unity-open-mcp 0.1.2 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/dist/agent-identity.d.ts +52 -0
  2. package/dist/agent-identity.js +115 -0
  3. package/dist/agent-identity.js.map +1 -0
  4. package/dist/batch-spawn.d.ts +7 -0
  5. package/dist/batch-spawn.js +155 -29
  6. package/dist/batch-spawn.js.map +1 -1
  7. package/dist/capabilities/build-capabilities.d.ts +45 -0
  8. package/dist/capabilities/build-capabilities.js +262 -27
  9. package/dist/capabilities/build-capabilities.js.map +1 -1
  10. package/dist/capabilities/cost-hints.d.ts +82 -0
  11. package/dist/capabilities/cost-hints.js +185 -0
  12. package/dist/capabilities/cost-hints.js.map +1 -0
  13. package/dist/capabilities/lifecycle.d.ts +40 -0
  14. package/dist/capabilities/lifecycle.js +353 -0
  15. package/dist/capabilities/lifecycle.js.map +1 -0
  16. package/dist/capabilities/rule-catalog.d.ts +13 -1
  17. package/dist/capabilities/rule-catalog.js +620 -75
  18. package/dist/capabilities/rule-catalog.js.map +1 -1
  19. package/dist/capabilities/tool-groups.d.ts +21 -0
  20. package/dist/capabilities/tool-groups.js +411 -14
  21. package/dist/capabilities/tool-groups.js.map +1 -1
  22. package/dist/cli/args.d.ts +32 -1
  23. package/dist/cli/args.js +201 -4
  24. package/dist/cli/args.js.map +1 -1
  25. package/dist/cli/cli.d.ts +21 -0
  26. package/dist/cli/cli.js +68 -5
  27. package/dist/cli/cli.js.map +1 -1
  28. package/dist/cli/commands.d.ts +33 -0
  29. package/dist/cli/commands.js +400 -0
  30. package/dist/cli/commands.js.map +1 -1
  31. package/dist/cli/exit-codes.d.ts +43 -0
  32. package/dist/cli/exit-codes.js +78 -0
  33. package/dist/cli/exit-codes.js.map +1 -0
  34. package/dist/compile-verify.d.ts +65 -0
  35. package/dist/compile-verify.js +94 -0
  36. package/dist/compile-verify.js.map +1 -0
  37. package/dist/compressible-router.js +64 -11
  38. package/dist/compressible-router.js.map +1 -1
  39. package/dist/compression/asset-model.d.ts +15 -0
  40. package/dist/compression/compact.d.ts +5 -4
  41. package/dist/compression/compact.js +13 -10
  42. package/dist/compression/compact.js.map +1 -1
  43. package/dist/dialog-dismiss.d.ts +127 -74
  44. package/dist/dialog-dismiss.js +427 -170
  45. package/dist/dialog-dismiss.js.map +1 -1
  46. package/dist/dialog-policy.d.ts +141 -0
  47. package/dist/dialog-policy.js +345 -0
  48. package/dist/dialog-policy.js.map +1 -0
  49. package/dist/gate-error.d.ts +6 -0
  50. package/dist/gate-error.js +13 -2
  51. package/dist/gate-error.js.map +1 -1
  52. package/dist/hub-control.d.ts +247 -0
  53. package/dist/hub-control.js +703 -0
  54. package/dist/hub-control.js.map +1 -0
  55. package/dist/index.d.ts +1 -1
  56. package/dist/index.js +46 -12
  57. package/dist/index.js.map +1 -1
  58. package/dist/live-client.d.ts +123 -3
  59. package/dist/live-client.js +555 -69
  60. package/dist/live-client.js.map +1 -1
  61. package/dist/offline.d.ts +105 -0
  62. package/dist/offline.js +816 -23
  63. package/dist/offline.js.map +1 -1
  64. package/dist/output-profile.d.ts +110 -0
  65. package/dist/output-profile.js +255 -0
  66. package/dist/output-profile.js.map +1 -0
  67. package/dist/retry-policy.d.ts +72 -0
  68. package/dist/retry-policy.js +146 -0
  69. package/dist/retry-policy.js.map +1 -0
  70. package/dist/routers.d.ts +4 -0
  71. package/dist/routers.js +2 -2
  72. package/dist/routers.js.map +1 -1
  73. package/dist/server-instructions.d.ts +18 -0
  74. package/dist/server-instructions.js +145 -0
  75. package/dist/server-instructions.js.map +1 -0
  76. package/dist/tool-router.d.ts +38 -1
  77. package/dist/tool-router.js +690 -37
  78. package/dist/tool-router.js.map +1 -1
  79. package/dist/tool-session-state.d.ts +37 -0
  80. package/dist/tool-session-state.js +78 -1
  81. package/dist/tool-session-state.js.map +1 -1
  82. package/dist/tools/apply-fix.js +16 -2
  83. package/dist/tools/apply-fix.js.map +1 -1
  84. package/dist/tools/asmdef-create.d.ts +2 -0
  85. package/dist/tools/asmdef-create.js +114 -0
  86. package/dist/tools/asmdef-create.js.map +1 -0
  87. package/dist/tools/asmdef-get.d.ts +2 -0
  88. package/dist/tools/asmdef-get.js +31 -0
  89. package/dist/tools/asmdef-get.js.map +1 -0
  90. package/dist/tools/asmdef-list.d.ts +2 -0
  91. package/dist/tools/asmdef-list.js +41 -0
  92. package/dist/tools/asmdef-list.js.map +1 -0
  93. package/dist/tools/asmdef-modify.d.ts +2 -0
  94. package/dist/tools/asmdef-modify.js +108 -0
  95. package/dist/tools/asmdef-modify.js.map +1 -0
  96. package/dist/tools/audio-listener-get.d.ts +2 -0
  97. package/dist/tools/audio-listener-get.js +16 -0
  98. package/dist/tools/audio-listener-get.js.map +1 -0
  99. package/dist/tools/audio-mixer-get-parameter.d.ts +2 -0
  100. package/dist/tools/audio-mixer-get-parameter.js +25 -0
  101. package/dist/tools/audio-mixer-get-parameter.js.map +1 -0
  102. package/dist/tools/audio-mixer-set-parameter.d.ts +2 -0
  103. package/dist/tools/audio-mixer-set-parameter.js +44 -0
  104. package/dist/tools/audio-mixer-set-parameter.js.map +1 -0
  105. package/dist/tools/audio-source-add.d.ts +2 -0
  106. package/dist/tools/audio-source-add.js +94 -0
  107. package/dist/tools/audio-source-add.js.map +1 -0
  108. package/dist/tools/audio-source-modify.d.ts +2 -0
  109. package/dist/tools/audio-source-modify.js +52 -0
  110. package/dist/tools/audio-source-modify.js.map +1 -0
  111. package/dist/tools/bridge-status.js +16 -6
  112. package/dist/tools/bridge-status.js.map +1 -1
  113. package/dist/tools/build-get-active-target.js +1 -2
  114. package/dist/tools/build-get-active-target.js.map +1 -1
  115. package/dist/tools/build-get-defines.js +1 -1
  116. package/dist/tools/build-get-defines.js.map +1 -1
  117. package/dist/tools/build-get-scenes.js +1 -2
  118. package/dist/tools/build-get-scenes.js.map +1 -1
  119. package/dist/tools/build-get-targets.js +1 -1
  120. package/dist/tools/build-get-targets.js.map +1 -1
  121. package/dist/tools/build-set-defines.js +1 -2
  122. package/dist/tools/build-set-defines.js.map +1 -1
  123. package/dist/tools/build-set-scenes.js +1 -1
  124. package/dist/tools/build-set-scenes.js.map +1 -1
  125. package/dist/tools/build-set-target.js +1 -1
  126. package/dist/tools/build-set-target.js.map +1 -1
  127. package/dist/tools/build-start.js +0 -1
  128. package/dist/tools/build-start.js.map +1 -1
  129. package/dist/tools/cinemachine-brain-ensure.d.ts +2 -0
  130. package/dist/tools/cinemachine-brain-ensure.js +27 -0
  131. package/dist/tools/cinemachine-brain-ensure.js.map +1 -0
  132. package/dist/tools/cinemachine-camera-list.d.ts +2 -0
  133. package/dist/tools/cinemachine-camera-list.js +15 -0
  134. package/dist/tools/cinemachine-camera-list.js.map +1 -0
  135. package/dist/tools/cinemachine-create-camera.d.ts +2 -0
