tribunal-kit 9.0.2 β 9.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/agents/backend-specialist.md +1 -1
- package/.agent/agents/code-archaeologist.md +1 -1
- package/.agent/agents/database-architect.md +1 -1
- package/.agent/agents/debugger.md +1 -1
- package/.agent/agents/devops-engineer.md +1 -1
- package/.agent/agents/documentation-writer.md +1 -1
- package/.agent/agents/explorer-agent.md +1 -1
- package/.agent/agents/game-developer.md +1 -1
- package/.agent/agents/minimalist-reviewer.md +1 -1
- package/.agent/agents/mobile-developer.md +1 -1
- package/.agent/agents/orchestrator.md +44 -2
- package/.agent/agents/penetration-tester.md +1 -1
- package/.agent/agents/performance-optimizer.md +1 -1
- package/.agent/agents/product-manager.md +1 -1
- package/.agent/agents/product-owner.md +1 -1
- package/.agent/agents/project-planner.md +1 -1
- package/.agent/agents/qa-automation-engineer.md +1 -1
- package/.agent/agents/seo-specialist.md +1 -1
- package/.agent/agents/test-engineer.md +1 -1
- package/.agent/config/claude.json +1 -1
- package/.agent/config/plugin.json +1 -1
- package/.agent/history/architecture-explorer.html +352 -0
- package/.agent/history/architecture-graph.yaml +181 -1
- package/.agent/history/graph-cache.json +323 -13
- package/.agent/history/integrity_manifest.json +3937 -299
- package/.agent/history/memory/.memory.idx +50 -50
- package/.agent/history/snapshots/.opencode__plugins__tribunal.js.json +12 -0
- package/.agent/history/snapshots/.pi__extensions__tribunal.ts.json +12 -0
- package/.agent/history/snapshots/bin__adapter-install.js.json +1 -1
- package/.agent/history/snapshots/bin__mcp-server.js.json +4 -2
- package/.agent/history/snapshots/bin__proxy-server.js.json +1 -1
- package/.agent/history/snapshots/bin__spawn-agent.js.json +1 -1
- package/.agent/history/snapshots/bin__wrapper.js.json +1 -1
- package/.agent/history/snapshots/eslint.config.js.json +1 -1
- package/.agent/history/snapshots/hooks__session-start.js.json +11 -0
- package/.agent/history/snapshots/scripts__apply-version.js.json +11 -0
- package/.agent/history/snapshots/scripts__audit_skill_sdo.js.json +11 -0
- package/.agent/history/snapshots/scripts__clean-pycache.js.json +11 -0
- package/.agent/history/snapshots/scripts__context_compiler.js.json +17 -0
- package/.agent/history/snapshots/scripts__modernize_skills.js.json +11 -0
- package/.agent/history/snapshots/scripts__package-cores.js.json +12 -0
- package/.agent/history/snapshots/scripts__skill_enhancement_engine.js.json +11 -0
- package/.agent/history/snapshots/scripts__sync-skills.js.json +11 -0
- package/.agent/history/snapshots/scripts__telemetry_gc.js.json +11 -0
- package/.agent/history/snapshots/scripts__validate-payload.js.json +1 -1
- package/.agent/history/snapshots/test__integration__browser_cli.test.js.json +12 -0
- package/.agent/history/snapshots/test__integration__sync_status.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__ast_context_loader.test.js.json +12 -0
- package/.agent/history/snapshots/test__unit__browser_case_bridge.test.js.json +11 -0
- package/.agent/history/snapshots/test__unit__browser_discovery.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__browser_idpi.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__browser_sentinel.test.js.json +11 -0
- package/.agent/history/snapshots/test__unit__browser_synapse.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__browser_trimmer.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__context_compiler.test.js.json +26 -0
- package/.agent/history/snapshots/test__unit__init.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__learn.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__mcp_server.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__platform_download_audit.test.js.json +11 -0
- package/.agent/history/snapshots/test__unit__prompt_compiler.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__sdd_integration.test.js.json +12 -0
