.unity.2d.tilemap.",
9
+ inputSchema: {
10
+ type: "object",
11
+ required: ["tile_asset_path", "paths_hint"],
12
+ properties: {
13
+ instance_id: { type: "integer", description: "Tilemap host GameObject instance id." },
14
+ path: { type: "string", description: "Host hierarchy path." },
15
+ name: { type: "string", description: "Host name (last-resort resolver)." },
16
+ tile_asset_path: { type: "string", description: "Asset path to a TileBase (.asset)." },
17
+ x1: { type: "integer", description: "First corner cell x." },
18
+ y1: { type: "integer", description: "First corner cell y." },
19
+ x2: { type: "integer", description: "Opposite corner cell x." },
20
+ y2: { type: "integer", description: "Opposite corner cell y." },
21
+ z: { type: "integer", default: 0, description: "Cell z plane." },
22
+ paths_hint: {
23
+ type: "array",
24
+ items: { type: "string" },
25
+ description: "Mutation scope — the host scene path.",
26
+ },
27
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
28
+ },
29
+ additionalProperties: false,
30
+ },
31
+ };
32
+ //# sourceMappingURL=tilemap-box-fill.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tilemap-box-fill.js","sourceRoot":"","sources":["../../src/tools/tilemap-box-fill.ts"],"names":[],"mappings":"AAEA,oEAAoE;AACpE,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,0EAA0E;QAC1E,wEAAwE;QACxE,4EAA4E;QAC5E,kEAAkE;QAClE,uBAAuB;IACzB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,iBAAiB,EAAE,YAAY,CAAC;QAC3C,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,sCAAsC,EAAE;YACrF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,sBAAsB,EAAE;YAC7D,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,mCAAmC,EAAE;YAC1E,eAAe,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,oCAAoC,EAAE;YACtF,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,sBAAsB,EAAE;YAC5D,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,sBAAsB,EAAE;YAC5D,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,yBAAyB,EAAE;YAC/D,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,yBAAyB,EAAE;YAC/D,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,eAAe,EAAE;YAChE,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,uCAAuC;aACrD;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const tilemapCreateRuleTile: Tool;
@@ -0,0 +1,39 @@
1
+ // M20 Plan 6 / T20.6.3 — Tilemap create_rule_tile. Compile-gated in the bridge
2
+ // by UNITY_OPEN_MCP_EXT_TILEMAP, with an inner UNITY_OPEN_MCP_EXT_TILEMAP_EXTRAS
3
+ // guard around the RuleTile body. When extras is absent, the tool compiles in
4
+ // (the outer gate passes) but returns a clear `tilemap_extras_required` install
5
+ // error — two defines, two guards.
6
+ export const tilemapCreateRuleTile = {
7
+ name: "unity_open_mcp_tilemap_create_rule_tile",
8
+ description: "Create a RuleTile asset at the given asset_path. RuleTile ships in " +
9
+ "com.unity.2d.tilemap.extras — when extras is not installed, this tool " +
10
+ "returns a clear install error (tilemap_extras_required). Optionally seed " +
11
+ "the default sprite via default_sprite_asset_path. Mutating: runs the full " +
12
+ "gate path; paths_hint includes the new asset path.",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["asset_path", "paths_hint"],
16
+ properties: {
17
+ asset_path: {
18
+ type: "string",
19
+ description: "Destination asset path. Must end with '.asset'; parent folder must exist.",
20
+ },
21
+ rule_tile_name: {
22
+ type: "string",
23
+ description: "Optional RuleTile name (defaults to the asset filename).",
24
+ },
25
+ default_sprite_asset_path: {
26
+ type: "string",
27
+ description: "Optional Sprite asset path to seed the RuleTile's default sprite.",
28
+ },
29
+ paths_hint: {
30
+ type: "array",
31
+ items: { type: "string" },
32
+ description: "Mutation scope — must include the new .asset path.",
33
+ },
34
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
35
+ },
36
+ additionalProperties: false,
37
+ },
38
+ };
39
+ //# sourceMappingURL=tilemap-create-rule-tile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tilemap-create-rule-tile.js","sourceRoot":"","sources":["../../src/tools/tilemap-create-rule-tile.ts"],"names":[],"mappings":"AAEA,+EAA+E;AAC/E,iFAAiF;AACjF,8EAA8E;AAC9E,gFAAgF;AAChF,mCAAmC;AACnC,MAAM,CAAC,MAAM,qBAAqB,GAAS;IACzC,IAAI,EAAE,yCAAyC;IAC/C,WAAW,EACT,qEAAqE;QACrE,wEAAwE;QACxE,2EAA2E;QAC3E,4EAA4E;QAC5E,oDAAoD;IACtD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,2EAA2E;aACzF;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,0DAA0D;aACxE;YACD,yBAAyB,EAAE;gBACzB,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,mEAAmE;aACjF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,oDAAoD;aAClE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const tilemapCreateTileAsset: Tool;
@@ -0,0 +1,35 @@
1
+ // M20 Plan 6 / T20.6.3 — Tilemap create_tile_asset. Compile-gated. Mutating
2
+ // (creates a .asset).