  136. package/dist/tools/cinemachine-create-camera.js +55 -0
  137. package/dist/tools/cinemachine-create-camera.js.map +1 -0
  138. package/dist/tools/cinemachine-set-body.d.ts +2 -0
  139. package/dist/tools/cinemachine-set-body.js +33 -0
  140. package/dist/tools/cinemachine-set-body.js.map +1 -0
  141. package/dist/tools/cinemachine-set-lens.d.ts +2 -0
  142. package/dist/tools/cinemachine-set-lens.js +41 -0
  143. package/dist/tools/cinemachine-set-lens.js.map +1 -0
  144. package/dist/tools/cinemachine-set-noise.d.ts +2 -0
  145. package/dist/tools/cinemachine-set-noise.js +31 -0
  146. package/dist/tools/cinemachine-set-noise.js.map +1 -0
  147. package/dist/tools/cinemachine-set-targets.d.ts +2 -0
  148. package/dist/tools/cinemachine-set-targets.js +30 -0
  149. package/dist/tools/cinemachine-set-targets.js.map +1 -0
  150. package/dist/tools/console-log.js +2 -2
  151. package/dist/tools/console-log.js.map +1 -1
  152. package/dist/tools/constraint-add.d.ts +2 -0
  153. package/dist/tools/constraint-add.js +85 -0
  154. package/dist/tools/constraint-add.js.map +1 -0
  155. package/dist/tools/dependencies.d.ts +2 -0
  156. package/dist/tools/dependencies.js +76 -0
  157. package/dist/tools/dependencies.js.map +1 -0
  158. package/dist/tools/editor-add-tag.js +2 -3
  159. package/dist/tools/editor-add-tag.js.map +1 -1
  160. package/dist/tools/editor-clear-history.d.ts +2 -0
  161. package/dist/tools/editor-clear-history.js +25 -0
  162. package/dist/tools/editor-clear-history.js.map +1 -0
  163. package/dist/tools/editor-get-layers.js +3 -3
  164. package/dist/tools/editor-get-layers.js.map +1 -1
  165. package/dist/tools/editor-get-tags.js +2 -2
  166. package/dist/tools/editor-get-tags.js.map +1 -1
  167. package/dist/tools/editor-redo.js +2 -3
  168. package/dist/tools/editor-redo.js.map +1 -1
  169. package/dist/tools/editor-undo-history.d.ts +2 -0
  170. package/dist/tools/editor-undo-history.js +21 -0
  171. package/dist/tools/editor-undo-history.js.map +1 -0
  172. package/dist/tools/editor-undo.js +3 -3
  173. package/dist/tools/editor-undo.js.map +1 -1
  174. package/dist/tools/editorprefs-delete.d.ts +2 -0
  175. package/dist/tools/editorprefs-delete.js +23 -0
  176. package/dist/tools/editorprefs-delete.js.map +1 -0
  177. package/dist/tools/editorprefs-get.d.ts +2 -0
  178. package/dist/tools/editorprefs-get.js +28 -0
  179. package/dist/tools/editorprefs-get.js.map +1 -0
  180. package/dist/tools/editorprefs-set.d.ts +2 -0
  181. package/dist/tools/editorprefs-set.js +33 -0
  182. package/dist/tools/editorprefs-set.js.map +1 -0
  183. package/dist/tools/find-references.js +24 -4
  184. package/dist/tools/find-references.js.map +1 -1
  185. package/dist/tools/frame-debugger.d.ts +2 -0
  186. package/dist/tools/frame-debugger.js +48 -0
  187. package/dist/tools/frame-debugger.js.map +1 -0
  188. package/dist/tools/gameobject-modify.js +69 -2
  189. package/dist/tools/gameobject-modify.js.map +1 -1
  190. package/dist/tools/gate-budget-estimate.js +2 -1
  191. package/dist/tools/gate-budget-estimate.js.map +1 -1
  192. package/dist/tools/hub-available-releases.d.ts +2 -0
  193. package/dist/tools/hub-available-releases.js +23 -0
  194. package/dist/tools/hub-available-releases.js.map +1 -0
  195. package/dist/tools/hub-get-install-path.d.ts +2 -0
  196. package/dist/tools/hub-get-install-path.js +20 -0
  197. package/dist/tools/hub-get-install-path.js.map +1 -0
  198. package/dist/tools/hub-install-editor.d.ts +2 -0
  199. package/dist/tools/hub-install-editor.js +47 -0
  200. package/dist/tools/hub-install-editor.js.map +1 -0
  201. package/dist/tools/hub-install-modules.d.ts +2 -0
  202. package/dist/tools/hub-install-modules.js +44 -0
  203. package/dist/tools/hub-install-modules.js.map +1 -0
  204. package/dist/tools/hub-list-editors.d.ts +2 -0
  205. package/dist/tools/hub-list-editors.js +25 -0
  206. package/dist/tools/hub-list-editors.js.map +1 -0
  207. package/dist/tools/hub-set-install-path.d.ts +2 -0
  208. package/dist/tools/hub-set-install-path.js +30 -0
  209. package/dist/tools/hub-set-install-path.js.map +1 -0
  210. package/dist/tools/impact-preview.js +2 -2
  211. package/dist/tools/impact-preview.js.map +1 -1
  212. package/dist/tools/index.d.ts +14 -0
  213. package/dist/tools/index.js +534 -24
  214. package/dist/tools/index.js.map +1 -1
  215. package/dist/tools/light-add.d.ts +2 -0
  216. package/dist/tools/light-add.js +73 -0
  217. package/dist/tools/light-add.js.map +1 -0
  218. package/dist/tools/light-modify.d.ts +2 -0
  219. package/dist/tools/light-modify.js +36 -0
  220. package/dist/tools/light-modify.js.map +1 -0
  221. package/dist/tools/light-set.d.ts +2 -0
  222. package/dist/tools/light-set.js +54 -0
  223. package/dist/tools/light-set.js.map +1 -0
  224. package/dist/tools/list-assets-of-type.d.ts +2 -0
  225. package/dist/tools/list-assets-of-type.js +54 -0
  226. package/dist/tools/list-assets-of-type.js.map +1 -0
  227. package/dist/tools/lod-add-level.d.ts +2 -0
  228. package/dist/tools/lod-add-level.js +66 -0
  229. package/dist/tools/lod-add-level.js.map +1 -0
  230. package/dist/tools/lod-group-configure.d.ts +2 -0
  231. package/dist/tools/lod-group-configure.js +64 -0
  232. package/dist/tools/lod-group-configure.js.map +1 -0
  233. package/dist/tools/manage-tools.js +7 -5
  234. package/dist/tools/manage-tools.js.map +1 -1
  235. package/dist/tools/material-set-property.js +5 -1
  236. package/dist/tools/material-set-property.js.map +1 -1
  237. package/dist/tools/memory-snapshot-capture.d.ts +2 -0
  238. package/dist/tools/memory-snapshot-capture.js +61 -0
  239. package/dist/tools/memory-snapshot-capture.js.map +1 -0
  240. package/dist/tools/mutation-explain.js +2 -2
  241. package/dist/tools/mutation-explain.js.map +1 -1
  242. package/dist/tools/playerprefs-delete.d.ts +2 -0
  243. package/dist/tools/playerprefs-delete.js +24 -0
  244. package/dist/tools/playerprefs-delete.js.map +1 -0
  245. package/dist/tools/playerprefs-get.d.ts +2 -0
  246. package/dist/tools/playerprefs-get.js +28 -0
  247. package/dist/tools/playerprefs-get.js.map +1 -0
  248. package/dist/tools/playerprefs-set.d.ts +2 -0
  249. package/dist/tools/playerprefs-set.js +37 -0
  250. package/dist/tools/playerprefs-set.js.map +1 -0
  251. package/dist/tools/profiler-capture-frame.d.ts +2 -0
  252. package/dist/tools/profiler-capture-frame.js +75 -0
  253. package/dist/tools/profiler-capture-frame.js.map +1 -0
  254. package/dist/tools/profiler-clear-data.js +1 -2
  255. package/dist/tools/profiler-clear-data.js.map +1 -1
  256. package/dist/tools/profiler-enable-module.js +4 -5
  257. package/dist/tools/profiler-enable-module.js.map +1 -1
  258. package/dist/tools/profiler-get-status.js +5 -6
  259. package/dist/tools/profiler-get-status.js.map +1 -1
