ue-mcp 0.4.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +89 -0
- package/dist/bridge.d.ts +25 -0
- package/dist/bridge.js +124 -0
- package/dist/bridge.js.map +1 -0
- package/dist/deployer.d.ts +18 -0
- package/dist/deployer.js +175 -0
- package/dist/deployer.js.map +1 -0
- package/dist/editor-control.d.ts +15 -0
- package/dist/editor-control.js +181 -0
- package/dist/editor-control.js.map +1 -0
- package/dist/github-app.d.ts +4 -0
- package/dist/github-app.js +94 -0
- package/dist/github-app.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +125 -0
- package/dist/index.js.map +1 -0
- package/dist/init.d.ts +2 -0
- package/dist/init.js +290 -0
- package/dist/init.js.map +1 -0
- package/dist/instructions.d.ts +1 -0
- package/dist/instructions.js +150 -0
- package/dist/instructions.js.map +1 -0
- package/dist/project.d.ts +32 -0
- package/dist/project.js +175 -0
- package/dist/project.js.map +1 -0
- package/dist/tools/animation.d.ts +2 -0
- package/dist/tools/animation.js +62 -0
- package/dist/tools/animation.js.map +1 -0
- package/dist/tools/asset.d.ts +2 -0
- package/dist/tools/asset.js +128 -0
- package/dist/tools/asset.js.map +1 -0
- package/dist/tools/audio.d.ts +2 -0
- package/dist/tools/audio.js +24 -0
- package/dist/tools/audio.js.map +1 -0
- package/dist/tools/blueprint.d.ts +2 -0
- package/dist/tools/blueprint.js +64 -0
- package/dist/tools/blueprint.js.map +1 -0
- package/dist/tools/demo.d.ts +2 -0
- package/dist/tools/demo.js +10 -0
- package/dist/tools/demo.js.map +1 -0
- package/dist/tools/editor.d.ts +2 -0
- package/dist/tools/editor.js +133 -0
- package/dist/tools/editor.js.map +1 -0
- package/dist/tools/feedback.d.ts +2 -0
- package/dist/tools/feedback.js +44 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/foliage.d.ts +2 -0
- package/dist/tools/foliage.js +29 -0
- package/dist/tools/foliage.js.map +1 -0
- package/dist/tools/gameplay.d.ts +2 -0
- package/dist/tools/gameplay.js +101 -0
- package/dist/tools/gameplay.js.map +1 -0
- package/dist/tools/gas.d.ts +2 -0
- package/dist/tools/gas.js +43 -0
- package/dist/tools/gas.js.map +1 -0
- package/dist/tools/landscape.d.ts +2 -0
- package/dist/tools/landscape.js +32 -0
- package/dist/tools/landscape.js.map +1 -0
- package/dist/tools/level.d.ts +2 -0
- package/dist/tools/level.js +66 -0
- package/dist/tools/level.js.map +1 -0
- package/dist/tools/material.d.ts +2 -0
- package/dist/tools/material.js +59 -0
- package/dist/tools/material.js.map +1 -0
- package/dist/tools/networking.d.ts +2 -0
- package/dist/tools/networking.js +42 -0
- package/dist/tools/networking.js.map +1 -0
- package/dist/tools/niagara.d.ts +2 -0
- package/dist/tools/niagara.js +42 -0
- package/dist/tools/niagara.js.map +1 -0
- package/dist/tools/pcg.d.ts +2 -0
- package/dist/tools/pcg.js +39 -0
- package/dist/tools/pcg.js.map +1 -0
- package/dist/tools/project.d.ts +2 -0
- package/dist/tools/project.js +282 -0
- package/dist/tools/project.js.map +1 -0
- package/dist/tools/reflection.d.ts +2 -0
- package/dist/tools/reflection.js +26 -0
- package/dist/tools/reflection.js.map +1 -0
- package/dist/tools/widget.d.ts +2 -0
- package/dist/tools/widget.js +34 -0
- package/dist/tools/widget.js.map +1 -0
- package/dist/types.d.ts +21 -0
- package/dist/types.js +38 -0
- package/dist/types.js.map +1 -0
- package/package.json +76 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.cpp +746 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.h +81 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.cpp +49 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.h +37 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +75 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +50 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.cpp +1418 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.h +43 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.cpp +1773 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.h +48 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.cpp +289 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.h +18 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.cpp +1982 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.h +44 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.cpp +1217 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +71 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.cpp +465 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.h +49 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.cpp +1676 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.h +53 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.cpp +876 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +22 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.cpp +2222 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.h +54 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +783 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +24 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +898 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.h +24 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.cpp +1270 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.h +34 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.cpp +2190 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.h +53 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +554 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +29 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.cpp +601 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.h +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.cpp +1024 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.h +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +370 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.h +19 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.cpp +499 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.h +27 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +426 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +19 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +303 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +18 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.cpp +985 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.h +27 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/JsonSerializer.cpp +181 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/JsonSerializer.h +42 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/UE_MCP_Bridge.cpp +39 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/UE_MCP_Bridge.Build.cs +87 -0
- package/plugin/ue_mcp_bridge/UE_MCP_Bridge.uplugin +55 -0
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#include "GameplayHandlers.h"
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#include "HandlerRegistry.h"
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#include "EditorScriptingUtilities/Public/EditorAssetLibrary.h"
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#include "AssetToolsModule.h"
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#include "IAssetTools.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/Package.h"
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#include "Misc/PackageName.h"
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#include "UObject/SavePackage.h"
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#include "UObject/TopLevelAssetPath.h"
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#include "Dom/JsonObject.h"
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#include "Dom/JsonValue.h"
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#include "Engine/World.h"
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#include "Editor.h"
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#include "NavigationSystem.h"
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#include "NavMesh/NavMeshBoundsVolume.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameStateBase.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerState.h"
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#include "GameFramework/HUD.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Engine/Blueprint.h"
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#include "Factories/BlueprintFactory.h"
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#include "EngineUtils.h"
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#include "GameFramework/Actor.h"
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#include "Components/PrimitiveComponent.h"
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#include "NavModifierVolume.h"
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#include "GameFramework/WorldSettings.h"
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#include "UObject/UnrealType.h"
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#include "BehaviorTree/BlackboardData.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Bool.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Int.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Float.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_String.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Name.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Object.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Class.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Enum.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Vector.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Rotator.h"
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#include "Perception/AIPerceptionComponent.h"
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#include "Perception/AISenseConfig_Sight.h"
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#include "Perception/AISenseConfig_Hearing.h"
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#include "Perception/AISenseConfig_Damage.h"
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#include "EnhancedInputComponent.h"
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#include "InputAction.h"
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#include "InputMappingContext.h"
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#include "BehaviorTree/BehaviorTree.h"
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#include "BehaviorTree/BehaviorTreeComponent.h"
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#include "BehaviorTree/BlackboardComponent.h"
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#include "AIController.h"
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#include "Engine/SCS_Node.h"
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#include "Navigation/PathFollowingComponent.h"
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#include "GameFramework/NavMovementComponent.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "GameFramework/Character.h"
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#include "EnvironmentQuery/EnvQuery.h"
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#include "EnvironmentQuery/EnvQueryManager.h"
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#include "EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h"
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void FGameplayHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
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{
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Registry.RegisterHandler(TEXT("create_smart_object_definition"), &CreateSmartObjectDefinition);
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Registry.RegisterHandler(TEXT("get_navmesh_info"), &GetNavmeshInfo);
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Registry.RegisterHandler(TEXT("get_game_framework_info"), &GetGameFrameworkInfo);
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Registry.RegisterHandler(TEXT("list_input_assets"), &ListInputAssets);
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Registry.RegisterHandler(TEXT("list_behavior_trees"), &ListBehaviorTrees);
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Registry.RegisterHandler(TEXT("list_eqs_queries"), &ListEqsQueries);
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Registry.RegisterHandler(TEXT("list_state_trees"), &ListStateTrees);
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Registry.RegisterHandler(TEXT("project_point_to_navigation"), &ProjectPointToNavigation);
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Registry.RegisterHandler(TEXT("create_input_action"), &CreateInputAction);
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Registry.RegisterHandler(TEXT("create_input_mapping_context"), &CreateInputMappingContext);
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Registry.RegisterHandler(TEXT("create_blackboard"), &CreateBlackboard);
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Registry.RegisterHandler(TEXT("create_behavior_tree"), &CreateBehaviorTree);
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Registry.RegisterHandler(TEXT("create_eqs_query"), &CreateEqsQuery);
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Registry.RegisterHandler(TEXT("create_state_tree"), &CreateStateTree);
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Registry.RegisterHandler(TEXT("create_game_mode"), &CreateGameMode);
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Registry.RegisterHandler(TEXT("create_game_state"), &CreateGameState);
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Registry.RegisterHandler(TEXT("create_player_controller"), &CreatePlayerController);
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Registry.RegisterHandler(TEXT("create_player_state"), &CreatePlayerState);
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Registry.RegisterHandler(TEXT("create_hud"), &CreateHud);
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Registry.RegisterHandler(TEXT("set_collision_profile"), &SetCollisionProfile);
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Registry.RegisterHandler(TEXT("set_physics_enabled"), &SetPhysicsEnabled);
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Registry.RegisterHandler(TEXT("set_collision_type"), &SetCollisionType);
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Registry.RegisterHandler(TEXT("set_body_properties"), &SetBodyProperties);
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Registry.RegisterHandler(TEXT("spawn_nav_modifier_volume"), &SpawnNavModifierVolume);
