ue-mcp 0.4.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +89 -0
- package/dist/bridge.d.ts +25 -0
- package/dist/bridge.js +124 -0
- package/dist/bridge.js.map +1 -0
- package/dist/deployer.d.ts +18 -0
- package/dist/deployer.js +175 -0
- package/dist/deployer.js.map +1 -0
- package/dist/editor-control.d.ts +15 -0
- package/dist/editor-control.js +181 -0
- package/dist/editor-control.js.map +1 -0
- package/dist/github-app.d.ts +4 -0
- package/dist/github-app.js +94 -0
- package/dist/github-app.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +125 -0
- package/dist/index.js.map +1 -0
- package/dist/init.d.ts +2 -0
- package/dist/init.js +290 -0
- package/dist/init.js.map +1 -0
- package/dist/instructions.d.ts +1 -0
- package/dist/instructions.js +150 -0
- package/dist/instructions.js.map +1 -0
- package/dist/project.d.ts +32 -0
- package/dist/project.js +175 -0
- package/dist/project.js.map +1 -0
- package/dist/tools/animation.d.ts +2 -0
- package/dist/tools/animation.js +62 -0
- package/dist/tools/animation.js.map +1 -0
- package/dist/tools/asset.d.ts +2 -0
- package/dist/tools/asset.js +128 -0
- package/dist/tools/asset.js.map +1 -0
- package/dist/tools/audio.d.ts +2 -0
- package/dist/tools/audio.js +24 -0
- package/dist/tools/audio.js.map +1 -0
- package/dist/tools/blueprint.d.ts +2 -0
- package/dist/tools/blueprint.js +64 -0
- package/dist/tools/blueprint.js.map +1 -0
- package/dist/tools/demo.d.ts +2 -0
- package/dist/tools/demo.js +10 -0
- package/dist/tools/demo.js.map +1 -0
- package/dist/tools/editor.d.ts +2 -0
- package/dist/tools/editor.js +133 -0
- package/dist/tools/editor.js.map +1 -0
- package/dist/tools/feedback.d.ts +2 -0
- package/dist/tools/feedback.js +44 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/foliage.d.ts +2 -0
- package/dist/tools/foliage.js +29 -0
- package/dist/tools/foliage.js.map +1 -0
- package/dist/tools/gameplay.d.ts +2 -0
- package/dist/tools/gameplay.js +101 -0
- package/dist/tools/gameplay.js.map +1 -0
- package/dist/tools/gas.d.ts +2 -0
- package/dist/tools/gas.js +43 -0
- package/dist/tools/gas.js.map +1 -0
- package/dist/tools/landscape.d.ts +2 -0
- package/dist/tools/landscape.js +32 -0
- package/dist/tools/landscape.js.map +1 -0
- package/dist/tools/level.d.ts +2 -0
- package/dist/tools/level.js +66 -0
- package/dist/tools/level.js.map +1 -0
- package/dist/tools/material.d.ts +2 -0
- package/dist/tools/material.js +59 -0
- package/dist/tools/material.js.map +1 -0
- package/dist/tools/networking.d.ts +2 -0
- package/dist/tools/networking.js +42 -0
- package/dist/tools/networking.js.map +1 -0
- package/dist/tools/niagara.d.ts +2 -0
- package/dist/tools/niagara.js +42 -0
- package/dist/tools/niagara.js.map +1 -0
- package/dist/tools/pcg.d.ts +2 -0
- package/dist/tools/pcg.js +39 -0
- package/dist/tools/pcg.js.map +1 -0
- package/dist/tools/project.d.ts +2 -0
- package/dist/tools/project.js +282 -0
- package/dist/tools/project.js.map +1 -0
- package/dist/tools/reflection.d.ts +2 -0
- package/dist/tools/reflection.js +26 -0
- package/dist/tools/reflection.js.map +1 -0
- package/dist/tools/widget.d.ts +2 -0
- package/dist/tools/widget.js +34 -0
- package/dist/tools/widget.js.map +1 -0
- package/dist/types.d.ts +21 -0
- package/dist/types.js +38 -0
- package/dist/types.js.map +1 -0
- package/package.json +76 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.cpp +746 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.h +81 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.cpp +49 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.h +37 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +75 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +50 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.cpp +1418 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.h +43 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.cpp +1773 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.h +48 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.cpp +289 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.h +18 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.cpp +1982 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.h +44 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.cpp +1217 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +71 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.cpp +465 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.h +49 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.cpp +1676 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.h +53 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.cpp +876 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +22 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.cpp +2222 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.h +54 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +783 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +24 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +898 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.h +24 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.cpp +1270 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.h +34 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.cpp +2190 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.h +53 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +554 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +29 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.cpp +601 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.h +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.cpp +1024 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.h +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +370 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.h +19 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.cpp +499 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.h +27 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +426 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +19 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +303 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +18 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.cpp +985 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.h +27 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/JsonSerializer.cpp +181 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/JsonSerializer.h +42 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/UE_MCP_Bridge.cpp +39 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/UE_MCP_Bridge.Build.cs +87 -0
