ue-mcp 0.4.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +89 -0
- package/dist/bridge.d.ts +25 -0
- package/dist/bridge.js +124 -0
- package/dist/bridge.js.map +1 -0
- package/dist/deployer.d.ts +18 -0
- package/dist/deployer.js +175 -0
- package/dist/deployer.js.map +1 -0
- package/dist/editor-control.d.ts +15 -0
- package/dist/editor-control.js +181 -0
- package/dist/editor-control.js.map +1 -0
- package/dist/github-app.d.ts +4 -0
- package/dist/github-app.js +94 -0
- package/dist/github-app.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +125 -0
- package/dist/index.js.map +1 -0
- package/dist/init.d.ts +2 -0
- package/dist/init.js +290 -0
- package/dist/init.js.map +1 -0
- package/dist/instructions.d.ts +1 -0
- package/dist/instructions.js +150 -0
- package/dist/instructions.js.map +1 -0
- package/dist/project.d.ts +32 -0
- package/dist/project.js +175 -0
- package/dist/project.js.map +1 -0
- package/dist/tools/animation.d.ts +2 -0
- package/dist/tools/animation.js +62 -0
- package/dist/tools/animation.js.map +1 -0
- package/dist/tools/asset.d.ts +2 -0
- package/dist/tools/asset.js +128 -0
- package/dist/tools/asset.js.map +1 -0
- package/dist/tools/audio.d.ts +2 -0
- package/dist/tools/audio.js +24 -0
- package/dist/tools/audio.js.map +1 -0
- package/dist/tools/blueprint.d.ts +2 -0
- package/dist/tools/blueprint.js +64 -0
- package/dist/tools/blueprint.js.map +1 -0
- package/dist/tools/demo.d.ts +2 -0
- package/dist/tools/demo.js +10 -0
- package/dist/tools/demo.js.map +1 -0
- package/dist/tools/editor.d.ts +2 -0
- package/dist/tools/editor.js +133 -0
- package/dist/tools/editor.js.map +1 -0
- package/dist/tools/feedback.d.ts +2 -0
- package/dist/tools/feedback.js +44 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/foliage.d.ts +2 -0
- package/dist/tools/foliage.js +29 -0
- package/dist/tools/foliage.js.map +1 -0
- package/dist/tools/gameplay.d.ts +2 -0
- package/dist/tools/gameplay.js +101 -0
- package/dist/tools/gameplay.js.map +1 -0
- package/dist/tools/gas.d.ts +2 -0
- package/dist/tools/gas.js +43 -0
- package/dist/tools/gas.js.map +1 -0
- package/dist/tools/landscape.d.ts +2 -0
- package/dist/tools/landscape.js +32 -0
- package/dist/tools/landscape.js.map +1 -0
- package/dist/tools/level.d.ts +2 -0
- package/dist/tools/level.js +66 -0
- package/dist/tools/level.js.map +1 -0
- package/dist/tools/material.d.ts +2 -0
- package/dist/tools/material.js +59 -0
- package/dist/tools/material.js.map +1 -0
- package/dist/tools/networking.d.ts +2 -0
- package/dist/tools/networking.js +42 -0
- package/dist/tools/networking.js.map +1 -0
- package/dist/tools/niagara.d.ts +2 -0
- package/dist/tools/niagara.js +42 -0
- package/dist/tools/niagara.js.map +1 -0
- package/dist/tools/pcg.d.ts +2 -0
- package/dist/tools/pcg.js +39 -0
- package/dist/tools/pcg.js.map +1 -0
- package/dist/tools/project.d.ts +2 -0
- package/dist/tools/project.js +282 -0
- package/dist/tools/project.js.map +1 -0
- package/dist/tools/reflection.d.ts +2 -0
- package/dist/tools/reflection.js +26 -0
- package/dist/tools/reflection.js.map +1 -0
- package/dist/tools/widget.d.ts +2 -0
- package/dist/tools/widget.js +34 -0
- package/dist/tools/widget.js.map +1 -0
- package/dist/types.d.ts +21 -0
- package/dist/types.js +38 -0
- package/dist/types.js.map +1 -0
- package/package.json +76 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.cpp +746 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.h +81 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.cpp +49 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.h +37 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +75 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +50 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.cpp +1418 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.h +43 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.cpp +1773 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.h +48 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.cpp +289 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.h +18 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.cpp +1982 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.h +44 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.cpp +1217 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +71 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.cpp +465 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.h +49 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.cpp +1676 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.h +53 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.cpp +876 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +22 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.cpp +2222 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.h +54 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +783 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +24 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +898 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.h +24 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.cpp +1270 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.h +34 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.cpp +2190 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.h +53 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +554 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +29 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.cpp +601 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.h +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.cpp +1024 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.h +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +370 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.h +19 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.cpp +499 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.h +27 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +426 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +19 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +303 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +18 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.cpp +985 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.h +27 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/JsonSerializer.cpp +181 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/JsonSerializer.h +42 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/UE_MCP_Bridge.cpp +39 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/UE_MCP_Bridge.Build.cs +87 -0
- package/plugin/ue_mcp_bridge/UE_MCP_Bridge.uplugin +55 -0
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#include "DemoHandlers.h"
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#include "HandlerRegistry.h"
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// Core / Editor
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#include "Editor.h"
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#include "Editor/EditorEngine.h"
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#include "Engine/World.h"
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#include "Engine/Engine.h"
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#include "EngineUtils.h"
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#include "GameFramework/Actor.h"
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#include "LevelEditorSubsystem.h"
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#include "FileHelpers.h"
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// Assets / Packages
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#include "AssetToolsModule.h"
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#include "IAssetTools.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "EditorAssetLibrary.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/Package.h"
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#include "UObject/SavePackage.h"
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#include "Misc/PackageName.h"
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// Static mesh actors / components
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#include "Engine/StaticMeshActor.h"
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#include "Components/StaticMeshComponent.h"
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#include "Engine/StaticMesh.h"
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// Lights
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#include "Engine/PointLight.h"