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Registry.RegisterHandler(TEXT("rebuild_navmesh"), &RebuildNavmesh);
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Registry.RegisterHandler(TEXT("get_cdo_defaults"), &GetCdoDefaults);
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Registry.RegisterHandler(TEXT("set_world_game_mode"), &SetWorldGameMode);
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Registry.RegisterHandler(TEXT("create_ai_perception_config"), &CreateAiPerceptionConfig);
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Registry.RegisterHandler(TEXT("add_blackboard_key"), &AddBlackboardKey);
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Registry.RegisterHandler(TEXT("setup_enhanced_input"), &SetupEnhancedInput);
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Registry.RegisterHandler(TEXT("configure_behavior_tree"), &ConfigureBehaviorTree);
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Registry.RegisterHandler(TEXT("setup_path_following"), &SetupPathFollowing);
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Registry.RegisterHandler(TEXT("run_eqs_query"), &RunEqsQuery);
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// Aliases
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Registry.RegisterHandler(TEXT("rebuild_navigation"), &RebuildNavmesh);
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// New handlers
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Registry.RegisterHandler(TEXT("get_behavior_tree_info"), &GetBehaviorTreeInfo);
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Registry.RegisterHandler(TEXT("add_perception_component"), &AddPerceptionComponent);
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Registry.RegisterHandler(TEXT("configure_ai_perception_sense"), &ConfigureAiPerceptionSense);
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Registry.RegisterHandler(TEXT("add_state_tree_component"), &AddStateTreeComponent);
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Registry.RegisterHandler(TEXT("add_smart_object_component"), &AddSmartObjectComponent);
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}
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TSharedPtr<FJsonValue> FGameplayHandlers::CreateSmartObjectDefinition(const TSharedPtr<FJsonObject>& Params)
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{
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TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
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FString Name;
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if (!Params->TryGetStringField(TEXT("name"), Name))
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{
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Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
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Result->SetBoolField(TEXT("success"), false);
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return MakeShared<FJsonValueObject>(Result);
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}
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FString PackagePath = TEXT("/Game/AI/SmartObjects");
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Params->TryGetStringField(TEXT("packagePath"), PackagePath);
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// Delete existing asset if it exists
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FString AssetPath = PackagePath + TEXT("/") + Name;
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UEditorAssetLibrary::DeleteAsset(AssetPath);
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// Find SmartObjectDefinition class
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UClass* SmartObjectDefClass = FindObject<UClass>(nullptr, TEXT("/Script/SmartObjectsModule.SmartObjectDefinition"));
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if (!SmartObjectDefClass)
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{
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Result->SetStringField(TEXT("error"), TEXT("SmartObjectDefinition class not found. Enable SmartObjects plugin."));
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Result->SetBoolField(TEXT("success"), false);
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return MakeShared<FJsonValueObject>(Result);
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}
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// Create asset
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FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
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IAssetTools& AssetTools = AssetToolsModule.Get();
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FString PackageName;
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FString AssetName;
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PackagePath.Split(TEXT("/"), &PackageName, &AssetName, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
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if (AssetName.IsEmpty())
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{
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AssetName = Name;
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}
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else
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{
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PackageName = PackagePath;
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AssetName = Name;
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}
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PackageName = PackageName.LeftChop(1); // Remove trailing /
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UObject* NewAsset = AssetTools.CreateAsset(AssetName, PackageName, SmartObjectDefClass, nullptr);
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if (!NewAsset)
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{
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157
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create SmartObjectDefinition"));
|
|
158
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
159
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
163
|
+
|
|
164
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
165
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
166
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
167
|
+
|
|
168
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::GetNavmeshInfo(const TSharedPtr<FJsonObject>& Params)
|
|
172
|
+
{
|
|
173
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
174
|
+
|
|
175
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
176
|
+
if (!World)
|
|
177
|
+
{
|
|
178
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
179
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
180
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
UNavigationSystemV1* NavSys = FNavigationSystem::GetCurrent<UNavigationSystemV1>(World);
|
|
184
|
+
if (!NavSys)
|
|
185
|
+
{
|
|
186
|
+
Result->SetStringField(TEXT("status"), TEXT("no_navigation_system"));
|
|
187
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
188
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
Result->SetStringField(TEXT("status"), TEXT("active"));
|
|
192
|
+
|
|
193
|
+
// Get nav data info
|
|
194
|
+
TArray<TSharedPtr<FJsonValue>> NavDataArray;
|
|
195
|
+
for (ANavigationData* NavData : NavSys->NavDataSet)
|
|
196
|
+
{
|
|
197
|
+
if (NavData)
|
|
198
|
+
{
|
|
199
|
+
TSharedPtr<FJsonObject> NavDataObj = MakeShared<FJsonObject>();
|
|
200
|
+
NavDataObj->SetStringField(TEXT("name"), NavData->GetName());
|
|
201
|
+
NavDataObj->SetStringField(TEXT("class"), NavData->GetClass()->GetName());
|
|
202
|
+
|
|
203
|
+
NavDataArray.Add(MakeShared<FJsonValueObject>(NavDataObj));
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
Result->SetArrayField(TEXT("navData"), NavDataArray);
|
|
207
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
208
|
+
|
|
209
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::GetGameFrameworkInfo(const TSharedPtr<FJsonObject>& Params)
|
|
213
|
+
{
|
|
214
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
215
|
+
|
|
216
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
217
|
+
if (!World)
|
|
218
|
+
{
|
|
219
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
220
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
221
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
// Game mode
|
|
225
|
+
AGameModeBase* GameMode = World->GetAuthGameMode();
|
|
226
|
+
if (GameMode)
|
|
227
|
+
{
|
|
228
|
+
Result->SetStringField(TEXT("gameMode"), GameMode->GetClass()->GetName());
|
|
229
|
+
}
|
|
230
|
+
else
|
|
231
|
+
{
|
|
232
|
+
Result->SetStringField(TEXT("gameMode"), TEXT("none"));
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// Game state
|
|
236
|
+
AGameStateBase* GameState = World->GetGameState();
|
|
237
|
+
if (GameState)
|
|
238
|
+
{
|
|
239
|
+
Result->SetStringField(TEXT("gameState"), GameState->GetClass()->GetName());
|
|
240
|
+
}
|
|
241
|
+
else
|
|
242
|
+
{
|
|
243
|
+
Result->SetStringField(TEXT("gameState"), TEXT("none"));
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
// Default player controller class
|
|
247
|
+
if (GameMode)
|
|
248
|
+
{
|
|
249
|
+
TSubclassOf<APlayerController> PCClass = GameMode->PlayerControllerClass;
|
|
250
|
+
if (PCClass)
|
|
251
|
+
{
|
|
252
|
+
Result->SetStringField(TEXT("playerControllerClass"), PCClass->GetName());
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
257
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ListInputAssets(const TSharedPtr<FJsonObject>& Params)
|
|
261
|
+
{
|
|
262
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
263
|
+
|
|
264
|
+
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
|
|
265
|
+
|
|
266
|
+
// List InputAction assets
|
|
267
|
+
TArray<FAssetData> InputActions;
|
|
268
|
+
AR.GetAssetsByClass(FTopLevelAssetPath(TEXT("/Script/EnhancedInput"), TEXT("InputAction")), InputActions, true);
|
|
269
|
+
|
|
270
|
+
TArray<TSharedPtr<FJsonValue>> InputActionArray;
|
|
271
|
+
for (const FAssetData& Asset : InputActions)
|
|
272
|
+
{
|
|
273
|
+
TSharedPtr<FJsonObject> AssetObj = MakeShared<FJsonObject>();
|
|
274
|
+
AssetObj->SetStringField(TEXT("name"), Asset.AssetName.ToString());
|
|
275
|
+
AssetObj->SetStringField(TEXT("path"), Asset.GetObjectPathString());
|
|
276
|
+
InputActionArray.Add(MakeShared<FJsonValueObject>(AssetObj));
|
|
277
|
+
}
|
|
278
|
+
Result->SetArrayField(TEXT("inputActions"), InputActionArray);
|
|
279
|
+
|
|
280
|
+
// List InputMappingContext assets
|
|
281
|
+
TArray<FAssetData> MappingContexts;
|
|
282
|
+
AR.GetAssetsByClass(FTopLevelAssetPath(TEXT("/Script/EnhancedInput"), TEXT("InputMappingContext")), MappingContexts, true);
|
|
283
|
+
|
|
284
|
+
TArray<TSharedPtr<FJsonValue>> MappingContextArray;
|
|
285
|
+
for (const FAssetData& Asset : MappingContexts)
|
|
286
|
+
{
|
|
287
|
+
TSharedPtr<FJsonObject> AssetObj = MakeShared<FJsonObject>();
|
|
288
|
+
AssetObj->SetStringField(TEXT("name"), Asset.AssetName.ToString());
|
|
289
|
+
AssetObj->SetStringField(TEXT("path"), Asset.GetObjectPathString());
|
|
290
|
+
MappingContextArray.Add(MakeShared<FJsonValueObject>(AssetObj));
|
|
291
|
+
}
|
|
292
|
+
Result->SetArrayField(TEXT("inputMappingContexts"), MappingContextArray);
|
|
293
|
+
|
|
294
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
295
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ListBehaviorTrees(const TSharedPtr<FJsonObject>& Params)
|
|
299
|
+
{
|
|
300
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
301
|
+
|
|
302
|
+
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
|
|
303
|
+
TArray<FAssetData> Assets;
|
|
304
|
+
AR.GetAssetsByClass(FTopLevelAssetPath(TEXT("/Script/AIModule"), TEXT("BehaviorTree")), Assets, true);
|
|
305
|
+
|
|
306
|
+
TArray<TSharedPtr<FJsonValue>> AssetArray;
|
|
307
|
+
for (const FAssetData& Asset : Assets)
|
|
308
|
+
{
|
|
309
|
+
TSharedPtr<FJsonObject> AssetObj = MakeShared<FJsonObject>();
|
|
310
|
+
AssetObj->SetStringField(TEXT("name"), Asset.AssetName.ToString());
|
|
311
|
+
AssetObj->SetStringField(TEXT("path"), Asset.GetObjectPathString());
|
|
312
|
+
AssetArray.Add(MakeShared<FJsonValueObject>(AssetObj));
|
|
313
|
+
}
|
|
314
|
+
Result->SetArrayField(TEXT("behaviorTrees"), AssetArray);
|
|
315
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
316
|
+
|
|
317
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ListEqsQueries(const TSharedPtr<FJsonObject>& Params)
|
|
321
|
+
{
|
|
322
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
323
|
+
|
|
324
|
+
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
|
|
325
|
+
TArray<FAssetData> Assets;
|
|
326
|
+
AR.GetAssetsByClass(FTopLevelAssetPath(TEXT("/Script/AIModule"), TEXT("EnvironmentQuery")), Assets, true);
|
|
327
|
+
|
|
328
|
+
TArray<TSharedPtr<FJsonValue>> AssetArray;
|
|
329
|
+
for (const FAssetData& Asset : Assets)
|
|
330
|
+
{
|
|
331
|
+
TSharedPtr<FJsonObject> AssetObj = MakeShared<FJsonObject>();
|
|
332
|
+
AssetObj->SetStringField(TEXT("name"), Asset.AssetName.ToString());
|
|
333
|
+
AssetObj->SetStringField(TEXT("path"), Asset.GetObjectPathString());
|
|
334
|
+
AssetArray.Add(MakeShared<FJsonValueObject>(AssetObj));
|
|
335
|
+
}
|
|
336
|
+
Result->SetArrayField(TEXT("eqsQueries"), AssetArray);
|
|
337
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
338
|
+
|
|
339
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ListStateTrees(const TSharedPtr<FJsonObject>& Params)
|
|
343
|
+
{
|
|
344
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
345
|
+
|
|
346
|
+
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
|
|
347
|
+
TArray<FAssetData> Assets;
|
|
348
|
+
AR.GetAssetsByClass(FTopLevelAssetPath(TEXT("/Script/StateTreeModule"), TEXT("StateTree")), Assets, true);
|
|
349
|
+
|
|
350
|
+
TArray<TSharedPtr<FJsonValue>> AssetArray;
|
|
351
|
+
for (const FAssetData& Asset : Assets)
|
|
352
|
+
{
|
|
353
|
+
TSharedPtr<FJsonObject> AssetObj = MakeShared<FJsonObject>();
|
|
354
|
+
AssetObj->SetStringField(TEXT("name"), Asset.AssetName.ToString());
|
|
355
|
+
AssetObj->SetStringField(TEXT("path"), Asset.GetObjectPathString());
|
|
356
|
+
AssetArray.Add(MakeShared<FJsonValueObject>(AssetObj));
|
|
357
|
+
}
|
|
358
|
+
Result->SetArrayField(TEXT("stateTrees"), AssetArray);
|
|
359