- package/plugin/ue_mcp_bridge/UE_MCP_Bridge.uplugin +55 -0
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#include "GasHandlers.h"
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#include "UE_MCP_BridgeModule.h"
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#include "HandlerRegistry.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Engine/Blueprint.h"
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#include "AssetToolsModule.h"
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#include "IAssetTools.h"
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#include "Factories/BlueprintFactory.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/Package.h"
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#include "Misc/PackageName.h"
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#include "UObject/SavePackage.h"
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#include "EditorScriptingUtilities/Public/EditorAssetLibrary.h"
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#include "Dom/JsonObject.h"
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#include "Dom/JsonValue.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagsManager.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Engine/SimpleConstructionScript.h"
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#include "Engine/SCS_Node.h"
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#include "EdGraphSchema_K2.h"
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void FGasHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
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{
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Registry.RegisterHandler(TEXT("create_gameplay_effect"), &CreateGameplayEffect);
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Registry.RegisterHandler(TEXT("get_gas_info"), &GetGasInfo);
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Registry.RegisterHandler(TEXT("create_gameplay_ability"), &CreateGameplayAbility);
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Registry.RegisterHandler(TEXT("create_attribute_set"), &CreateAttributeSet);
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Registry.RegisterHandler(TEXT("create_gameplay_cue"), &CreateGameplayCue);
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Registry.RegisterHandler(TEXT("add_ability_tag"), &AddAbilityTag);
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Registry.RegisterHandler(TEXT("create_gameplay_cue_notify"), &CreateGameplayCueNotify);
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Registry.RegisterHandler(TEXT("add_ability_system_component"), &AddAbilitySystemComponent);
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Registry.RegisterHandler(TEXT("add_attribute"), &AddAttribute);
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Registry.RegisterHandler(TEXT("set_ability_tags"), &SetAbilityTags);
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Registry.RegisterHandler(TEXT("set_effect_modifier"), &SetEffectModifier);
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}
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TSharedPtr<FJsonValue> FGasHandlers::CreateGameplayEffect(const TSharedPtr<FJsonObject>& Params)
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{
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TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
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FString Name;
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if (!Params->TryGetStringField(TEXT("name"), Name))
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{
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Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
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Result->SetBoolField(TEXT("success"), false);
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return MakeShared<FJsonValueObject>(Result);
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}
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UE_LOG(LogMCPBridge, Log, TEXT("[UE-MCP] CreateGameplayEffect called with name: %s"), *Name);
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FString PackagePath = TEXT("/Game/GAS/Effects");
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Params->TryGetStringField(TEXT("packagePath"), PackagePath);
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FString DurationPolicy = TEXT("Instant");
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Params->TryGetStringField(TEXT("durationPolicy"), DurationPolicy);
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// Find GameplayEffect class
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UClass* GameplayEffectClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.GameplayEffect"));
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if (!GameplayEffectClass)
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{
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Result->SetStringField(TEXT("error"), TEXT("GameplayEffect class not found. Enable GameplayAbilities plugin."));
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Result->SetBoolField(TEXT("success"), false);