  260. package/dist/tools/profiler-load-data.js +4 -5
  261. package/dist/tools/profiler-load-data.js.map +1 -1
  262. package/dist/tools/profiler-save-data.js +3 -3
  263. package/dist/tools/profiler-save-data.js.map +1 -1
  264. package/dist/tools/profiler-set-config.js +5 -5
  265. package/dist/tools/profiler-set-config.js.map +1 -1
  266. package/dist/tools/profiler-start.js +4 -4
  267. package/dist/tools/profiler-start.js.map +1 -1
  268. package/dist/tools/profiler-stop.js +2 -3
  269. package/dist/tools/profiler-stop.js.map +1 -1
  270. package/dist/tools/read-asset.js +21 -3
  271. package/dist/tools/read-asset.js.map +1 -1
  272. package/dist/tools/reflection-probe-bake.d.ts +2 -0
  273. package/dist/tools/reflection-probe-bake.js +47 -0
  274. package/dist/tools/reflection-probe-bake.js.map +1 -0
  275. package/dist/tools/reflection-probe-get.d.ts +2 -0
  276. package/dist/tools/reflection-probe-get.js +19 -0
  277. package/dist/tools/reflection-probe-get.js.map +1 -0
  278. package/dist/tools/reimport-package.d.ts +2 -0
  279. package/dist/tools/reimport-package.js +53 -0
  280. package/dist/tools/reimport-package.js.map +1 -0
  281. package/dist/tools/scan-paths.js +19 -0
  282. package/dist/tools/scan-paths.js.map +1 -1
  283. package/dist/tools/scene-focus.js +1 -1
  284. package/dist/tools/scene-focus.js.map +1 -1
  285. package/dist/tools/scene-get-data.js +31 -13
  286. package/dist/tools/scene-get-data.js.map +1 -1
  287. package/dist/tools/scene-get-dirty-summary.js +1 -1
  288. package/dist/tools/scene-get-dirty-summary.js.map +1 -1
  289. package/dist/tools/sceneview-get-camera.d.ts +2 -0
  290. package/dist/tools/sceneview-get-camera.js +16 -0
  291. package/dist/tools/sceneview-get-camera.js.map +1 -0
  292. package/dist/tools/sceneview-set-camera.d.ts +2 -0
  293. package/dist/tools/sceneview-set-camera.js +58 -0
  294. package/dist/tools/sceneview-set-camera.js.map +1 -0
  295. package/dist/tools/script-write.js +2 -2
  296. package/dist/tools/script-write.js.map +1 -1
  297. package/dist/tools/scriptableobject-create.d.ts +2 -0
  298. package/dist/tools/scriptableobject-create.js +86 -0
  299. package/dist/tools/scriptableobject-create.js.map +1 -0
  300. package/dist/tools/search-assets.js +20 -3
  301. package/dist/tools/search-assets.js.map +1 -1
  302. package/dist/tools/settings-get-lighting.js +3 -4
  303. package/dist/tools/settings-get-lighting.js.map +1 -1
  304. package/dist/tools/settings-get-player.js +2 -2
  305. package/dist/tools/settings-get-player.js.map +1 -1
  306. package/dist/tools/settings-get-quality.js +1 -2
  307. package/dist/tools/settings-get-quality.js.map +1 -1
  308. package/dist/tools/settings-get-render-pipeline.d.ts +2 -0
  309. package/dist/tools/settings-get-render-pipeline.js +19 -0
  310. package/dist/tools/settings-get-render-pipeline.js.map +1 -0
  311. package/dist/tools/settings-get-time.d.ts +2 -0
  312. package/dist/tools/settings-get-time.js +18 -0
  313. package/dist/tools/settings-get-time.js.map +1 -0
  314. package/dist/tools/settings-set-lighting.js +5 -5
  315. package/dist/tools/settings-set-lighting.js.map +1 -1
  316. package/dist/tools/settings-set-physics.js +2 -2
  317. package/dist/tools/settings-set-physics.js.map +1 -1
  318. package/dist/tools/settings-set-player.js +2 -2
  319. package/dist/tools/settings-set-player.js.map +1 -1
  320. package/dist/tools/settings-set-quality-level.d.ts +2 -0
  321. package/dist/tools/settings-set-quality-level.js +44 -0
  322. package/dist/tools/settings-set-quality-level.js.map +1 -0
  323. package/dist/tools/settings-set-quality.js +2 -2
  324. package/dist/tools/settings-set-quality.js.map +1 -1
  325. package/dist/tools/settings-set-time.d.ts +2 -0
  326. package/dist/tools/settings-set-time.js +53 -0
  327. package/dist/tools/settings-set-time.js.map +1 -0
  328. package/dist/tools/shader-get-data.js +3 -3
  329. package/dist/tools/shader-get-data.js.map +1 -1
  330. package/dist/tools/shader-graph-create.d.ts +2 -0
  331. package/dist/tools/shader-graph-create.js +40 -0
  332. package/dist/tools/shader-graph-create.js.map +1 -0
  333. package/dist/tools/shader-graph-node-add.d.ts +2 -0
  334. package/dist/tools/shader-graph-node-add.js +50 -0
  335. package/dist/tools/shader-graph-node-add.js.map +1 -0
  336. package/dist/tools/shader-graph-node-connect.d.ts +2 -0
  337. package/dist/tools/shader-graph-node-connect.js +60 -0
  338. package/dist/tools/shader-graph-node-connect.js.map +1 -0
  339. package/dist/tools/shader-graph-open.d.ts +2 -0
  340. package/dist/tools/shader-graph-open.js +29 -0
  341. package/dist/tools/shader-graph-open.js.map +1 -0
  342. package/dist/tools/skybox-get.d.ts +2 -0
  343. package/dist/tools/skybox-get.js +13 -0
  344. package/dist/tools/skybox-get.js.map +1 -0
  345. package/dist/tools/skybox-set.d.ts +2 -0
  346. package/dist/tools/skybox-set.js +34 -0
  347. package/dist/tools/skybox-set.js.map +1 -0
  348. package/dist/tools/spriteatlas-add-packable.d.ts +2 -0
  349. package/dist/tools/spriteatlas-add-packable.js +40 -0
  350. package/dist/tools/spriteatlas-add-packable.js.map +1 -0
  351. package/dist/tools/spriteatlas-create.d.ts +2 -0
  352. package/dist/tools/spriteatlas-create.js +41 -0
  353. package/dist/tools/spriteatlas-create.js.map +1 -0
  354. package/dist/tools/spriteatlas-delete.d.ts +2 -0
  355. package/dist/tools/spriteatlas-delete.js +32 -0
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  366. package/dist/tools/spriteatlas-remove-packable.d.ts +2 -0
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  369. package/dist/tools/terrain-create.d.ts +2 -0
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  372. package/dist/tools/terrain-paint-layer.d.ts +2 -0
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  380. package/dist/tools/terrain-set-heights.js.map +1 -0
  381. package/dist/tools/terrain-set-neighbors.d.ts +2 -0
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  384. package/dist/tools/texture-get-importer.d.ts +2 -0
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  411. package/dist/tools/timeline-clip-add.d.ts +2 -0
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  417. package/dist/tools/timeline-director-bind.d.ts +2 -0
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  429. package/dist/tools/ui-element-add.d.ts +2 -0
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  440. package/dist/tools/vfx-block-edit.d.ts +2 -0
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  446. package/dist/tools/vfx-open.d.ts +2 -0
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  449. package/package.json +1 -1
@@ -1,9 +1,9 @@
1
1
  // M16 Plan 9 — typed Render/Lighting settings mutator. Mutating: set
2
- // RenderSettings knobs by key/value patches. Folds UCP settings/lighting-set.