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
360
|
+
|
|
361
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ProjectPointToNavigation(const TSharedPtr<FJsonObject>& Params)
|
|
365
|
+
{
|
|
366
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
367
|
+
|
|
368
|
+
const TSharedPtr<FJsonObject>* LocationObj = nullptr;
|
|
369
|
+
if (!Params->TryGetObjectField(TEXT("location"), LocationObj))
|
|
370
|
+
{
|
|
371
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'location' parameter"));
|
|
372
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
373
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
FVector Point;
|
|
377
|
+
Point.X = (*LocationObj)->GetNumberField(TEXT("x"));
|
|
378
|
+
Point.Y = (*LocationObj)->GetNumberField(TEXT("y"));
|
|
379
|
+
Point.Z = (*LocationObj)->GetNumberField(TEXT("z"));
|
|
380
|
+
|
|
381
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
382
|
+
if (!World)
|
|
383
|
+
{
|
|
384
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
385
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
386
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
UNavigationSystemV1* NavSys = FNavigationSystem::GetCurrent<UNavigationSystemV1>(World);
|
|
390
|
+
if (!NavSys)
|
|
391
|
+
{
|
|
392
|
+
Result->SetStringField(TEXT("error"), TEXT("No navigation system available"));
|
|
393
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
394
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
FNavLocation NavLocation;
|
|
398
|
+
bool bProjected = NavSys->ProjectPointToNavigation(Point, NavLocation);
|
|
399
|
+
|
|
400
|
+
Result->SetBoolField(TEXT("projected"), bProjected);
|
|
401
|
+
if (bProjected)
|
|
402
|
+
{
|
|
403
|
+
TSharedPtr<FJsonObject> ProjectedPoint = MakeShared<FJsonObject>();
|
|
404
|
+
ProjectedPoint->SetNumberField(TEXT("x"), NavLocation.Location.X);
|
|
405
|
+
ProjectedPoint->SetNumberField(TEXT("y"), NavLocation.Location.Y);
|
|
406
|
+
ProjectedPoint->SetNumberField(TEXT("z"), NavLocation.Location.Z);
|
|
407
|
+
Result->SetObjectField(TEXT("projectedLocation"), ProjectedPoint);
|
|
408
|
+
}
|
|
409
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
410
|
+
|
|
411
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateInputAction(const TSharedPtr<FJsonObject>& Params)
|
|
415
|
+
{
|
|
416
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
417
|
+
|
|
418
|
+
FString Name;
|
|
419
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
420
|
+
{
|
|
421
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
422
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
423
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
FString PackagePath = TEXT("/Game/Input");
|
|
427
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
428
|
+
|
|
429
|
+
UClass* InputActionClass = FindObject<UClass>(nullptr, TEXT("/Script/EnhancedInput.InputAction"));
|
|
430
|
+
if (!InputActionClass)
|
|
431
|
+
{
|
|
432
|
+
Result->SetStringField(TEXT("error"), TEXT("InputAction class not found. Enable EnhancedInput plugin."));
|
|
433
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
434
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
438
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
439
|
+
|
|
440
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, InputActionClass, nullptr);
|
|
441
|
+
if (!NewAsset)
|
|
442
|
+
{
|
|
443
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create InputAction"));
|
|
444
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
445
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
449
|
+
|
|
450
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
451
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
452
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
453
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateInputMappingContext(const TSharedPtr<FJsonObject>& Params)
|
|
457
|
+
{
|
|
458
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
459
|
+
|
|
460
|
+
FString Name;
|
|
461
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
462
|
+
{
|
|
463
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
464
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
465
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
FString PackagePath = TEXT("/Game/Input");
|
|
469
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
470
|
+
|
|
471
|
+
UClass* IMCClass = FindObject<UClass>(nullptr, TEXT("/Script/EnhancedInput.InputMappingContext"));
|
|
472
|
+
if (!IMCClass)
|
|
473
|
+
{
|
|
474
|
+
Result->SetStringField(TEXT("error"), TEXT("InputMappingContext class not found. Enable EnhancedInput plugin."));
|
|
475
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
476
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
480
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
481
|
+
|
|
482
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, IMCClass, nullptr);
|
|
483
|
+
if (!NewAsset)
|
|
484
|
+
{
|
|
485
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create InputMappingContext"));
|
|
486
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
487
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
491
|
+
|
|
492
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
493
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
494
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
495
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateBlackboard(const TSharedPtr<FJsonObject>& Params)
|
|
499
|
+
{
|
|
500
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
501
|
+
|
|
502
|
+
FString Name;
|
|
503
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
504
|
+
{
|
|
505
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
506
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
507
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
FString PackagePath = TEXT("/Game/AI");
|
|
511
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
512
|
+
|
|
513
|
+
UClass* BlackboardClass = FindObject<UClass>(nullptr, TEXT("/Script/AIModule.BlackboardData"));
|
|
514
|
+
if (!BlackboardClass)
|
|
515
|
+
{
|
|
516
|
+
Result->SetStringField(TEXT("error"), TEXT("BlackboardData class not found."));
|
|
517
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
518
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
522
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
523
|
+
|
|
524
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, BlackboardClass, nullptr);
|
|
525
|
+
if (!NewAsset)
|
|
526
|
+
{
|
|
527
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create BlackboardData"));
|
|
528
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
529
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
533
|
+
|
|
534
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
535
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
536
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
537
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateBehaviorTree(const TSharedPtr<FJsonObject>& Params)
|
|
541
|
+
{
|
|
542
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
543
|
+
|
|
544
|
+
FString Name;
|
|
545
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
546
|
+
{
|
|
547
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
548
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
549
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
FString PackagePath = TEXT("/Game/AI");
|
|
553
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
554
|
+
|
|
555
|
+
UClass* BTClass = FindObject<UClass>(nullptr, TEXT("/Script/AIModule.BehaviorTree"));
|
|
556
|
+
if (!BTClass)
|
|
557
|
+
{
|
|
558
|
+
Result->SetStringField(TEXT("error"), TEXT("BehaviorTree class not found."));
|
|
559
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
560
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
564
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
565
|
+
|
|
566
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, BTClass, nullptr);
|
|
567
|
+
if (!NewAsset)
|
|
568
|
+
{
|
|
569
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create BehaviorTree"));
|
|
570
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
571
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
575
|
+
|
|
576
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
577
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
578
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
579
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateEqsQuery(const TSharedPtr<FJsonObject>& Params)
|
|
583
|
+
{
|
|
584
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
585
|
+
|
|
586
|
+
FString Name;
|
|
587
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
588
|
+
{
|
|
589
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
590
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
591
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
FString PackagePath = TEXT("/Game/AI/EQS");
|
|
595
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
596
|
+
|
|
597
|
+
UClass* EQSClass = FindObject<UClass>(nullptr, TEXT("/Script/AIModule.EnvironmentQuery"));
|
|
598
|
+
if (!EQSClass)
|
|
599
|
+
{
|
|
600
|
+
Result->SetStringField(TEXT("error"), TEXT("EnvironmentQuery class not found."));
|
|
601
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
602
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
606
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
607
|
+
|
|
608
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, EQSClass, nullptr);
|
|
609
|
+
if (!NewAsset)
|
|
610
|
+
{
|
|
611
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create EnvironmentQuery"));
|
|
612
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
613
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
617
|
+
|
|
618
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
619
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
620
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
621
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateStateTree(const TSharedPtr<FJsonObject>& Params)
|
|
625
|
+
{
|
|
626
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
627
|
+
|
|
628
|
+
FString Name;
|
|
629
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
630
|
+
{
|
|
631
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
632
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
633
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
FString PackagePath = TEXT("/Game/AI");
|
|
637
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
638
|
+
|
|
639
|
+
UClass* STClass = FindObject<UClass>(nullptr, TEXT("/Script/StateTreeModule.StateTree"));
|
|
640
|
+
if (!STClass)
|
|
641
|
+
{
|
|
642
|
+
Result->SetStringField(TEXT("error"), TEXT("StateTree class not found. Enable StateTree plugin."));
|
|
643
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
644
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
648
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
649
|
+
|
|
650
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, STClass, nullptr);
|
|
651
|
+
if (!NewAsset)
|
|
652
|
+
{
|
|
653
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create StateTree"));
|
|
654
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
655
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
UEditorAssetLibrary::SaveAsset(NewAsset->GetPathName());
|
|
659
|
+
|
|
660
|
+
Result->SetStringField(TEXT("path"), NewAsset->GetPathName());
|
|
661
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
662
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
663
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateBlueprintWithParent(const FString& Name, const FString& PackagePath, const FString& ParentClassPath, const FString& FriendlyTypeName)
|
|
667
|
+
{
|
|
668
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
669
|
+
|
|
670
|
+
UClass* ParentClass = FindObject<UClass>(nullptr, *ParentClassPath);
|
|
671
|
+
if (!ParentClass)
|
|
672
|
+
{
|
|
673
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("%s class not found: %s"), *FriendlyTypeName, *ParentClassPath));
|
|
674
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
675
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
676
|
+
}
|
|
677
|
+
|
|
678
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
679
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
680
|
+
|
|
681
|
+
// Delete existing asset if it exists
|
|
682
|
+
FString FullAssetPath = PackagePath + TEXT("/") + Name;
|
|
683
|
+
UEditorAssetLibrary::DeleteAsset(FullAssetPath);
|
|
684
|
+
|
|
685
|
+
UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
|
|
686
|
+
BlueprintFactory->ParentClass = ParentClass;
|
|
687
|
+
|
|
688
|
+
UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAsset(Name, PackagePath, UBlueprint::StaticClass(), BlueprintFactory));
|
|
689
|
+
if (!NewBlueprint)
|
|
690
|
+
{
|
|
691
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Failed to create %s Blueprint"), *FriendlyTypeName));
|
|
692
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
693
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
NewBlueprint->ParentClass = ParentClass;
|
|
697
|
+
FKismetEditorUtilities::CompileBlueprint(NewBlueprint);
|
|
698
|
+
|
|
699
|
+
// Save
|
|
700
|
+
UPackage* Package = NewBlueprint->GetOutermost();
|
|
701
|
+
if (Package)
|
|
702
|
+
{
|
|
703
|
+
Package->MarkPackageDirty();
|
|
704
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
705
|
+
FSavePackageArgs SaveArgs;
|
|
706
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
707
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
Result->SetStringField(TEXT("path"), NewBlueprint->GetPathName());
|
|
711
|
+
Result->SetStringField(TEXT("name"), Name);
|
|
712
|
+
Result->SetStringField(TEXT("type"), FriendlyTypeName);
|
|
713
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
714
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateGameMode(const TSharedPtr<FJsonObject>& Params)
|
|
718
|
+
{
|
|
719
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
720
|
+
|
|
721
|
+
FString Name;
|
|
722
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
723
|
+
{
|
|
724
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
725
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
726
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
FString PackagePath = TEXT("/Game/Blueprints/GameFramework");
|
|
730
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
731
|
+
|
|
732
|
+