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return MakeShared<FJsonValueObject>(Result);
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}
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// Create blueprint
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FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
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IAssetTools& AssetTools = AssetToolsModule.Get();
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FString PackageName;
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FString AssetName;
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PackagePath.Split(TEXT("/"), &PackageName, &AssetName, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
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if (AssetName.IsEmpty())
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{
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AssetName = Name;
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}
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else
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{
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PackageName = PackagePath;
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AssetName = Name;
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}
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PackageName = PackageName.LeftChop(1); // Remove trailing /
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// Create asset path
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FString FullAssetPath = PackagePath + TEXT("/") + Name;
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// Delete existing asset if it exists
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UEditorAssetLibrary::DeleteAsset(FullAssetPath);
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UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
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UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAsset(AssetName, PackageName, UBlueprint::StaticClass(), BlueprintFactory));
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if (!NewBlueprint)
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{
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Result->SetStringField(TEXT("error"), TEXT("Failed to create GameplayEffect Blueprint"));
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Result->SetBoolField(TEXT("success"), false);
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return MakeShared<FJsonValueObject>(Result);
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}
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NewBlueprint->ParentClass = GameplayEffectClass;
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FKismetEditorUtilities::CompileBlueprint(NewBlueprint);
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// Save asset
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UPackage* Package = NewBlueprint->GetOutermost();
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if (Package)
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{
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Package->MarkPackageDirty();
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FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
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FSavePackageArgs SaveArgs;
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SaveArgs.TopLevelFlags = RF_Standalone;
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UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
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}
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FString AssetPath = NewBlueprint->GetPathName();
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Result->SetStringField(TEXT("path"), AssetPath);
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Result->SetStringField(TEXT("name"), Name);
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Result->SetStringField(TEXT("durationPolicy"), DurationPolicy);
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Result->SetBoolField(TEXT("success"), true);
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return MakeShared<FJsonValueObject>(Result);
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}
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TSharedPtr<FJsonValue> FGasHandlers::GetGasInfo(const TSharedPtr<FJsonObject>& Params)
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{
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TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
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FString BlueprintPath;
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if (!Params->TryGetStringField(TEXT("blueprintPath"), BlueprintPath))
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{
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Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
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Result->SetBoolField(TEXT("success"), false);
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return MakeShared<FJsonValueObject>(Result);
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}
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UBlueprint* Blueprint = LoadObject<UBlueprint>(nullptr, *BlueprintPath);
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if (!Blueprint || !Blueprint->GeneratedClass)
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{
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// Return success with empty info rather than crashing
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Result->SetStringField(TEXT("blueprintPath"), BlueprintPath);
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Result->SetBoolField(TEXT("hasGasComponents"), false);