- package/.agent/history/snapshots/test__unit__stress.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__token_budget_broker.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__tui.test.js.json +10 -0
- package/.agent/routing_index.json +266 -1531
- package/.agent/rules/kernel.md +86 -0
- package/.agent/scripts/_utils.js +78 -0
- package/.agent/scripts/browser_audit.js +13 -5
- package/.agent/scripts/bundle_analyzer.js +7 -3
- package/.agent/scripts/context_broker.js +0 -8
- package/.agent/scripts/context_compiler.js +1106 -3
- package/.agent/scripts/dependency_analyzer.js +16 -16
- package/.agent/scripts/guardrail_engine.js +48 -11
- package/.agent/scripts/inner_loop_validator.js +1 -1
- package/.agent/scripts/memory_engine.js +490 -329
- package/.agent/scripts/payload_schemas.js +18 -0
- package/.agent/scripts/pipeline_engine.js +29 -105
- package/.agent/scripts/schema_validator.js +2 -1
- package/.agent/scripts/swarm_dispatcher.js +148 -46
- package/.agent/scripts/test_runner.js +1 -2
- package/.agent/skill_topic_map.json +71 -22
- package/.agent/skills/12-principles-of-animation/SKILL.md +1 -76
- package/.agent/skills/60fps-animation/SKILL.md +4 -77
- package/.agent/skills/accessible-animation/SKILL.md +9 -86
- package/.agent/skills/adapt/SKILL.md +1 -76
- package/.agent/skills/advanced-rag-pipelines/SKILL.md +1 -76
- package/.agent/skills/agent-organizer/SKILL.md +1 -76
- package/.agent/skills/agentic-patterns/SKILL.md +1 -76
- package/.agent/skills/agentic-workflows-2026/SKILL.md +1 -75
- package/.agent/skills/ai-app-hardening/SKILL.md +1 -75
- package/.agent/skills/ai-prompt-injection-defense/SKILL.md +1 -76
- package/.agent/skills/animation-on-scroll/SKILL.md +16 -87
- package/.agent/skills/animation-systems/SKILL.md +15 -90
- package/.agent/skills/antfu-conventions/SKILL.md +0 -75
- package/.agent/skills/api-patterns/SKILL.md +1 -76
- package/.agent/skills/api-security-auditor/SKILL.md +1 -76
- package/.agent/skills/app-builder/SKILL.md +1 -76
- package/.agent/skills/appflow-wireframe/SKILL.md +1 -78
- package/.agent/skills/apple-design/SKILL.md +1 -76
- package/.agent/skills/architecture/SKILL.md +1 -76
- package/.agent/skills/audit-and-fix/SKILL.md +41 -77
- package/.agent/skills/authentication-best-practices/SKILL.md +1 -76
- package/.agent/skills/backend-security-expert/SKILL.md +1 -76
- package/.agent/skills/baseline-ui/SKILL.md +1 -76
- package/.agent/skills/bash-linux/SKILL.md +1 -76
- package/.agent/skills/behavioral-modes/SKILL.md +1 -76
- package/.agent/skills/better-colors/SKILL.md +1 -76
- package/.agent/skills/better-typography/SKILL.md +1 -75
- package/.agent/skills/better-ui/SKILL.md +18 -81
- package/.agent/skills/bolder/SKILL.md +1 -76
- package/.agent/skills/brainstorming/SKILL.md +1 -75
- package/.agent/skills/browser-audit/SKILL.md +15 -83
- package/.agent/skills/browser-native-ai/SKILL.md +1 -76
- package/.agent/skills/build-primitive/SKILL.md +1 -76
- package/.agent/skills/building-native-ui/SKILL.md +1 -76
- package/.agent/skills/cicd-pro/SKILL.md +1 -76
- package/.agent/skills/clarify/SKILL.md +1 -76
- package/.agent/skills/clean-code/SKILL.md +1 -76
- package/.agent/skills/cloud-architect/SKILL.md +1 -76
- package/.agent/skills/cobejs/SKILL.md +1 -76
- package/.agent/skills/code-review-checklist/SKILL.md +1 -76
- package/.agent/skills/codebase-design/SKILL.md +1 -76
- package/.agent/skills/colorize/SKILL.md +1 -76
- package/.agent/skills/compact-landing/SKILL.md +1 -76
- package/.agent/skills/company-logos/SKILL.md +1 -76
- package/.agent/skills/config-validator/SKILL.md +1 -76
- package/.agent/skills/containerization-pro/SKILL.md +1 -76
- package/.agent/skills/context-engineering-pro/SKILL.md +1 -75
- package/.agent/skills/create-design-md/SKILL.md +1 -76
- package/.agent/skills/critique/SKILL.md +1 -76
- package/.agent/skills/csharp-developer/SKILL.md +1 -76
- package/.agent/skills/data-validation-schemas/SKILL.md +1 -76
- package/.agent/skills/database-design/SKILL.md +1 -76