3
+ export const tilemapCreateTileAsset = {
4
+ name: "unity_open_mcp_tilemap_create_tile_asset",
5
+ description: "Create a Tile ScriptableObject asset (.asset) at the given asset_path. " +
6
+ "Optionally seed its sprite via sprite_asset_path. The parent folder must " +
7
+ "already exist. Mutating: runs the full gate path; paths_hint includes the " +
8
+ "new asset path. Requires com.unity.2d.tilemap.",
9
+ inputSchema: {
10
+ type: "object",
11
+ required: ["asset_path", "paths_hint"],
12
+ properties: {
13
+ asset_path: {
14
+ type: "string",
15
+ description: "Destination asset path. Must end with '.asset'; parent folder must exist.",
16
+ },
17
+ sprite_asset_path: {
18
+ type: "string",
19
+ description: "Optional Sprite asset path to seed the Tile's sprite.",
20
+ },
21
+ tile_name: {
22
+ type: "string",
23
+ description: "Optional Tile name (defaults to the asset filename).",
24
+ },
25
+ paths_hint: {
26
+ type: "array",
27
+ items: { type: "string" },
28
+ description: "Mutation scope — must include the new .asset path.",
29
+ },
30
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
31
+ },
32
+ additionalProperties: false,
33
+ },
34
+ };
35
+ //# sourceMappingURL=tilemap-create-tile-asset.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tilemap-create-tile-asset.js","sourceRoot":"","sources":["../../src/tools/tilemap-create-tile-asset.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,sBAAsB;AACtB,MAAM,CAAC,MAAM,sBAAsB,GAAS;IAC1C,IAAI,EAAE,0CAA0C;IAChD,WAAW,EACT,yEAAyE;QACzE,2EAA2E;QAC3E,4EAA4E;QAC5E,gDAAgD;IAClD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,2EAA2E;aACzF;YACD,iBAAiB,EAAE;gBACjB,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,uDAAuD;aACrE;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,sDAAsD;aACpE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,oDAAoD;aAClE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const tilemapCreate: Tool;
@@ -0,0 +1,32 @@
1
+ // M20 Plan 6 / T20.6.3 — Tilemap create. Compile-gated in the bridge
2
+ // (UNITY_OPEN_MCP_EXT_TILEMAP on com.unity.2d.tilemap). Mutating: adds a Grid
3
+ // + child Tilemap GameObject to the active scene.