return CreateBlueprintWithParent(Name, PackagePath, TEXT("/Script/Engine.GameModeBase"), TEXT("GameMode"));
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateGameState(const TSharedPtr<FJsonObject>& Params)
|
|
736
|
+
{
|
|
737
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
738
|
+
|
|
739
|
+
FString Name;
|
|
740
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
741
|
+
{
|
|
742
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
743
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
744
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
745
|
+
}
|
|
746
|
+
|
|
747
|
+
FString PackagePath = TEXT("/Game/Blueprints/GameFramework");
|
|
748
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
749
|
+
|
|
750
|
+
return CreateBlueprintWithParent(Name, PackagePath, TEXT("/Script/Engine.GameStateBase"), TEXT("GameState"));
|
|
751
|
+
}
|
|
752
|
+
|
|
753
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreatePlayerController(const TSharedPtr<FJsonObject>& Params)
|
|
754
|
+
{
|
|
755
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
756
|
+
|
|
757
|
+
FString Name;
|
|
758
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
759
|
+
{
|
|
760
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
761
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
762
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
763
|
+
}
|
|
764
|
+
|
|
765
|
+
FString PackagePath = TEXT("/Game/Blueprints/GameFramework");
|
|
766
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
767
|
+
|
|
768
|
+
return CreateBlueprintWithParent(Name, PackagePath, TEXT("/Script/Engine.PlayerController"), TEXT("PlayerController"));
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreatePlayerState(const TSharedPtr<FJsonObject>& Params)
|
|
772
|
+
{
|
|
773
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
774
|
+
|
|
775
|
+
FString Name;
|
|
776
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
777
|
+
{
|
|
778
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
779
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
780
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
FString PackagePath = TEXT("/Game/Blueprints/GameFramework");
|
|
784
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
785
|
+
|
|
786
|
+
return CreateBlueprintWithParent(Name, PackagePath, TEXT("/Script/Engine.PlayerState"), TEXT("PlayerState"));
|
|
787
|
+
}
|
|
788
|
+
|
|
789
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateHud(const TSharedPtr<FJsonObject>& Params)
|
|
790
|
+
{
|
|
791
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
792
|
+
|
|
793
|
+
FString Name;
|
|
794
|
+
if (!Params->TryGetStringField(TEXT("name"), Name))
|
|
795
|
+
{
|
|
796
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'name' parameter"));
|
|
797
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
798
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
FString PackagePath = TEXT("/Game/Blueprints/GameFramework");
|
|
802
|
+
Params->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
803
|
+
|
|
804
|
+
return CreateBlueprintWithParent(Name, PackagePath, TEXT("/Script/Engine.HUD"), TEXT("HUD"));
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetCollisionProfile(const TSharedPtr<FJsonObject>& Params)
|
|
808
|
+
{
|
|
809
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
810
|
+
|
|
811
|
+
FString ActorLabel;
|
|
812
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
813
|
+
{
|
|
814
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
815
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
816
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
FString ProfileName;
|
|
820
|
+
if (!Params->TryGetStringField(TEXT("profileName"), ProfileName))
|
|
821
|
+
{
|
|
822
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'profileName' parameter"));
|
|
823
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
824
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
825
|
+
}
|
|
826
|
+
|
|
827
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
828
|
+
if (!World)
|
|
829
|
+
{
|
|
830
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
831
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
832
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
// Find actor by label
|
|
836
|
+
AActor* FoundActor = nullptr;
|
|
837
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
838
|
+
{
|
|
839
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
840
|
+
{
|
|
841
|
+
FoundActor = *ActorIt;
|
|
842
|
+
break;
|
|
843
|
+
}
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
if (!FoundActor)
|
|
847
|
+
{
|
|
848
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
849
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
850
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
851
|
+
}
|
|
852
|
+
|
|
853
|
+
// Set collision profile on all primitive components
|
|
854
|
+
int32 ComponentsUpdated = 0;
|
|
855
|
+
TArray<UPrimitiveComponent*> PrimitiveComponents;
|
|
856
|
+
FoundActor->GetComponents<UPrimitiveComponent>(PrimitiveComponents);
|
|
857
|
+
|
|
858
|
+
for (UPrimitiveComponent* PrimComp : PrimitiveComponents)
|
|
859
|
+
{
|
|
860
|
+
if (PrimComp)
|
|
861
|
+
{
|
|
862
|
+
PrimComp->SetCollisionProfileName(FName(*ProfileName));
|
|
863
|
+
ComponentsUpdated++;
|
|
864
|
+
}
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
868
|
+
Result->SetStringField(TEXT("profileName"), ProfileName);
|
|
869
|
+
Result->SetNumberField(TEXT("componentsUpdated"), ComponentsUpdated);
|
|
870
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
871
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetPhysicsEnabled(const TSharedPtr<FJsonObject>& Params)
|
|
875
|
+
{
|
|
876
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
877
|
+
|
|
878
|
+
FString ActorLabel;
|
|
879
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
880
|
+
{
|
|
881
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
882
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
883
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
bool bEnabled = true;
|
|
887
|
+
Params->TryGetBoolField(TEXT("enabled"), bEnabled);
|
|
888
|
+
|
|
889
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
890
|
+
if (!World)
|
|
891
|
+
{
|
|
892
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
893
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
894
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
895
|
+
}
|
|
896
|
+
|
|
897
|
+
// Find actor by label
|
|
898
|
+
AActor* FoundActor = nullptr;
|
|
899
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
900
|
+
{
|
|
901
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
902
|
+
{
|
|
903
|
+
FoundActor = *ActorIt;
|
|
904
|
+
break;
|
|
905
|
+
}
|
|
906
|
+
}
|
|
907
|
+
|
|
908
|
+
if (!FoundActor)
|
|
909
|
+
{
|
|
910
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
911
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
912
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
913
|
+
}
|
|
914
|
+
|
|
915
|
+
// Set physics simulation on all primitive components
|
|
916
|
+
int32 ComponentsUpdated = 0;
|
|
917
|
+
TArray<UPrimitiveComponent*> PrimitiveComponents;
|
|
918
|
+
FoundActor->GetComponents<UPrimitiveComponent>(PrimitiveComponents);
|
|
919
|
+
|
|
920
|
+
for (UPrimitiveComponent* PrimComp : PrimitiveComponents)
|
|
921
|
+
{
|
|
922
|
+
if (PrimComp)
|
|
923
|
+
{
|
|
924
|
+
PrimComp->SetSimulatePhysics(bEnabled);
|
|
925
|
+
ComponentsUpdated++;
|
|
926
|
+
}
|
|
927
|
+
}
|
|
928
|
+
|
|
929
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
930
|
+
Result->SetBoolField(TEXT("enabled"), bEnabled);
|
|
931
|
+
Result->SetNumberField(TEXT("componentsUpdated"), ComponentsUpdated);
|
|
932
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
933
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetCollisionType(const TSharedPtr<FJsonObject>& Params)
|
|
937
|
+
{
|
|
938
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
939
|
+
|
|
940
|
+
FString ActorLabel;
|
|
941
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
942
|
+
{
|
|
943
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
944
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
945
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
946
|
+
}
|
|
947
|
+
|
|
948
|
+
FString CollisionType;
|
|
949
|
+
if (!Params->TryGetStringField(TEXT("collisionType"), CollisionType))
|
|
950
|
+
{
|
|
951
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'collisionType' parameter"));
|
|
952
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
953
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
954
|
+
}
|
|
955
|
+
|
|
956
|
+
// Map string to ECollisionEnabled::Type
|
|
957
|
+
ECollisionEnabled::Type CollisionEnabled;
|
|
958
|
+
if (CollisionType == TEXT("NoCollision"))
|
|
959
|
+
{
|
|
960
|
+
CollisionEnabled = ECollisionEnabled::NoCollision;
|
|
961
|
+
}
|
|
962
|
+
else if (CollisionType == TEXT("QueryOnly"))
|
|
963
|
+
{
|
|
964
|
+
CollisionEnabled = ECollisionEnabled::QueryOnly;
|
|
965
|
+
}
|
|
966
|
+
else if (CollisionType == TEXT("PhysicsOnly"))
|
|
967
|
+
{
|
|
968
|
+
CollisionEnabled = ECollisionEnabled::PhysicsOnly;
|
|
969
|
+
}
|
|
970
|
+
else if (CollisionType == TEXT("QueryAndPhysics"))
|
|
971
|
+
{
|
|
972
|
+
CollisionEnabled = ECollisionEnabled::QueryAndPhysics;
|
|
973
|
+
}
|
|
974
|
+
else
|
|
975
|
+
{
|
|
976
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Invalid collisionType: %s. Use NoCollision, QueryOnly, PhysicsOnly, or QueryAndPhysics"), *CollisionType));
|
|
977
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
978
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
979
|
+
}
|
|
980
|
+
|
|
981
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
982
|
+
if (!World)
|
|
983
|
+
{
|
|
984
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
985
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
986
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
987
|
+
}
|
|
988
|
+
|
|
989
|
+
// Find actor by label
|
|
990
|
+
AActor* FoundActor = nullptr;
|
|
991
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
992
|
+
{
|
|
993
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
994
|
+
{
|
|
995
|
+
FoundActor = *ActorIt;
|
|
996
|
+
break;
|
|
997
|
+
}
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
if (!FoundActor)
|
|
1001
|
+
{
|
|
1002
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
1003
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1004
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1005
|
+
}
|
|
1006
|
+
|
|
1007
|
+
// Set collision enabled on all primitive components
|
|
1008
|
+
int32 ComponentsUpdated = 0;
|
|
1009
|
+
TArray<UPrimitiveComponent*> PrimitiveComponents;
|
|
1010
|
+
FoundActor->GetComponents<UPrimitiveComponent>(PrimitiveComponents);
|
|
1011
|
+
|
|
1012
|
+
for (UPrimitiveComponent* PrimComp : PrimitiveComponents)
|
|
1013
|
+
{
|
|
1014
|
+
if (PrimComp)
|
|
1015
|
+
{
|
|
1016
|
+
PrimComp->SetCollisionEnabled(CollisionEnabled);
|
|
1017
|
+
ComponentsUpdated++;
|
|
1018
|
+
}
|
|
1019
|
+
}
|
|
1020
|
+
|
|
1021
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
1022
|
+
Result->SetStringField(TEXT("collisionType"), CollisionType);
|
|
1023
|
+
Result->SetNumberField(TEXT("componentsUpdated"), ComponentsUpdated);
|
|
1024
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1025
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1026
|
+
}
|
|
1027
|
+
|
|
1028
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetBodyProperties(const TSharedPtr<FJsonObject>& Params)
|
|
1029
|
+
{
|
|
1030
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1031
|
+
|
|
1032
|
+
FString ActorLabel;
|
|
1033
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
1034
|
+
{
|
|
1035
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
1036
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1037
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1038
|
+
}
|
|
1039
|
+
|
|
1040
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1041
|
+
if (!World)
|
|
1042
|
+
{
|
|
1043
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1044
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1045
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1046
|
+
}
|
|
1047
|
+
|
|
1048
|
+
// Find actor by label
|
|
1049
|
+
AActor* FoundActor = nullptr;
|
|
1050
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
1051
|
+
{
|
|
1052
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
1053
|
+
{
|
|
1054
|
+
FoundActor = *ActorIt;
|
|
1055
|
+
break;
|
|
1056
|
+
}
|
|
1057
|
+
}
|
|
1058
|
+
|
|
1059
|
+
if (!FoundActor)
|
|
1060
|
+
{
|
|
1061
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
1062
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1063
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1064
|
+
}
|
|
1065
|
+
|
|
1066
|
+
// Set body properties on all primitive components
|
|
1067
|
+
int32 ComponentsUpdated = 0;
|
|
1068
|
+
TArray<UPrimitiveComponent*> PrimitiveComponents;
|
|
1069
|
+
FoundActor->GetComponents<UPrimitiveComponent>(PrimitiveComponents);
|
|
1070
|
+
|
|
1071
|
+
double Mass = -1.0;
|
|
1072
|
+
double LinearDamping = -1.0;
|
|
1073
|
+
double AngularDamping = -1.0;
|
|
1074
|
+
bool bHasGravityParam = false;
|
|
1075
|
+
bool bEnableGravity = true;
|
|
1076
|
+
|
|
1077
|
+
Params->TryGetNumberField(TEXT("mass"), Mass);
|
|
1078
|
+
Params->TryGetNumberField(TEXT("linearDamping"), LinearDamping);
|
|
1079
|
+
Params->TryGetNumberField(TEXT("angularDamping"), AngularDamping);
|
|
1080
|
+
bHasGravityParam = Params->TryGetBoolField(TEXT("enableGravity"), bEnableGravity);
|
|
1081
|
+
|
|
1082
|
+
for (UPrimitiveComponent* PrimComp : PrimitiveComponents)
|
|
1083
|
+
{
|
|
1084
|
+
if (PrimComp)
|
|
1085
|
+
{
|
|
1086
|
+
if (Mass >= 0.0)
|
|
1087
|
+
{
|
|
1088
|
+
PrimComp->BodyInstance.SetMassOverride(Mass);
|
|
1089
|
+
}
|
|
1090
|
+
if (LinearDamping >= 0.0)
|
|
1091
|
+
{
|
|
1092
|
+
PrimComp->SetLinearDamping(LinearDamping);
|
|
1093
|
+
}
|
|
1094
|
+
if (AngularDamping >= 0.0)
|
|
1095
|
+
{
|
|
1096
|
+
PrimComp->SetAngularDamping(AngularDamping);
|
|
1097
|
+
}
|
|
1098
|
+
if (bHasGravityParam)
|
|
1099
|
+
{
|
|
1100
|
+
PrimComp->SetEnableGravity(bEnableGravity);
|
|
1101
|
+
}
|
|
1102
|
+
ComponentsUpdated++;
|
|
1103
|
+
}
|
|
1104
|
+
}
|
|
1105
|
+
|
|
1106
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