- package/.agent/skills/delight/SKILL.md +1 -76
- package/.agent/skills/deployment-procedures/SKILL.md +1 -76
- package/.agent/skills/design-lab/SKILL.md +0 -75
- package/.agent/skills/devops-engineer/SKILL.md +1 -76
- package/.agent/skills/devops-incident-responder/SKILL.md +1 -76
- package/.agent/skills/diagnosing-bugs/SKILL.md +0 -75
- package/.agent/skills/distill/SKILL.md +1 -76
- package/.agent/skills/documentation-templates/SKILL.md +1 -76
- package/.agent/skills/domain-modeling/SKILL.md +1 -76
- package/.agent/skills/duckdb-analytical-sql/SKILL.md +1 -75
- package/.agent/skills/edge-ai-mobile/SKILL.md +1 -75
- package/.agent/skills/edge-computing/SKILL.md +1 -76
- package/.agent/skills/emil-design-eng/SKILL.md +1 -76
- package/.agent/skills/error-resilience/SKILL.md +1 -76
- package/.agent/skills/expo-router-v4/SKILL.md +1 -75
- package/.agent/skills/extract-design-system/SKILL.md +1 -76
- package/.agent/skills/fabel-protocol/SKILL.md +1 -76
- package/.agent/skills/fixing-accessibility/SKILL.md +1 -76
- package/.agent/skills/fixing-metadata/SKILL.md +1 -76
- package/.agent/skills/fixing-motion-performance/SKILL.md +1 -76
- package/.agent/skills/framer-motion-expert/SKILL.md +1 -76
- package/.agent/skills/frontend-design/SKILL.md +1 -76
- package/.agent/skills/frontend-security-expert/SKILL.md +1 -76
- package/.agent/skills/game-design-expert/SKILL.md +1 -76
- package/.agent/skills/game-engineering-expert/SKILL.md +1 -76
- package/.agent/skills/generative-ui-expert/SKILL.md +1 -76
- package/.agent/skills/geo-fundamentals/SKILL.md +1 -76
- package/.agent/skills/git-pro/SKILL.md +1 -76
- package/.agent/skills/github-operations/SKILL.md +1 -76
- package/.agent/skills/gpt-taste/SKILL.md +1 -76
- package/.agent/skills/gsap-core/SKILL.md +1 -76
- package/.agent/skills/gsap-frameworks/SKILL.md +1 -76
- package/.agent/skills/gsap-performance/SKILL.md +1 -76
- package/.agent/skills/gsap-plugins/SKILL.md +1 -76
- package/.agent/skills/gsap-react/SKILL.md +1 -76
- package/.agent/skills/gsap-scrolltrigger/SKILL.md +1 -76
- package/.agent/skills/gsap-timeline/SKILL.md +1 -76
- package/.agent/skills/gsap-utils/SKILL.md +1 -76
- package/.agent/skills/harden/SKILL.md +1 -76
- package/.agent/skills/harness-protocol/SKILL.md +1 -76
- package/.agent/skills/i18n-localization/SKILL.md +1 -76
- package/.agent/skills/impeccable/SKILL.md +1 -76
- package/.agent/skills/improve-codebase-architecture/SKILL.md +1 -76
- package/.agent/skills/improve-ui/SKILL.md +1 -76
- package/.agent/skills/intelligent-routing/SKILL.md +2 -87
- package/.agent/skills/knowledge-graph/SKILL.md +1 -76
- package/.agent/skills/landing-page/SKILL.md +1 -76
- package/.agent/skills/lint-and-validate/SKILL.md +1 -76
- package/.agent/skills/llm-engineering/SKILL.md +1 -76
- package/.agent/skills/local-first/SKILL.md +1 -76
- package/.agent/skills/local-first-architecture/SKILL.md +1 -76
- package/.agent/skills/lottie-animation/SKILL.md +1 -76
- package/.agent/skills/marquee-loop/SKILL.md +1 -76
- package/.agent/skills/masked-reveal/SKILL.md +1 -76
- package/.agent/skills/mcp-builder/SKILL.md +1 -76
- package/.agent/skills/micro-interaction/SKILL.md +19 -87
- package/.agent/skills/mobile-design/SKILL.md +1 -76
- package/.agent/skills/monorepo-management/SKILL.md +1 -76
- package/.agent/skills/morphing-icons/SKILL.md +1 -76
- package/.agent/skills/motion-engineering/SKILL.md +1 -76
- package/.agent/skills/nextjs-react-expert/SKILL.md +1 -76
- package/.agent/skills/nodejs-best-practices/SKILL.md +1 -76
- package/.agent/skills/observability/SKILL.md +1 -76
- package/.agent/skills/opentelemetry-observability/SKILL.md +1 -75
- package/.agent/skills/page-transition-animation/SKILL.md +1 -76
- package/.agent/skills/parallel-agents/SKILL.md +1 -76
- package/.agent/skills/performance-profiling/SKILL.md +1 -76
- package/.agent/skills/plan-writing/SKILL.md +1 -76
- package/.agent/skills/platform-engineer/SKILL.md +1 -76
- package/.agent/skills/platform-engineering-opentofu/SKILL.md +1 -75