3
- // RenderSettings is scene-scoped — writes only persist when the active scene
4
- // is marked dirty (the tool does that automatically). paths_hint must scope to
5
- // the active scene path (and/or the lighting/render settings asset) so the
6
- // gate covers the scene-side fallout.
2
+ // RenderSettings knobs by key/value patches. RenderSettings is scene-scoped —
3
+ // writes only persist when the active scene is marked dirty (the tool does
4
+ // that automatically). paths_hint must scope to the active scene path (and/or
5
+ // the lighting/render settings asset) so the gate covers the scene-side
6
+ // fallout.
7
7
  export const settingsSetLighting = {
8
8
  name: "unity_open_mcp_settings_set_lighting",
9
9
  description: "Mutating: set one or more Render/Lighting (RenderSettings) values by key for the " +
@@ -1 +1 @@
1
- {"version":3,"file":"settings-set-lighting.js","sourceRoot":"","sources":["../../src/tools/settings-set-lighting.ts"],"names":[],"mappings":"AAEA,qEAAqE;AACrE,8EAA8E;AAC9E,6EAA6E;AAC7E,+EAA+E;AAC/E,2EAA2E;AAC3E,sCAAsC;AACtC,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,mFAAmF;QACnF,2FAA2F;QAC3F,6FAA6F;QAC7F,6FAA6F;QAC7F,wFAAwF;QACxF,yFAAyF;QACzF,kFAAkF;QAClF,uFAAuF;QACvF,sCAAsC;IACxC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,wFAAwF;oBACxF,cAAc;gBAChB,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,8EAA8E;gCAC9E,uEAAuE;yBAC1E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,gEAAgE;gCAChE,oEAAoE;yBACvE;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,qFAAqF;oBACrF,gFAAgF;aACnF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"settings-set-lighting.js","sourceRoot":"","sources":["../../src/tools/settings-set-lighting.ts"],"names":[],"mappings":"AAEA,qEAAqE;AACrE,8EAA8E;AAC9E,2EAA2E;AAC3E,8EAA8E;AAC9E,wEAAwE;AACxE,WAAW;AACX,MAAM,CAAC,MAAM,mBAAmB,GAAS;IACvC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,mFAAmF;QACnF,2FAA2F;QAC3F,6FAA6F;QAC7F,6FAA6F;QAC7F,wFAAwF;QACxF,yFAAyF;QACzF,kFAAkF;QAClF,uFAAuF;QACvF,sCAAsC;IACxC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,wFAAwF;oBACxF,cAAc;gBAChB,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,8EAA8E;gCAC9E,uEAAuE;yBAC1E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,gEAAgE;gCAChE,oEAAoE;yBACvE;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,qFAAqF;oBACrF,gFAAgF;aACnF;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,6 @@
1
1
  // M16 Plan 9 — typed Physics / Physics2D mutator. Mutating: set Physics knobs
2
- // by key/value patches. Folds UCP settings/physics-set. paths_hint must be
3
- // scoped to ProjectSettings/DynamicsManager.asset.
2
+ // by key/value patches. paths_hint must be scoped to
3
+ // ProjectSettings/DynamicsManager.asset.
4
4
  export const settingsSetPhysics = {
5
5
  name: "unity_open_mcp_settings_set_physics",
6
6
  description: "Mutating: set one or more Physics / Physics2D values by key. Writes ProjectSettings/" +
@@ -1 +1 @@
1
- {"version":3,"file":"settings-set-physics.js","sourceRoot":"","sources":["../../src/tools/settings-set-physics.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,2EAA2E;AAC3E,mDAAmD;AACnD,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,sFAAsF;QACtF,0EAA0E;QAC1E,2FAA2F;QAC3F,0FAA0F;QAC1F,wFAAwF;QACxF,oFAAoF;IACtF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,gEAAgE;gBAClE,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,4DAA4D;gCAC5D,oEAAoE;gCACpE,yCAAyC;yBAC5C;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,8EAA8E;gCAC9E,iCAAiC;yBACpC;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"settings-set-physics.js","sourceRoot":"","sources":["../../src/tools/settings-set-physics.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,qDAAqD;AACrD,yCAAyC;AACzC,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,sFAAsF;QACtF,0EAA0E;QAC1E,2FAA2F;QAC3F,0FAA0F;QAC1F,wFAAwF;QACxF,oFAAoF;IACtF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,gEAAgE;gBAClE,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,4DAA4D;gCAC5D,oEAAoE;gCACpE,yCAAyC;yBAC5C;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,8EAA8E;gCAC9E,iCAAiC;yBACpC;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,6 @@
1
1
  // M16 Plan 9 — typed PlayerSettings mutator. Mutating: set one or more
2
- // PlayerSettings knobs by key/value patches. Folds UCP settings/player-set.
3
- // paths_hint must be scoped to ProjectSettings/ProjectSettings.asset.
2
+ // PlayerSettings knobs by key/value patches. paths_hint must be scoped to
3
+ // ProjectSettings/ProjectSettings.asset.
4
4
  export const settingsSetPlayer = {
5
5
  name: "unity_open_mcp_settings_set_player",
6
6
  description: "Mutating: set one or more PlayerSettings values by key. Writes ProjectSettings/" +
@@ -1 +1 @@
1
- {"version":3,"file":"settings-set-player.js","sourceRoot":"","sources":["../../src/tools/settings-set-player.ts"],"names":[],"mappings":"AAEA,uEAAuE;AACvE,4EAA4E;AAC5E,sEAAsE;AACtE,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,iFAAiF;QACjF,0EAA0E;QAC1E,0FAA0F;QAC1F,sFAAsF;QACtF,8EAA8E;QAC9E,2EAA2E;QAC3E,mFAAmF;QACnF,6EAA6E;QAC7E,+EAA+E;QAC/E,qEAAqE;QACrE,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,qFAAqF;oBACrF,mFAAmF;oBACnF,yFAAyF;oBACzF,wDAAwD;gBAC1D,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,0EAA0E;yBAC7E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,kEAAkE;yBACrE;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"settings-set-player.js","sourceRoot":"","sources":["../../src/tools/settings-set-player.ts"],"names":[],"mappings":"AAEA,uEAAuE;AACvE,0EAA0E;AAC1E,yCAAyC;AACzC,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,iFAAiF;QACjF,0EAA0E;QAC1E,0FAA0F;QAC1F,sFAAsF;QACtF,8EAA8E;QAC9E,2EAA2E;QAC3E,mFAAmF;QACnF,6EAA6E;QAC7E,+EAA+E;QAC/E,qEAAqE;QACrE,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,qFAAqF;oBACrF,mFAAmF;oBACnF,yFAAyF;oBACzF,wDAAwD;gBAC1D,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,0EAA0E;yBAC7E;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,kEAAkE;yBACrE;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsSetQualityLevel: Tool;
@@ -0,0 +1,44 @@
1
+ // M20 Plan 9 / T20.9.3 — Project Settings remainder. Mutating: set the active
2
+ // quality level (optionally per-platform). Writes ProjectSettings/Quality.asset
3
+ // and runs the full gate path.