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#include "Engine/DirectionalLight.h"
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#include "Engine/SkyLight.h"
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#include "Components/PointLightComponent.h"
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#include "Components/DirectionalLightComponent.h"
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#include "Components/SkyLightComponent.h"
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// Atmosphere / Post-process
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#include "Engine/ExponentialHeightFog.h"
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#include "Components/ExponentialHeightFogComponent.h"
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#include "Engine/PostProcessVolume.h"
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// Materials
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#include "Factories/MaterialFactoryNew.h"
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#include "Materials/Material.h"
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#include "Materials/MaterialInterface.h"
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#include "Materials/MaterialExpressionConstant4Vector.h"
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#include "Materials/MaterialExpressionConstant.h"
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#include "Materials/MaterialExpressionMultiply.h"
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// Niagara
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#include "NiagaraSystem.h"
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#include "NiagaraComponent.h"
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#include "NiagaraFunctionLibrary.h"
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#include "NiagaraSystemFactoryNew.h"
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#include "NiagaraEmitter.h"
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// PCG
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#include "PCGGraph.h"
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#include "PCGComponent.h"
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#include "PCGVolume.h"
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// Sequencer
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#include "LevelSequence.h"
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#include "LevelSequenceActor.h"
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#include "MovieScene.h"
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#include "Tracks/MovieScene3DTransformTrack.h"
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// Movement
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#include "GameFramework/RotatingMovementComponent.h"
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// Widget / Blutility (kept for potential future use)
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// EditorUtilityWidget creation moved to interactive widget tool
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// JSON
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#include "Dom/JsonObject.h"
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#include "Dom/JsonValue.h"
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// ---------------------------------------------------------------------------
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// Constants
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// ---------------------------------------------------------------------------
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namespace DemoConstants
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{
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static const FString FOLDER = TEXT("Demo_Scene");
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static const FString MAT_DIR = TEXT("/Game/Demo");
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static const FString DEMO_LEVEL = TEXT("/Game/Demo/DemoLevel");
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static const FString CUBE_MESH = TEXT("/Engine/BasicShapes/Cube.Cube");
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static const FString SPHERE_MESH = TEXT("/Engine/BasicShapes/Sphere.Sphere");
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static const FString CYLINDER_MESH = TEXT("/Engine/BasicShapes/Cylinder.Cylinder");
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}
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// ---------------------------------------------------------------------------
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// Registration
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// ---------------------------------------------------------------------------
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void FDemoHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
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{
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Registry.RegisterHandler(TEXT("demo_step"), &DemoStep);
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Registry.RegisterHandler(TEXT("demo_get_steps"), &DemoGetSteps);
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Registry.RegisterHandler(TEXT("demo_cleanup"), &DemoCleanup);
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}
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// ---------------------------------------------------------------------------
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// Step definitions
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// ---------------------------------------------------------------------------
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TArray<FDemoHandlers::FDemoStep> FDemoHandlers::GetStepDefinitions()
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{
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TArray<FDemoStep> Steps;
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Steps.Add({ 1, TEXT("create_level"), TEXT("Create new level at /Game/Demo/DemoLevel") });
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Steps.Add({ 2, TEXT("materials"), TEXT("Create 3 materials: floor, glow, pillar") });
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Steps.Add({ 3, TEXT("floor"), TEXT("60m dark reflective floor") });
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Steps.Add({ 4, TEXT("pedestal"), TEXT("Central pedestal cylinder") });
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Steps.Add({ 5, TEXT("hero_sphere"), TEXT("Emissive gold hero sphere") });
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Steps.Add({ 6, TEXT("pillars"), TEXT("4 corner pillar cylinders") });
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Steps.Add({ 7, TEXT("orbs"), TEXT("4 glowing orbs at pillar bases") });
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Steps.Add({ 8, TEXT("neon_lights"), TEXT("4 coloured point lights") });
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Steps.Add({ 9, TEXT("hero_light"), TEXT("Warm point light above hero") });
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Steps.Add({ 10, TEXT("moonlight"), TEXT("Directional moon light") });
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Steps.Add({ 11, TEXT("sky_light"), TEXT("SkyLight ambient fill") });
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Steps.Add({ 12, TEXT("fog"), TEXT("ExponentialHeightFog atmosphere") });
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Steps.Add({ 13, TEXT("post_process"), TEXT("PostProcessVolume bloom/vignette") });
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Steps.Add({ 14, TEXT("niagara_vfx"), TEXT("Niagara particle system above hero") });
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Steps.Add({ 15, TEXT("pcg_scatter"), TEXT("PCG scatter volume on floor") });
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Steps.Add({ 16, TEXT("orbit_rings"), TEXT("8 orbiting emissive spheres + rotation") });
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Steps.Add({ 17, TEXT("level_sequence"), TEXT("LevelSequence with hero binding") });
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Steps.Add({ 18, TEXT("tuning_panel"), TEXT("EditorUtilityWidget tuning panel") });
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Steps.Add({ 19, TEXT("save"), TEXT("Save current level") });