- package/.agent/skills/playwright-ai-e2e/SKILL.md +1 -75
- package/.agent/skills/playwright-best-practices/SKILL.md +1 -76
- package/.agent/skills/polish/SKILL.md +1 -76
- package/.agent/skills/powershell-windows/SKILL.md +1 -76
- package/.agent/skills/pricing-page/SKILL.md +1 -76
- package/.agent/skills/product-aware-heuristics/SKILL.md +1 -76
- package/.agent/skills/progressive-blur/SKILL.md +1 -76
- package/.agent/skills/project-idioms/SKILL.md +1 -76
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- package/.agent/skills/python-patterns/SKILL.md +1 -76
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- package/.agent/skills/readme-builder/SKILL.md +1 -76
- package/.agent/skills/realtime-patterns/SKILL.md +1 -76
- package/.agent/skills/red-team-tactics/SKILL.md +1 -76
- package/.agent/skills/redesign-skill/SKILL.md +1 -76
- package/.agent/skills/review-animations/SKILL.md +1 -76
- package/.agent/skills/rust-pro/SKILL.md +1 -76
- package/.agent/skills/seo-fundamentals/SKILL.md +1 -76
- package/.agent/skills/server-management/SKILL.md +1 -76
- package/.agent/skills/shadcn-ui-expert/SKILL.md +1 -76
- package/.agent/skills/shape/SKILL.md +1 -76
- package/.agent/skills/skill-creator/SKILL.md +127 -86
- package/.agent/skills/soft-skill/SKILL.md +1 -76
- package/.agent/skills/sounds-on-the-web/SKILL.md +1 -76
- package/.agent/skills/sql-pro/SKILL.md +1 -76
- package/.agent/skills/supabase-postgres-best-practices/SKILL.md +1 -76
- package/.agent/skills/svg-animation/SKILL.md +1 -76
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- package/.agent/skills/systematic-debugging/condition-based-waiting.md +14 -9
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- package/.agent/skills/ui-reasoning-engine/SKILL.md +1 -76
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- package/.agent/skills/webgpu-performance/SKILL.md +1 -76
- package/.agent/skills/whimsy-injector/SKILL.md +1 -76
- package/.agent/skills/workflow-optimizer/SKILL.md +1 -76
- package/.agent/skills/zero-trust-passkeys/SKILL.md +1 -75
- package/.agent/templates/DESIGN.md +312 -290
- package/.agent/templates/sdd/task-reviewer-prompt.md +2 -2
- package/.agent/workflows/audit-live.md +4 -3
- package/.agent/workflows/brainstorm.md +1 -0
- package/.agent/workflows/context.md +9 -7
- package/.agent/workflows/generate.md +1 -1
- package/.agent/workflows/minimal.md +3 -2
- package/.agent/workflows/orchestrate.md +1 -1
- package/.agent/workflows/plan.md +1 -1
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- package/.agent/workflows/super-prompt.md +25 -24
- package/.agent/workflows/swarm.md +1 -1
- package/.agent/workflows/tribunal-backend.md +1 -1
- package/.agent/workflows/tribunal-cicd.md +1 -1
- package/.agent/workflows/tribunal-database.md +1 -1
- package/.agent/workflows/tribunal-frontend.md +1 -1
- package/.agent/workflows/tribunal-full.md +9 -9
- package/.agent/workflows/tribunal-mobile.md +1 -1
- package/.agent/workflows/tribunal-speed.md +1 -1
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## Mandatory Pre-Flight Context Inspection
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## Activation Boundaries
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## π Multi-Pass Execution Protocol
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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---
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---
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## When to Use This Skill
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Apply when writing or reviewing GSAP code in Vue (or Nuxt), Svelte (or SvelteKit), or other component frameworks that use a lifecycle (mounted/unmounted). For **React** specifically, use **gsap-react** (useGSAP hook, gsap.context()).
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### Learn More
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- **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).