4
+ export const settingsSetQualityLevel = {
5
+ name: "unity_open_mcp_settings_set_quality_level",
6
+ description: "Mutating: set the active quality level. Writes ProjectSettings/Quality.asset " +
7
+ "and runs the full gate path; `paths_hint` must be " +
8
+ "[\"ProjectSettings/Quality.asset\"]. quality_level may be a level name or " +
9
+ "an index. platform (omit = all platforms) is a build-target name. NOTE: " +
10
+ "Unity's public QualitySettings API does not expose a per-platform " +
11
+ "active-level setter — when platform is given, the global level is set and " +
12
+ "the requested platform scope is reported; use execute_csharp against the " +
13
+ "internal QualitySettings API for precise per-platform control. Use " +
14
+ "settings_get_quality to enumerate the levels first.",
15
+ inputSchema: {
16
+ type: "object",
17
+ required: ["quality_level", "paths_hint"],
18
+ properties: {
19
+ quality_level: {
20
+ description: "The quality level to activate. Pass a level name (string) or an " +
21
+ "index (int). Enumerate with settings_get_quality.",
22
+ },
23
+ platform: {
24
+ type: "string",
25
+ description: "Optional build-target name (e.g. \"StandaloneWindows64\", \"iOS\"). " +
26
+ "Omit to switch the active level globally. The public API does not " +
27
+ "expose a per-platform active-level setter; the global level is set " +
28
+ "and the requested scope is reported.",
29
+ },
30
+ paths_hint: {
31
+ type: "array",
32
+ items: { type: "string" },
33
+ description: "Mutation scope — pass [\"ProjectSettings/Quality.asset\"]. There " +
34
+ "is no whole-project fallback.",
35
+ },
36
+ gate: {
37
+ enum: ["enforce", "warn", "off"],
38
+ default: "enforce",
39
+ },
40
+ },
41
+ additionalProperties: false,
42
+ },
43
+ };
44
+ //# sourceMappingURL=settings-set-quality-level.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-set-quality-level.js","sourceRoot":"","sources":["../../src/tools/settings-set-quality-level.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,gFAAgF;AAChF,+BAA+B;AAC/B,MAAM,CAAC,MAAM,uBAAuB,GAAS;IAC3C,IAAI,EAAE,2CAA2C;IACjD,WAAW,EACT,+EAA+E;QAC/E,oDAAoD;QACpD,4EAA4E;QAC5E,0EAA0E;QAC1E,oEAAoE;QACpE,4EAA4E;QAC5E,2EAA2E;QAC3E,qEAAqE;QACrE,qDAAqD;IACvD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,eAAe,EAAE,YAAY,CAAC;QACzC,UAAU,EAAE;YACV,aAAa,EAAE;gBACb,WAAW,EACT,kEAAkE;oBAClE,mDAAmD;aACtD;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,sEAAsE;oBACtE,oEAAoE;oBACpE,qEAAqE;oBACrE,sCAAsC;aACzC;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,mEAAmE;oBACnE,+BAA+B;aAClC;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,6 @@
1
1
  // M16 Plan 9 — typed QualitySettings mutator. Mutating: set QualitySettings
2
- // knobs by key/value patches. Folds UCP settings/quality-set. paths_hint must
3
- // be scoped to ProjectSettings/QualitySettings.asset.
2
+ // knobs by key/value patches. paths_hint must be scoped to
3
+ // ProjectSettings/QualitySettings.asset.
4
4
  export const settingsSetQuality = {
5
5
  name: "unity_open_mcp_settings_set_quality",
6
6
  description: "Mutating: set one or more QualitySettings values by key. Writes ProjectSettings/" +
@@ -1 +1 @@
1
- {"version":3,"file":"settings-set-quality.js","sourceRoot":"","sources":["../../src/tools/settings-set-quality.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,sDAAsD;AACtD,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,kFAAkF;QAClF,0EAA0E;QAC1E,2FAA2F;QAC3F,+EAA+E;QAC/E,qFAAqF;QACrF,0DAA0D;IAC5D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,iFAAiF;oBACjF,gEAAgE;gBAClE,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,yEAAyE;gCACzE,4CAA4C;yBAC/C;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,mFAAmF;gCACnF,4BAA4B;yBAC/B;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"settings-set-quality.js","sourceRoot":"","sources":["../../src/tools/settings-set-quality.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,2DAA2D;AAC3D,yCAAyC;AACzC,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,qCAAqC;IAC3C,WAAW,EACT,kFAAkF;QAClF,0EAA0E;QAC1E,2FAA2F;QAC3F,+EAA+E;QAC/E,qFAAqF;QACrF,0DAA0D;IAC5D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,iFAAiF;oBACjF,gEAAgE;gBAClE,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,yEAAyE;gCACzE,4CAA4C;yBAC/C;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,mFAAmF;gCACnF,4BAA4B;yBAC/B;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iFAAiF;oBACjF,yBAAyB;aAC5B;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const settingsSetTime: Tool;
@@ -0,0 +1,53 @@
1
+ // M20 Plan 9 / T20.9.3 — Project Settings remainder. Mutating: patch the
2
+ // TimeManager fields. Writes ProjectSettings/TimeManager.asset and runs the
3
+ // full gate path.
4
+ export const settingsSetTime = {
5
+ name: "unity_open_mcp_settings_set_time",
6
+ description: "Mutating: patch one or more TimeManager values by key. Writes " +
7
+ "ProjectSettings/TimeManager.asset and runs the full gate path; " +
8
+ "`paths_hint` must be [\"ProjectSettings/TimeManager.asset\"]. Per-key " +
9
+ "failures are accumulated. Supported keys: fixedDeltaTime (float), " +
10
+ "timeScale (float), maximumDeltaTime (float), captureFramerate (int — a " +
11
+ "runtime Time value, not serialized in TimeManager.asset; applied via the " +
12
+ "Time static API). Returns the list of applied keys + any per-key warnings.",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["fields", "paths_hint"],
16
+ properties: {
17
+ fields: {
18
+ type: "array",
19
+ description: "Patches to apply in order. Each: { key: string, value: number }. " +
20
+ "fixedDeltaTime / timeScale / maximumDeltaTime take a float; " +
21
+ "captureFramerate takes an int.",
22
+ items: {
23
+ type: "object",
24
+ required: ["key", "value"],
25
+ properties: {
26
+ key: {
27
+ type: "string",
28
+ description: "TimeManager key. Supported: fixedDeltaTime, timeScale, " +
29
+ "maximumDeltaTime, captureFramerate.",
30
+ },
31
+ value: {
32
+ description: "New value (float for fixedDeltaTime / timeScale / " +
33
+ "maximumDeltaTime; int for captureFramerate).",
34
+ },
35
+ },
36
+ additionalProperties: false,
37
+ },
38
+ },
39
+ paths_hint: {
40
+ type: "array",
41
+ items: { type: "string" },
42
+ description: "Mutation scope — pass [\"ProjectSettings/TimeManager.asset\"]. " +
43
+ "There is no whole-project fallback.",
44
+ },
45
+ gate: {
46
+ enum: ["enforce", "warn", "off"],
47
+ default: "enforce",
48
+ },
49
+ },
50
+ additionalProperties: false,
51
+ },
52
+ };
53
+ //# sourceMappingURL=settings-set-time.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"settings-set-time.js","sourceRoot":"","sources":["../../src/tools/settings-set-time.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,4EAA4E;AAC5E,kBAAkB;AAClB,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,gEAAgE;QAChE,iEAAiE;QACjE,wEAAwE;QACxE,oEAAoE;QACpE,yEAAyE;QACzE,2EAA2E;QAC3E,4EAA4E;IAC9E,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,mEAAmE;oBACnE,8DAA8D;oBAC9D,gCAAgC;gBAClC,KAAK,EAAE;oBACL,IAAI,EAAE,QAAQ;oBACd,QAAQ,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;oBAC1B,UAAU,EAAE;wBACV,GAAG,EAAE;4BACH,IAAI,EAAE,QAAQ;4BACd,WAAW,EACT,yDAAyD;gCACzD,qCAAqC;yBACxC;wBACD,KAAK,EAAE;4BACL,WAAW,EACT,oDAAoD;gCACpD,8CAA8C;yBACjD;qBACF;oBACD,oBAAoB,EAAE,KAAK;iBAC5B;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,iEAAiE;oBACjE,qCAAqC;aACxC;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,6 @@
1
- // M16 Plan 1 — read-only shader data. Fold UCP `shader/errors` into an `errors`
2
- // field per the plan. Read-only: gate-free. Token-bounded by `max_results` for
3
- // the property list.