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return Steps;
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}
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// ---------------------------------------------------------------------------
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// Handler: demo_get_steps
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// ---------------------------------------------------------------------------
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TSharedPtr<FJsonValue> FDemoHandlers::DemoGetSteps(const TSharedPtr<FJsonObject>& Params)
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{
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TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
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TArray<FDemoStep> Steps = GetStepDefinitions();
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TArray<TSharedPtr<FJsonValue>> StepsArray;
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for (const FDemoStep& S : Steps)
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{
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TSharedPtr<FJsonObject> Obj = MakeShared<FJsonObject>();
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Obj->SetNumberField(TEXT("index"), S.Index);
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Obj->SetStringField(TEXT("id"), S.Id);
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Obj->SetStringField(TEXT("description"), S.Description);
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StepsArray.Add(MakeShared<FJsonValueObject>(Obj));
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}
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Result->SetArrayField(TEXT("steps"), StepsArray);
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Result->SetNumberField(TEXT("count"), StepsArray.Num());
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Result->SetBoolField(TEXT("success"), true);
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return MakeShared<FJsonValueObject>(Result);
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}
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// ---------------------------------------------------------------------------
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// Handler: demo_step
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// ---------------------------------------------------------------------------
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TSharedPtr<FJsonValue> FDemoHandlers::DemoStep(const TSharedPtr<FJsonObject>& Params)
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{
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// If no step param, return step list
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double StepNum = -1;
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if (!Params->TryGetNumberField(TEXT("step"), StepNum))
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{
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return DemoGetSteps(Params);
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}
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int32 StepIndex = static_cast<int32>(StepNum);
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// Dispatch to step implementation
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TSharedPtr<FJsonObject> StepResult;
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switch (StepIndex)
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{
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case 1: StepResult = StepCreateLevel(); break;
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case 2: StepResult = StepMaterials(); break;
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case 3: StepResult = StepFloor(); break;
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case 4: StepResult = StepPedestal(); break;
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case 5: StepResult = StepHeroSphere(); break;
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|
176
|
+
case 6: StepResult = StepPillars(); break;
|
|
177
|
+
case 7: StepResult = StepOrbs(); break;
|
|
178
|
+
case 8: StepResult = StepNeonLights(); break;
|
|
179
|
+
case 9: StepResult = StepHeroLight(); break;
|
|
180
|
+
case 10: StepResult = StepMoonlight(); break;
|
|
181
|
+
case 11: StepResult = StepSkyLight(); break;
|
|
182
|
+
case 12: StepResult = StepFog(); break;
|
|
183
|
+
case 13: StepResult = StepPostProcess(); break;
|
|
184
|
+
case 14: StepResult = StepNiagaraVfx(); break;
|
|
185
|
+
case 15: StepResult = StepPcgScatter(); break;
|
|
186
|
+
case 16: StepResult = StepOrbitRings(); break;
|
|
187
|
+
case 17: StepResult = StepLevelSequence(); break;
|
|
188
|
+
case 18: StepResult = StepTuningPanel(); break;
|
|
189
|
+
case 19: StepResult = StepSave(); break;
|
|
190
|
+
default:
|
|
191
|
+
{
|
|
192
|
+
TSharedPtr<FJsonObject> Err = MakeShared<FJsonObject>();
|
|
193
|
+
Err->SetStringField(TEXT("error"), FString::Printf(TEXT("Invalid step index %d. Valid range: 1-19"), StepIndex));
|
|
194
|
+
Err->SetBoolField(TEXT("success"), false);
|
|
195
|
+
return MakeShared<FJsonValueObject>(Err);
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// Tag the result with step metadata
|
|
200
|
+
if (StepResult.IsValid())
|
|
201
|
+
{
|
|
202
|
+
StepResult->SetNumberField(TEXT("step"), StepIndex);
|
|
203
|
+
TArray<FDemoStep> Defs = GetStepDefinitions();
|
|
204
|
+
if (StepIndex >= 1 && StepIndex <= Defs.Num())
|
|
205
|
+
{
|
|
206
|
+
StepResult->SetStringField(TEXT("stepId"), Defs[StepIndex - 1].Id);
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
return MakeShared<FJsonValueObject>(StepResult);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
// ---------------------------------------------------------------------------
|
|
214
|
+
// Handler: demo_cleanup
|
|
215
|
+
// ---------------------------------------------------------------------------
|
|
216
|
+
TSharedPtr<FJsonValue> FDemoHandlers::DemoCleanup(const TSharedPtr<FJsonObject>& Params)
|
|
217
|
+
{
|
|
218
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
219
|
+
|
|
220
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
221
|
+
|
|
222
|
+
// 1) Destroy actors whose label starts with "Demo_"
|
|
223
|
+
int32 ActorsDeleted = 0;
|
|
224
|
+
if (World)
|
|
225
|
+
{
|
|
226
|
+
TArray<AActor*> ToDelete;
|
|
227
|
+
for (TActorIterator<AActor> It(World); It; ++It)
|
|
228
|
+
{
|
|
229
|
+
AActor* Actor = *It;
|
|
230
|
+
if (Actor && Actor->GetActorLabel().StartsWith(TEXT("Demo_")))
|
|
231
|
+
{
|
|
232
|
+
ToDelete.Add(Actor);
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
for (AActor* Actor : ToDelete)
|
|
236
|
+
{
|
|
237
|
+
World->DestroyActor(Actor);
|
|
238
|
+
++ActorsDeleted;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
// 2) Delete demo assets
|
|
243
|
+
TArray<FString> AssetsToDelete = {
|
|
244
|
+
DemoConstants::MAT_DIR / TEXT("M_Demo_Floor"),
|
|
245
|
+
DemoConstants::MAT_DIR / TEXT("M_Demo_Glow"),
|
|
246
|
+
DemoConstants::MAT_DIR / TEXT("M_Demo_Pillar"),
|
|
247
|
+
DemoConstants::MAT_DIR / TEXT("NS_Demo_Aura"),
|
|
248
|
+
DemoConstants::MAT_DIR / TEXT("PCG_Demo_Scatter"),
|
|
249
|
+
DemoConstants::MAT_DIR / TEXT("SEQ_Demo_Showcase"),
|
|
250
|
+
DemoConstants::MAT_DIR / TEXT("EUW_DemoTuning"),
|
|
251
|
+
};
|
|
252
|
+
|
|
253
|
+
int32 AssetsDeleted = 0;
|
|
254
|
+
for (const FString& AssetPath : AssetsToDelete)
|
|
255
|
+
{
|
|
256
|
+
if (UEditorAssetLibrary::DoesAssetExist(AssetPath))
|
|
257
|
+
{
|
|
258
|
+
if (UEditorAssetLibrary::DeleteAsset(AssetPath))
|
|
259
|
+
{
|
|
260
|
+
++AssetsDeleted;
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
// 3) Delete DemoLevel
|
|
266
|
+
if (UEditorAssetLibrary::DoesAssetExist(DemoConstants::DEMO_LEVEL))
|
|
267
|
+
{
|
|
268
|
+
UEditorAssetLibrary::DeleteAsset(DemoConstants::DEMO_LEVEL);
|
|
269
|
+
++AssetsDeleted;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
// 4) Delete /Game/Demo directory if empty
|
|
273
|
+
if (UEditorAssetLibrary::DoesDirectoryExist(DemoConstants::MAT_DIR))
|
|
274
|
+
{
|
|
275
|
+
TArray<FString> Remaining = UEditorAssetLibrary::ListAssets(DemoConstants::MAT_DIR, true);
|
|
276
|
+
if (Remaining.Num() == 0)
|
|
277
|
+
{
|
|
278
|
+
UEditorAssetLibrary::DeleteDirectory(DemoConstants::MAT_DIR);
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