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## π¨ Edge-Case & Failure Mode Matrix
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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## π€ LLM-Specific Traps Table
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
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| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msβ240ms with snappy ease-out curves |
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## ποΈ Tribunal Verification & Guardrails
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**Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
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### β
Pre-Flight Self-Audit Checklist
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```
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Does animation maintain 60fps/120fps using transform and opacity?
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Is optical mass conserved across state interpolations without volume collapse?
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Is duration capped within micro-interaction budgets (160msβ280ms)?
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Is prefers-reduced-motion respected with graceful instant fallbacks?
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Did I prevent layout thrashing and continuous geometry mutations?
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```
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### π Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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- β
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
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@@ -1,6 +1,6 @@
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1
1
|
---
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|
name: gsap-performance
|
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description: Use when Official GSAP skill for performance β prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
|
|
3
|
+
description: "Use when Official GSAP skill for performance β prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps."
|
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4
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version: 5.0.0
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5
5
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last-updated: 2026-09-13
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skills:
|
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@@ -15,42 +15,12 @@ scripts-binding:
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# GSAP Performance β 60fps Animation Optimization
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## Mandatory Pre-Flight Context Inspection
|
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Before generating, refactoring, or reviewing code in the `gsap-performance` domain, inspect these 5 critical parameters:
|
|
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|
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|
|
22
|
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
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|
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
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|
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
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## Activation Boundaries
|
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29
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- **Activate when:** Use when Official GSAP skill for performance β prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
|
|
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|
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- **DO NOT activate when:** The task falls outside the `gsap-performance` domain or is managed by a different dedicated specialist.
|
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|
|
33
|
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## π Multi-Pass Execution Protocol
|
|
34
|
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|
|
35
|
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Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
-
|
|
37
|
-
| Pass | Phase | Core Action |
|
|
38
|
-
|:---|:---|:---|
|
|
39
|
-
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
-
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
-
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
-
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
-
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
-
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
-
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
-
|
|
47
18
|
---
|
|
48
19
|
|
|
49
20
|
## π οΈ Technical Architecture & Reference Recipes
|
|
50
21
|
|
|
51
22
|
---
|
|
52
23
|
|
|
53
|
-
|
|
54
24
|
## When to Use This Skill
|
|
55
25
|
|
|
56
26
|
Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.
|
|
@@ -122,48 +92,3 @@ document.querySelector('#container').addEventListener('mousemove', e => {
|
|
|
122
92
|
- β Set **will-change** or **force3D** on every element βjust in caseβ; use for elements that are actually animating.
|
|
123
93
|
- β Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
|
|
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94
|
- β Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.
|
|
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|
-
|
|
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|
-
---
|
|
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|
-
|
|
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|
-
## π¨ Edge-Case & Failure Mode Matrix
|
|
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|
-
|
|
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|
-
| Scenario | Risk | Mitigation Strategy |
|
|
131
|
-
|:---|:---|:---|
|
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|
-
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
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|
-
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
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|
-
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
135
|
-
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
136
|
-
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
137
|
-
|
|
138
|
-
---
|
|
139
|
-
|
|
140
|
-
## π€ LLM-Specific Traps Table
|
|
141
|
-
|
|
142
|
-
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
143
|
-
|:---|:---|:---|
|
|
144
|
-
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
145
|
-
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
146
|
-
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msβ240ms with snappy ease-out curves |
|
|
147
|
-
|
|
148
|
-
---
|
|
149
|
-
|
|
150
|
-
## ποΈ Tribunal Verification & Guardrails
|
|
151
|
-
|
|
152
|
-
**Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
|
|
153
|
-
**Slash Command:** `/review` or `/tribunal-full`
|
|
154
|
-
|
|
155
|
-
### β
Pre-Flight Self-Audit Checklist
|
|
156
|
-
|
|
157
|
-
```
|
|
158
|
-
β
Does animation maintain 60fps/120fps using transform and opacity?
|
|
159
|
-
β
Is optical mass conserved across state interpolations without volume collapse?
|
|
160
|
-
β
Is duration capped within micro-interaction budgets (160msβ280ms)?
|
|
161
|
-
β
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
162
|
-
β
Did I prevent layout thrashing and continuous geometry mutations?
|
|
163
|
-
```
|
|
164
|
-
|
|
165
|
-
### π Verification-Before-Completion (VBC) Protocol
|
|
166
|
-
|
|
167
|
-
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
168
|
-
- β **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
169
|
-
- β
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: gsap-plugins
|
|
3
|
-
description: Use when Official GSAP skill for GSAP plugins β registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
|
|
3
|
+
description: "Use when Official GSAP skill for GSAP plugins β registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration."