4
+ export const tilemapCreate = {
5
+ name: "unity_open_mcp_tilemap_create",
6
+ description: "Create a Grid GameObject in the active scene with a child Tilemap + " +
7
+ "TilemapRenderer. grid_name optionally names the Grid root; tilemap_name " +
8
+ "optionally names the child Tilemap. Returns the Grid and Tilemap instance " +
9
+ "ids + paths. Mutating: runs the full gate path; paths_hint is the active " +
10
+ "scene path. Requires the com.unity.2d.tilemap package installed.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["paths_hint"],
14
+ properties: {
15
+ grid_name: { type: "string", description: "Optional Grid GameObject name." },
16
+ tilemap_name: { type: "string", description: "Optional child Tilemap GameObject name." },
17
+ parent_path: {
18
+ type: "string",
19
+ description: "Optional slash-separated hierarchy path to a parent GameObject.",
20
+ },
21
+ position: { type: "string", description: "Optional position as 'x,y,z'." },
22
+ paths_hint: {
23
+ type: "array",
24
+ items: { type: "string" },
25
+ description: "Mutation scope — the active scene path.",
26
+ },
27
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
28
+ },
29
+ additionalProperties: false,
30
+ },
31
+ };
32
+ //# sourceMappingURL=tilemap-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tilemap-create.js","sourceRoot":"","sources":["../../src/tools/tilemap-create.ts"],"names":[],"mappings":"AAEA,qEAAqE;AACrE,8EAA8E;AAC9E,kDAAkD;AAClD,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,+BAA+B;IACrC,WAAW,EACT,sEAAsE;QACtE,0EAA0E;QAC1E,4EAA4E;QAC5E,2EAA2E;QAC3E,kEAAkE;IACpE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,SAAS,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,gCAAgC,EAAE;YAC5E,YAAY,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,yCAAyC,EAAE;YACxF,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iEAAiE;aAC/E;YACD,QAAQ,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+BAA+B,EAAE;YAC1E,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,yCAAyC;aACvD;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const tilemapSetTile: Tool;
@@ -0,0 +1,33 @@
1
+ // M20 Plan 6 / T20.6.3 — Tilemap set_tile. Compile-gated. Mutating.
2
+ export const tilemapSetTile = {
3
+ name: "unity_open_mcp_tilemap_set_tile",
4
+ description: "Paint a single tile at a cell coordinate. Address the Tilemap by " +
5
+ "instance_id > path > name; address the TileBase by tile_asset_path. " +
6
+ "x / y are the cell coordinates (z defaults to 0). Mutating: runs the " +
7
+ "full gate path; paths_hint is the host scene path. Requires " +
8
+ "com.unity.2d.tilemap.",
9
+ inputSchema: {
10
+ type: "object",
11
+ required: ["tile_asset_path", "paths_hint"],
12
+ properties: {
13
+ instance_id: { type: "integer", description: "Tilemap host GameObject instance id." },
14
+ path: { type: "string", description: "Host hierarchy path." },
15
+ name: { type: "string", description: "Host name (last-resort resolver)." },
16
+ tile_asset_path: {
17
+ type: "string",
18
+ description: "Asset path to a TileBase (.asset).",
19
+ },
20
+ x: { type: "integer", default: 0, description: "Cell x coordinate." },
21
+ y: { type: "integer", default: 0, description: "Cell y coordinate." },
22
+ z: { type: "integer", default: 0, description: "Cell z coordinate." },
23
+ paths_hint: {
24
+ type: "array",
25
+ items: { type: "string" },
26
+ description: "Mutation scope — the host scene path.",
27
+ },
28
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
29
+ },
30
+ additionalProperties: false,
31
+ },
32
+ };
33
+ //# sourceMappingURL=tilemap-set-tile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tilemap-set-tile.js","sourceRoot":"","sources":["../../src/tools/tilemap-set-tile.ts"],"names":[],"mappings":"AAEA,oEAAoE;AACpE,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,mEAAmE;QACnE,sEAAsE;QACtE,uEAAuE;QACvE,8DAA8D;QAC9D,uBAAuB;IACzB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,iBAAiB,EAAE,YAAY,CAAC;QAC3C,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,sCAAsC,EAAE;YACrF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,sBAAsB,EAAE;YAC7D,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,mCAAmC,EAAE;YAC1E,eAAe,EAAE;gBACf,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,oCAAoC;aAClD;YACD,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,oBAAoB,EAAE;YACrE,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,oBAAoB,EAAE;YACrE,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,oBAAoB,EAAE;YACrE,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,uCAAuC;aACrD;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const timelineClipAdd: Tool;
@@ -0,0 +1,43 @@
1
+ // M20 Plan 6 / T20.6.2 — Timeline clip_add. Compile-gated. Mutating.