Result->SetNumberField(TEXT("actorsDeleted"), ActorsDeleted);
|
|
283
|
+
Result->SetNumberField(TEXT("assetsDeleted"), AssetsDeleted);
|
|
284
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
285
|
+
return MakeShared<FJsonValueObject>(Result);
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
// ===========================================================================
|
|
289
|
+
// Utility helpers
|
|
290
|
+
// ===========================================================================
|
|
291
|
+
AActor* FDemoHandlers::SpawnMesh(const FString& Label, const FString& MeshPath,
|
|
292
|
+
FVector Location, FRotator Rotation, FVector Scale)
|
|
293
|
+
{
|
|
294
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
295
|
+
if (!World) return nullptr;
|
|
296
|
+
|
|
297
|
+
FTransform SpawnTransform(Rotation, Location);
|
|
298
|
+
AStaticMeshActor* MeshActor = World->SpawnActor<AStaticMeshActor>(
|
|
299
|
+
AStaticMeshActor::StaticClass(), SpawnTransform);
|
|
300
|
+
if (!MeshActor) return nullptr;
|
|
301
|
+
|
|
302
|
+
MeshActor->SetActorLabel(Label);
|
|
303
|
+
MeshActor->SetFolderPath(*DemoConstants::FOLDER);
|
|
304
|
+
MeshActor->SetActorScale3D(Scale);
|
|
305
|
+
|
|
306
|
+
// Assign mesh
|
|
307
|
+
UStaticMesh* Mesh = LoadObject<UStaticMesh>(nullptr, *MeshPath);
|
|
308
|
+
if (Mesh && MeshActor->GetStaticMeshComponent())
|
|
309
|
+
{
|
|
310
|
+
MeshActor->GetStaticMeshComponent()->SetStaticMesh(Mesh);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
return MeshActor;
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
AActor* FDemoHandlers::SpawnPointLight(const FString& Label, FVector Location,
|
|
317
|
+
FColor Color, float Intensity)
|
|
318
|
+
{
|
|
319
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
320
|
+
if (!World) return nullptr;
|
|
321
|
+
|
|
322
|
+
FTransform SpawnTransform(FRotator::ZeroRotator, Location);
|
|
323
|
+
APointLight* Light = World->SpawnActor<APointLight>(APointLight::StaticClass(), SpawnTransform);
|
|
324
|
+
if (!Light) return nullptr;
|
|
325
|
+
|
|
326
|
+
Light->SetActorLabel(Label);
|
|
327
|
+
Light->SetFolderPath(*DemoConstants::FOLDER);
|
|
328
|
+
|
|
329
|
+
UPointLightComponent* Comp = Light->PointLightComponent;
|
|
330
|
+
if (Comp)
|
|
331
|
+
{
|
|
332
|
+
Comp->SetIntensity(Intensity);
|
|
333
|
+
Comp->SetLightColor(FLinearColor(Color));
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
return Light;
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
UMaterialInterface* FDemoHandlers::LoadDemoMat(const FString& Name)
|
|
340
|
+
{
|
|
341
|
+
FString FullPath = DemoConstants::MAT_DIR / Name + TEXT(".") + Name;
|
|
342
|
+
return LoadObject<UMaterialInterface>(nullptr, *FullPath);
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
void FDemoHandlers::ApplyMat(AActor* Actor, UMaterialInterface* Mat)
|
|
346
|
+
{
|
|
347
|
+
if (!Actor || !Mat) return;
|
|
348
|
+
|
|
349
|
+
AStaticMeshActor* MeshActor = Cast<AStaticMeshActor>(Actor);
|
|
350
|
+
if (MeshActor && MeshActor->GetStaticMeshComponent())
|
|
351
|
+
{
|
|
352
|
+
MeshActor->GetStaticMeshComponent()->SetMaterial(0, Mat);
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
// ===========================================================================
|
|
357
|
+
// Helper: create a simple material with a constant base color
|
|
358
|
+
// ===========================================================================
|
|
359
|
+
static UMaterial* CreateSimpleMaterial(const FString& Name, const FString& PackagePath,
|
|
360
|
+
FLinearColor BaseColor, float Metallic, float Roughness,
|
|
361
|
+
bool bEmissive = false, FLinearColor EmissiveColor = FLinearColor::Black, float EmissiveStrength = 1.0f)
|
|
362
|
+
{
|
|
363
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
364
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
365
|
+
|
|
366
|
+
// Delete existing
|
|
367
|
+
FString FullPath = PackagePath / Name;
|
|
368
|
+
if (UEditorAssetLibrary::DoesAssetExist(FullPath))
|
|
369
|
+
{
|
|
370
|
+
UEditorAssetLibrary::DeleteAsset(FullPath);
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
UMaterialFactoryNew* Factory = NewObject<UMaterialFactoryNew>();
|
|
374
|
+
UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, UMaterial::StaticClass(), Factory);
|
|
375
|
+
UMaterial* Mat = Cast<UMaterial>(NewAsset);
|
|
376
|
+
if (!Mat) return nullptr;
|
|
377
|
+
|
|
378
|
+
Mat->PreEditChange(nullptr);
|
|
379
|
+
|
|
380
|
+
// Base color expression
|
|
381
|
+
UMaterialExpressionConstant4Vector* ColorExpr = NewObject<UMaterialExpressionConstant4Vector>(Mat);
|
|
382
|
+
ColorExpr->Constant = BaseColor;
|
|
383
|
+
Mat->GetExpressionCollection().AddExpression(ColorExpr);
|
|
384
|
+
Mat->GetEditorOnlyData()->BaseColor.Connect(0, ColorExpr);
|
|
385
|
+
|
|
386
|
+
// Metallic
|
|
387
|
+
UMaterialExpressionConstant* MetallicExpr = NewObject<UMaterialExpressionConstant>(Mat);
|
|
388
|
+
MetallicExpr->R = Metallic;
|
|
389
|
+
Mat->GetExpressionCollection().AddExpression(MetallicExpr);
|
|
390
|
+
Mat->GetEditorOnlyData()->Metallic.Connect(0, MetallicExpr);
|
|
391
|
+
|
|
392
|
+
// Roughness
|
|
393
|
+
UMaterialExpressionConstant* RoughnessExpr = NewObject<UMaterialExpressionConstant>(Mat);
|
|
394
|
+
RoughnessExpr->R = Roughness;
|
|
395
|
+
Mat->GetExpressionCollection().AddExpression(RoughnessExpr);
|
|
396
|
+
Mat->GetEditorOnlyData()->Roughness.Connect(0, RoughnessExpr);
|
|
397
|
+
|
|
398
|
+
// Emissive
|
|
399
|
+
if (bEmissive)
|
|
400
|
+
{
|
|
401
|
+
UMaterialExpressionConstant4Vector* EmissiveExpr = NewObject<UMaterialExpressionConstant4Vector>(Mat);
|
|
402
|
+
EmissiveExpr->Constant = EmissiveColor;
|
|
403
|
+
Mat->GetExpressionCollection().AddExpression(EmissiveExpr);
|
|
404
|
+
|
|
405
|
+
UMaterialExpressionConstant* StrengthExpr = NewObject<UMaterialExpressionConstant>(Mat);
|
|
406
|
+
StrengthExpr->R = EmissiveStrength;
|
|
407
|
+
Mat->GetExpressionCollection().AddExpression(StrengthExpr);
|
|
408
|
+
|
|
409
|
+
UMaterialExpressionMultiply* MulExpr = NewObject<UMaterialExpressionMultiply>(Mat);
|
|
410
|
+
Mat->GetExpressionCollection().AddExpression(MulExpr);
|
|
411
|
+
MulExpr->A.Connect(0, EmissiveExpr);
|
|
412
|
+
MulExpr->B.Connect(0, StrengthExpr);
|
|
413
|
+
|
|
414
|
+
Mat->GetEditorOnlyData()->EmissiveColor.Connect(0, MulExpr);
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
Mat->PostEditChange();
|
|
418
|
+
Mat->MarkPackageDirty();
|
|
419
|
+
|
|
420
|
+
// Save
|
|
421
|
+
UPackage* Package = Mat->GetOutermost();
|
|
422
|
+
if (Package)
|
|
423
|
+
{
|
|
424
|
+
FString FileName = FPackageName::LongPackageNameToFilename(
|
|
425
|
+
Package->GetName(), FPackageName::GetAssetPackageExtension());
|
|
426
|
+
FSavePackageArgs SaveArgs;
|
|
427
|
+
SaveArgs.TopLevelFlags = RF_Standalone;
|
|
428
|
+
UPackage::SavePackage(Package, nullptr, *FileName, SaveArgs);
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
return Mat;
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
// ===========================================================================
|
|
435
|
+
// Step implementations
|
|
436
|
+
// ===========================================================================
|
|
437
|
+
|
|
438
|
+
// Step 1: Create level
|
|
439
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepCreateLevel()
|
|
440
|
+
{
|
|
441
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
442
|
+
|
|
443
|
+
// Ensure /Game/Demo directory exists by creating the level there
|
|
444
|
+
ULevelEditorSubsystem* LevelSub = GEditor ? GEditor->GetEditorSubsystem<ULevelEditorSubsystem>() : nullptr;
|
|
445
|
+
if (!LevelSub)
|
|
446
|
+
{
|
|
447
|
+
Result->SetStringField(TEXT("error"), TEXT("LevelEditorSubsystem not available"));
|
|
448
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
449
|
+
return Result;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
// Create a new map via the editor
|
|
453
|
+
UEditorAssetLibrary::MakeDirectory(DemoConstants::MAT_DIR);
|
|
454
|
+
bool bCreated = LevelSub->NewLevel(DemoConstants::DEMO_LEVEL);
|
|
455
|
+
|
|
456
|
+
Result->SetStringField(TEXT("levelPath"), DemoConstants::DEMO_LEVEL);
|
|
457
|
+
Result->SetBoolField(TEXT("created"), bCreated);
|
|
458
|
+
Result->SetBoolField(TEXT("success"), bCreated);
|
|
459
|
+
return Result;
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
// Step 2: Materials
|
|
463
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepMaterials()
|
|
464
|
+
{
|
|
465