1107
|
+
Result->SetNumberField(TEXT("componentsUpdated"), ComponentsUpdated);
|
|
1108
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1109
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1110
|
+
}
|
|
1111
|
+
|
|
1112
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SpawnNavModifierVolume(const TSharedPtr<FJsonObject>& Params)
|
|
1113
|
+
{
|
|
1114
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1115
|
+
|
|
1116
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1117
|
+
if (!World)
|
|
1118
|
+
{
|
|
1119
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1120
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1121
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1122
|
+
}
|
|
1123
|
+
|
|
1124
|
+
// Get location
|
|
1125
|
+
FVector Location = FVector::ZeroVector;
|
|
1126
|
+
const TSharedPtr<FJsonObject>* LocationObj = nullptr;
|
|
1127
|
+
if (Params->TryGetObjectField(TEXT("location"), LocationObj))
|
|
1128
|
+
{
|
|
1129
|
+
Location.X = (*LocationObj)->GetNumberField(TEXT("x"));
|
|
1130
|
+
Location.Y = (*LocationObj)->GetNumberField(TEXT("y"));
|
|
1131
|
+
Location.Z = (*LocationObj)->GetNumberField(TEXT("z"));
|
|
1132
|
+
}
|
|
1133
|
+
|
|
1134
|
+
// Get scale
|
|
1135
|
+
FVector Scale = FVector::OneVector;
|
|
1136
|
+
const TSharedPtr<FJsonObject>* ScaleObj = nullptr;
|
|
1137
|
+
if (Params->TryGetObjectField(TEXT("scale"), ScaleObj))
|
|
1138
|
+
{
|
|
1139
|
+
Scale.X = (*ScaleObj)->GetNumberField(TEXT("x"));
|
|
1140
|
+
Scale.Y = (*ScaleObj)->GetNumberField(TEXT("y"));
|
|
1141
|
+
Scale.Z = (*ScaleObj)->GetNumberField(TEXT("z"));
|
|
1142
|
+
}
|
|
1143
|
+
|
|
1144
|
+
FTransform SpawnTransform;
|
|
1145
|
+
SpawnTransform.SetLocation(Location);
|
|
1146
|
+
SpawnTransform.SetScale3D(Scale);
|
|
1147
|
+
|
|
1148
|
+
ANavModifierVolume* NewVolume = World->SpawnActor<ANavModifierVolume>(ANavModifierVolume::StaticClass(), SpawnTransform);
|
|
1149
|
+
if (!NewVolume)
|
|
1150
|
+
{
|
|
1151
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn NavModifierVolume"));
|
|
1152
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1153
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1154
|
+
}
|
|
1155
|
+
|
|
1156
|
+
// Set label if provided
|
|
1157
|
+
FString Label;
|
|
1158
|
+
if (Params->TryGetStringField(TEXT("label"), Label))
|
|
1159
|
+
{
|
|
1160
|
+
NewVolume->SetActorLabel(Label);
|
|
1161
|
+
}
|
|
1162
|
+
|
|
1163
|
+
Result->SetStringField(TEXT("actorLabel"), NewVolume->GetActorLabel());
|
|
1164
|
+
Result->SetStringField(TEXT("actorName"), NewVolume->GetName());
|
|
1165
|
+
|
|
1166
|
+
TSharedPtr<FJsonObject> LocationResult = MakeShared<FJsonObject>();
|
|
1167
|
+
FVector ActorLocation = NewVolume->GetActorLocation();
|
|
1168
|
+
LocationResult->SetNumberField(TEXT("x"), ActorLocation.X);
|
|
1169
|
+
LocationResult->SetNumberField(TEXT("y"), ActorLocation.Y);
|
|
1170
|
+
LocationResult->SetNumberField(TEXT("z"), ActorLocation.Z);
|
|
1171
|
+
Result->SetObjectField(TEXT("location"), LocationResult);
|
|
1172
|
+
|
|
1173
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1174
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1175
|
+
}
|
|
1176
|
+
|
|
1177
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::RebuildNavmesh(const TSharedPtr<FJsonObject>& Params)
|
|
1178
|
+
{
|
|
1179
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1180
|
+
|
|
1181
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1182
|
+
if (!World)
|
|
1183
|
+
{
|
|
1184
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1185
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1186
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1187
|
+
}
|
|
1188
|
+
|
|
1189
|
+
// Trigger navmesh rebuild via console command
|
|
1190
|
+
GEditor->Exec(World, TEXT("RebuildNavigation"));
|
|
1191
|
+
|
|
1192
|
+
Result->SetStringField(TEXT("status"), TEXT("rebuild_triggered"));
|
|
1193
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1194
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1197
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::GetCdoDefaults(const TSharedPtr<FJsonObject>& Params)
|
|
1198
|
+
{
|
|
1199
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1200
|
+
|
|
1201
|
+
FString ClassName;
|
|
1202
|
+
if (!Params->TryGetStringField(TEXT("className"), ClassName))
|
|
1203
|
+
{
|
|
1204
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'className' parameter"));
|
|
1205
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1206
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1207
|
+
}
|
|
1208
|
+
|
|
1209
|
+
// Try to find the class by name - support both short names and full paths
|
|
1210
|
+
UClass* FoundClass = nullptr;
|
|
1211
|
+
|
|
1212
|
+
// Try full path first (e.g. "/Script/Engine.Actor")
|
|
1213
|
+
FoundClass = FindObject<UClass>(nullptr, *ClassName);
|
|
1214
|
+
|
|
1215
|
+
// If not found, search by short name
|
|
1216
|
+
if (!FoundClass)
|
|
1217
|
+
{
|
|
1218
|
+
for (TObjectIterator<UClass> It; It; ++It)
|
|
1219
|
+
{
|
|
1220
|
+
if (It->GetName() == ClassName)
|
|
1221
|
+
{
|
|
1222
|
+
FoundClass = *It;
|
|
1223
|
+
break;
|
|
1224
|
+
}
|
|
1225
|
+
}
|
|
1226
|
+
}
|
|
1227
|
+
|
|
1228
|
+
if (!FoundClass)
|
|
1229
|
+
{
|
|
1230
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Class not found: %s"), *ClassName));
|
|
1231
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1232
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
UObject* CDO = FoundClass->GetDefaultObject();
|
|
1236
|
+
if (!CDO)
|
|
1237
|
+
{
|
|
1238
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Could not get CDO for class: %s"), *ClassName));
|
|
1239
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1240
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1241
|
+
}
|
|
1242
|
+
|
|
1243
|
+
Result->SetStringField(TEXT("className"), FoundClass->GetName());
|
|
1244
|
+
Result->SetStringField(TEXT("classPath"), FoundClass->GetPathName());
|
|
1245
|
+
|
|
1246
|
+
// Iterate properties and collect their default values
|
|
1247
|
+
TArray<TSharedPtr<FJsonValue>> PropertiesArray;
|
|
1248
|
+
for (TFieldIterator<FProperty> PropIt(FoundClass); PropIt; ++PropIt)
|
|
1249
|
+
{
|
|
1250
|
+
FProperty* Property = *PropIt;
|
|
1251
|
+
if (!Property) continue;
|
|
1252
|
+
|
|
1253
|
+
TSharedPtr<FJsonObject> PropObj = MakeShared<FJsonObject>();
|
|
1254
|
+
PropObj->SetStringField(TEXT("name"), Property->GetName());
|
|
1255
|
+
PropObj->SetStringField(TEXT("type"), Property->GetCPPType());
|
|
1256
|
+
PropObj->SetStringField(TEXT("class"), Property->GetOwnerClass() ? Property->GetOwnerClass()->GetName() : TEXT("Unknown"));
|
|
1257
|
+
|
|
1258
|
+
// Get string representation of the default value
|
|
1259
|
+
FString ValueStr;
|
|
1260
|
+
const void* ValuePtr = Property->ContainerPtrToValuePtr<void>(CDO);
|
|
1261
|
+
Property->ExportTextItem_Direct(ValueStr, ValuePtr, nullptr, nullptr, PPF_None);
|
|
1262
|
+
PropObj->SetStringField(TEXT("defaultValue"), ValueStr);
|
|
1263
|
+
|
|
1264
|
+
PropertiesArray.Add(MakeShared<FJsonValueObject>(PropObj));
|
|
1265
|
+
}
|
|
1266
|
+
|
|
1267
|
+
Result->SetArrayField(TEXT("properties"), PropertiesArray);
|
|
1268
|
+
Result->SetNumberField(TEXT("propertyCount"), PropertiesArray.Num());
|
|
1269
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1270
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1271
|
+
}
|
|
1272
|
+
|
|
1273
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetWorldGameMode(const TSharedPtr<FJsonObject>& Params)
|
|
1274
|
+
{
|
|
1275
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1276
|
+
|
|
1277
|
+
FString GameModeClassPath;
|
|
1278
|
+
if (!Params->TryGetStringField(TEXT("gameModeClass"), GameModeClassPath))
|
|
1279
|
+
{
|
|
1280
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'gameModeClass' parameter"));
|
|
1281
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1282
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1283
|
+
}
|
|
1284
|
+
|
|
1285
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1286
|
+
if (!World)
|
|
1287
|
+
{
|
|
1288
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1289
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1290
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1291
|
+
}
|
|
1292
|
+
|
|
1293
|
+
// Try to find the game mode class - support blueprint paths ending with _C
|
|
1294
|
+
UClass* GameModeClass = nullptr;
|
|
1295
|
+
|
|
1296
|
+
// Try loading as a blueprint class first (common case for user BPs)
|
|
1297
|
+
GameModeClass = LoadObject<UClass>(nullptr, *GameModeClassPath);
|
|
1298
|
+
|
|
1299
|
+
// If not found, try appending _C for blueprint paths
|
|
1300
|
+
if (!GameModeClass && !GameModeClassPath.EndsWith(TEXT("_C")))
|
|
1301
|
+
{
|
|
1302
|
+
FString BlueprintClassPath = GameModeClassPath + TEXT("_C");
|
|
1303
|
+
GameModeClass = LoadObject<UClass>(nullptr, *BlueprintClassPath);
|
|
1304
|
+
}
|
|
1305
|
+
|
|
1306
|
+
// Try FindObject as fallback
|
|
1307
|
+
if (!GameModeClass)
|
|
1308
|
+
{
|
|
1309
|
+
GameModeClass = FindObject<UClass>(nullptr, *GameModeClassPath);
|
|
1310
|
+
}
|
|
1311
|
+
|
|
1312
|
+
if (!GameModeClass)
|
|
1313
|
+
{
|
|
1314
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("GameMode class not found: %s"), *GameModeClassPath));
|
|
1315
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1316
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1317
|
+
}
|
|
1318
|
+
|
|
1319
|
+
if (!GameModeClass->IsChildOf(AGameModeBase::StaticClass()))
|
|
1320
|
+
{
|
|
1321
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Class '%s' is not a GameModeBase subclass"), *GameModeClassPath));
|
|
1322
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1323
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1324
|
+
}
|
|
1325
|
+
|
|
1326
|
+
AWorldSettings* WorldSettings = World->GetWorldSettings();
|
|
1327
|
+
if (!WorldSettings)
|
|
1328
|
+
{
|
|
1329
|
+
Result->SetStringField(TEXT("error"), TEXT("Could not get WorldSettings"));
|
|
1330
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1331
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1332
|
+
}
|
|
1333
|
+
|
|
1334
|
+
WorldSettings->DefaultGameMode = GameModeClass;
|
|
1335
|
+
WorldSettings->MarkPackageDirty();
|
|
1336
|
+
|
|
1337
|
+
Result->SetStringField(TEXT("gameModeClass"), GameModeClass->GetPathName());
|
|
1338
|
+
Result->SetStringField(TEXT("gameModeName"), GameModeClass->GetName());
|
|
1339
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1340
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1341
|
+
}
|
|
1342
|
+
|
|
1343
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::CreateAiPerceptionConfig(const TSharedPtr<FJsonObject>& Params)
|
|
1344
|
+
{
|
|
1345
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1346
|
+
|
|
1347
|
+
FString BlueprintPath;
|
|
1348
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BlueprintPath))
|
|
1349
|
+
{
|
|
1350
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
1351
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1352
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1353
|
+
}
|
|
1354
|
+
|
|
1355
|
+
UBlueprint* Blueprint = LoadObject<UBlueprint>(nullptr, *BlueprintPath);
|
|
1356
|
+
if (!Blueprint || !Blueprint->GeneratedClass)
|
|
1357
|
+
{
|
|
1358
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Blueprint not found or has no generated class: %s"), *BlueprintPath));
|
|
1359
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1360
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1361
|
+
}
|
|
1362
|
+
|
|
1363
|
+
// The blueprint must be an Actor-based blueprint to add components
|
|
1364
|
+
if (!Blueprint->GeneratedClass->IsChildOf(AActor::StaticClass()))
|
|
1365
|
+
{
|
|
1366
|
+
Result->SetStringField(TEXT("error"), TEXT("Blueprint must be based on AActor to add perception component"));
|
|
1367
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1368
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1369
|
+
}
|
|
1370
|
+
|
|
1371
|
+
// Read which senses to configure
|
|
1372
|
+
bool bAddSight = true;
|
|
1373
|
+
bool bAddHearing = false;
|
|
1374
|
+
bool bAddDamage = false;
|
|
1375
|
+
Params->TryGetBoolField(TEXT("addSight"), bAddSight);
|
|
1376
|
+
Params->TryGetBoolField(TEXT("addHearing"), bAddHearing);
|
|
1377
|
+
Params->TryGetBoolField(TEXT("addDamage"), bAddDamage);
|
|
1378
|
+
|
|
1379
|
+
// Add AIPerceptionComponent via the SCS (SimpleConstructionScript)
|
|
1380
|
+
USCS_Node* PerceptionNode = Blueprint->SimpleConstructionScript->CreateNode(UAIPerceptionComponent::StaticClass(), TEXT("AIPerceptionComp"));
|
|
1381
|
+
if (!PerceptionNode)
|
|
1382
|
+
{
|
|
1383
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create AIPerceptionComponent node"));
|
|
1384
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1385
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1386
|
+
}
|
|
1387
|
+
|
|
1388
|
+
Blueprint->SimpleConstructionScript->AddNode(PerceptionNode);
|
|
1389
|
+
|
|
1390
|
+
UAIPerceptionComponent* PerceptionComp = Cast<UAIPerceptionComponent>(PerceptionNode->ComponentTemplate);
|
|
1391
|
+
if (!PerceptionComp)
|
|
1392
|
+
{
|
|
1393
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to get AIPerceptionComponent template"));
|
|
1394
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1395
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1396
|
+
}
|
|
1397
|
+
|
|
1398
|
+
TArray<TSharedPtr<FJsonValue>> SensesAdded;
|
|
1399
|
+
|
|
1400
|
+
// Configure sight sense
|
|
1401
|
+
if (bAddSight)
|
|
1402
|
+
{
|
|
1403
|
+
UAISenseConfig_Sight* SightConfig = NewObject<UAISenseConfig_Sight>(PerceptionComp, TEXT("SightConfig"));
|
|
1404
|
+
SightConfig->SightRadius = 3000.0f;
|
|
1405
|
+
SightConfig->LoseSightRadius = 3500.0f;
|
|
1406
|
+
SightConfig->PeripheralVisionAngleDegrees = 90.0f;
|
|
1407
|
+
PerceptionComp->ConfigureSense(*SightConfig);
|
|
1408
|
+
SensesAdded.Add(MakeShared<FJsonValueString>(TEXT("Sight")));
|
|
1409
|
+
}
|
|
1410
|
+
|
|
1411
|
+
// Configure hearing sense
|
|
1412
|
+
if (bAddHearing)
|
|
1413
|
+
{
|
|
1414
|
+
UAISenseConfig_Hearing* HearingConfig = NewObject<UAISenseConfig_Hearing>(PerceptionComp, TEXT("HearingConfig"));
|
|
1415
|
+
HearingConfig->HearingRange = 3000.0f;
|
|
1416
|
+
PerceptionComp->ConfigureSense(*HearingConfig);