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Result->SetStringField(TEXT("info"), TEXT("Blueprint not found or has no generated class"));
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Result->SetBoolField(TEXT("success"), true);
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return MakeShared<FJsonValueObject>(Result);
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}
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UObject* CDO = Blueprint->GeneratedClass->GetDefaultObject();
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if (!CDO)
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{
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Result->SetStringField(TEXT("blueprintPath"), BlueprintPath);
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Result->SetBoolField(TEXT("hasGasComponents"), false);
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Result->SetStringField(TEXT("info"), TEXT("No CDO available"));
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Result->SetBoolField(TEXT("success"), true);
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return MakeShared<FJsonValueObject>(Result);
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}
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Result->SetStringField(TEXT("blueprintPath"), BlueprintPath);
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Result->SetStringField(TEXT("className"), Blueprint->GeneratedClass->GetName());
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Result->SetStringField(TEXT("parentClass"), Blueprint->ParentClass ? Blueprint->ParentClass->GetName() : TEXT("None"));
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// Check for GAS-related components
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bool bHasGasComponents = false;
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TArray<TSharedPtr<FJsonValue>> ComponentArray;
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// Check if the class has an AbilitySystemComponent
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UClass* ASCClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.AbilitySystemComponent"));
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if (ASCClass && CDO->IsA(AActor::StaticClass()))
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{
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AActor* ActorCDO = Cast<AActor>(CDO);
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if (ActorCDO)
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{
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TArray<UActorComponent*> Components;
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+
ActorCDO->GetComponents(Components);
|
|
173
|
+
for (UActorComponent* Comp : Components)
|
|
174
|
+
{
|
|
175
|
+
if (Comp && Comp->IsA(ASCClass))
|
|
176
|
+
{
|
|
177
|
+
bHasGasComponents = true;
|
|
178
|
+
TSharedPtr<FJsonObject> CompObj = MakeShared<FJsonObject>();
|
|
179
|
+
CompObj->SetStringField(TEXT("name"), Comp->GetName());
|
|
180
|
+
CompObj->SetStringField(TEXT("class"), Comp->GetClass()->GetName());
|
|
181
|
+
ComponentArray.Add(MakeShared<FJsonValueObject>(CompObj));
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
Result->SetBoolField(TEXT("hasGasComponents"), bHasGasComponents);
|
|
188
|
+
Result->SetArrayField(TEXT("gasComponents"), ComponentArray);
|
|
189
|
+
|
|
190
|
+
// Check if this is a GameplayEffect subclass
|
|
191
|
+
UClass* GEClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.GameplayEffect"));
|
|
192
|
+
Result->SetBoolField(TEXT("isGameplayEffect"), GEClass && Blueprint->GeneratedClass->IsChildOf(GEClass));
|
|
193
|
+
|
|
194
|
+
// Check if this is a GameplayAbility subclass
|
|
195
|
+
UClass* GAClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.GameplayAbility"));
|
|
196
|
+
Result->SetBoolField(TEXT("isGameplayAbility"), GAClass && Blueprint->GeneratedClass->IsChildOf(GAClass));
|
|
197
|
+
|
|
198
|
+
// Check if this is an AttributeSet subclass
|
|
199
|
+
UClass* AttrSetClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.AttributeSet"));
|
|
200
|
+
Result->SetBoolField(TEXT("isAttributeSet"), AttrSetClass && Blueprint->GeneratedClass->IsChildOf(AttrSetClass));
|
|
201
|
+
|
|
202
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
203
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
TSharedPtr<FJsonValue> FGasHandlers::CreateGameplayAbility(const TSharedPtr<FJsonObject>& Params)
|
|
207
|
+
{
|
|
208
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
209
|
+
|
|
210
|
+
FString Name;
|
|
211
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
212
|
+
{
|
|
213
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
214
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
215
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
FString PackagePath = TEXT("/Game/GAS/Abilities");
|
|
219
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
220
|
+
|
|
221
|
+
UClass* GAClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.GameplayAbility"));
|
|
222
|
+
if (!GAClass)
|
|
223
|
+
{
|
|
224
|
+
Result->SetStringField(TEXT("error"), TEXT("GameplayAbility class not found. Enable GameplayAbilities plugin."));
|
|
225
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
226
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
230
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
231
|
+
|
|
232
|
+
// Delete existing asset if it exists
|
|
233
|
+
FString FullAssetPath = PackagePath + TEXT("/") + Name;
|
|
234
|
+
UEditorAssetLibrary::DeleteAsset(FullAssetPath);
|
|
235
|
+
|
|
236
|
+
UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
|
|
237
|
+
BlueprintFactory->ParentClass = GAClass;
|
|
238
|
+
|
|
239
|
+
UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAsset(Name, PackagePath, UBlueprint::StaticClass(), BlueprintFactory));
|
|
240
|
+
if (!NewBlueprint)
|
|
241
|
+
{
|
|
242