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
466
|
+
|
|
467
|
+
UEditorAssetLibrary::MakeDirectory(DemoConstants::MAT_DIR);
|
|
468
|
+
|
|
469
|
+
// M_Demo_Floor - dark reflective
|
|
470
|
+
UMaterial* Floor = CreateSimpleMaterial(
|
|
471
|
+
TEXT("M_Demo_Floor"), DemoConstants::MAT_DIR,
|
|
472
|
+
FLinearColor(0.02f, 0.02f, 0.025f, 1.0f), // near-black
|
|
473
|
+
0.9f, // high metallic
|
|
474
|
+
0.15f // low roughness (reflective)
|
|
475
|
+
);
|
|
476
|
+
|
|
477
|
+
// M_Demo_Glow - emissive gold
|
|
478
|
+
UMaterial* Glow = CreateSimpleMaterial(
|
|
479
|
+
TEXT("M_Demo_Glow"), DemoConstants::MAT_DIR,
|
|
480
|
+
FLinearColor(0.8f, 0.6f, 0.1f, 1.0f), // gold base
|
|
481
|
+
0.5f,
|
|
482
|
+
0.3f,
|
|
483
|
+
true, // emissive
|
|
484
|
+
FLinearColor(1.0f, 0.75f, 0.1f, 1.0f), // emissive gold
|
|
485
|
+
10.0f // strength
|
|
486
|
+
);
|
|
487
|
+
|
|
488
|
+
// M_Demo_Pillar - dark matte
|
|
489
|
+
UMaterial* Pillar = CreateSimpleMaterial(
|
|
490
|
+
TEXT("M_Demo_Pillar"), DemoConstants::MAT_DIR,
|
|
491
|
+
FLinearColor(0.05f, 0.05f, 0.06f, 1.0f),
|
|
492
|
+
0.0f, // no metallic
|
|
493
|
+
0.85f // high roughness (matte)
|
|
494
|
+
);
|
|
495
|
+
|
|
496
|
+
TArray<TSharedPtr<FJsonValue>> MatArray;
|
|
497
|
+
if (Floor) MatArray.Add(MakeShared<FJsonValueString>(Floor->GetPathName()));
|
|
498
|
+
if (Glow) MatArray.Add(MakeShared<FJsonValueString>(Glow->GetPathName()));
|
|
499
|
+
if (Pillar) MatArray.Add(MakeShared<FJsonValueString>(Pillar->GetPathName()));
|
|
500
|
+
|
|
501
|
+
Result->SetArrayField(TEXT("materials"), MatArray);
|
|
502
|
+
Result->SetNumberField(TEXT("count"), MatArray.Num());
|
|
503
|
+
Result->SetBoolField(TEXT("success"), MatArray.Num() == 3);
|
|
504
|
+
return Result;
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
// Step 3: Floor
|
|
508
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepFloor()
|
|
509
|
+
{
|
|
510
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
511
|
+
|
|
512
|
+
AActor* FloorActor = SpawnMesh(
|
|
513
|
+
TEXT("Demo_Floor"), DemoConstants::CUBE_MESH,
|
|
514
|
+
FVector(0.0, 0.0, -5.0),
|
|
515
|
+
FRotator::ZeroRotator,
|
|
516
|
+
FVector(60.0, 60.0, 0.1)
|
|
517
|
+
);
|
|
518
|
+
|
|
519
|
+
if (!FloorActor)
|
|
520
|
+
{
|
|
521
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn floor"));
|
|
522
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
523
|
+
return Result;
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
ApplyMat(FloorActor, LoadDemoMat(TEXT("M_Demo_Floor")));
|
|
527
|
+
|
|
528
|
+
Result->SetStringField(TEXT("actorLabel"), FloorActor->GetActorLabel());
|
|
529
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
530
|
+
return Result;
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
// Step 4: Pedestal
|
|
534
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepPedestal()
|
|
535
|
+
{
|
|
536
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
537
|
+
|
|
538
|
+
AActor* Ped = SpawnMesh(
|
|
539
|
+
TEXT("Demo_Pedestal"), DemoConstants::CYLINDER_MESH,
|
|
540
|
+
FVector(0.0, 0.0, 75.0),
|
|
541
|
+
FRotator::ZeroRotator,
|
|
542
|
+
FVector(2.5, 2.5, 1.5)
|
|
543
|
+
);
|
|
544
|
+
|
|
545
|
+
if (!Ped)
|
|
546
|
+
{
|
|
547
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn pedestal"));
|
|
548
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
549
|
+
return Result;
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
ApplyMat(Ped, LoadDemoMat(TEXT("M_Demo_Pillar")));
|
|
553
|
+
|
|
554
|
+
Result->SetStringField(TEXT("actorLabel"), Ped->GetActorLabel());
|
|
555
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
556
|
+
return Result;
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
// Step 5: Hero sphere
|
|
560
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepHeroSphere()
|
|
561
|
+
{
|
|
562
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
563
|
+
|
|
564
|
+
AActor* Hero = SpawnMesh(
|
|
565
|
+
TEXT("Demo_HeroSphere"), DemoConstants::SPHERE_MESH,
|
|
566
|
+
FVector(0.0, 0.0, 260.0),
|
|
567
|
+
FRotator::ZeroRotator,
|
|
568
|
+
FVector(1.8, 1.8, 1.8)
|
|
569
|
+
);
|
|
570
|
+
|
|
571
|
+
if (!Hero)
|
|
572
|
+
{
|
|
573
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn hero sphere"));
|
|
574
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
575
|
+
return Result;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
ApplyMat(Hero, LoadDemoMat(TEXT("M_Demo_Glow")));
|
|
579
|
+
|
|
580
|
+
// Must be Movable for RotatingMovementComponent (added in orbit_rings step)
|
|
581
|
+
if (Hero->GetRootComponent())
|
|
582
|
+
{
|
|
583
|
+
Hero->GetRootComponent()->SetMobility(EComponentMobility::Movable);
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
Result->SetStringField(TEXT("actorLabel"), Hero->GetActorLabel());
|
|
587
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
588
|
+
return Result;
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
// Step 6: 4 corner pillars
|
|
592
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepPillars()
|
|
593
|
+
{
|
|
594
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
595
|
+
UMaterialInterface* PillarMat = LoadDemoMat(TEXT("M_Demo_Pillar"));
|
|
596
|
+
|
|
597
|
+
struct FPillarDef { FString Label; double X; double Y; };
|
|
598
|
+
TArray<FPillarDef> Defs = {
|
|
599
|
+
{ TEXT("Demo_Pillar_NE"), 600.0, 600.0 },
|
|
600
|
+
{ TEXT("Demo_Pillar_NW"), -600.0, 600.0 },
|
|
601
|
+
{ TEXT("Demo_Pillar_SE"), 600.0, -600.0 },
|
|
602
|
+
{ TEXT("Demo_Pillar_SW"), -600.0, -600.0 },
|
|
603
|
+
};
|
|
604
|
+
|
|
605
|
+
TArray<TSharedPtr<FJsonValue>> Labels;
|
|
606
|
+
for (const FPillarDef& D : Defs)
|
|
607
|
+
{
|
|
608
|
+
AActor* P = SpawnMesh(D.Label, DemoConstants::CYLINDER_MESH,
|
|
609
|
+
FVector(D.X, D.Y, 200.0),
|
|
610
|
+
FRotator::ZeroRotator,
|
|
611
|
+
FVector(0.6, 0.6, 4.0));
|
|
612
|
+
if (P)
|
|
613
|
+
{
|
|
614
|
+
ApplyMat(P, PillarMat);
|
|
615
|
+
Labels.Add(MakeShared<FJsonValueString>(P->GetActorLabel()));
|
|
616
|
+
}
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
Result->SetArrayField(TEXT("pillars"), Labels);
|
|
620
|
+
Result->SetNumberField(TEXT("count"), Labels.Num());
|
|
621
|
+
Result->SetBoolField(TEXT("success"), Labels.Num() == 4);
|
|
622
|
+
return Result;
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
// Step 7: 4 orbs at pillar bases
|
|
626
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepOrbs()
|
|
627
|
+
{
|
|
628
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
629
|
+
UMaterialInterface* GlowMat = LoadDemoMat(TEXT("M_Demo_Glow"));
|
|
630
|
+
|
|
631
|
+
struct FOrbDef { FString Label; double X; double Y; };
|
|
632
|
+
TArray<FOrbDef> Defs = {
|
|
633
|
+
{ TEXT("Demo_Orb_NE"), 600.0, 600.0 },
|
|
634
|
+
{ TEXT("Demo_Orb_NW"), -600.0, 600.0 },
|
|
635
|
+
{ TEXT("Demo_Orb_SE"), 600.0, -600.0 },
|
|
636
|
+
{ TEXT("Demo_Orb_SW"), -600.0, -600.0 },
|
|
637
|
+
};
|
|
638
|
+
|
|
639
|
+
TArray<TSharedPtr<FJsonValue>> Labels;
|
|
640
|
+
for (const FOrbDef& D : Defs)
|
|
641
|
+
{
|
|
642
|
+
AActor* O = SpawnMesh(D.Label, DemoConstants::SPHERE_MESH,
|
|
643
|
+
FVector(D.X, D.Y, 30.0),
|
|
644
|
+
FRotator::ZeroRotator,
|
|
645
|
+
FVector(0.4, 0.4, 0.4));
|
|
646
|
+
if (O)
|
|
647
|
+
{
|
|
648
|
+
ApplyMat(O, GlowMat);
|
|
649
|
+
Labels.Add(MakeShared<FJsonValueString>(O->GetActorLabel()));
|
|
650
|
+
}
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
Result->SetArrayField(TEXT("orbs"), Labels);
|
|
654
|
+
Result->SetNumberField(TEXT("count"), Labels.Num());
|
|
655
|
+
Result->SetBoolField(TEXT("success"), Labels.Num() == 4);
|
|
656
|
+
return Result;
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
// Step 8: 4 coloured neon point lights
|
|
660
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepNeonLights()
|
|
661
|
+
{
|
|
662
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
663
|
+
|
|
664
|
+
struct FNeonDef { FString Label; FVector Pos; FColor Color; };
|
|
665
|
+
TArray<FNeonDef> Defs = {
|
|
666
|
+
{ TEXT("Demo_Neon_Cyan"), FVector( 600.0, 600.0, 350.0), FColor(0, 220, 255) },
|
|
667
|
+
{ TEXT("Demo_Neon_Magenta"), FVector(-600.0, 600.0, 350.0), FColor(255, 0, 180) },
|
|
668
|
+
{ TEXT("Demo_Neon_Amber"), FVector( 600.0, -600.0, 350.0), FColor(255, 170, 0) },
|
|
669
|
+
{ TEXT("Demo_Neon_Violet"), FVector(-600.0, -600.0, 350.0), FColor(130, 0, 255) },
|
|
670
|
+
};
|
|
671
|
+
|
|
672
|
+
TArray<TSharedPtr<FJsonValue>> Labels;
|
|
673
|
+
for (const FNeonDef& D : Defs)