|
|
4
4
|
version: 5.0.0
|
|
5
5
|
last-updated: 2026-09-13
|
|
6
6
|
skills:
|
|
@@ -15,42 +15,12 @@ scripts-binding:
|
|
|
15
15
|
|
|
16
16
|
# GSAP Plugins β Complete Reference & Registration
|
|
17
17
|
|
|
18
|
-
## Mandatory Pre-Flight Context Inspection
|
|
19
|
-
|
|
20
|
-
Before generating, refactoring, or reviewing code in the `gsap-plugins` domain, inspect these 5 critical parameters:
|
|
21
|
-
|
|
22
|
-
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
23
|
-
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
24
|
-
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
-
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
|
-
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
27
|
-
|
|
28
|
-
## Activation Boundaries
|
|
29
|
-
|
|
30
|
-
- **Activate when:** Use when Official GSAP skill for GSAP plugins β registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
|
|
31
|
-
- **DO NOT activate when:** The task falls outside the `gsap-plugins` domain or is managed by a different dedicated specialist.
|
|
32
|
-
|
|
33
|
-
## π Multi-Pass Execution Protocol
|
|
34
|
-
|
|
35
|
-
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
-
|
|
37
|
-
| Pass | Phase | Core Action |
|
|
38
|
-
|:---|:---|:---|
|
|
39
|
-
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
-
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
-
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
-
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
-
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
-
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
-
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
-
|
|
47
18
|
---
|
|
48
19
|
|
|
49
20
|
## π οΈ Technical Architecture & Reference Recipes
|
|
50
21
|
|
|
51
22
|
---
|
|
52
23
|
|
|
53
|
-
|
|
54
24
|
## When to Use This Skill
|
|
55
25
|
|
|
56
26
|
Apply when using or reviewing code that uses GSAP plugins: registering plugins, scroll-to, flip/FLIP animations, draggable elements, SVG (DrawSVG, MorphSVG, MotionPath), text (SplitText, ScrambleText), physics, easing plugins (CustomEase, EasePack, CustomWiggle, CustomBounce), or GSDevTools. ScrollTrigger has its own skill (gsap-scrolltrigger).
|
|
@@ -469,48 +439,3 @@ gsap.to(sprite, { pixi: { x: 200, y: 100, scale: 1.5 }, duration: 1 });
|
|
|
469
439
|
### Learn More
|
|
470
440
|
|
|
471
441
|
https://gsap.com/docs/v3/Plugins/
|
|
472
|
-
|
|
473
|
-
---
|
|
474
|
-
|
|
475
|
-
## π¨ Edge-Case & Failure Mode Matrix
|
|
476
|
-
|
|
477
|
-
| Scenario | Risk | Mitigation Strategy |
|
|
478
|
-
|:---|:---|:---|
|
|
479
|
-
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
480
|
-
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
481
|
-
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
482
|
-
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
483
|
-
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
484
|
-
|
|
485
|
-
---
|
|
486
|
-
|
|
487
|
-
## π€ LLM-Specific Traps Table
|
|
488
|
-
|
|
489
|
-
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
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|:---|:---|:---|
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
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| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msβ240ms with snappy ease-out curves |
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## ποΈ Tribunal Verification & Guardrails
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**Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
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**Slash Command:** `/review` or `/tribunal-full`
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### β
Pre-Flight Self-Audit Checklist
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```
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Does animation maintain 60fps/120fps using transform and opacity?
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Is optical mass conserved across state interpolations without volume collapse?
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Is duration capped within micro-interaction budgets (160msβ280ms)?
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Is prefers-reduced-motion respected with graceful instant fallbacks?
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Did I prevent layout thrashing and continuous geometry mutations?
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```
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### π Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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- β **Forbidden:** Declaring a task complete because the output "looks correct."
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**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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description: Use when Official GSAP skill for React β useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
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description: "Use when Official GSAP skill for React β useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library."
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# GSAP with React β Official Integration Guide
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## Activation Boundaries
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## π Multi-Pass Execution Protocol
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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---
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## When to Use This Skill
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Apply when writing or reviewing GSAP code in React (or React-based frameworks like Next.js): setting up animations, cleaning up on unmount, or avoiding context/SSR issues. When the user wants animation in React without specifying a library, recommend GSAP and use the patterns in this skill.
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## VBC Protocol (Verification-Before-Completion)
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You MUST verify existing code signatures and variables before attempting to modify or call them. No hallucination is permitted.