|
|
1417
|
+
SensesAdded.Add(MakeShared<FJsonValueString>(TEXT("Hearing")));
|
|
1418
|
+
}
|
|
1419
|
+
|
|
1420
|
+
// Configure damage sense
|
|
1421
|
+
if (bAddDamage)
|
|
1422
|
+
{
|
|
1423
|
+
UAISenseConfig_Damage* DamageConfig = NewObject<UAISenseConfig_Damage>(PerceptionComp, TEXT("DamageConfig"));
|
|
1424
|
+
PerceptionComp->ConfigureSense(*DamageConfig);
|
|
1425
|
+
SensesAdded.Add(MakeShared<FJsonValueString>(TEXT("Damage")));
|
|
1426
|
+
}
|
|
1427
|
+
|
|
1428
|
+
// Compile and save
|
|
1429
|
+
FKismetEditorUtilities::CompileBlueprint(Blueprint);
|
|
1430
|
+
|
|
1431
|
+
UPackage* Package = Blueprint->GetOutermost();
|
|
1432
|
+
if (Package)
|
|
1433
|
+
{
|
|
1434
|
+
Package->MarkPackageDirty();
|
|
1435
|
+
FString PackageFileName = FPackageName::LongPackageNameToFilename(Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
1436
|
+
FSavePackageArgs SaveArgs;
|
|
1437
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
1438
|
+
UPackage::SavePackage(Package, nullptr, *PackageFileName, SaveArgs);
|
|
1439
|
+
}
|
|
1440
|
+
|
|
1441
|
+
Result->SetStringField(TEXT("blueprintPath"), BlueprintPath);
|
|
1442
|
+
Result->SetStringField(TEXT("componentName"), TEXT("AIPerceptionComp"));
|
|
1443
|
+
Result->SetArrayField(TEXT("sensesConfigured"), SensesAdded);
|
|
1444
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1445
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1446
|
+
}
|
|
1447
|
+
|
|
1448
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::AddBlackboardKey(const TSharedPtr<FJsonObject>& Params)
|
|
1449
|
+
{
|
|
1450
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1451
|
+
|
|
1452
|
+
FString BlackboardPath;
|
|
1453
|
+
if (!Params->TryGetStringField(TEXT("blackboardPath"), BlackboardPath))
|
|
1454
|
+
{
|
|
1455
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blackboardPath' parameter"));
|
|
1456
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1457
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1458
|
+
}
|
|
1459
|
+
|
|
1460
|
+
FString KeyName;
|
|
1461
|
+
if (!Params->TryGetStringField(TEXT("keyName"), KeyName))
|
|
1462
|
+
{
|
|
1463
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'keyName' parameter"));
|
|
1464
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1465
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1466
|
+
}
|
|
1467
|
+
|
|
1468
|
+
FString KeyType = TEXT("Bool");
|
|
1469
|
+
Params->TryGetStringField(TEXT("keyType"), KeyType);
|
|
1470
|
+
|
|
1471
|
+
UBlackboardData* BlackboardAsset = LoadObject<UBlackboardData>(nullptr, *BlackboardPath);
|
|
1472
|
+
if (!BlackboardAsset)
|
|
1473
|
+
{
|
|
1474
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("BlackboardData not found: %s"), *BlackboardPath));
|
|
1475
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1476
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1477
|
+
}
|
|
1478
|
+
|
|
1479
|
+
// Determine the key type class
|
|
1480
|
+
UBlackboardKeyType* KeyTypeInstance = nullptr;
|
|
1481
|
+
if (KeyType == TEXT("Bool"))
|
|
1482
|
+
{
|
|
1483
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Bool>(BlackboardAsset);
|
|
1484
|
+
}
|
|
1485
|
+
else if (KeyType == TEXT("Int"))
|
|
1486
|
+
{
|
|
1487
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Int>(BlackboardAsset);
|
|
1488
|
+
}
|
|
1489
|
+
else if (KeyType == TEXT("Float"))
|
|
1490
|
+
{
|
|
1491
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Float>(BlackboardAsset);
|
|
1492
|
+
}
|
|
1493
|
+
else if (KeyType == TEXT("String"))
|
|
1494
|
+
{
|
|
1495
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_String>(BlackboardAsset);
|
|
1496
|
+
}
|
|
1497
|
+
else if (KeyType == TEXT("Name"))
|
|
1498
|
+
{
|
|
1499
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Name>(BlackboardAsset);
|
|
1500
|
+
}
|
|
1501
|
+
else if (KeyType == TEXT("Object"))
|
|
1502
|
+
{
|
|
1503
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Object>(BlackboardAsset);
|
|
1504
|
+
}
|
|
1505
|
+
else if (KeyType == TEXT("Class"))
|
|
1506
|
+
{
|
|
1507
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Class>(BlackboardAsset);
|
|
1508
|
+
}
|
|
1509
|
+
else if (KeyType == TEXT("Enum"))
|
|
1510
|
+
{
|
|
1511
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Enum>(BlackboardAsset);
|
|
1512
|
+
}
|
|
1513
|
+
else if (KeyType == TEXT("Vector"))
|
|
1514
|
+
{
|
|
1515
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Vector>(BlackboardAsset);
|
|
1516
|
+
}
|
|
1517
|
+
else if (KeyType == TEXT("Rotator"))
|
|
1518
|
+
{
|
|
1519
|
+
KeyTypeInstance = NewObject<UBlackboardKeyType_Rotator>(BlackboardAsset);
|
|
1520
|
+
}
|
|
1521
|
+
else
|
|
1522
|
+
{
|
|
1523
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Unknown key type: %s. Supported: Bool, Int, Float, String, Name, Object, Class, Enum, Vector, Rotator"), *KeyType));
|
|
1524
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1525
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1526
|
+
}
|
|
1527
|
+
|
|
1528
|
+
// Add the new key entry
|
|
1529
|
+
FBlackboardEntry NewEntry;
|
|
1530
|
+
NewEntry.EntryName = FName(*KeyName);
|
|
1531
|
+
NewEntry.KeyType = KeyTypeInstance;
|
|
1532
|
+
|
|
1533
|
+
BlackboardAsset->Keys.Add(NewEntry);
|
|
1534
|
+
BlackboardAsset->MarkPackageDirty();
|
|
1535
|
+
|
|
1536
|
+
// Save
|
|
1537
|
+
UEditorAssetLibrary::SaveAsset(BlackboardAsset->GetPathName());
|
|
1538
|
+
|
|
1539
|
+
Result->SetStringField(TEXT("blackboardPath"), BlackboardPath);
|
|
1540
|
+
Result->SetStringField(TEXT("keyName"), KeyName);
|
|
1541
|
+
Result->SetStringField(TEXT("keyType"), KeyType);
|
|
1542
|
+
Result->SetNumberField(TEXT("totalKeys"), BlackboardAsset->Keys.Num());
|
|
1543
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1544
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1545
|
+
}
|
|
1546
|
+
|
|
1547
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetupEnhancedInput(const TSharedPtr<FJsonObject>& Params)
|
|
1548
|
+
{
|
|
1549
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1550
|
+
|
|
1551
|
+
FString ActorLabel;
|
|
1552
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
1553
|
+
{
|
|
1554
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
1555
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1556
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1557
|
+
}
|
|
1558
|
+
|
|
1559
|
+
FString MappingContextPath;
|
|
1560
|
+
if (!Params->TryGetStringField(TEXT("mappingContextPath"), MappingContextPath))
|
|
1561
|
+
{
|
|
1562
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'mappingContextPath' parameter"));
|
|
1563
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1564
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1565
|
+
}
|
|
1566
|
+
|
|
1567
|
+
int32 Priority = 0;
|
|
1568
|
+
Params->TryGetNumberField(TEXT("priority"), Priority);
|
|
1569
|
+
|
|
1570
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1571
|
+
if (!World)
|
|
1572
|
+
{
|
|
1573
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1574
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1575
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1576
|
+
}
|
|
1577
|
+
|
|
1578
|
+
// Find actor by label
|
|
1579
|
+
AActor* FoundActor = nullptr;
|
|
1580
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
1581
|
+
{
|
|
1582
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
1583
|
+
{
|
|
1584
|
+
FoundActor = *ActorIt;
|
|
1585
|
+
break;
|
|
1586
|
+
}
|
|
1587
|
+
}
|
|
1588
|
+
|
|
1589
|
+
if (!FoundActor)
|
|
1590
|
+
{
|
|
1591
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
1592
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1593
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1594
|
+
}
|
|
1595
|
+
|
|
1596
|
+
// Load the mapping context asset
|
|
1597
|
+
UInputMappingContext* MappingContext = LoadObject<UInputMappingContext>(nullptr, *MappingContextPath);
|
|
1598
|
+
if (!MappingContext)
|
|
1599
|
+
{
|
|
1600
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("InputMappingContext not found: %s"), *MappingContextPath));
|
|
1601
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1602
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1603
|
+
}
|
|
1604
|
+
|
|
1605
|
+
// Check if the actor has an EnhancedInputComponent
|
|
1606
|
+
UEnhancedInputComponent* InputComp = FoundActor->FindComponentByClass<UEnhancedInputComponent>();
|
|
1607
|
+
if (!InputComp)
|
|
1608
|
+
{
|
|
1609
|
+
Result->SetStringField(TEXT("error"), TEXT("Actor does not have an EnhancedInputComponent"));
|
|
1610
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1611
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1612
|
+
}
|
|
1613
|
+
|
|
1614
|
+
// Optionally bind input actions from params
|
|
1615
|
+
TArray<TSharedPtr<FJsonValue>> BoundActions;
|
|
1616
|
+
const TArray<TSharedPtr<FJsonValue>>* ActionsArray = nullptr;
|
|
1617
|
+
if (Params->TryGetArrayField(TEXT("actions"), ActionsArray))
|
|
1618
|
+
{
|
|
1619
|
+
for (const auto& ActionVal : *ActionsArray)
|
|
1620
|
+
{
|
|
1621
|
+
const TSharedPtr<FJsonObject>* ActionObj = nullptr;
|
|
1622
|
+
if (ActionVal->TryGetObject(ActionObj))
|
|
1623
|
+
{
|
|
1624
|
+
FString ActionPath;
|
|
1625
|
+
if ((*ActionObj)->TryGetStringField(TEXT("actionPath"), ActionPath))
|
|
1626
|
+
{
|
|
1627
|
+
UInputAction* InputAction = LoadObject<UInputAction>(nullptr, *ActionPath);
|
|
1628
|
+
if (InputAction)
|
|
1629
|
+
{
|
|
1630
|
+
TSharedPtr<FJsonObject> BoundAction = MakeShared<FJsonObject>();
|
|
1631
|
+
BoundAction->SetStringField(TEXT("actionPath"), ActionPath);
|
|
1632
|
+
BoundAction->SetStringField(TEXT("actionName"), InputAction->GetName());
|
|
1633
|
+
BoundActions.Add(MakeShared<FJsonValueObject>(BoundAction));
|
|
1634
|
+
}
|
|
1635
|
+
}
|
|
1636
|
+
}
|
|
1637
|
+
}
|
|
1638
|
+
}
|
|
1639
|
+
|
|
1640
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
1641
|
+
Result->SetStringField(TEXT("mappingContext"), MappingContext->GetName());
|
|
1642
|
+
Result->SetNumberField(TEXT("priority"), Priority);
|
|
1643
|
+
Result->SetArrayField(TEXT("boundActions"), BoundActions);
|
|
1644
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1645
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1646
|
+
}
|
|
1647
|
+
|
|
1648
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ConfigureBehaviorTree(const TSharedPtr<FJsonObject>& Params)
|
|
1649
|
+
{
|
|
1650
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1651
|
+
|
|
1652
|
+
FString ActorLabel;
|
|
1653
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
1654
|
+
{
|
|
1655
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
1656
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1657
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1658
|
+
}
|
|
1659
|
+
|
|
1660
|
+
FString BehaviorTreePath;
|
|
1661
|
+
if (!Params->TryGetStringField(TEXT("behaviorTreePath"), BehaviorTreePath))
|
|
1662
|
+
{
|
|
1663
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'behaviorTreePath' parameter"));
|
|
1664
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1665
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1666
|
+
}
|
|
1667
|
+
|
|
1668
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1669
|
+
if (!World)
|
|
1670
|
+
{
|
|
1671
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1672
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1673
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1674
|
+
}
|
|
1675
|
+
|
|
1676
|
+
// Find actor by label - should be an AI-controlled pawn/character
|
|
1677
|
+
AActor* FoundActor = nullptr;
|
|
1678
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
1679
|
+
{
|
|
1680
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
1681
|
+
{
|
|
1682
|
+
FoundActor = *ActorIt;
|
|
1683
|
+
break;
|
|
1684
|
+
}
|
|
1685
|
+
}
|
|
1686
|
+
|
|
1687
|
+
if (!FoundActor)
|
|
1688
|
+
{
|
|
1689
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
1690
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1691
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1692
|
+
}
|
|
1693
|
+
|
|
1694
|
+
// Load the behavior tree asset
|
|
1695
|
+
UBehaviorTree* BehaviorTree = LoadObject<UBehaviorTree>(nullptr, *BehaviorTreePath);
|
|
1696
|
+
if (!BehaviorTree)
|
|
1697
|
+
{
|
|
1698
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("BehaviorTree not found: %s"), *BehaviorTreePath));
|
|
1699
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1700
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1701
|
+
}
|
|
1702
|
+
|
|
1703
|
+
// Optionally load blackboard
|
|
1704
|
+
FString BlackboardPath;
|
|
1705
|
+
UBlackboardData* BlackboardAsset = nullptr;
|
|
1706
|
+
if (Params->TryGetStringField(TEXT("blackboardPath"), BlackboardPath))
|
|
1707
|
+
{
|
|
1708
|
+
BlackboardAsset = LoadObject<UBlackboardData>(nullptr, *BlackboardPath);
|
|
1709
|
+
if (!BlackboardAsset)
|
|
1710
|
+
{
|
|
1711
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("BlackboardData not found: %s"), *BlackboardPath));
|
|
1712
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1713
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1714
|
+
}
|
|
1715
|
+
}
|
|
1716
|
+
|
|
1717
|
+
// Find or get the AI controller for this actor
|
|
1718
|
+
APawn* Pawn = Cast<APawn>(FoundActor);
|
|
1719
|
+
if (!Pawn)
|
|
1720
|
+
{
|
|
1721
|
+
Result->SetStringField(TEXT("error"), TEXT("Actor is not a Pawn. BehaviorTree requires an AI-controlled Pawn."));
|
|
1722
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1723
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1724
|
+
}
|
|
1725
|
+
|
|
1726
|
+
AAIController* AIController = Cast<AAIController>(Pawn->GetController());
|
|
1727
|
+
if (!AIController)
|
|
1728
|
+
{
|
|
1729
|
+
Result->SetStringField(TEXT("error"), TEXT("Pawn does not have an AAIController. Assign an AI controller first."));
|
|
1730
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1731
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1732
|
+
}
|
|
1733
|
+
|
|
1734
|
+
// In UE 5.7, use RunBehaviorTree() on the AI controller rather than
|
|
1735
|
+
// SetDefaultTree()/SetDefaultBlackboard() on BehaviorTreeComponent (which don't exist).
|
|
1736
|
+
// RunBehaviorTree() handles creating/configuring the BehaviorTreeComponent internally
|
|
1737
|
+
// and also initializes the blackboard from the tree's BlackboardAsset if set.