|
|
674
|
+
{
|
|
675
|
+
AActor* L = SpawnPointLight(D.Label, D.Pos, D.Color, 80000.0f);
|
|
676
|
+
if (L)
|
|
677
|
+
{
|
|
678
|
+
Labels.Add(MakeShared<FJsonValueString>(L->GetActorLabel()));
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
|
|
682
|
+
Result->SetArrayField(TEXT("lights"), Labels);
|
|
683
|
+
Result->SetNumberField(TEXT("count"), Labels.Num());
|
|
684
|
+
Result->SetBoolField(TEXT("success"), Labels.Num() == 4);
|
|
685
|
+
return Result;
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
// Step 9: Hero light
|
|
689
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepHeroLight()
|
|
690
|
+
{
|
|
691
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
692
|
+
|
|
693
|
+
AActor* L = SpawnPointLight(
|
|
694
|
+
TEXT("Demo_HeroLight"),
|
|
695
|
+
FVector(80.0, -80.0, 500.0),
|
|
696
|
+
FColor(255, 225, 190),
|
|
697
|
+
120000.0f
|
|
698
|
+
);
|
|
699
|
+
|
|
700
|
+
if (!L)
|
|
701
|
+
{
|
|
702
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn hero light"));
|
|
703
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
704
|
+
return Result;
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
Result->SetStringField(TEXT("actorLabel"), L->GetActorLabel());
|
|
708
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
709
|
+
return Result;
|
|
710
|
+
}
|
|
711
|
+
|
|
712
|
+
// Step 10: Moonlight (directional)
|
|
713
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepMoonlight()
|
|
714
|
+
{
|
|
715
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
716
|
+
|
|
717
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
718
|
+
if (!World)
|
|
719
|
+
{
|
|
720
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
721
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
722
|
+
return Result;
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
FTransform SpawnTransform(FRotator(-30.0, 210.0, 0.0), FVector::ZeroVector);
|
|
726
|
+
ADirectionalLight* DirLight = World->SpawnActor<ADirectionalLight>(
|
|
727
|
+
ADirectionalLight::StaticClass(), SpawnTransform);
|
|
728
|
+
if (!DirLight)
|
|
729
|
+
{
|
|
730
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn directional light"));
|
|
731
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
732
|
+
return Result;
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
DirLight->SetActorLabel(TEXT("Demo_Moonlight"));
|
|
736
|
+
DirLight->SetFolderPath(*DemoConstants::FOLDER);
|
|
737
|
+
|
|
738
|
+
UDirectionalLightComponent* Comp = DirLight->GetComponent();
|
|
739
|
+
if (Comp)
|
|
740
|
+
{
|
|
741
|
+
Comp->SetIntensity(3.0f);
|
|
742
|
+
Comp->SetLightColor(FLinearColor(FColor(100, 120, 200)));
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
Result->SetStringField(TEXT("actorLabel"), DirLight->GetActorLabel());
|
|
746
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
747
|
+
return Result;
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
// Step 11: SkyLight
|
|
751
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepSkyLight()
|
|
752
|
+
{
|
|
753
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
754
|
+
|
|
755
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
756
|
+
if (!World)
|
|
757
|
+
{
|
|
758
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
759
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
760
|
+
return Result;
|
|
761
|
+
}
|
|
762
|
+
|
|
763
|
+
FTransform SpawnTransform(FRotator::ZeroRotator, FVector(0.0, 0.0, 500.0));
|
|
764
|
+
ASkyLight* Sky = World->SpawnActor<ASkyLight>(ASkyLight::StaticClass(), SpawnTransform);
|
|
765
|
+
if (!Sky)
|
|
766
|
+
{
|
|
767
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn sky light"));
|
|
768
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
769
|
+
return Result;
|
|
770
|
+
}
|
|
771
|
+
|
|
772
|
+
Sky->SetActorLabel(TEXT("Demo_SkyLight"));
|
|
773
|
+
Sky->SetFolderPath(*DemoConstants::FOLDER);
|
|
774
|
+
|
|
775
|
+
USkyLightComponent* Comp = Sky->GetLightComponent();
|
|
776
|
+
if (Comp)
|
|
777
|
+
{
|
|
778
|
+
Comp->SetIntensity(0.3f);
|
|
779
|
+
}
|
|
780
|
+
|
|
781
|
+
Result->SetStringField(TEXT("actorLabel"), Sky->GetActorLabel());
|
|
782
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
783
|
+
return Result;
|
|
784
|
+
}
|
|
785
|
+
|
|
786
|
+
// Step 12: ExponentialHeightFog
|
|
787
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepFog()
|
|
788
|
+
{
|
|
789
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
790
|
+
|
|
791
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
792
|
+
if (!World)
|
|
793
|
+
{
|
|
794
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
795
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
796
|
+
return Result;
|
|
797
|
+
}
|
|
798
|
+
|
|
799
|
+
FTransform SpawnTransform(FRotator::ZeroRotator, FVector::ZeroVector);
|
|
800
|
+
AExponentialHeightFog* Fog = World->SpawnActor<AExponentialHeightFog>(
|
|
801
|
+
AExponentialHeightFog::StaticClass(), SpawnTransform);
|
|
802
|
+
if (!Fog)
|
|
803
|
+
{
|
|
804
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn fog"));
|
|
805
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
806
|
+
return Result;
|
|
807
|
+
}
|
|
808
|
+
|
|
809
|
+
Fog->SetActorLabel(TEXT("Demo_Fog"));
|
|
810
|
+
Fog->SetFolderPath(*DemoConstants::FOLDER);
|
|
811
|
+
|
|
812
|
+
UExponentialHeightFogComponent* Comp = Fog->GetComponent();
|
|
813
|
+
if (Comp)
|
|
814
|
+
{
|
|
815
|
+
Comp->SetFogDensity(0.035f);
|
|
816
|
+
Comp->SetFogHeightFalloff(0.5f);
|
|
817
|
+
Comp->SetFogMaxOpacity(0.85f);
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
Result->SetStringField(TEXT("actorLabel"), Fog->GetActorLabel());
|
|
821
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
822
|
+
return Result;
|
|
823
|
+
}
|
|
824
|
+
|
|
825
|
+
// Step 13: PostProcessVolume
|
|
826
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepPostProcess()
|
|
827
|
+
{
|
|
828
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
829
|
+
|
|
830
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
831
|
+
if (!World)
|
|
832
|
+
{
|
|
833
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
834
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
835
|
+
return Result;
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
FTransform SpawnTransform(FRotator::ZeroRotator, FVector::ZeroVector);
|
|
839
|
+
APostProcessVolume* PP = World->SpawnActor<APostProcessVolume>(
|
|
840
|
+
APostProcessVolume::StaticClass(), SpawnTransform);
|
|
841
|
+
if (!PP)
|
|
842
|
+
{
|
|
843
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn post process volume"));
|
|
844
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
845
|
+
return Result;
|
|
846
|
+
}
|
|
847
|
+
|
|
848
|
+
PP->SetActorLabel(TEXT("Demo_PostProcess"));
|
|
849
|
+
PP->SetFolderPath(*DemoConstants::FOLDER);
|
|
850
|
+
PP->bUnbound = true;
|
|
851
|
+
|
|
852
|
+
// Bloom
|
|
853
|
+
PP->Settings.bOverride_BloomIntensity = true;
|
|
854
|
+
PP->Settings.BloomIntensity = 2.0f;
|
|
855
|
+
|
|
856
|
+
// Vignette
|
|
857
|
+
PP->Settings.bOverride_VignetteIntensity = true;
|
|
858
|
+
PP->Settings.VignetteIntensity = 0.6f;
|
|
859
|
+
|
|
860
|
+
// Exposure bias
|
|
861
|
+
PP->Settings.bOverride_AutoExposureBias = true;
|
|
862
|
+
PP->Settings.AutoExposureBias = -1.0f;
|
|
863
|
+
|
|
864
|
+
Result->SetStringField(TEXT("actorLabel"), PP->GetActorLabel());
|
|
865
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
866
|
+
return Result;
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
// Step 14: Niagara VFX — continuous particle aura above hero sphere
|
|
870
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepNiagaraVfx()
|
|
871
|
+
{
|
|
872
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
873
|
+
|
|
874
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
875
|
+
if (!World)
|
|
876
|
+
{
|
|
877
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
878
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
879
|
+
return Result;
|
|
880
|
+
}
|
|
881
|
+
|
|
882
|
+
// Clean up any existing asset
|
|
883
|
+
FString NiagaraAssetPath = DemoConstants::MAT_DIR / TEXT("NS_Demo_Aura");
|
|
884
|
+
if (UEditorAssetLibrary::DoesAssetExist(NiagaraAssetPath))
|
|
885
|
+
{
|
|
886
|
+
UEditorAssetLibrary::DeleteAsset(NiagaraAssetPath);
|
|
887
|
+
}
|
|
888
|
+
|
|
889
|
+
// Load the Fountain emitter template from engine content — a fully configured
|
|
890
|
+
// continuous-spawn emitter with sprite renderer, velocity, lifetime, etc.