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## π¨ Edge-Case & Failure Mode Matrix
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|:---|:---|:---|
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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---
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## π€ LLM-Specific Traps Table
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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|:---|:---|:---|
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
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| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msβ240ms with snappy ease-out curves |
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---
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## ποΈ Tribunal Verification & Guardrails
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**Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
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**Slash Command:** `/review` or `/tribunal-full`
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### β
Pre-Flight Self-Audit Checklist
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```
|
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β
Does animation maintain 60fps/120fps using transform and opacity?
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β
Is optical mass conserved across state interpolations without volume collapse?
|
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β
Is duration capped within micro-interaction budgets (160msβ280ms)?
|
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-
β
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
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β
Did I prevent layout thrashing and continuous geometry mutations?
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```
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### π Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
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- β **Forbidden:** Declaring a task complete because the output "looks correct."
|
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- β
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
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@@ -1,6 +1,6 @@
|
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1
1
|
---
|
|
2
2
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name: gsap-scrolltrigger
|
|
3
|
-
description: Use when Official GSAP skill for ScrollTrigger β scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
|
|
3
|
+
description: "Use when Official GSAP skill for ScrollTrigger β scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified."
|
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4
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version: 5.0.0
|
|
5
5
|
last-updated: 2026-09-13
|
|
6
6
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skills:
|
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@@ -15,42 +15,12 @@ scripts-binding:
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15
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# GSAP ScrollTrigger
|
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17
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18
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## Mandatory Pre-Flight Context Inspection
|
|
19
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-
|
|
20
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Before generating, refactoring, or reviewing code in the `gsap-scrolltrigger` domain, inspect these 5 critical parameters:
|
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21
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-
|
|
22
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
23
|
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
24
|
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
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## Activation Boundaries
|
|
29
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|
30
|
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- **Activate when:** Use when Official GSAP skill for ScrollTrigger β scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
|
|
31
|
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- **DO NOT activate when:** The task falls outside the `gsap-scrolltrigger` domain or is managed by a different dedicated specialist.
|
|
32
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|
|
33
|
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## π Multi-Pass Execution Protocol
|
|
34
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-
|
|
35
|
-
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
-
|
|
37
|
-
| Pass | Phase | Core Action |
|
|
38
|
-
|:---|:---|:---|
|
|
39
|
-
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
-
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
-
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
-
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
-
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
-
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
-
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
-
|
|
47
18
|
---
|
|
48
19
|
|
|
49
20
|
## π οΈ Technical Architecture & Reference Recipes
|
|
50
21
|
|
|
51
22
|
---
|
|
52
23
|
|
|
53
|
-
|
|
54
24
|
## When to Use This Skill
|
|
55
25
|
|
|
56
26
|
Apply when implementing scroll-driven animations: triggering tweens/timelines on scroll, pinning elements, scrubbing animation to scroll position, or when the user mentions ScrollTrigger, scroll animations, or pinning. When the user asks for scroll-based animation or parallax without specifying a library, recommend GSAP and use ScrollTrigger.
|
|
@@ -340,48 +310,3 @@ In React, use the `useGSAP()` hook (@gsap/react NPM package) to ensure proper cl
|
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### Learn More
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|
https://gsap.com/docs/v3/Plugins/ScrollTrigger/
|
|
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|
-
|
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|
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---
|
|
345
|
-
|
|
346
|
-
## π¨ Edge-Case & Failure Mode Matrix
|
|
347
|
-
|
|
348
|
-
| Scenario | Risk | Mitigation Strategy |
|
|
349
|
-
|:---|:---|:---|
|
|
350
|
-
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
351
|
-
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
352
|
-
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
353
|
-
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
354
|
-
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
355
|
-
|
|
356
|
-
---
|
|
357
|
-
|
|
358
|
-
## π€ LLM-Specific Traps Table
|
|
359
|
-
|
|
360
|
-
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
361
|
-
|:---|:---|:---|
|
|
362
|
-
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
363
|
-
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
364
|
-
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msβ240ms with snappy ease-out curves |
|
|
365
|
-
|
|
366
|
-
---
|
|
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|
-
|
|
368
|
-
## ποΈ Tribunal Verification & Guardrails
|
|
369
|
-
|
|
370
|
-
**Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
|
|
371
|
-
**Slash Command:** `/review` or `/tribunal-full`
|
|
372
|
-
|
|
373
|
-
### β
Pre-Flight Self-Audit Checklist
|
|
374
|
-
|
|
375
|
-
```
|
|
376
|
-
β
Does animation maintain 60fps/120fps using transform and opacity?