2
+ export const timelineClipAdd = {
3
+ name: "unity_open_mcp_timeline_clip_add",
4
+ description: "Add a clip to a Timeline track. Address the timeline by asset_path " +
5
+ "(preferred) or instance_id, the track by track_index or track_name (name " +
6
+ "first match). start_time and duration are optional (seconds). On a typed " +
7
+ "track (Animation / Activation / Audio) the clip kind follows the track; " +
8
+ "on a Playable track, set clip_type to 'animation' / 'audio' / " +
9
+ "'activation' / 'default'. Returns the new clip's index + start. Mutating: " +
10
+ "runs the full gate path; paths_hint is the timeline asset path.",
11
+ inputSchema: {
12
+ type: "object",
13
+ required: ["paths_hint"],
14
+ properties: {
15
+ asset_path: { type: "string", description: "TimelineAsset path." },
16
+ instance_id: { type: "integer", description: "TimelineAsset instance id." },
17
+ track_index: { type: "integer", default: -1, description: "Track index (-1 to use track_name)." },
18
+ track_name: { type: "string", description: "Track display name (first match wins)." },
19
+ clip_type: {
20
+ type: "string",
21
+ enum: ["animation", "audio", "activation", "default"],
22
+ description: "Clip kind on a generic Playable track. Ignored on typed tracks.",
23
+ },
24
+ clip_name: { type: "string", description: "Optional display name for the new clip." },
25
+ start_time: {
26
+ type: "number",
27
+ description: "Optional clip start in seconds (< 0 to leave default).",
28
+ },
29
+ duration: {
30
+ type: "number",
31
+ description: "Optional clip duration in seconds (<= 0 to leave default).",
32
+ },
33
+ paths_hint: {
34
+ type: "array",
35
+ items: { type: "string" },
36
+ description: "Mutation scope — the timeline asset path.",
37
+ },
38
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
39
+ },
40
+ additionalProperties: false,
41
+ },
42
+ };
43
+ //# sourceMappingURL=timeline-clip-add.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"timeline-clip-add.js","sourceRoot":"","sources":["../../src/tools/timeline-clip-add.ts"],"names":[],"mappings":"AAEA,qEAAqE;AACrE,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,qEAAqE;QACrE,2EAA2E;QAC3E,2EAA2E;QAC3E,0EAA0E;QAC1E,gEAAgE;QAChE,4EAA4E;QAC5E,iEAAiE;IACnE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qBAAqB,EAAE;YAClE,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,4BAA4B,EAAE;YAC3E,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,WAAW,EAAE,qCAAqC,EAAE;YACjG,UAAU,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,wCAAwC,EAAE;YACrF,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,WAAW,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,CAAC;gBACrD,WAAW,EAAE,iEAAiE;aAC/E;YACD,SAAS,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,yCAAyC,EAAE;YACrF,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,wDAAwD;aACtE;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,4DAA4D;aAC1E;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,2CAA2C;aACzD;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const timelineCreate: Tool;
@@ -0,0 +1,32 @@
1
+ // M20 Plan 6 / T20.6.2 — Timeline create. Compile-gated in the bridge
2
+ // (UNITY_OPEN_MCP_EXT_TIMELINE on com.unity.timeline). Mutating: produces a
3
+ // .playable asset — paths_hint includes the asset path.