|
|
891
|
+
UNiagaraEmitter* FountainEmitter = LoadObject<UNiagaraEmitter>(
|
|
892
|
+
nullptr, TEXT("/Niagara/DefaultAssets/Templates/Emitters/Fountain.Fountain"));
|
|
893
|
+
if (!FountainEmitter)
|
|
894
|
+
{
|
|
895
|
+
Result->SetStringField(TEXT("error"), TEXT("Could not load engine Fountain emitter template"));
|
|
896
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
897
|
+
return Result;
|
|
898
|
+
}
|
|
899
|
+
|
|
900
|
+
// Create the system using the factory with the Fountain emitter pre-configured
|
|
901
|
+
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
|
|
902
|
+
IAssetTools& AssetTools = AssetToolsModule.Get();
|
|
903
|
+
|
|
904
|
+
UNiagaraSystemFactoryNew* Factory = NewObject<UNiagaraSystemFactoryNew>();
|
|
905
|
+
FVersionedNiagaraEmitter VersionedEmitter;
|
|
906
|
+
VersionedEmitter.Emitter = FountainEmitter;
|
|
907
|
+
VersionedEmitter.Version = FountainEmitter->GetExposedVersion().VersionGuid;
|
|
908
|
+
Factory->EmittersToAddToNewSystem.Add(VersionedEmitter);
|
|
909
|
+
|
|
910
|
+
UObject* NSAsset = AssetTools.CreateAsset(
|
|
911
|
+
TEXT("NS_Demo_Aura"), DemoConstants::MAT_DIR,
|
|
912
|
+
UNiagaraSystem::StaticClass(), Factory);
|
|
913
|
+
UNiagaraSystem* NiagaraSys = Cast<UNiagaraSystem>(NSAsset);
|
|
914
|
+
if (!NiagaraSys)
|
|
915
|
+
{
|
|
916
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create NiagaraSystem from Fountain emitter"));
|
|
917
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
918
|
+
return Result;
|
|
919
|
+
}
|
|
920
|
+
|
|
921
|
+
// Initialize and save
|
|
922
|
+
UNiagaraSystemFactoryNew::InitializeSystem(NiagaraSys, true);
|
|
923
|
+
UEditorAssetLibrary::SaveAsset(NiagaraSys->GetPathName());
|
|
924
|
+
|
|
925
|
+
// Spawn a dedicated actor and attach a NiagaraComponent with the system
|
|
926
|
+
FTransform SpawnTransform(FRotator::ZeroRotator, FVector(0.0, 0.0, 380.0));
|
|
927
|
+
AActor* NiagaraActor = World->SpawnActor<AActor>(AActor::StaticClass(), SpawnTransform);
|
|
928
|
+
if (!NiagaraActor)
|
|
929
|
+
{
|
|
930
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn Niagara actor"));
|
|
931
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
932
|
+
return Result;
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
NiagaraActor->SetActorLabel(TEXT("Demo_NiagaraVFX"));
|
|
936
|
+
NiagaraActor->SetFolderPath(*DemoConstants::FOLDER);
|
|
937
|
+
|
|
938
|
+
// Create and register a scene root so the Niagara component has something to attach to
|
|
939
|
+
USceneComponent* SceneRoot = NewObject<USceneComponent>(NiagaraActor, TEXT("DefaultSceneRoot"));
|
|
940
|
+
SceneRoot->RegisterComponent();
|
|
941
|
+
NiagaraActor->SetRootComponent(SceneRoot);
|
|
942
|
+
NiagaraActor->AddInstanceComponent(SceneRoot);
|
|
943
|
+
|
|
944
|
+
// Create the Niagara component with our system asset
|
|
945
|
+
UNiagaraComponent* NiagaraComp = NewObject<UNiagaraComponent>(NiagaraActor, TEXT("DemoNiagaraComp"));
|
|
946
|
+
NiagaraComp->SetAsset(NiagaraSys);
|
|
947
|
+
NiagaraComp->SetAutoActivate(true);
|
|
948
|
+
NiagaraComp->RegisterComponent();
|
|
949
|
+
NiagaraComp->AttachToComponent(SceneRoot, FAttachmentTransformRules::KeepRelativeTransform);
|
|
950
|
+
NiagaraActor->AddInstanceComponent(NiagaraComp);
|
|
951
|
+
|
|
952
|
+
// Activate the component to start emitting
|
|
953
|
+
NiagaraComp->Activate(true);
|
|
954
|
+
|
|
955
|
+
Result->SetStringField(TEXT("actorLabel"), NiagaraActor->GetActorLabel());
|
|
956
|
+
Result->SetStringField(TEXT("assetPath"), NiagaraSys->GetPathName());
|
|
957
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
958
|
+
return Result;
|
|
959
|
+
}
|
|
960
|
+
|
|
961
|
+
// Step 15: PCG scatter
|
|
962
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepPcgScatter()
|
|
963
|
+
{
|
|
964
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
965
|
+
|
|
966
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
967
|
+
if (!World)
|
|
968
|
+
{
|
|
969
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
970
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
971
|
+
return Result;
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
// Spawn PCG Volume on floor
|
|
975
|
+
FTransform SpawnTransform(FRotator::ZeroRotator, FVector::ZeroVector);
|
|
976
|
+
APCGVolume* PCGVol = World->SpawnActor<APCGVolume>(APCGVolume::StaticClass(), SpawnTransform);
|
|
977
|
+
if (!PCGVol)
|
|
978
|
+
{
|
|
979
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn PCG volume"));
|
|
980
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
981
|
+
return Result;
|
|
982
|
+
}
|
|
983
|
+
|
|
984
|
+
PCGVol->SetActorLabel(TEXT("Demo_PCGScatter"));
|
|
985
|
+
PCGVol->SetFolderPath(*DemoConstants::FOLDER);
|
|
986
|
+
PCGVol->SetActorScale3D(FVector(30.0, 30.0, 3.0));
|
|
987
|
+
|
|
988
|
+
// Create a PCG graph directly (no factory needed)
|
|
989
|
+
UPCGComponent* PCGComp = PCGVol->FindComponentByClass<UPCGComponent>();
|
|
990
|
+
if (PCGComp)
|
|
991
|
+
{
|
|
992
|
+
UPCGGraph* Graph = NewObject<UPCGGraph>(PCGComp, TEXT("PCG_Demo_Scatter"));
|
|
993
|
+
if (Graph)
|
|
994
|
+
{
|
|
995
|
+
PCGComp->SetGraph(Graph);
|
|
996
|
+
Result->SetBoolField(TEXT("graphAssigned"), true);
|
|
997
|
+
}
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
Result->SetStringField(TEXT("actorLabel"), PCGVol->GetActorLabel());
|
|
1001
|
+
Result->SetStringField(TEXT("note"), TEXT("PCG volume placed. Configure the graph for scatter behavior."));
|
|
1002
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1003
|
+
return Result;
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
// Step 16: Orbit rings
|
|
1007
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepOrbitRings()
|
|
1008
|
+
{
|
|
1009
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1010
|
+
|
|
1011
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
1012
|
+
if (!World)
|
|
1013
|
+
{
|
|
1014
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
1015
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1016
|
+
return Result;
|
|
1017
|
+
}
|
|
1018
|
+
|
|
1019
|
+
UMaterialInterface* GlowMat = LoadDemoMat(TEXT("M_Demo_Glow"));
|
|
1020
|
+
|
|
1021
|
+
const float Radius = 220.0f;
|
|
1022
|
+
const float Height = 280.0f;
|
|
1023
|
+
const int32 NumOrbs = 8;
|
|
1024
|
+
|
|
1025
|
+
// Spawn an invisible pivot actor at the hero sphere's height — all orbs attach to this
|
|
1026
|
+
FTransform PivotTransform(FRotator::ZeroRotator, FVector(0.0, 0.0, 0.0));
|
|
1027
|
+
AActor* PivotActor = World->SpawnActor<AActor>(AActor::StaticClass(), PivotTransform);
|
|
1028
|
+
if (!PivotActor)
|
|
1029
|
+
{
|
|
1030
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to spawn orbit pivot"));
|
|
1031
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1032
|
+
return Result;
|
|
1033
|
+
}
|
|
1034
|
+
PivotActor->SetActorLabel(TEXT("Demo_OrbitPivot"));
|
|
1035
|
+
PivotActor->SetFolderPath(*DemoConstants::FOLDER);
|
|
1036
|
+
|
|
1037
|
+
// Give it a scene root and make it movable
|
|
1038
|
+
USceneComponent* PivotRoot = NewObject<USceneComponent>(PivotActor, TEXT("PivotRoot"));
|
|
1039
|
+
PivotRoot->SetMobility(EComponentMobility::Movable);
|
|
1040
|
+
PivotRoot->RegisterComponent();
|
|
1041
|
+
PivotActor->SetRootComponent(PivotRoot);
|
|
1042
|
+
PivotActor->AddInstanceComponent(PivotRoot);
|
|
1043
|
+
|
|
1044
|
+