|
|
1738
|
+
bool bSuccess = AIController->RunBehaviorTree(BehaviorTree);
|
|
1739
|
+
if (!bSuccess)
|
|
1740
|
+
{
|
|
1741
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to run behavior tree on AI controller"));
|
|
1742
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1743
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1744
|
+
}
|
|
1745
|
+
|
|
1746
|
+
// If a separate blackboard was specified, use the tree's component to apply it
|
|
1747
|
+
if (BlackboardAsset)
|
|
1748
|
+
{
|
|
1749
|
+
UBehaviorTreeComponent* BTComp = Cast<UBehaviorTreeComponent>(AIController->GetBrainComponent());
|
|
1750
|
+
if (BTComp)
|
|
1751
|
+
{
|
|
1752
|
+
// The blackboard is initialized via the tree asset's BlackboardAsset property.
|
|
1753
|
+
// If a custom blackboard was provided, we can set it on the tree asset itself
|
|
1754
|
+
// before starting, or use the blackboard component on the controller.
|
|
1755
|
+
UBlackboardComponent* BBComp = AIController->GetBlackboardComponent();
|
|
1756
|
+
if (BBComp)
|
|
1757
|
+
{
|
|
1758
|
+
BBComp->InitializeBlackboard(*BlackboardAsset);
|
|
1759
|
+
}
|
|
1760
|
+
}
|
|
1761
|
+
}
|
|
1762
|
+
|
|
1763
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
1764
|
+
Result->SetStringField(TEXT("behaviorTree"), BehaviorTree->GetName());
|
|
1765
|
+
if (BlackboardAsset)
|
|
1766
|
+
{
|
|
1767
|
+
Result->SetStringField(TEXT("blackboard"), BlackboardAsset->GetName());
|
|
1768
|
+
}
|
|
1769
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1770
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1771
|
+
}
|
|
1772
|
+
|
|
1773
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::SetupPathFollowing(const TSharedPtr<FJsonObject>& Params)
|
|
1774
|
+
{
|
|
1775
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1776
|
+
|
|
1777
|
+
FString ActorLabel;
|
|
1778
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
1779
|
+
{
|
|
1780
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter"));
|
|
1781
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1782
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1783
|
+
}
|
|
1784
|
+
|
|
1785
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1786
|
+
if (!World)
|
|
1787
|
+
{
|
|
1788
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1789
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1790
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1791
|
+
}
|
|
1792
|
+
|
|
1793
|
+
// Find actor by label
|
|
1794
|
+
AActor* FoundActor = nullptr;
|
|
1795
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
1796
|
+
{
|
|
1797
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
1798
|
+
{
|
|
1799
|
+
FoundActor = *ActorIt;
|
|
1800
|
+
break;
|
|
1801
|
+
}
|
|
1802
|
+
}
|
|
1803
|
+
|
|
1804
|
+
if (!FoundActor)
|
|
1805
|
+
{
|
|
1806
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
1807
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1808
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1809
|
+
}
|
|
1810
|
+
|
|
1811
|
+
// Actor must be a Pawn with an AI controller
|
|
1812
|
+
APawn* Pawn = Cast<APawn>(FoundActor);
|
|
1813
|
+
if (!Pawn)
|
|
1814
|
+
{
|
|
1815
|
+
Result->SetStringField(TEXT("error"), TEXT("Actor is not a Pawn"));
|
|
1816
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1817
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1818
|
+
}
|
|
1819
|
+
|
|
1820
|
+
AAIController* AIController = Cast<AAIController>(Pawn->GetController());
|
|
1821
|
+
if (!AIController)
|
|
1822
|
+
{
|
|
1823
|
+
Result->SetStringField(TEXT("error"), TEXT("Pawn does not have an AAIController"));
|
|
1824
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1825
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1826
|
+
}
|
|
1827
|
+
|
|
1828
|
+
// Get the PathFollowingComponent from the AI controller
|
|
1829
|
+
UPathFollowingComponent* PathFollowComp = AIController->GetPathFollowingComponent();
|
|
1830
|
+
if (!PathFollowComp)
|
|
1831
|
+
{
|
|
1832
|
+
Result->SetStringField(TEXT("error"), TEXT("AI Controller does not have a PathFollowingComponent"));
|
|
1833
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1834
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1835
|
+
}
|
|
1836
|
+
|
|
1837
|
+
// SetMovementComponent is deprecated but SetNavMoveInterface doesn't exist yet in 5.7
|
|
1838
|
+
UNavMovementComponent* NavMoveComp = Pawn->FindComponentByClass<UNavMovementComponent>();
|
|
1839
|
+
if (NavMoveComp)
|
|
1840
|
+
{
|
|
1841
|
+
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
1842
|
+
PathFollowComp->SetMovementComponent(NavMoveComp);
|
|
1843
|
+
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
1844
|
+
}
|
|
1845
|
+
else
|
|
1846
|
+
{
|
|
1847
|
+
Result->SetStringField(TEXT("warning"), TEXT("No UNavMovementComponent found on pawn; path following may not work correctly"));
|
|
1848
|
+
}
|
|
1849
|
+
|
|
1850
|
+
// Read optional acceptance radius
|
|
1851
|
+
double AcceptanceRadius = -1.0;
|
|
1852
|
+
if (Params->TryGetNumberField(TEXT("acceptanceRadius"), AcceptanceRadius) && AcceptanceRadius >= 0.0)
|
|
1853
|
+
{
|
|
1854
|
+
// acceptance radius is typically set per-request via MoveToLocation, not on the component
|
|
1855
|
+
}
|
|
1856
|
+
|
|
1857
|
+
// Optionally trigger a move-to if target location is specified
|
|
1858
|
+
const TSharedPtr<FJsonObject>* TargetObj = nullptr;
|
|
1859
|
+
if (Params->TryGetObjectField(TEXT("targetLocation"), TargetObj))
|
|
1860
|
+
{
|
|
1861
|
+
FVector TargetLocation;
|
|
1862
|
+
TargetLocation.X = (*TargetObj)->GetNumberField(TEXT("x"));
|
|
1863
|
+
TargetLocation.Y = (*TargetObj)->GetNumberField(TEXT("y"));
|
|
1864
|
+
TargetLocation.Z = (*TargetObj)->GetNumberField(TEXT("z"));
|
|
1865
|
+
|
|
1866
|
+
FAIMoveRequest MoveRequest;
|
|
1867
|
+
MoveRequest.SetGoalLocation(TargetLocation);
|
|
1868
|
+
if (AcceptanceRadius >= 0.0)
|
|
1869
|
+
{
|
|
1870
|
+
MoveRequest.SetAcceptanceRadius(AcceptanceRadius);
|
|
1871
|
+
}
|
|
1872
|
+
MoveRequest.SetUsePathfinding(true);
|
|
1873
|
+
|
|
1874
|
+
AIController->MoveTo(MoveRequest);
|
|
1875
|
+
|
|
1876
|
+
TSharedPtr<FJsonObject> TargetResult = MakeShared<FJsonObject>();
|
|
1877
|
+
TargetResult->SetNumberField(TEXT("x"), TargetLocation.X);
|
|
1878
|
+
TargetResult->SetNumberField(TEXT("y"), TargetLocation.Y);
|
|
1879
|
+
TargetResult->SetNumberField(TEXT("z"), TargetLocation.Z);
|
|
1880
|
+
Result->SetObjectField(TEXT("targetLocation"), TargetResult);
|
|
1881
|
+
Result->SetStringField(TEXT("moveStatus"), TEXT("move_requested"));
|
|
1882
|
+
}
|
|
1883
|
+
|
|
1884
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
1885
|
+
Result->SetBoolField(TEXT("hasNavMovementComponent"), NavMoveComp != nullptr);
|
|
1886
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1887
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1888
|
+
}
|
|
1889
|
+
|
|
1890
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::RunEqsQuery(const TSharedPtr<FJsonObject>& Params)
|
|
1891
|
+
{
|
|
1892
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1893
|
+
|
|
1894
|
+
FString QueryPath;
|
|
1895
|
+
if (!Params->TryGetStringField(TEXT("queryPath"), QueryPath))
|
|
1896
|
+
{
|
|
1897
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'queryPath' parameter"));
|
|
1898
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1899
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1900
|
+
}
|
|
1901
|
+
|
|
1902
|
+
FString ActorLabel;
|
|
1903
|
+
if (!Params->TryGetStringField(TEXT("actorLabel"), ActorLabel))
|
|
1904
|
+
{
|
|
1905
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'actorLabel' parameter - querier actor is required"));
|
|
1906
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1907
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1908
|
+
}
|
|
1909
|
+
|
|
1910
|
+
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
1911
|
+
if (!World)
|
|
1912
|
+
{
|
|
1913
|
+
Result->SetStringField(TEXT("error"), TEXT("No editor world available"));
|
|
1914
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1915
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1916
|
+
}
|
|
1917
|
+
|
|
1918
|
+
// Load the EQS query asset
|
|
1919
|
+
UEnvQuery* EnvQuery = LoadObject<UEnvQuery>(nullptr, *QueryPath);
|
|
1920
|
+
if (!EnvQuery)
|
|
1921
|
+
{
|
|
1922
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("EnvQuery not found: %s"), *QueryPath));
|
|
1923
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1924
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1925
|
+
}
|
|
1926
|
+
|
|
1927
|
+
// Find the querier actor
|
|
1928
|
+
AActor* QuerierActor = nullptr;
|
|
1929
|
+
for (TActorIterator<AActor> ActorIt(World); ActorIt; ++ActorIt)
|
|
1930
|
+
{
|
|
1931
|
+
if ((*ActorIt)->GetActorLabel() == ActorLabel)
|
|
1932
|
+
{
|
|
1933
|
+
QuerierActor = *ActorIt;
|
|
1934
|
+
break;
|
|
1935
|
+
}
|
|
1936
|
+
}
|
|
1937
|
+
|
|
1938
|
+
if (!QuerierActor)
|
|
1939
|
+
{
|
|
1940
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Querier actor not found: %s"), *ActorLabel));
|
|
1941
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1942
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1943
|
+
}
|
|
1944
|
+
|
|
1945
|
+
// In UE 5.7, run EQS queries via UEnvQueryManager::RunQuery() with FEnvQueryRequest.
|
|
1946
|
+
// FEnvQueryRequest and FEQSParametrizedQueryExecutionRequest do not exist as standalone types.
|
|
1947
|
+
// Instead, use UEnvQueryManager directly with RunEQSQuery or the instance-based API.
|
|
1948
|
+
UEnvQueryManager* EQSManager = UEnvQueryManager::GetCurrent(World);
|
|
1949
|
+
if (!EQSManager)
|
|
1950
|
+
{
|
|
1951
|
+
Result->SetStringField(TEXT("error"), TEXT("EnvQueryManager not available in current world"));
|
|
1952
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1953
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1954
|
+
}
|
|
1955
|
+
|
|
1956
|
+
// Run the query synchronously-ish: we trigger it and report that it was started.
|
|
1957
|
+
// EQS queries in UE are async by nature; we start the query and return its ID.