1
+ // M16 Plan 1 — read-only shader data. Includes an `errors` field carrying
2
+ // shader compile errors. Read-only: gate-free. Token-bounded by `max_results`
3
+ // for the property list.
4
4
  export const shaderGetData = {
5
5
  name: "unity_open_mcp_shader_get_data",
6
6
  description: "Read a shader's properties, subshader/pass count, and compile errors. Read-only (gate-free). " +
@@ -1 +1 @@
1
- {"version":3,"file":"shader-get-data.js","sourceRoot":"","sources":["../../src/tools/shader-get-data.ts"],"names":[],"mappings":"AAEA,gFAAgF;AAChF,+EAA+E;AAC/E,qBAAqB;AACrB,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,+FAA+F;QAC/F,0FAA0F;QAC1F,0FAA0F;QAC1F,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+CAA+C;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,6DAA6D;aAC3E;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,0EAA0E;aACxF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"shader-get-data.js","sourceRoot":"","sources":["../../src/tools/shader-get-data.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,8EAA8E;AAC9E,yBAAyB;AACzB,MAAM,CAAC,MAAM,aAAa,GAAS;IACjC,IAAI,EAAE,gCAAgC;IACtC,WAAW,EACT,+FAA+F;QAC/F,0FAA0F;QAC1F,0FAA0F;QAC1F,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+CAA+C;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,6DAA6D;aAC3E;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,GAAG;gBACZ,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,0EAA0E;aACxF;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const shaderGraphCreate: Tool;
@@ -0,0 +1,40 @@
1
+ // M20 Plan 7 / T20.7.1 — Shader Graph create. Compile-gated in the bridge
2
+ // (UNITY_OPEN_MCP_EXT_SHADERGRAPH on com.unity.shadergraph) + auto-activating
3
+ // (the `shadergraph` group auto-activates when the package is present). The
4
+ // first specialty to ship under the package-detection auto-activation model.
5
+ // Mutating: produces a .shadergraph asset — paths_hint includes the asset path.
6
+ export const shaderGraphCreate = {
7
+ name: "unity_open_mcp_shader_graph_create",
8
+ description: "Create a new Shader Graph asset at the given asset_path. The asset_path " +
9
+ "is required ('Assets/.../MyShader.shadergraph'; the parent folder must " +
10
+ "exist). shader_type selects the template: Unlit (default) / Lit / Decal / " +
11
+ "Fullscreen / Blank. Mutating: runs the full gate path; paths_hint includes " +
12
+ "the new asset path. Requires the com.unity.shadergraph package installed. " +
13
+ "When the installed package version exposes a different creation surface, " +
14
+ "the tool returns a structured shadergraph_api_unavailable error — create " +
15
+ "the graph manually via Assets/Create > Shader Graph instead.",
16
+ inputSchema: {
17
+ type: "object",
18
+ required: ["asset_path", "paths_hint"],
19
+ properties: {
20
+ asset_path: {
21
+ type: "string",
22
+ description: "Destination asset path. Must end with '.shadergraph' and the parent " +
23
+ "folder must exist.",
24
+ },
25
+ shader_type: {
26
+ type: "string",
27
+ description: "Template kind: 'Unlit' (default), 'Lit', 'Decal', 'Fullscreen', or " +
28
+ "'Blank'. Falls back to Unlit when omitted or unrecognized.",
29
+ },
30
+ paths_hint: {
31
+ type: "array",
32
+ items: { type: "string" },
33
+ description: "Mutation scope — must include the new .shadergraph asset path.",
34
+ },
35
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
36
+ },
37
+ additionalProperties: false,
38
+ },
39
+ };
40
+ //# sourceMappingURL=shader-graph-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-graph-create.js","sourceRoot":"","sources":["../../src/tools/shader-graph-create.ts"],"names":[],"mappings":"AAEA,0EAA0E;AAC1E,8EAA8E;AAC9E,4EAA4E;AAC5E,6EAA6E;AAC7E,gFAAgF;AAChF,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,0EAA0E;QAC1E,yEAAyE;QACzE,4EAA4E;QAC5E,6EAA6E;QAC7E,4EAA4E;QAC5E,2EAA2E;QAC3E,2EAA2E;QAC3E,8DAA8D;IAChE,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,sEAAsE;oBACtE,oBAAoB;aACvB;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,qEAAqE;oBACrE,4DAA4D;aAC/D;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,gEAAgE;aAC9E;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const shaderGraphNodeAdd: Tool;
@@ -0,0 +1,50 @@
1
+ // M20 Plan 7 / T20.7.1 — Shader Graph node_add. Compile-gated +
2
+ // auto-activating (see shader-graph-create.ts). Mutating: adds a node to the
3
+ // graph — paths_hint is the asset path, EditorSettle lifecycle. node_type is a
4
+ // friendly name (UV / Multiply / Sample Texture 2D / ...) or a full class name.
5
+ export const shaderGraphNodeAdd = {
6
+ name: "unity_open_mcp_shader_graph_node_add",
7
+ description: "Add a node to a Shader Graph. node_type is a friendly name (UV, Multiply, " +
8
+ "Sample Texture 2D, Add, Time, Color, Vector3, ...) or a full class name in " +
9
+ "UnityEditor.ShaderGraph. position is 'x,y' in graph space. properties_json " +
10
+ "is an optional JSON object of initial { field: value } patches applied " +
11
+ "after creation. Returns the new node's id (when the API assigns one) + its " +
12
+ "input/output slot ids. Mutating: runs the full gate path; paths_hint is the " +
13
+ "graph asset path. Requires com.unity.shadergraph. When the installed " +
14
+ "package version exposes a different node-add surface, the tool returns a " +
15
+ "structured shadergraph_api_unavailable error — add the node manually in the " +
16
+ "graph window, then re-open to read its id.",
17
+ inputSchema: {
18
+ type: "object",
19
+ required: ["asset_path", "node_type", "paths_hint"],
20
+ properties: {
21
+ asset_path: {
22
+ type: "string",
23
+ description: "Shader Graph asset path ('Assets/.../*.shadergraph').",
24
+ },
25
+ node_type: {
26
+ type: "string",
27
+ description: "Node type — friendly name (UV, Multiply, Sample Texture 2D, Add, " +
28
+ "Time, Color, Vector3, ...) or a full UnityEditor.ShaderGraph class name.",
29
+ },
30
+ position: {
31
+ type: "string",
32
+ description: "Optional graph-space position as 'x,y'.",
33
+ },
34
+ properties_json: {
35
+ type: "string",
36
+ description: "Optional JSON object of initial { field: value } patches applied to " +
37
+ "the node after creation (serialized-field patch — same vocabulary as " +
38
+ "object_modify / timeline_modify).",
39
+ },
40
+ paths_hint: {
41
+ type: "array",
42
+ items: { type: "string" },
43
+ description: "Mutation scope — must include the .shadergraph asset path.",
44
+ },
45
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
46
+ },
47
+ additionalProperties: false,
48
+ },
49
+ };
50
+ //# sourceMappingURL=shader-graph-node-add.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-graph-node-add.js","sourceRoot":"","sources":["../../src/tools/shader-graph-node-add.ts"],"names":[],"mappings":"AAEA,gEAAgE;AAChE,6EAA6E;AAC7E,+EAA+E;AAC/E,gFAAgF;AAChF,MAAM,CAAC,MAAM,kBAAkB,GAAS;IACtC,IAAI,EAAE,sCAAsC;IAC5C,WAAW,EACT,4EAA4E;QAC5E,6EAA6E;QAC7E,6EAA6E;QAC7E,yEAAyE;QACzE,6EAA6E;QAC7E,8EAA8E;QAC9E,uEAAuE;QACvE,2EAA2E;QAC3E,8EAA8E;QAC9E,4CAA4C;IAC9C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,WAAW,EAAE,YAAY,CAAC;QACnD,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,uDAAuD;aACrE;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,mEAAmE;oBACnE,0EAA0E;aAC7E;YACD,QAAQ,EAAE;gBACR,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,yCAAyC;aACvD;YACD,eAAe,EAAE;gBACf,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,sEAAsE;oBACtE,uEAAuE;oBACvE,mCAAmC;aACtC;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,4DAA4D;aAC1E;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const shaderGraphNodeConnect: Tool;
@@ -0,0 +1,60 @@
1
+ // M20 Plan 7 / T20.7.1 — Shader Graph node_connect. Compile-gated +
2
+ // auto-activating (see shader-graph-create.ts). Mutating: connects an output
3
+ // slot to an input slot — paths_hint is the asset path, EditorSettle lifecycle.