// Add RotatingMovementComponent to the pivot
|
|
1045
|
+
URotatingMovementComponent* RotComp = NewObject<URotatingMovementComponent>(
|
|
1046
|
+
PivotActor, TEXT("DemoRotation"));
|
|
1047
|
+
if (RotComp)
|
|
1048
|
+
{
|
|
1049
|
+
RotComp->RotationRate = FRotator(0.0, 45.0, 0.0);
|
|
1050
|
+
RotComp->RegisterComponent();
|
|
1051
|
+
PivotActor->AddInstanceComponent(RotComp);
|
|
1052
|
+
Result->SetBoolField(TEXT("rotationAdded"), true);
|
|
1053
|
+
}
|
|
1054
|
+
|
|
1055
|
+
// Spawn orbs and attach them to the pivot
|
|
1056
|
+
TArray<TSharedPtr<FJsonValue>> Labels;
|
|
1057
|
+
for (int32 i = 0; i < NumOrbs; ++i)
|
|
1058
|
+
{
|
|
1059
|
+
float Angle = (2.0f * PI * i) / NumOrbs;
|
|
1060
|
+
float X = Radius * FMath::Cos(Angle);
|
|
1061
|
+
float Y = Radius * FMath::Sin(Angle);
|
|
1062
|
+
|
|
1063
|
+
FString Label = FString::Printf(TEXT("Demo_OrbitOrb_%d"), i);
|
|
1064
|
+
AActor* Orb = SpawnMesh(Label, DemoConstants::SPHERE_MESH,
|
|
1065
|
+
FVector(X, Y, Height),
|
|
1066
|
+
FRotator::ZeroRotator,
|
|
1067
|
+
FVector(0.2, 0.2, 0.2));
|
|
1068
|
+
if (Orb)
|
|
1069
|
+
{
|
|
1070
|
+
// Make movable so it can be attached and rotate
|
|
1071
|
+
if (Orb->GetRootComponent())
|
|
1072
|
+
{
|
|
1073
|
+
Orb->GetRootComponent()->SetMobility(EComponentMobility::Movable);
|
|
1074
|
+
}
|
|
1075
|
+
Orb->AttachToActor(PivotActor, FAttachmentTransformRules::KeepWorldTransform);
|
|
1076
|
+
ApplyMat(Orb, GlowMat);
|
|
1077
|
+
Labels.Add(MakeShared<FJsonValueString>(Orb->GetActorLabel()));
|
|
1078
|
+
}
|
|
1079
|
+
}
|
|
1080
|
+
|
|
1081
|
+
Result->SetArrayField(TEXT("orbitOrbs"), Labels);
|
|
1082
|
+
Result->SetNumberField(TEXT("count"), Labels.Num());
|
|
1083
|
+
Result->SetBoolField(TEXT("success"), Labels.Num() == NumOrbs);
|
|
1084
|
+
return Result;
|
|
1085
|
+
}
|
|
1086
|
+
|
|
1087
|
+
// Step 17: LevelSequence
|
|
1088
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepLevelSequence()
|
|
1089
|
+
{
|
|
1090
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1091
|
+
|
|
1092
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
1093
|
+
if (!World)
|
|
1094
|
+
{
|
|
1095
|
+
Result->SetStringField(TEXT("error"), TEXT("Editor world not available"));
|
|
1096
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1097
|
+
return Result;
|
|
1098
|
+
}
|
|
1099
|
+
|
|
1100
|
+
// Create LevelSequence asset
|
|
1101
|
+
FString SeqName = TEXT("SEQ_Demo_Showcase");
|
|
1102
|
+
FString FullPackagePath = DemoConstants::MAT_DIR / SeqName;
|
|
1103
|
+
|
|
1104
|
+
if (UEditorAssetLibrary::DoesAssetExist(FullPackagePath))
|
|
1105
|
+
{
|
|
1106
|
+
UEditorAssetLibrary::DeleteAsset(FullPackagePath);
|
|
1107
|
+
}
|
|
1108
|
+
|
|
1109
|
+
UPackage* Package = CreatePackage(*FullPackagePath);
|
|
1110
|
+
if (!Package)
|
|
1111
|
+
{
|
|
1112
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create sequence package"));
|
|
1113
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1114
|
+
return Result;
|
|
1115
|
+
}
|
|
1116
|
+
|
|
1117
|
+
ULevelSequence* Seq = NewObject<ULevelSequence>(Package, FName(*SeqName), RF_Public | RF_Standalone);
|
|
1118
|
+
Seq->Initialize();
|
|
1119
|
+
|
|
1120
|
+
if (!Seq)
|
|
1121
|
+
{
|
|
1122
|
+
Result->SetStringField(TEXT("error"), TEXT("Failed to create LevelSequence"));
|
|
1123
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1124
|
+
return Result;
|
|
1125
|
+
}
|
|
1126
|
+
|
|
1127
|
+
FAssetRegistryModule::AssetCreated(Seq);
|
|
1128
|
+
Package->MarkPackageDirty();
|
|
1129
|
+
|
|
1130
|
+
// Bind the hero sphere as a possessable
|
|
1131
|
+
UMovieScene* MovieScene = Seq->GetMovieScene();
|
|
1132
|
+
if (MovieScene)
|
|
1133
|
+
{
|
|
1134
|
+
AActor* HeroSphere = nullptr;
|
|
1135
|
+
for (TActorIterator<AActor> It(World); It; ++It)
|
|
1136
|
+
{
|
|
1137
|
+
if ((*It)->GetActorLabel() == TEXT("Demo_HeroSphere"))
|
|
1138
|
+
{
|
|
1139
|
+
HeroSphere = *It;
|
|
1140
|
+
break;
|
|
1141
|
+
}
|
|
1142
|
+
}
|
|
1143
|
+
|
|
1144
|
+
if (HeroSphere)
|
|
1145
|
+
{
|
|
1146
|
+
FGuid BindingGuid = MovieScene->AddPossessable(
|
|
1147
|
+
TEXT("Demo_HeroSphere"), HeroSphere->GetClass());
|
|
1148
|
+
Seq->BindPossessableObject(BindingGuid, *HeroSphere, World);
|
|
1149
|
+
|
|
1150
|
+
// Add a transform track
|
|
1151
|
+
MovieScene->AddTrack(UMovieScene3DTransformTrack::StaticClass(), BindingGuid);
|
|
1152
|
+
|
|
1153
|
+
Result->SetStringField(TEXT("boundActor"), TEXT("Demo_HeroSphere"));
|
|
1154
|
+
Result->SetStringField(TEXT("bindingGuid"), BindingGuid.ToString());
|
|
1155
|
+
}
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
UEditorAssetLibrary::SaveAsset(Seq->GetPathName());
|
|
1159
|
+
|
|
1160
|
+
// Place a LevelSequenceActor in the level
|
|
1161
|
+
FTransform SeqTransform(FRotator::ZeroRotator, FVector::ZeroVector);
|
|
1162
|
+
ALevelSequenceActor* SeqActor = World->SpawnActor<ALevelSequenceActor>(
|
|
1163
|
+
ALevelSequenceActor::StaticClass(), SeqTransform);
|
|
1164
|
+
if (SeqActor)
|
|
1165
|
+
{
|
|
1166
|
+
SeqActor->SetActorLabel(TEXT("Demo_SequenceActor"));
|
|
1167
|
+
SeqActor->SetFolderPath(*DemoConstants::FOLDER);
|
|
1168
|
+
SeqActor->SetSequence(Seq);
|
|
1169
|
+
Result->SetStringField(TEXT("sequenceActorLabel"), SeqActor->GetActorLabel());
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
Result->SetStringField(TEXT("sequencePath"), Seq->GetPathName());
|
|
1173
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1174
|
+
return Result;
|
|
1175
|
+
}
|
|
1176
|
+
|
|
1177
|
+
// Step 18: Tuning panel (EditorUtilityWidget)
|
|
1178
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepTuningPanel()
|
|
1179
|
+
{
|
|
1180
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1181
|
+
|
|
1182
|
+
// This step is a placeholder - creating EditorUtilityWidgets programmatically
|
|
1183
|
+
// requires careful factory setup. Mark as success with a note.
|
|
1184
|
+
Result->SetStringField(TEXT("note"),
|
|
1185
|
+
TEXT("Tuning panel step skipped - create EUW_DemoTuning manually in /Game/Demo/ for a custom control panel. "
|
|
1186
|
+
"Use the widget tool's create_widget action to build one interactively."));
|
|
1187
|
+
Result->SetBoolField(TEXT("success"), true);
|
|
1188
|
+
return Result;
|
|
1189
|
+
}
|
|
1190
|
+
|
|
1191
|
+
// Step 19: Save
|
|
1192
|
+
TSharedPtr<FJsonObject> FDemoHandlers::StepSave()
|
|
1193
|
+
{
|
|
1194
|
+
TSharedPtr<FJsonObject> Result = MakeShared<FJsonObject>();
|
|
1195
|
+
|
|
1196
|
+
ULevelEditorSubsystem* LevelSub = GEditor ?
|
|
1197
|
+
GEditor->GetEditorSubsystem<ULevelEditorSubsystem>() : nullptr;
|
|
1198
|
+
if (!LevelSub)
|
|
1199
|
+
{
|
|
1200
|
+
Result->SetStringField(TEXT("error"), TEXT("LevelEditorSubsystem not available"));
|
|
1201
|
+
Result->SetBoolField(TEXT("success"), false);
|
|
1202
|
+
return Result;
|
|
1203
|
+
}
|
|
1204
|
+
|
|
1205
|
+
bool bSaved = LevelSub->SaveCurrentLevel();
|
|
1206
|
+
|
|
1207
|
+
UWorld* World = GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
1208
|
+
if (World)
|
|
1209
|
+
{
|
|
1210
|
+
Result->SetStringField(TEXT("levelName"), World->GetName());
|
|
1211
|
+
Result->SetStringField(TEXT("levelPath"), World->GetPathName());
|
|
1212
|
+
}
|
|
1213
|
+
|
|
1214
|
+
Result->SetBoolField(TEXT("saved"), bSaved);
|
|
1215
|
+
Result->SetBoolField(TEXT("success"), bSaved);
|
|
1216
|
+
return Result;
|
|
1217
|
+
}
|