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create GameplayAbility Blueprint"));
|
|
243
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
244
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
NewBlueprint->ParentClass = GAClass;
|
|
248
|
+
FKismetEditorUtilities::CompileBlueprint(NewBlueprint);
|
|
249
|
+
|
|
250
|
+
UPackage* Package = NewBlueprint->GetOutermost();
|
|
251
|
+
if (Package)
|
|
252
|
+
{
|
|
253
|
+
Package->MarkPackageDirty();
|
|
254
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
255
|
+
FSavePackageArgs SaveArgs;
|
|
256
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
257
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
Result->SetStringField(TEXT("path"), NewBlueprint->GetPathName());
|
|
261
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
262
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
263
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
TSharedPtr<FJsonValue> FGasHandlers::CreateAttributeSet(const TSharedPtr<FJsonObject>& Params)
|
|
267
|
+
{
|
|
268
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
269
|
+
|
|
270
|
+
FString Name;
|
|
271
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
272
|
+
{
|
|
273
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
274
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
275
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
FString PackagePath = TEXT("/Game/GAS/Attributes");
|
|
279
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
280
|
+
|
|
281
|
+
UClass* AttrSetClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.AttributeSet"));
|
|
282
|
+
if (!AttrSetClass)
|
|
283
|
+
{
|
|
284
|
+
Result->SetStringField(TEXT("error"), TEXT("AttributeSet class not found. Enable GameplayAbilities plugin."));
|
|
285
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
286
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
290
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
291
|
+
|
|
292
|
+
FString FullAssetPath = PackagePath + TEXT("/") + Name;
|
|
293
|
+
UEditorAssetLibrary::DeleteAsset(FullAssetPath);
|
|
294
|
+
|
|
295
|
+
UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
|
|
296
|
+
BlueprintFactory->ParentClass = AttrSetClass;
|
|
297
|
+
|
|
298
|
+
UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAsset(Name, PackagePath, UBlueprint::StaticClass(), BlueprintFactory));
|
|
299
|
+
if (!NewBlueprint)
|
|
300
|
+
{
|
|
301
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create AttributeSet Blueprint"));
|
|
302
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
303
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
NewBlueprint->ParentClass = AttrSetClass;
|
|
307
|
+
FKismetEditorUtilities::CompileBlueprint(NewBlueprint);
|
|
308
|
+
|
|
309
|
+
UPackage* Package = NewBlueprint->GetOutermost();
|
|
310
|
+
if (Package)
|
|
311
|
+
{
|
|
312
|
+
Package->MarkPackageDirty();
|
|
313
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
314
|
+
FSavePackageArgs SaveArgs;
|
|
315
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
316
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
Result->SetStringField(TEXT("path"), NewBlueprint->GetPathName());
|
|
320
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
321
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
322
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
TSharedPtr<FJsonValue> FGasHandlers::CreateGameplayCue(const TSharedPtr<FJsonObject>& Params)
|
|
326
|
+
{
|
|
327
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
328
|
+
|
|
329
|
+
FString Name;
|
|
330
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
331
|
+
{
|
|
332
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
333
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
334
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
FString PackagePath = TEXT("/Game/GAS/Cues");
|
|
338
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
339
|
+
|
|
340
|
+
FString CueType = TEXT("Static");
|
|
341
|
+
Params->TryGetStringField(TEXT("cueType"), CueType);
|
|
342
|
+
|
|
343
|
+
// Determine parent class based on cue type
|
|
344
|
+
FString ParentClassPath;
|
|
345
|
+
if (CueType == TEXT("Actor"))
|
|
346
|
+
{
|
|
347
|
+
ParentClassPath = TEXT("/Script/GameplayAbilities.GameplayCueNotify_Actor");
|
|
348
|
+
}
|
|
349
|
+
else
|
|
350
|
+
{
|
|
351
|
+
ParentClassPath = TEXT("/Script/GameplayAbilities.GameplayCueNotify_Static");
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
UClass* ParentClass = FindObject<UClass>(nullptr, *ParentClassPath);
|
|
355
|
+
if (!ParentClass)
|
|
356
|
+
{
|
|
357
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("GameplayCue parent class not found: %s. Enable GameplayAbilities plugin."), *ParentClassPath));
|
|
358
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
359
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
363
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
364
|
+
|
|
365
|
+
FString FullAssetPath = PackagePath + TEXT("/") + Name;
|
|
366
|
+
UEditorAssetLibrary::DeleteAsset(FullAssetPath);
|
|
367
|
+
|
|
368
|
+
UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
|
|
369
|
+
BlueprintFactory->ParentClass = ParentClass;
|
|
370
|
+
|
|
371
|
+
UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAsset(Name, PackagePath, UBlueprint::StaticClass(), BlueprintFactory));
|
|
372
|
+
if (!NewBlueprint)
|
|
373
|
+
{
|
|
374
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create GameplayCue Blueprint"));
|
|
375
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
376
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
NewBlueprint->ParentClass = ParentClass;
|
|
380
|
+
FKismetEditorUtilities::CompileBlueprint(NewBlueprint);
|
|
381
|
+
|
|
382
|
+
UPackage* Package = NewBlueprint->GetOutermost();
|
|
383
|
+
if (Package)
|
|
384
|
+
{
|
|
385
|
+
Package->MarkPackageDirty();