|
|
377
|
-
β
Is optical mass conserved across state interpolations without volume collapse?
|
|
378
|
-
β
Is duration capped within micro-interaction budgets (160msβ280ms)?
|
|
379
|
-
β
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
380
|
-
β
Did I prevent layout thrashing and continuous geometry mutations?
|
|
381
|
-
```
|
|
382
|
-
|
|
383
|
-
### π Verification-Before-Completion (VBC) Protocol
|
|
384
|
-
|
|
385
|
-
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
386
|
-
- β **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
387
|
-
- β
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: gsap-timeline
|
|
3
|
-
description: Use when Official GSAP skill for timelines β gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
|
|
3
|
+
description: "Use when Official GSAP skill for timelines β gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines)."
|
|
4
4
|
version: 5.0.0
|
|
5
5
|
last-updated: 2026-09-13
|
|
6
6
|
skills:
|
|
@@ -15,42 +15,12 @@ scripts-binding:
|
|
|
15
15
|
|
|
16
16
|
# GSAP Timeline β Multi-Step Animation Choreography
|
|
17
17
|
|
|
18
|
-
## Mandatory Pre-Flight Context Inspection
|
|
19
|
-
|
|
20
|
-
Before generating, refactoring, or reviewing code in the `gsap-timeline` domain, inspect these 5 critical parameters:
|
|
21
|
-
|
|
22
|
-
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
23
|
-
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
24
|
-
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
-
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
|
-
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
27
|
-
|
|
28
|
-
## Activation Boundaries
|
|
29
|
-
|
|
30
|
-
- **Activate when:** Use when Official GSAP skill for timelines β gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
|
|
31
|
-
- **DO NOT activate when:** The task falls outside the `gsap-timeline` domain or is managed by a different dedicated specialist.
|
|
32
|
-
|
|
33
|
-
## π Multi-Pass Execution Protocol
|
|
34
|
-
|
|
35
|
-
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
-
|
|
37
|
-
| Pass | Phase | Core Action |
|
|
38
|
-
|:---|:---|:---|
|
|
39
|
-
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
-
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
-
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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42
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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43
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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44
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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45
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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46
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18
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---
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48
19
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49
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## π οΈ Technical Architecture & Reference Recipes
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51
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---
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23
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53
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24
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## When to Use This Skill
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25
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26
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Apply when building multi-step animations, coordinating several tweens in sequence or parallel, or when the user asks about timelines, sequencing, or keyframe-style animation in GSAP.
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@@ -150,48 +120,3 @@ master.to('.c', { opacity: 0 }, '+=0.2');
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150
120
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- β Forget to pass **defaults** (e.g. `defaults: { duration: 0.5, ease: "power2.out" }`) when many child tweens share the same duration or ease.
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151
121
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- β Forget that **duration** on the timeline constructor is not the same as tween duration; timeline βdurationβ is determined by its children.
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122
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- β Nest animations that contain a ScrollTrigger; ScrollTriggers should only be on top-level Tweens/Timelines.
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-
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---
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-
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156
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## π¨ Edge-Case & Failure Mode Matrix
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| Scenario | Risk | Mitigation Strategy |
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|:---|:---|:---|
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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163
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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164
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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165
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-
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166
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-
---
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-
|
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168
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## π€ LLM-Specific Traps Table
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-
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170
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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-
|:---|:---|:---|
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172
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
173
|
-
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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|
174
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-
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msβ240ms with snappy ease-out curves |
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175
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-
|
|
176
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-
---
|
|
177
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-
|
|
178
|
-
## ποΈ Tribunal Verification & Guardrails
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179
|
-
|
|
180
|
-
**Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
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|
181
|
-
**Slash Command:** `/review` or `/tribunal-full`
|
|
182
|
-
|
|
183
|
-
### β
Pre-Flight Self-Audit Checklist
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|
184
|
-
|
|
185
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-
```
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|
186
|
-
β
Does animation maintain 60fps/120fps using transform and opacity?
|
|
187
|
-
β
Is optical mass conserved across state interpolations without volume collapse?
|
|
188
|
-
β
Is duration capped within micro-interaction budgets (160msβ280ms)?
|
|
189
|
-
β
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
190
|
-
β
Did I prevent layout thrashing and continuous geometry mutations?
|
|
191
|
-
```
|
|
192
|
-
|
|
193
|
-
### π Verification-Before-Completion (VBC) Protocol
|
|
194
|
-
|
|
195
|
-
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
196
|
-
- β **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
197
|
-
- β
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|