4
+ export const timelineCreate = {
5
+ name: "unity_open_mcp_timeline_create",
6
+ description: "Create a new empty TimelineAsset (.playable) at the given asset_path. The " +
7
+ "asset_path is required ('Assets/.../Cutscene.playable'); the parent folder " +
8
+ "must already exist. Mutating: runs the full gate path; paths_hint includes " +
9
+ "the new asset path. Requires the com.unity.timeline package installed.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["asset_path", "paths_hint"],
13
+ properties: {
14
+ asset_path: {
15
+ type: "string",
16
+ description: "Destination asset path. Must end with '.playable' and the parent folder must exist.",
17
+ },
18
+ frame_rate: {
19
+ type: "string",
20
+ description: "Optional frame rate (e.g. '30', '60'). Pass as a string.",
21
+ },
22
+ paths_hint: {
23
+ type: "array",
24
+ items: { type: "string" },
25
+ description: "Mutation scope — must include the new .playable asset path.",
26
+ },
27
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
28
+ },
29
+ additionalProperties: false,
30
+ },
31
+ };
32
+ //# sourceMappingURL=timeline-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"timeline-create.js","sourceRoot":"","sources":["../../src/tools/timeline-create.ts"],"names":[],"mappings":"AAEA,sEAAsE;AACtE,4EAA4E;AAC5E,wDAAwD;AACxD,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,4EAA4E;QAC5E,6EAA6E;QAC7E,6EAA6E;QAC7E,wEAAwE;IAC1E,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qFAAqF;aACnG;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,0DAA0D;aACxE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,6DAA6D;aAC3E;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const timelineDirectorBind: Tool;
@@ -0,0 +1,34 @@
1
+ // M20 Plan 6 / T20.6.2 — Timeline director_bind. Compile-gated. Mutates a
2
+ // scene PlayableDirector (component add + asset assignment).
3
+ export const timelineDirectorBind = {
4
+ name: "unity_open_mcp_timeline_director_bind",
5
+ description: "Bind a TimelineAsset to a scene PlayableDirector. Adds the PlayableDirector " +
6
+ "component when missing, then assigns the asset. Address the host GameObject " +
7
+ "by instance_id > path > name and the TimelineAsset by asset_path " +
8
+ "(preferred) or instance_id. Mutating: runs the full gate path; paths_hint " +
9
+ "is the host scene path + the asset path. Requires com.unity.timeline.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: { type: "integer", description: "PlayableDirector host GameObject instance id." },
15
+ path: { type: "string", description: "Host hierarchy path." },
16
+ name: { type: "string", description: "Host name (last-resort resolver)." },
17
+ asset_path: { type: "string", description: "TimelineAsset path ('Assets/.../*.playable')." },
18
+ asset_instance_id: { type: "integer", description: "TimelineAsset instance id (fallback when asset_path omitted)." },
19
+ autoplay: {
20
+ type: "boolean",
21
+ default: false,
22
+ description: "When true, set playOnAwake = true on the director.",
23
+ },
24
+ paths_hint: {
25
+ type: "array",
26
+ items: { type: "string" },
27
+ description: "Mutation scope — host scene path + the asset path.",
28
+ },
29
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
30
+ },
31
+ additionalProperties: false,
32
+ },
33
+ };
34
+ //# sourceMappingURL=timeline-director-bind.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"timeline-director-bind.js","sourceRoot":"","sources":["../../src/tools/timeline-director-bind.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,6DAA6D;AAC7D,MAAM,CAAC,MAAM,oBAAoB,GAAS;IACxC,IAAI,EAAE,uCAAuC;IAC7C,WAAW,EACT,8EAA8E;QAC9E,8EAA8E;QAC9E,mEAAmE;QACnE,4EAA4E;QAC5E,uEAAuE;IACzE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,+CAA+C,EAAE;YAC9F,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,sBAAsB,EAAE;YAC7D,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,mCAAmC,EAAE;YAC1E,UAAU,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,+CAA+C,EAAE;YAC5F,iBAAiB,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,+DAA+D,EAAE;YACpH,QAAQ,EAAE;gBACR,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,oDAAoD;aAClE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,oDAAoD;aAClE;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const timelineModify: Tool;