|
|
386
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
387
|
+
FSavePackageArgs SaveArgs;
|
|
388
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
389
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
Result->SetStringField(TEXT("path"), NewBlueprint->GetPathName());
|
|
393
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
394
|
+
Result->SetStringField(TEXT("cueType"), CueType);
|
|
395
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
396
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
TSharedPtr<FJsonValue> FGasHandlers::AddAbilityTag(const TSharedPtr<FJsonObject>& Params)
|
|
400
|
+
{
|
|
401
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
402
|
+
|
|
403
|
+
FString BlueprintPath;
|
|
404
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BlueprintPath))
|
|
405
|
+
{
|
|
406
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
407
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
408
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
FString TagString;
|
|
412
|
+
if (!Params->TryGetStringField(TEXT("tag"), TagString))
|
|
413
|
+
{
|
|
414
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'tag' parameter"));
|
|
415
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
416
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
// Load the ability blueprint
|
|
420
|
+
UBlueprint* Blueprint = LoadObject<UBlueprint>(nullptr, *BlueprintPath);
|
|
421
|
+
if (!Blueprint || !Blueprint->GeneratedClass)
|
|
422
|
+
{
|
|
423
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Blueprint not found or has no generated class: %s"), *BlueprintPath));
|
|
424
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
425
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
// Verify it is a GameplayAbility subclass
|
|
429
|
+
UClass* GAClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.GameplayAbility"));
|
|
430
|
+
if (!GAClass || !Blueprint->GeneratedClass->IsChildOf(GAClass))
|
|
431
|
+
{
|
|
432
|
+
Result->SetStringField(TEXT("error"), TEXT("Blueprint is not a GameplayAbility subclass"));
|
|
433
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
434
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
// Get CDO
|
|
438
|
+
UObject* CDO = Blueprint->GeneratedClass->GetDefaultObject();
|
|
439
|
+
if (!CDO)
|
|
440
|
+
{
|
|
441
|
+
Result->SetStringField(TEXT("error"), TEXT("Could not get CDO for ability blueprint"));
|
|
442
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
443
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
// Request the gameplay tag (this will create it if it does not exist)
|
|
447
|
+
FGameplayTag Tag = UGameplayTagsManager::Get().RequestGameplayTag(FName(*TagString), false);
|
|
448
|
+
if (!Tag.IsValid())
|
|
449
|
+
{
|
|
450
|
+
// If the tag doesn't exist yet, add it
|
|
451
|
+
Tag = UGameplayTagsManager::Get().AddNativeGameplayTag(FName(*TagString));
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
if (!Tag.IsValid())
|
|
455
|
+
{
|
|
456
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Could not resolve gameplay tag: %s"), *TagString));
|
|
457
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
458
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
// Find the AbilityTags property on the CDO and add the tag
|
|
462
|
+
FProperty* AbilityTagsProp = GAClass->FindPropertyByName(TEXT("AbilityTags"));
|
|
463
|
+
if (!AbilityTagsProp)
|
|
464
|
+
{
|
|
465
|
+
Result->SetStringField(TEXT("error"), TEXT("Could not find AbilityTags property on GameplayAbility"));
|
|
466
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
467
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
FGameplayTagContainer* TagContainer = AbilityTagsProp->ContainerPtrToValuePtr<FGameplayTagContainer>(CDO);
|
|
471
|
+
if (!TagContainer)
|
|
472
|
+
{
|
|
473
|
+
Result->SetStringField(TEXT("error"), TEXT("Could not access AbilityTags container on CDO"));
|
|
474
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
475
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
TagContainer->AddTag(Tag);
|
|
479
|
+
|
|
480
|
+
// Compile and save
|
|
481
|
+
FKismetEditorUtilities::CompileBlueprint(Blueprint);
|
|
482
|
+
|
|
483
|
+
UPackage* Package = Blueprint->GetOutermost();
|
|
484
|
+
if (Package)
|
|
485
|
+
{
|
|
486
|
+
Package->MarkPackageDirty();
|
|
487
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
488
|
+
FSavePackageArgs SaveArgs;
|
|
489
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
490
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
Result->SetStringField(TEXT("blueprintPath"), BlueprintPath);
|
|
494
|
+
Result->SetStringField(TEXT("tag"), TagString);
|
|
495
|
+
Result->SetNumberField(TEXT("totalTags"), TagContainer->Num());
|
|
496
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
497
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
TSharedPtr<FJsonValue> FGasHandlers::CreateGameplayCueNotify(const TSharedPtr<FJsonObject>& Params)
|
|
501
|
+
{
|
|
502
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
503
|
+
|
|
504
|
+
FString Name;
|
|
505
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
506
|
+
{
|
|
507
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
508
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
509
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
FString PackagePath = TEXT("/Game/GAS/CueNotifies");
|
|
513
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
514
|
+
|
|
515
|
+
FString NotifyType = TEXT("Actor");
|
|
516
|
+
Params->TryGetStringField(TEXT("notifyType"), NotifyType);
|
|
517
|
+
|
|
518
|
+
// Determine parent class based on notify type
|
|
519
|
+
FString ParentClassPath;
|
|
520
|
+
FString FriendlyName;
|
|
521
|
+
if (NotifyType == TEXT("Static"))
|
|
522
|
+
{
|
|
523
|
+
ParentClassPath = TEXT("/Script/GameplayAbilities.GameplayCueNotify_Static");
|
|
524
|
+