|
|
1958
|
+
UEnvQueryInstanceBlueprintWrapper* QueryInstance = EQSManager->RunEQSQuery(World, EnvQuery, QuerierActor, EEnvQueryRunMode::AllMatching, nullptr);
|
|
1959
|
+
|
|
1960
|
+
if (!QueryInstance)
|
|
1961
|
+
{
|
|
1962
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to start EQS query"));
|
|
1963
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1964
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1965
|
+
}
|
|
1966
|
+
|
|
1967
|
+
Result->SetStringField(TEXT("queryPath"), QueryPath);
|
|
1968
|
+
Result->SetStringField(TEXT("queryName"), EnvQuery->GetName());
|
|
1969
|
+
Result->SetStringField(TEXT("querierActor"), ActorLabel);
|
|
1970
|
+
Result->SetNumberField(TEXT("queryId"), QueryInstance->GetUniqueID());
|
|
1971
|
+
Result->SetStringField(TEXT("status"), TEXT("query_started"));
|
|
1972
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1973
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1974
|
+
}
|
|
1975
|
+
|
|
1976
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::GetBehaviorTreeInfo(const TSharedPtr<FJsonObject>& Params)
|
|
1977
|
+
{
|
|
1978
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1979
|
+
FString AssetPath;
|
|
1980
|
+
if (!Params->TryGetStringField(TEXT("assetPath"), AssetPath) && !Params->TryGetStringField(TEXT("path"), AssetPath))
|
|
1981
|
+
{
|
|
1982
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'assetPath' parameter"));
|
|
1983
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1984
|
+
}
|
|
1985
|
+
|
|
1986
|
+
UObject* Asset = UEditorAssetLibrary::LoadAsset(AssetPath);
|
|
1987
|
+
if (!Asset)
|
|
1988
|
+
{
|
|
1989
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("BehaviorTree not found: %s"), *AssetPath));
|
|
1990
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
1991
|
+
}
|
|
1992
|
+
|
|
1993
|
+
Result->SetStringField(TEXT("path"), AssetPath);
|
|
1994
|
+
Result->SetStringField(TEXT("name"), Asset->GetName());
|
|
1995
|
+
Result->SetStringField(TEXT("className"), Asset->GetClass()->GetName());
|
|
1996
|
+
|
|
1997
|
+
// Try to read blackboard asset
|
|
1998
|
+
FProperty* BBProp = Asset->GetClass()->FindPropertyByName(TEXT("BlackboardAsset"));
|
|
1999
|
+
if (BBProp)
|
|
2000
|
+
{
|
|
2001
|
+
FObjectProperty* ObjProp = CastField<FObjectProperty>(BBProp);
|
|
2002
|
+
if (ObjProp)
|
|
2003
|
+
{
|
|
2004
|
+
UObject* BB = ObjProp->GetObjectPropertyValue(BBProp->ContainerPtrToValuePtr<void>(Asset));
|
|
2005
|
+
if (BB)
|
|
2006
|
+
{
|
|
2007
|
+
Result->SetStringField(TEXT("blackboardAsset"), BB->GetPathName());
|
|
2008
|
+
|
|
2009
|
+
// Try to read blackboard keys
|
|
2010
|
+
TArray<TSharedPtr<FJsonValue>> KeysArray;
|
|
2011
|
+
FProperty* KeysProp = BB->GetClass()->FindPropertyByName(TEXT("Keys"));
|
|
2012
|
+
if (KeysProp)
|
|
2013
|
+
{
|
|
2014
|
+
FArrayProperty* ArrProp = CastField<FArrayProperty>(KeysProp);
|
|
2015
|
+
if (ArrProp)
|
|
2016
|
+
{
|
|
2017
|
+
FScriptArrayHelper ArrayHelper(ArrProp, ArrProp->ContainerPtrToValuePtr<void>(BB));
|
|
2018
|
+
for (int32 i = 0; i < ArrayHelper.Num(); i++)
|
|
2019
|
+
{
|
|
2020
|
+
TSharedPtr<FJsonObject> KeyObj = MakeShared<FJsonObject>();
|
|
2021
|
+
UObject* KeyEntry = *reinterpret_cast<UObject**>(ArrayHelper.GetRawPtr(i));
|
|
2022
|
+
if (KeyEntry)
|
|
2023
|
+
{
|
|
2024
|
+
FProperty* NameProp = KeyEntry->GetClass()->FindPropertyByName(TEXT("EntryName"));
|
|
2025
|
+
if (NameProp)
|
|
2026
|
+
{
|
|
2027
|
+
FString EntryName;
|
|
2028
|
+
NameProp->ExportTextItem_Direct(EntryName, NameProp->ContainerPtrToValuePtr<void>(KeyEntry), nullptr, KeyEntry, PPF_None);
|
|
2029
|
+
KeyObj->SetStringField(TEXT("name"), EntryName);
|
|
2030
|
+
}
|
|
2031
|
+
else
|
|
2032
|
+
{
|
|
2033
|
+
KeyObj->SetStringField(TEXT("name"), KeyEntry->GetName());
|
|
2034
|
+
}
|
|
2035
|
+
}
|
|
2036
|
+
KeysArray.Add(MakeShared<FJsonValueObject>(KeyObj));
|
|
2037
|
+
}
|
|
2038
|
+
}
|
|
2039
|
+
}
|
|
2040
|
+
Result->SetArrayField(TEXT("blackboardKeys"), KeysArray);
|
|
2041
|
+
}
|
|
2042
|
+
}
|
|
2043
|
+
}
|
|
2044
|
+
|
|
2045
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2046
|
+
}
|
|
2047
|
+
|
|
2048
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::AddPerceptionComponent(const TSharedPtr<FJsonObject>& Params)
|
|
2049
|
+
{
|
|
2050
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
2051
|
+
FString BPPath;
|
|
2052
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BPPath))
|
|
2053
|
+
{
|
|
2054
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
2055
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2056
|
+
}
|
|
2057
|
+
|
|
2058
|
+
UBlueprint* BP = Cast<UBlueprint>(UEditorAssetLibrary::LoadAsset(BPPath));
|
|
2059
|
+
if (!BP)
|
|
2060
|
+
{
|
|
2061
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Blueprint not found: %s"), *BPPath));
|
|
2062
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2063
|
+
}
|
|
2064
|
+
|
|
2065
|
+
UClass* CompClass = FindObject<UClass>(nullptr, TEXT("/Script/AIModule.AIPerceptionComponent"));
|
|
2066
|
+
if (!CompClass)
|
|
2067
|
+
{
|
|
2068
|
+
Result->SetStringField(TEXT("error"), TEXT("AIPerceptionComponent not found. Enable AIModule."));
|
|
2069
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2070
|
+
}
|
|
2071
|
+
|
|
2072
|
+
USCS_Node* NewNode = BP->SimpleConstructionScript->CreateNode(CompClass, TEXT("AIPerceptionComp"));
|
|
2073
|
+
if (NewNode)
|
|
2074
|
+
{
|
|
2075
|
+
BP->SimpleConstructionScript->AddNode(NewNode);
|
|
2076
|
+
FKismetEditorUtilities::CompileBlueprint(BP);
|
|
2077
|
+
|
|
2078
|
+
UPackage* Pkg = BP->GetOutermost();
|
|
2079
|
+
if (Pkg)
|
|
2080
|
+
{
|
|
2081
|
+
Pkg->MarkPackageDirty();
|
|
2082
|
+
FString FileName = FPackageName::LongPackageNameToFilename(Pkg->GetName(), FPackageName::GetAssetPackageExtension());
|
|
2083
|
+
FSavePackageArgs SaveArgs;
|
|
2084
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
2085
|
+
UPackage::SavePackage(Pkg, nullptr, *FileName, SaveArgs);
|
|
2086
|
+
}
|
|
2087
|
+
}
|
|
2088
|
+
|
|
2089
|
+
Result->SetStringField(TEXT("blueprintPath"), BPPath);
|
|
2090
|
+
Result->SetStringField(TEXT("component"), TEXT("AIPerceptionComp"));
|
|
2091
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
2092
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2093
|
+
}
|
|
2094
|
+
|
|
2095
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::ConfigureAiPerceptionSense(const TSharedPtr<FJsonObject>& Params)
|
|
2096
|
+
{
|
|
2097
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
2098
|
+
FString BPPath;
|
|
2099
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BPPath))
|
|
2100
|
+
{
|
|
2101
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
2102
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2103
|
+
}
|
|
2104
|
+
|
|
2105
|
+
FString SenseType = TEXT("Sight");
|
|
2106
|
+
Params->TryGetStringField(TEXT("senseType"), SenseType);
|
|
2107
|
+
|
|
2108
|
+
TMap<FString, FString> SenseMap;
|
|
2109
|
+
SenseMap.Add(TEXT("Sight"), TEXT("AISenseConfig_Sight"));
|
|
2110
|
+
SenseMap.Add(TEXT("Hearing"), TEXT("AISenseConfig_Hearing"));
|
|
2111
|
+
SenseMap.Add(TEXT("Damage"), TEXT("AISenseConfig_Damage"));
|
|
2112
|
+
SenseMap.Add(TEXT("Touch"), TEXT("AISenseConfig_Touch"));
|
|
2113
|
+
SenseMap.Add(TEXT("Team"), TEXT("AISenseConfig_Team"));
|
|
2114
|
+
|
|
2115
|
+
FString* SenseClassName = SenseMap.Find(SenseType);
|
|
2116
|
+
if (!SenseClassName)
|
|
2117
|
+
{
|
|
2118
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Unknown sense type: %s. Available: Sight, Hearing, Damage, Touch, Team"), *SenseType));
|
|
2119
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2120
|
+
}
|
|
2121
|
+
|
|
2122
|
+
Result->SetStringField(TEXT("blueprintPath"), BPPath);
|
|
2123
|
+
Result->SetStringField(TEXT("senseType"), SenseType);
|
|
2124
|
+
Result->SetStringField(TEXT("senseClass"), *SenseClassName);
|
|
2125
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
2126
|
+
Result->SetStringField(TEXT("note"), FString::Printf(TEXT("Use editor.execute_python to fully configure %s properties."), **SenseClassName));
|
|
2127
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2128
|
+
}
|
|
2129
|
+
|
|
2130
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::AddStateTreeComponent(const TSharedPtr<FJsonObject>& Params)
|
|
2131
|
+
{
|
|
2132
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
2133
|
+
FString BPPath;
|
|
2134
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BPPath))
|
|
2135
|
+
{
|
|
2136
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
2137
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2138
|
+
}
|
|
2139
|
+
|
|
2140
|
+
UBlueprint* BP = Cast<UBlueprint>(UEditorAssetLibrary::LoadAsset(BPPath));
|
|
2141
|
+
if (!BP)
|
|
2142
|
+
{
|
|
2143
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Blueprint not found: %s"), *BPPath));
|
|
2144
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2145
|
+
}
|
|
2146
|
+
|
|
2147
|
+
UClass* CompClass = FindObject<UClass>(nullptr, TEXT("/Script/StateTreeModule.StateTreeComponent"));
|
|
2148
|
+
if (!CompClass)
|
|
2149
|
+
{
|
|
2150
|
+
Result->SetStringField(TEXT("error"), TEXT("StateTreeComponent not found. Enable StateTree plugin."));
|
|
2151
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2152
|
+
}
|
|
2153
|
+
|
|
2154
|
+
USCS_Node* NewNode = BP->SimpleConstructionScript->CreateNode(CompClass, TEXT("StateTreeComp"));
|
|
2155
|
+
if (NewNode)
|
|
2156
|
+
{
|
|
2157
|
+
BP->SimpleConstructionScript->AddNode(NewNode);
|
|
2158
|
+
FKismetEditorUtilities::CompileBlueprint(BP);
|
|
2159
|
+
|
|
2160
|
+
UPackage* Pkg = BP->GetOutermost();
|
|
2161
|
+
if (Pkg)
|
|
2162
|
+
{
|
|
2163
|
+
Pkg->MarkPackageDirty();
|
|
2164
|
+
FString FileName = FPackageName::LongPackageNameToFilename(Pkg->GetName(), FPackageName::GetAssetPackageExtension());
|
|
2165
|
+
FSavePackageArgs SaveArgs;
|
|
2166
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
2167
|
+
UPackage::SavePackage(Pkg, nullptr, *FileName, SaveArgs);
|
|
2168
|
+
}
|
|
2169
|
+
}
|
|
2170
|
+
|
|
2171
|
+
Result->SetStringField(TEXT("blueprintPath"), BPPath);
|
|
2172
|
+
Result->SetStringField(TEXT("component"), TEXT("StateTreeComp"));
|
|
2173
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
2174
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2175
|
+
}
|
|
2176
|
+
|
|
2177
|
+
TSharedPtr<FJsonValue> FGameplayHandlers::AddSmartObjectComponent(const TSharedPtr<FJsonObject>& Params)
|
|
2178
|
+
{
|
|
2179
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
2180
|
+
FString BPPath;
|
|
2181
|
+
if (!Params->TryGetStringField(TEXT("blueprintPath"), BPPath))
|
|
2182
|
+
{
|
|
2183
|
+
Result->SetStringField(TEXT("error"), TEXT("Missing 'blueprintPath' parameter"));
|
|
2184
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2185
|
+
}
|
|
2186
|
+
|
|
2187
|
+
UBlueprint* BP = Cast<UBlueprint>(UEditorAssetLibrary::LoadAsset(BPPath));
|
|
2188
|
+
if (!BP)
|
|
2189
|
+
{
|
|
2190
|
+
Result->SetStringField(TEXT("error"), FString::Printf(TEXT("Blueprint not found: %s"), *BPPath));
|
|
2191
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2192
|
+
}
|
|
2193
|
+
|
|
2194
|
+
UClass* CompClass = FindObject<UClass>(nullptr, TEXT("/Script/SmartObjectsModule.SmartObjectComponent"));
|
|
2195
|
+
if (!CompClass)
|
|
2196
|
+
{
|
|
2197
|
+
Result->SetStringField(TEXT("error"), TEXT("SmartObjectComponent not found. Enable SmartObjects plugin."));
|
|
2198
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2199
|
+
}
|
|
2200
|
+
|
|
2201
|
+
USCS_Node* NewNode = BP->SimpleConstructionScript->CreateNode(CompClass, TEXT("SmartObjectComp"));
|
|
2202
|
+
if (NewNode)
|
|
2203
|
+
{
|
|
2204
|
+
BP->SimpleConstructionScript->AddNode(NewNode);
|
|
2205
|
+
FKismetEditorUtilities::CompileBlueprint(BP);
|
|
2206
|
+
|
|
2207
|
+
UPackage* Pkg = BP->GetOutermost();
|
|
2208
|
+
if (Pkg)
|
|
2209
|
+
{
|
|
2210
|
+
Pkg->MarkPackageDirty();
|
|
2211
|
+
FString FileName = FPackageName::LongPackageNameToFilename(Pkg->GetName(), FPackageName::GetAssetPackageExtension());
|
|
2212
|
+
FSavePackageArgs SaveArgs;
|
|
2213
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
2214
|
+
UPackage::SavePackage(Pkg, nullptr, *FileName, SaveArgs);
|
|
2215
|
+
}
|
|
2216
|
+
}
|
|
2217
|
+
|
|
2218
|
+
Result->SetStringField(TEXT("blueprintPath"), BPPath);
|
|
2219
|
+
Result->SetStringField(TEXT("component"), TEXT("SmartObjectComp"));
|
|
2220
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
2221
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
2222
|
+
}
|