4
+ // Idempotent (connecting an existing edge again is a no-op success).
5
+ export const shaderGraphNodeConnect = {
6
+ name: "unity_open_mcp_shader_graph_node_connect",
7
+ description: "Connect an output slot of one node to an input slot of another in a " +
8
+ "Shader Graph. source_node_id + source_slot identify the output; " +
9
+ "destination_node_id + destination_slot identify the input. Node ids come " +
10
+ "from shader_graph_open or a prior node_add; slot ids are integers (see a " +
11
+ "node's 'slots' in the open summary). Mutating: runs the full gate path; " +
12
+ "paths_hint is the graph asset path. Idempotent. Requires " +
13
+ "com.unity.shadergraph. When the installed package version exposes a " +
14
+ "different connect surface, the tool returns a structured " +
15
+ "shadergraph_api_unavailable error — connect the nodes manually in the " +
16
+ "graph window.",
17
+ inputSchema: {
18
+ type: "object",
19
+ required: [
20
+ "asset_path",
21
+ "source_node_id",
22
+ "source_slot",
23
+ "destination_node_id",
24
+ "destination_slot",
25
+ "paths_hint",
26
+ ],
27
+ properties: {
28
+ asset_path: {
29
+ type: "string",
30
+ description: "Shader Graph asset path ('Assets/.../*.shadergraph').",
31
+ },
32
+ source_node_id: {
33
+ type: "string",
34
+ description: "Source (output) node id — from shader_graph_open or node_add.",
35
+ },
36
+ source_slot: {
37
+ type: "integer",
38
+ description: "Output slot id on the source node.",
39
+ minimum: 0,
40
+ },
41
+ destination_node_id: {
42
+ type: "string",
43
+ description: "Destination (input) node id — from shader_graph_open or node_add.",
44
+ },
45
+ destination_slot: {
46
+ type: "integer",
47
+ description: "Input slot id on the destination node.",
48
+ minimum: 0,
49
+ },
50
+ paths_hint: {
51
+ type: "array",
52
+ items: { type: "string" },
53
+ description: "Mutation scope — must include the .shadergraph asset path.",
54
+ },
55
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
56
+ },
57
+ additionalProperties: false,
58
+ },
59
+ };
60
+ //# sourceMappingURL=shader-graph-node-connect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-graph-node-connect.js","sourceRoot":"","sources":["../../src/tools/shader-graph-node-connect.ts"],"names":[],"mappings":"AAEA,oEAAoE;AACpE,6EAA6E;AAC7E,gFAAgF;AAChF,qEAAqE;AACrE,MAAM,CAAC,MAAM,sBAAsB,GAAS;IAC1C,IAAI,EAAE,0CAA0C;IAChD,WAAW,EACT,sEAAsE;QACtE,kEAAkE;QAClE,2EAA2E;QAC3E,2EAA2E;QAC3E,0EAA0E;QAC1E,2DAA2D;QAC3D,sEAAsE;QACtE,2DAA2D;QAC3D,wEAAwE;QACxE,eAAe;IACjB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE;YACR,YAAY;YACZ,gBAAgB;YAChB,aAAa;YACb,qBAAqB;YACrB,kBAAkB;YAClB,YAAY;SACb;QACD,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,uDAAuD;aACrE;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,+DAA+D;aAC7E;YACD,WAAW,EAAE;gBACX,IAAI,EAAE,SAAS;gBACf,WAAW,EAAE,oCAAoC;gBACjD,OAAO,EAAE,CAAC;aACX;YACD,mBAAmB,EAAE;gBACnB,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,mEAAmE;aACjF;YACD,gBAAgB,EAAE;gBAChB,IAAI,EAAE,SAAS;gBACf,WAAW,EAAE,wCAAwC;gBACrD,OAAO,EAAE,CAAC;aACX;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,4DAA4D;aAC1E;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const shaderGraphOpen: Tool;
@@ -0,0 +1,29 @@
1
+ // M20 Plan 7 / T20.7.1 — Shader Graph open. Compile-gated + auto-activating
2
+ // (see shader-graph-create.ts). Read-only window bring-up: opens the graph in
3
+ // the Shader Graph editor and returns a structured node/edge summary parsed
4
+ // from the .shadergraph JSON. Non-mutating state change — Gate = Off, no
5
+ // paths_hint. Use this to learn node ids / slot ids before node_add /
6
+ // node_connect.
7
+ export const shaderGraphOpen = {
8
+ name: "unity_open_mcp_shader_graph_open",
9
+ description: "Open a Shader Graph asset in the graph editor window and return a " +
10
+ "structured summary (node count, each node's id / name / type / position / " +
11
+ "slots, edge count, each edge's output→input node+slot). Read-only window " +
12
+ "bring-up — Gate is Off, no paths_hint. The summary is parsed from the " +
13
+ ".shadergraph JSON, so it is stable across package versions. Use it to " +
14
+ "discover node ids and slot ids before node_add / node_connect. Requires " +
15
+ "com.unity.shadergraph.",
16
+ inputSchema: {
17
+ type: "object",
18
+ required: ["asset_path"],
19
+ properties: {
20
+ asset_path: {
21
+ type: "string",
22
+ description: "Shader Graph asset path ('Assets/.../*.shadergraph'). Highest and " +
23
+ "only resolver.",
24
+ },
25
+ },
26
+ additionalProperties: false,
27
+ },
28
+ };
29
+ //# sourceMappingURL=shader-graph-open.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-graph-open.js","sourceRoot":"","sources":["../../src/tools/shader-graph-open.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,4EAA4E;AAC5E,yEAAyE;AACzE,sEAAsE;AACtE,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,oEAAoE;QACpE,4EAA4E;QAC5E,2EAA2E;QAC3E,wEAAwE;QACxE,wEAAwE;QACxE,0EAA0E;QAC1E,wBAAwB;IAC1B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,oEAAoE;oBACpE,gBAAgB;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const skyboxGet: Tool;
@@ -0,0 +1,13 @@
1
+ // M20 Plan 2 / T20.2.3 — Lighting domain read. Built-in lighting module.
2
+ // Read-only, gate-free.