FriendlyName = TEXT("GameplayCueNotify_Static");
|
|
525
|
+
}
|
|
526
|
+
else
|
|
527
|
+
{
|
|
528
|
+
// Default to Actor variant
|
|
529
|
+
ParentClassPath = TEXT("/Script/GameplayAbilities.GameplayCueNotify_Actor");
|
|
530
|
+
FriendlyName = TEXT("GameplayCueNotify_Actor");
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
UClass* ParentClass = FindObject<UClass>(nullptr, *ParentClassPath);
|
|
534
|
+
if (!ParentClass)
|
|
535
|
+
{
|
|
536
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("%s class not found: %s. Enable GameplayAbilities plugin."), *FriendlyName, *ParentClassPath));
|
|
537
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
538
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
542
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
543
|
+
|
|
544
|
+
// Delete existing asset if it exists
|
|
545
|
+
FString FullAssetPath = PackagePath + TEXT("/") + Name;
|
|
546
|
+
UEditorAssetLibrary::DeleteAsset(FullAssetPath);
|
|
547
|
+
|
|
548
|
+
UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
|
|
549
|
+
BlueprintFactory->ParentClass = ParentClass;
|
|
550
|
+
|
|
551
|
+
UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAsset(Name, PackagePath, UBlueprint::StaticClass(), BlueprintFactory));
|
|
552
|
+
if (!NewBlueprint)
|
|
553
|
+
{
|
|
554
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Failed to create %s Blueprint"), *FriendlyName));
|
|
555
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
556
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
NewBlueprint->ParentClass = ParentClass;
|
|
560
|
+
FKismetEditorUtilities::CompileBlueprint(NewBlueprint);
|
|
561
|
+
|
|
562
|
+
// Save
|
|
563
|
+
UPackage* Package = NewBlueprint->GetOutermost();
|
|
564
|
+
if (Package)
|
|
565
|
+
{
|
|
566
|
+
Package->MarkPackageDirty();
|
|
567
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
568
|
+
FSavePackageArgs SaveArgs;
|
|
569
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
570
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
Result->SetStringField(TEXT("path"), NewBlueprint->GetPathName());
|
|
574
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
575
|
+
Result->SetStringField(TEXT("notifyType"), NotifyType);
|
|
576
|
+
Result->SetStringField(TEXT("parentClass"), FriendlyName);
|
|
577
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
578
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
TSharedPtr<FJsonValue> FGasHandlers::AddAbilitySystemComponent(const TSharedPtr<FJsonObject>& Params)
|
|
582
|
+
{
|
|
583
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
584
|
+
FString BPPath;
|
|
585
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BPPath))
|
|
586
|
+
{
|
|
587
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
588
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
589
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
UBlueprint* BP = Cast<UBlueprint>(UEditorAssetLibrary::LoadAsset(BPPath));
|
|
593
|
+
if (!BP)
|
|
594
|
+
{
|
|
595
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Blueprint not found: %s"), *BPPath));
|
|
596
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
597
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
UClass* ASCClass = FindObject<UClass>(nullptr, TEXT("/Script/GameplayAbilities.AbilitySystemComponent"));
|
|
601
|
+
if (!ASCClass)
|
|
602
|
+
{
|
|
603
|
+
Result->SetStringField(TEXT("error"), TEXT("AbilitySystemComponent not found. Enable GameplayAbilities plugin."));
|
|
604
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
605
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
FString CompName = TEXT("AbilitySystemComp");
|
|
609
|
+
Params->TryGetStringField(TEXT("componentName"), CompName);
|
|
610
|
+
|
|
611
|
+
USCS_Node* NewNode = BP->SimpleConstructionScript->CreateNode(ASCClass, *CompName);
|
|
612
|
+
if (NewNode)
|
|
613
|
+
{
|
|
614
|
+
BP->SimpleConstructionScript->AddNode(NewNode);
|
|
615
|
+
FKismetEditorUtilities::CompileBlueprint(BP);
|
|
616
|
+
|
|
617
|
+
UPackage* Pkg = BP->GetOutermost();
|
|
618
|
+
if (Pkg)
|
|
619
|
+
{
|
|
620
|
+
Pkg->MarkPackageDirty();
|
|
621
|
+
FString FileName = FPackageName::LongPackageNameToFilename(Pkg->GetName(), FPackageName::GetAssetPackageExtension());
|
|
622
|
+
FSavePackageArgs SaveArgs;
|
|
623
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
624
|
+
UPackage::SavePackage(Pkg, nullptr, *FileName, SaveArgs);
|
|
625
|
+
}
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
Result->SetStringField(TEXT("blueprintPath"), BPPath);
|
|
629
|
+
Result->SetStringField(TEXT("component"), CompName);
|
|
630
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
631
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
TSharedPtr<FJsonValue> FGasHandlers::AddAttribute(const TSharedPtr<FJsonObject>& Params)
|
|
635
|
+
{
|
|
636
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
637
|
+
FString BPPath;
|
|
638
|
+
if (!Params->TryGetStringField(TEXT("attributeSetPath"), BPPath))
|
|
639
|
+
{
|
|
640
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'attributeSetPath' parameter"));
|
|
641
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
642
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
FString AttrName;
|
|
646
|
+
if (!Params->TryGetStringField(TEXT("attributeName"), AttrName))
|
|
647
|
+
{
|
|
648
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'attributeName' parameter"));
|
|
649
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
650
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
UBlueprint* BP = Cast<UBlueprint>(UEditorAssetLibrary::LoadAsset(BPPath));
|
|
654
|
+
if (!BP)
|
|
655
|
+
{
|
|
656
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("AttributeSet Blueprint not found: %s"), *BPPath));
|
|
657
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
658
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
// Add a FGameplayAttributeData variable
|
|
662
|
+
FEdGraphPinType PinType;
|
|
663
|
+
PinType.PinCategory = UEdGraphSchema_K2::PC_Struct;
|
|
664
|
+
UScriptStruct* AttrStruct = FindObject<UScriptStruct>(nullptr, TEXT("/Script/GameplayAbilities.GameplayAttributeData"));
|
|
665
|
+
if (AttrStruct)
|
|
666
|
+
{
|
|
667
|
+
PinType.PinSubCategoryObject = AttrStruct;
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
FBlueprintEditorUtils::AddMemberVariable(BP, FName(*AttrName), PinType);
|
|
671
|
+
FKismetEditorUtilities::CompileBlueprint(BP);
|
|
672
|
+
|
|
673
|
+
UPackage* Pkg = BP->GetOutermost();
|
|
674
|
+
if (Pkg)
|
|
675
|
+
{
|
|
676
|
+
Pkg->MarkPackageDirty();
|
|
677
|
+
FString FileName = FPackageName::LongPackageNameToFilename(Pkg->GetName(), FPackageName::GetAssetPackageExtension());
|
|
678
|
+
FSavePackageArgs SaveArgs;
|
|
679
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
680
|
+
UPackage::SavePackage(Pkg, nullptr, *FileName, SaveArgs);
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
Result->SetStringField(TEXT("attributeSetPath"), BPPath);
|
|
684
|
+
Result->SetStringField(TEXT("attributeName"), AttrName);
|
|
685
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
686
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
TSharedPtr<FJsonValue> FGasHandlers::SetAbilityTags(const TSharedPtr<FJsonObject>& Params)
|
|
690
|
+
{
|
|
691
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
692
|
+
FString AbilityPath;
|
|
693
|
+
if (!Params->TryGetStringField(TEXT("abilityPath"), AbilityPath))
|
|
694
|
+
{
|
|
695
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'abilityPath' parameter"));
|
|
696
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
697
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
UBlueprint* BP = Cast<UBlueprint>(UEditorAssetLibrary::LoadAsset(AbilityPath));
|
|
701
|
+
if (!BP)
|
|
702
|
+
{
|
|
703
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Ability Blueprint not found: %s"), *AbilityPath));
|
|
704
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
705
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
UObject* CDO = BP->GeneratedClass ? BP->GeneratedClass->GetDefaultObject() : nullptr;
|
|
709
|
+
if (!CDO)
|
|
710
|
+
{
|
|
711
|
+
Result->SetStringField(TEXT("error"), TEXT("Could not get CDO. Compile the blueprint first."));
|
|
712
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
713
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
714
|
+
}
|
|
715
|
+
|
|
716
|
+
TSharedPtr<FJsonObject> TagsSet = MakeShared<FJsonObject>();
|
|
717
|
+
|
|
718
|
+
// Process each tag property
|
|
719
|
+
TArray<FString> TagProps = {TEXT("AbilityTags"), TEXT("CancelAbilitiesWithTag"), TEXT("BlockAbilitiesWithTag"), TEXT("ActivationRequiredTags"), TEXT("ActivationBlockedTags")};
|
|
720
|
+
TArray<FString> ParamNames = {TEXT("ability_tags"), TEXT("cancel_abilities_with_tag"), TEXT("block_abilities_with_tag"), TEXT("activation_required_tags"), TEXT("activation_blocked_tags")};
|
|
721
|
+
|
|
722
|
+
for (int32 i = 0; i < TagProps.Num(); i++)
|
|
723
|
+
{
|
|
724
|
+
const TArray<TSharedPtr<FJsonValue>>* TagArray;
|
|
725
|
+
if (Params->TryGetArrayField(*ParamNames[i], TagArray))
|
|
726
|
+
{
|
|
727
|
+
FProperty* Prop = CDO->GetClass()->FindPropertyByName(*TagProps[i]);
|
|
728
|
+
if (Prop)
|
|
729
|
+
{
|
|
730
|
+
TArray<TSharedPtr<FJsonValue>> AddedTags;
|
|
731
|
+
for (const auto& TagVal : *TagArray)
|
|
732
|
+
{
|
|
733
|
+
FString TagStr;
|
|
734
|
+
if (TagVal->TryGetString(TagStr))
|
|
735
|
+
{
|
|
736
|
+
AddedTags.Add(MakeShared<FJsonValueString>(TagStr));
|
|
737
|
+
}
|
|
738
|
+
}
|
|
739
|
+
TagsSet->SetArrayField(ParamNames[i], AddedTags);
|
|
740
|
+
}
|
|
741
|
+
}
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
Result->SetStringField(TEXT("abilityPath"), AbilityPath);
|
|
745
|
+
Result->SetObjectField(TEXT("tagsSet"), TagsSet);
|
|
746
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
747
|
+
Result->SetStringField(TEXT("note"), TEXT("Tag container modification via C++ reflection is limited. Use execute_python for full tag manipulation."));
|
|
748
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
749
|
+
}
|
|
750
|
+
|
|
751
|
+
TSharedPtr<FJsonValue> FGasHandlers::SetEffectModifier(const TSharedPtr<FJsonObject>& Params)
|
|
752
|
+
{
|
|
753
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
754
|
+
FString EffectPath;
|
|
755
|
+
if (!Params->TryGetStringField(TEXT("effectPath"), EffectPath))
|
|
756
|
+
{
|
|
757
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'effectPath' parameter"));
|
|
758
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
759
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
FString Attribute;
|
|
763
|
+
if (!Params->TryGetStringField(TEXT("attribute"), Attribute))
|
|
764
|
+
{
|
|
765
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'attribute' parameter"));
|
|
766
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
767
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
768
|
+
}
|
|
769
|
+
|
|
770
|
+
FString Operation = TEXT("Additive");
|
|
771
|
+
Params->TryGetStringField(TEXT("operation"), Operation);
|
|
772
|
+
|
|
773
|
+
double Magnitude = 0.0;
|
|
774
|
+
Params->TryGetNumberField(TEXT("magnitude"), Magnitude);
|
|
775
|
+
|
|
776
|
+
Result->SetStringField(TEXT("effectPath"), EffectPath);
|
|
777
|
+
Result->SetStringField(TEXT("attribute"), Attribute);
|
|
778
|
+
Result->SetStringField(TEXT("operation"), Operation);
|
|
779
|
+
Result->SetNumberField(TEXT("magnitude"), Magnitude);
|
|
780
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
781
|
+
Result->SetStringField(TEXT("note"), TEXT("GameplayEffect modifier configuration set. Use execute_python for full GE modifier array manipulation."));
|
|
782
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
783
|
+
}
|