3
+ export const skyboxGet = {
4
+ name: "unity_open_mcp_skybox_get",
5
+ description: "Read the current RenderSettings.skybox material asset path (or null when " +
6
+ "no skybox is assigned). Read-only, gate-free.",
7
+ inputSchema: {
8
+ type: "object",
9
+ properties: {},
10
+ additionalProperties: false,
11
+ },
12
+ };
13
+ //# sourceMappingURL=skybox-get.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"skybox-get.js","sourceRoot":"","sources":["../../src/tools/skybox-get.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,wBAAwB;AACxB,MAAM,CAAC,MAAM,SAAS,GAAS;IAC7B,IAAI,EAAE,2BAA2B;IACjC,WAAW,EACT,2EAA2E;QAC3E,+CAA+C;IACjD,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const skyboxSet: Tool;
@@ -0,0 +1,34 @@
1
+ // M20 Plan 2 / T20.2.3 — Lighting domain tool. Skybox is a scene-environment
2
+ // setting — RenderSettings is scene-scoped, and the active scene is marked
3
+ // dirty so the write persists. Built-in lighting module. Mutating: runs the
4
+ // full gate path.
5
+ export const skyboxSet = {
6
+ name: "unity_open_mcp_skybox_set",
7
+ description: "Assign RenderSettings.skybox from a material asset path. Pass " +
8
+ "material_path: null to clear the skybox. Skybox is a scene-environment " +
9
+ "setting — the active scene is marked dirty so the write persists (call " +
10
+ "scene_save to commit). The ambient/indirect environment is refreshed via " +
11
+ "DynamicGI.UpdateEnvironment. Mutating: runs the full gate path; paths_hint " +
12
+ "covers the active scene path and the material asset path.",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["paths_hint"],
16
+ properties: {
17
+ material_path: {
18
+ type: "string",
19
+ description: "Assets/-rooted .mat path to assign as the skybox, or null/omitted " +
20
+ "to clear.",
21
+ },
22
+ paths_hint: {
23
+ type: "array",
24
+ items: { type: "string" },
25
+ description: "Mutation scope — the active scene path (skybox is a scene-environment " +
26
+ "setting) and/or the material asset path. There is no whole-project " +
27
+ "fallback.",
28
+ },
29
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
30
+ },
31
+ additionalProperties: false,
32
+ },
33
+ };
34
+ //# sourceMappingURL=skybox-set.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"skybox-set.js","sourceRoot":"","sources":["../../src/tools/skybox-set.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,2EAA2E;AAC3E,4EAA4E;AAC5E,kBAAkB;AAClB,MAAM,CAAC,MAAM,SAAS,GAAS;IAC7B,IAAI,EAAE,2BAA2B;IACjC,WAAW,EACT,gEAAgE;QAChE,yEAAyE;QACzE,yEAAyE;QACzE,2EAA2E;QAC3E,6EAA6E;QAC7E,2DAA2D;IAC7D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,oEAAoE;oBACpE,WAAW;aACd;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,wEAAwE;oBACxE,qEAAqE;oBACrE,WAAW;aACd;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const spriteatlasAddPackable: Tool;
@@ -0,0 +1,40 @@
1
+ // M20 Plan 9 / T20.9.1 — SpriteAtlas domain tool. Mutating: add packables by
2
+ // asset path. Runs the full gate path (EditorSettle); paths_hint is the atlas
3
+ // asset path. Per-path errors are accumulated.
4
+ export const spriteatlasAddPackable = {
5
+ name: "unity_open_mcp_spriteatlas_add_packable",
6
+ description: "Add packables (sprites / textures / DefaultAsset folders) to a " +
7
+ "SpriteAtlas by Assets/-rooted path. Each path resolves to its main asset " +
8
+ "Object. Per-path errors are accumulated — a single bad path does not " +
9
+ "abort the batch. Idempotent re-adds are tolerated by Unity. Mutating: " +
10
+ "runs the full gate path (editor_settle); paths_hint is the .spriteatlas " +
11
+ "asset path. Built-in 2D module; the sprite2d group is hidden until " +
12
+ "manage_tools activates it.",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["asset_path", "packable_paths", "paths_hint"],
16
+ properties: {
17
+ asset_path: {
18
+ type: "string",
19
+ description: "Assets/-rooted .spriteatlas asset path.",
20
+ },
21
+ packable_paths: {
22
+ type: "array",
23
+ items: { type: "string" },
24
+ description: "Assets/-rooted paths of the sprites / textures / folders to add " +
25
+ "as packables. Each resolves to its main asset Object.",
26
+ },
27
+ paths_hint: {
28
+ type: "array",
29
+ items: { type: "string" },
30
+ description: "Mutation scope — the .spriteatlas asset path.",
31
+ },
32
+ gate: {
33
+ enum: ["enforce", "warn", "off"],
34
+ default: "enforce",
35
+ },
36
+ },
37
+ additionalProperties: false,
38
+ },
39
+ };
40
+ //# sourceMappingURL=spriteatlas-add-packable.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spriteatlas-add-packable.js","sourceRoot":"","sources":["../../src/tools/spriteatlas-add-packable.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,8EAA8E;AAC9E,+CAA+C;AAC/C,MAAM,CAAC,MAAM,sBAAsB,GAAS;IAC1C,IAAI,EAAE,yCAAyC;IAC/C,WAAW,EACT,iEAAiE;QACjE,2EAA2E;QAC3E,uEAAuE;QACvE,wEAAwE;QACxE,0EAA0E;QAC1E,qEAAqE;QACrE,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,gBAAgB,EAAE,YAAY,CAAC;QACxD,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,yCAAyC;aACvD;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,kEAAkE;oBAClE,uDAAuD;aAC1D;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,+CAA+C;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const spriteatlasCreate: Tool;
@@ -0,0 +1,41 @@
1
+ // M20 Plan 9 / T20.9.1 — SpriteAtlas domain tool. Built-in 2D module (no
2
+ // extra UPM); the `2d` tool group is hidden until manage_tools activates it.
3
+ // Mutating: runs the full gate path (EditorSettle — the .spriteatlas asset is
4
+ // written + reimported); paths_hint is the new asset path.
5
+ export const spriteatlasCreate = {
6
+ name: "unity_open_mcp_spriteatlas_create",
7
+ description: "Create a new SpriteAtlas asset at an Assets/-rooted .spriteatlas path. " +
8
+ "Intermediate folders are created if missing. include_in_build defaults to " +
9
+ "true (the atlas ships with the player build). Mutating: runs the full gate " +
10
+ "path (editor_settle lifecycle — the .spriteatlas asset is written + " +
11
+ "reimported); paths_hint is the new asset path. Built-in 2D module (no " +
12
+ "package dependency); the sprite2d group is hidden until manage_tools activates it.",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["asset_path", "paths_hint"],
16
+ properties: {
17
+ asset_path: {
18
+ type: "string",
19
+ description: "Destination asset path. Must start with 'Assets/' and end with " +
20
+ "'.spriteatlas'. Intermediate folders are created if missing.",
21
+ },
22
+ include_in_build: {
23
+ type: "boolean",
24
+ default: true,
25
+ description: "Whether the atlas ships with the player build (SpriteAtlas " +
26
+ "includeInBuild). Defaults to true.",
27
+ },
28
+ paths_hint: {
29
+ type: "array",
30
+ items: { type: "string" },
31
+ description: "Mutation scope — the new .spriteatlas asset path.",
32
+ },
33
+ gate: {
34
+ enum: ["enforce", "warn", "off"],
35
+ default: "enforce",
36
+ },
37
+ },
38
+ additionalProperties: false,
39
+ },
40
+ };
41
+ //# sourceMappingURL=spriteatlas-create.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spriteatlas-create.js","sourceRoot":"","sources":["../../src/tools/spriteatlas-create.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,6EAA6E;AAC7E,8EAA8E;AAC9E,2DAA2D;AAC3D,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,mCAAmC;IACzC,WAAW,EACT,yEAAyE;QACzE,4EAA4E;QAC5E,6EAA6E;QAC7E,sEAAsE;QACtE,wEAAwE;QACxE,oFAAoF;IACtF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;QACtC,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,iEAAiE;oBACjE,8DAA8D;aACjE;YACD,gBAAgB,EAAE;gBAChB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EACT,6DAA6D;oBAC7D,oCAAoC;aACvC;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,mDAAmD;aACjE;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const spriteatlasDelete: Tool;